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  • Start a thread in a different process in Java

    - by kolm
    Hi there, is it possible to start a new thread in a different process in Java? I mean, I'm running a specific process and main thread, issuing ProcessBuilder for creating a new process. Before start() method is invoked, one must provide the command to be run in another process. Is it possible to start a new thread in newly created process? Thank you in advance for the reply. Best regards.

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  • Can I disable OS X Lion Autosave and Versions?

    - by Philip
    OK I'm going there: I want to turn off a new feature in OS X that's so infuriating I could swear it was designed by Microsoft, namely, Autosave / Versions. I just don't want it. I have a workflow that involves my trigger finger on cmd-S, I use my own VCS when necessary, I save as compulsively and I open applications like TextEdit and Preview as temporary notepads without wanting any changes saved automatically and without a stupid unlock dialog that then records my changes when I only want to see the changes and not record them. So: please tell me how I can turn off Versions without rolling back to 10.6, and you will be my new personal hero. Thanks! PS: Just asking how to disable, not for a discussion of the pros and cons of the features.

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  • Pixar Animation Techniques That Powered Movies Like Toy Story & Wall E

    - by Gopinath
    Pixar few of the worlds best animation movies like Toy Story, Cars, Wall E and A Bug Life. For those who love these movies and would like to know how Pixar makes the incredibly beautiful animations here is a two minutes video. This article titled,Pixar Animation Techniques That Powered Movies Like Toy Story & Wall E, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • "Aero snap"-animation not working correctly on the right side of the screen [closed]

    - by Niklas
    When using the "aero snap"-feature on the right side of screen the animation doesn't fill up the complete screen height, Only if the mouse pointer is at the very top of the right side of screen. Otherwise the animation box moves vertically as the mouse is moved along the edge of the screen, this does not happen on the other sides of the screen. I thought about submitting a bug but the bug program advised me to ask here first.

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  • Sprite Animation Toolkits for iPhone

    - by Mike Eggleston
    Does anyone know of any good (and preferably free) Sprite Animation Toolkits/Libraries for iOS development? This library should be able to handle the collision detection and the movement of the sprites. Back in the 90's there was a Pascal library called Sprite Animation Toolkit by Ingemar Ragnemalm that handled a lot of the heft to create animations and the such. I am just wondering if there is anything like that in the iOS world?

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  • Animation in Silverlight

    In this chapter you will be learning the basic fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code and some more interesting samples for each animation.

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  • Animation in Silverlight

    In this chapter you will be learning the basic fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code and some more interesting samples for each animation.

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  • Why does Adding Core Animation slow down drawing of my NSTableView?

    - by Will Goring
    I have a simple App that displays a list of items using NSTableView. There are usually about 15-25 items in the list, and the table has 10 columns, all but one of which are text (the other's an icon.) There are simple data transformers on a couple of the columns. So nothing taxing; you'd expect it to run just fine. And as it stands, it is; the app is responsive and everything draws pretty much instantly. Scrolling, changing column sizes, resizing the window; whatever you do the redraws keep up with the mouse-pointer. Tonight, I thought I'd try adding a little visual flair to the app with Core Animation (which I've never used before,) but I've found that if anything above the NSTableView in the hierarchy is set 'Wants Core Animation Layer,' then the NSTableView redraws go to hell. Scrolling is usually fine, but resizing columns or the window causes it to pick up an effect like texture tearing, where some of the rows have the new size, and some have the old one, and everything flickers horribly. It looks terrible. Basically it looks like what you'd expect if rendering the individual rows or columns was taking a long time. I've put it through Shark and, sure enough, it looks like it's spending most of its time drawing the text in the cells; what I don't understand is why that should take longer when there's a Core Animation layer involved than when there isn't - and quite noticeably longer at that. Has anyone got any ideas? Is there any Core Animation initialisation or config I've missed or something (I've literally just ticked the "Wants Core Animation Layer" box in IB)? Cheers, Will

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  • WPF: Drag/Drop to re-order grid and jiggle

    - by Echilon
    I need to implement a grid in WPF which has squares that can be dragged/dropped to be re-ordered, but I'm not sure the best way to do it. I was thinking using an ObservableCollection of squares and a UniFormGrid but although I have experience with both WPF and drag/drop, ideally I'd like to do a kind of 'jiggle' when before the user releases the mouse. Any suggestions on a good starting point?

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  • glow when touch the screen in android?

    - by androidbase Praveen
    when i touch whereever in the screen that point will be glow(nothing but like a flash or glittering) for some time. how to do that? any example or idea?? i have to implement to put buttons on it. exactly when i touch the screen it will glow some time and then the button will appear on the point where i touched.

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  • iPhone UISearchBar animated to top

    - by hurley scott
    There are lots of apps where the searchbar moves upwards if active and moves down when it is inactive. There is a sample code from apple available which works with IB, but how can I achieve this behavior programmatically? Mostly it is combined with a navigationbar which moves out of the screen in replace with the searchbar

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  • Single-Stage vs Two-Stage Animation for iPhone Apps?

    - by Devoted
    What are single-state and two-stage animation for rotating an iPhone window? This is the "error" message I get in the Debugger Console (nothing crashes): Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. I was working through the book "Beginning iPhone Development: Exploring the iPhone SDK" by Apress (Dave Mark, Jeff LaMarche) on the Swap Project.

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  • Animate 3D model programmatically-where to start?

    - by amile
    I am having a task to create a 3D model face that can talk like humans.without having any knowledge about 3D modeling. I have no clue where to start.I have searched a lot and find some of these things.OpenGL,WebGL,XNA and other similar tool can be helpful. please guide me where to start a step by step approach and which platform is better as i have programming background in JAVA. here is an idea what I need to do https://docs.google.com/viewer?a=v&pid=gmail&attid=0.2&thid=13f65486a46a1f67&mt=application/pdf&url=https://mail.google.com/mail/?ui%3D2%26ik%3D49f1f393c6%26view%3Datt%26th%3D13f65486a46a1f67%26attid%3D0.2%26disp%3Dsafe%26realattid%3Df_hi6ylzbv2%26zw&sig=AHIEtbQc8KQNHdprmEnL4UXyD3ox8vlKKQ

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  • How to animate line-drawing in iPhone development?

    - by david
    I have been searching around, but there seems no good answer for this simple question. So I am asking again: how to animate line-drawing in iphone dev? Basically what I want is something like this: @implementation MyUIView - (void) triggerLineDrawing: (CGPathRef) path { ... // animate line drawing here } Can it be done?

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  • How to use ObjectAnimator to change a the background of a View with a crossfade (or fade out - fade in) animation?

    - by jul
    is there any way to create one animation with ObjectAnimator to change the background of a View with a crossfade animation? Something like ObjectAnimator.ofObject(<myView.background>, <crossfade or fade in -fade out>, <resources_1>, <resources_2>); I know I can do a fade out of one image, set a listener to detect the end of the animation, and fade in the other image. I'd just like to know if there's a more elegant way... Thanks

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  • Start timer on web application start

    - by brainimus
    I would like to start a System.Threading.Timer in my application when it launches (maybe deploy is the correct word). I have seen that you can use Application_Start() but this is only fired once the first request comes to the application. I need the timer to start as soon as the application is running so that it can check for work to process even if a user is not interacting with the site. How can I get the application to start the timer once it is up and running?

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  • jQuery - How to Prevent Animation Queue Buildup with Double Animations?

    - by Jason
    Hello, I was taking a look at this tutorial here to prevent animation buildups: http://www.learningjquery.com/2009/01/quick-tip-prevent-animation-queue-buildup My situation: I am doing a double animation like this below, and would like the prevent the animation build up. Since I have 2 animations going, it seems it ignores the .stop(). What can be done to prevent this? I have tried .stop() on both .animate and if I do that it stops animating... $(document).ready(function() { $('#element').hover(function() { $(this).stop() .animate( { left: 200 }, { duration: 'slow', }) .animate( { top: 200 }, { duration: 'slow', }); } , function() { $(this).stop() .animate( { left: 0 }, { duration: 'slow', }) .animate( { top: 0 }, { duration: 'slow', }); }); }); Any help will be greatly aprecaited!!

