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  • Sound muting program for Windows?

    - by Marta
    Sometimes when I go to sleep I leave the computer playing some music, but I'd like to tell it, once X minutes have passed just mute the volume. Does anyone know of a program to do so? I'm targeting Windows 7 here but I guess one for Vista will do equally.

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  • Ripping sound from online video ?

    - by Tal Galili
    Hi all, I wish to take Hello There are a couple of videos on the Web whose soundtracks I'd like to rip so I can listen to them while walking. What webapps/applications (for Windows), free or affordable, are there that will let me record whatever is being played? (That is following this SO thread that didn't get many replies) Thanks! Tal

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  • sound volume increase beyond 100% whenever possible on linux

    - by fakedrake
    Some audio output from files or streams is too low. It is obvious that hardware is able to play the same sounds but louder but because of the data it just plays it at some low level even at 100% volume. Vlc can generally increase the volume of a file up to 200%. Is there a way to do the same thing VLC does system-wide and if possible for an arbitrary v percentage value. If there is no application that does this, where should i look into for libs to do it myself or what code should i modify(eg code in the alsamixer) thank you Note: Asked the same thing on stackoverflow and they directed me here.

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  • Terrible noises from subwoofer of ACER Aspire 6930 with Realtek sound chip

    - by OneWorld
    After approximately 5-15 min of listening to music my subwoofer begins to make terrible noises. He's just "coughing". That began after 6 months I had this computer. Now I found out, that I can temporarily fix this problem by "restarting" the audio stream of the application that plays music. For example reloading last.fm page (reloads the flash file). Another way to reset the audio playback is switching the speaker configuration shown below in the screenshot. According to many posts on the internet like http://www.tomshardware.co.uk/forum/52918-20-acer-aspire-6935g-speaker-problem ACER support isn't any help Exchanging hardware doesn't fix the problem Even the later models have this problem Turning off the volume of the subwoofer is not an option to me. I still have warranty (I bought an extension of one year). I already tried about 15 versions of the Realtek driver with no success. I am not sure but MAYBE the problem did not occur on the original windows vista that was shipped with this computer. However, I removed the original windows for good reasons (english). What do you suggest me? Did anyone fix this problem? Maybe by writing a script which resets the audio streams every 5 minutes? Shall I take the effort to deal with the acer support until they give me another model? (I won't have a computer than for a longer time, will spend money on telephone hotlines (1,30 EUR / min)......) Here are additional infos, if they are any help: Windows 7 64 Bit (Original was Windows Vista Home Premium 32 Bit) All specs Audio driver version:

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  • Sound entirely stopped working on Windows 8 on a Macbook Pro

    - by Kelvin Bongers
    I am currently running Windows 8 (downloaded from DreamSpark) on a Macbook Pro. This worked fine for a while but suddenly all audio stopped working. When I go to "Playback devices" and hit "Test" on the speakers I get treated with the following message: This also shows up right after I try restarting. I tried disallowing exclusive usage of the devices but it makes no difference. Edit: After some looking around I tried changing the sample rate and bit depth so I would get a dialog screen to force Windows to go around the program that's using it. I did get the dialog but then instead of changing it I got the following error: Edit 2: I narrowed it down to a single service failing to start, the Multimedia Class Scheduler service fails to start with the following error:

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  • Explaining odd sound effects during BSOD

    - by bizzz
    Hello, over the years of using Microsoft operating systems, I many times encountered the situation that I only now want to understand. When you get BSOD while listening to music, there is a short period of time (1-2 sec), when screen freezes and the last part of music is repeated several times, before everything falls into blue abyss. Today I became very curious about mechanics behind this situation - what makes that certain part of audio to loop? I beg you, kind sirs, to satisfy my curiosity.

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  • Ripping sound from online video through soundcard?

    - by overtherainbow
    Hello There are a couple of videos on the Web whose soundtracks I'd like to rip so I can listen to them at the gym, but all of the web apps like KeepVid that I tried failed downloading them. As a work-around, I'll just play the videos and record the soundtrack for later listening. Are there good applications for Windows, free or affordable, that will let me record whatever is being played on the soundcard? Thank you.

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  • How to boost system sound output?

