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  • Can I use the auto-generated Linq-to-SQL entity classes in 'disconnected' mode?

    - by Gary McGill
    Suppose I have an automatically-generated Employee class based on the Employees table in my database. Now suppose that I want to pass employee data to a ShowAges method that will print out name & age for a list of employees. I'll retrieve the data for a given set of employees via a linq query, which will return me a set of Employee instances. I can then pass the Employee instances to the ShowAges method, which can access the Name & Age fields to get the data it needs. However, because my Employees table has relationships with various other tables in my database, my Employee class also has a Department field, a Manager field, etc. that provide access to related records in those other tables. If the ShowAges method were to invoke any of those methods, this would cause lots more data to be fetched from the database, on-demand. I want to be sure that the ShowAges method only uses the data I have already fetched for it, but I really don't want to have to go to the trouble of defining a new class which replicates the Employee class but has fewer methods. (In my real-world scenario, the class would have to be considerably more complex than the Employee class described here; it would have several 'joined' classes that do need to be populated, and others that don't). Is there a way to 'switch off' or 'disconnect' the Employees instances so that an attempt to access any property or related object that's not already populated will raise an exception? If not, then I assume that since this must be a common requirement, there might be an already-established pattern for doing this sort of thing?

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  • Can LINQ expression classes implement the observer pattern instead of deferred execution?

    - by Tormod
    Hi. We have issues within an application using a state machine. The application is implemented as a windows service and is iteration based (it "foreaches" itself through everything) and there are myriads of instances being processed by the state machine. As I'm reading the MEAP version of Jon Skeets book "C# in Depth, 2nd ed", I'm wondering if I can change the whole thing to use linq expression instances so that guards and conditions are represented using expression trees. We are building many applications on this state machine engine and would probably greatly benefit from the new Expression tree visualizer in VS 2010 Now, simple example. If I have an expression tree where there is an OR Expression condition with two sub nodes, is there any way that these can implement the observer pattern so that the expression tree becomes event driven? If a condition change, it should notify its parent node (the OR node). Since the OR node then changes from "false" to "true", then it should notify ITS parent and so on. I love the declarative model of expression trees, but the deferred execution model works in opposite direction of the control flow if you want event based "live" conditions. Am I off on a wild goose chase here? Or is there some concept in the BCL that may help me achieve this?

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  • LINQ to SQL - How to efficiently do either an AND or an OR search for multiple criteria

    - by Dan Diplo
    I have an ASP.NET MVC site (which uses Linq To Sql for the ORM) and a situation where a client wants a search facility against a bespoke database whereby they can choose to either do an 'AND' search (all criteria match) or an 'OR' search (any criteria match). The query is quite complex and long and I want to know if there is a simple way I can make it do both without having to have create and maintain two different versions of the query. For instance, the current 'AND' search looks something like this (but this is a much simplified version): private IQueryable<SampleListDto> GetSampleSearchQuery(SamplesCriteria criteria) { var results = from r in Table where (r.Id == criteria.SampleId) && (r.Status.SampleStatusId == criteria.SampleStatusId) && (r.Job.JobNumber.StartsWith(criteria.JobNumber)) && (r.Description.Contains(criteria.Description)) select r; } I could copy this and replace the && with || operators to get the 'OR' version, but feel there must be a better way of achieving this. Does anybody have any suggestions how this can be achieved in an efficient and flexible way that is easy to maintain? Thanks.

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  • [C#]How to introduce retry logic into LINQ to SQL to deal with timeouts?

    - by codemonkie
    I need to find ways to add retry mechanism to my DB calls in case of timeouts, LINQ to SQL is used to call some sprocs in my code... using (MyDataContext dc = new MyDataContext()) { int result = -1; //denote failure int count = 0; while ((result < 0) && (count < MAX_RETRIES)) { result = dc.myStoredProc1(...); count++; } result = -1; count = 0; while ((result < 0) && (count < MAX_RETRIES)) { result = dc.myStoredProc2(...); count++; } ... ... } Not sure if the code above is right or posed any complications. It'll be nice to throw an exception after MAX_RETRIES has reached, but I dunno how and where to throw them appropriately :-) Any helps appreciated.

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • Should I invest time in learning about OR\M or LINQ?

    - by Peter Smith
    I'm a .NET web developer primarily who occasionally writes console applications to mine data, cleanup tasks, etc. Most of what I do winds up involving a database which I currently design via sql server management studio, using stored procedures, and query analyzer. I also create a lot of web services which are consumed via AJAX applications. Do these technologies really help you in speeding up development times? Do you still have to build the database or object code first?

