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  • % operator for time calculation

    - by Chris
    I am trying to display minutes and seconds based on a number of seconds. I have: float seconds = 200; float mins = seconds / 60.0; float sec = mins % 60.0; [timeIndexLabel setText:[NSString stringWithFormat:@"%.2f , %.2f", mins,seconds]]; But I get an error: invalid operands of types 'float' and 'double' to binary 'operator%' And I don't understand why... Can someone throw me a bone!?

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  • GetHashCode on null fields?

    - by Shimmy
    How do I deal with null fields in GetHashCode function? Module Module1 Sub Main() Dim c As New Contact Dim hash = c.GetHashCode End Sub Public Class Contact : Implements IEquatable(Of Contact) Public Name As String Public Address As String Public Overloads Function Equals(ByVal other As Contact) As Boolean _ Implements System.IEquatable(Of Contact).Equals Return Name = other.Name AndAlso Address = other.Address End Function Public Overrides Function Equals(ByVal obj As Object) As Boolean If ReferenceEquals(Me, obj) Then Return True If TypeOf obj Is Contact Then Return Equals(DirectCast(obj, Contact)) Else Return False End If End Function Public Overrides Function GetHashCode() As Integer Return Name.GetHashCode Xor Address.GetHashCode End Function End Class End Module

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  • problem with if statement used to determine function return

    - by Patrick
    Im using an if statement to determine what to return in a function, but it seems to be not working the way i want it to. function DoThis($dogs, $cats){ // do something with dogs, pet them perhaps. $reg = $dogs[0]; $nate = $dogs[1]; if($cats = "dave"){return $reg;} if($cats = "tom"){return $nate;} } $cats is a string (if that helps), and when entered it doesn't yield any return. If i manually set a return, that works, but the above doesnt for some reason.

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  • Does MS Test provide a default value equals comparison?

    - by fearofawhackplanet
    I want to test for example int orderId = myRepository.SubmitOrder(orderA); orderB = myRepository.GetOrder(orderId); Assert.AreEqual(orderA, orderB); // fail Obviously I need a value comparison here, but I don't want to have to provide an overridden Equals implementation for all of my classes purely for the sake of testing (it wouldn't be of any use in the rest of the app). Is there a provided generic method that just checks every field using reflection? Or if not, it is possible to write my own?

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  • Different results when applying function to equal values

    - by Johannes Stiehler
    I'm just digging a bit into Haskell and I started by trying to compute the Phi-Coefficient of two words in a text. However, I ran into some very strange behaviour that I cannot explain. After stripping everything down, I ended up with this code to reproduce the problem: let sumTup = (sumTuples°concat) frequencyLists let sumFixTup = (138, 136, 17, 204) putStrLn (show ((138, 136, 17, 204) == sumTup)) putStrLn (show (phi sumTup)) putStrLn (show (phi sumFixTup)) This outputs: True NaN 0.4574206676616167 So although the sumTupand sumFixTup show as equal, they behave differently when passed to phi. The definition of phi is: phi (a, b, c, d) = let dividend = fromIntegral(a * d - b * c) divisor = sqrt(fromIntegral((a + b) * (c + d) * (a + c) * (b + d))) in dividend / divisor

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • How do I ignore the UTF-8 Byte Order Marker in String comparisons?

    - by Skrud
    I'm having a problem comparing strings in a Unit Test in C# 4.0 using Visual Studio 2010. This same test case works properly in Visual Studio 2008 (with C# 3.5). Here's the relevant code snippet: byte[] rawData = GetData(); string data = Encoding.UTF8.GetString(rawData); Assert.AreEqual("Constant", data, false, CultureInfo.InvariantCulture); While debugging this test, the data string appears to the naked eye to contain exactly the same string as the literal. When I called data.ToCharArray(), I noticed that the first byte of the string data is the value 65279 which is the UTF-8 Byte Order Marker. What I don't understand is why Encoding.UTF8.GetString() keeps this byte around. How do I get Encoding.UTF8.GetString() to not put the Byte Order Marker in the resulting string?