    - by infant programmer
    When I use Earphones, I feel that my system output is very low, I have set all the volume output to maximum in "control panel\Sounds and Audio devices", but still not satisfactory. May be my earphones output proportionality is lower. No problem with sub-woofer, I think its because of the amplifier. Is there any software to boost up system volume output to compensate ?

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  • Sound leaks from speaker even when headphones are inserted

    - by instantsetsuna
    I've a Dell Optiplex 960 (which I presume has a speaker inside the tower). This speaker is normally in use whenever I play music (lets call this "tower speaker"), and when I insert my headphones in the 3.5mm jack (of the tower), the tower speaker stops and the music is played through the headphones (an obvious thing to happen). But sometimes, the tower speaker starts playing the music even when the headphones are inserted! So, the music is played through both of them! This gets quite embarrassing. So, my question is - Is there a way to turn off this "tower speaker"? EDIT : I'm using Windows XP

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  • How to turn off Libnotify notifications only when sound is in muted state?

    - by Michael Butler
    I have a multimedia keyboard that allows me to easily mute the sound (Ubuntu 12.04). It would be nice to "link" this to also turn off libnotify messages that pop-up in the top right corner (i.e. Pidgin messages). So when Ubuntu is muted, no libnotify messages would pop up. When not muted, messages show as normal. Is this possible with a script of some kind or would it require changing source code?

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  • How to play sound in Python WITHOUT interrupting music/other sounds from playing

    - by Morlock
    I'm working on a timer in python which sounds a chime when the waiting time is over. I use the following code: from wave import open as wave_open from ossaudiodev import open as oss_open def _play_chime(): """ Play a sound file once. """ sound_file = wave_open('chime.wav','rb') (nc,sw,fr,nf,comptype, compname) = sound_file.getparams( ) dsp = oss_open('/dev/dsp','w') try: from ossaudiodev import AFMT_S16_NE except ImportError: if byteorder == "little": AFMT_S16_NE = ossaudiodev.AFMT_S16_LE else: AFMT_S16_NE = ossaudiodev.AFMT_S16_BE dsp.setparameters(AFMT_S16_NE, nc, fr) data = sound_file.readframes(nf) sound_file.close() dsp.write(data) dsp.close() It works pretty good, unless any other device is already outputing sound. How could I do basically the same (under linux) without having the prerequisite that no sound is being played? If you think the process would require an API to ensure software mixing, please suggest a method :) Thx for the support

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  • code to play sound programmatically using a button on the iphone

    - by Brandon
    I am trying to figure out how to hook up a button to play a sound programmatically without using IB. I have the code to play the sound, but have no way of hooking the button up to play the sound? any help? here is my code that I'm using: - (void)playSound { NSString *path = [[NSBundle mainBundle] pathForResource:@"boing_1" ofType:@"wav"]; AVAudioPlayer* myAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path error:NULL]]; myAudio.delegate = self; myAudio.volume = 2.0; myAudio.numberOfLoops = 1; [myAudio play]; }

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  • Some help with basic Sound functions in actionscript 3

    - by danwoods
    Hello all. I'm working on a mp3 player and I'm super new at all things flash so there are lots of questions. Currently I'm getting stuck on the track change. My variable declaration look like this: var index:int = -1; var music:Sound = new Sound(new URLRequest("moe2008-05-24d02t02_vbr.mp3")); var sc:SoundChannel; var isPlaying:Boolean = false; and my change track function looks like this: function changeTrack(newTrack){ sc.stop(); isPlaying = false; music = new Sound(new URLRequest(newTrack)); sc = music.play(); isPlaying = true; index++; } Does anyone see any obvious errors??? Thanks

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  • looking for help with Flash sound to play on an iPad

    - by phm
    I hope you might be willing to help me. Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad. Do you have any idea what I should do? I'd really appreciate your help and you sound like a helpful person. Some people here can be kind of mean. I'm not a programmer by training, just self taught.

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  • Implementing synchronous MediaTypeFormatters in ASP.NET Web API

    - by cibrax
    One of main characteristics of MediaTypeFormatter’s in ASP.NET Web API is that they leverage the Task Parallel Library (TPL) for reading or writing an model into an stream. When you derive your class from the base class MediaTypeFormatter, you have to either implement the WriteToStreamAsync or ReadFromStreamAsync methods for writing or reading a model from a stream respectively. These two methods return a Task, which internally does all the serialization work, as it is illustrated bellow. public abstract class MediaTypeFormatter { public virtual Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext); public virtual Task<object> ReadFromStreamAsync(Type type, Stream readStream, HttpContent content, IFormatterLogger formatterLogger); }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, most of the times, serialization is a safe operation that can be done synchronously. In fact, many of the serializer classes you will find in the .NET framework only provide sync methods. So the question is, how you can transform that synchronous work into a Task ?. Creating a new task using the method Task.Factory.StartNew for doing all the serialization work would be probably the typical answer. That would work, as a new task is going to be scheduled. However, that might involve some unnecessary context switches, which are out of our control and might be affect performance on server code specially.   If you take a look at the source code of the MediaTypeFormatters shipped as part of the framework, you will notice that they actually using another pattern, which uses a TaskCompletionSource class. public Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext) {   var tsc = new TaskCompletionSource<AsyncVoid>(); tsc.SetResult(default(AsyncVoid));   //Do all the serialization work here synchronously   return tsc.Task; }   /// <summary> /// Used as the T in a "conversion" of a Task into a Task{T} /// </summary> private struct AsyncVoid { } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } They are basically doing all the serialization work synchronously and using a TaskCompletionSource for returning a task already done. To conclude this post, this is another approach you might want to consider when using serializers that are not compatible with an async model. Update: Henrik Nielsen from the ASP.NET team pointed out the existence of a built-in media type formatter for writing sync formatters. BufferedMediaTypeFormatter http://t.co/FxOfeI5x

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  • Multiple Audio Issues

    - by Lerp
    I am having issues with my audio on Ubuntu 12.04, I will try and give as much detail as possible so sorry if there's too much detail. The Problem Audio plays from both speakers and headphone regardless of what connector I choose and regardless of the profile I use. The microphone is constantly being played through headphones & speakers. The headphone audio is extremely quiet but plays from both ears when I select "Headphones" for the connector in Sound Settings. The headphone audio only plays from one ear and is quiet (but not as quiet as above) when I select "Analogue Output" for the connector in Sound Settings. I can only select "Headphones" as the connector in Sound Settings if I set the profile to either "Analogue Stereo Output/Duplex", all others only allow me to choose "Analogue Output" for the connector. Despite the headphone sound issues, the speaker sound is fine apart from the fact that I am not able to select which output is used, they just both play. My headphone and microphone are plugged into the front and my speakers are plugged into the back. What I have tried I have put everything in alsamixer to 100 apart from "Front Mic Boost" which I have set to 0. Command Output aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: AD198x Digital [AD198x Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 2: AD198x Headphone [AD198x Headphone] Subdevices: 1/1 Subdevice #0: subdevice #0 arecord -l **** List of CAPTURE Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 2/3 Subdevice #0: subdevice #0 Subdevice #1: subdevice #1 Subdevice #2: subdevice #2 cat /proc/asound/cards 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xf7ff8000 irq 70 cat /proc/asound/modules 0 snd_hda_intel cat /proc/asound/card*/codec* | grep "Codec" Codec: Analog Devices AD1989B cat /etc/modprobe.d/alsa-base.conf # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-ioctl32 ; /sbin/modprobe --quiet --use-blacklist snd-seq ; } # # Workaround at bug #499695 (reverted in Ubuntu see LP #319505) install snd-pcm /sbin/modprobe --ignore-install snd-pcm $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-pcm-oss ; : ; } install snd-mixer /sbin/modprobe --ignore-install snd-mixer $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-mixer-oss ; : ; } install snd-seq /sbin/modprobe --ignore-install snd-seq $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; /sbin/modprobe --quiet --use-blacklist snd-seq-oss ; : ; } # install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; : ; } # Cause optional modules to be loaded above sound card driver modules install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-emu10k1-synth ; } install snd-via82xx /sbin/modprobe --ignore-install snd-via82xx $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq ; } # Load saa7134-alsa instead of saa7134 (which gets dragged in by it anyway) install saa7134 /sbin/modprobe --ignore-install saa7134 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist saa7134-alsa ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options saa7134-alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 options snd-usb-audio index=-2 options snd-usb-caiaq index=-2 options snd-usb-ua101 index=-2 options snd-usb-us122l index=-2 options snd-usb-usx2y index=-2 # Ubuntu #62691, enable MPU for snd-cmipci options snd-cmipci mpu_port=0x330 fm_port=0x388 # Keep snd-pcsp from being loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 Hopefully I have provided enough information, I will happily provide anymore information needed. Thank you. Update Reinstalling alsa-base and pulseaudio fixed the headphone issues I was having.

