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  • Django IntegrityError: foreign key violation upon delete

    - by Lukasz Korzybski
    I have Order and Shipment model. Shipment has a foreign key to Order. class Order(...): ... class Shipment() order = m.ForeignKey('Order') ... Now in one of my views I want do delete order object along with all related objects. So I invoke order.delete(). I have Django 1.0.4, PostgreSQL 8.4 and I use transaction middleware, so whole request is enclosed in single transaction. The problem is that upon order.delete() I get: ... File "/usr/local/lib/python2.6/dist-packages/django/db/backends/__init__.py", line 28, in _commit return self.connection.commit() IntegrityError: update or delete on table "main_order" violates foreign key constraint "main_shipment_order_id_fkey" on table "main_shipment" DETAIL: Key (id)=(45) is still referenced from table "main_shipment". I checked in connection.queries that proper queries are executed in proper order. First shipment is deleted, after that django executes delete on order row: {'time': '0.000', 'sql': 'DELETE FROM "main_shipment" WHERE "id" IN (17)'}, {'time': '0.000', 'sql': 'DELETE FROM "main_order" WHERE "id" IN (45)'} Foreign key have ON DELETE NO ACTION (default) and is initially deferred. I don't know why I get foreign key constraint violation. I also tried to register pre_delete signal and manually delete shipment objects before delete on order is called, but it resulted in the same error. I can change ON DELETE behaviour for this key in Postgres but it would be just a hack, I wonder if anyone has a better idea what's going on here. There is also a small detail, my Order model inherits from Cart model, so it actually doesn't have id field but cart_ptr_id and after DELETE on order is executed there is also DELETE on cart, but it seems unrelated? to the shipment-order problem so I simplified it in the example.

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  • For a set of sql-queries, how do you determine which result-set contains a certain row?

    - by ManBugra
    I have a set of sql - queries: List<String> queries = ... queries[0] = "select id from person where ..."; ... queries[8756] = "select id from person where ..."; Each query selects rows from the same table 'person'. The only difference is the where-clause. Table 'person' looks like this: id | name | ... many other columns How can i determine which queries will contain a certain person in their subset? For example: List<Integer> matchingQueries = magicMethod(queries, [23,45]); The list obtained by 'magicMethod' filters all sql queries present in the list 'queries' (defined above) and returns only those that contain either the person with id 23 OR a person with id 45. Why i need it: I am dealing with an application that contains products and categories where the categories are sql queries that define which products belong to them (queries stored in a table also). Now i have a requirement where an admin has to see all categories an item belongs to immediately after the item was created. Btw, over 8.000 categories defined (so far, more to come). language and db: java && postgreSQL Thanks,

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  • Boost::Asio - Remove the "null"-character in the end of tcp packets.

    - by shump
    I'm trying to make a simple msn client mostly for fun but also for educational purposes. And I started to try some tcp package sending and receiving using Boost Asio as I want cross-platform support. I have managed to send a "VER"-command and receive it's response. However after I send the following "CVR"-command, Asio casts an "End of file"-error. After some further researching I found by packet sniffing that my tcp packets to the messenger server got an extra "null"-character (Ascii code: 00) at the end of the message. This means that my VER-command gets an extra character in the end which I don't think the messenger server like and therefore shuts down the connection when I try to read the CVR response. This is how my package looks when sniffing it, (it's Payload): (Hex:) 56 45 52 20 31 20 4d 53 4e 50 31 35 20 43 56 52 30 0a 0a 00 (Char:) VER 1 MSNP15 CVR 0... and this is how Adium(chat client for OS X)'s package looks: (Hex:) 56 45 52 20 31 20 4d 53 4e 50 31 35 20 43 56 52 30 0d 0a (Char:) VER 1 MSNP15 CVR 0.. So my question is if there is any way to remove the null-character in the end of each package, of if I've misunderstood something and used Asio in a wrong way. My write function (slightly edited) looks lite this: int sendVERMessage() { boost::system::error_code ignored_error; char sendBuf[] = "VER 1 MSNP15 CVR0\r\n"; boost::asio::write(socket, boost::asio::buffer(sendBuf), boost::asio::transfer_all(), ignored_error); if(ignored_error) { cout << "Failed to send to host!" << endl; return 1; } cout << "VER message sent!" << endl; return 0; } And here's the main documentation on the msn protocol I'm using. Hope I've been clear enough.

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  • Doctrine2 - relationship

    - by Filip Golonka
    I'm developing an application, which is looking for optimal route and timetable in public transport. I have some experience about Doctrine1, but it's my first time with Doctrine2. There is soem new fields to describe relations (mappedBy and inversedBy) and also some new ways of mapping. I have following code: $query = $this->em->createQuery("SELECT partial cls.{stop}, partial t.{arriveTime, departureTime} FROM \Entities\Timetable t JOIN t.ride r JOIN t.carrierLineStop cls WHERE t.departureTime>=:time AND r.idCarrierLine=:carrierLine AND (cls.idStop=:firstStop OR cls.idStop=:lastStop)"); $query->setParameters(array( 'time' => $time, 'carrierLine' => $path->getLine(), 'firstStop' => $path->getFirstStop(), 'lastStop' => $path->getLastStop() )); When I try to execute that script I've got an error: [Semantical Error] line 0, col 24 near '}, partial t.{arriveTime,': Error: There is no mapped field named 'stop' on class Entities\CarrierLineStop. Mapping files: Entities\CarrierLineStop: type: entity table: carrier_line_stop fields: idCarrierLineStop: id: true type: integer unsigned: false nullable: false column: id_carrier_line_stop generator: strategy: IDENTITY nextStop: type: integer unsigned: false nullable: true column: next_stop manyToOne: idCarrierLine: targetEntity: Entities\CarrierLine cascade: { } mappedBy: null inversedBy: null joinColumns: id_carrier_line: referencedColumnName: id_carrier_line orphanRemoval: false stop: column: id_stop targetEntity: Entities\Stop cascade: { } mappedBy: null inversedBy: carrierLineStop joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } - Entities\Stop: type: entity table: stop fields: idStop: id: true type: integer unsigned: false nullable: false column: id_stop generator: strategy: IDENTITY name: type: string length: 45 fixed: false nullable: true miejscowosc: type: string length: 45 fixed: false nullable: true latitude: type: decimal nullable: true longitude: type: decimal nullable: true oneToMany: carrierLineStop: targetEntity: Entities\CarrierLineStop cascade: { } mappedBy: stop inversedBy: null joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } I have no idea about where the problem is...

