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  • How can a single threaded application like Excel 2003 take more than 50% of a hyper-threaded or dual

    - by Lunatik
    I'm waiting for Excel to finish a recalculation and I notice that the CPU usage as reported by Task Manager occasionally spikes to 51% or 52% on a Pentium 4 with hyper-threading. How is a single-threaded application like Excel 2003 doing this? Is it just a rounding/estimation error on the part of Task Manager? Or is it something to do with HT allocation i.e. I wouldn't see this happening on a genuine dual-core or dual-CPU machine?

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  • Why is ksoftirqd using 100% of the CPU?

    - by Yegor
    Running FC release 12. Im alaways seeing ksoftirqd/x (x being 0-9) at the top of the processlist, with 100% cpu. The server has a bonded 2gbit connection, serving files from an SSD array. Currently its using 1.6gbit. Server load is ~ 1.5 (dual quad core). iowait is non-existent.

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  • Why is 'System' process at 100%?

    - by ripper234
    On Windows 7, the 'system' process is taking up 100% CPU (well 50% on a duel core) for a rather long time. Its CPU usage doesn't seem to drop at all. How can I diagnose this problem? What could be the cause? I don't see any other problems with the system and am using an up-to-date AVG, so I don't yet suspect a maelware.

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  • How to kill/restart automatically a specific Windows application if it begins taking 100% CPU?

    - by Esko Luontola
    I have one program running in the background (so I can use a remote controller with my PC) but every now and then the program crashes and begins using 100% CPU (I have quad-core, so it's 25% CPU usage). When that happens, the program needs to be killed and restarted. Is there a program for Windows, which can be used to detect automatically that a specific application hogs all the CPU, and would then automatically kill and restart that application?

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  • How to include an external jar in gwt client side?

    - by Sergio del Amo
    I would like to use the org.apache.commons.validator.GenericValidator class in a view class of my GWT web app. I have read that I have to implicitely tell that I intend to use this external library. I thought adding the next line into my App.gwt.xml would work. <inherits name='org.apache.commons.validator.GenericValidator'/> I get the next error: Loading inherited module 'org.apache.commons.validator.GenericValidator' [ERROR] Unable to find 'org/apache/commons/validator/GenericValidator.gwt.xml' on your classpath; could be a typo, or maybe you forgot to include a classpath entry for source? [ERROR] Line 13: Unexpected exception while processing element 'inherits' com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:239) at com.google.gwt.dev.cfg.ModuleDefSchema$BodySchema.__inherits_begin(ModuleDefSchema.java:354) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.gwt.dev.util.xml.HandlerMethod.invokeBegin(HandlerMethod.java:223) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.startElement(ReflectiveParser.java:270) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:501) at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(AbstractXMLDocumentParser.java:179) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentFragmentScannerImpl.java:1339) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2747) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:327) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) [ERROR] Failure while parsing XML com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.util.xml.DefaultSchema.onHandlerException(DefaultSchema.java:56) at com.google.gwt.dev.util.xml.Schema.onHandlerException(Schema.java:66) at com.google.gwt.dev.util.xml.Schema.onHandlerException(Schema.java:66) at com.google.gwt.dev.util.xml.HandlerMethod.invokeBegin(HandlerMethod.java:233) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.startElement(ReflectiveParser.java:270) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:501) at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(AbstractXMLDocumentParser.java:179) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentFragmentScannerImpl.java:1339) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2747) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:327) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) [ERROR] Unexpected error while processing XML com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:351) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) Anyone knows how it works?

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  • How to include an external jar in a GWT module?

    - by Sergio del Amo
    I would like to use the org.apache.commons.validator.GenericValidator class in a view class of my GWT web app. I have read that I have to implicitely tell that I intend to use this external library. I thought adding the next line into my App.gwt.xml would work. <inherits name='org.apache.commons.validator.GenericValidator'/> I get the next error: Loading inherited module 'org.apache.commons.validator.GenericValidator' [ERROR] Unable to find 'org/apache/commons/validator/GenericValidator.gwt.xml' on your classpath; could be a typo, or maybe you forgot to include a classpath entry for source? [ERROR] Line 13: Unexpected exception while processing element 'inherits' com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:239) at com.google.gwt.dev.cfg.ModuleDefSchema$BodySchema.__inherits_begin(ModuleDefSchema.java:354) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.gwt.dev.util.xml.HandlerMethod.invokeBegin(HandlerMethod.java:223) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.startElement(ReflectiveParser.java:270) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:501) at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(AbstractXMLDocumentParser.java:179) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentFragmentScannerImpl.java:1339) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2747) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:327) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) [ERROR] Failure while parsing XML com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.util.xml.DefaultSchema.onHandlerException(DefaultSchema.java:56) at com.google.gwt.dev.util.xml.Schema.onHandlerException(Schema.java:66) at com.google.gwt.dev.util.xml.Schema.onHandlerException(Schema.java:66) at com.google.gwt.dev.util.xml.HandlerMethod.invokeBegin(HandlerMethod.java:233) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.startElement(ReflectiveParser.java:270) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:501) at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(AbstractXMLDocumentParser.java:179) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentFragmentScannerImpl.java:1339) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2747) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:327) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) [ERROR] Unexpected error while processing XML com.google.gwt.core.ext.UnableToCompleteException: (see previous log entries) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.parse(ReflectiveParser.java:351) at com.google.gwt.dev.util.xml.ReflectiveParser$Impl.access$100(ReflectiveParser.java:48) at com.google.gwt.dev.util.xml.ReflectiveParser.parse(ReflectiveParser.java:398) at com.google.gwt.dev.cfg.ModuleDefLoader.nestedLoad(ModuleDefLoader.java:257) at com.google.gwt.dev.cfg.ModuleDefLoader$1.load(ModuleDefLoader.java:169) at com.google.gwt.dev.cfg.ModuleDefLoader.doLoadModule(ModuleDefLoader.java:283) at com.google.gwt.dev.cfg.ModuleDefLoader.loadFromClassPath(ModuleDefLoader.java:141) at com.google.gwt.dev.Compiler.run(Compiler.java:184) at com.google.gwt.dev.Compiler$1.run(Compiler.java:152) at com.google.gwt.dev.CompileTaskRunner.doRun(CompileTaskRunner.java:87) at com.google.gwt.dev.CompileTaskRunner.runWithAppropriateLogger(CompileTaskRunner.java:81) at com.google.gwt.dev.Compiler.main(Compiler.java:159) I have commons.validator-1.3.1.jar in war/WEB-INF/lib I am using eclipse with Google Plugin. Anyone knows how it works?

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  • Seam conversation ending suddenly when using Redirect

