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  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

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  • tips, guidelines, points to remember for rendering professional code?

    - by ronnieaka
    I'm talking about giving clients professional looking code. The whole nine yards, everything you hardcore professional highly experienced programmers here probably do when coding freelance or for the company you work in. I'm fresh out of college and I'm going into freelance. I just want to be sure that my first few projects leave a good after-taste of professionalism imprinted on the clients' minds. When I Googled what i'm asking here, I was given pages that showed various websites and tools that let you make flashy websites and templates etc. The $N package and such stuff. I can't recall the word experts use for it. Standard, framework [i know that's not it]. English isn't my first language so I'm sorry I don't really don't know the exact phrase for it. That abstract way of writing code so that you don't come across as a sloppy programmer. That above mentioned way for programming websites and desktop software [in python/C/C++/Java]. EDIT: i can work on the accruing vast knowledge and know-how and logic building etc. what i'm asking for is the programming standard/guidelines you guys follow so that the client on seeing code feels that its a professional solution. Like comment blocks, a particular indentation style something like that. Is there any book on it or specific list of points for enterprise type coding by them? Especially here as in my case, for building websites [php for now..], and desktop software [c/c++/java/python]

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  • How to populate a private container for unit test?

    - by Sardathrion
    I have a class that defines a private (well, __container to be exact since it is python) container. I am using the information within said container as part of the logic of what the class does and have the ability to add/delete the elements of said container. For unit tests, I need to populate this container with some data. That date depends on the test done and thus putting it all in setUp() would be impractical and bloated -- plus it could add unwanted side effects. Since the data is private, I can only add things via the public interface of the object. This run codes that need not be run during a unit test and in some case is just a copy and paste from another test. Currently, I am mocking the whole container but somehow it does not feel that elegant a solution. Due to Python mocking frame work (mock), this requires the container to be public -- so I can use patch.dict(). I would rather keep that data private. What pattern can one use to still populate the containers without excising the public method so I have data to test with? Is there a way to do this with mock' patch.dict() that I missed?

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  • How do I commit changes to a text file on button press?

    - by boywithaxe
    I've written a small app that creates a GUI for setting up uShare. Currently it depends heavily on the 'w' (write) and 'a' (append) functions to generate/edit ushare.conf file. But I've been trying to find a way for the app to store all the changes until a save button is pressed, and only then committing them to the actual file. I think that would be the best way of getting around having the user press enter every time they change any field (and indeed allow for GtkCheckButton).

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • GUI and Threading

    - by cam
    Isn't there a better way to handle GUI (WinForms) from another thread than creating a delegate for every single method I need to use? It seems like there would be a better way. Here's the current code I use for every single GUI method: private delegate void SetStatusTextDelegate(string set_text); public void SetStatusText(string set_text) { if (status_prog.InvokeRequired) { status_prog.Invoke(new SetStatusTextDelegate(SetStatusText), set_text); } else { status_prog.Text = set_text; } }

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  • Loading GUI on host machine through SSH with X11 forwarding

    - by cdated
    I've got applications on my host machine running fine by runnning: $ssh -X user@host Welcome to host $firefox Firefox proceeds to run in client display from the host machine. How do I get firefox to load on the host machine's display so I could remotely manage the host machine's running GUI applications? I need my application to load a GUI on a remote machine without walking to that machine.

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  • Is there a good GUI SVN app for Mac (better than XCode)

    - by Lawrence Johnston
    Hey everybody, I'm looking for a more robust and fully featured GUI SVN manager for Mac than what is built into XCode (which works, but only as long as you don't need anything beyond the bare basics and doesn't work for versioning scripts and such created in other editors). I can use the terminal commands, but I'd really like the option of using a GUI. On windows I use TortoiseSVN and Visual SVN, which do pretty much everything I need, but as far as I'm aware there's nothing even remotely resembling those on the Mac side.

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  • Android Password GUI

    - by ranjanarr
    I am looking for Android GUI which is wheel type number lock, with numbers on the wheel. The password GUI looks like a wheel with numbers on it and user can roll the wheel to select a number when wheel stops, only the numbers are visible that are on the surface of wheel.