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  • OpenGL ES perspective projection

    - by TimeManx
    I'm having a hard time understanding how glFrustum & gluPerspective work. I understand the concept of perspective projection but the functions aren't behaving how I expect them to. For example, if I set the frustum this way glFrustumf(0, 10, 0, 10, 1, 100) and have a rectangle at points 0, 0, 1, 0, 10, 1, 10, 10, 1, 10, 0, 1 then the rectangle is drawn with its left edge at -5 & right edge at 5, so the left half of the rectangle isn't visible. And if x is translated, I'd expect y to be too. But that doesn't happen either. In whatever examples I've seen, the coordinates for the projection matrix are taken as glFrustumf(-10, 10, -10, 10, 1, 100) but either way, whatever part is shown should be dependent on the rectangle's coordinates, right?

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  • Why am I unable to prevent the animation queue from stacking without breaking my code?

    - by user1888886
    I am attempting to use jquery and CSS to animate the buttons of a navigation sidebar I am using to signify which button is selected when the mouse is hovered over each. Currently, my code for the CSS appears as such: #navbutton {position:relative; width:178px; height:35px; border:1px #FFF solid; z-index:+3; font-family:'Capriola', sans-serif; font-size:18px; text-align:center;} #navbutton.button {color:#77D; background-color: #F0B0D0;} #navbutton.button_hover {color:#66C; background-color: #FCF; padding:10px;} And my jquery: <script type="text/javascript"> $(document).ready(function(){ $("#sidebar div").mouseenter(buttonHover) function buttonHover(){ $(this).stop().switchClass('button','button_hover',500); } $("#sidebar div").mouseleave(button) function button(){ $(this).stop().switchClass('button_hover','button',500); } }); </script> Before I added the .stop() to each part of the animation, the animation queue would stack up for each time the mouse was moved over each button and then removed. Now that the .stop() has been applied, however, if the mouse is moved away from a button during its animation, the button will freeze and remain in its mid-animation state, unable to be fixed by being hovered over until the page is reloaded, rather than reverting to its original mouseleave state. From everything I've read, this should not be the case. Might anyone be able to tell why my animation queue becomes broken once the .stop() is applied?

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  • How can I disable the CTRL-ALT-DEL key combination completely on XP/Vista/7?

    - by Travesty3
    I have been googling extensively to figure this out, and nobody seems to be able to give a direct answer. Let me start by saying that I'm NOT talking about requiring CTRL-ALT-DEL to enter logon information. I'm working on a golf simulator program which is used at golf centers. I need the ability to completely disable the CTRL-ALT-DEL key sequence so that the golf center customers can't get out of the program and access the computer at all. I realize there are other key combinations that need to be handled as well, we already have this entire feature working in XP, but we're going to be switching to Windows 7 soon, and CTRL-ALT-DEL is the only one that doesn't seem to work in Win7. I'd really like an all-around solution if at all possible. This same program may also be installed on a client's personal computer for an in-home golf simulator, but the computers that really need this feature (golf center computers) are provided to the golf center by us, so would the best option be to write a new shell? I don't know anything about that at all, other than others that suggest writing a new shell for kiosk mode. I'd really like a simpler option, like modifying the registry in some way. I have heard that you can remove some buttons from the menu screen that pops up, but unless I can remove pretty much all of them (including the shutdown/restart button in the bottom-right corner), this won't be enough of a solution for me. Thanks for taking the time to read this and thanks again for any help you could provide! -Travis

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  • Disable “Alt+`”

    - by Albert Francis Lavietta
    How do I disable the keyboard combination of ALT+`. This is NOT the HUD nor in the Ubuntu System Settings. It is NOT in compiz configuration either. (I am NOT trying to disable the HUD's use of the Alt key*) When you press ALT+` on a default unity ubuntu 12.04 install it behaves the same as ALT + TAB. I would like to disable this, because my Windows 7 VM Uses ALT+` to switch languages such as korean or chinese.

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