    - by Markos Fragkakis
    Hi all, Because I get some errors on conversations ending abruptly, I created in my project some test pages that reproduce the issue. The navigation takes place between pageA.xhtml and pageB.xhtml. Please tell me if I am using something in the wrong way. My configuration: Seam 2.2.0.GA WebLogic 10.3.2 (11g) Richfaces 3.3.2 JSF 1.2 Note: the same happens when using annotations to begin / end conversations ======= PAGE A @Name("pageaAction") public class PageaAction { @Out(required = false, scope = ScopeType.CONVERSATION) Person person; public String rule3() { person = new Person(); person.setEmail("[email protected]"); person.setName("markos"); return "rule3"; } } <?xml version="1.0" encoding="UTF-8"?> <page> <navigation> <rule if-outcome="rule3"> <begin-conversation /> <redirect view-id="/pages/seam_sandbox/pageb.xhtml" /> </rule> </navigation> </page> ... <h:commandButton action="#{pageaAction.rule3()}" value="h:commandButton" /><br/> ... ======= PAGE B @Name("pagebAction") public class PagebAction { @In(required = false, scope = ScopeType.CONVERSATION) Person person; public String redirectA() { return "redirectA"; } } <?xml version="1.0" encoding="UTF-8"?> <page> <navigation> <rule if-outcome="redirectA"> <end-conversation before-redirect="true" /> <redirect view-id="/pages/seam_sandbox/pagea.xhtml" /> </rule> </navigation> </page> ... <h:commandButton action="#{pagebAction.redirectA()}" value="h:commandButton" /> ... ========== EXCEPTION: This happens after a random number of redirects. javax.faces.FacesException: {pagebAction.redirectA()}: java.lang.IllegalStateException: No conversation context active at com.sun.faces.application.ActionListenerImpl.processAction(ActionListenerImpl.java:118) at javax.faces.component.UICommand.broadcast(UICommand.java:387) at org.ajax4jsf.component.AjaxViewRoot.processEvents(AjaxViewRoot.java:324) at org.ajax4jsf.component.AjaxViewRoot.broadcastEvents(AjaxViewRoot.java:299) at org.ajax4jsf.component.AjaxViewRoot.processPhase(AjaxViewRoot.java:256) at org.ajax4jsf.component.AjaxViewRoot.processApplication(AjaxViewRoot.java:469) at com.sun.faces.lifecycle.InvokeApplicationPhase.execute(InvokeApplicationPhase.java:82) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:100) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:265) at weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) at weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) at weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) at weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:530) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) at org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.jboss.seam.web.Ajax4jsfFilter.doFilter(Ajax4jsfFilter.java:56) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) at weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) at weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) at weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) at weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) at weblogic.work.ExecuteThread.run(ExecuteThread.java:173) Caused by: javax.faces.el.EvaluationException: java.lang.IllegalStateException: No conversation context active at javax.faces.component.MethodBindingMethodExpressionAdapter.invoke(MethodBindingMethodExpressionAdapter.java:102) at com.sun.faces.application.ActionListenerImpl.processAction(ActionListenerImpl.java:102) ... 45 more Caused by: java.lang.IllegalStateException: No conversation context active at org.jboss.seam.ScopeType.getContext(ScopeType.java:133) at org.jboss.seam.Component.getValueToInject(Component.java:2325) at org.jboss.seam.Component.injectAttributes(Component.java:1736) at org.jboss.seam.Component.inject(Component.java:1554) at org.jboss.seam.core.BijectionInterceptor.aroundInvoke(BijectionInterceptor.java:61) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.core.ConversationInterceptor.aroundInvoke(ConversationInterceptor.java:65) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.core.MethodContextInterceptor.aroundInvoke(MethodContextInterceptor.java:44) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.intercept.RootInterceptor.invoke(RootInterceptor.java:107) at org.jboss.seam.intercept.JavaBeanInterceptor.interceptInvocation(JavaBeanInterceptor.java:185) at org.jboss.seam.intercept.JavaBeanInterceptor.invoke(JavaBeanInterceptor.java:103) at eu.emea.pim.prs.web.seamsandbox.PagebAction_$$_javassist_seam_8.redirectA(PagebAction_$$_javassist_seam_8.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.jboss.el.util.ReflectionUtil.invokeMethod(ReflectionUtil.java:335) at org.jboss.el.util.ReflectionUtil.invokeMethod(ReflectionUtil.java:280) at org.jboss.el.parser.AstMethodSuffix.getValue(AstMethodSuffix.java:59) at org.jboss.el.parser.AstMethodSuffix.invoke(AstMethodSuffix.java:65) at org.jboss.el.parser.AstValue.invoke(AstValue.java:96) at org.jboss.el.MethodExpressionImpl.invoke(MethodExpressionImpl.java:276) at com.sun.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:68) at javax.faces.component.MethodBindingMethodExpressionAdapter.invoke(MethodBindingMethodExpressionAdapter.java:88) ... 46 more

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  • luntbuild + maven + findbugs = OutOfMemoryException

    - by Johannes
    Hi, I've been trying to get Luntbuild to generate and publish a project site for our project including a Findbugs report. All other reports (Cobertura, Surefire, JavaDoc, Dashboard) work fine, but Findbugs bails out with an OutOfMemoryException. Excluding findbugs from report generation fixes the build --- although obviously without a Findbugs report. The funny thing is that I first encountered this problem locally and solved it by setting MAVEN_OPTS=-Xmx512m. This does not seem to be enough in Luntbuild, however: setting that exact same option as an environment variable of my builder doesn't make a difference. I've found a couple of posts on the 'net stating you should also add -XX:MaxPermSize=512m to MAVEN_OPTS and/or pass -Dmaven.findbugs.jvmargs=-Xmx512m to mvn.bat. None of these (or their combination) seem to help though so any hints would be greatly appreciated! Cheers, Johannes Relevant information: Luntbuild is 1.5.6, Maven is 2.1.0, findbugs-maven-plugin is 2.0.1. This is the Findbugs section of the relevant pom.xml: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>findbugs-maven-plugin</artifactId> <version>2.0.1</version> </plugin> This is the head of my build log: User "luntbuild" started the build Perform checkout operation for VCS setting: Vcs name: Subversion Repository url base: http://some.repository.com/repo/ Repository layout: multiple Directory for trunk: trunk Directory for branches: branches Directory for tags: tags Username: xxxx Password:xxxx Web interface: ViewVC URL to web interface: http://some.repository.com/repo/ Quiet period: modules: Source path: somepath, Branch: , Label: , Destination path: somewhere Source path: somepath, Branch: somewhere1.0.x, Label: , Destination path: somewhere-1.0.x Source path: somepath, Branch: somewhere1.1.x, Label: , Destination path: somewhere-1.1.x Update url: http://some.repository.com/repo//trunk Duration of the checkout operation: 0 minutes Perform build with builder setting: Builder name: default Builder type: Maven2 builder Command to run Maven2: "C:\maven\apache-maven-2.1.0\bin\mvn.bat" -e -f somewhere\pom.xml -P site -Dmaven.test.skip=false -DbuildDate="Tue Nov 24 11:13:24 CET 2009" -DbuildVersion="site-core138" -Dsvn.username=xxxx -Dsvn.password=xxxx -DstagingSiteURL=file:///C:/luntbuild/core-reports -Dmaven.findbugs.jvmargs=-Xmx512m Directory to run Maven2 in: Goals to build: site:stage site:stage-deploy Build properties: buildVersion="site-core138" artifactsDir="C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts" buildDate="Tue Nov 24 11:13:24 CET 2009" junitHtmlReportDir="" Environment variables: MAVEN_OPTS="-Xmx512m -XX:MaxPermSize=512m" Build success condition: result==0 and builderLogContainsLine("INFO","BUILD SUCCESSFUL") Execute command: Executing 'C:\maven\apache-maven-2.1.0\bin\mvn.bat' with arguments: '-e' '-f' 'somewhere\pom.xml' '-P' 'site' '-Dmaven.test.skip=false' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-DbuildVersion=site-core138' '-Dsvn.username=xxxxxx' '-Dsvn.password=xxxxxx' '-DstagingSiteURL=file:///C:/luntbuild/reports' '-Dmaven.findbugs.jvmargs=-Xmx512m' '-DbuildVersion=site-core138' '-DartifactsDir=C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-X' 'site:stage' 'site:stage-deploy' Tail of my build log: Analyzed: C:\luntbuild\somewhere-work\somewhere\...\SomeClass.class ... Analyzed: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: c:\maven\local-repo\...\somejar-1.1.1.1-SNAPSHOT.jar Aux: c:\maven\local-repo\commons-lang\commons-lang\2.3\commons-lang-2.3.jar .... Aux: c:\maven\local-repo\org\openoffice\ridl\3.1.0\ridl-3.1.0.jar Aux: c:\maven\local-repo\org\openoffice\unoil\3.1.0\unoil-3.1.0.jar [INFO] ------------------------------------------------------------------------ [ERROR] FATAL ERROR [INFO] ------------------------------------------------------------------------ [INFO] Java heap space [INFO] ------------------------------------------------------------------------ [DEBUG] Trace java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.(HashMap.java:209) at edu.umd.cs.findbugs.ba.type.TypeAnalysis$CachedExceptionSet.(TypeAnalysis.java:114) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.getCachedExceptionSet(TypeAnalysis.java:688) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.computeThrownExceptionTypes(TypeAnalysis.java:439) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:411) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:89) at edu.umd.cs.findbugs.ba.Dataflow.execute(Dataflow.java:356) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:82) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:44) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:173) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:64) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysis(ClassContext.java:937) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysisNoDataflowAnalysisException(ClassContext.java:921) at edu.umd.cs.findbugs.ba.ClassContext.getCFG(ClassContext.java:326) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.analyzeMethod(BuildUnconditionalParamDerefDatabase.java:103) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.considerMethod(BuildUnconditionalParamDerefDatabase.java:93) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.visitClassContext(BuildUnconditionalParamDerefDatabase.java:79) at edu.umd.cs.findbugs.DetectorToDetector2Adapter.visitClass(DetectorToDetector2Adapter.java:68) at edu.umd.cs.findbugs.FindBugs2.analyzeApplication(FindBugs2.java:971) at edu.umd.cs.findbugs.FindBugs2.execute(FindBugs2.java:222) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.groovy.reflection.CachedMethod.invoke(CachedMethod.java:86) at groovy.lang.MetaMethod.doMethodInvoke(MetaMethod.java:230) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:912) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:756) [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 minutes 16 seconds [INFO] Finished at: Tue Nov 24 11:31:23 CET 2009 [INFO] Final Memory: 70M/127M [INFO] ------------------------------------------------------------------------ Maven2 builder failed: build success condition not met! Note that apparently maven only uses 70MB... but that probably doesn't mean anything since the Findbugs plugin forks its own process.