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  • Sharing soundcard to network.

    - by zerkms
    Let's suppose I have a laptop (L) and desktop PC (D), both with Windows 7 onboard. It is SB X-Fi extreme soundcard with rather good 5.1 home theater connected. But it is not comfortable to watch video sitting on the sofa from my desktop (sofa is in the center of the room and D is in the corner), even though it is 23" monitor. So I'm watching everything from the laptop. So the question - is it possible somehow to "share" soundcard from D to L, so I will watch the video from notebook and listen the sound from the 5.1? L and D are connected via wi-fi (fast enough).

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  • What sound cards are there besides Creative's that offer benefits for gaming?

    - by Vilx-
    Many years (6? 7?) ago I bought an Audigy sound card to replace the onboard sound and was astonished at the improvement in games. It was a completely different sound, the whole experience became way more immersive. As the time has passed however the card has become old. The support for the latest Windows versions is declining and newer technologies have definitely been developed. So I was starting to wonder - what newer hardware exists? Sure, there is the Sound Blaster X-Fi, but that's quite expensive and I'm not entirely thrilled by past policies of Creative either (like the whole affair with Daniel_K). But are there any alternatives? EAX is a patent by Creative, so it's doubtful that any other manufacturer has implemented it. And I haven't heard of any competing standards either. To clarify, what I would like is something like a "sound accelerator". A sound card that would offload sound processing from my CPU while at the same time giving astounding effects that would be impractical to do on CPU in the first place. I'm not interested in absurd sampling rates (for the most time I can't tell MP3 and a CD apart) or uncountable channels (I'm using stereo headphones). But I am interested in special effects in games. Are there any alternatives or is Creative a monopoly in this market?

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  • Pan point on Google Map to specific pixel position on screen (API v3)

    - by Jake
    When overlay is a Google maps overlay and offsetx, offsety is the pixel distance from the maps center that I want to pan latlong to, the following works. var projection = overlay.getProjection(); var pxlocation = projection.fromLatLngToContainerPixel(latlong); map.panTo(projection.fromContainerPixelToLatLng(new google.maps.Point(pxlocation.x+offsetx,pxlocation.y+offsety))); However, I don't always have an overlay on the map and map.getProjection() returns a projection, not a MapCanvasProjection which does not have the methods I need. Is there a way to do this without making an overlay specificaly for it?

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  • gdata api + javascript library for accessing documents?

    - by user246114
    Hi, I wanted to do the following with the gdata javascript library: get a list of a user's documents. read the contents of a chosen document. edit its contents, update the document. If I'm reading correctly, this is not supported by the javascript library? I got this to work with the java library, but would like to push this functionality to the client. Is it possible? If not, are there any ways around it? Thank you

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  • Using Gdata Calendar API for PHP App to create a calender system with event ownership

    - by linuxlover101
    Hello, I'm working on a PHP app, and I'm trying to find the best way to set up a calendar system. First let me describe the intended function of the system: The application has multiple users who can login simultaneously. Each user should be able to add their own events and display them on their "profile." Also, on another page, the events should be able to be shown all together (from all users) and from each individual users exclusively. Since Google Calendar has a nice calendar-looking interface, I thought I would work with the GData APIs. Originally, I thought this would make things easier. But then it seems that if I want to represent event ownership, either each user would have to have a google account or somehow they all would each have to have a separate calendar. Thus, the application would have to create the calendar (if it does not exist) and be able to edit only their calendar. Two questions: Can I somehow use the GData APIs to accomplish my goal? (Mainly event ownership.) Should I just create my own calendar like application? Thanks!