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  • Important question about linq to SQL performance on high loaded web applications

    - by Alex
    I started working with linq to SQL several weeks ago. I got really tired of working with SQL server directly through the SQL queries (sqldatareader, sqlcommand and all this good stuff).  After hearing about linq to SQL and mvc I quickly moved all my projects to these technologies. I expected linq to SQL work slower but it suprisongly turned out to be pretty fast, primarily because I always forgot to close my connections when using datareaders. Now I don't have to worry about it. But there's one problem that really bothers me. There's one page that's requested thousands of times a day. The system gets data in the beginning, works with it and updates it. Primarily the updates are ++ @ -- (increase and decrease values). I used to do it like this UPDATE table SET value=value+1 WHERE ID=@I'd It worked with no problems obviously. But with linq to SQL the data is taken in the beginning, moved to the class, changed and then saved. Stats.registeredusers++; Db.submitchanges(); Let's say there were 100 000 users. Linq will say "let it be 100 001" instead of "let it be increased by 1". But if there value of users has already been increased (that happens in my site all the time) then linq will be like oops, this value is already 100 001. Whatever I'll throw an exception" You can change this behavior so that it won't throw an exception but it still will not set the value to 100 002. Like I said, it happened with me all the time. The stas value was increased twice a second on average. I simply had to rewrite this chunk of code with classic ado net. So my question is how can you solve the problem with linq

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  • LINQ Query using UDF that receives parameters from the query

    - by Ben Fidge
    I need help using a UDF in a LINQ which calculates a users position from a fixed point. int pointX = 567, int pointY = 534; // random points on a square grid var q = from n in _context.Users join m in _context.GetUserDistance(n.posY, n.posY, pointX, pointY, n.UserId) on n.UserId equals m.UserId select new User() { PosX = n.PosX, PosY = n.PosY, Distance = m.Distance, Name = n.Name, UserId = n.UserId }; The GetUserDistance is just a UDF that returns a single row in a TVP with that users distance from the points deisgnated in pointX and pointY variables, and the designer generates the following for it: [global::System.Data.Linq.Mapping.FunctionAttribute(Name="dbo.GetUserDistance", IsComposable=true)] public IQueryable<GetUserDistanceResult> GetUserDistance([global::System.Data.Linq.Mapping.ParameterAttribute(Name="X1", DbType="Int")] System.Nullable<int> x1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="X2", DbType="Int")] System.Nullable<int> x2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y1", DbType="Int")] System.Nullable<int> y1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y2", DbType="Int")] System.Nullable<int> y2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="UserId", DbType="Int")] System.Nullable<int> userId) { return this.CreateMethodCallQuery<GetUserDistanceResult>(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), x1, x2, y1, y2, userId); } when i try to compile i get The name 'n' does not exist in the current context

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  • linq: SQL performance on high loaded web applications

    - by Alex
    I started working with linq to SQL several weeks ago. I got really tired of working with SQL server directly through the SQL queries (sqldatareader, sqlcommand and all this good stuff).  After hearing about linq to SQL and mvc I quickly moved all my projects to these technologies. I expected linq to SQL work slower but it suprisongly turned out to be pretty fast, primarily because I always forgot to close my connections when using datareaders. Now I don't have to worry about it. But there's one problem that really bothers me. There's one page that's requested thousands of times a day. The system gets data in the beginning, works with it and updates it. Primarily the updates are ++ @ -- (increase and decrease values). I used to do it like this UPDATE table SET value=value+1 WHERE ID=@I'd It worked with no problems obviously. But with linq to SQL the data is taken in the beginning, moved to the class, changed and then saved. Stats.registeredusers++; Db.submitchanges(); Let's say there were 100 000 users. Linq will say "let it be 100 001" instead of "let it be increased by 1". But if there value of users has already been increased (that happens in my site all the time) then linq will be like oops, this value is already 100 001. Whatever I'll throw an exception" You can change this behavior so that it won't throw an exception but it still will not set the value to 100 002. Like I said, it happened with me all the time. The stas value was increased twice a second on average. I simply had to rewrite this chunk of code with classic ado net. So my question is how can you solve the problem with linq

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  • BizTalk Pipeline Component Error: "Object reference not set to an instance of an object"

    - by Stuart Brierley
    Yesterday I posted about my BizTalk Archiving Pipeline Component, which can be found on Codeplex if anyone is interested in taking a look. During testing of this component I began to encounter an error whereby the component would throw an "Object reference not set to an instance of an object" error when processing as a part of a Custom Pipeline. This was occurring when the component was reading a ReadOnlySeekableStream so that the data can be archived to file, but the actual code throwing the error was somewhere in the depths of the Microsoft.BizTalk.Streaming stack. It turns out that there is a known issue where this exception can be thrown because the garbage collector has disposed of of the stream before execution of the custom pipeline has completed. To get around this you need to add the streams in your code to the pipeline context resource tracker.   So a block of my code goes from:                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } to                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         pc.ResourceTracker.AddResource(originalStrm);                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } So far this seems to have solved the issue, the error is no more, and my archive component is continuing its way through testing.

