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  • How do I implement a collection in Scala 2.8?

    - by Simon Reinhardt
    In trying to write an API I'm struggling with Scala's collections in 2.8(.0-beta1). Basically what I need is to write something that: adds functionality to immutable sets of a certain type where all methods like filter and map return a collection of the same type without having to override everything (which is why I went for 2.8 in the first place) where all collections you gain through those methods are constructed with the same parameters the original collection had (similar to how SortedSet hands through an ordering via implicits) which is still a trait in itself, independent of any set implementations. Additionally I want to define a default implementation, for example based on a HashSet. The companion object of the trait might use this default implementation. I'm not sure yet if I need the full power of builder factories to map my collection type to other collection types. I read the paper on the redesign of the collections API but it seems like things have changed a bit since then and I'm missing some details in there. I've also digged through the collections source code but I'm not sure it's very consistent yet. Ideally what I'd like to see is either a hands-on tutorial that tells me step-by-step just the bits that I need or an extensive description of all the details so I can judge myself which bits I need. I liked the chapter on object equality in "Programming in Scala". :-) But I appreciate any pointers to documentation or examples that help me understand the new collections design better.

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  • Suggested C++ books?

    - by Josh Bradley
    Ok, I've had one semester of C++ and will be taking a second semester in it after I have taken a Data Structure class this fall. In the first class, we dealt mainly with C++ syntax and the textbook we used was ok, but now I'm wanting to go ahead and purchase a great C++ book that encompasses a lot of the programming concepts used today. I'm learning Objective-C on my own and was able to get through the whole object-oriented stuff pretty easily, along with other things like pointers, inheritance, delegation, etc. It doesn't have to exactly have EVERYTHING in it, but I do want to buy the book with the most information in it. Money is no problem. So my question is what book did you use or still use for C++? Is it a book that you can reference back to if you ever forget how to do something small, or would you have to go online and find the answer.

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  • Where can I learn advanced Haskell?

    - by FredOverflow
    In a comment to one of my answers, SO user sdcwc essentially pointed out that the following code: comb 0 = [[]] comb n = let rest = comb (n-1) in map ('0':) rest ++ map ('1':) rest could be replaced by: comb n = replicateM n "01" which had me completely stunned. Now I am looking for a tutorial, book or PDF that teaches these advanced concepts. I am not looking for a "what's a monad" tutorial aimed at beginners or online references explaining the type of replicateM. I want to learn how to think in monads and use them effectively, monadic "patterns" if you will.

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  • What are your references/recommendation on .NET DVDs, books and online training?

    - by egyamado
    There are lots of training methods from different vendors to learn .NET technologies (i.e. books, DVDs, online training, etc.). All of them claim the same thing: that they are the best, their content is 100% guaranteed, makes their customers professional in no time, etc. It’s confusing and sometimes frustrating as well. I especially want a training resource (i.e. a course) to provide valuable content in short time. More importantly I feel they should do their job properly so as to avoid the customer feeling they've wasted time or money. What I should do when I evaluating training methods and resources to help further software development skills? What are your training sources? Do you have any recommendations?

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  • ruby-on-rails: gravatar_for

    - by Heber
    Hi, I was following the site http://railstutorial.org/ and in the chapter 7, it shows an example of how to use gravatar_for. I tried to use it using <%= gravatar_for @user % but it does not render correctly in my browser (firefox/opera/chrome) it render this html: classgravatartitleratingPGstylewidth:50px;height:50px;background:url(http://www.gravatar.com/avatar/bebfcf57d6d8277d806a9ef3385c078d?rating=PG&size=50) no-repeat;sslfalsealtdefault Could someone give me the solution for this problem? I got stuck and I really don't know to solve this. Thank very much.

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  • Best Online C++ Refresher

    - by Bill
    It's been a longtime since I've done any C++ (probably about 13 years, since I graduated college). I've developing in various others languages since then. My new gig uses a fair bit of C++. Any recommendations for getting bootstrapped? To clarify -- I don't need an "into to programming" book. E.g., what's a variable, flow control, etc. I understand the concepts of OO having implemented them, etc. I'm looking for the best way to get to the specifics of C++.

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  • CLIM tutorial, where?

    - by krzysz00
    I am thinking of using McClim for an application, where can I find a tutorial that covers buttons, keyboard/mouse I/O, drawing images, etc. STFW for mcclim tutorial and clim tutorial didn't help much. Any pointers? If such a tutorial doesn't exist, please point that out and I';; try to RTFM (maybe eventually write such a tutoriial)

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  • Using Boost on ubuntu

    - by Dexter
    I've heard a lot of good comments about Boost in the past and thought I would give it a try. So I downloaded all the required packages from the package manager in Ubuntu 9.04. Now I'm having trouble finding out how to actually use the darn libraries. Does anyone know of a good tutorial on Boost that goes all the way from Hello World to Advanced Topics, and also covers how to compile programs using g++ on ubuntu?

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  • FrontRow tutorial for Xcode

    - by itavero
    I was wondering if there was a basic tutorial to get me started on coding a FrontRow plug-in / add-on using Xcode. I searched Google a couple of times, but I haven't found a tutorial on this subject so far.

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  • Notepad Tutorial: deleteDatabase() function

    - by FelixA
    Hello I have a short question to the notepad tutorial on the android website. I wrote a simple function in the tutorial code to delete the whole database. It looks like this: DataHelper.java public void deleteDatabase() { this.mDb.delete(DATABASE_NAME, null, null); } Notepadv1.java @Override public boolean onCreateOptionsMenu(Menu menu) { boolean result = super.onCreateOptionsMenu(menu); menu.add(0, DELETE_ID, 0, "Delete whole Database"); return result; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case DELETE_ID: mDbHelper.deleteDatabase(); return true; } return super.onOptionsItemSelected(item); } But when I run the app and try to delete the database I will get this error in LogCat: sqlite returned: error code = 1, msg= no such table: data Can you help how to fix this problem. It seems that the function deleteDatabase can not reach the database. Thank you very much. Felix

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  • Is the offical Sun Java EE tutorial the best way to learn how to make Java web apps?

    - by Nick
    I've been a web developer for almost a decade. I've mostly used classic ASP/JavaScript and I'd like to move into Java based apps. I have a decent understanding of Java itself (enough to know how to lookup what I don't know) and I spent some time doing minor work on a JSF/Spring/Hibernate app, but from what a trusted coworker told me, this application is the example of what not to do. I want to learn the really hardcore stuff (EJBs, HA Clustering, etc), but I know I have to walk before I can run. Is the Sun Tutorial the best place to start? Or is there an definitive book (like K&R for C or Gang of Four for design patterns) that I should buy?

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  • How to create Multiple images with hyperlinks

    - by Jasl
    I have a psd image with me. This image has been created combining multiple images. I want that each of this multiple images must have a seperate alt tag and a hyperlink. When the user clicks on it, he/she should be taken to the that url. How can I do it. Please suggest me all options like open source or online tools etc.

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  • a good Java guide

    - by Lo'oris
    Do you know a good guide for Java, such as "dive into python" for python? If I searched google I expect I would find tons of random guides, but trying them all until I found a good one could take ages... that's why I am asking: do you already know one in particular? one you KNOW is good? I already know C, PHP and a bit of Python, if that matters.

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  • wordpress adnimistration page

    - by michael
    anyone know of a site that explains how wordpress created its appearances in wordpress (on the backend) i like how the navigation was created and i am trying to drill down to see what makes it tick but its a heck of a mess of code. has anyone launched anything online that you know of explaining how these peices were made? maybe something cleaner. thnx

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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