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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • When uninstalling all GRUB packages for EC2 AMI build script, how do I bypass prompting?

    - by Skaperen
    When I try to uninstall all GRUB packages from the cloud-image version of Ubuntu I use in AWS EC2, I get an interactive prompt. I need put this all in a script under automation, so prompts need to be avoided. I have searched for means to bypass this, and all of the features like debconf apply to prompts for config settings which can be provided in advance. But the prompt I am getting is not a config prompt. It would be in the class of "are you sure" prompts. I tried --force-all and that did not work. The prompt is referring to the files in /boot/grub so I tried by first doing "rm -fr /boot/grub" (they do all go away) and it still prompts to ask me if I want to delete them even though there is nothing to delete. The wording of the prompt is: Do you want to have all GRUB 2 files removed from /boot/grub? This will make the system unbootable unless another boot loader is installed. Remove GRUB 2 from /boot/grub? <YES> <NO> The command I am doing is: dpkg --purge grub-common grub-gfxpayload-lists grub-legacy-ec2 grub-pc grub-pc-bin grub2-common How can I get past this prompt without trying to encapsulate it in something that tries to answer (which itself has issues when there is no TTY so I want to avoid that) ?

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  • a safer no password sudo?

    - by Stacia
    Ok, here's my problem - Please don't yell at me for being insecure! :) This is on my host machine. I'm the only one using it so it's fairly safe, but I have a very complex password that is hard to type over and over. I use the console for moving files around and executing arbitrary commands a LOT, and I switch terminals, so sudo remembering for the console isn't enough (AND I still have to type in my terrible password at least once!) In the past I have used the NOPASSWD trick in sudoers but I've decided to be more secure. Is there any sort of compromise besides allowing no password access to certain apps? (which can still be insecure) Something that will stop malware and remote logins from sudo rm -rf /-ing me, but in my terminals I can type happily away? Can I have this per terminal, perhaps, so just random commands won't make it through? I've tried running the terminal emulations as sudo, but that puts me as root.

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  • Error installing SQL Server 2005 Express on AMD Turion?

    - by Angel
    Hello. Is there some compatibility problem between SQL Server 2005 Express and AMD processors? I read something along those lines on various sites, but found nothing 100% definitive. I am trying to install SQL Server 2005 Express on a computer that runs Windows Vista Home Premium, 32-bit edition, and the CPU is "AMD Turion Dual-Core RM-70". I tried both the 32-bit and 64-bit installers, just in case, and the process runs fine until the moment the service attempts to start, where it fails with the same error every time. I'm sorry I can't provide more details or the exact message, it was on a client computer to which I have no access at the moment. I hope someone could shed some light on this. Thank you.

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  • Repository Spec file

    - by ahmadfrompk
    I have source of webfiles. I need to make a RPM for it. I have placed my source in SOURCES folder and use following spec file. But it is creating noarch rpm with 2MB size, but my source is greater than 2MB size. Its also did not attach files with this. I think i have a problem in spec file. Summary: my_project rpm script package Name: my_project Version: 1 Release: 1 Source0: my_project-1.tar.gz License: GPL Group: MyJunk BuildArch: noarch BuildRoot: %{_tmppath}/%{name}-buildroot %description Make some relevant package description here %prep %setup -q %build %install install -m 0755 -d $RPM_BUILD_ROOT/opt/my_project %clean rm -rf $RPM_BUILD_ROOT %post echo " " echo "This will display after rpm installs the package!" %files %dir /opt/my_project

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  • How to write more than one line in a launcher

    - by seraex
    How can I run three commands in a launcher? My commands are cd /home/seraex/MyDoc rm MyDoc.tgz tar cfz MyDoc.tgz * which will go to my documents folder and delete old backup and make a new backup. At the moment I make a text file and then make a launcher and point it to the file, but I want to delete the file and make the launcher run the commands directly. I'm using ubuntu 10.10 ' ubuntu site says 'Unfortunately launchers do not have access to the Bash environment so you cannot just include the multi commands' when i ggole chaining in launchers. thanks, admin may delete the question '

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  • (date) script for freenas

    - by malgaboy
    My webserver is running freenas 8.0.4. Currently in /etc/crontab there is this task (daily) find /mnt/vol1/1 -type f -mtime +16 -exec rm -R {} \; This allow me to delete files older than 16 days.. infact every night a new file is added in /mnt/vol1/1 folder.. but now I wanna make a script that check the folder and keeps only the youngest 2 file.. whitout taking in consideration the days.. Thanks in advance. (sorry for my bad english).