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  • Spring 3 MVC validation BindingResult doesn't contain any errors

    - by Travelsized
    I'm attempting to get a Spring 3.0.2 WebMVC project running with the new annotated validation support. I have a Hibernate entity annotated like this: @Entity @Table(name = "client") public class Client implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "clientId", nullable = false) @NotEmpty private Integer clientId; @Basic(optional = false) @Column(name = "firstname", nullable = false, length = 45) @NotEmpty @Size(min=2, max=45) private String firstname; ... more fields, getters and setters } I've turned on mvc annotation support in my applicationContext.xml file: <mvc:annotation-driven /> And I have a method in my controller that responds to a form submission: @RequestMapping(value="/addClient.htm") public String addClient(@ModelAttribute("client") @Valid Client client, BindingResult result) { if(result.hasErrors()) { return "addClient"; } service.storeClient(client); return "clientResult"; } When my app loads in the server, I can see in the server log file that it loads a validator: 15 [http-8084-2] INFO org.hibernate.validator.util.Version - Hibernate Validator 4.0.2.GA The problem I'm having is that the validator doesn't seem to kick in. I turned on the debugger, and when I get into the controller method, the BindingResult contains 0 errors after I submit an empty form. (The BindingResult does show that it contains the Client object as a target.) It then proceeds to insert a record without an Id and throws an exception. If I fill out an Id but leave the name blank, it creates a record with the Id and empty fields. What steps am I missing to get the validation working?

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  • Windows Media Player on top other DIV

    - by HP
    I have an embed window media player which is always on top of other DIV tags. I used wmode = opaque; WindowlessVideo = -1 but it does not help. Does anyone know how to make it appear below a certain element of the page. <object type="application/x-oleobject" classid="CLSID:6BF52A52-394A-11D3-B153-00C04F79FAA6" codebase= "http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" width="345" height="45"><param name="URL" value= "http://nhacso.net/Music/nghe_song.aspx?id=100004995" /> <param name="EnableContextMenu" value="0" /> <param name="uiMode" value="full" /> <param name="stretchToFit" value="True" /> <param name="AnimationAtStart" value="false" /> <param name="playcount" value="10" /> <param name="Volume" value="100" /> <param name="autostart" value="0" /> <param name="wmode" value="opaque" /> <param name="WindowlessVideo" value="-1" /> <embed src="http://nhacso.net/Music/nghe_song.aspx?id=100004995" type="application/x-mplayer2" width="345" height="45" align= "center" border="0" autostart="0" transparentatstart="1" animationatstart="1" showcontrols="true" showaudiocontrols="1" showpositioncontrols="0" enablecontextmenu="0" autosize="0" showstatusbar="1" displaysize="false" playcount="10" wmode="opaque" windowlessvideo="-1" /></object> Thanks

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  • How to use RewriteBase in .htaccess to rewrite img tags?

    - by Eileen
    I guess I don't understand RewriteBase. I have a (drupal) site built on my dev server and everything works perfectly. I created a fake URL for it in my own apache and hosts file, so I get to my local version with "local-examplesite.com". Eventually it will live at www.examplesite.com, but I want to put up a draft with a temp URL at my hosting company like so: 123.45.67.89/~examplesite . I set the RewriteBase in .htaccess to /~examplesite . All the pages work fine, and all the navigation links go to the right places. But none of my images work! They are of the format src="/sites/default/images/blah.png", and so the tags are getting rendered as src="http://123.45.67.89/sites/default/images/blah.png", instead of src="http://123.45.67.89/~examplesite/sites/default/images/blah.png". Is there any way I can get the site to point to right images? I thought that's what rewritebase was for, but after reading up a bit I guess it is for URLs only (the ones that get rewritten, natch).

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  • Migrate Data and Schema from MySQL to SQL Server

    - by colithium
    Are there any free solutions for automatically migrating a database from MySQL to SQL Server Server that "just works"? I've been attempting this simple (at least I thought so) task all day now. I've tried: SQL Server Management Studio's Import Data feature Create an empty database Tasks - Import Data... .NET Framework Data Provider for Odbc Valid DSN (verified it connects) Copy data from one or more tables or views Check 1 VERY simple table Click Preview Get Error: The preview data could not be retrieved. ADDITIONAL INFORMATION: ERROR [42000] [MySQL][ODBC 5.1 Driver][mysqld-5.1.45-community]You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '"table_name"' at line 1 (myodbc5.dll) A similar error occurs if I go through the rest of the wizard and perform the operation. The failed step is "Setting Source Connection" the error refers to retrieving column information and then lists the above error. It can retrieve column information just fine when I modify column mappings so I really don't know what the issue is. I've also tried getting various MySql tools to output ddl statements that SQL Server understand but haven't succeeded. I've tried with MySQL v5.1.11 to SQL Server 2005 and with MySQL v5.1.45 to SQL Server 2008 (with ODBC drivers 3.51.27.00 and 5.01.06.00 respectively)

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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  • Working with a list, performing arithmetic logic in Python