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  • String comparison in Python: is vs. ==

    - by Coquelicot
    I noticed a Python script I was writing was acting squirrelly, and traced it to an infinite loop, where the loop condition was "while line is not ''". Running through it in the debugger, it turned out that line was in fact ''. When I changed it to != rather than 'is not', it worked fine. I did some searching, and found this question, the top answer to which seemed to be just what I needed. Except the answer it gave was counter to my experience. Specifically, the answerer wrote: For all built-in Python objects (like strings, lists, dicts, functions, etc.), if x is y, then x==y is also True. I double-checked the type of the variable, and it was in fact of type str (not unicode or something). Is his answer just wrong, or is there something else afoot? Also, is it generally considered better to just use '==' by default, even when comparing int or Boolean values? I've always liked to use 'is' because I find it more aesthetically pleasing and pythonic (which is how I fell into this trap...), but I wonder if it's intended to just be reserved for when you care about finding two objects with the same id.

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  • += Overloading in C++ problem.

    - by user69514
    I am trying to overload the += operator for my rational number class, but I don't believe that it's working because I always end up with the same result: RationalNumber RationalNumber::operator+=(const RationalNumber &rhs){ int den = denominator * rhs.denominator; int a = numerator * rhs.denominator; int b = rhs.numerator * denominator; int num = a+b; RationalNumber ratNum(num, den); return ratNum; } Inside main //create two rational numbers RationalNumber a(1, 3); a.print(); RationalNumber b(6, 7); b.print(); //test += operator a+=(b); a.print(); After calling a+=(b), a is still 1/3, it should be 25/21. Any ideas what I am doing wrong?

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  • Type casting Collections using Conversion Operators

    - by Vyas Bharghava
    The below code gives me User-defined conversion must convert to or from enclosing type, while snippet #2 doesn't... It seems that a user-defined conversion routine must convert to or from the class that contains the routine. What are my alternatives? Explicit operator as extension method? Anything else? public static explicit operator ObservableCollection<ViewModel>(ObservableCollection<Model> modelCollection) { var viewModelCollection = new ObservableCollection<ViewModel>(); foreach (var model in modelCollection) { viewModelCollection.Add(new ViewModel() { Model = model }); } return viewModelCollection; } Snippet #2 public static explicit operator ViewModel(Model model) { return new ViewModel() {Model = model}; } Thanks in advance!

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  • why assert_equal() in Ruby on Rails sometimes seem to compare by Identity and sometimes by value?

    - by Jian Lin
    it was very weird that yesterday, I was do an integration test in Rails and assert_equal array_of_obj1, array_of_obj2 # obj1 from db, obj2 created in test and it failed. The values shown inside the array and objects were identical. If I change the test to assert array_of_obj1 == array_of_obj2 Then it will pass. But today, the first test actually passed. What reason could it be? Is assert_equal always using == or .equal? in Rails 2.2 or 2.3.5?

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  • php validate integer [updated]

    - by George Garchagudashvili
    Read B A: I'll give quick example: $a = "\n \t 34 3"; // string(9) $aint = intval($a); // int(34) var_dump($a == $aint); result: bool(true) call me noob but can you tell me why/how does these variables do pass equalization test? What I want to achieve is to check if '1989' equals 1989 would be true, but not any other case. ex: '1989 ' should not pass the test. Also I don't want to use regex. B: I need to validate if variable is integer, I've tried all the available built-in functions or helpful tips, but the only best solution would be regex which I don't want to use this time. also filter_var is not best because it also filters data, but I want to only validate it. 123 -123 '123' '-123' these inputs to be only true, false otherwise I've tried many different options: ctype_digit("-123"); // false - doesn't work is_int('123'); // false filter_var(' 123 ', FILTER_VALIDATE_INT) !== false; // true - doesn't work

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  • A Linker Resolution Problem in a C++ Program

