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  • A quick way to map unordered list of longs to buffer location ?

    - by alhazen
    I have a large number of points (indexed by long) that are processed by multiple threads and I'm using a buffer to hold the output results in order. As the number of points processed is huge, what would be an efficient way to map the indexes of the points to the corresponding ordered position in the buffer ? Example: long bufferIndex bufferIndex index (if BufferSize = 2) (if BufferSize = 4) ---------------------------------------------- 2938 0 0 2939 1 1 2941 1 3 2940 0 2 Thanks.

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  • Is valgrind crazy or is this is a genuine std map iterator memory leak?

    - by Alberto Toglia
    Well, I'm very new to Valgrind and memory leak profilers in general. And I must say it is a bit scary when you start using them cause you can't stop wondering how many leaks you might have left unsolved before! To the point, as I'm not an experienced in c++ programmer, I would like to check if this is certainly a memory leak or is it that Valgrind is doing a false positive? typedef std::vector<int> Vector; typedef std::vector<Vector> VectorVector; typedef std::map<std::string, Vector*> MapVector; typedef std::pair<std::string, Vector*> PairVector; typedef std::map<std::string, Vector*>::iterator IteratorVector; VectorVector vv; MapVector m1; MapVector m2; vv.push_back(Vector()); m1.insert(PairVector("one", &vv.back())); vv.push_back(Vector()); m2.insert(PairVector("two", &vv.back())); IteratorVector i = m1.find("one"); i->second->push_back(10); m2.insert(PairVector("one", i->second)); m2.clear(); m1.clear(); vv.clear(); Why is that? Shouldn't the clear command call the destructor of every object and every vector? Now after doing some tests I found different solutions to the leak: 1) Deleting the line i-second-push_back(10); 2) adding a delete i-second; after it's been used. 3) Deleting the second vv.push_back(Vector()); and m2.insert(PairVector("two", &vv.back())); statements. Using solution 2) makes Valgring print: 10 allocs, 11 frees Is that OK? As I'm not using new why should I delete? Thanks, for any help!

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  • Is it possible to open a context menu from a map overlay item in android?

    - by John Nicholson
    This below code works fine opening an alert dialog. I was wondering if it's possible to open a context menu from within a map overlay class? @Override protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; }

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  • An XKB keyboard map that responds to the left and right shift key individually

    - by mbfisher
    First off, excuse my ignorance of X and XKB; I've been trying to hack together a solution in the hope of being able to achieve what I want without requiring a detailed grasp of it. I'm trying to create an XKB keyboard map on Ubuntu 12.04 that allows me to stipulate which of the two shift keys constitutes the Level2 modifier. Specifically, the 4 key should only produce a $ when the right shift is held, not the left. My reading so far: http://www.charvolant.org/~doug/xkb/html/node5.html http://people.uleth.ca/~daniel.odonnell/Blog/custom-keyboard-in-linuxx11 http://www.x.org/releases/X11R7.5/doc/input/XKB-Enhancing.html Lots of searching! I've attempted to define a custom type, and then refer to it explicitly in a symbols map: /usr/share/X11/xkb/types/mbfisher: default xkb_types "mbfisher" { type "RIGHT_SHIFT" { modifiers = None+Shift_R; map[None] = Level1; map[Shift_R] = Level2; }; } /usr/share/X11/xkb/symbols/mbfisher: default partial alphanumeric_keys xkb_symbols "basic" { name[Group1]= "mbfisher"; key <AE04> { type= "RIGHT_SHIFT", symbols[Group1]= [ 4, dollar ] }; }; I'm then selecting the map with the Ubuntu Keyboard Layout GUI. This obviously disables the alphanumeric keyboard apart from the 4 key, but the dollar sign can still be typed with either shift key. I'm conscious of writing a massive question with lots of useless information so I'll stop here; please ask for anything I've missed out. Any ideas?

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  • Reduce the I/O priority of Windows Backup (Windows Server 2008 R2)

    - by HelloSam
    I have a PostgreSQL running on Windows Server 2008 R2 x64 box. And I have scheduled a backup everyday from the RAID 1 DB disk to a dedicated standalone disk. They are SAS 15k on Dell PERC 6i. I am using the built-in Windows Server Backup for purpose. The problem is, whenever the backup process is kicked in, the database performance is hogged. I would say almost a 10x of performance reduction. From the resource monitor, the disk queue is in the double digit range when backing up, and less than 1 during the day. The disk activity is like ~30-50MB/s during backup, so I guess the hardware is acting normally, though wbengine.exe takes up most of the portions. I think reduce the IO priority of the backup process would be an answer, but I couldn't find a way to. Tuning process CPU priority does not seems to help.

