Search Results

Search found 23221 results on 929 pages for 'slow load'.

Page 22/929 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • Checking server load with PHP and taking appropriate action

    - by teehoo
    Hi, I'm creating a project in which a server receives operations from clients to apply to a local server document. The server and client both share the same document and therefore each message the client sends contains an MD5 hash, which the server compares to after generating its own hash to ensure the server and client documents are synchronized. My question is, if the server is overloaded, could I somehow detect this in PHP, which would in turn let me decide whether I want to execute the hash generation function or not? Perhaps in the scenario defined, this is not a perfect use-case, but I'm interested in this approach in general.

    Read the article

  • Indirect load of type fails in PowerShell

    - by Dan
    When invoking [System.Configuration.ConfigurationManager]::GetSection("MySection") from within a PowerShell prompt, it throws an exception because the assembly containing the type represented by "MySection" in the app config is unable to be loaded. However, I have previously loaded the assembly containing that type, and I am even able to instantiate the type directly using 'new-object'. How is the ConfigurationManager resolving types such that the assemblies already loaded into the PowerShell app domain are not visible to it?

    Read the article

  • Load DOM before css?

    - by Tim
    My jQuery code sets the height of an element to 0px as soon as the page loads, then animates it to 500px. In my CSS, this element is already set to 500px (in case anyone has javascript turned off). I tried 'DEFER' on the tag where I link to the stylesheet so that the CSS loads in last of all, but that causes a blank white page to show up between navigating through pages - which I don't want, because I lose the smooth page transition effects that I am after. Is there a way that I can set the height in the CSS to 0px and IF javascript IS turned off, have it set to 500px, perhaps? :\ That's what I'm after, in effect. Any ideas? Many thanks for your help.

    Read the article

  • Tools for website/web application load testing?

    - by zarko.susnjar
    Before going into production, our client demands actual numbers of how many users our web application can handle. We have all kinds of features implemented including asset management (file uploads/downloads), documents import/export, various statistics, web-services etc. Which tool (or set of tools) could do this? Application details: XHTML/jQuery Coldfusion 8 SQL Server 2008 Windows Server 2008

    Read the article

  • A basic load test question

    - by user236131
    I have a very basic load test question. I am running a load test using VSTS 2008 and I have test rig with controller + 10 agents. This load test is against a SharePoint farm I have. My goal of the load test is to find out the resource utilization on web+app+db tiers of my farm for any given load scenario. An example of a load scenario is Usage profile: Average collaboration (as defined by SCCP) User Load: 500 (using step load pattern=a step of 50 every 2 mins and a warm up time of 2mins for every step) Think time: 0 Load duration: 8hrs Now, the question is: Is it fair to expect that metrics like Requests/sec, %processor time on web front end / App / DB, Test/sec, and etc become flat or enter a steady state at one point in time during the load test. Like I said, the goal is not to create a bottleneck but to only measure the utilization of resources by the above load profile. I am asking this question because I see something different. At one point in the load test, requests/sec becomes more or less flat. But processor utilization on the web/DB servers keeps increasing. After digging through the data a bit, I see that "tests running" counter also steadily increased over time. So, if I run the load test for more than 8hrs, %processor may go up further. This way, I don't know what to consider as the load excreted by the load profile. What does this "tests running" counter really signify? How is this different from tests/sec? Another question is: how can I find out why "tests running" counter shows an increase overtime? Thanks for your time

    Read the article

  • jquery/ajax load new content when available

    - by Tim
    I know this is quite a vague question -- sorry about that. If I have a forum, shoutbox or something similar where users enter and submit data, running on PHP and MySQL, what is the best way to have the newly submitted content automatically display on the page for all users when it is submitted? Much like a live newsfeed, if you like... The effect sort-of works here at stackoverflow, when you are answering a question you are told when new answer is submitted. I want to test for newly submitted content and then display it automatically. Any suggestions? Many thanks :)

    Read the article

  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

    Read the article

  • Index page in Magento is way too slow, what can I do?