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  • ?19????

    - by user13132741
    pre.ctl { font-family: "Cumberland",monospace; }td p { margin-bottom: 0in; }p { margin-bottom: 0.08in; } Oracle Night Seminar #2 Solaris 3??????: ??? ?19? ZFS, dedup ??????? ??? 2012/04/13 [email protected] ???/??? ?????/????? root ?????? ?? <???> 100MB ??????????? demo:~$ sudo mkfile 100m /dev/dsk/dedupdisk ???????? dpool ?????? zfs ?????? demo:~$ sudo zpool create -f dpool dedupdisk <??> dpool ????? demo:~$ zpool status dpool dpool dedup??? ON ??? demo:~$ sudo zfs set dedup=on dpool dpool ?????? demo:~$ zpool list dpool ???????????? dpool ???? demo:~$ sudo cp /usr/jdk/latest/jre/lib/rt.jar /dpool/. dpool ?????? -> (dedup x 1) demo:~$ zpool list dpool ??????????????? demo:~$ sudo cp /usr/jdk/latest/jre/lib/rt.jar /dpool/rt-1.jar dpool ?????? -> (dedup x 2 ) demo:~$ zpool list dpool ?????????????????? demo:~$ sudo cp /usr/jdk/latest/jre/lib/rt.jar /dpool/rt-2.jar dpool ?????? -> (dedup x 3 ) demo:~$ zpool list dpool <???> dpool ??? demo:~$ sudo zpool destroy dpool ?????????? demo:~$ sudo rm /dev/dsk/dedupdisk

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  • git | error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied [SOLVED]

    - by Corbin Tarrant
    I am having a strange issue that I can't seem to resolve. Here is what happend: I had some log files in a github repository that I didn't want there. I found this script that removes files completely from git history like so: #!/bin/bash set -o errexit # Author: David Underhill # Script to permanently delete files/folders from your git repository. To use # it, cd to your repository's root and then run the script with a list of paths # you want to delete, e.g., git-delete-history path1 path2 if [ $# -eq 0 ]; then exit 0are still fi # make sure we're at the root of git repo if [ ! -d .git ]; then echo "Error: must run this script from the root of a git repository" exit 1 fi # remove all paths passed as arguments from the history of the repo files=$@ git filter-branch --index-filter "git rm -rf --cached --ignore-unmatch $files" HEAD # remove the temporary history git-filter-branch otherwise leaves behind for a long time rm -rf .git/refs/original/ && git reflog expire --all && git gc --aggressive --prune I, of course, made a backup first and then tried it. It seemed to work fine. I then did a git push -f and was greeted with the following messages: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything seems to have pushed fine though, because the files seem to be gone from the GitHub repository, if I try and push again I get the same thing: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything up-to-date EDIT $ sudo chgrp {user} .git/logs/refs/remotes/origin/master $ sudo chown {user} .git/logs/refs/remotes/origin/master $ git push Everything up-to-date Thanks! EDIT Uh Oh. Problem. I've been working on this project all night and just went to commit my changes: error: Unable to append to .git/logs/refs/heads/master: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/refs/heads/master sudo chgrp {user} .git/logs/refs/heads/master I try the commit again and I get: error: Unable to append to .git/logs/HEAD: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/HEAD sudo chgrp {user} .git/logs/HEAD And then I try the commit again: 16 files changed, 499 insertions(+), 284 deletions(-) create mode 100644 logs/DBerrors.xsl delete mode 100644 logs/emptyPHPerrors.php create mode 100644 logs/trimXMLerrors.php rewrite public/codeCore/Classes/php/DatabaseConnection.php (77%) create mode 100644 public/codeSite/php/init.php $ git push Counting objects: 49, done. Delta compression using up to 2 threads. Compressing objects: 100% (27/27), done. Writing objects: 100% (27/27), 7.72 KiB, done. Total 27 (delta 15), reused 0 (delta 0) To [email protected]:IAmCorbin/MooKit.git 59da24e..68b6397 master -> master Hooray. I jump on http://GitHub.com and check out the repository, and my latest commit is no where to be found. ::scratch head:: So I push again: Everything up-to-date Umm...it doesn't look like it. I've never had this issue before, could this be a problem with github? or did I mess something up with my git project? EDIT Nevermind, I did a simple: git push origin master and it pushed fine.