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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • Using LINQ in generic collections

    - by Hugo S Ferreira
    Hi, Please consider the following snippet from an implementation of the Interpreter pattern: public override object Execute(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable<string>; return (list != null) ? list.FirstOrDefault() : null; } What about if I want to use the same function for integers? public override object Execute(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable<string>; if (list != null) return list.FirstOrDefault(); var list = ctx as IEnumerable<int>; return (list != null) ? list.FirstOrDefault() : null; } What I wanted was something like: public override object Execute(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable; return (list != null) ? list.FirstOrDefault() : null; } But Linq doesn't act on IEnumerables. Instead, to get to this solution, I would be forced to write something like: public override object Execute(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable; if (list != null) foreach(var i in list) { yield return i; return; } return null; } Or use a generic method: public override T Execute<T>(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable<T>; return (list != null) ? list.FirstOrDefault() : null; } Which would break the Interpreter pattern (as it was implemented in this system). Covariance would also fail (at least in C#3), though would it work, it would be the exact behavior I wanted: public override object Execute(Interpreter interpreter, object ctx) { var list = ctx as IEnumerable<object>; return (list != null) ? list.FirstOrDefault() : null; } So, my question is: what's the best way to achieve the intended behavior? Thanks :-)

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  • javascript object access performance

    - by youdontmeanmuch
    In Javascript, when your getting a property of an object, is there a performance penalty to getting the whole object vs only getting a property of that object? Also Keep in mind I'm not talking about DOM access these are pure simple Javascript objects. For example: Is there some kind of performance difference between the following code: Assumed to be faster but not sure: var length = some.object[key].length; if(length === condition){ // Do something that doesnt need anything inside of some.object[key] } else{ var object = some.object[key]; // Do something that requires stuff inside of some.object[key] } I think this would be slower but not sure if it matters. var object = some.object[key]; if(object.length === condition){ // Do something that doesnt need anything inside of some.object[key] } else{ // Do something that requires stuff inside of some.object[key] }

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  • Linq Left Outer Join

    - by Neil
    I am new to LINQ and am trying to convert a SQL query to LINQ: SQL: left outer join PRODUCT_BEST_USE pbu on pbu.PRODUCT_GUID = @uProductId and pbu.BEST_USE_GUID = bu.BEST_USE_GUID LINQ: from PBU in PRODUCT_BEST_USE.Where(PBU=>PBU.PRODUCT_GUID == p.PRODUCT_GUID).DefaultIfEmpty() When I add and PBU.BEST_USE_GUID equals BU.BEST_USE_GUID, I get an error: "A query body must end with a select clause or a group clause" Here is the full Linq query: from p in PRODUCT join BU in BEST_USE on p.CATEGORY_GUID equals BU.CATEGORY_GUID from PBU in PRODUCT_BEST_USE.Where(PBU=>PBU.PRODUCT_GUID == p.PRODUCT_GUID).DefaultIfEmpty() and PBU.BEST_USE_GUID equals BU.BEST_USE_GUID where p.PRODUCT_GUID == new Guid("d317752b-581d-4f43-92fa-4a4af91009f5") select new { BU.NAME, PBU.PRODUCT_BEST_USE_GUID }

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  • Linq To Sql or classic ADO.net?

    - by Spyros
    I am asking my self many times before start writting a new app or data access library , should I use LinqToSql or classic ADO.net , I have used both and the development time I spend on building an app with Linq To sql is like the 1/3 compared to ADO.net. The only think I like using Linq to sql is that I dont have to design the domain objects Linq does that for me and saves me from spend my time on boring things :P But is Linq to sql suitable for large scale projects , is there an overhead that we can avoid when using ADO.net ?

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  • Future of Linq to Sql and Entity Framework

    - by ENES TAYLAN
    I work on a project and want to use an ORM. What should I use: Linq to Sql or Entity Framework? Linq to Sql provides more opportunities, as I see, for example support for enumeration types. However, also it is said that, Linq to Sql was for playing and learning for Linq and future strategy of Microsoft lies on Entity Framework. So which one should I use?

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  • Linq To Text Files

    - by j-t-s
    Hi All I have a Text File (Sorry, I'm not allowed to work on XML files :(), and it includes customer records. Each text file looks like: Account_ID: 98734BLAH9873 User Name: something_85 First Name: ILove Last Name: XML Age: 209 etc... And I need to be able to use LINQ to get the data from these text files and just store them in memory. I have seen many Linq to SQL, Linq to BLAH but nothing for Linq to Text. Can someone please help me out abit? Thank you

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  • Do entity collections and object sets implement IQueryable<T>?

