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  • Drag and drop rectangle in C#

    - by sama
    I want to know how to draw rectangle in C# and make it dragged and dropped in the page here my code to draw it but I cannot drag or drop it. public partial class Form1 : Form { public bool drag = false; int cur_x, cur_y; Rectangle rec = new Rectangle(10, 10, 100, 100); public Form1() { InitializeComponent(); } protected override void OnPaint(PaintEventArgs r) { base.OnPaint(r); Graphics g = r.Graphics; //g.DrawRectangle(Pens.Black, rec); g.FillRectangle(Brushes.Aquamarine, rec); } private void recmousedown(object sender, MouseEventArgs m) { if (m.Button != MouseButtons.Left) return; rec = new Rectangle(m.X, m.Y,100,100); drag = true; cur_x = m.X; cur_y = m.Y; } private void recmousemove(object sender, MouseEventArgs m) { if (m.Button != MouseButtons.Left) return; rec.X = m.X; rec.Y = m.Y; Invalidate(); } }

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  • Put DrawingGroup on a Canvas?

    - by stefan.at.wpf
    Hello, I have a DrawingGroup and I want to put it on a Canvas, but because DrawingGroup is no UIElement, this is not possible. Whats the best way to do this? And from which class could I derive, so that I could do something like canvas1.Children.Add(new myDrawingGroup()); (Meaning I want to add my DrawingGroup as one element on the canvas, instead of several single Drawings / Geometries. I also need hit testing and databinding support.) Thank you very much for any hint!

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  • Android programming - How to acces [to draw on] XML view in main.xml layout, using code

    - by user556248
    Ok I'm a newbie at Android programming, have a hard time with the graphics part. Understand the beauty of creating layout in XML file, but lost how to access various elements, especially a View element to draw on it. See example of my layout main.xml here; <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Title" android:text="App title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#000000" android:background="#A0A0FF"/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/PaperLayout" android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:orientation="horizontal" android:focusable="true"> <View android:id="@+id/Paper" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/File" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:clickable="true" android:textSize="10sp" android:text="File" /> <Button android:id="@+id/Edit" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:clickable="true" android:textSize="10sp" android:text="Edit" /> </LinearLayout> </LinearLayout> As you can see I have a custom app title bar, then a View filling middle, and finally two buttons in bottom. Catching button events and responding to, for example changing title bar text and changing View background color works fine, but how the heck do I access and more importantly draw on the view defined in main.xml UPDATE: That for your suggestion, however besides that I need a View, not ImageView and you are missing a parameter on canvas.drawText and an ending bracket, it does not work. Now this is most likely because you missed the fact that I am a newbie and assuming I can fill in any blanks. Now first of all I do NOT understand why in my main.xml layout file I can create a View or even a SurfaceView element, which is what I need, but according to your solution I don't even specify the View like Anyways I edited my main.xml according to your solution, and slimmed it down a bit for simplicity; <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Title" android:text="App title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#000000" android:background="#A0A0FF"/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/PaperLayout" android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:orientation="horizontal" android:focusable="true"> <com.example.MyApp.CustomView android:id="@+id/Paper" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <com.example.colorbook.CustomView/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/File" android:layout_width="fill_parent" android:layout_weight="1" android:layout_height="34dp" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:clickable="true" android:textSize="10sp" android:text="File" /> </LinearLayout> </LinearLayout> In my main java file, MyApp.java, I added this after OnCreate; public class CustomView extends ImageView { @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawText("Your Text", 1, 1, null); } } But I get error on the "CustomView" part; "Implicit super constructor ImageView() is undefined for default constructor.Must define an explicit constructor" Eclipse suggests 3 quick fixes about adding constructor, but none helps, well it removes error but gives error on app when running. I hope somebody can break this down for me and provide a solution, and perhaps explain why I can't just create a View element in my main.xml layotu file and draw on it in code.

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  • Quartz and UIImageView

    - by Vince Grassia
    I'm working on an application for iPhone that lets the user draw on a UIImageView. Everything is working fine except when I move a UITabBar into the view, the part the user drew on is showing up on the tab bar.

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  • Draw a rectangle using Winforms

    - by C. Karunarathne
    Can I draw a rectangle with mouseClick?My code is not working so far.Can you help me? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); }

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  • c# winforms - scrollable panel with rectangles

    - by Peanut
    Hi, I'm new to winforms and have tried to track down an answer to the following with no luck ... I have a panel in winforms and add to it a Rectangle that is wider than the panel itself. I've set the panel AutoScroll property to true however the panels horizontal scrollbar never appears. Why is this? And how do I get the scrollbar to scroll? Here is my code to add the rectangle: private void panel1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; Rectangle rec = new Rectangle(2, 2, 400, 40); g.DrawRectangle(new Pen(Color.Black), rec); g.FillRectangle(new SolidBrush(Color.Blue), rec); } If I add a Label control to the panel and give it a text value that will go beyond the bounds of the panel - then the autoscroll works, but just not for a rectangle. Many thanks.