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  • "Launch Failed. Binary Not Found." Snow Leopard and Eclipse C/C++ IDE issue.

    - by Alex
    Not a question, I've just scoured the internet in search of a solution for this problem and thought I'd share it with the good folks of SO. I'll put it in plain terms so that it's accessible to newbs. :) (Apologies if this is the wrong place -- just trying to be helpful.) This issue occurs with almost any user OS X Snow Leopard who tries to use the Eclipse C/C++ IDE, but is particularly annoying for the people (like me) who were using the Eclipse C/C++ IDE in Leopard, and were unable to work with Eclipse anymore when they upgraded. The issue occurs When users go to build/compile/link their software. They get the following error: Launch Failed. Binary Not Found. Further, the "binaries" branch in the project window on the left is simply nonexistent. THE PROBLEM: is that GCC 4.2 (the GNU Compiler Collection) that comes with Snow Leopard compiles binaries in 64-bit by default. Unfortunately, the linker that Eclipse uses does not understand 64-bit binaries; it reads 32-bit binaries. There may be other issues here, but in short, they culminate in no binary being generated, at least not one that Eclipse can read, which translates into Eclipse not finding the binaries. Hence the error. One solution is to add an -arch i686 flag when making the file, but manually making the file every time is annoying. Luckily for us, Snow Leopard also comes with GCC 4.0, which compiles in 32 bits by default. So one solution is merely to link this as the default compiler. This is the way I did it. THE SOLUTION: The GCCs are in /usr/bin, which is normally a hidden folder, so you can't see it in the Finder unless you explicitly tell the system that you want to see hidden folders. Anyway, what you want to do is go to the /usr/bin folder and delete the path that links the GCC command with GCC 4.2 and add a path that links the GCC command with GCC 4.0. In other words, when you or Eclipse try to access GCC, we want the command to go to the compiler that builds in 32 bits by default, so that the linker can read the files; we do not want it to go to the compiler that compiles in 64 bits. The best way to do this is to go to Applications/Utilities, and select the app called Terminal. A text prompt should come up. It should say something like "(Computer Name):~ (Username)$ " (with a space for you user input at the end). The way to accomplish the tasks above is to enter the following commands, entering each one in sequence VERBATIM, and pressing enter after each individual line. cd /usr/bin rm cc gcc c++ g++ ln -s gcc-4.0 cc ln -s gcc-4.0 gcc ln -s c++-4.0 c++ ln -s g++-4.0 g++ Like me, you will probably get an error that tells you you don't have permission to access these files. If so, try the following commands instead: cd /usr/bin sudo rm cc gcc c++ g++ sudo ln -s gcc-4.0 cc sudo ln -s gcc-4.0 gcc sudo ln -s c++-4.0 c++ sudo ln -s g++-4.0 g++ Sudo may prompt you for a password. If you've never used sudo before, try just pressing enter. If that doesn't work, try the password for your main admin account. OTHER POSSIBLE SOLUTIONS You may be able to enter build variables into Eclipse. I tried this, but I don't know enough about it. If you want to feel it out, the flag you will probably need is -arch i686. In earnest, GCC-4.0 worked for me all this time, and I don't see any reason to switch now. There may be a way to alter the default for the compiler itself, but once again, I don't know enough about it. Hope this has been helpful and informative. Good coding!

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • C++ pimpl idiom wastes an instruction vs. C style?