    - by haea ohoh
    Suppose I have made a large list of numbers, and I want to make another one which I will add, pairwise, with the first list. Here's the first list, A: [109, 77, 57, 34, 94, 68, 96, 72, 39, 67, 49, 71, 121, 89, 61, 84, 45, 40, 104, 68, 54, 60, 68, 62, 91, 45, 41, 118, 44, 35, 53, 86, 41, 63, 111, 112, 54, 34, 52, 72, 111, 113, 47, 91, 107, 114, 105, 91, 57, 86, 32, 109, 84, 85, 114, 48, 105, 109, 68, 57, 78, 111, 64, 55, 97, 85, 40, 100, 74, 34, 94, 78, 57, 77, 94, 46, 95, 60, 42, 44, 68, 89, 113, 66, 112, 60, 40, 110, 89, 105, 113, 90, 73, 44, 39, 55, 108, 110, 64, 108] And here's B: [35, 106, 55, 61, 81, 109, 82, 85, 71, 55, 59, 38, 112, 92, 59, 37, 46, 55, 89, 63, 73, 119, 70, 76, 100, 49, 117, 77, 37, 62, 65, 115, 93, 34, 107, 102, 91, 58, 82, 119, 75, 117, 34, 112, 121, 58, 79, 69, 68, 72, 110, 43, 111, 51, 102, 39, 52, 62, 75, 118, 62, 46, 74, 77, 82, 81, 36, 87, 80, 56, 47, 41, 92, 102, 101, 66, 109, 108, 97, 49, 72, 74, 93, 114, 55, 116, 66, 93, 56, 56, 93, 99, 96, 115, 93, 111, 57, 105, 35, 99] How might I generate the arithmatic addition logic, processing each pairwise value one by one (A[0] and B[0], through A[99], B[99]) and producing the list C (A[0] + B[0] through A[99]+ B[99])?

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • Find if a user is facing a certain Location using Digital Compass by constructing a triangle and usi

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? To clarify Android knows my location, the second location and my orientation. What I want is a way for Android to recognise when my orientation is "facing" the second location (e.g within 90 Degrees or so). We're also assuming that the user is stationary and needs updates every second or so therefore getBearing(); is useless. Alright so we get it has to be math, there appears to be no simple SDK stuff we can use. I did some searching of my own and found Barycentric Co-ords http://www.blackpawn.com/texts/pointinpoly/default.html . So what I'm trying to do now is map the camera's field of view. For Example if the person is facing a certain direction the program should construct a triangle around that field of view, e.g it should make one vertices the phone's position and then go out either side for a set distance making the 2 end points vertices constructing a triangle. If I had this I could then apply Barycentric co-ords to see if the point lay within the newly constructed triangle. Idea's anyone? Example. I could get my current orientation, add 45 to it and go up X distance one side and subtact 45 and go up X distance the other side to find my 2 other points. Though, how would I make android know which way it should go "up" I guess? It would know its baring as this stage so I need it to recognise it's bearing and go out that direction.

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  • C++ string.substr() function problem

    - by VaioIsBorn
    I want to make a program that will read some number in string format and output it like this: if the number is 12345 it should then output 12 23 34 45 . I tried using the substr() function from the c++ string library, but it gives me strange results - it outputs 1 23 345 45 instead of the expected result. Why ? #include <iostream> #include <string> #include <cstdlib> using namespace std; int main(void) { string a;cin >> a; string b;int c; for(int i=0;i<a.size()-1;++i) { b = a.substr(i,i+1); c = atoi(b.c_str()); cout << c << " "; } cout << endl; return 0; }

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  • Need help debugging a huge chunk of JSON data...

    - by meder
    I have a huge chunk, so large that I can't manually edit the file and need to read it in and do regex operations to see what's wrong. Basically - my server is PHP 5.1.6 and I can't update it. This features an older json_decode which is less featured than the 5.2/5.3 versions. json_decode returns NULL and json_last_error is being invoked but the function doesn't exist except in PHP 5.3 so I'm manually trying to see what's wrong. $regex = '#[^0-9"$a-zA-Z{:}().]#'; $json = preg_replace( $regex, '', $json ); $tree = json_decode ( $json, true ); var_dump($tree); // NULL A snippet of the JSON.. somewhere in the middle {"109":0,"103":1,"102":59,"101":70,"100":4299,"94":0,"50":51,"46":0,"45":0,"44":0,"43":0,"42":0,"23":0,"22":0,"18":0,"17":1,"16":1,"13":160,"8":4298}},"2":{"d":{"109":0,"103":92,"102":54,"101":53,"100":4301,"94":0,"50":4278,"49":328,"46":1,"45":0,"44":1,"43":0,"42":0,"26":0,"23":0,"22":0,"18":0,"17":1,"16":1,"8":4300},"m":{"94":1,"100":1,"26":1,"50":1,"8":1,"49":1,"18":1,"43":1,"42":1,"109":1},"c":{"\/":{"d":{"109":0,"100":4301,"94":0,"50":4278,"49":328,"43":0,"42":0,"26":0,"18":0,"8":4300}},"G":{"d":{"109":1,"100":4303,"94":1,"68":17,"50":64,"49":53,"43":1,"42":1,"34":0,"18":1,"13":2216,"11":0,"8":4302}}}},"3": The }}}} is suspicious but this probably just closes 4 nested object literals. Would appreciate any insight.

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  • Strange type-related error

    - by vsb
    I wrote following program: isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] primes = filter isPrime [1 .. ] it should construct list of prime numbers. But I got this error: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:3:16: Ambiguous type variable `a' in the constraints: `Floating a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `RealFrac a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `Integral a' arising from a use of `isPrime' at 7/main.hs:3:16-22 Possible cause: the monomorphism restriction applied to the following: primes :: [a] (bound at 7/main.hs:3:0) Probable fix: give these definition(s) an explicit type signature or use -XNoMonomorphismRestriction Failed, modules loaded: none. If I specify signature for isPrime function explicitly: isPrime :: Integer -> Bool isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] I can't even compile isPrime function: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:2:45: No instance for (RealFrac Integer) arising from a use of `truncate' at 7/main.hs:2:45-61 Possible fix: add an instance declaration for (RealFrac Integer) In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] In a stmt of a list comprehension: i <- [2 .. truncate (sqrt x)] 7/main.hs:2:55: No instance for (Floating Integer) arising from a use of `sqrt' at 7/main.hs:2:55-60 Possible fix: add an instance declaration for (Floating Integer) In the first argument of `truncate', namely `(sqrt x)' In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] Failed, modules loaded: none. Can you help me understand, why am I getting these errors?

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  • Display last image taken in Media.Images

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • How do I tile and overlay images in WPF?

