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  • A terminal emulator for ex-Windows users

    - by Dan
    There are several things I would like to be better in Ubuntu Terminal Emulator. coloring, like in the source code Copy and paste keyboard shortcuts that I used all the time in Windows: Ctrl-C and Ctrl-V (Most of people here in Ubuntu use Ctrl+C and Ctrl+V keyboard shortcuts to copy and paste everywhere except the terminal! I think it's annoying for newcomers, and I don't worry about historical reasons) A feature to save all the output to log file UPDATE: Can the terminal be a powerful feature-full user-friendly tool like a modern IDE? The Linux user can spend 30% of time in the terminal. Programmers no longer code in a notepad. Can I see the history pane? Suggestions? Directory pane? Commands list? Search for words in an output? Contextual behavior? "Search in Google" for a mouse right-click. Tips and tricks learning? Time is money! Please, people, give me a link to the 21st - century terminal.

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Free 48 Page PDF Guide to Mastering Social Networking with Gwibber [Linux]

    - by Asian Angel
    Are you using Gwibber on your Linux system but not making full use of its’ potential? This free 48 page PDF guide will show you how to use and tweak Gwibber for the best performance when it comes to working with your social networks. Photo courtesy of Gwibber Blog. Examples of sections included in the guide are: Installing and getting started with Gwibber Becoming familiar with Gwibber’s UI Broadcasting and interacting on your social networks through Gwibber Filtering the flow of information Customizing the interface And more Here is an excerpt from the section on Filtering the Flow of Information. The step by step instructions combined with helpful, labeled screenshots make this a nice guide to have for anyone wanting to get the most out of Gwibber for their social networking needs. Note: Gwibber works with Twitter, identi.ca, StatusNet, Facebook, FriendFeed, Digg, Flickr, and Qaiku. Download the Master Social Networking with Gwibber PDF Guide [via OMG! Ubuntu!] *Note: In this instance this is a direct download of the PDF Guide itself. Visit the Gwibber Homepage HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • ubuntu 10.04; kvm bridged networking not working with public ip addresses

    - by senorsmile
    I have a dedicated hosted server box with ubuntu 10.04 64 bit installed. I would like to run kvm with ubuntu 8.04 installed for some php 5.2 compatible apps(they don't work right with php 5.3, the default in ubuntu 10.04). I installed KVM as instructed at https://help.ubuntu.com/community/KVM/Installation . I installed the vm using virt-manager. I never could figure out how use virt-install or any of those automated installers. I just installed it using the disc. I set up bridged networking as per https://help.ubuntu.com/community/KVM/Networking . However, the bridged connection doesn't work. Here's my /etc/network/interfaces on the host, running ubuntu 10.04. (with specific public ip blanked) auto lo iface lo inet loopback auto eth0 iface eth0 inet manual auto br0 iface br0 inet static address xx.xx.xx.xx netmask 255.255.255.248 gateway xx.xx.xx.xa bridge_ports eth0 bridge_stp on bridge_fd 0 bridge_maxwait 10 ` Here's my /etc/network/interfaces on the guest, running ubuntu 8.04. auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xy netmask 255.255.255.248 gateway xx.xx.xx.xa The two vm's can communicate to each other. But, the guest vm can't access anyone in the real world. Here's my /etc/libvirt/qemu/store_804.xml <domain type='kvm'> <name>store_804</name> <uuid>27acfb75-4f90-a34c-9a0b-70a6927ae84c</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/store_804.img'/> <target dev='hda' bus='ide'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> </disk> <interface type='bridge'> <mac address='52:54:00:26:0b:c6'/> <source bridge='br0'/> <model type='virtio'/> </interface> <console type='pty'> <target port='0'/> </console> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='es1370'/> <video> <model type='cirrus' vram='9216' heads='1'/> </video> </devices> </domain> Any idea where I've gone wrong?

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  • Networking conflict - What is the most common default computer name?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "Dell(omitted)" logged on.) I've never been at a wifi spot that you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (I read via Google that Redhat linux default to "localhost" and Toshiba laptops default to "Toshiba.") Somebody probably keeps statistics. (I was referred here from serverfault.com) Thanks

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  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

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  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

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  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

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  • Why do I have to manually 'Restart Management Network' on vSphere 5 host after reboot to get networking available?