    - by Rob
    (Yes, I know that one machine instruction usually doesn't matter. I'm asking this question because I want to understand the pimpl idiom, and use it in the best possible way; and because sometimes I do care about one machine instruction.) In the sample code below, there are two classes, Thing and OtherThing. Users would include "thing.hh". Thing uses the pimpl idiom to hide it's implementation. OtherThing uses a C style – non-member functions that return and take pointers. This style produces slightly better machine code. I'm wondering: is there a way to use C++ style – ie, make the functions into member functions – and yet still save the machine instruction. I like this style because it doesn't pollute the namespace outside the class. Note: I'm only looking at calling member functions (in this case, calc). I'm not looking at object allocation. Below are the files, commands, and the machine code, on my Mac. thing.hh: class ThingImpl; class Thing { ThingImpl *impl; public: Thing(); int calc(); }; class OtherThing; OtherThing *make_other(); int calc(OtherThing *); thing.cc: #include "thing.hh" struct ThingImpl { int x; }; Thing::Thing() { impl = new ThingImpl; impl->x = 5; } int Thing::calc() { return impl->x + 1; } struct OtherThing { int x; }; OtherThing *make_other() { OtherThing *t = new OtherThing; t->x = 5; } int calc(OtherThing *t) { return t->x + 1; } main.cc (just to test the code actually works...) #include "thing.hh" #include <cstdio> int main() { Thing *t = new Thing; printf("calc: %d\n", t->calc()); OtherThing *t2 = make_other(); printf("calc: %d\n", calc(t2)); } Makefile: all: main thing.o : thing.cc thing.hh g++ -fomit-frame-pointer -O2 -c thing.cc main.o : main.cc thing.hh g++ -fomit-frame-pointer -O2 -c main.cc main: main.o thing.o g++ -O2 -o $@ $^ clean: rm *.o rm main Run make and then look at the machine code. On the mac I use otool -tv thing.o | c++filt. On linux I think it's objdump -d thing.o. Here is the relevant output: Thing::calc(): 0000000000000000 movq (%rdi),%rax 0000000000000003 movl (%rax),%eax 0000000000000005 incl %eax 0000000000000007 ret calc(OtherThing*): 0000000000000010 movl (%rdi),%eax 0000000000000012 incl %eax 0000000000000014 ret Notice the extra instruction because of the pointer indirection. The first function looks up two fields (impl, then x), while the second only needs to get x. What can be done?

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • CodePlex Daily Summary for Thursday, January 13, 2011