    - by imnlfn
    I'm very new to WPF and trying to port an application from VB6 to C# and XAML. What I need to do now is create one big image out of a number of small ones, arranged like a series of "tiles." Some of these smaller ones will have overlays superimposed on them. In VB6, accomplishing both the tiling and overlaying would simply be a matter of using the PaintPicture method with the PictureBox control. This is my attempt at the tiling and overlaying in one step (though really the overlaying could occur beforehand): ImageDrawing Drawing1 = new ImageDrawing(new BitmapImage(new Uri(@"c:\one.bmp", UriKind.Absolute)), new Rect(0, 0, 40, 130)); ImageDrawing Drawing2 = new ImageDrawing(new BitmapImage(new Uri(@"c:\two.bmp", UriKind.Absolute)), new Rect(40, 0, 45, 130)); ImageDrawing Drawing3 = new ImageDrawing(new BitmapImage(new Uri(@"c:\overlay.bmp", UriKind.Absolute)), new Rect(40, 0, 45, 130)); DrawingGroup myDrawingGroup = new DrawingGroup(); myDrawingGroup.Children.Add(Drawing1); myDrawingGroup.Children.Add(Drawing2); myDrawingGroup.Children.Add(Drawing3); myImage.Source = new DrawingImage(myDrawingGroup); The tiling works fine, but the overlay is a no-go. I was wondering if someone could point me towards a means of accomplishing the overlays and someone could indicate whether this is the best way to do the tiling. Thanks!!

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  • How to draw histogram in Processing

    - by theolc
    I have an arrayList and I would like to take the size of the ten arrayList elements and use the sizes to create a histogram. I understand processing coordinate system starts in the top left corner. My question is, how do I use the arrayList.size() values to start at 450 (based from a 500,500 window) and go upwards from there to create my histogram. The following is my function for the histogram, it is receiving as a parameter the arrayList called bins. void histogram(ArrayList[] bins) { //set window background(0,0,0); size(500,500); background(255,255,255); line(50,0,50,500); line(0,450,500,450); int i; for (i = 50; i <= 500; i+=45) { line(i,450,i,480); } for (i = 50; i <= 450; i+=45) { line(50,i,20,i); } } Thanks in adavance for any help and input!

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  • How to distribute ranking using MySQL Query and PHP

    - by nkp
    I have to distribute ranking to the 5000 students in an exam. Ranking is based on the score and the time taken (in seconds) to obtain that score. For example is 5 students have same score, then taken will be the criteria to calculate their ranks otherwise score should be the criteria to calculate their ranks. Following is my table tbRank ID StudID Score Time Date Rank 1 11 8 60 09-11-2013 2 22 6 45 09-11-2013 3 33 4 76 09-11-2013 4 44 6 67 09-11-2013 5 55 8 35 09-11-2013 6 66 8 35 08-11-2013 7 77 8 39 08-11-2013 Now rank column in above table should be updated as: ID StudID Score Time Date Rank 1 11 8 60 09-11-2013 2 2 22 6 45 09-11-2013 3 3 33 4 76 09-11-2013 5 4 44 6 67 09-11-2013 4 5 55 8 35 09-11-2013 1 6 66 8 35 08-11-2013 1 7 77 8 39 08-11-2013 2 I want to make a MySQL Query to do this business. Similarly there can be more than 10000 records in the table. So I need an optimized query for this functionality. Note: I am using PHP and MYSQL. Update: Everyday almost 5000 new entries will be created in the table and after all insertions are made, rank column will be updated once in a day. Now please suggest me the best way to do this. If I update rank column in the table, then only once I will have to do it, otherwise everytime while fetching the rank of the student, I will have to make calculations.

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  • CodePlex Daily Summary for Thursday, February 24, 2011