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  • How-to configure Spring Social via XML

    - by Matthias Steiner
    I spend a few hours trying to get Twitter integration to work with Spring Social using the XML configuration approach. All the examples I could find on the web (and on stackoverflow) always use the @Config approach as shown in the samples For whatever reason the bean definition to get an instance to the twitter API throws an AOP exception: Caused by: java.lang.IllegalStateException: Cannot create scoped proxy for bean 'scopedTarget.twitter': Target type could not be determined at the time of proxy creation. Here's the complete config file I have: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:jaxrs="http://cxf.apache.org/jaxrs" xmlns:context="http://www.springframework.org/schema/context" xmlns:util="http://www.springframework.org/schema/util" xmlns:cxf="http://cxf.apache.org/core" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:jee="http://www.springframework.org/schema/jee" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:jdbc="http://www.springframework.org/schema/jdbc" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.1.xsd http://cxf.apache.org/jaxrs http://cxf.apache.org/schemas/jaxrs.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context.xsd http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-3.1.xsd http://cxf.apache.org/core http://cxf.apache.org/schemas/core.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.1.xsd http://www.springframework.org/schema/jee http://www.springframework.org/schema/jee/spring-jee-3.1.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.1.xsd http://www.springframework.org/schema/jdbc http://www.springframework.org/schema/jdbc/spring-jdbc-3.1.xsd"> <import resource="classpath:META-INF/cxf/cxf.xml" /> <import resource="classpath:META-INF/cxf/cxf-servlet.xml" /> <jee:jndi-lookup id="dataSource" jndi-name="java:comp/env/jdbc/DefaultDB" /> <!-- initialize DB required to store user auth tokens --> <jdbc:initialize-database data-source="dataSource" ignore-failures="ALL"> <jdbc:script location="classpath:/org/springframework/social/connect/jdbc/JdbcUsersConnectionRepository.sql"/> </jdbc:initialize-database> <bean id="connectionFactoryLocator" class="org.springframework.social.connect.support.ConnectionFactoryRegistry"> <property name="connectionFactories"> <list> <ref bean="twitterConnectFactory" /> </list> </property> </bean> <bean id="twitterConnectFactory" class="org.springframework.social.twitter.connect.TwitterConnectionFactory"> <constructor-arg value="xyz" /> <constructor-arg value="xzy" /> </bean> <bean id="usersConnectionRepository" class="org.springframework.social.connect.jdbc.JdbcUsersConnectionRepository"> <constructor-arg ref="dataSource" /> <constructor-arg ref="connectionFactoryLocator" /> <constructor-arg ref="textEncryptor" /> </bean> <bean id="connectionRepository" factory-method="createConnectionRepository" factory-bean="usersConnectionRepository" scope="request"> <constructor-arg value="#{request.userPrincipal.name}" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="twitter" factory-method="?ndPrimaryConnection" factory-bean="connectionRepository" scope="request" depends-on="connectionRepository"> <constructor-arg value="org.springframework.social.twitter.api.Twitter" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="textEncryptor" class="org.springframework.security.crypto.encrypt.Encryptors" factory-method="noOpText" /> <bean id="connectController" class="org.springframework.social.connect.web.ConnectController"> <constructor-arg ref="connectionFactoryLocator"/> <constructor-arg ref="connectionRepository"/> <property name="applicationUrl" value="https://socialscn.int.netweaver.ondemand.com/socialspringdemo" /> </bean> <bean id="signInAdapter" class="com.sap.netweaver.cloud.demo.social.SimpleSignInAdapter" /> </beans> What puzzles me is that the connectionRepositoryinstantiation works perfectly fine (I commented-out the twitter bean and tested the code!) ?!? It uses the same features: request scope and interface AOP proxy and works, but the twitter bean instantiation fails ?!? The spring social config code looks as follows (I can not see any differences, can you?): @Configuration public class SocialConfig { @Inject private Environment environment; @Inject private DataSource dataSource; @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionFactoryLocator connectionFactoryLocator() { ConnectionFactoryRegistry registry = new ConnectionFactoryRegistry(); registry.addConnectionFactory(new TwitterConnectionFactory(environment.getProperty("twitter.consumerKey"), environment.getProperty("twitter.consumerSecret"))); return registry; } @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public UsersConnectionRepository usersConnectionRepository() { return new JdbcUsersConnectionRepository(dataSource, connectionFactoryLocator(), Encryptors.noOpText()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionRepository connectionRepository() { Authentication authentication = SecurityContextHolder.getContext().getAuthentication(); if (authentication == null) { throw new IllegalStateException("Unable to get a ConnectionRepository: no user signed in"); } return usersConnectionRepository().createConnectionRepository(authentication.getName()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public Twitter twitter() { Connection<Twitter> twitter = connectionRepository().findPrimaryConnection(Twitter.class); return twitter != null ? twitter.getApi() : new TwitterTemplate(); } @Bean public ConnectController connectController() { ConnectController connectController = new ConnectController(connectionFactoryLocator(), connectionRepository()); connectController.addInterceptor(new PostToWallAfterConnectInterceptor()); connectController.addInterceptor(new TweetAfterConnectInterceptor()); return connectController; } @Bean public ProviderSignInController providerSignInController(RequestCache requestCache) { return new ProviderSignInController(connectionFactoryLocator(), usersConnectionRepository(), new SimpleSignInAdapter(requestCache)); } } Any help/pointers would be appreciated!!! Cheers, Matthias

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  • receiving error #1009 in flash cs4 actionscript3

