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  • Which OpenGL version is installed?

    - by René Nyffenegger
    I recently tried to lay my hands on OpenGL. Trying to grasp the API, I learned (or was given the advice) that I shouldn't use glBegin and glEnd anymore, since those are deprecated, but should start with OpenGL 3.1, instead. As I didn't know that the version used makes such a difference, I didn't pay much attention as to which version I actually have installed on my computer. And, as far as I can see, there is no glVersion or similar call that I could use to determine that version. I am using MinGW and I found the following lines in c:\MinGW\include\GL\gl.h: /* * Mesa 3-D graphics library * Version: 4.0 [more lines] */ [more lines] #define GL_VERSION_1_1 1 #if !defined(__WIN32__) #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_ARB_imaging 1 #endif [more lines] #define GL_VERSION 0x1F02 which, to me, indicates, that the installed version is as low as 1.3. Is this the case or how could I verify my suspicion? Also, where would I find a later version if I have 1.3 only?

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  • OpenGL ES view: how to orient it to landscape?

    - by Steph Thirion
    Looking for clues about orienting an OpenGL ES app in landscape, most information I found dates back from 2008, most of it refering to the early versions of the SDK. Apparently, back in the days, in the case of GL it was recommended to not rotate the view, but instead to apply the rotation as a GL transformation. Is it still the case with the current SDKs? It would be so much simpler to simply rotate the window: all the touch events would be in sync with the rotation. In other words: how to set up an OpenGL view in landscape mode?

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  • UIViewController not oreintating. Methods not called

    - by capple
    Greetings, This question does seem to be an ongoing saga in the world of iphone SDK... so heres my contribution... Had two separate projects from the same template... one semi-works, the other not at all... Please let me explain my steps... used this basic GL ES template //iphonedevelopment.blogspot.com/2008/12/opengl-project-template-for-xcode.html had to sort out some of the 'Release' configuration but otherwises has eveything I need to add orientation to a GL ES project. One my first project, did my stuff, then added these methods.... -(BOOL)shouldAutoRotateToInterfaceOrientation ..... -(void)willRotateToInterfaceOrientation .... -(void)didRotateFromInterfaceOrientation .... -(void)willAnimateRotationToInterfaceOrientation .... And understand what they do (or are trying to do in my case), the (BOOL)should... gets called once when the view controller is created, and returns 'YES'. But after that none of the other methods are called! So I started from scratch with a blank template (GL ES one from above)...and added minimum to support auto rotation. But this time none of the methods get called! So I investigated .... //developer.apple.com/iphone/library/qa/qa2010/qa1688.html as it said, I added the GLViewController.view first, then added the GLview as subviews of the application delegate. Nothing! Then found this //www.iphonedevsdk.com/forum/iphone-sdk-development/44993-how-determine-ipad-launch-orientation.html which states to enable orientation notifications [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; and then subsequently disable them in the view controller... makes sense...did it, nothing... I think the notifications might be on by default though, since I didn't need to enable them in the first project, yet it still try to verify a orientation (i.e (BOOL)shouldAutoRotate... )... If any one could help me out it would be greatly appreciated as this issue is driving me insane. Thanks in advance. The code can be found here ... http://rapidshare.com/files/392053688/autoRotation.zip N.B These projects avoid nib/xib resources, would like to keep it that way if possible. P.S iPad device not out where I am so I cannot test on a device yet. Would be nice for it to work on the simulator.

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  • F# performance question: what is the compiler doing?

    - by Stephen Swensen
    Referencing this code: http://stackoverflow.com/questions/2840714/f-static-member-type-constraints/2842037#2842037 Why is, for example, [1L..100000L] |> List.map (fun n -> factorize gL n) significantly slower than [1L..100000L] |> List.map (fun n -> factorize (G_of 1L) n) By looking at Reflector, I can see that the compiler is treating each of these in very different ways, but there is too much going on for me to decipher the essential difference. Naively I assumed the former would perform better than the later because gL is precomputed whereas G_of 1L has to be computed 100,000 times (at least it appears that way).

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  • how to read character behind some text

    - by klox
    this one a code for read two character behind text "KD-R411ED" var code = data[0].substr(data[0].length - 2); how to read ED character if text like KD-R411H2EDT? i want a new code can combine with code above..please help!! look this: $("#tags1").change(function() { var barcode; barCode=$("#tags1").val(); var data=barCode.split(" "); $("#tags1").val(data[0]); $("#tags2").val(data[1]); var code = data[0].substr(data[0].length - 2); // suggested by Jan Willem B if (code == 'UD') { $('#check1').attr('checked','checked'); } else { if (code == 'ED') { $('#check2').attr('checked','checked'); } }

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  • Why does UIImageView "darken"/saturate PNG images, and can I stop it?