    - by Vlad
    We have two source files, a.cpp and b.cpp and a header file named constructions.h. We define a simple C++ class with the same name (class M, for instance) in each source file, respectively. The file a.cpp looks like this: #include "iostream" #include "constructions.h" class M { int i; public: M(): i( -1 ) { cout << "M() from a.cpp" << endl; } M( int a ) : i( a ) { cout << "M(int) from a.cpp, i: " << i << endl; } M( const M& b ) { i = b.i; cout << "M(M&) from a.cpp, i: " << i << endl; } M& operator = ( M& b ) { i = b.i; cout << "M::operator =(), i: " << i << endl; return *this; } virtual ~M(){ cout << "M::~M() from a.cpp" << endl; } operator int() { cout << "M::operator int() from a.cpp" << endl; return i; } }; void test1() { cout << endl << "Example 1" << endl; M b1; cout << "b1: " << b1 << endl; cout << endl << "Example 2" << endl; M b2 = 5; cout << "b2: " << b2 << endl; cout << endl << "Example 3" << endl; M b3(6); cout << "b3: " << b3 << endl; cout << endl << "Example 4" << endl; M b4 = b1; cout << "b4: " << b4 << endl; cout << endl << "Example 5" << endl; M b5; b5 = b2; cout << "b5: " << b5 << endl; } int main(int argc, char* argv[]) { test1(); test2(); cin.get(); return 0; } The file b.cpp looks like this: #include "iostream" #include "constructions.h" class M { public: M() { cout << "M() from b.cpp" << endl; } ~M() { cout << "M::~M() from b.cpp" << endl; } }; void test2() { M m; } Finally, the file constructions.h contains only the declaration of the function "test2()" (which is defined in "b.cpp"), so that it can be used in "a.cpp": using namespace std; void test2(); We compiled and linked these three files using either VS2005 or the GNU 4.1.0 compiler and the 2.16.91 ld linker under Suse. The results are surprising and different between the two build environments. But in both cases it looks like the linker gets confused about which definition of the class M it should use. If we comment out the definition of test2() from b.cpp and its invocation from a.cpp, then all the C++ objects created in test1() are of the type M defined in a.cpp and the program executes normally under Windows and Suse. Here is the run output under Windows: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp If we enable the definition of test2() in "b.cpp" but comment out its invocation from main(), then the results are different. Under Suse, the C++ objects created in test1() are still of the type M defined in a.cpp and the program still seems to execute normally. The VS2005 versions behave differently in Debug or Release mode: in Debug mode, the program still seems to execute normally, but in Release mode, b1 and b5 are of the type M defined in b.cpp (as the constructor invocation proves), although the other member functions called (including the destructor), belong to M defined in a.cpp. Here is the run output for the executable built in Release mode: Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp Finally, if we allow the call to test2() from main, the program misbehaves in all circumstances (that is under Suse and under Windows in both Debug and Release modes). The Windows-Debug version finds a memory corruption around the variable m, defined in test2(). Here is the Windows output in Release mode (test2() seems to have created an instance of M defined in b.cpp): Example 1 M() from b.cpp M::operator int() from a.cpp b1: 4206872 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: 4206872 M::operator int() from a.cpp b4: 4206872 Example 5 M() from b.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from b.cpp M::~M() from b.cpp And here is the Suse output. The objects created in test1() are of the type M defined in a.cpp but the object created in test2() is also of the type M defined in a.cpp, unlike the object created under Windows which is of the type M defined in b.cpp. The program crashed in the end: Example 1 M() from a.cpp M::operator int() from a.cpp b1: -1 Example 2 M(int) from a.cpp, i: 5 M::operator int() from a.cpp b2: 5 Example 3 M(int) from a.cpp, i: 6 M::operator int() from a.cpp b3: 6 Example 4 M(M&) from a.cpp, i: -1 M::operator int() from a.cpp b4: -1 Example 5 M() from a.cpp M::operator =(), i: 5 M::operator int() from a.cpp b5: 5 M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M::~M() from a.cpp M() from a.cpp M::~M() from a.cpp Segmentation fault (core dumped) I couldn't make the angle brackets appear using Markdown, so I used quotes around the header file name iostream. Otherwise, the code could be copied verbatim and tried. It is purely scholastic. The statement cin.get() at the end of main() was included just to facilitate running the program directly from VS2005 (cause it to display the output window until we could analyze the output). We are looking for a software engineer in Sunnyvale, CA and may offer that position to the programmer capable of providing an intelligent and comprehensive explanation of these anomalies. I can be contacted at [email protected].