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  • reduce timeout when connecting to wrong IP (XP-XP, windows explorer)

    - by Viki
    I have many shortcuts in the form \10.0.0.123\path in Windows Explorer (XP). Some of the IPs are sometimes dead (those vmware machines that are inactive). The problem is, when I try to open "Properties" on such shortcut (to correct the IP, or to delete it), Windows Explorer freezes for minutes. For very long time. Start menu freezes, too. This is very inconvenient. How can I reduce the windows explorer timeout when it is probing the connection to another XP share ?

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  • Reduce Windows DNS Service caching on Window

    - by Nick G
    I'm struggling with DNS caching issues on a Windows based LAN. I've noticed that if I change a DNS record on a domain hosted by a 3rd party nameserver, that I always seem to be the very last person to see the change happen. I can often query the domain using a service which checks propagation around the world like www.whatsmydns.net but I usually find that all other DNS servers are correct and it's only my own server which has the old IP - even 8-12 hours later. This is an issue for us as we're website developers and often making changes to DNS records so these huge delays are frustrating. It seems to be because our primary domain controller server (+Active Directory & DNS) on our LAN (which is also our local DNS server) caches records for AGES (Way beyond it's published TTL). How can I stop the Windows DNS server from caching, or reduce the caching to only an hour or so?

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  • Reduce visual redundancies in Outlook 2013?

    - by GaTechThomas
    Outlook 2013 has taken a direction of "how much space can I fill with noise and redundancies". Is it possible to reduce this noise in order to maximize use of screen real estate? For example, in the preview pane, can I shrink the header so that it doesn't include so much info. I don't need any info for the sender and I don't need the subject, as they are both included in the email list pane. Additionally, the ability to turn off the detail bar at the bottom of the preview windows would be helpful. Having Reply/ReplyAll/Forward are also redundant and can go. Is it possible to turn this noise off?

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  • Reduce munin logging level

    - by petrus
    Munin is quite verbose, and logs a bunch of things into munin-graph.log, munin-html.log, munin-limits.log and munin-update.log at each run of munin-cron. I already reduced munin-node logging level by setting log_level 0 in munin-node.conf, and that works well. munin-node.log only gets updated when an error message is generated. However I also tried to add the same option in munin.conf, but it makes munin crash. How one can reduce the amount of logs written by munin?

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  • Document Map in MS Word 2007 going bonkers

    - by rzlines
    I'm working on a large project report in Microsoft Word 2007 and have been using the document map to generate the index. I have been carefully selecting the headers that need to be added to the document map but I saved the document and opened it up today to work on it - the document map has added whatever it pleases there. This is a temporary fix from a post that I found after extensive searching that works, but when I save and close the document and open it up again I face the same dilemma: I have noticed that when Word stuffs up the document map after opening the file, I can undo this by using the UNDO button. Word calls it ’Autoformat’. I have also fixed a file that has had the document map screwed permanently (i.e saved with it) by selecting all (CTRL+A),selecting the PARAGRAPH drop down menu in the HOME TAB and in the OUTLINE drop down box, selecting ’Body Text’. This removed all the problems and did not seem to affect my outline level paragraph headings. This is also another temporary fix but I have to be on my toes not to let Word auto format at the start of the document. I also can't afford to entirely turn off auto format as I need it. I’ve solved this problem for me. When you open the file, a progress bar at the bottom first says Opening (ESC to Cancel) and then it says Word is formatting the document (ESC to Cancel). If I cancel the second process, TOC fine. No cancelling, TOC screwed. Can anyone work out how to switch off the autoformatting? This is the post in which i found for the temporary fix

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  • Distribute Nagios to reduce false alarms

    - by GDR
    I'm currently running a single Nagios instance. From time to time, I'm getting false alarms about timeouts - for example, it says that HTTP is down on some server, but when I open it in my browser several seconds later, it loads fast, and in general there is no trace of an error. What can I do to reduce such false alarms? I'm guessing that it's because of transient network issues on my monitoring server. I guess that setting up another monitoring server on a different network would greatly help, but how do I plug it into Nagios? Is it at all possible with Nagios or do I have to switch to another monitoring system? I like my configs and, if possible, I'd like to stay with Nagios or something compatible (Icinga?)

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  • How to reduce 3rd party repository priority in apt

    - by carlosz
    I'm using Debian Testing together with the Deb Multimedia (previously Debian Multimedia) repository for testing. I want to reduce the priority of the deb-multimedia packages so it only installs certain packages. I've tried with: Package: * Pin: release o="Unofficial Multimedia Packages" Pin-Priority: 10 and Package: * Pin: origin "mirror.home-dn.net" Pin-Priority: 10 But neither works, the packages still have the default priority (500). The Release file from the repository looks like this: Archive: testing Version: None Component: main Origin: Unofficial Multimedia Packages Label: Unofficial Multimedia Packages Architecture: amd64 What am I doing wrong? Edit: It worked when I used the Version information instead: Package: * Pin: release v=None Pin-Priority: 10 But I still don't know the reason the other filters didn't work.

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  • How SSD's drives reduce their latency?

    - by tigrou
    First time i read some information about SSD's, i was surprised to learn they internally use NAND flash chips. This kind of memory is generally slow (low bandwidth) and have high latency while SSD's are just the opposite. But here is how it works : SSD drives increase their bandwidth by using several NAND flash chips in parallel. In other words, they do some data striping (aka RAID0) across several chips (done by the controller). What i don't understand is how SSD's drives managed to reduce latency? (or at least lot better than what a single NAND chip without any controller can do)

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  • How to implement a birds eye view of 2D Grid Map using Android

    - by IM_Adan
    I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies will be able to traverse through tiles etc. What I would like is a practical explanation of how I could tackle this. A step by step guide for dummies. This is what I believe are the necessary steps to take, I think I might be wrong but I hope someone could help me out. Calculate the Width and Height of the view I'm working with. Based on that, determine the number of tiles required and their dimensions, (Still not sure how I would do this) Create each tile as a Rectangle object and draw these rectangle on a canvas I would really be grateful if someone could steer me in the right direction on how to implement a 2D Grid Map using android. I hope the answer to this questions helps the TRUE beginners out there like me. I have looked at the following links below yet I still feel that I don't trully understand what's going on. For XNA: 2D Grid based game - how should I draw grid lines? How to Create a Grid for a 2D Game? Also a quick note: All my previous game development has been in Java, mostly using Java SE and Swing. I also have good understanding of the game development process, it is only android thats confusing me :S

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  • Thematic map contd.

    - by jsharma
    The previous post (creating a thematic map) described the use of an advanced style (color ranged-bucket style). The bucket style definition object has an attribute ('classification') which specifies the data classification scheme to use. It's values can be one of {'equal', 'quantile', 'logarithmic', 'custom'}. We use logarithmic in the previous example. Here we'll describe how to use a custom algorithm for classification. Specifically the Jenks Natural Breaks algorithm. We'll use the Javascript implementation in geostats.js The sample code above needs a few changes which are listed below. Include the geostats.js file after or before including oraclemapsv2.js <script src="geostats.js"></script> Modify the bucket style definition to use custom classification Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}    bucketStyleDef = {       numClasses : colorSeries[colorName].classes,       classification: 'custom', //'logarithmic',  // use a logarithmic scale       algorithm: jenksFromGeostats,       styles: theStyles,       gradient:  useGradient? 'linear' : 'off'     }; The function, which implements the custom classification scheme, is specified as the algorithm attribute value. It must accept two input parameters, an array of OM.feature and the name of the feature attribute (e.g. TOTPOP) to use in the classification, and must return an array of buckets (i.e. an array of or OM.style.Bucket  or OM.style.RangedBucket in this case). However the algorithm also needs to know the number of classes (i.e. the number of buckets to create). So we use a global to pass that info in. (Note: This bug/oversight will be fixed and the custom algorithm will be passed 3 parameters: the features array, attribute name, and number of classes). So createBucketColorStyle() has the following changes Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} var numClasses ; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) {    var theBucketStyle;    var bucketStyleDef;    var theStyles = [];    //var numClasses ; numClasses = colorSeries[colorName].classes; ... and the function jenksFromGeostats is defined as Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} function jenksFromGeostats(featureArray, columnName) {    var items = [] ; // array of attribute values to be classified    $.each(featureArray, function(i, feature) {         items.push(parseFloat(feature.getAttributeValue(columnName)));    });    // create the geostats object    var theSeries = new geostats(items);    // call getJenks which returns an array of bounds    var theClasses = theSeries.getJenks(numClasses);    if(theClasses)    {     theClasses[theClasses.length-1]=parseFloat(theClasses[theClasses.length-1])+1;    }    else    {     alert(' empty result from getJenks');    }    var theBuckets = [], aBucket=null ;    for(var k=0; k<numClasses; k++)    {             aBucket = new OM.style.RangedBucket(             {low:parseFloat(theClasses[k]),               high:parseFloat(theClasses[k+1])             });             theBuckets.push(aBucket);     }     return theBuckets; } A screenshot of the resulting map with 5 classes is shown below. It is also possible to simply create the buckets and supply them when defining the Bucket style instead of specifying the function (algorithm). In that case the bucket style definition object would be    bucketStyleDef = {      numClasses : colorSeries[colorName].classes,      classification: 'custom',        buckets: theBuckets, //since we are supplying all the buckets      styles: theStyles,      gradient:  useGradient? 'linear' : 'off'    };

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  • Sampling Heightmap Edges for Normal map

    - by pl12
    I use a Sobel filter to generate normal maps from procedural height maps. The heightmaps are 258x258 pixels. I scale my texture coordinates like so: texCoord = (texCoord * (256/258)) + (1/258) Yet even with this I am left with the following problem: As you can see the edges of the normal map still proves to be problematic. Putting the texture wrap mode to "clamp" also proved no help. EDIT: The Sobel Filter function by sampling the 8 surrounding pixels around a given pixel so that a derivative can be calculated in order to find the "normal" of the given pixel. The texture coordinates are instanced once per quad (for the quadtree that makes up the world) and are created as follows (it is quite possible that the problem results from the way I scale and offset the texCoords as seen above): Java: for(int i = 0; i<vertices.length; i++){ Vector2f coord = new Vector2f((vertices[i].x)/(worldSize), (vertices[i].z)/( worldSize)); texCoords[i] = coord; } the quad used for input here rests on the X0Z plane. 'worldSize' is the diameter of the planet. No negative texCoords are seen as the quad used for input for this method is not centered around the origin. Is there something I am missing here? Thanks.

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  • Calculate travel time on road map with semaphores

    - by Ivansek
    I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for example: 119 185 250 A ------- B: [R:6, G:4] ------ C: [R:5, G:5] ------ D I want to calculate a car travel time from A - D. Now I do this with this pseudo code: function get_travel_time(semaphores_configuration) { time = 0; for( i=1; i<path.length;i++) { prev_node = path[i-1]; next_node = path[i]); cost = cost_between(prev_node, next_node) time += (cost/movement_speed) // movement_speed = 50px per second light_times = get_light_times(path[i], semaphore_configurations) lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light; // Lights cycle time light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } } return time; } So for distance 119 between A and B travel time is, 119/50 = 2.38s ( exactly mesaured time is between 2.5s and 2.6s), then we add time if we came at a red light when at B. If we came at a red light is calculated with lines: lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } This pseudo code doesn't calculate exactly the same times as they are mesaured, but the calculations are very close to them. Any idea how I would calculate this?

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  • jquery ondrag map load only what has not been viewed

    - by David
    When a person mouse down, moves the mouse, and mouses up the system gets the different in the mouse down coord and the mouse up coords and loads in the new map items. However, the problem is it loads them every time so I want a way to track what has been loaded without too much work on checking or storing checks. Most promising. Came up with while typing this. Section the screen into 250x250 sectors and check if that sector has been loaded. Keep track of each corner of the screen and see if there is an area of those that have not loaded. Keep a record of the corners of the screen. When mouse up coords are greater then load the different. Problem is if they are at coord 10,000 then it will load from -10k to 10k positive and that is a lot of items to load. Check every item on the page to see if it is loaded. If I do this I might as well reload the whole page. If anyone has some suggestions; feel free to pass them on.

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • How to join a Windows Domain an Map NEtwork Drives on Ubuntu Partition

    - by AgainstClint
    I just installed the current build for Ubuntu on a partition for my work computer. I am a novice when it comes to Linux/Ubuntu, which is why I installed it along side windows. I want to learn how to operate and use Ubuntu much more than I do now, so I figured installing it and trying to do day to day functions here would be a "Thrown into the pool with sharks" way to do it, and I like that way. I did however have a few questions: We are on a Domain in Windows, is there any way to join that domain using the Ubuntu partition? We Also have 16 mapped network drives. I don't actually need ALL of them mapped for Ubuntu, but is there a way to Map at least one of them to see/use here in Ubuntu. Outlook Corporate email, how can I sign in/use it while...well, you get the idea. As I said earlier, I am VERY new to Ubuntu, i've only played around with it a bit at home and never at the office. If you could simplify it down for me a bit, that would be great.

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