    - by growse
    I've got a couple of vSphere 5.0 hosts in a small lab environment here and I've noticed a strange behaviour. When on of the hosts gets rebooted, it is unresponsive to the network until I log into the ESX console, Press F2 to customize and select Restart management network. Once this is done, the networking works perfectly as expected. Each host has two NICs which are trunked together using Etherchannel to a Cisco 3750. The link is also a .1q VLAN trunk and the management network is configured on VLAN121 with the VM traffic configured on VLAN118. Why would the host be completely dead to the world until I physically kick it? Edit Sample switch config for trunk: interface Port-channel2 description Blade 1 EtherChannel Trunk switchport trunk encapsulation dot1q switchport mode trunk end ! ! interface GigabitEthernet4/0/1 description Bladecenter1 CPM 1A switchport trunk encapsulation dot1q switchport mode trunk speed 1000 duplex full channel-group 2 mode on end Vswitch teaming settings: Management port group settings:

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  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

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  • VIM: How do you get the last ex command you used?

    - by TrevorBoydSmith
    I find that sometimes I write a really long ex mode command that do lots of stuff. They are sort of "mini-scripts" that I write in the text editor then I start ex mode and copy them into the ex line and execute. But then I always end up editing in the ex mode and then I find it difficult to get the changes i did in ex mode back to my text editing session. Using the keyboard, how do you copy the last ex command you used and paste it into your text editor? (Note: This is sort of the opposite of this question "how do I copy/paste in vim ex mode" where the user asks "how do you copy from the text editor and paste INTO the ex mode?". My question is the opposite because I wish to copy from the ex mode and paste into my text editor.)

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  • How do you explain ethernet cable problems to non networking people?

    - by Bryan McLemore
    We've recently been doing a large network migration in our datacenter. We've had a few cables in this start to deliver really bad pings (in excess of 500ms on a LAN) before they could be replaced. The cables we were replacing weren't made the best. They where all hand made and the runs were so short on some of them that the bend radius was definitely too tight. Some of them ran in bundles right in front of the heat exhaust of the power supplies. The cables were running ok until we started pulling the ones surrounding them out. Then a few started having the problem I mentioned above degrading performance and causing reliability issues. I'm trying to figure out the best way to explain this to non networking people. Is there any documentation that people could recommend or other methods?

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  • Installing the Elgg Social Networking CMS

    One Open Source CMS that stands out above the rest for small businesses and personal networks is the Elgg open source "social engine," which can be used to create social applications. Scott Clark shows you how to install and get started with this social networking CMS.

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  • What's up with LDoms: Part 4 - Virtual Networking Explained