    - by Ben
    I have a PNG file in a UIImageView, and next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG. The point is, that these images, which should match up flawlessly, actually have somewhat differing color saturation. Normally I'd blame my handling of the PNG texture load in GL, but when I hold Preview (with the PNG) up to the iPhone simulator, it's GL that's spot on, and the UIImageView that's wrong! It's taken the image and made it ever-so-slightly more saturated. The image view is opaque with 100% alpha. I verified this on a clean UIImageView with another PNG file when put next to Preview. Anyone know what's up?

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • Problem with glaux.h locating

    - by rodnower
    Hello, I try to compile code, that beggins with: #include<stdlib.h> #include<GL/gl.h> #include<glaux.h> with command: cc -o test test.c -I/usr/local/include -L/usr/local/lib -lMesaaux -lMesatk -lMesaGL -lXext -lX11 -lm But one of errors I got is: test.c:3:18: error: glaux.h: No such file or directory Then I try: yum provides glaux.h but yum find anything. Before all I installed Mesa with: yum install mesa* So, can anyone tell me from where I can get the header file? Thank you for ahead.

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  • wglCreateContext in C# failing but not in managed C++

    - by SeeR
    I'm trying to use opengl in C#. I have following code which fails with error 2000 ERROR_INVALID_PIXEL_FORMAT First definitions: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr GetDC(IntPtr hWnd); [StructLayout(LayoutKind.Sequential)] public struct PIXELFORMATDESCRIPTOR { public void Init() { nSize = (ushort) Marshal.SizeOf(typeof (PIXELFORMATDESCRIPTOR)); nVersion = 1; dwFlags = PFD_FLAGS.PFD_DRAW_TO_WINDOW | PFD_FLAGS.PFD_SUPPORT_OPENGL | PFD_FLAGS.PFD_DOUBLEBUFFER | PFD_FLAGS.PFD_SUPPORT_COMPOSITION; iPixelType = PFD_PIXEL_TYPE.PFD_TYPE_RGBA; cColorBits = 24; cRedBits = cRedShift = cGreenBits = cGreenShift = cBlueBits = cBlueShift = 0; cAlphaBits = cAlphaShift = 0; cAccumBits = cAccumRedBits = cAccumGreenBits = cAccumBlueBits = cAccumAlphaBits = 0; cDepthBits = 32; cStencilBits = cAuxBuffers = 0; iLayerType = PFD_LAYER_TYPES.PFD_MAIN_PLANE; bReserved = 0; dwLayerMask = dwVisibleMask = dwDamageMask = 0; } ushort nSize; ushort nVersion; PFD_FLAGS dwFlags; PFD_PIXEL_TYPE iPixelType; byte cColorBits; byte cRedBits; byte cRedShift; byte cGreenBits; byte cGreenShift; byte cBlueBits; byte cBlueShift; byte cAlphaBits; byte cAlphaShift; byte cAccumBits; byte cAccumRedBits; byte cAccumGreenBits; byte cAccumBlueBits; byte cAccumAlphaBits; byte cDepthBits; byte cStencilBits; byte cAuxBuffers; PFD_LAYER_TYPES iLayerType; byte bReserved; uint dwLayerMask; uint dwVisibleMask; uint dwDamageMask; } [Flags] public enum PFD_FLAGS : uint { PFD_DOUBLEBUFFER = 0x00000001, PFD_STEREO = 0x00000002, PFD_DRAW_TO_WINDOW = 0x00000004, PFD_DRAW_TO_BITMAP = 0x00000008, PFD_SUPPORT_GDI = 0x00000010, PFD_SUPPORT_OPENGL = 0x00000020, PFD_GENERIC_FORMAT = 0x00000040, PFD_NEED_PALETTE = 0x00000080, PFD_NEED_SYSTEM_PALETTE = 0x00000100, PFD_SWAP_EXCHANGE = 0x00000200, PFD_SWAP_COPY = 0x00000400, PFD_SWAP_LAYER_BUFFERS = 0x00000800, PFD_GENERIC_ACCELERATED = 0x00001000, PFD_SUPPORT_DIRECTDRAW = 0x00002000, PFD_DIRECT3D_ACCELERATED = 0x00004000, PFD_SUPPORT_COMPOSITION = 0x00008000, PFD_DEPTH_DONTCARE = 0x20000000, PFD_DOUBLEBUFFER_DONTCARE = 0x40000000, PFD_STEREO_DONTCARE = 0x80000000 } public enum PFD_LAYER_TYPES : byte { PFD_MAIN_PLANE = 0, PFD_OVERLAY_PLANE = 1, PFD_UNDERLAY_PLANE = 255 } public enum PFD_PIXEL_TYPE : byte { PFD_TYPE_RGBA = 0, PFD_TYPE_COLORINDEX = 1 } [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern int ChoosePixelFormat(IntPtr hdc, [In] ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern bool SetPixelFormat(IntPtr hdc, int iPixelFormat, ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("opengl32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr wglCreateContext(IntPtr hDC); And now the code that fails: IntPtr dc = Win.GetDC(hwnd); var pixelformatdescriptor = new GL.PIXELFORMATDESCRIPTOR(); pixelformatdescriptor.Init(); var pixelFormat = GL.ChoosePixelFormat(dc, ref pixelformatdescriptor); if(!GL.SetPixelFormat(dc, pixelFormat, ref pixelformatdescriptor)) throw new Win32Exception(Marshal.GetLastWin32Error()); IntPtr hglrc; if((hglrc = GL.wglCreateContext(dc)) == IntPtr.Zero) throw new Win32Exception(Marshal.GetLastWin32Error()); //<----- here I have exception the same code in managed C++ is working HDC dc = GetDC(hWnd); PIXELFORMATDESCRIPTOR pf; pf.nSize = sizeof(PIXELFORMATDESCRIPTOR); pf.nVersion = 1; pf.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_SUPPORT_COMPOSITION; pf.cColorBits = 24; pf.cRedBits = pf.cRedShift = pf.cGreenBits = pf.cGreenShift = pf.cBlueBits = pf.cBlueShift = 0; pf.cAlphaBits = pf.cAlphaShift = 0; pf.cAccumBits = pf.cAccumRedBits = pf.cAccumGreenBits = pf.cAccumBlueBits = pf.cAccumAlphaBits = 0; pf.cDepthBits = 32; pf.cStencilBits = pf.cAuxBuffers = 0; pf.iLayerType = PFD_MAIN_PLANE; pf.bReserved = 0; pf.dwLayerMask = pf.dwVisibleMask = pf.dwDamageMask = 0; int ipf = ChoosePixelFormat(dc, &pf); SetPixelFormat(dc, ipf, &pf); HGLRC hglrc = wglCreateContext(dc); I've tried it on VIsta 64-bit with ATI graphic card and on Windows XP 32-bit with Nvidia with the same result in both cases. Also I want to mention that I don't want to use any already written framework for it. Can anyone show me where is the bug in C# code that is causing the exception?

