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  • Sound Manager Classes for Windows (C# or C++ .Net 2.0)

    - by Yakov
    Hi guys! I need some classes for playing short wav sounds, this classes would load this wav files into memory when an instance created, play sounds in background when needed, release this wav files from memory when an instance disposed. How can I do this on C# for windows (.Net 2.0)? (Win API's sndPlaySound, OpenAL or may be any wrapper) Ideally I would love to find an exist solution that simple and able to solve my task. Do you know any solutions for this issue? Thankx for your time.

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  • How can I detect endianness on a system where all primitive integer sizes are the same?

    - by Joe Wreschnig
    (This question came out of explaining the details of CHAR_BIT, sizeof, and endianness to someone yesterday. It's entirely hypothetical.) Let's say I'm on a platform where CHAR_BIT is 32, so sizeof(char) == sizeof(short) == sizeof(int) == sizeof(long). I believe this is still a standards-conformant environment. The usual way to detect endianness at runtime (because there is no reliable way to do it at compile time) is to make a union { int i, char c[sizeof(int)] } x; x.i = 1 and see whether x.c[0] or x.c[sizeof(int)-1] got set. But that doesn't work on this platform, as I end up with a char[1]. Is there a way to detect whether such a platform is big-endian or little-endian, at runtime? Obviously it doesn't matter inside this hypothetical system, but one can imagine it is writing to a file, or some kind of memory-mapped area, which another machine reads and reconstructs it according to its (saner) memory model.

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  • Search in big text log files

    - by 0xFF
    Hi, let's say you have an game server which creating text log files of gamers actions, and from time to time you need to lookup something in those logs files (like investigating an scam or loosing an item). Just for example you have 100 files and each file have size between 20MB and 50MB - How you would search them quickly? What I have already tried to do is create several threads and each invidual thread will map his own file to memory (let say memory should not be problem if it not exceed 500MB of ram) perform search here, result was something around 1 second per file : File:a26.log - read in: 0.891, lines: 625282, matches: 78848 Is there better way how to do that ? - because it seems to me kinda slow. thanks. (java was used for this case)

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  • Allocation Target of std::aligned_storage (stack or heap?)

    - by Zenikoder
    I've been trying to get my head around the TR1 addition known as aligned_storage. Whilst reading the following documents N2165, N3190 and N2140 I can't for the life of me see a statement where it clearly describes stack or heap nature of the memory being used. I've had a look at the implementation provided by msvc2010, boost and gcc they all provide a stack based solution centered around the use of a union. In short: Is the memory type (stack or heap) used by aligned_storage implementation defined or is it always meant to be stack based? and, What the is the specific document that defines/determines that?

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • XML Processing on iPhone: What is the best option?

    - by gonso
    Hello Im building a new version of an iPhone application and Im wondering if I should review how my app communicates with the server. My iPhone client sends and receives XML over HTTP requests. To send the information I use ASIHTTPRequest framework. I "manually" build the XML request by appending strings. To parse the response Im using a NSXMLParser. My question is if I have better options to A) Create an XML string from a memory object. B) Create a memory object from the XML string. Is there anything like JAXB to marshal XML into object? Thanks Gonso

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  • Creating an Application to Save Arbitrary Application State

    - by ashes999
    See this SuperUser question. To summarize, VM software lets you save state of arbitrary applications (by saving the whole VM image). Would it be possible to write some software for Windows that allows you to save and reload arbitrary application state? If so (and presumably so), what would it entail? I would be looking to implement this, if possible, in a high-level language like C#. I presume if I used something else, I would need to dump memory registers (or maybe dump the entire application memory block) to a file somewhere and load it back somewhere to refresh state. So how do I build this thing?

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  • SELECT only a certain set of rows at a time

    - by prmatta
    I need to select data from one table and insert it into another table. Currently the SQL looks something like this: INSERT INTO A (x, y, z) SELECT x, y, z FROM B b WHERE ... However, the SELECT is huge, resulting in over 2 millions rows and we think it is taking up too much memory. Informix, the db in this case, runs out of virtual memory when the query is run. How would I go about selecting and inserting a set of rows (say 2000)? Given that I don't think there are any row ids etc.

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  • Does JavaScript have an equivalent to Perl's DESTROY method?