    - by Jonathan
    Weirdly, the index page of my magento commerce is very slow, while when you navigate the products, brands, searchs etc is very fast, but everytime you click on the banner to go for home or enter the website, it take ages to load I wonder what can I do about this? I don't know where to start, since I am new at magento. I thought I could go on and read the code, but that would take ages too, since magento is very big. Maybe I can analyze it somehow? Thanks, Jonathan

    Read the article

  • Looking for WAMP Benchmarking (my current WAMP is very slow, so are other solutions)

    - by therobyouknow
    I'm running ZWAMP WAMP stack on my local development machine. However I have found it to be very slow at serving pages from a Drupal site I have setup. By contrast, my live production site on shared hosting is reasonably quick. For me the goal with a local WAMP stack was to develop offline and send completed work to the live production site. I liked ZWAMP because it didn't require adjustments to User Access Control or other permissions. I've looked at Drupal Acquia Development Stack but found this too restrictive: only one site instance/doc root can be installed. I've looked at other DAMP stacks and heard reports of them being slow. My local development machine that I am running the WAMP stack on is a Dual Core 2.6Ghz hyperthreaded Intel i7, 4Gb RAM, 7200rpm hard disk, running Windows 64bit professional. Surely this is fast enough. So I'm looking for: Causes of the slowness of the WAMP and how to improve the speed Benchmark data of various WAMP stacks

    Read the article

  • My grid based collision detection is slow

    - by Fibericon
    Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the BoundingSphere intersects with that of my ship. It becomes noticeably slow when I have approximately 1000 bullets on the screen (36 enemies shooting 3 bullets every .5 seconds). By commenting it out bit by bit, I've determined that the code used to add them to the grid is what's slowest. Here's how I add them to the grid: for (int i = 0; i < enemy[x].gun.NumBullets; i++) { if (enemy[x].gun.bulletList[i].isActive) { enemy[x].gun.bulletList[i].Update(timeDelta); int bulletPosition = 0; if (enemy[x].gun.bulletList[i].position.Y < 0) { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450); } else { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450) + 4; } GridItem bulletItem = new GridItem(); bulletItem.index = i; bulletItem.type = 5; bulletItem.parentIndex = x; if (bulletPosition > -1 && bulletPosition < 8) { if (!grid[bulletPosition].Contains(bulletItem)) { for (int j = 0; j < grid.Length; j++) { grid[j].Remove(bulletItem); } grid[bulletPosition].Add(bulletItem); } } } } And here's how I check if it collides with the ship: if (ship.isActive && !ship.invincible) { BoundingSphere shipSphere = new BoundingSphere( ship.Position, ship.Model.Meshes[0].BoundingSphere.Radius * 9.0f); for (int i = 0; i < grid.Length; i++) { if (grid[i].Contains(shipItem)) { for (int j = 0; j < grid[i].Count; j++) { //Other collision types omitted else if (grid[i][j].type == 5) { if (enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive) { BoundingSphere bulletSphere = new BoundingSphere(enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].position, enemy[grid[i][j].parentIndex].gun.bulletModel.Meshes[0].BoundingSphere.Radius); if (shipSphere.Intersects(bulletSphere)) { ship.health -= enemy[grid[i][j].parentIndex].gun.damage; enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive = false; grid[i].RemoveAt(j); break; //no need to check other bullets } } else { grid[i].RemoveAt(j); } } What am I doing wrong here? I thought a grid implementation would be faster than checking each one.

    Read the article

  • Slow Internet Performance in 12.04 LTS

    - by Mad
    Have installed Ubuntu 12.04 LTS. I have encountered the below problems. 1. Have two OS. Internet is too slow in U 12.04 compared to Windows 7 2. System Performance is very slow 3. After installing Ubuntu 12.04, my brightness is dark during the initiail time. However, I have resolved this issue and found to be working fine. 4. Unable to connect Wireless network after inputing security credentials. Please note, I am beginner to this Linux. Would Appreciate if someone could explain in step by step to overcome the above issues.

    Read the article

  • ubuntu 14 painfully slow on dell r200

    - by sirmonkey
    I didn't notice it at first. The machines (there is 20 plus) are to be used a simple file servers. It wasn't until samba just wouldn't act right that I installed a desktop gui and started more diagnoseing the problem did I catch the slow preformance... I've tested 4 servers they all suck. And windows 7 runs fantastic on them. I have Google and searched. But nothing to explain this. The easy test is dmesg is so slow you can almost read it. I'm guessing it's an apic or cpu power management issue. What output would you all like????? It is a core2 machine with 4Gb of ram. On board data.