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  • How to detect GUI thread on Android?

    - by ParDroid
    Is there a robust way to detect if Thread.currentThread() is the Android system GUI-thread in an application? I would like to put some asserts in my model code that asserts that only one thread (eg the gui-thread) accesses my state, to assure that no kind of synchronization is neccesary.

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  • How to find ip address of my Asus RT-AC86U in Access Point mode?

    - by WilliamKF
    I'm using an Asus wireless router model RT-AC68U and can connect fine to the internet using it wirelessly. I configured the router to be an Access Point, but having done so, I can no longer locate the GUI to adjust the router as I have no idea what its IP Address is anymore. The router is plugged into a cable modem and router which is a model SMCD3G is a business class gateway labeled Comcast Business IP Gateway. This gateway is assigning ip addresses in the range 10.1.10.XX and I went to the web interface at 10.1.10.1 and listed the connected devices and see my laptop which is connected to the Asus access point along with a few other devices, but none of the devices listed are the Asus router (I tried all the six ip addresses listed). How can I determine the IP Address of my Asus router in access point mode so I can see the GUI interface again to control the router other than by doing a factory reset?

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  • pyscripter Rpyc error

    - by jf328
    pyscripter 2.5.3.0 x64, python 2.7.7 anaconda 2.0.1, windows 7 I was using pyscripter and EPD python happily in 32 bit, no problem. Just changed to 64 bit anaconda version and re-installed everything but now pyscripter cannot import rpyc -- it runs with internal engine (no anaconda), but no such error in pure python. Thanks very much! btw, there is a similar SO post few years ago, but the answer there does not work. *** Python 2.7.3 (default, Apr 10 2012, 23:24:47) [MSC v.1500 64 bit (AMD64)] on win32. *** Internal Python engine is active *** *** Internal Python engine is active *** >>> import rpyc Traceback (most recent call last): File "<interactive input>", line 1, in <module> File "C:\Anaconda\lib\site-packages\rpyc\__init__.py", line 44, in <module> from rpyc.core import (SocketStream, TunneledSocketStream, PipeStream, Channel, File "C:\Anaconda\lib\site-packages\rpyc\core\__init__.py", line 1, in <module> from rpyc.core.stream import SocketStream, TunneledSocketStream, PipeStream File "C:\Anaconda\lib\site-packages\rpyc\core\stream.py", line 7, in <module> import socket File "C:\Anaconda\Lib\socket.py", line 47, in <module> import _socket ImportError: DLL load failed: The specified procedure could not be found. >>> C:\research>python Python 2.7.7 |Anaconda 2.0.1 (64-bit)| (default, Jun 11 2014, 10:40:02) [MSC v.1500 64bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. Anaconda is brought to you by Continuum Analytics. Please check out: http://continuum.io/thanks and https://binstar.org >>> import rpyc >>>

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  • Has Twisted changed its dependencies?

    - by cdecker
    Hi all, I'm currently working on a Python/Twisted project which is to be distributed and tested on Planetlab. For some reason my code was working on friday and now that I wanted to test a minor change it refuses to work at all: Traceback (most recent call last): File "acn_a4/src/node.py", line 6, in <module> from twisted.internet.protocol import DatagramProtocol File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/__init__.py", line 18, in <module> from twisted.python import compat File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/compat.py", line 146, in <module> import operator File "/home/cdecker/dev/acn/acn_a4/src/operator.py", line 7, in <module> File "/home/cdecker/acn_a4/src/node.py", line 6, in <module> from twisted.internet.protocol import DatagramProtocol File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/internet/protocol.py", line 20, in <module> from twisted.python import log, failure, components File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/log.py", line 19, in <module> from twisted.python import util, context, reflect File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/util.py", line 5, in <module> import os, sys, hmac, errno, new, inspect, warnings File "/usr/lib/python2.5/inspect.py", line 32, in <module> from operator import attrgetter ImportError: cannot import name attrgetter And since I'm pretty new to python I have no idea what could have caused this problem. All suggestions are welcome :-)

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  • python: what are efficient techniques to deal with deeply nested data in a flexible manner?