    - by Leah
    I'm having a weird issue where my buttons will work initially and direct me to an appropriate page, but when i go back to that page and try to use the buttons the roll-overs work but none of the buttons direct to a different page. This is the actionscript on the initial page with the buttons. If I choose any of these buttons they work. For example the profile_btn will take me to the go_to_page" stop(); import flash.events.MouseEvent; //button instancese listed below profile_btn.addEventListener(MouseEvent.CLICK, aClick); function aClick(event:MouseEvent):void{ gotoAndPlay("go_to_page"); } color_btn.addEventListener(MouseEvent.CLICK, cClick); function cClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, dClick); function dClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, fClick); function fClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick2); function onMouseClick2(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick3); function onMouseClick3(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank"); once at the go_to_page, it plays through a motion tween and ends up at the profile_page. from this page, there is a home_btn. Here is the actionscript for the profile_page. stop(); home_btn.addEventListener(MouseEvent.CLICK, gClick); function gClick(event:MouseEvent):void{ gotoAndPlay("return_frame"); } But when I click on the home_btn I get an output: TypeError: Error #1009: Cannot access a property or method of a null object reference. at flash7_fla::MainTimeline/frame38() It does take me to the correct page, but none of the button then on this page are working. the actionscript for the return_frame page is: stop(); import flash.events.MouseEvent; //button instances listed below profile_btn.addEventListener(MouseEvent.CLICK, hClick); function hClick(event:MouseEvent):void{ gotoAndPlay("profile_page"); } color_btn.addEventListener(MouseEvent.CLICK, iClick); function iClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, jClick); function jClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, kClick); function kClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick4); function onMouseClick4(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick5); function onMouseClick5(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank");} Can anyone help me figure out why this script is not working? Thank you. I am a beginner flash user, and am trying to build my portfolio site for a homework assignment on Monday. Leah

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  • When I mix JSTL 1.0 and JSTL 1.1 taglib declarations, it causes a ParseException on some of my serve

    - by sangfroid
    Hello all, When I mix JSTL 1.0 and JSTL 1.1 taglib declarations, it causes a ParseException on some of my servers, but not all of them. Here is the block of code that's giving me trouble : <%@ taglib prefix="c" uri="http://java.sun.com/jstl/core"%> <%@ taglib prefix="fn" uri="http://java.sun.com/jsp/jstl/functions"%> <c:set var="TEXTVARIABLE">|STRINGOFTEXT|</c:set> <c:set var="OTHERTEXTVARIABLE">${fn:contains(TEXTVARIABLE, '|STRINGOFTEXT|')}</c:set> And here is the exception : javax.servlet.jsp.JspException: com.caucho.jsp.JspLineParseException: /WEB-INF/jsp/online/system/modules/com.MYCOMPANY.marketing/templates/common/MY_JSP_PAGE.jsp:1: tag = 'out' / attribute = 'value': An error occurred while parsing custom action attribute "value" with value "${fn:contains(TEXTVARIABLE, '|STRINGOFTEXT|')}": org.apache.taglibs.standard.lang.jstl.parser.ParseException: EL functions are not supported. However, everything works fine if I change the URI for the core declaration to http://java.sun.com/jsp/jstl/core So here's the really weird part : for some reason, mixing 1.0 and 1.1 taglib declarations only causes an exception on two of my servers -- my staging server and my production server. It causes no problems at all on my local machine or my development server. Why is this? What could possibly be causing this difference in behavior? The three servers are extremely similar in setup and configuration. The JSP page is being served up by OpenCMS, and I'm using the Caucho's Resin webserver. I understand that you don't know how my servers or CMS are set up, but really, what I'm looking for is ideas. Any ideas at all would help -- this problem has been driving me absolutely batty. Even if you don't know what could be causing the problem, if you have any suggestions at all for how I could approach the problem, that would be extremely helpful. I just don't understand what could cause this difference in behavior between my servers. For reference, here's the full stack trace : javax.servlet.jsp.JspException: com.caucho.jsp.JspLineParseException: /WEB-INF/jsp/online/system/modules/com.MYCOMPANY.marketing/templates/common/MY_JSP_PAGE.jsp:1: tag = 'out' / attribute = 'value': An error occurred while parsing custom action attribute "value" with value "${fn:contains(TEXTVARIABLE, '|STRINGOFTEXT|')}": org.apache.taglibs.standard.lang.jstl.parser.ParseException: EL functions are not supported. at org.opencms.jsp.CmsJspTagInclude.includeActionWithCache(CmsJspTagInclude.java:369) at org.opencms.jsp.CmsJspTagInclude.includeTagAction(CmsJspTagInclude.java:241) at org.opencms.jsp.CmsJspTagInclude.doEndTag(CmsJspTagInclude.java:472) at _jsp._WEB_22dINF._jsp._online._system._modules.com_MYCOMPANY__marketing._templates._MAIN_0PAGE__jsp._jspService(_MAIN_0PAGE__jsp.java:153) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:579) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at shared.filter.RemoteAddrFilterBase.doFilter(RemoteAddrFilterBase.java:57) at com.caucho.server.dispatch.FilterFilterChain.doFilter(FilterFilterChain.java:70) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.cache.CacheFilterChain.doFilter(CacheFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at org.opencms.flex.CmsFlexRequestDispatcher.includeExternal(CmsFlexRequestDispatcher.java:194) at org.opencms.flex.CmsFlexRequestDispatcher.include(CmsFlexRequestDispatcher.java:169) at org.opencms.loader.CmsJspLoader.service(CmsJspLoader.java:1193) at org.opencms.flex.CmsFlexRequestDispatcher.includeInternalWithCache(CmsFlexRequestDispatcher.java:423) at org.opencms.flex.CmsFlexRequestDispatcher.include(CmsFlexRequestDispatcher.java:173) at org.opencms.loader.CmsJspLoader.dispatchJsp(CmsJspLoader.java:1227) at org.opencms.loader.CmsJspLoader.load(CmsJspLoader.java:1171) at org.opencms.loader.A_CmsXmlDocumentLoader.load(A_CmsXmlDocumentLoader.java:232) at org.opencms.loader.CmsXmlContentLoader.load(CmsXmlContentLoader.java:52) at org.opencms.loader.CmsResourceManager.loadResource(CmsResourceManager.java:964) at org.opencms.main.OpenCmsCore.showResource(OpenCmsCore.java:1498) at org.opencms.main.OpenCmsServlet.doGet(OpenCmsServlet.java:152) at javax.servlet.http.HttpServlet.service(HttpServlet.java:115) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.filters.CmsGzipFilter.doFilter(CmsGzipFilter.java:177) at com.caucho.server.dispatch.FilterFilterChain.doFilter(FilterFilterChain.java:70) at shared.filter.RemoteAddrFilterBase.doFilter(RemoteAddrFilterBase.java:57) at com.caucho.server.dispatch.FilterFilterChain.doFilter(FilterFilterChain.java:70) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:106) at com.caucho.server.dispatch.ForwardFilterChain.doFilter(ForwardFilterChain.java:80) at com.caucho.server.cache.CacheFilterChain.doFilter(CacheFilterChain.java:207) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:173) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:520) at com.caucho.util.ThreadPool.run(ThreadPool.java:442) at java.lang.Thread.run(Thread.java:595) Caused by: com.caucho.jsp.JspLineParseException: /WEB-INF/jsp/online/system/modules/com.MYCOMPANY.marketing/templates/common/MY_JSP_PAGE.jsp:1: tag = 'out' / attribute = 'value': An error occurred while parsing custom action attribute "value" with value "${fn:contains(TEXTVARIABLE, '|STRINGOFTEXT|')}": org.apache.taglibs.standard.lang.jstl.parser.ParseException: EL functions are not supported. at com.caucho.jsp.java.JspNode.error(JspNode.java:1489) at com.caucho.jsp.java.JspNode.error(JspNode.java:1480) at com.caucho.jsp.java.JavaJspGenerator.validate(JavaJspGenerator.java:466) at com.caucho.jsp.JspCompilerInstance.generate(JspCompilerInstance.java:475) at com.caucho.jsp.JspCompilerInstance.compile(JspCompilerInstance.java:373) at com.caucho.jsp.JspManager.compile(JspManager.java:233) at com.caucho.jsp.JspManager.createPage(JspManager.java:177) at com.caucho.jsp.JspManager.createPage(JspManager.java:157) at com.caucho.jsp.PageManager.getPage(PageManager.java:248) at com.caucho.jsp.PageManager.getPage(PageManager.java:166) at com.caucho.jsp.QServlet.getSubPage(QServlet.java:292) at com.caucho.jsp.QServlet.getPage(QServlet.java:210) at com.caucho.server.dispatch.PageFilterChain.compilePage(PageFilterChain.java:206) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:133) at shared.filter.RemoteAddrFilterBase.doFilter(RemoteAddrFilterBase.java:57) at com.caucho.server.dispatch.FilterFilterChain.doFilter(FilterFilterChain.java:70) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.cache.CacheFilterChain.doFilter(CacheFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at org.opencms.flex.CmsFlexRequestDispatcher.includeExternal(CmsFlexRequestDispatcher.java:194) at org.opencms.flex.CmsFlexRequestDispatcher.include(CmsFlexRequestDispatcher.java:169) at org.opencms.loader.CmsJspLoader.service(CmsJspLoader.java:1193) at org.opencms.flex.CmsFlexRequestDispatcher.includeInternalWithCache(CmsFlexRequestDispatcher.java:423) at org.opencms.flex.CmsFlexRequestDispatcher.include(CmsFlexRequestDispatcher.java:173) at org.opencms.jsp.CmsJspTagInclude.includeActionWithCache(CmsJspTagInclude.java:364) ... 45 more Thanks for the help!