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  • Onpaint events (invalidated) changing execution order after a period normal operation (runtime)

    - by Luke Mcneice
    I have 3 data graphs that are painted via the their paint events. When I have data that I need to insert into the graph I call the controls invalidate() command. The first control's paint event actually creates a bitmap buffer for the other 2 graphs to avoid repeating a long loop. So the invalidate commands are in a specific order (1,2,3). This works well, however when the graphed data reaches the end of the graph window (PictureBox) where the data would normally start scrolling, the paint events begin firing in the wrong order (2,3,1). has anyone came across this before? why might this be happening?

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  • A way to remove selected LineShape shadow effect?

    - by serhio
    Is there a way to remove the LineShape shadow effect when selecting the lineShape? I tried Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics g.SmoothingMode = SmoothingMode.AntiAlias Dim oldmode As SmoothingMode = g.SmoothingMode g.DrawLine(_Pen, X1, Y1, X2, Y2) g.SmoothingMode = oldmode End Sub but finally, this have some back effects on invalidation: when moving (in a panel) the line leave traces - does not invalidate properly.

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  • how to display IBitmapImage on CDC

    - by tommyk
    What is the best way to display IBitmapImage on a device context. I am using Windows CE 6.0. void CImaginingTestView::OnDraw(CDC* pDC) { CImaginingTestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); IBitmapImage* pBitmapImage = pDoc->GetBitmapImage(); if (pBitmapImage) { // how to draw my bitmap on a pDC ?? } }

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  • Draw an Inset NSShadow and Inset Stroke

    - by Alexsander Akers
    I have an NSBezierPath and I want to draw in inset shadow (similar to Photoshop) inside the path. Is there anyway to do this? Also, I know you can -stroke paths, but can you stroke inside a path (similar to Stroke Inside in Photoshop)? Update This is the code I'm using. The first part makes a white shadow downwards. The second part draws the gray gradient. The third part draws the black inset shadow. Assume path is an NSBezierPath instance and that clr(...) returns an NSColor from a hex string. NSShadow * shadow = [NSShadow new]; [shadow setShadowColor: [NSColor colorWithDeviceWhite: 1.0f alpha: 0.5f]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, 1)]; [shadow set]; [shadow release]; NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations: clr(@"#262729"), 0.0f, clr(@"#37383a"), 0.43f, clr(@"#37383a"), 1.0f, nil]; [gradient drawInBezierPath: path angle: 90.0f]; [gradient release]; [NSGraphicsContext saveGraphicsState]; [path setClip]; shadow = [NSShadow new]; [shadow setShadowColor: [NSColor redColor]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, -1)]; [shadow set]; [shadow release]; [path stroke]; [NSGraphicsContext restoreGraphicsState]; Here you can see a gradient fill, a white drop shadow downwards, and a black inner shadow downwards.

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  • Is it possible to restore a previous GL framebuffer?

    - by Rob
    Hi there, I'm working on an iPhone app that lets the user draw using GL. I used the GLPaint sample code project as a firm foundation, but now I want to add the ability for the user to load one of their previous drawings and continue working on it. I know how to get the framebuffer contents and save it as a UIImage. Is there a way for me to take the UIImage and tell GL to draw that? Any help is much appreciated.

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  • Gradient Mapping in .NET

    - by Otaku
    Is there a way in .NET to perform the same technique Photoshop uses for Gradient Mapping (Image - Adjustments - Gradient Map [Gradient Editor])? Any ideas, links, code, etc. would be welcome.

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  • How can I get the dimensions of a drawn string without padding?

    - by Dan Herbert
    I'm trying to create an image with some text on it and I want the image's size to match the size of the rendered text. When I use System.Windows.Forms.TextRenderer.MeasureText(...) to measure the text, I get dimensions that include font padding. When the text is rendered, it seems to use the same padding. Is there any way to determine the size of a string of text and then render it without any padding? This is the code I've tried: // Measure the text dimensions var text = "Hello World"; var fontFamily = new Font("Arial", 30, FontStyle.Regular); var textColor = new SolidBrush(Color.Black); Size textSize = TextRenderer.MeasureText(text, fontFamily, Size.Empty, TextFormatFlags.NoPadding); // Render the text with the given dimensions Bitmap bmp = new Bitmap(textSize.Width, textSize.Height); Graphics g = Graphics.FromImage(bmp); g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; g.DrawString(text, fontFamily, textColor, new PointF(0, 0)); bmp.Save("output.png", ImageFormat.Png); This is what currently gets rendered out: This is what I want to render: I also looked into Graphics.MeasureString(...), but that can only be used on an existing Graphics object. I want to know the size before creating the image. Also, calling Graphics.MeasureString(...) returns the same dimensions, so it doesn't help me any.