    - by AlexandreS
    My question is not about a specific code snippet but more general, so please bear with me: How should I organize the data I'm analyzing, and which tools should I use to manage it? I'm using python and numpy to analyse data. Because the python documentation indicates that dictionaries are very optimized in python, and also due to the fact that the data itself is very structured, I stored it in a deeply nested dictionary. Here is a skeleton of the dictionary: the position in the hierarchy defines the nature of the element, and each new line defines the contents of a key in the precedent level: [AS091209M02] [AS091209M01] [AS090901M06] ... [100113] [100211] [100128] [100121] [R16] [R17] [R03] [R15] [R05] [R04] [R07] ... [1263399103] ... [ImageSize] [FilePath] [Trials] [Depth] [Frames] [Responses] ... [N01] [N04] ... [Sequential] [Randomized] [Ch1] [Ch2] Edit: To explain a bit better my data set: [individual] ex: [AS091209M02] [imaging session (date string)] ex: [100113] [Region imaged] ex: [R16] [timestamp of file] ex [1263399103] [properties of file] ex: [Responses] [regions of interest in image ] ex [N01] [format of data] ex [Sequential] [channel of acquisition: this key indexes an array of values] ex [Ch1] The type of operations I perform is for instance to compute properties of the arrays (listed under Ch1, Ch2), pick up arrays to make a new collection, for instance analyze responses of N01 from region 16 (R16) of a given individual at different time points, etc. This structure works well for me and is very fast, as promised. I can analyze the full data set pretty quickly (and the dictionary is far too small to fill up my computer's ram : half a gig). My problem comes from the cumbersome manner in which I need to program the operations of the dictionary. I often have stretches of code that go like this: for mk in dic.keys(): for rgk in dic[mk].keys(): for nk in dic[mk][rgk].keys(): for ik in dic[mk][rgk][nk].keys(): for ek in dic[mk][rgk][nk][ik].keys(): #do something which is ugly, cumbersome, non reusable, and brittle (need to recode it for any variant of the dictionary). I tried using recursive functions, but apart from the simplest applications, I ran into some very nasty bugs and bizarre behaviors that caused a big waste of time (it does not help that I don't manage to debug with pdb in ipython when I'm dealing with deeply nested recursive functions). In the end the only recursive function I use regularly is the following: def dicExplorer(dic, depth = -1, stp = 0): '''prints the hierarchy of a dictionary. if depth not specified, will explore all the dictionary ''' if depth - stp == 0: return try : list_keys = dic.keys() except AttributeError: return stp += 1 for key in list_keys: else: print '+%s> [\'%s\']' %(stp * '---', key) dicExplorer(dic[key], depth, stp) I know I'm doing this wrong, because my code is long, noodly and non-reusable. I need to either use better techniques to flexibly manipulate the dictionaries, or to put the data in some database format (sqlite?). My problem is that since I'm (badly) self-taught in regards to programming, I lack practical experience and background knowledge to appreciate the options available. I'm ready to learn new tools (SQL, object oriented programming), whatever it takes to get the job done, but I am reluctant to invest my time and efforts into something that will be a dead end for my needs. So what are your suggestions to tackle this issue, and be able to code my tools in a more brief, flexible and re-usable manner?

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  • mod_cgi , mod_fastcgi, mod_scgi , mod_wsgi, mod_python, FLUP. I don't know how many more. what is mo

    - by claws
    I recently learnt Python. I liked it. I just wanted to use it for web development. This thought caused all the troubles. But I like these troubles :) Coming from PHP world where there is only one way standardized. I expected the same and searched for python & apache. http://stackoverflow.com/questions/449055/setting-up-python-on-windows-apache says Stay away from mod_python. One common misleading idea is that mod_python is like mod_php, but for python. That is not true. So what is equivalent of mod_php in python? I need little clarification on this one http://stackoverflow.com/questions/219110/how-python-web-frameworks-wsgi-and-cgi-fit-together CGI, FastCGI and SCGI are language agnostic. You can write CGI scripts in Perl, Python, C, bash, or even Assembly :). So, I guess mod_cgi , mod_fastcgi, mod_scgi are their corresponding apache modules. Right? WSGI is some kind of optimized/improved inshort an efficient version specifically designed for python language only. In order to use this mod_wsgi is a way to go. right? This leaves out mod_python. What is it then? Apache - mod_fastcgi - FLUP (via CGI protocol) - Django (via WSGI protocol) Flup is another way to run with wsgi for any webserver that can speak FCGI, SCGI or AJP What is FLUP? What is AJP? How did Django come in the picture? These questions raise quetions about PHP. How is it actually running? What technology is it using? mod_php & mod_python what are the differences? In future if I want to use Perl or Java then again will I have to get confused? Kindly can someone explain things clearly and give a Complete Picture.