    - by Stefan Hinker
    I'm back from my summer break (and some pressing business that kept me away from this), ready to continue with Oracle VM Server for SPARC ;-) In this article, we'll have a closer look at virtual networking.  Basic connectivity as we've seen it in the first, simple example, is easy enough.  But there are numerous options for the virtual switches and virtual network ports, which we will discuss in more detail now.   In this section, we will concentrate on virtual networking - the capabilities of virtual switches and virtual network ports - only.  Other options involving hardware assignment or redundancy will be covered in separate sections later on. There are two basic components involved in virtual networking for LDoms: Virtual switches and virtual network devices.  The virtual switch should be seen just like a real ethernet switch.  It "runs" in the service domain and moves ethernet packets back and forth.  A virtual network device is plumbed in the guest domain.  It corresponds to a physical network device in the real world.  There, you'd be plugging a cable into the network port, and plug the other end of that cable into a switch.  In the virtual world, you do the same:  You create a virtual network device for your guest and connect it to a virtual switch in a service domain.  The result works just like in the physical world, the network device sends and receives ethernet packets, and the switch does all those things ethernet switches tend to do. If you look at the reference manual of Oracle VM Server for SPARC, there are numerous options for virtual switches and network devices.  Don't be confused, it's rather straight forward, really.  Let's start with the simple case, and work our way to some more sophisticated options later on.  In many cases, you'll want to have several guests that communicate with the outside world on the same ethernet segment.  In the real world, you'd connect each of these systems to the same ethernet switch.  So, let's do the same thing in the virtual world: root@sun # ldm add-vsw net-dev=nxge2 admin-vsw primary root@sun # ldm add-vnet admin-net admin-vsw mars root@sun # ldm add-vnet admin-net admin-vsw venus We've just created a virtual switch called "admin-vsw" and connected it to the physical device nxge2.  In the physical world, we'd have powered up our ethernet switch and installed a cable between it and our big enterprise datacenter switch.  We then created a virtual network interface for each one of the two guest systems "mars" and "venus" and connected both to that virtual switch.  They can now communicate with each other and with any system reachable via nxge2.  If primary were running Solaris 10, communication with the guests would not be possible.  This is different with Solaris 11, please see the Admin Guide for details.  Note that I've given both the vswitch and the vnet devices some sensible names, something I always recommend. Unless told otherwise, the LDoms Manager software will automatically assign MAC addresses to all network elements that need one.  It will also make sure that these MAC addresses are unique and reuse MAC addresses to play nice with all those friendly DHCP servers out there.  However, if we want to do this manually, we can also do that.  (One reason might be firewall rules that work on MAC addresses.)  So let's give mars a manually assigned MAC address: root@sun # ldm set-vnet mac-addr=0:14:4f:f9:c4:13 admin-net mars Within the guest, these virtual network devices have their own device driver.  In Solaris 10, they'd appear as "vnet0".  Solaris 11 would apply it's usual vanity naming scheme.  We can configure these interfaces just like any normal interface, give it an IP-address and configure sophisticated routing rules, just like on bare metal.  In many cases, using Jumbo Frames helps increase throughput performance.  By default, these interfaces will run with the standard ethernet MTU of 1500 bytes.  To change this,  it is usually sufficient to set the desired MTU for the virtual switch.  This will automatically set the same MTU for all vnet devices attached to that switch.  Let's change the MTU size of our admin-vsw from the example above: root@sun # ldm set-vsw mtu=9000 admin-vsw primary Note that that you can set the MTU to any value between 1500 and 16000.  Of course, whatever you set needs to be supported by the physical network, too. Another very common area of network configuration is VLAN tagging. This can be a little confusing - my advise here is to be very clear on what you want, and perhaps draw a little diagram the first few times.  As always, keeping a configuration simple will help avoid errors of all kind.  Nevertheless, VLAN tagging is very usefull to consolidate different networks onto one physical cable.  And as such, this concept needs to be carried over into the virtual world.  Enough of the introduction, here's a little diagram to help in explaining how VLANs work in LDoms: Let's remember that any VLANs not explicitly tagged have the default VLAN ID of 1. In this example, we have a vswitch connected to a physical network that carries untagged traffic (VLAN ID 1) as well as VLANs 11, 22, 33 and 44.  There might also be other VLANs on the wire, but the vswitch will ignore all those packets.  We also have two vnet devices, one for mars and one for venus.  Venus will see traffic from VLANs 33 and 44 only.  For VLAN 44, venus will need to configure a tagged interface "vnet44000".  For VLAN 33, the vswitch will untag all incoming traffic for venus, so that venus will see this as "normal" or untagged ethernet traffic.  This is very useful to simplify guest configuration and also allows venus to perform Jumpstart or AI installations over this network even if the Jumpstart or AI server is connected via VLAN 33.  Mars, on the other hand, has full access to untagged traffic from the outside world, and also to VLANs 11,22 and 33, but not 44.  On the command line, we'd do this like this: root@sun # ldm add-vsw net-dev=nxge2 pvid=1 vid=11,22,33,44 admin-vsw primary root@sun # ldm add-vnet admin-net pvid=1 vid=11,22,33 admin-vsw mars root@sun # ldm add-vnet admin-net pvid=33 vid=44 admin-vsw venus Finally, I'd like to point to a neat little option that will make your live easier in all those cases where configurations tend to change over the live of a guest system.  It's the "id=<somenumber>" option available for both vswitches and vnet devices.  Normally, Solaris in the guest would enumerate network devices sequentially.  However, it has ways of remembering this initial numbering.  This is good in the physical world.  In the virtual world, whenever you unbind (aka power off and disassemble) a guest system, remove and/or add network devices and bind the system again, chances are this numbering will change.  Configuration confusion will follow suit.  To avoid this, nail down the initial numbering by assigning each vnet device it's device-id explicitly: root@sun # ldm add-vnet admin-net id=1 admin-vsw venus Please consult the Admin Guide for details on this, and how to decipher these network ids from Solaris running in the guest. Thanks for reading this far.  Links for further reading are essentially only the Admin Guide and Reference Manual and can be found above.  I hope this is useful and, as always, I welcome any comments.

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