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  • Does this code follow the definition of recursion?

    - by dekz
    Hi All, I have a piece of code which I am doubting it as a implementation of recursion by its definition. My understanding is that the code must call itself, the exact same function. I also question whether writing the code this way adds additional overhead which can be seen with the use of recursion. What are your thoughts? class dhObject { public: dhObject** children; int numChildren; GLdouble linkLength; //ai GLdouble theta; //angle of rot about the z axis GLdouble twist; //about the x axis GLdouble displacement; // displacement from the end point of prev along z GLdouble thetaMax; GLdouble thetaMin; GLdouble thetaInc; GLdouble direction; dhObject(ifstream &fin) { fin >> numChildren >> linkLength >> theta >> twist >> displacement >> thetaMax >> thetaMin; //std::cout << numChildren << std::endl; direction = 1; thetaInc = 1.0; if (numChildren > 0) { children = new dhObject*[numChildren]; for(int i = 0; i < numChildren; ++i) { children[i] = new dhObject(fin); } } } void traverse(void) { glPushMatrix(); //draw move initial and draw transform(); draw(); //draw children for(int i = 0; i < numChildren; ++i) { children[i]->traverse(); } glPopMatrix(); } void update(void) { //Update the animation, if it has finished all animation go backwards if (theta <= thetaMin) { thetaInc = 1.0; } else if (theta >= thetaMax) { thetaInc = -1.0; } theta += thetaInc; //std::cout << thetaMin << " " << theta << " " << thetaMax << std::endl; for(int i = 0; i < numChildren; ++i) { children[i]->update(); } } void draw(void) { glPushMatrix(); glColor3f (0.0f,0.0f,1.0f); glutSolidCube(0.1); glPopMatrix(); } void transform(void) { //Move in the correct way, R, T, T, R glRotatef(theta, 0, 0, 1.0); glTranslatef(0,0,displacement); glTranslatef(linkLength, 0,0); glRotatef(twist, 1.0,0.0,0.0); } };

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  • Help needed with Flash AS2 to AS3 conversion, having major problems...

    - by Mat
    Hi all, I have a project i need to update form AS2 to AS3 as i need some of the new functions available for vertical centering of text. My current AS2 code on the time line is as follows. var dataField = _root.dataField; var dataType = _root.dataType; var dataPage = _root.dataPage; var dataVar = _root.dataVar; _root.mc.onRelease = function() { getURL("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self"); }; And my external AS file is as follows. import mx.transitions.Tween; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } function onPress(Void):Void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", mx.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } Here is my attempt at moving timeline and external AS2 to AS3 Timeline i now have : var dataField = this.dataField; var dataType = this.dataType; var dataPage = this.dataPage; var dataVar = this.dataVar; var dataNum = this.dataNum; _root.mc.onRelease = function() { navigateToURL(new URLRequest("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self")); }; External AS3 i have package { import fl.transitions.Tween; import fl.transitions.easing.*; import flash.display.MovieClip; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ public class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; public function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } public function onPress(Void):void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", fl.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } } The errors i am currently getting are : Scene 1, Layer 'Label', Frame 1, Line 6 1120: Access of undefined property _root. Scene 1, Layer 'Label', Frame 1, Line 7 1137: Incorrect number of arguments. Expected no more than 1. If any one could help me work this out i would appreciate it very much. Kind regards Mat.

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  • JQuery get attr value from ajax loaded page

    - by Paolo Rossi
    In my index.php I've a ajax pager that load a content page (paginator.php). index.php <script type='text/javascript' src='js/jquery-1.11.1.min.js'></script> <script type='text/javascript' src='js/paginator.js'></script> <script type='text/javascript' src='js/functions.js'></script> <!-- Add fancyBox --> <script type="text/javascript" src="js/jquery.fancybox.pack.js?v=2.1.5"></script> <html> <div id="content"></div> paginator.js $(function() { var pageurl = 'paginator.php'; //Initialise the table at the first run $( '#content' ).load( pageurl, { pag: 1 }, function() { //animation(); }); //Page navigation click $( document ).on( 'click', 'li.goto', function() { //Get the id of clicked li var pageNum = $( this ).attr( 'id' ); $( '#content' ).load( pageurl, { pag: pageNum }, function() { //animation(); }); }); }); /* END */ paginator.php <ul><li>..etc </ul> ... ... <a id='test' vid='123'>get the id</a> <a id='test2' url='somepage.php'>open fancybox</a> I would like to take a variable of the loaded page (paginator.php) in this way but unfortunately I can not. functions.js $(function() { $('#test' ).click(function(e) { var id = $('#test').attr('vid'); alert ("vid is " + vid); }); }); /* END */ In this case popup not appear. I tried with add fancybox in my functions.js. Dialog box appear but the url attr is not taken. var url = $('#test2').attr('url'); $('#test').fancybox({ 'href' : url, 'width' : 100, 'height' : 100, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'type' : 'iframe', 'fitToView' : true, 'autoSize' : false }); In other scenarios, without having the page loaded, I can do it, but in this case the behavior is different. How could I do this? thanks EDIT my goal is to open a dialog (fancybox) taking a variable from the loaded page EDIT2 I tried in this way paginator.php <a id="test" vid="1234">click me</a> paginator.js //Initialise the table at the first run $( '#content' ).load( pageurl, { pag: 1 }, function() { hide_anim(); popup(); }); //Page navigation click $( document ).on( 'click', 'li.goto', function() { //Get the id of clicked li var pageNum = $( this ).attr( 'id' ); $( '#content' ).load( pageurl, { pag: pageNum }, function() { hide_anim(); popup(); }); }) function.js function popup() { $('#test' ).click(function(e) { e.preventDefault(); var vid = $('#test').attr('vid'); alert ("vid is " + vid); }); } But popup not appear...