    - by Chevex
    I am using Entity Framework for the first time and noticed that the entities object returns entity collections. DBEntities db = new DBEntities(); db.Users; //Users is an ObjectSet<User> User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? user.Posts; //Posts is an EntityCollection<Post> Post post = user.Posts.Where(x => x.PostID == "123").First(); //Is this getting executed in the SQL or in memory? Do both ObjectSet and EntityCollection implement IQueryable? I am hoping they do so that I know the queries are getting executed at the data source and not in memory. EDIT: So apparently EntityCollection does not while ObjectSet does. Does that mean I would be better off using this code? DBEntities db = new DBEntities(); User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? Post post = db.Posts.Where(x => (x.PostID == "123")&&(x.Username == user.Username)).First(); // Querying the object set instead of the entity collection. Also, what is the difference between ObjectSet and EntityCollection? Shouldn't they be the same? Thanks in advance!

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  • Loose Coupling in Object Oriented Design

    - by m3th0dman
    I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this: Consider the method addTrack for an Album class, two possible methods are: addTrack( Track t ) and addTrack( int no, String title, double duration ) Which method reduces coupling? The second one does, since the class using the Album class does not have to know a Track class. In general, parameters to methods should use base types (int, char ...) and classes from the java.* packages. I tend to diasgree with this; I believe addTrack(Track t) is better than addTrack(int no, String title, double duration) due to various reasons: It is always better for a method to as fewer parameters as possible (according to Uncle Bob's Clean Code none or one preferably, 2 in some cases and 3 in special cases; more than 3 needs refactoring - these are of course recommendations not holly rules). If addTrack is a method of an interface, and the requirements need that a Track should have more information (say year or genre) then the interface needs to be changed and so that the method should supports another parameter. Encapsulation is broke; if addTrack is in an interface, then it should not know the internals of the Track. It is actually more coupled in the second way, with many parameters. Suppose the no parameter needs to be changed from int to long because there are more than MAX_INT tracks (or for whatever reason); then both the Track and the method need to be changed while if the method would be addTrack(Track track) only the Track would be changed. All the 4 arguments are actually connected with each other, and some of them are consequences from others. Which approach is better?

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  • Circular dependency and object creation when attempting DDD

    - by Matthew
    I have a domain where an Organization has People. Organization Entity public class Organization { private readonly List<Person> _people = new List<Person>(); public Person CreatePerson(string name) { var person = new Person(organization, name); _people.Add(person); return person; } public IEnumerable<Person> People { get { return _people; } } } Person Entity public class Person { public Person(Organization organization, string name) { if (organization == null) { throw new ArgumentNullException("organization"); } Organization = organization; Name = name; } public Organization { get; private set; } public Name { get; private set; } } The rule for this relationship is that a Person must belong to exactly one Organization. The invariants I want to guarantee are: A person must have an organization this is enforced via the Person's constuctor An organization must know of its people this is why the Organization has a CreatePerson method A person must belong to only one organization this is why the organization's people list is not publicly mutable (ignoring the casting to List, maybe ToEnumerable can enforce that, not too concerned about it though) What I want out of this is that if a person is created, that the organization knows about its creation. However, the problem with the model currently is that you are able to create a person without ever adding it to the organizations collection. Here's a failing unit-test to describe my problem [Test] public void AnOrganizationMustKnowOfItsPeople() { var organization = new Organization(); var person = new Person(organization, "Steve McQueen"); CollectionAssert.Contains(organization.People, person); } What is the most idiomatic way to enforce the invariants and the circular relationship?

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  • Is functional programming a superset of object oriented?

    - by Jimmy Hoffa
    The more functional programming I do, the more I feel like it adds an extra layer of abstraction that seems like how an onion's layer is- all encompassing of the previous layers. I don't know if this is true so going off the OOP principles I've worked with for years, can anyone explain how functional does or doesn't accurately depict any of them: Encapsulation, Abstraction, Inheritance, Polymorphism I think we can all say, yes it has encapsulation via tuples, or do tuples count technically as fact of "functional programming" or are they just a utility of the language? I know Haskell can meet the "interfaces" requirement, but again not certain if it's method is a fact of functional? I'm guessing that the fact that functors have a mathematical basis you could say those are a definite built in expectation of functional, perhaps? Please, detail how you think functional does or does not fulfill the 4 principles of OOP.

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  • Recommended reading for (Object Oriented) application design architecture?

    - by e4rthdog
    In life it doesnt matter if you do one thing for 15 years. You will end up waking one day and asking stuff that are equal to "how do i walk?" :) My specific question is that as a new entrant to C# and OOP i am stepping into many little "details" that need to be addressed. Written a lot of code in VB.NET / cobol / simple php e.t.c surely does not help much into the OOP world... So , even after reading entry level books for C# and watching some videos i recently found out about the "factory model design" for applications. I would appreciate if any of you guys recomment some reading on application design architecture for further reading...

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • Design for object with optional and modifiable attributtes?

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

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