    CodePlex Daily Summary for Thursday, January 13, 2011Popular ReleasesMVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team VisifireFluent Validation for .NET: 2.0: Changes since 2.0 RC Fix typo in the name of FallbackAwareResourceAccessorBuilder Fix issue #7062 - allow validator selectors to work against nullable properties with overriden names. Fix error in German localization. Better support for client-side validation messages in MVC integration. All changes since 1.3 Allow custom MVC ModelValidators to be added to the FVModelValidatorProvider Support resource provider for custom property validators through the new IResourceAccessorBuilder ...EnhSim: EnhSim 2.3.2 ALPHA: 2.3.1 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Quick update to ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: paging for the lookup lookup with multiselect changes: the css classes used by the framework where renamed to be more standard the lookup controller requries an item.ascx (no more ViewData["structure"]), and LookupList action renamed to Search all the...pwTools: pwTools: Changelog v1.0 base release??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orchard folder from ...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...Google URL Shortener API for .NET: Google URL Shortener API v1: According follow specification: http://code.google.com/apis/urlshortener/v1/reference.htmlStyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...SQL Monitor - tracking sql server activities: SQL Monitor 3.1 beta 1: 1. support alert message template 2. dynamic toolbar commands depending on functionality 3. fixed some bugs 4. refactored part of the code, now more stable and more clean upFacebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlTweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.New Projects4chan: Project for educational purposesAE.Net.Mail - POP/IMAP Client: C# POP/IMAP client libraryAlmathy: Application communautaire pour le partage de données basée sur le protocole XMPP. Discussion instantanée, mail, échange de données, travaux partagés. Développée en C#, utilisant les Windows Forms.AMK - Associação Metropolitana de Kendo: Projeto do site versão 2011 da Associação Metropolitana de Kendo. O site contará com: - Cadastro de atletas e eventos; - Controle de cadastro junto a CBK e histórico de graduações; - Calendário de treinos; Será desenvolvido usando .NET, MVC2, Entity Framework, SQL Server, JQueryAzke: New: Azke is a portal developed with ASP.NET MVC and MySQL. Old: Azke is a portal developed with ASP.net and MySQL.BuildScreen: A standalone Windows application to displays project build statuses from TeamCity. It can be used on a large screen for the whole development team to watch their build statuses as well as on a developer machine.CardOnline: CardOnline GameLobby GameCAudioEndpointVolume: The CAudioEndpointVolume implements the IAudioEndpointVolume Interface to control the master volume in Visual Basic 6.0 for Windows Vista and later operating systems.Cloudy - Online Storage Library: The goal of Cloudy is to be an online storage library to enable access for the most common storage services : DropBox, Skydrive, Google Docs, Azure Blob Storage and Amazon S3. It'll work in .NET 3.5 and up, Silverlight and Windows Phone 7 (WP7).ContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSWFKrad: private FrameworkDiego: Diegodoomhjx_javalib: this is my lib for the java project.Eve Planetary Interaction: Eve Planetary InteractionEventWall: EventWall allows you to show related blogposts and tweets on the big screen. Just configure the hashtag and blog RSS feeds and you're done.Google URL Shortener API for .NET: Google URL Shortener API for .NET is a wrapper for the Google Project below: http://code.google.com/apis/urlshortener/v1/reference.html With Google URL Shortener API, you may shorten urls and get some analytics information about this. It's developer in C# 4.0 and VS2010. HtmlDeploy: A project to compile asp's Master page into pure html files. The idea is to use jQuery templating to do all the "if" and "for" when it comes to generating html output. Inventory Management System: Inventory Management System is a Silverlight-based system. It aims to manage and control the input raw material activites, output of finished goods of a small inventory.koplamp kapot: demo project voor AzureMSAccess SVN: Access SVN adds to Microsoft Access (MS Access) support for SVN Source controlMultiConvert: console based utility primary to convert solid edge files into data exchange formats like *.stp and *.dxf. It's using the API of the original software and can't be run alone. The goal of this project is creating routines with desired pre-instructions for batch conversionsNGN Image Getter: Nationalgeographic has really stunning photos! They allow to download them via website. This program automates that process.OOD CRM: Project CRM for Object Oriented Development final examsOpen NOS Client: Open NOS Rest ClientopenEHR.NET: openEHR.NET is a C# implementation of openEHR (http://openehr.org) Reference Model (RM) and Archetype Model (AM) specifications (Release 1.0.1). It allows you to build openEHR applications by composing RM objects, validate against AM objects and serialise to/from XML.OpenGL Flow Designer: OpenGL Flow Designer allows writing pseudo-C code to build OpenGL pipeline and preview results immediately.Orchard Translation Manager: An Orchard module that aims at facilitating the creation and management of translations of the Orchard CMS and its extensions.pwTools: A set of tools for viewing/editing some perfect world client/server filesServerStatusMobile: Server availability monitoring application for windows mobile 6.5.x running on WVGA (480x800) devices. Supports autorun, vibration & notification when server became unavailable, text log files for each server. .NET Compact Framework 3.5 required for running this applicationSimple Silverlight Multiple File Uploader: The project allows you to achieve multiple file uploading in Silverlight without complex, complicated, or third-party applications. In just two core classes, it's very simple to understand, use, and extend. Snos: Projet Snos linker Snes multi SupportT-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers: This open source project includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable.The Media Store: The Media StoreUM: source control for the um projecturBook - Your Address Book Manager: urBook is and Address Book Manager that can merge all your contacts on all web services you use with your phone contacts to have one consistent Address Book for all your contacts and to update back your web services contacts with the one consistent address bookWindows Phone Certificate Installer: Helps install Trusted Root Certificates on Windows Phone 7 to enable SSL requests. Intended to allow developers to use localhost web servers during development without requiring the purchase of an SSL certificate. Especially helpful for ws-trust secured web service development.

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  • iPhone: Failed to launch simulated application: Unknown error.

    - by Schubert
    This is a new iPhone project, only 1 target (different from this question) On build we get: Failed to launch simulated application: Unknown error. The google again gives us nothing, lots of people have encountered this and there are lots of crazy ideas to try "oh clean the build", "clear the cache", "twiddle this flag" and none of them work and work consistently. We can reproduce this on two different machines with SDK 2.2.1 and 3.0 beta. Not the install on the machines since other iphone projects work just fine so we believe it has something to do with the config of this particular project but after combing through the config twice we can't spot the problem. Vanna, I'd like to buy a clue for $200 please. Tried: XCode menu-Clear cache Tried: clean all targets Tried: rm -rf ~/Library/Application\ Support/iPhone\ Simulator

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  • RCov started analyzing loaded libs (including Rdoc itself) – when using rvm (Ruby Version Manager)