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  • Problems making an accurate Visual Studio scheme for Vim (vim scheme specialist needed) .

    - by janoChen
    I'm trying to make an accurate Visual Studio scheme. I set hi function to blood color (#9A1102) for the "CSS function" (selector). But now the brackets with properties (id, class) in html elements also have blood color: (ironically the same color here in Stackoverflow). But I want them blue (#2902FC) e.g.: <div class="first"> <div id="nopic"> Sample of code: " Syntax highlighting hi Comment guifg=#777777 gui=none hi Todo guifg=#8f8f8f gui=none hi Constant guifg=#e5786d gui=none hi String guifg=#2902FC gui=none hi Identifier guifg=#2902FC gui=none hi Function guifg=#9A1102 gui=none hi Type guifg=#EF2811 gui=none hi Statement guifg=#9A1102 gui=none hi Keyword guifg=#9A1102 gui=none hi PreProc guifg=#2902FC gui=none hi Number guifg=#2902FC gui=none hi Special guifg=#2902FC gui=none " Bottom hi Question guifg=white gui=none hi Question ctermfg=white term=none hi ModeMsg guifg=white gui=none

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  • pros and cons with server management gui tools to manage linux web servers

    - by ajsie
    i have stumbled upon these GUI tools that could help you manage your linux server through a web interface. ebox, webmin, ispconfig, zivios, ispcp, plesk, cpanel etc. i wonder what the pros and cons are with these solutions. a lot of people is saying that they are not as good as using pure command line (ssh) to manage your server. but i think thats yet another "linux are for advanced users" talk. i agree that a lot of things may only be done with the command line by editing directly in the configuration files. but i don't really want to do that every time and for everything. especially basic configurations these could manage. its like not having phpmyadmin for managing mysql. it would be a pain in the ass right? so if one wants to throw up a web server serving a php site oneself developed and wants all the usual stuff up and running (mysql, phpmyadmin, svn, webdav etc) is these tools the right way to go? and for more advanced features, one just use the terminal like old days. is this a smart way of managing a linux server? and which one would you choose? have you used any of these and could share your thoughts about them?

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  • cyrus-sasl-lib issue on CentOS 5.3 (while installing GUI)

    - by sxanness
    I am attempting to install gnome on a CentOS 5.3 Server install so that I can speed up the process that I am working on. I ran a yum groupinstall for the x window system and gnome but I keep getting the following error. Package cyrus-sasl-plain needs cyrus-sasl-lib = 2.1.22-4, this is not available. Package cyrus-sasl needs cyrus-sasl-lib = 2.1.22-4, this is not available. Package cyrus-sasl-plain needs cyrus-sasl-lib = 2.1.22-4, this is not available. Package cyrus-sasl needs cyrus-sasl-lib = 2.1.22-4, this is not available. Complete! First thing I checked was what version of the cyrus-sasl-lib I had installed. Installed Packages cyrus-sasl-lib.i386 2.1.22-4 installed cyrus-sasl-lib.x86_64 2.1.22-4 installed Available Packages cyrus-sasl-lib.x86_64 2.1.22-5.el5 base cyrus-sasl-lib.i386 2.1.22-5.el5 base Anyhow know how I can get around this and install the stuff I need so that I can start a GUI on this machine? Thanks in advance

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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  • How would you solve this graph theory handshake problem in python?