    Read the article

  • 11.10 runs really choppy and slow, but not if I choose "Gnome Classic"

    - by Ingram
    I'd like to use Unity with Ubuntu 11.10, but everything from Unity runs really choppy and slow. I have an ATI graphics card and I have installed the drivers through "Additional Drivers". The drivers work, as I can play 3d games flawlessly. When I drag the mouse box around or drag windows around, it is really choppy. I previously had Ubuntu 10.10 and everything worked fine. I installed gnome 3 on 11.10 and it does the same thing Unity does, very choppy and slow graphics. However, if I choose Gnome Classic, everything is fine. I can drag the mouse box all around with no problems. I can drag windows around and it looks and feels great. Is this a bug with Unity? Are others experiencing this? Or is there something I can do to fix this?

    Read the article

  • Ubuntu 12.04 very slow on samsung netbook

    - by vallllll
    I have a samsung netbook n150 1Gb Ram (Intel graphic card), 1,66GHz Intel Atom processor. It was working great with the ubuntu 10.04 netbook edition, really fast boot very eficient but I have updated to 12.04 (the netbook edition doesn't exist anymore) and now the system is so slow: slow boot, sometimes it doesn't even boot properly, strange screen light on and off behaviour, when you click on an icon takes for ever to open the app even the terminal it takes like more than 10s! It seems that this new distro was made for a far more powerful systems than this netbook. I am considering to revert back to 10.04 or choose another linux distro but is there anythhing i can do to fix these problems? Any body else had similar problems. Thanks in advance

    Read the article

  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

    Read the article

  • ubuntu 14.04 slow

    - by TURN A
    so i upgraded to ubuntu 14.04 from 12.04 with a usb but i have internet ,my computer is really slow at 1024x768 definition ,everything works super slow ,windows closing and opening and streaming videos ,everything ive used so far.but it works fine at 800x600 definition ,i want it to be fine at the higher definition ,how do i make it run well at 1024x768 ? in additional drivers nothing shows ,and my computer mirrors by default for some reason ,i tried stopping it from mirroring but most buttons dont want to work and weird glitches happen ,the system doesnt work well when not mirroring , i dont care if it mirrors or not i just want good performance .thank you in advance for any answers !! here are the computer specs Processor 1.8 GHz 8032 RAM 2 GB DDR3 Memory Speed 1066 MHz Hard Drive 32 GB Graphics Coprocessor Graphics Media Accelerator HD Wireless Type 802.11B, 802.11G, 802.11n Number of USB 2.0 Ports 4 Expand Other Technical Details Brand Name Asus Item model number EB1030-B003L Hardware Platform Linux Operating System Ubuntu Item Weight 1.5 pounds Item Dimensions L x W x H 1.14 x 6.70 x 8.60 inches Color Black Processor Brand Intel Processor Count 1 Computer Memory Type DDR3 SDRAM Flash Memory Size 32 Hard Drive Interface Solid State Optical Drive Type No

    Read the article

  • Nautilus is extremely slow

    - by Maxim
    I am on Ubuntu 11.04. And Nautilus is very slow. It opens directories for 3-5 seconds even if a directory contains just a few small files. Even selecting of a file or directory with narrow keys is extremely slow and it rises my CPU usage up to 100%. It makes it almost unusable. But I noticed that if I start my nautilus as superuser: $ gksu nautilus then it works just fine. It is fast and responsive. So what can I do to fix this? Any help is really appreciated.