    - by phvalues
    Context rcov 0.9.8 2010-02-28 ruby 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.3.0] rvm 0.1.38 by Wayne E. Seguin ([email protected]) [http://rvm.beginrescueend.com/] System Ruby (rvm use system): ruby 1.8.7 (2010-01-10 patchlevel 249) [i686-darwin10] Files The test setup is a 'lib' folder containing a single file which defines a class, the folders 'test' and 'test/sub_test', with 'sub_test' containing the single 'test_example_lib.rb' and a Rakefile like this: require 'rcov/rcovtask' task :default = [:rcov] desc "RCov" Rcov::RcovTask.new do | t | t.test_files = FileList[ 'test/**/test_*.rb' ] end Result #rake (in /Users/stephan/tmp/rcov_example) rm -r coverage Loaded suite /Users/stephan/.rvm/gems/ruby-1.8.7-p174/bin/rcov Started . Finished in 0.000508 seconds. 1 tests, 2 assertions, 0 failures, 0 errors +----------------------------------------------------+-------+-------+--------+ | File | Lines | LOC | COV | +----------------------------------------------------+-------+-------+--------+ |...ms/rcov-0.9.8/lib/rcov/code_coverage_analyzer.rb | 271 | 156 | 5.1% | |...ems/rcov-0.9.8/lib/rcov/differential_analyzer.rb | 116 | 82 | 9.8% | |lib/example_lib.rb | 16 | 11 | 72.7% | +----------------------------------------------------+-------+-------+--------+ |Total | 403 | 249 | 9.6% | +----------------------------------------------------+-------+-------+--------+ 9.6% 3 file(s) 403 Lines 249 LOC Question Why is RCov itself analysed here? I'd expect that (and it doesn't happen when using 'rvm use system'). In fact it seems to be due to me using a Ruby installed via rvm.

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  • PHP postgres backup.

    - by russell kinch
    Hi. I am trying to make a Postgres PHP backup script. I have downloaded one for the command line which looks like this: #!/bin/bash find /home/russell/pg_bkp -type f -mtime +7 -exec rm {} \; time=`date +%Y-%m-%d`; # date in reverse so that lastest date appears last in the list of backup files. PGPASSWORD=****** pg_dump -i -h localhost -p 5432 -U postgres -F c -b -v -f "/home/russell/pg_bkp/$time.backup" ah3 How can I implement this in PHP? The extension that this creates is .backup. It works great and have used it many times. the data is perfect, but doing it from inside my website would be better. Thanks

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  • How do I detach a local SVN working copy?

    - by Simon A. Eugster
    I cannot just rm -rf $(find . -name '.svn'), because I've got some directories in my working copy which are unversioned (on svn:ignore) and at the same time working copies of other svn repositories. my-repo |+ directory ||- .svn (to delete) ||- files... |+ another_directory ||- .svn (to delete) ||- files... |+ directory_ignored (svn:ignore) ||- .svn (different working copy) ||- more files ... So I'd like to just tell subversion to remove all .svn directories belonging to this working copy only. Is this possible? The directory structure is quite complex, so doing it manually would really suck.

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  • Python: shutil.rmtree fails on Windows with 'Access is denied'

    - by Sridhar Ratnakumar
    In Python, when running shutil.rmtree over a folder that contains a read-only file, the following exception is printed: File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\Python26\lib\shutil.py", line 221, in rmtree onerror(os.remove, fullname, sys.exc_info()) File "C:\Python26\lib\shutil.py", line 219, in rmtree os.remove(fullname) WindowsError: [Error 5] Access is denied: 'build\\tcl\\tcl8.5\\msgs\\af.msg' Looking in File Properties dialog I noticed that af.msg file is set to be read-only. So the question is: what is the simplest workaround/fix to get around this problem - given that my intention is to do an equivalent of rm -rf build/ but on Windows? (without having to use third-party tools like unxutils or cygwin - as this code is targeted to be run on a bare Windows install with Python 2.6 w/ PyWin32 installed)

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  • Git: can't undo local changes (error: path ... is unmerged)

    - by mklhmnn
    I have following working tree state $ git status foo/bar.txt # On branch master # Unmerged paths: # (use "git reset HEAD <file>..." to unstage) # (use "git add/rm <file>..." as appropriate to mark resolution) # # deleted by us: foo/bar.txt # no changes added to commit (use "git add" and/or "git commit -a") File foo/bar.txt is there and I want to get it to the "unchanged state" again (similar to 'svn revert'): $ git checkout HEAD foo/bar.txt error: path 'foo/bar.txt' is unmerged $ git reset HEAD foo/bar.txt Unstaged changes after reset: M foo/bar.txt Now it is getting confusing: $ git status foo/bar.txt # On branch master # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: foo/bar.txt # # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: foo/bar.txt # The same file in both sections, new and modified? What should I do? Thanks in advance.

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  • Perl system call

    - by claferri
    I'm a beginner in Perl and I have some trouble using the "system" call. Here is a little piece of code where I try to execute 2 shell commands : # First command is : # dot -Tpng $dottmpfile > $pngfile # Second command is : # rm $dottmpfile if (!($pngfile eq "")) { my @args = ("dot", "-Tpng", $dottmpfile, " > ", $pngfile); system (join (' ' , @args )) or die "system @args failed : $!"; unlink $dottmpfile; } EDIT : Here is my code now, and I still get an error : system dot -Tpng toto.dot > toto.png failed : Inappropriate ioctl for device at /home/claferri/bin/fractal.pl line 79. I've used this to produce this piece of code.

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  • How to merge two different Makefiles?

    - by martijnn2008
    I have did some reading on "Merging Makefiles", one suggest I should leave the two Makefiles separate in different folders [1]. For me this look counter intuitive, because I have the following situation: I have 3 source files (main.cpp flexibility.cpp constraints.cpp) one of them (flexibility.cpp) is making use of the COIN-OR Linear Programming library (Clp) When installing this library on my computer it makes sample Makefiles, which I have adjust the Makefile and it currently makes a good working binary. # Copyright (C) 2006 International Business Machines and others. # All Rights Reserved. # This file is distributed under the Eclipse Public License. # $Id: Makefile.in 726 2006-04-17 04:16:00Z andreasw $ ########################################################################## # You can modify this example makefile to fit for your own program. # # Usually, you only need to change the five CHANGEME entries below. # ########################################################################## # To compile other examples, either changed the following line, or # add the argument DRIVER=problem_name to make DRIVER = main # CHANGEME: This should be the name of your executable EXE = clp # CHANGEME: Here is the name of all object files corresponding to the source # code that you wrote in order to define the problem statement OBJS = $(DRIVER).o constraints.o flexibility.o # CHANGEME: Additional libraries ADDLIBS = # CHANGEME: Additional flags for compilation (e.g., include flags) ADDINCFLAGS = # CHANGEME: Directory to the sources for the (example) problem definition # files SRCDIR = . ########################################################################## # Usually, you don't have to change anything below. Note that if you # # change certain compiler options, you might have to recompile the # # COIN package. # ########################################################################## COIN_HAS_PKGCONFIG = TRUE COIN_CXX_IS_CL = #TRUE COIN_HAS_SAMPLE = TRUE COIN_HAS_NETLIB = #TRUE # C++ Compiler command CXX = g++ # C++ Compiler options CXXFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wparentheses -Wreturn-type -Wcast-qual -Wall -Wpointer-arith -Wwrite-strings -Wconversion -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # additional C++ Compiler options for linking CXXLINKFLAGS = -Wl,--rpath -Wl,/home/martijn/Downloads/COIN/coin-Clp/lib # C Compiler command CC = gcc # C Compiler options CFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wimplicit -Wparentheses -Wsequence-point -Wreturn-type -Wcast-qual -Wall -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # Sample data directory ifeq ($(COIN_HAS_SAMPLE), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" CFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" else CXXFLAGS += -DSAMPLEDIR=\"\" CFLAGS += -DSAMPLEDIR=\"\" endif endif # Netlib data directory ifeq ($(COIN_HAS_NETLIB), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" CFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" else CXXFLAGS += -DNETLIBDIR=\"\" CFLAGS += -DNETLIBDIR=\"\" endif endif # Include directories (we use the CYGPATH_W variables to allow compilation with Windows compilers) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) INCL = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --cflags clp` else INCL = endif INCL += $(ADDINCFLAGS) # Linker flags ifeq ($(COIN_HAS_PKGCONFIG), TRUE) LIBS = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --libs clp` else ifeq ($(COIN_CXX_IS_CL), TRUE) LIBS = -link -libpath:`$(CYGPATH_W) /home/martijn/Downloads/COIN/coin-Clp/lib` libClp.lib else LIBS = -L/home/martijn/Downloads/COIN/coin-Clp/lib -lClp endif endif # The following is necessary under cygwin, if native compilers are used CYGPATH_W = echo # Here we list all possible generated objects or executables to delete them CLEANFILES = clp \ main.o \ flexibility.o \ constraints.o \ all: $(EXE) .SUFFIXES: .cpp .c .o .obj $(EXE): $(OBJS) bla=;\ for file in $(OBJS); do bla="$$bla `$(CYGPATH_W) $$file`"; done; \ $(CXX) $(CXXLINKFLAGS) $(CXXFLAGS) -o $@ $$bla $(LIBS) $(ADDLIBS) clean: rm -rf $(CLEANFILES) .cpp.o: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .cpp.obj: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` .c.o: $(CC) $(CFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .c.obj: $(CC) $(CFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` The other Makefile compiles a lot of code and makes use of bison and flex. This one is also made by someone else. I am able to alter this Makefile when I want to add some code. This Makefile also makes a binary. CFLAGS=-Wall LDLIBS=-LC:/GnuWin32/lib -lfl -lm LSOURCES=lex.l YSOURCES=grammar.ypp CSOURCES=debug.cpp esta_plus.cpp heap.cpp main.cpp stjn.cpp timing.cpp tmsp.cpp token.cpp chaining.cpp flexibility.cpp exceptions.cpp HSOURCES=$(CSOURCES:.cpp=.h) includes.h OBJECTS=$(LSOURCES:.l=.o) $(YSOURCES:.ypp=.tab.o) $(CSOURCES:.cpp=.o) all: solver solver: CFLAGS+=-g -O0 -DDEBUG solver: $(OBJECTS) main.o debug.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) solver.release: CFLAGS+=-O5 solver.release: $(OBJECTS) main.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) %.o: %.cpp g++ -c $(CFLAGS) -o $@ $< lex.cpp: lex.l grammar.tab.cpp grammar.tab.hpp flex -o$@ $< %.tab.cpp %.tab.hpp: %.ypp bison --verbose -d $< ifneq ($(LSOURCES),) $(LSOURCES:.l=.cpp): $(YSOURCES:.y=.tab.h) endif -include $(OBJECTS:.o=.d) clean: rm -f $(OBJECTS) $(OBJECTS:.o=.d) $(YSOURCES:.ypp=.tab.cpp) $(YSOURCES:.ypp=.tab.hpp) $(YSOURCES:.ypp=.output) $(LSOURCES:.l=.cpp) solver solver.release 2>/dev/null .PHONY: all clean debug release Both of these Makefiles are, for me, hard to understand. I don't know what they exactly do. What I want is to merge the two of them so I get only one binary. The code compiled in the second Makefile should be the result. I want to add flexibility.cpp and constraints.cpp to the second Makefile, but when I do. I get the problem following problem: flexibility.h:4:26: fatal error: ClpSimplex.hpp: No such file or directory #include "ClpSimplex.hpp" So the compiler can't find the Clp library. I also tried to copy-paste more code from the first Makefile into the second, but it still gives me that same error. Q: Can you please help me with merging the two makefiles or pointing out a more elegant way? Q: In this case is it indeed better to merge the two Makefiles? I also tried to use cmake, but I gave upon that one quickly, because I don't know much about flex and bison.