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  • Generated SQL with PredicateBuilder, LINQPad and operator ANY

    - by Sig. Tolleranza
    I previously asked a question about chaining conditions in Linq To Entities. Now I use LinqKit and everything works fine. I want to see the generated SQL and after reading this answer, I use LinqPad. This is my statement: var predProduct = PredicateBuilder.True<Product>(); var predColorLanguage = PredicateBuilder.True<ColorLanguage>(); predProduct = predProduct.And(p => p.IsComplete); predColorLanguage = predColorLanguage.And(c => c.IdColorEntity.Products.AsQueryable().Any(expr)); ColorLanguages.Where(predColorLanguage).Dump(); The code works in VS2008, compile and produce the correct result set, but in LinqPad, I've the following error: NotSupportedException: The overload query operator 'Any' used is not Supported. How can I see the generated SQL if LINQPad fails?

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  • operator not defined for System.Data.SqlClient.SqlConnection and System.Data.SqlClient.SqlConnection

    - by Beta033
    i hope i'm just doing something wrong here. Ideally i'm trying to open the connection, open a transaction execute a ton of prebuilt sqlstatements (with parameters) against this connection then close the connection. ideally all in the same batch. It's easy enough to wrap this all in a for loop, however i'd like to use the forEach function of the list generic to set the connection as it'll probably be faster than my implementation of calling List.Item(i) in the loop but i get some strange errors. Dim sqlStatements As List(Of SqlCommand) = New List(Of SqlCommand) Dim conn As SqlClient.SqlConnection = New SqlConnection("...") sqlStatements.Item(0).Connection = conn 'Works sqlStatements.ForEach(Function(ByRef cmd As SqlCommand) cmd.Connection = conn) 'ERROR: Operator '=' is not defined for types 'System.Data.SqlClient.SqlConnection' 'and 'System.Data.SqlClient.SqlConnection What does this error really mean?

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  • C# LINQ to SQL Except Operator

    - by kb
    Hi i have a list of event Ids that i want to be excluded from my select statement, but no sure how to implement this: this is what stores my list of event Ids List<int> ExcludedEvents; and this is my select statement (from an XML feed) var allEvents = from eventsList in xmlDoc.Elements("shows").Elements("Show") select new EventFeed() { EventName = eventsList.Attribute("Name").Value, EventSummary = eventsList.Attribute("ShortDesc").Value, EventDetails = eventsList.Attribute("LongDesc").Value, EventShowCode = eventsList.Attribute("Code").Value }; i want to select all events except for the events that have their eventId matching the EventShowCode value i have looked at the except operator, but not sure how to implement it thanks

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  • Perl file test operator help

    - by Aaron Moodie
    This is a really basic issue, but I'm new to perl and cannot work out what the issue is. I'm just trying to isolate the files in a directory, but the -d operator keeps treating all the folder contents as files ... @contents is my array, and when I run this: foreach $item(@contents) { if (-d $item) { next; } print"$item is a file\n"; } I keep getting both folders and files. Alternatively, if I use -f, I get nothing. edit: this is the output - file01.txt is a file folder 01 is a file folder 02 is a file Screen shot 2010-04-18 at 1.26.17 PM.png is a file I'm running this on OSX

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  • Prototype Library use of !! operator

    - by Rajat
    Here is a snippet from Prototype Javascript Library : Browser: (function(){ var ua = navigator.userAgent; var isOpera = Object.prototype.toString.call(window.opera) == '[object Opera]'; return { IE: !!window.attachEvent && !isOpera, Opera: isOpera, WebKit: ua.indexOf('AppleWebKit/') > -1, Gecko: ua.indexOf('Gecko') > -1 && ua.indexOf('KHTML') === -1, MobileSafari: /Apple.*Mobile/.test(ua) } })(), This is all good and i understand the objective of creating a browser object. One thing that caught my eye and I haven't been able to figure out is the use of double not operator !! in the IE property. If you read through the code you will find it at many other places. I dont understand whats the difference between !!window.attachEvent and using just window.attachEvent. Is it just a convention or is there more to it that's not obvious?