    CodePlex Daily Summary for Thursday, February 24, 2011Popular ReleasesInstant Feature Builder for Visual Studio 2010: Instant Feature Builder 1.2: This is the binary version of the Instant Feature Builder. Once downloaded, double click to install into Visual Studio. Version 1.2 fixes: Rename FX to IFB to shorten path lengths Fix issue in ExecuteCommand Fix issue to workaround problem with VS Template writer The Instant Feature Builder is a tool which enables you, via drag-and-drop, to build a specific type of Visual Studio extension (VSIX) known as a Feature Extension. A Feature Extension packages project and/or item templates,...DirectQ: Release 1.8.7 (Beta): Beta release of 1.8.7 to get feedback on what works well, what doesn't work well, and what doesn't work at all. D3D9 hardware with ps2.0 a must. Faster, more streamlined and more integrated rendering capabilities with additional MP features and support.Smartkernel: Smartkernel: ????,??????Chiave File Encryption: Chiave 0.9.1: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Change Log from 0.9 Beta to 0.9.1: ======================= >Added option for system shutdown, sleep, hibernate after operation completed. >Minor Changes to the UI. >Numerous Bug fixes. Feedbacks are Welcome!....DotNetNuke® Store: 03.00.00: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! This version is the same code base as the version 02.01.51 RC, just some cleaning and source code release before submition to the release tracker for "official" release.ClosedXML - The easy way to OpenXML: ClosedXML 0.45.2: New on this release: 1) Added data validation. See Data Validation 2) Deleting or clearing cells deletes the hyperlinks too. New on v0.45.1 1) Fixed issues 6237, 6240 New on v0.45.2 1) Fixed issues 6257, 6266 New Examples Data ValidationOMEGA CMS: OMEGA CMA - Alpha 0.2: A few fixes for OMEGA Framework (DLL) A few tweeks for OMEGA CMSCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). For general upgrade information follow the guide found at http://our.umbraco.org/wiki/install-and-setup/upgrading-an-umbraco-installation 4.7 requires the .NET 4.0 framework Web.Config changes Update the web web.config to include the 4 changes found in (they're clearly marked in...HubbleDotNet - Open source full-text search engine: V1.1.0.0: Add Sqlite3 DBAdapter Add App Report when Query Cache is Collecting. Improve the performance of index through Synchronize. Add top 0 feature so that we can only get count of the result. Improve the score calculating algorithm of match. Let the score of the record that match all items large then others. Add MySql DBAdapter Improve performance for multi-fields sort . Using hash table to access the Payload data. The version before used bin search. Using heap sort instead of qui...Xen: Graphics API for XNA: Xen 2.0: This is the final release of Xen; Xen 2.0. Xen 2.0 supports PC and Xbox 360 running XNA 4. The documentation download is coming soon Due to restrictions in XNA 4, Building Xen requires a DirectX 10 capable video card (Xen applications can still run on Windows Xp and DirectX 9 video cards)Silverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight??????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????Windows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...New ProjectsCompetition Management Platform: Paragliding Competition Management PlatformCS424 B2 Group - Car Management: CS424 B2 Group - Car ManagementEMS: The main aim of the system to perform environment inventorization.EVVA: EVVA ist ein Softwareprojekt zur Unterstützung privater Arbeitsvermittler FileSocialVB: A library to work with the filesocial.com web site and API through VB.NET. This is actually an offshoot of the http://twittervb.codeplex.com project. Though smaller, this will lead to a more compact library.Hash Crack - IGProgram: Hash Crack is a software program for hashes and passwords cracking. Hash Crack use dictionary or set of symbols for hashes cracking, and also support pwdump file format for Windows passwords cracking NTHash MD4. MD2, MD4, MD5, SHA1, SHA256, SHA384, SHA512Imail Spammer Killer: Bots seem to love picking off the weak passwords of IpSwitch IMail v10 users and using SMTP auth to spam the world with their new found account access. This project is a windows service to isolate and stop this activity by disabling the violated user account as it occurs.JVS2USB: Montage permettant de relier une IO ( capcom / Sega ) sur un PC via l'USB !!Library Reminder: Library ReminderMAVI: mobile application for the visually impaired: bill recognition & tag and recognize objects based on a specific stickerMessage splliting without envelope in Biztalk 2009: Message splitting without envelope in Biztalk 2009. The project contains: - Source Code - Examples Article describing how to make it:Microsoft translator: Language translator designed to test Microsoft Translator web service API In Windows Phone 7 developed using Visual Studio 2010 in C#mrmuffin: Mr Muffin WP7 game for childrenNetwork Monitor: Simple application with a vu-meter style display of recent incoming network traffic. - Requires .NET 4, - Requires WinPCap (http://www.winpcap.org/) - Only tested to run under Windows 7NPhysics: NPhysics - Physical Data Types for .NETOpen SimRacing Results: Open SimRacing Results aims to provide an open standard for race results of PC SimRacing games (like iRacing, rFactor, NR2003, ...), allowing developers of league management systems to use a unique interface to get the results from, regardless of the simulation used.Orchard Image Gallery: Orchard Image Gallery project is intented to provide a Image Gallery content part and/or widget for the Orchard Project.Planning Poker for Windows Phone 7: Play planning poker on your Windows Phone 7.Publishing and consuming WCF in Biztalk 2009 and Visual Studio 2008: The file contains: Biztalk 2009 Project, C# Console Project, Example. Push Notification for Windows Phone 7 in php: WindowsPhonePushNotification enables you to use Microsoft Push Notification Service in phpQuksace Agjke: For more information, please visit <http://students.cs.tamu.edu/abe/IS_and_R/HW3/quksace%20agjke.html>. http://students.cs.tamu.edu/abe/IS_and_R/HW3/quksace%20agjke.html Read: a "GNU Make"-like utility for viewing Readme files: Read is a simple program to easily load and read README files on a UNIX-compliant system. It works in a similar way to GNU Make by searching a directory for a compatible file, in this case a Readme file, and loading it for reading using a text editor or viewer.SQL CE 3.5 persistence mapper for ECO IV: May need some adjustments for ECO V/VI, definitely needs some rewrite to support SQL CE 4.0 fullySQL Server Job Failure Notification System: A simple means of ensuring you know when SQLAgent jobs fail.SuperQuery: SuperQuery makes it easy to run the same batch of SQL across several databases on different SQL servers. SuperQuery supports all editions and versions of SQL Server from 2000 onwards. It is developed in C# using .NET 4 Client Profile.System.Net.Mail Extended: An Extension to the System.Net.Mail Namespace, adding a POP3 Client, Enhanced SMTP Client, IMAP Client, POP3 Server, SMTP Server, and IMAP Serve, all written in Visual C#.wow-combatlogs: A PowerShell module for working with combat logs generated by World of Warcraft.WPF UndoManager: WPF UndoManager provides a simple Undomanager on the base of WPF's CommandPattern. It use an implementation of the ICommand-interface to manage a history of actions.XO / TicTacToe game: Dynamic sized XO / TicTacToe game for Windows Phone 7 Build using Visual Studio 2010 and C#

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • should i bother to block these- rather lame attempt at hacking my server

    - by The Journeyman geek
    I'm running a LAMP stack, with no phpmyadmin (yes) installed. While poking through my apache server longs i noticed things like. 74.208.75.29 - - [16/Mar/2010:02:53:45 +0800] "POST http://74.208.75.29:6667/ HTTP/1.0" 404 481 "-" "-" 74.208.75.29 - - [16/Mar/2010:02:53:45 +0800] "CONNECT 74.208.75.29:6667 HTTP/1.0" 405 547 "-" "-" 66.184.178.58 - - [16/Mar/2010:13:27:59 +0800] "GET / HTTP/1.1" 200 1170 "-" "Mozilla/4.0 (compatible; MSIE 5.5; Windows 98)" 200.78.247.148 - - [16/Mar/2010:15:26:05 +0800] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 506 "-" "-" 206.47.160.224 - - [16/Mar/2010:17:27:57 +0800] "GET / HTTP/1.1" 200 1170 "-" "Mozilla/4.0 (compatible; MSIE 5.5; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:02 +0800] "GET //phpmyadmin/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 480 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:03 +0800] "GET //pma/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 476 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:04 +0800] "GET //admin/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 478 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:05 +0800] "GET //dbadmin/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 479 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:05 +0800] "GET //mysql/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 479 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" 190.220.14.195 - - [17/Mar/2010:01:28:06 +0800] "GET //php-my-admin/config/config.inc.php?p=phpinfo(); HTTP/1.1" 404 482 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)" What exactly is happening? is it a really lame attempt at hacking in? Should i bother blocking the ip addresses these are from, or just leave it?