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  • Remove files from Bazaar

    - by Kristopher Ives
    I'm using Bazaar (bzr) to keep source code for a website updated, but we've ran into a problem when we remove files from version control. The files we are removing are ones we never intended to version to begin with. When this happens we use bzr rm --keep to remove the file from version control, but keep the file in the file system. Doing a bzr push or bzr pull results in the removed file(s) being removed on the other branches (other sites that use our code) We need a way to make sure that a bzr push or bzr pull doesn't actually remove those from the working copy. Anyone have any ideas?

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  • shutil.rmtree fails on Windows with 'Access is denied'

    - by Sridhar Ratnakumar
    In Python, when running shutil.rmtree over a folder that contains a read-only file, the following exception is printed: File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 216, in rmtree rmtree(fullname, ignore_errors, onerror) File "C:\ActivePython32Python26\lib\shutil.py", line 221, in rmtree onerror(os.remove, fullname, sys.exc_info()) File "C:\ActivePython32Python26\lib\shutil.py", line 219, in rmtree os.remove(fullname) WindowsError: [Error 5] Access is denied: 'build\\pyhg_trunk-win32-x86-hgtip27\\image\\feature-core\\INSTALLDIR\\tcl\\tcl8.5\\msgs\\af.msg' Looking in File Properties dialog I noticed that af.msg file is set to be read-only. So the question is: what is the simplest workaround/fix to get around this problem - given that my intention is to do an equivalent of rm -rf build/ but on Windows? (without having to use unxutils or cygwin)

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