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  • std::string == operator not working

    - by Paul
    Hello, I've been using std::string's == operator for years on windows and linux. Now I am compiling one of my libraries on linux, it uses == heavily. On linux the following function fails, because the == returns false even when the strings are equal (case sensitive wise equal) const Data* DataBase::getDataByName( const std::string& name ) const { for ( unsigned int i = 0 ; i < m_dataList.getNum() ; i++ ) { if ( m_dataList.get(i)->getName() == name ) { return m_dataList.get(i); } } return NULL; } The getName() method is declared as follows virtual const std::string& getName() const; I am building with gcc 4.4.1 and libstdc++44-4.4.1. Any ideas? it looks perfectly valid to me. Paul

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  • Parallel Assignment operator in Ruby

    - by Bragaadeesh
    Hi, I was going through an example from Programming in Ruby book. This is that example def fib_up_to(max) i1, i2 = 1, 1 # parallel assignment (i1 = 1 and i2 = 1) while i1 <= max yield i1 i1, i2 = i2, i1+i2 end end fib_up_to(100) {|f| print f, " " } The above program simply prints the fibonacci numbers upto 100. Thats fine. My question here is when i replace the parallel assignment with something like this, i1 = i2 i2 = i1+i2 I am not getting the desired output. My question here is, is it advisable to use parallel assignments? (I come from Java background and it feels really wierd to see this type of assignment) One more doubt is : Is parallel assignment an operator?? Thanks

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  • What's the purpose of having a separate "operator new[]" ?

    - by sharptooth
    Looks like operator new and operator new[] have exactly the same signature: void* operator new( size_t size ); void* operator new[]( size_t size ); and do exactly the same: either return a pointer to a big enough block of raw (not initialized in any way) memory or throw an exception. Also operator new is called internally when I create an object with new and operator new[] - when I create an array of objects with new[]. Still the above two special functions are called by C++ internally in exactly the same manner and I don't se how the two calls can have different meanings. What's the purpose of having two different functions with exactly the same signatures and exactly the same behavior?

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  • The data types text and nvarchar are incompatible in the equal to operator

    - by metro
    Hi there. this is my code ProductController.cs public ActionResult Details(string id) { product productx = productDB.products.Single(pr => pr.Product1 == id); return View(productx); } Details.aspx <td> <%-- : Html.ActionLink("Edit", "Edit", new { id=item.Id }) % --> <%: Html.ActionLink("Details", "Details", new { id = item.Product1 })%> </td> this is what im using to list some products from a sql database, each product have a link to a Details page to show more informations about it what Im trying is to only put the product label in that link to let it show something like www.mysite.com\products\battery (not the id) I've imagined this should work, but it throw an The data types text and nvarchar are incompatible in the equal to operator. error and neither (pr => pr.Product1.Equals(id)); works the error is clear and Im asking how should I do to make it work this way ? thanks

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  • regarding like query operator

    - by stackoverflowuser
    Hi For the below data (well..there are many more nodes in the team foundation server table which i need to refer to..below is just a sample) Nodes ------------------------ \node1\node2\node3\ \node1\node2\node5\ \node1\node2\node3\node4 I was wondering if i can apply something like (below query does not give the required results) select * from table_a where nodes like '\node1\node2\%\' to get the below data \node1\node2\node3\ \node1\node2\node5\ and something like (below does not give the required results) select * from table_a where nodes like '\node1\node2\%\%\' to get \node1\node2\node3\ \node1\node2\node5\ \node1\node2\node3\node4 Can the above be done with like operator? Pls. suggest. Thanks

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