    - by Eric Strom
    Is there any method that is called or event that is dispatched right before an Element is cleaned up by the JavaScript garbage collector? In Perl I would write: package MyObj; sub new {bless {}} sub DESTROY {print "cleaning up @_\n"} and then later: { my $obj = MyObj->new; # do something with obj } # scope ends, and assuming there are no external references to $obj, # the DESTROY method will be called before the object's memory is freed My target platform is Firefox (and I have no need to support other browsers), so if there is only a Firefox specific way of doing this, that is fine. And a little background: I am writing the Perl module XUL::Gui which serves as a bridge between Perl and Firefox, and I am currently working on plugging a few memory leaks related to DOM Elements sticking around forever, even after they are gone and no more references remain on the Perl side. So I am looking for ways to either figure out when JavaScript Elements will be destroyed, or a way to force JavaScript to cleanup an object.

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  • Using the windows api and C++, how could I load an exe from the hard drive and run it in its own thread?

    - by returneax
    For the sake of learning I'm trying to do what the OS does when launching a program ie. parsing a PE file and giving it a thread of execution. If I have two exe's one called foo.exe and the other bar.exe, how could I have foo.exe load the contents of bar.exe into memory then have it execute from there in its own thread? I know how to get it into memory using MapViewOfFile or by simple loading the contents on the hard drive into a buffer. I'm assuming simply copying the contents of bar.exe on disk into its own suspended thread and running it wouldn't work. I am semi-familiar with PE file internals. All help is very much appreciated, of course :)

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  • C# What would happen to GC if I run process with priority = RealTime?

    - by Bobb
    I have a C# app which runs with priority RealTime. It was all fine until I made few hectic changes in past 2 days. Now it runs out of memory in few hours. I am trying to find whether it is a memory leak I created of this is because I consume lot more objects than before and GC simply cant collect them because it runs with same priority. My question is - what could happen to GC when it tries to collect objects in application with RealTime priority (there is also at least one thread running with Highest thread priority)? (P.S. by realtime priority I mean Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.RealTime)

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  • Integer v/s int

    - by Siddhartha
    Read this on the oracle docs java.lang page: Frequently it is necessary to represent a value of primitive type as if it were an object. The wrapper classes Boolean, Character, Integer, Long, Float, and Double serve this purpose. I'm not sure I understand why these are needed. It says they have useful functions such as equals(). But if I can do (a==b), why would I ever want to declare them as Integer, use more memory and use equals()? How does the memory usage differ for the 2?

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  • Is there a class like a Dictionary without a Value template? Is HashSet<T> the correct answer?

    - by myotherme
    I have 3 tables: Foos, Bars and FooBarConfirmations I want to have a in-memory list of FooBarConfirmations by their hash: FooID BarID Hash 1 1 1_1 2 1 2_1 1 2 1_2 2 2 2_2 What would be the best Class to use to store this type of structure in-memory, so that I can quickly check to see if a combination exists like so: list.Contains("1_2"); I can do this with Dictionary<string,anything>, but it "feels" wrong. HashSet looks like the right tool for the job, but does it use some form of hashing algorithm in the background to do the lookups efficiently?

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  • Complexity in using Binary search and Trie

    - by user121196
    given a large list of alphabetically sorted words in a file,I need to write a program that, given a word x, determines if x is in the list. Preprocessing is ok since I will be calling this function many times over different inputs. priorties: 1. speed. 2. memory I already know I can use (n is number of words, m is average length of the words) 1. a trie, time is O(log(n)), space(best case) is O(log(n*m)), space(worst case) is O(n*m). 2. load the complete list into memory, then binary search, time is O(log(n)), space is O(n*m) I'm not sure about the complexity on tri, please correct me if they are wrong. Also are there other good approaches?

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  • OOP question about functions that struck me all of a sudden.

    - by Nitesh Panchal
    Hello, May be my question is stupid. But i would like to get it cleared. We know that functions are loaded in memory only once and when you create new objects, only instance variables gets created, functions are never created. My question is, say suppose there is server and all clients access a method named createCustomer(). Say suppose all clients do something which fired createCustomer on server. So, if the method is in middle of execution and new client fires it. Will the new request be put on wait? or new request also will start executing the method? How does it all get managed when there is only one copy of function in memory? No book mentions answers to this type of questions. So i am posting here where i am bound to get answers :).

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  • [MySQL, InnoDb] Rating place

    - by Pavel
    I'm trying to generate rating place table using following receipt http://stackoverflow.com/questions/1776821/assign-places-in-the-rating-mysql-php but my database is high loaded. I tried not to create table, but use MEMORY TABLE and update it using following SQL query insert into tops (uid) select uid from users order by exp desc; but got the following MySQL error Deadlock found when trying to get lock; try restarting transaction because there are too many queries until SQL select is being executed. How to solve this problem? P.S. CREATE TABLE tops as SELECT work almost fine except high server load... up to load average: 50 if tops are non-memory table. My table users has near 4.5 millions of rows. Thanks for any advices.