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  • how to resolve error in ubuntu

    - by Bipul
    i m using ubuntu 9.04. when i m running any command like sudo apt-get update ,i get following error message"E: Type 'l.com/ubuntu' is not known on line 45 in source list /etc/apt/sources.list E: The list of sources could not be read. ".due to this problem i m not able to download anything.please help

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  • how to resolve error in ubuntu

    - by bipul
    0 vote down star i m using ubuntu 9.04. when i m running any command like sudo apt-get update ,i get following error message"E: Type 'l.com/ubuntu' is not known on line 45 in source list /etc/apt/sources.list E: The list of sources could not be read. ".due to this problem i m not able to download anything.please help

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  • Linux - Only first virtual interface can ping external gateway

    - by husvar
    I created 3 virtual interfaces with different mac addresses all linked to the same physical interface. I see that they successfully arp for the gw and they can ping (the request is coming in the packet capture in wireshark). However the ping utility does not count the responses. Does anyone knows the issue? I am running Ubuntu 14.04 in a VmWare. root@ubuntu:~# ip link sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN mode DEFAULT group default link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP mode DEFAULT group default qlen 1000 link/ether 00:0c:29:bc:fc:8b brd ff:ff:ff:ff:ff:ff root@ubuntu:~# ip addr sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN group default link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo valid_lft forever preferred_lft forever inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000 link/ether 00:0c:29:bc:fc:8b brd ff:ff:ff:ff:ff:ff inet6 fe80::20c:29ff:febc:fc8b/64 scope link valid_lft forever preferred_lft forever root@ubuntu:~# ip route sh root@ubuntu:~# ip link add link eth0 eth0.1 addr 00:00:00:00:00:11 type macvlan root@ubuntu:~# ip link add link eth0 eth0.2 addr 00:00:00:00:00:22 type macvlan root@ubuntu:~# ip link add link eth0 eth0.3 addr 00:00:00:00:00:33 type macvlan root@ubuntu:~# ip -4 link sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN mode DEFAULT group default link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP mode DEFAULT group default qlen 1000 link/ether 00:0c:29:bc:fc:8b brd ff:ff:ff:ff:ff:ff 18: eth0.1@eth0: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN mode DEFAULT group default link/ether 00:00:00:00:00:11 brd ff:ff:ff:ff:ff:ff 19: eth0.2@eth0: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN mode DEFAULT group default link/ether 00:00:00:00:00:22 brd ff:ff:ff:ff:ff:ff 20: eth0.3@eth0: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN mode DEFAULT group default link/ether 00:00:00:00:00:33 brd ff:ff:ff:ff:ff:ff root@ubuntu:~# ip -4 addr sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN group default inet 127.0.0.1/8 scope host lo valid_lft forever preferred_lft forever root@ubuntu:~# ip -4 route sh root@ubuntu:~# dhclient -v eth0.1 Internet Systems Consortium DHCP Client 4.2.4 Copyright 2004-2012 Internet Systems Consortium. All rights reserved. For info, please visit https://www.isc.org/software/dhcp/ Listening on LPF/eth0.1/00:00:00:00:00:11 Sending on LPF/eth0.1/00:00:00:00:00:11 Sending on Socket/fallback DHCPDISCOVER on eth0.1 to 255.255.255.255 port 67 interval 3 (xid=0x568eac05) DHCPREQUEST of 192.168.1.145 on eth0.1 to 255.255.255.255 port 67 (xid=0x568eac05) DHCPOFFER of 192.168.1.145 from 192.168.1.254 DHCPACK of 192.168.1.145 from 192.168.1.254 bound to 192.168.1.145 -- renewal in 1473 seconds. root@ubuntu:~# dhclient -v eth0.2 Internet Systems Consortium DHCP Client 4.2.4 Copyright 2004-2012 Internet Systems Consortium. All rights reserved. For info, please visit https://www.isc.org/software/dhcp/ Listening on LPF/eth0.2/00:00:00:00:00:22 Sending on LPF/eth0.2/00:00:00:00:00:22 Sending on Socket/fallback DHCPDISCOVER on eth0.2 to 255.255.255.255 port 67 interval 3 (xid=0x21e3114e) DHCPREQUEST of 192.168.1.146 on eth0.2 to 255.255.255.255 port 67 (xid=0x21e3114e) DHCPOFFER of 192.168.1.146 from 192.168.1.254 DHCPACK of 192.168.1.146 from 192.168.1.254 bound to 192.168.1.146 -- renewal in 1366 seconds. root@ubuntu:~# dhclient -v eth0.3 Internet Systems Consortium DHCP Client 4.2.4 Copyright 2004-2012 Internet Systems Consortium. All rights reserved. For info, please visit https://www.isc.org/software/dhcp/ Listening on LPF/eth0.3/00:00:00:00:00:33 Sending on LPF/eth0.3/00:00:00:00:00:33 Sending on Socket/fallback DHCPDISCOVER on eth0.3 to 255.255.255.255 port 67 interval 3 (xid=0x11dc5f03) DHCPREQUEST of 192.168.1.147 on eth0.3 to 255.255.255.255 port 67 (xid=0x11dc5f03) DHCPOFFER of 192.168.1.147 from 192.168.1.254 DHCPACK of 192.168.1.147 from 192.168.1.254 bound to 192.168.1.147 -- renewal in 1657 seconds. root@ubuntu:~# ip -4 link sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN mode DEFAULT group default link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP mode DEFAULT group default qlen 1000 link/ether 00:0c:29:bc:fc:8b brd ff:ff:ff:ff:ff:ff 18: eth0.1@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN mode DEFAULT group default link/ether 00:00:00:00:00:11 brd ff:ff:ff:ff:ff:ff 19: eth0.2@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN mode DEFAULT group default link/ether 