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  • Using ToArgb() followed by FromArgb() does not result in the original color

    - by hayrob
    This does not work int blueInt = Color.Blue.ToArgb(); Color fred = Color.FromArgb(blueInt); Assert.AreEqual(Color.Blue,fred); Any suggestions? [Edit] I'm using NUnit and the output is failed: Expected: Color [Blue] But was: Color [A=255, R=0, G=0, B=255] [Edit] This works! int blueInt = Color.Blue.ToArgb(); Color fred = Color.FromArgb(blueInt); Assert.AreEqual(Color.Blue.ToArgb(),fred.ToArgb());

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  • [C#] Onpaint events (invalidated) changing execution order after a period normal operation (runtime)

    - by Luke Mcneice
    Hi all, I have 3 data graphs that are painted via the their paint events. When I have data that I need to insert into the graph I call the controls invalidate() command. The first control's paint event actually creates a bitmap buffer for the other 2 graphs to avoid repeating a long loop. So the invalidate commands are in a specific order (1,2,3). This works well, however when the graphed data reaches the end of the graph window (PictureBox) where the data would normally start scrolling, the paint events begin firing in the wrong order (2,3,1). has anyone came across this before? why might this be happening?

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  • Draw rectangle using latitude/longitude on screen

    - by jamesM
    The existing application is providing me 8 coordinates like NElatitude, NElongitude, NWlatitude, NWlongitude, SElatitude, SElongitude, SWlatitude, SWlongitude and I have been asked to draw rectangles on screen using these coordinates as screen points. These rectangles should be with scaling. Thank you for your help. JamesM

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  • How to draw a rectangle in WinForm app in the correct location

    - by TooFat
    I have a WinForm app that has an image displayed in a PictureBox that has the added functionality of allowing a user to draw a rectangle on the image by clicking and dragging. The Location, Height and Width of the rectangle are saved to disk. When the image is viewed again I would like to automatically redraw that rectangle in the same position on the image. When I redraw it, however, the Height and Width are fine but the location is always off. The location is being captured in the MouseDown Event like so private void pbSample_MouseDown(object Sender, MouseEventArgs e) { if (SelectMode) { StartLocation.X = e.X; StartLocation.Y = e.Y; //later on these are saved as the location of the rectangle } } And I am redrawing it like so public void DrawSelectedArea(Rectangle rect) { Graphics g = this.PictureBox1.CreateGraphics(); Pen p = new Pen(Brushes.Black); g.DrawRectangle(p, rect); } Given the location from the MouseEventArgs captured during the MouseDown Event how can I calculate the correct location to redraw my rectangle?

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  • Drop shadow coordinate different from iPhone OS 3.2?

    - by Axel
    I'm trying to draw a custom view with a drop shadow. I'm having different results from iPhone OS 3.2. Has the coordinate system changed for CGContextSetShadowWithColor from 3.2? Here is the code I'm using: CGContextRef graphicContext = UIGraphicsGetCurrentContext(); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat values1[4] = { 0, 0, 0, 1}; CGColorRef blackColor = CGColorCreate (colorspace, values1); CGContextSetShadowWithColor(graphicContext, CGSizeMake(0, -1), 3, blackColor); CGColorRelease(blackColor); CGFloat values2[4] = { .5, .5, 1, 1}; CGColorRef fillColor = CGColorCreate (colorspace, values2); CGContextSetFillColorWithColor(graphicContext, fillColor); CGColorRelease(fillColor); CGContextFillRect(graphicContext,CGRectMake(40, 40, 100, 100)); Here is how it looks on 3.1 and from 3.2. All my views using drop shadow look different depending on the version of iPhone OS. Am I missing something?

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  • Any good source of explanatory documentation on ColorMatrix?

    - by mackenir
    I'd like to try using ColorMatrix, but am only able to find examples that convert an image to grayscale. And even then, they tend to be presented as a chunk of 'magic numbers' code with no explanation. Does anyone know of a 'tutorial' on how to use ColorMatrix? For example I'd be interested in converting a grayscale image to a color image, where white == transparent, and black = a solid color, with gray pixels somewhere in between. Could ColorMatrix do that?

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  • How to draw a circle in java with a radius and points around the edge

    - by windopal
    Hi, I'm really stuck on how to go about programming this. I need to draw a circle within a JFrame with a radius and points around the circumference. i can mathematically calculate how to find the coordinates of the point around the edge but i cant seem to be able to program the circle. I am currently using a Ellipse2D method but that doesn't seem to work and doesn't return a radius, as under my understanding, it doesn't draw the circle from the center rather from a starting coordinate using a height and width. My current code is on a separate frame but i need to add it to my existing frame. import java.awt.*; import javax.swing.*; import java.awt.geom.*; public class circle extends JFrame { public circle() { super("circle"); setSize(410, 435); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Panel sp = new Panel(); Container content = getContentPane(); content.add(sp); setContentPane(content); setVisible(true); } public static void main (String args[]){ circle sign = new circle(); } } class Panel extends JPanel { public void paintComponent(Graphics comp) { super.paintComponent(comp); Graphics2D comp2D = (Graphics2D) comp; comp2D.setColor(Color.red); Ellipse2D.Float sign1 = new Ellipse2D.Float(0F, 0F, 350F, 350F); comp2D.fill(sign1); } }

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  • draw rectangel using latitude\longitude on screen

    - by jamesM
    the existing Application is providing me 8 coordinates like NElatitude,NElongitude, NWlatitude,NWlongitude, SElatitude,SElongitude, SWlatitude,SWlongitudepoints and i have been asked draw rectangles on screen using this coordinates as a screen points. These rectangles should be with scaling. thank you for your help JamesM

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