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  • Ldap invalid credentials not loading authentication failure url

    - by Murari
    Able to do the custom ldap authentication for external db authorities. But when i am trying to test wrong password the authentication failure url is not showing instead my browser prints the exception details.Below is my securitycontext.xml and exption given <http auto-config="false" access-decision-manager-ref="accessDecisionManager" access-denied-page="/accessDenied.jsp"> <!-- Restrict access to ALL other pages --> <intercept-url pattern="/index.jsp" filters="none" /> <!-- Don't set any role restrictions on login.jsp --> <intercept-url pattern="/**" access="IS_AUTHENTICATED_ANONYMOUSLY" /> <intercept-url pattern="/service/**" access="PRIV_Report User, PRIV_305" /> <logout logout-success-url="/index.jsp" /> <form-login authentication-failure-url="/index.jsp?error=1" default-target-url="/home.jsp" /> <anonymous/> </http> <b:bean id="accessDecisionManager" class="org.springframework.security.vote.AffirmativeBased"> <b:property name="decisionVoters"> <b:list> <b:ref bean="roleVoter" /> <b:ref bean="authenticatedVoter" /> </b:list> </b:property> </b:bean> <b:bean id="roleVoter" class="org.springframework.security.vote.RoleVoter"> <b:property name="rolePrefix" value="PRIV_" /> </b:bean> <b:bean id="authenticatedVoter" class="org.springframework.security.vote.AuthenticatedVoter"> </b:bean> <b:bean id="contextSource" class="org.springframework.security.ldap.DefaultSpringSecurityContextSource"> <b:constructor-arg value="ldap://mydomain:389" /> </b:bean> <b:bean id="ldapTemplate" class="org.springframework.ldap.core.LdapTemplate"> <b:constructor-arg ref="contextSource" /> </b:bean> <b:bean id="ldapAuthenticationProvider" class="com.zo.sas.gwt.security.login.server.SASLdapAuthenticationProvider"> <b:property name="authenticator" ref="ldapAuthenticator" /> <custom-authentication-provider /> </b:bean> <b:bean id="ldapAuthenticator" class="com.zo.sas.gwt.security.login.server.SASAuthenticator"> <b:property name="contextSource" ref="contextSource" /> <b:property name="userDnPatterns"> <b:value>uid={0},OU=People</b:value> </b:property> </b:bean> and my exception logs..... org.springframework.ldap.AuthenticationException: [LDAP: error code 49 - Invalid Credentials]; nested exception is javax.naming.AuthenticationException: [LDAP: error code 49 - Invalid Credentials] org.springframework.ldap.support.LdapUtils.convertLdapException(LdapUtils.java:180) org.springframework.ldap.core.support.AbstractContextSource.createContext(AbstractContextSource.java:266) org.springframework.ldap.core.support.AbstractContextSource.getContext(AbstractContextSource.java:106) com.zo.sas.gwt.security.login.server.SASAuthenticator.authenticate(SASAuthenticator.java:55) com.zo.sas.gwt.security.login.server.SASLdapAuthenticationProvider.authenticate(SASLdapAuthenticationProvider.java:45) org.springframework.security.providers.ProviderManager.doAuthentication(ProviderManager.java:188) org.springframework.security.AbstractAuthenticationManager.authenticate(AbstractAuthenticationManager.java:46) org.springframework.security.ui.webapp.AuthenticationProcessingFilter.attemptAuthentication(AuthenticationProcessingFilter.java:82) org.springframework.security.ui.AbstractProcessingFilter.doFilterHttp(AbstractProcessingFilter.java:258) org.springframework.security.ui.SpringSecurityFilter.doFilter(SpringSecurityFilter.java:53) org.springframework.security.util.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:390) org.springframework.security.ui.logout.LogoutFilter.doFilterHttp(LogoutFilter.java:89) org.springframework.security.ui.SpringSecurityFilter.doFilter(SpringSecurityFilter.java:53) org.springframework.security.util.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:390) org.springframework.security.context.HttpSessionContextIntegrationFilter.doFilterHttp(HttpSessionContextIntegrationFilter.java:235) org.springframework.security.ui.SpringSecurityFilter.doFilter(SpringSecurityFilter.java:53) org.springframework.security.util.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:390) org.springframework.security.util.FilterChainProxy.doFilter(FilterChainProxy.java:175) org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:183) org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:138) This is my index.jsp <html> <script type="text/javascript" language="javascript"> var dictionary = { loginErr: "${SPRING_SECURITY_LAST_EXCEPTION.message}", error: "${param.error}" }; </script> <head> </head> <body > <iframe src="javascript:''" id="__gwt_historyFrame" style="width:0;height:0;border:0"></iframe> <script type="text/javascript" language="javascript" src="com.zo.sas.gwt.sasworkflow.home.Home.nocache.js"></script> </body> </html>

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  • Does my basic PHP Socket Server need optimization?

    - by Tom
    Like many people, I can do a lot of things with PHP. One problem I do face constantly is that other people can do it much cleaner, much more organized and much more structured. This also results in much faster execution times and much less bugs. I just finished writing a basic PHP Socket Server (the real core), and am asking you if you can tell me what I should do different before I start expanding the core. I'm not asking about improvements such as encrypted data, authentication or multi-threading. I'm more wondering about questions like "should I maybe do it in a more object oriented way (using PHP5)?", or "is the general structure of the way the script works good, or should some things be done different?". Basically, "is this how the core of a socket server should work?" In fact, I think that if I just show you the code here many of you will immediately see room for improvements. Please be so kind to tell me. Thanks! #!/usr/bin/php -q <? // config $timelimit = 180; // amount of seconds the server should run for, 0 = run indefintely $address = $_SERVER['SERVER_ADDR']; // the server's external IP $port = 9000; // the port to listen on $backlog = SOMAXCONN; // the maximum of backlog incoming connections that will be queued for processing // configure custom PHP settings error_reporting(1); // report all errors ini_set('display_errors', 1); // display all errors set_time_limit($timelimit); // timeout after x seconds ob_implicit_flush(); // results in a flush operation after every output call //create master IPv4 based TCP socket if (!($master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP))) die("Could not create master socket, error: ".socket_strerror(socket_last_error())); // set socket options (local addresses can be reused) if (!socket_set_option($master, SOL_SOCKET, SO_REUSEADDR, 1)) die("Could not set socket options, error: ".socket_strerror(socket_last_error())); // bind to socket server if (!socket_bind($master, $address, $port)) die("Could not bind to socket server, error: ".socket_strerror(socket_last_error())); // start listening if (!socket_listen($master, $backlog)) die("Could not start listening to socket, error: ".socket_strerror(socket_last_error())); //display startup information echo "[".date('Y-m-d H:i:s')."] SERVER CREATED (MAXCONN: ".SOMAXCONN.").\n"; //max connections is a kernel variable and can be adjusted with sysctl echo "[".date('Y-m-d H:i:s')."] Listening on ".$address.":".$port.".\n"; $time = time(); //set startup timestamp // init read sockets array $read_sockets = array($master); // continuously handle incoming socket messages, or close if time limit has been reached while ((!$timelimit) or (time() - $time < $timelimit)) { $changed_sockets = $read_sockets; socket_select($changed_sockets, $write = null, $except = null, null); foreach($changed_sockets as $socket) { if ($socket == $master) { if (($client = socket_accept($master)) < 0) { echo "[".date('Y-m-d H:i:s')."] Socket_accept() failed, error: ".socket_strerror(socket_last_error())."\n"; continue; } else { array_push($read_sockets, $client); echo "[".date('Y-m-d H:i:s')."] Client #".count($read_sockets)." connected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } } else { $data = @socket_read($socket, 1024, PHP_NORMAL_READ); //read a maximum of 1024 bytes until a new line has been sent if ($data === false) { //the client disconnected $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; } else { if ($data = trim($data)) { //remove whitespace and continue only if the message is not empty switch ($data) { case "exit": //close connection when exit command is given $index = array_search($socket, $read_sockets); unset($read_sockets[$index]); socket_close($socket); echo "[".date('Y-m-d H:i:s')."] Client #".($index-1)." disconnected (connections: ".count($read_sockets)."/".SOMAXCONN.")\n"; break; default: //for experimental purposes, write the given data back socket_write($socket, "\n you wrote: ".$data); } } } } } } socket_close($master); //close the socket echo "[".date('Y-m-d H:i:s')."] SERVER CLOSED.\n"; ?>