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  • Should one use PHP to print all of a page's HTML?

    - by Mala
    Hi So I've always developed PHP pages like this: <?php goes at the top, ?> goes at the bottom, and all the HTML gets either print()ed or echo()ed out. Is that slower than having non-dynamic html outputted outside of <?php ?> tags? I can't seem to find any info about this. Thanks! --Mala UPDATE: the consesus seems to be on doing it my old way being hard to read. This is not the case if you break your strings up line by line as in: print("\n". "first line goes here\n". "second line goes here\n". "third line"); etc. It actually makes it a lot easier to read than having html outside of php structures, as this way everything is properly indented. That being said, it involves a lot of string concatenation.

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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  • Problem with onMouseOut event with select box options (IE)

    - by nik
    Hello All, The problem I am facing with below code is that whenever I try to select any option from the select box, the mouseout event executed (in IE, Mozilla doing gr8) and option disappear. How can one get over this bug. <select name="ed" id="ed" dir="ltr" style="width:200px;overflow:hidden;" onMouseOver="this.style.width='auto'" onMouseOut="this.style.width='200px';"> <option value="1" selected="selected">click here</option> <option value="1">Samuel Jackson</option> <option value="2">David Nalog</option> <option value="3">This one is a real real big name</option> </select>

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  • Making animation on sIFR3

    - by Tomo
    Hello all, Now I'm using sIFR3. It works very nicely. Additionally, I would like to put an effect on sIFR. My idea is that when the page loaded, sIFR(ed) texts change its color. For example, sIFR in list item change color one by one. The purpose is to emphasize the sIFR(ed) texts. Reading the document, I thought Flash filters are not for like this animation. Do you think is it possible to make animation on sIFR ? Thank you for your help.