00:00:00:00:00:22 brd ff:ff:ff:ff:ff:ff 20: eth0.3@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN mode DEFAULT group default link/ether 00:00:00:00:00:33 brd ff:ff:ff:ff:ff:ff root@ubuntu:~# ip -4 addr sh 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN group default inet 127.0.0.1/8 scope host lo valid_lft forever preferred_lft forever 18: eth0.1@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN group default inet 192.168.1.145/24 brd 192.168.1.255 scope global eth0.1 valid_lft forever preferred_lft forever 19: eth0.2@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN group default inet 192.168.1.146/24 brd 192.168.1.255 scope global eth0.2 valid_lft forever preferred_lft forever 20: eth0.3@eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN group default inet 192.168.1.147/24 brd 192.168.1.255 scope global eth0.3 valid_lft forever preferred_lft forever root@ubuntu:~# ip -4 route sh default via 192.168.1.254 dev eth0.1 192.168.1.0/24 dev eth0.1 proto kernel scope link src 192.168.1.145 192.168.1.0/24 dev eth0.2 proto kernel scope link src 192.168.1.146 192.168.1.0/24 dev eth0.3 proto kernel scope link src 192.168.1.147 root@ubuntu:~# arping -c 5 -I eth0.1 192.168.1.254 ARPING 192.168.1.254 from 192.168.1.145 eth0.1 Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 6.936ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 2.986ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 0.654ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 5.137ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 2.426ms Sent 5 probes (1 broadcast(s)) Received 5 response(s) root@ubuntu:~# arping -c 5 -I eth0.2 192.168.1.254 ARPING 192.168.1.254 from 192.168.1.146 eth0.2 Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 5.665ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 3.753ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 16.500ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 3.287ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 32.438ms Sent 5 probes (1 broadcast(s)) Received 5 response(s) root@ubuntu:~# arping -c 5 -I eth0.3 192.168.1.254 ARPING 192.168.1.254 from 192.168.1.147 eth0.3 Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 4.422ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 2.429ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 2.321ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 40.423ms Unicast reply from 192.168.1.254 [58:98:35:57:a0:70] 2.268ms Sent 5 probes (1 broadcast(s)) Received 5 response(s) root@ubuntu:~# tcpdump -n -i eth0.1 -v & [1] 5317 root@ubuntu:~# ping -c5 -q -I eth0.1 192.168.1.254 PING 192.168.1.254 (192.168.1.254) from 192.168.1.145 eth0.1: 56(84) bytes of data. tcpdump: listening on eth0.1, link-type EN10MB (Ethernet), capture size 65535 bytes 13:18:37.612558 IP (tos 0x0, ttl 64, id 2595, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.145 > 192.168.1.254: ICMP echo request, id 5318, seq 2, length 64 13:18:37.618864 IP (tos 0x68, ttl 64, id 14493, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.145: ICMP echo reply, id 5318, seq 2, length 64 13:18:37.743650 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 13:18:38.134997 IP (tos 0x0, ttl 128, id 23547, offset 0, flags [none], proto UDP (17), length 229) 192.168.1.86.138 > 192.168.1.255.138: NBT UDP PACKET(138) 13:18:38.614580 IP (tos 0x0, ttl 64, id 2596, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.145 > 192.168.1.254: ICMP echo request, id 5318, seq 3, length 64 13:18:38.793479 IP (tos 0x68, ttl 64, id 14495, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.145: ICMP echo reply, id 5318, seq 3, length 64 13:18:39.151282 IP6 (class 0x68, hlim 255, next-header ICMPv6 (58) payload length: 32) fe80::5a98:35ff:fe57:e070 > ff02::1:ff6b:e9b4: [icmp6 sum ok] ICMP6, neighbor solicitation, length 32, who has 2001:818:d812:da00:8ae3:abff:fe6b:e9b4 source link-address option (1), length 8 (1): 58:98:35:57:a0:70 13:18:39.615612 IP (tos 0x0, ttl 64, id 2597, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.145 > 192.168.1.254: ICMP echo request, id 5318, seq 4, length 64 13:18:39.746981 IP (tos 0x68, ttl 64, id 14496, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.145: ICMP echo reply, id 5318, seq 4, length 64 --- 192.168.1.254 ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4008ms rtt min/avg/max/mdev = 2.793/67.810/178.934/73.108 ms root@ubuntu:~# killall tcpdump >> /dev/null 2>&1 9 packets captured 12 packets received by filter 0 packets dropped by kernel [1]+ Done tcpdump -n -i eth0.1 -v root@ubuntu:~# tcpdump -n -i eth0.2 -v & [1] 5320 root@ubuntu:~# ping -c5 -q -I eth0.2 192.168.1.254 PING 192.168.1.254 (192.168.1.254) from 192.168.1.146 eth0.2: 56(84) bytes of data. tcpdump: listening on eth0.2, link-type EN10MB (Ethernet), capture size 65535 bytes 13:18:41.536874 ARP, Ethernet (len 6), IPv4 (len 4), Reply 192.168.1.254 is-at 58:98:35:57:a0:70, length 46 13:18:41.536933 IP (tos 0x0, ttl 64, id 2599, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.146 > 192.168.1.254: ICMP echo request, id 5321, seq 1, length 64 13:18:41.539255 IP (tos 0x68, ttl 64, id 14507, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.146: ICMP echo reply, id 5321, seq 1, length 64 13:18:42.127715 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 13:18:42.511725 IP (tos 0x0, ttl 64, id 2600, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.146 > 192.168.1.254: ICMP echo request, id 5321, seq 2, length 64 13:18:42.514385 IP (tos 