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  • Passing an address inside a WordPress post to a Google Map elsewhere on the Page

    - by ael_ecurai
    Background: My client is building their own WordPress site (using a purchased feature-rich theme), and I'm modifying a child theme as necessary to achieve customizations she wants. The theme comes with a Page template that includes a full-width Google Map across the top, which pulls its marker from a single address set within the Theme Options. It's meant to be used for one main "Contact Us" page. The client's business has several locations, and she wants each location's page to include such a map. (Example linked below.) It seems that the ideal solution would be the ability to specify an address within a shortcode in the Post, and have that set the map marker. Here's how the theme makes the map (where $mapAddress is the address from the Theme Options): <?php $mapAddress = ot_get_option( 'map_address' ); $mapHeight = ot_get_option( 'map_height' ); $mapContent = ot_get_option( 'map_content' ); ?> <section id="block-map-wrapper"> <div id="block-map" class="clearfix"> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=true"></script> <script> jQuery(document).ready(function(){ // Map Options var mapOptions = { zoom: 15, scrollwheel: false, zoomControl: true, zoomControlOptions: { style: google.maps.ZoomControlStyle.SMALL, position: google.maps.ControlPosition.TOP_LEFT }, mapTypeControl: true, scaleControl: false, panControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; // The Map Object var map = new google.maps.Map(document.getElementById("map"), mapOptions); var address = ""; var geocoder = new google.maps.Geocoder(); geocoder.geocode({ "address" : "<?php echo $mapAddress; ?>" }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { address = results[0].geometry.location; map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ position: address, map: map, clickable: true, animation: google.maps.Animation.DROP }); var infowindow = new google.maps.InfoWindow({ content: "<?php echo $mapContent; ?>" }); google.maps.event.addListener(marker, "click", function() { infowindow.open(map, marker); }); } }); }); </script> <div id="map" class = "map" style = "width: 100%; height: <?php echo $mapHeight; ?>px"></div> </div><!-- #block-map --> <div class="shadow-bottom"></div> </section><!-- #block-map-wrapper --> Here's a test page using a custom Page template I've created. Right now it's using the same map code as above. I've tried creating a shortcode that takes an address attribute and sets it as $mapAddress, but that didn't work. I believe it's because the map is already loaded by the time the Loop gets parsed. How can I tell Maps to "come back" to the post to get the proper address? My specialty lies in HTML & CSS, but Javascript befuddles me fairly easily, so please be explicit when explaining implementation. Bonus: A further goal is to have the locations' parent Page also include such a map, but have multiple markers representing the multiple locations. When taking more than one location, Google Maps only accepts latitude/longitude. I don't want my client to be concerned with coordinates, so I know there's got to be something I can do with the geocoding service so she can just input a list of addresses instead (into the same, or similar, shortcode solution developed for my main question). But I am extra-clueless about how to do that.

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  • Sidebar with CSS3 transform

    - by Malcoda
    Goal I'm working on a collapsible sidebar using jQuery for animation. I would like to have vertical text on the sidebar that acts as a label and can swap on the animateOut/animateIn effect. Normally I would use an image of the text that I've simply swapped vertically, and switch it out on animation, but with CSS3 transforms I'd like to get it to work instead. Problem The problem I'm facing is that setting the height on my rotated container makes it expand horizontally (as it's rotated 90deg) so that doesn't work. I then tried to set the width (hoping it would expand vertically, acting as height), but that has an odd effect of causing the width of my parent container to expand as well. Fix? Anyone know why this happens and also what the fix/workaround could be without setting max-widths and overflow: hidden? I've got a fairly good understanding of both html elements behavior and css3, but this is stumping me. Live Example Here's a fiddle that demonstrates my problem: Fiddle The collapse-pane class is what I have rotated and contains the span I have my text inside. You'll notice it has a width set, that widens the border, but also affects the parent container. The code: CSS: .right-panel{ position:fixed; right:0; top:0; bottom:0; border:1px solid #ccc; background-color:#efefef; } .collapse-pane{ margin-top:50px; width:30px; border:1px solid #999; cursor:pointer; /* Safari */ -webkit-transform: rotate(-90deg); /* Firefox */ -moz-transform: rotate(-90deg); /* IE */ -ms-transform: rotate(-90deg); /* Opera */ -o-transform: rotate(-90deg); /* Internet Explorer */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .collapse-pane span{ padding:5px; } HTML <div class="right-panel"> <div class="collapse-pane"> <span class="expand">Expand</span> </div> <div style="width:0;" class="panel-body"> <div style="display:none;" class="panel-body-inner"> adsfasdfasdf </div> </div> </div> JavaScript (Thought not really relevant) $(document).ready(function(){ var height = $(".right-panel").height(); $(".collapse-pane").css({marginTop: height/2 - 20}); $('.collapse-pane').click(function(){ if($(".collapse-pane span").html() == "Expand"){ $(".panel-body").animate({width:200}, 400); $(".panel-body-inner").fadeIn(500); $(".collapse-pane span").html("Collapse"); }else{ $(".panel-body").animate({width:00}, 400); $(".panel-body-inner").fadeOut(300); $(".collapse-pane span").html("Expand"); } }); }); I hope this was clear... Thanks for any help!

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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • Box 2d basic questions

    - by philipp
    I am a bit new to box2d and I am developing an game with type and letters. I am using an svg font and generate the box2d bodies direct from the glyphs path definition, using the convex hull of them. I also have an decomposition routine the decomposes this hull if necessary. All this it is more or less working, except that I got some strange errors which definitely are caused by the scale factors. The problem is caused by two factors: first: the world scale of box2d, second: the the precision of curve-approximation of the glyph vectors. So through scaling down the input vertices for box2d, it happens that they become equal caused by numerical precision, what causes errors in box2d. Through scaling the my glyphs a bit up, this goes away. I also goes away if I chose a different world scale factor, but this slows down the whole animation quite much! So if my view port is about 990px * 600px and i want to animate Glyphs in box2d which should have a size from about 50px * 50px up to 300px * 300px, which scale factor of the b2world should i choose? How small should the smallest distance from on vertex to another be, while approximating the glyph vectors? Thanks for help greetings philipp EDIT:: I continued reading the docs of box2d and after rethinking of the units system, which is designed to handle object from 0.1 up to 10 meters, I calculated a scale factor of 75. So Objects 600px width will are 8 meters wide in box2d and even small objects of about 20px width will become 0.26 meters width in box2d. I will go on trying with this values, but if there is somebody out there who could give me a clever advice i would be happy!

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  • NINE Questions with Michelle Juett

    - by NINEQuestions
    Michelle Juett is one of the more interesting people I know, even though we’ve never met face to face. She’s part artist, part techie and all cool. We “met” via my good buddy George Clingerman and have plotting to take over the world, errr… I mean “collaborating” ever since. If you happen to live in the Seattle area, you can catch her and her work at Sakura Con on April 2-4, 2010 and various other gamer and art cons throughout the year. You can also find her on Twitter as @Shelldragon. Now that you know a little bit, I’ll let her tell you the rest of the story in these NINE Questions: 1. Where are you from? I was born in Clearwater, Florida. I like to tell people I'm from the Bermuda Triangle, it just makes explaining myself so much easier. My family moved to Washington when I was 5 and I've been in the Pacific Northwest ever since. We like to QQ about the rain but we really love the green trees and clean water. 2. What do you do? I fight evil by moonlight and win love by daylight.. or something like that.  I’ve been in quality assurance for games during the day since January 2008 and an artist for life. I currently work in QA for a really awesome game company in Bellevue.  At home, I work on personal digital art, making game assets as well as other random freelance projects as they pop up. 3. How did you get to where you are now? I'm still not where I want to be but I'm getting closer. The biggest piece of advice I can give is to work hard and never settle for the minimum required. I tend to overwork myself but I've never regretted it. You can want something really bad but if you aren't willing to work for it, then you can't expect it to just happen. I've always drawn and had an unhealthy love for video games that I was told I’d grow out of.  I knew I would not ‘grow out’ of games and that real adults make them and I could too. After I graduated, in searching for jobs, I discovered game testing. I figured this would be a good way to get my foot in the door and start networking. I’ve worked with consoles, websites and now, PC games.  I stuck with my journey, although it has been a rocky one, daylighting as a tester and moonlighting as an artist. I'm still on that journey but I wouldn't have it any other way. Test has given me a perspective that is difficult, if not impossible, to obtain any other way. It gives an unconditional respect for other hard working testers and an insight into creative problem solving. 4. So video game testing probably sounds WAY cooler than the reality. What's it like? What's a given day for you? Game testers don't get a lot of respect because of their stigmas and the fact most people don't actually know what we do.  People hear about the opening and closing disc trays all day. Many places do treat their testers like numbers. It all depends on where you work and how awesome your company is. I've had to deal with a lot of bad work situations to get to a really good one. QA exists to ensure the game is as flawless and enjoyable as it can be by the time it has to leave the nest and go out into the world. This includes everything obvious: “can I beat the level and save the princess?” to the more obscure: ‘What happens when I lose internet connection while trying to save right before falling into a pit to my death while holding the jump key then my cat pulls out my memory card and hides it in her litter box?” On the dev side, for developers, testers can be very scary people. Especially when the test team is not in house and you can’t see each other’s faces.  I've seen both sides. We don't mean to hurt your feelings. We really DO love you and want your game to be the best it can be! It can be some serious tough love. 5. You are also an accomplished artist. Got any major projects right now you'd like to talk about? LOL, I don't know if I’d say I'm an accomplished artist just yet. I’m still a long way from where I want to be. I figure that’s what makes you grow though: the desire to never stop improving. I like QA but I want to be a full time artist. I was lucky enough to register for a table at Sakura Con in the 11 second window that the tables sold out. As such, I’ll be selling my wares in the Artist Alley April 2-4th. Part of preparing for this is actually making the art to be sold there. Anime is a fun pass time but I don’t draw a whole lot of it so I’m making up for lost time. As I seem to enjoy burying myself in work, I’m an art lead for a secret project that’s so secret I might be killed tonight for even mentioning it. I also take on various freelance projects and do what I can to help out indie games. I discovered the XNA community a year and a half ago and developed a love for Indies when I was writing a weekly newsletter on XBLA news. I’m a little late to the party but I find myself in a unique position where I am an artist and also have technical skills in games. While not programmer myself, I have a lot of game sense and experience. I hope to make some awesome happen. Lastly, I have an ongoing web comic Shell’s Angels) that tends to get neglected when I get busy. I still love drawing comics and keep a little book with me to sketch down ideas as they pop into my head. I may pick it back up again as a larger project sometime in the future. 6. Can you talk about any of the other freelance projects you're doing or are you sworn to secrecy on those too? We wouldn't want a team of game developer ninjas to take you out or anything. All my projects are currently 2d. I have personal projects such as the ongoing comic as well as a graphic novel I've been picking at here and there. My main focus until April is Sakura Con, Sakura Con, Sakura Con.  I see it as a great way to get exposure and convention experience. I found out I love conventions a couple years ago and I want to get more involved in them. 7. As an artist, what is your weapon of choice? What do you use to get most of your stuff done? I am a Photoshop Hero and I have the hoodie to prove it. (http://www.pennyarcademerch.com/pah090011.html) I've dabbled in other paint programs but I always gravitate back to Photoshop. She is my one true love. I'd like to learn programs like Flash or Anime Studio when I get a bit more time because of their animation abilities. I've worked on frame by frame animation forever but I would love to learn 2d rigging. Still, nothing can compare to a simple sketchpad and a pencil. I always have one on me in case I come across or think of something interesting and can't get to a computer. If the Courier ever comes to exist it will be an ideal weapon for me. 8. You did some videos too, depicting the art creation process. What was the motivation behind those? The creative process is just as important as the final product, if not more so.  I've always loved watching speed paint videos and wanted to try it out myself. Turns out it's a lot of work and time but it's definitely fun to go back and rewatch them. Art isn't always the end result and is more often the process itself. 9. Got any interesting tattoos? Designed any for yourself or other people? Not yet, but not for lack of desire. I've toiled over what and where for years. Last year, I finally decided the back of my shoulders would be the place. Like anything permanent, I want it to have meaning. I thought of somehow incorporating games but I couldn't find something I felt would stand the test of time even with all the classic sprite games. I'm very picky so we'll see if I can get something solid decided. Come see me at Sakura Con April 2 -4!!!

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  • Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox

    - by Asian Angel
    Do you need to make the most efficient use possible of vertical UI space on your system’s screen, but have horizontal space to spare? Now you can shift the toolbar icons and their awesome functionality to a slim sidebar in Firefox using the Vertical Toolbar extension. As you can see above the sidebar even picked up on our Personas Theme to help it blend in nicely with the rest of the browser. You can access the options for the new toolbar by right clicking within the toolbar area. These are the options for the toolbar…you can choose the side of Firefox that works best for toolbar placement, adjust display, hiding, & animation settings, define how the buttons display, and add/remove additional buttons as desired. Once you open the Customize Toolbar Window make any desired additions or removals just like you would before on the top UI section and close when finished. Note: Works with Firefox 4.0b7pre – 4.0.* Vertical Toolbar [Mozilla Add-ons] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • How to Create a Cinemagraph; Still Photos with Moving Elements

    - by Jason Fitzpatrick
    Cinemagraphs, still photos with moving elements, are quite a trend in photography circles. Unlike jerky animated GIFs, they’re much more fluid and subtle. Learn how to make them with this tutorial. At Photojojo! they have a detailed tutorial outlining how to create a cinemagraph that covers the planning and execution of your image. If you’ve never heard of the process before it’s pretty neat. You take a series of photographs and then, using image editing tools, mask off only the parts of the photo you want to move (like the eyes in the photos sample seen here). Then you blend the photos together and create an animated GIF where in only the small portion of the image actually moves. This is quite different than the jerky animated GIFs that result when people try to turn full motion video into an animation. Hit up the link below to see how you can create your own cinemagraphs. How to Make Cinemagraphs — Still Photos that Move Like Movies! How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Silverlight Cream for May 19, 2010 -- #865

    - by Dave Campbell
    In this Issue: Michael Washington, Mike Snow(-2-), Justin Angel(-2-), Jeremy Likness, and David Kelley. Shoutout: Erik Mork and crew have their latest up: Silverlight Week – Silverlight Android? From SilverlightCream.com: Simple Silverlight 4 Example Using oData and RX Extensions Michael Washington has a follow-on tutorial up on ViewModel, Rx, and lashed up to OData... good detailed tutorial with external links for more information. Silverlight Tip of the Day #21 – Animation Easing Mike Snow has a couple new tips up -- this first one is about easing... great diagrams to help visualize and a cool demo application to boot. Silverlight Tip of the Day #22 – Data Validation Mike Snow's second tip (#22) is about validation and again he has a great demo app on the post. Windows Phone 7 - Emulator Automation Justin Angel has a WP7 post up about Automating the emulator... and in the process, loading the emulator from something other than VS2010... lots of good information. TFS2010 WP7 Continuous Integration Justin Angel hinted at continuous integration for WP7 in the last post, and he pays off with this one... even without all the bits installed on the build server. Making the ScrollViewer Talk in Silverlight 4 Jeremy Likness tried to respond to a user query about knowing when a user scrolled to the bottom of a ScrollViewer... Jeremy resolved it by listening to the right property. MEF (Microsoft Extensibility Framework) made simple (ish) David Kelley is discussing MEF and using a real-world example while doing so. Good discussion and code available in his code browser app... check thecomments. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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