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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  • tinyMce reloading data with html tags

    - by Arunraj Chandran
    I'm having issue with TinyMCE. After saving the contents of the editor and redisplaying it all the HTML tags are visible. This is how I'm initializing the editor: // Tinymce Config tinyMCE.init({ // General options mode : "specific_textareas", editor_selector : "mceEditor", language : "<?php echo $tinyMceLang?>", setup : function(ed) { ed.onActivate.add(tinyOnEdit); }, theme : "advanced", plugins : "table", // Theme options theme_advanced_buttons1 : "bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,fontsizeselect,|,forecolor,backcolor,|,table,row_before,row_after,delete_row,col_before,col_after,delete_col,code", theme_advanced_buttons2 : "", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_path : false, theme_advanced_resizing : true, convert_fonts_to_spans : true, //font_size_style_values : "0.7em,0.8em,1em,1.2em,1.5em,2em,3em", //font_size_style_values : "8pt,10pt,12pt,14pt,18pt,24pt,36pt", // content CSS (should be your site CSS) content_css : "/css/tiny_content.css" }); if i paste a content like this (With HTML tags): "testing tinymce contents" redisplayed as : "testing tinymce contents" but excepted result is : testing tinymce contents (Text with red color)(Not allowing html tags)

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Regex - Trim character at the end of a string

    - by Torez
    I am trying to remove a trailing - (dash) at the end of the string. Here is my code: <?php $str = 'SAVE $45! - Wed. Beach Co-ed 6s (Jul-Aug)'; echo ereg_replace('([^a-z0-9]+)','-',strtolower($str)); ?> produces this: save-45-wed-beach-co-ed-6s-jul-aug- How can I remove a specific trailing character only if its there, in this case the dash? Thanks in advance.

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  • Globally overrride MonthNames for all instances of a specific culture

    - by Pauli Østerø
    So, i have this problem where Microsoft actually got the month names wrong for the Greenlandic culture (kl-GL). I also know that i can pass my own array of string to the DateTimeFormatInfo.MonthNames Property, but it seems like the values i specify is only used in the scope of that one CultureInfo instance. Is there a way to tell .Net that every time i have an instance of the kl-GL culture these specific monthnames should be used? I know that you can create user specific cultures, but i don't have access to some legacy code to actually change the code to use a my own userspecified culture.

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  • Launch Activity with Intent Filter on Right Time

    - by user511853
    Hi. I want to launch my own media player application when I want to watch a video from Youtube. When I write android:scheme="http" and android:host="m.youtube.com" it is OK. But, it asks everywhere in m.youtube.com to open my app. So, it gets annoying. I tried to use pathPattern, pathPrefix and path to solve this but I didn't get ahead. All I want is clearly this: When the link is like "http://m.youtube.com/index?desktop_uri=%2F%gl=US#" the intent filter shouldn't launch my app. When the link is like "http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?xl=xl_blazer&v=k3Cdqx1qFX8" my application should be launched. Is there anyone that can help me?

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  • Is there a way for a user to disable an AlertDialog completely?

    - by NewGuyChris
    In the app I'm making, I have an "if" statement where if two strings are saved to a certain string, an AlertDialog pops up. These strings will stay the same for some users, thus having this AlertDialog constantly pop up whenever they launch the activity where the ALertDialog is set to appear. Code (I have no setNegativeButton as of yet): private void SetWarning() { AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Warning!"); alert.setMessage(R.string.Warning); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //No action needed; just close the AlertDialog. } }); alert.show(); } Here is a segment of my code that makes this AlertDialog appear: SharedPreferences sharedPreferences = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")) SetWarning(); Is there a way to make an "alert.setNegativeButton" method where if the user clicks it, the AlertDialog will NEVER appear again? I'm thinking of maybe somehow implementing another SavedPreferences somehow so it saves the users selection and will then prevent the AlertDialog from ever appearing again. So far, to no luck. I've searched to find nothing, other than people asking how to disable buttons in an AlertDialog. Thank you! New updated code: alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //set sharedpreferences boolean called DONTSHOWAGAIN to true; SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); Boolean dontShowAgain = sharedPreferences2.getBoolean("dontShowAgain ", false); SharedPreferences.Editor ed = sharedPreferences2.edit(); ed.putBoolean("dontShowAgain", true); ed.commit(); } }); alert.show(); } private void StringWarning() { SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")){ if(!dontShowAgain){ SetWarningExamConflict(); } }

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • Supporting rotation sensors in Symbian across multiple devices in one executable

    - by magicbadger
    I'm puzzling my head as to how some application appear to support the couple of Rotational Sensor APIs for Symbian, specifically the Sensor API and the Sensor Framework (both the 5th ed. and the 3rd ed. FP2 backport). For example, I believe that Gravity will support rotation in N95 and also newer models from the same binary (could be wrong there...). If I use the Sensor Framework then my app will not install on an N95 (it gives me a System Error -1), whereas if I use the Sensor API (RRSensor) then it will only install on an N95 and no other phones. This is most likely due to the available libraries on those devices. I am trying to find some way of abstracting things such that I can use exactly the same binary for all devices. The only alternative I can see is trying to use ECOM plugins and then installing the relevant library using conditionals in my PKG file. Does anyone know of a better/easier way?

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  • South Florida Code Camp 2010 &ndash; VI &ndash; 2010-02-27

    - by Dave Noderer
    Catching up after our sixth code camp here in the Ft Lauderdale, FL area. Website at: http://www.fladotnet.com/codecamp. For the 5th time, DeVry University hosted the event which makes everything else really easy! Statistics from 2010 South Florida Code Camp: 848 registered (we use Microsoft Group Events) ~ 600 attended (516 took name badges) 64 speakers (including speaker idol) 72 sessions 12 parallel tracks Food 400 waters 600 sodas 900 cups of coffee (it was cold!) 200 pounds of ice 200 pizza's 10 large salad trays 900 mouse pads Photos on facebook Dave Noderer: http://www.facebook.com/home.php#!/album.php?aid=190812&id=693530361 Joe Healy: http://www.facebook.com/devfish?ref=mf#!/album.php?aid=202787&id=720054950 Will Strohl:http://www.facebook.com/home.php#!/album.php?aid=2045553&id=1046966128&ref=mf Veronica Gonzalez: http://www.facebook.com/home.php#!/album.php?aid=150954&id=672439484 Florida Speaker Idol One of the sessions at code camp was the South Florida Regional speaker idol competition. After user group level competitions there are five competitors. I acted as MC and score keeper while Ed Hill, Bob O’Connell, John Dunagan and Shervin Shakibi were judges. This statewide competition is being run by Roy Lawsen in Lakeland and the winner, Jeff Truman from Naples will move on to the state finals to be held at the Orlando Code Camp on 3/27/2010: http://www.orlandocodecamp.com/. Each speaker has 10 minutes. The participants were: Alex Koval Jeff Truman Jared Nielsen Chris Catto Venkat Narayanasamy They all did a great job and I’m working with each to make sure they don’t stop there and start speaking at meetings. Thanks to everyone involved! Volunteers As always events like this don’t happen without a lot of help! The key people were: Ed Hill, Bob O’Connell – DeVry For the months leading up to the event, Ed collects all of the swag, books, etc and stores them. He holds meeting with various DeVry departments to coordinate the day, he works with the students in the days  before code camp to stuff bags, print signs, arrange tables and visit BJ’s for our supplies (I go and pay but have a small car!). And of course the day of the event he is there at 5:30 am!! We took two SUV’s to BJ’s, i was really worried that the 36 cases of water were going to break his rear axle! He also helps with the students and works very hard before and after the event. Rainer Haberman – Speakers and Volunteer of the Year Rainer has helped over the past couple of years but this time he took full control of arranging the tracks. I did some preliminary work solicitation speakers but he took over all communications after that. We have tried various organizations around speakers, chair per track, central team but having someone paying attention to the details is definitely the way to go! This was the first year I did not have to jump in at the last minute and re-arrange everything. There were lots of kudo’s from the speakers too saying they felt it was more organized than they have experienced in the past from any code camp. Thanks Rainer! Ray Alamonte – Book Swap We saw the idea of a book swap from the Alabama Code Camp and thought we would give it a try. Ray jumped in and took control. The idea was to get people to bring their old technical books to swap or for others to buy. You got a ticket for each book you brought that you could then turn in to buy another book. If you did not have a ticket you could buy a book for $1. Net proceeds were $153 which I rounded up and donated to the Red Cross. There is plenty going on in Haiti and Chile! I don’t think we really got a count of how many books came in. I many cases the books barely hit the table before being picked up again. At the end we were left with a dozen books which we donated to the DeVry library. A great success we will definitely do again! Jace Weiss / Ratchelen Hut – Coffee and Snacks Wow, this was an eye opener. In past years a few of us would struggle to give some attention to coffee, snacks, etc. But it was always tenuous and always ended up running out of coffee. In the past we have tried buying Dunkin Donuts coffee, renting urns, borrowing urns, etc. This year I actually purchased 2 – 100 cup Westbend commercial brewers plus a couple of small urns (30 and 60 cup we used for decaf). We got them both started early (although i forgot to push the on button on one!) and primed it with 10 boxes of Joe from Dunkin. then Jace and Rachelen took over.. once a batch was brewed they would refill the boxes, keep the area clean and at one point were filling cups. We never ran out of coffee and served a few hundred more than last  year. We did look but next year I’ll get a large insulated (like gatorade) dispensing container. It all went very smoothly and having help focused on that one area was a big win. Thanks Jace and Rachelen! Ken & Shirley Golding / Roberta Barbosa – Registration Ken & Shirley showed up and took over registration. This year we printed small name tags for everyone registered which was great because it is much easier to remember someone’s name when they are labeled! In any case it went the smoothest it has ever gone. All three were actively pulling people through the registration, answering questions, directing them to bags and information very quickly. I did not see that there was too big a line at any time. Thanks!! Scott Katarincic / Vishal Shukla – Website For the 3rd?? year in a row, Scott was in charge of the website starting in August or September when I start on code camp. He handles all the requests, makes changes to the site and admin. I think two years ago he wrote all the backend administration and tunes it and the website a bit but things are pretty stable. The only thing I do is put up the sponsors. It is a big pressure off of me!! Thanks Scott! Vishal jumped into the web end this year and created a new Silverlight agenda page to replace the old ajax page. We will continue to enhance this but it is definitely a good step forward! Thanks! Alex Funkhouser – T-shirts/Mouse pads/tables/sponsors Alex helps in many areas. He helps me bring in sponsors and handles all the logistics for t-shirts, sponsor tables and this year the mouse pads. He is also a key person to help promote the event as well not to mention the after after party which I did not attend and don’t want to know much about! Students There were a number of student volunteers but don’t have all of their names. But thanks to them, they stuffed bags, patrolled pizza and helped with moving things around. Sponsors We had a bunch of great sponsors which allowed us to feed people and give a way a lot of great swag. Our major sponsors of DeVry, Microsoft (both DPE and UGSS), Infragistics, Telerik, SQL Share (End to End, SQL Saturdays), and Interclick are very much appreciated. The other sponsors Applied Innovations (also supply code camp hosting), Ultimate Software (a great local SW company), Linxter (reliable cloud messaging we are lucky to have here!), Mediascend (a media startup), SoftwareFX (another local SW company we are happy to have back participating in CC), CozyRoc (if you do SSIS, check them out), Arrow Design (local DNN and Silverlight experts),Boxes and Arrows (a local SW consulting company) and Robert Half. One thing we did this year besides a t-shirt was a mouse pad. I like it because it will be around for a long time on many desks. After much investigation and years of using mouse pad’s I’ve determined that the 1/8” fabric top is the best and that is what we got!   So now I get a break for a few months before starting again!

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  • This Isn’t Hard: Allow Spouses to Attend Conferences

    - by andyleonard
    There was a bit of a hubbub at Tech Ed 2013 North America . It began with generalized disorganization, escalated when site security escorted Greg Young’s ( blog | @gregyoung ) wife from the building, and ended with him cancelling his presentations at both the North American and European conferences. Greg’s post has generated some responses, but – according to him – nothing from Microsoft. That’s disappointing. Greg and his wife deserve an apology. Why Not? The best conferences I’ve attended (I’m...(read more)

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  • IIS at TechEd Europe - Madrid - 26 June 2013

    - by The Official Microsoft IIS Site
    Don't miss the opportunity to hear Wade Hilmo, IIS' principal development lead, at Tech Ed Europe, 26 June 2013 in Madrid, Spain at the IFEMA – Feria de Madrid Convention Centre. Wade will be presenting the latest about IIS in Windows Server 2012 R2, bringing his special insight from his years leading the development team. The full details, including room & time are here: http://go.microsoft.com/fwlink/?LinkId=309913 Read More......(read more)

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