    - by Zachary Burt
    I graduated college last year with a degree in Psychology, but I also took a lot of math for fun. I recently got the book "Introductory Graph Theory" by Gary Chartrand to brush up on my math and have some fun. Here is an exercise from the book that I'm finding particularly befuddling: Suppose you and your husband attended a party with three other married couples. Several handshakes took place. No one shook hands with himself (or herself) or with his (or her) spouse, and no one shook hands with the same person more than once. After all the handshaking was completed, suppose you asked each person, including your husband, how many hands he or she had shaken. Each person gave a different answer. a) How many hands did you shake? b) How many hands did your husband shake? Now, I've been reasoning about this for a while, and trying to draw sample graphs that could illustrate a solution, but I'm coming up empty-handed. My logic is this: there are 8 different vertices in the graph, and 7 of them have different degrees. The values for the degrees must therefore be 0, 1, 2, 3, 4, 5, 6, and x. The # of degrees for one married couple is (0, 6). Since all graphs have an even number of odd vertices, x must be either 5, 3, or 1. What's your solution to this problem? And, if you could solve it in python, how would you do it? (python is fun.) Cheers.

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  • Python win32com - Automating Word - How to replace text in a text box?

    - by Greg
    I'm trying to automate word to replace text in a word document using Python. (I'm on word 2003 if that matters and Python 2.4) The first part of my replace method below works on everything except text in text boxes. The text just doesn't get selected. I notice when I go into Word manually and hit ctrl-A all of the text gets selected except for the text box. Here's my code so far: class Word: def __init__(self,visible=0,screenupdating=0): pythoncom.CoInitialize() self.app=gencache.EnsureDispatch(WORD) self.app.Visible = visible self.app.DisplayAlerts = 0 self.app.ScreenUpdating = screenupdating print 'Starting word' def open(self,doc): self.opendoc=os.path.basename(doc) self.app.Documents.Open(FileName=doc) def replace(self,source,target): if target=='':target=' ' alltext=self.app.Documents(self.opendoc).Range(Start=0,End=self.app.Documents(self.opendoc).Characters.Count) #select all alltext.Find.Text = source alltext.Find.Replacement.Text = target alltext.Find.Execute(Replace=1,Forward=True) #Special handling to do replace in text boxes #http://word.tips.net/Pages/T003879_Updating_a_Field_in_a_Text_Box.html for shp in self.app.Documents(self.opendoc).Shapes: if shp.TextFrame.HasText: shp.TextFrame.TextRange.Find.Text = source shp.TextFrame.TextRange.Find.Replacement.Text = target shp.TextFrame.TextRange.Find.Execute(Replace=1,Forward=True) #My Usage word=Word(visible=1,screenupdating=1) word.open(r'C:\Invoice Automation\testTB.doc') word.replace('[PGN]','1') The for shp in self.app .. section is my attempt to hit the text boxes. It seems to find the text box, but it doesn't replace anything.

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  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

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  • Is there a standard lexer/parser tool for Python?

    - by Salim Fadhley
    A volunteer job requires us to convert a large number of LaTeX documents into ePub format. It's a series of open-source fiction book which has so far only been produced only on paper via a print on demand service. We'd like to be able to offer the book to users of book-reader devices (such as Kindle) which require the ePub format for best results. Fortunately, ePub is a very simple format, however there's no trivial way for LaTeX to produce the XHTML outut required. We experimented with alternative LaTeX compilers (e.g. plastex) but in the end we figured that it would probably be a lot easier to simply write our own compiler which understands a tiny subset of the LaTeX language and compiles directly to XHTML / ePub. Previously I used a tool on Windows called GOLD. This allowed me to go directly from BNF grammars to a stub parser. It also alllowed me to implement the parser in any language I liked. (I'd choose Python). This product has to work on Linux, so I'm wondering if there's an equivalent toolchain that works as well under Ubutnu / Eclipse / Python. The idea is that we will take the grammar of TeX and just implement a teeny subset of that, but we do not want to spend a huge amount of time worrying about grammar and parsing. A parser generator would obviously save us a great deal of time. Sal UPDATE 1: Bonus marks for a solution with excellent documentation or tutorials.

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