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  • youtube python api gdata.service. requesterror

    - by nashr rafeeg
    i have the following code which is trying to add a set of videos into a youtube play list import urllib,re import gdata.youtube import gdata.youtube.service class reddit(): def __init__(self, rssurl ='http://www.reddit.com/r/chillmusic.rss' ): self.URL = rssurl self._downloadrss() def _downloadrss(self): if self.URL.endswith('.rss'): # Downloadd the RSS feed of the subreddit - save as "feed.rss" try: print "Downloading rss from reddit..." urllib.urlretrieve (URL, "feed.rss") except Exception as e: print e def clean(self): playList = open("feed.rss").read() links = re.findall(r'(http?://www.youtube.com\S+)', playList) for link in links: firstPass = link.replace('&quot;&gt;[link]&lt;/a&gt;', '') secondPass = firstPass.replace('&amp;amp;fmt=18', '') thirdpass = secondPass.replace('&amp;amp;feature=related', '') finalPass = thirdpass.replace('http://www.youtube.com/watch?v=', '') print thirdpass, "\t Extracted: ", finalPass return finalPass class google(): def __init__(self, username, password): self.Username = username self.password = password #do not change any of the following self.key = 'AI39si5DDjGYhG_1W-8n_amjgEjbOU27sa0aw2RQI5gOaoK5KqCD2Fzffbkh8oqGu7CqFQLLQ7N7wK0gz7lrTQbd70srC72Niw' self.appname = 'Reddit playlist maker' self.service = gdata.youtube.service.YouTubeService() def authenticate(self): self.service.email = self.Username self.service.password = self.password self.service.developer_key = self.key self.service.client_id = self.appname self.service.source = self.appname self.service.ssl = False self.service.ProgrammaticLogin() def get_playlists(self): y_playlist = self.service.GetYouTubePlaylistFeed(username='default') l = [] k = [] for p in y_playlist.entry: k=[] k=[p.link[1].href, p.title.text] l.append(k) return l def get_playlist_id_from_url(self, href): #quick and dirty method to get the playList id's return href.replace('http://www.youtube.com/view_play_list?p=','') def creat_playlist(self, name="Reddit list", disc ="videos from reddit"): playlistentry = self.service.AddPlaylist(name, disc) if isinstance(playlistentry, gdata.youtube.YouTubePlaylistEntry): print 'New playlist added' return playlistentry.link[1].href def add_video_to_playlist(self,playlist_uri,video): video_entry = self.service.AddPlaylistVideoEntryToPlaylist( playlist_uri, video) if isinstance(video_entry, gdata.youtube.YouTubePlaylistVideoEntry): print 'Video added' URL = "http://www.reddit.com/r/chillmusic.rss" r = reddit(URL) g = google('[email protected]', 'xxxx') g.authenticate() def search_playlist(playlist="Reddit list3"): pl_id = None for pl in g.get_playlists(): if pl[1] == playlist: pl_id = pl[0] print pl_id break if pl_id == None: pl_id = g.creat_playlist(name=playlist) return pl_id pls = search_playlist() for video_id in r.clean(): g.add_video_to_playlist(pls, video_id) when i run the code i am geting the following error message gdata.service.RequestError: {'status': 303, 'body': '', 'reason': 'See Other'} any one have any idea why i am getting this error cheers Nash

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  • google maps api v2 - tens of thousands of markers

    - by Adam
    Hello, my problem is with XXk (aka XX000) markers, atm I have 7k markers and will be more, and more, problem is in marker database, because atm this is 4MB (link to my DB http://tinyurl.com/ybau9ce) and problem is, how load that fast? for example DOWNLOAD only this what are show now, DOWNLOAD because load I have with ClusterMarker and problem is not with java but with download that database I think...

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  • gdata youtube api 302 'The document has moved'

    - by zalew
    I'm trying to get YouTube feeds with the python gdata library. Authentication features work ok, yt_service.ProgrammaticLogin() works, generating subauth token works, etc., but when I try to get some feeds (GetMostRecentVideoFeed, GetYouTubeVideoEntry, even GetFeed, and any other) I get: RequestError: {'status': 302, 'body': '<HTML><HEAD><meta http-equiv="content-type" content="text/html;charset=utf-8">\n<TITLE>302 Moved</TITLE></HEAD><BODY>\n<H1>302 Moved</H1>\nThe document has moved\n<A HREF="http://www.google.com">here</A>.\r\n</BODY></HTML>\r\n', 'reason': 'Redirect received, but redirects_remaining <= 0'} 302 to 'google.com'??? I've even tried to do something from the google online tutorials and I get the same error. What's going on?

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