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  • Why in Objective-C, we use self = [super init] instead of just [super init]?

    - by ????
    In a book, I saw that if a subclass is overriding a superclass's method, we may have self = [super init]; First, is this supposed to be done in the subclass's init method? Second, I wonder why the call is not just [super init]; ? I mean, at the time of calling init, the memory is allocated by alloc already (I think by [Foobar alloc] where Foobar is the subclass's name. So can't we just call [super init] to initialize the member variables? Why do we have to get the return value of init and assign to self? I mean, before calling [super init], self should be pointing to a valid memory allocation chuck... so why assigning something to self again? (if assigning, won't [super init] just return self's existing value?)

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  • Data format for content heavy iPhone app - Plist or XML?

    - by Toby
    Hello, I'm building an iPhone app that is essentially a book, it will be bundled with a lot of text-heavy content. I considered bundling the data as XML and load it when the application starts but the XML would contain a lot of nested structures and be a bit of a pain to parse. Would it be better to use a plist? I'm concerned about memory usage and plists are loaded entirely into memory - can they be parsed in chunks? Is there a maximum size to a plist and how efficient are they? I'm not sure how big the bundled content is going to be yet but I should imagine it could be anywhere from 500k to 4MB. Thanks in advance.

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  • iPhone using Camera causes array to be unloaded

    - by Aaron Dale
    I have an array of images that I'm displaying in a UITableView. When choosing images from the library using the UIImagePicker, everything is totally fine and I can add a lot of images to the array. As soon as I add an image from the camera using the Picker I receive a memory warning and my array of images is ditched. Coming back from the camera picker, the table view is empty. The UIImagePicker when using the camera as the source generates a memory warning before I have a chance to resize the image.

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  • Simple, Custom Parsing with c++

    - by bradkovach
    Hi! I have been reading SO for some time now, but I truly cannot find any help for my problem. I have a c++ assignment to create an IAS simulator. Here is some sample code... 0 1 a 1 2 b 2 c 3 1 10 begin 11 . load a, subtract b and offset by -1 for jump+ 11 load M(0) 12 sub M(1) 13 sub M(3) 14 halt Using c++, I need to be able to read these lines and store them in a "memory register" class that I already have constructed... For example, the first line would need to store "1 a" in register zero. How can I parse out the number at the line beginning and then store the rest as a string? I have setup storage using a class that is called using mem.set(int, string);. int is the memory location at the beginning of the line and string is the stored instruction.

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  • Create a modifiable string literal in C++

    - by Anne
    Is it possible to create a modifiable string literal in C++? For example: char* foo[] = { "foo", "foo" }; char* afoo = foo[0]; afoo[2] = 'g'; // access violation This produces an access violation because the "foo"s are allocated in read only memory (.rdata section I believe). Is there any way to force the "foo"s into writable memory (.data section)? Even via a pragma would be acceptable! (Visual Studio compiler) I know I can do strdup and a number of other things to get around the problem, but I want to know specifically if I can do as I have asked. :)

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  • Displaying same icon in 2 different sizes on c#

    - by ET
    My goal is to display the same icon twice, but each time in different size. I tried the following: FileStream fs = new FileStream("name_of_the_icon_file.ico", FileMode.Open); Icon ico = new Icon(fs, 32, 32); //create an in-memory instance of the icon, size 32x32 Icon ico2 = new Icon(fs, 16, 16); //create an in-memory instance of the icon, size 16x16 ... Graphics.DrawIcon(ico, /*some point*/); Graphics.DrawIcon(ico2, /*some other point*/); The last line throws an ArgumentException: Value does not fall within the expected range. Can some one explain me whats wrong and whats the way to do this right?

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  • What's the difference between initializing this structure with these strategies?

    - by mystify
    // the malloc style, which returns a pointer: struct Cat *newCat = malloc(sizeof(struct Cat)); // no malloc...but isn't it actually the same thing? uses memory as well, or not? struct Cat cat = {520.0f, 680.0f, NULL}; Basically, I can get a initialized structure in these two ways. My guess is: It's the same thing, but when I use malloc I also have to free() that. In the second case I don't have to think about memory, because I don't call malloc. Maybe. When should I use the malloc style, and when the other?

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