0x68, ttl 64, id 14527, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.146: ICMP echo reply, id 5321, seq 2, length 64 13:18:42.743856 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 13:18:43.511727 IP (tos 0x0, ttl 64, id 2601, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.146 > 192.168.1.254: ICMP echo request, id 5321, seq 3, length 64 13:18:43.513768 IP (tos 0x68, ttl 64, id 14528, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.146: ICMP echo reply, id 5321, seq 3, length 64 13:18:43.637598 IP (tos 0x0, ttl 128, id 23551, offset 0, flags [none], proto UDP (17), length 225) 192.168.1.86.17500 > 255.255.255.255.17500: UDP, length 197 13:18:43.641185 IP (tos 0x0, ttl 128, id 23552, offset 0, flags [none], proto UDP (17), length 225) 192.168.1.86.17500 > 192.168.1.255.17500: UDP, length 197 13:18:43.641201 IP (tos 0x0, ttl 128, id 23553, offset 0, flags [none], proto UDP (17), length 225) 192.168.1.86.17500 > 255.255.255.255.17500: UDP, length 197 13:18:43.743890 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 13:18:44.510758 IP (tos 0x0, ttl 64, id 2602, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.146 > 192.168.1.254: ICMP echo request, id 5321, seq 4, length 64 13:18:44.512892 IP (tos 0x68, ttl 64, id 14538, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.146: ICMP echo reply, id 5321, seq 4, length 64 13:18:45.510794 IP (tos 0x0, ttl 64, id 2603, offset 0, flags [DF], proto ICMP (1), length 84) 192.168.1.146 > 192.168.1.254: ICMP echo request, id 5321, seq 5, length 64 13:18:45.519701 IP (tos 0x68, ttl 64, id 14539, offset 0, flags [none], proto ICMP (1), length 84) 192.168.1.254 > 192.168.1.146: ICMP echo reply, id 5321, seq 5, length 64 13:18:49.287554 IP6 (class 0x68, hlim 255, next-header ICMPv6 (58) payload length: 32) fe80::5a98:35ff:fe57:e070 > ff02::1:ff6b:e9b4: [icmp6 sum ok] ICMP6, neighbor solicitation, length 32, who has 2001:818:d812:da00:8ae3:abff:fe6b:e9b4 source link-address option (1), length 8 (1): 58:98:35:57:a0:70 13:18:50.013463 IP (tos 0x0, ttl 255, id 50737, offset 0, flags [DF], proto UDP (17), length 73) 192.168.1.146.5353 > 224.0.0.251.5353: 0 [2q] PTR (QM)? _ipps._tcp.local. PTR (QM)? _ipp._tcp.local. (45) 13:18:50.218874 IP6 (class 0x68, hlim 255, next-header ICMPv6 (58) payload length: 32) fe80::5a98:35ff:fe57:e070 > ff02::1:ff6b:e9b4: [icmp6 sum ok] ICMP6, neighbor solicitation, length 32, who has 2001:818:d812:da00:8ae3:abff:fe6b:e9b4 source link-address option (1), length 8 (1): 58:98:35:57:a0:70 13:18:51.129961 IP6 (class 0x68, hlim 255, next-header ICMPv6 (58) payload length: 32) fe80::5a98:35ff:fe57:e070 > ff02::1:ff6b:e9b4: [icmp6 sum ok] ICMP6, neighbor solicitation, length 32, who has 2001:818:d812:da00:8ae3:abff:fe6b:e9b4 source link-address option (1), length 8 (1): 58:98:35:57:a0:70 13:18:52.197074 IP6 (hlim 255, next-header UDP (17) payload length: 53) 2001:818:d812:da00:200:ff:fe00:22.5353 > ff02::fb.5353: [udp sum ok] 0 [2q] PTR (QM)? _ipps._tcp.local. PTR (QM)? _ipp._tcp.local. (45) 13:18:54.128240 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 --- 192.168.1.254 ping statistics --- 5 packets transmitted, 0 received, 100% packet loss, time 4000ms root@ubuntu:~# killall tcpdump >> /dev/null 2>&1 13:18:54.657731 IP6 (class 0x68, hlim 255, next-header ICMPv6 (58) payload length: 32) fe80::5a98:35ff:fe57:e070 > ff02::1:ff6b:e9b4: [icmp6 sum ok] ICMP6, neighbor solicitation, length 32, who has 2001:818:d812:da00:8ae3:abff:fe6b:e9b4 source link-address option (1), length 8 (1): 58:98:35:57:a0:70 13:18:54.743174 ARP, Ethernet (len 6), IPv4 (len 4), Request who-has 192.168.1.87 tell 192.168.1.86, length 46 25 packets captured 26 packets received by filter 0 packets dropped by kernel [1]+ Done tcpdump -n -i eth0.2 -v root@ubuntu:~# tcpdump -n -i eth0.3 icmp & [1] 5324 root@ubuntu:~# ping -c5 -q -I eth0.3 192.168.1.254 PING 192.168.1.254 (192.168.1.254) from 192.168.1.147 eth0.3: 56(84) bytes of data. tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0.3, link-type EN10MB (Ethernet), capture size 65535 bytes 13:18:56.373434 IP 192.168.1.147 > 192.168.1.254: ICMP echo request, id 5325, seq 1, length 64 13:18:57.372116 IP 192.168.1.147 > 192.168.1.254: ICMP echo request, id 5325, seq 2, length 64 13:18:57.381263 IP 192.168.1.254 > 192.168.1.147: ICMP echo reply, id 5325, seq 2, length 64 13:18:58.371141 IP 192.168.1.147 > 192.168.1.254: ICMP echo request, id 5325, seq 3, length 64 13:18:58.373275 IP 192.168.1.254 > 192.168.1.147: ICMP echo reply, id 5325, seq 3, length 64 13:18:59.371165 IP 192.168.1.147 > 192.168.1.254: ICMP echo request, id 5325, seq 4, length 64 13:18:59.373259 IP 192.168.1.254 > 192.168.1.147: ICMP echo reply, id 5325, seq 4, length 64 13:19:00.371211 IP 192.168.1.147 > 192.168.1.254: ICMP echo request, id 5325, seq 5, length 64 13:19:00.373278 IP 192.168.1.254 > 192.168.1.147: ICMP echo reply, id 5325, seq 5, length 64 --- 192.168.1.254 ping statistics --- 5 packets transmitted, 1 received, 80% packet loss, time 4001ms rtt min/avg/max/mdev = 13.666/13.666/13.666/0.000 ms root@ubuntu:~# killall tcpdump >> /dev/null 2>&1 9 packets captured 10 packets received by filter 0 packets dropped by kernel [1]+ Done tcpdump -n -i eth0.3 icmp root@ubuntu:~# arp -n Address HWtype HWaddress Flags Mask Iface 192.168.1.254 ether 58:98:35:57:a0:70 C eth0.1 192.168.1.254 ether 58:98:35:57:a0:70 C eth0.2 192.168.1.254 ether 58:98:35:57:a0:70 C eth0.3

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