    Read the article

  • Interpreting Munin graphs showing available entropy and MySQL slow queries in sync

    - by user64204
    We're experiencing performance issues on our website, and after reviewing our munin graphs, the only metrics we've found in sync are Available entropy and MySQL slow queries, with the latter influenced by our number of logged in users: Based on the wikipedia entropy page, my understanding is that entropy is the amount of randomness (here measured in bytes) that the system can use for various tasks, mainly cryptography and functions that require random input. Since the peaks in available entropy and MySQL slow queries are occurring in sync and at regular interval, that the number of MySQL slow queries is proportional to our number of Drupal users whereas the peaks in available entropy seem to be much more constant and less proportional to these 2 metrics, we're thinking available entropy is the reflect of a root cause which, combined with the traffic to our website, is causing those slow queries (and not the opposite, slow queries influencing the entropy). Accordingly: Q: What underlying problem do you think could cause regular peaks in available entropy that could have an influence on MySQL's ability to process queries?

    Read the article

  • What hardware factors may be considered bottlenecks on a Hyper-V virtual server during load testing?

    - by sean
    Our organization is load testing our application using virtual servers via Hyper-V to see what the user load can be using fair equipment on a single box setup. The developer group questioned the validity of the tests given the normal use of the box by the other virtual machines. IT admins answered that it is an acceptable platform to load test on because it has its own CPUs, memory and disks allocated. Is their answer mostly correct? What hardware factors may be considered bottle necks given the other virtual machines when testing our application? For example, would bus speed be a concern or network IO? The application consists of a windows service written using the 4.0 .NET Framework and SQL Server 2008 R2.

    Read the article

  • Can I use a micro ec2 instance as a load balancer for my other large ec2 instances?

    - by Ryan Detzel
    The issue I'm having is I want to upgrade that instance often(security patches, etc) but I'm affriad something will fail and the site will be down. So, I want to have another server setup and load balance between the two that way I can easily disable one, upgrade it and once it's working add it back in the mix and repeat. What kind of machine is needed for a load balancer? Would the micro instance work just fine? The site gets anywhere from 3-10k hits/day. I plan on using nginx as the load balancer.

    Read the article

  • Possible to redirect from HTTPS to HTTP behind load-balancer?

    - by Derek Hunziker
    I have a basic ASP.NET application that sits behind an F5 load-balancer. Incoming SSL requests (over HTTPS) terminate at the load-balancer and all internal communication between the load-balancer and my application servers is unsecure (over HTTP). When a unsecure request comes in, my app is able to use Response.Redirect("https://...") to redirect a secure URL with no problems. However, the other direction appears to be impossible - I cannot redirect from HTTPS to HTTP using Response.Redirect() from my application. The URL remains HTTPS for the client and does not change. Could the F5 be preventing the redirect for ever reaching the client? Is there any special configuration necessary to let this happen?

    Read the article

  • Problems about responsiveness and keyboard/mousepad not working

    - by ChrisTheNoob
    So I installed Ubuntu 12.04, I'm very new at this and want to get into the world of Linux but have run into nothing but problems. I have an Acer Aspire 5553g. First off, my keyboard won't work. Second, my computer has more than enough of everything to run Ubuntu smoothly, but everything runs extremely slow. (You move the mouse and it gets there a few seconds later) It's to the point where I can't even use it and I really want to. I'm tired of Microsoft stuff and I've been looking at learning how to use Linux based operating systems for a while. Please send me some help to fix these issues and maybe some tips to help get me started. Thanks in advance chris

    Read the article

  • Why does Windows 7 overall performance is better than Ubuntu 11.10?

    - by user37805
    I have a i7 2600 processor, 8Gb DDR3 ram, nVidia GTX570, and Ubuntu takes 45-50 seconds to boot and 32-35 seconds to power off, while windows 7 boots in 20-25 seconds and shuts down in 10 seconds. Both OS with autologin enabled, and in dual boot. Ubuntu is slow with preload too, and doesn't show any boot splash after installing drivers and didn't recognize my nVidia graphics card on jockey GTK, I had to add x swat repository and that didn't worked. I installed proprietary drivers through terminal (nvidia-common, nvidia-settings) in order to have 3d acceleration. But it doesn't make any difference on the speed. I also have a Pentium 4 PC and ubuntu 11.10 is way faster than windows 7 or XP. Also with nvidia graphics card and preload. http://paste.ubuntu.com/924890/ there is my boot script, sorry but some words are in Spanish because my ubuntu is in Spanish. Not using WUBI, Ubuntu has its own partition, 64-bits, and Matlab 2011 has very low performance compared to windows version.

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >