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  • Get an Arduino and Android phone to communicate over the web

    - by Saleem
    I am writing an Android application to communicate with my Arduino over the web. The Arduino is running a web server through an Ethernet shield. I am attaching my code, but I will explain it here so you will understand what I am trying to do. The Android sends an HTTP request in the format http://192.168.1.148/?Lights=1. The Arduino gets the request, executes the command (in this case turning on some lights) and then responds to the Android device by simply sending the string "Lights=On". The Android will then change the color of the button to notify the user that the command was executed successfully. The Arduino is getting the instruction and executing it and sending the response but my button color is not changing. I know that the Android device is getting the string because I added a debug line to change the text on the button to the received response. The relevant code for the Android device is: ((Button) v).setText(sb.toString()); //This works and the button text changes to "Lights=On". //Test response and update button if(sb.toString()=="Lights=On"){ v.getBackground().setColorFilter(0xFFFFFF00, PorterDuff.Mode.MULTIPLY); Drawable d = lightOff.getBackground(); lightOff.invalidateDrawable(d); d.clearColorFilter(); } The Arduino code is: if(s=="Lights"){ switch(client.read()){ case '0': digitalWrite(LightPin,0); client.print("Lights=Off"); //debug Serial.println("Lights=Off"); break; case '1': digitalWrite(LightPin,1); client.print("Lights=On"); Serial.println("Lights=On"); break; } } Please let me know if you need more of the code to answer this question.

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  • C# COM Cross Thread problem

    - by user364676
    Hi, we're developing a software to control a scientific measuring device. it provides a COM-Interface defines serveral functions to set measurement parameters and fires an event when it measured data. in order to test our software, i'm implementing a simulation of that device. the com-object runs a loop which periodically fires the event. another loop in the client app should now setup up the com-simulator using the given functions. i created a class for measuring parameters which will be instanciated when setting up a new measurement. // COM-Object public class MeasurementParams { public double Param1; public double Param2; } public class COM_Sim : ICOMDevice { public MeasurementParams newMeasurement; IClient client; public int NewMeasurement() { newMeasurment = new MeasurementParam(); } public int SetParam1(double val) { // why is newMeasurement null when method is called from client loop newMeasurement.Param1 = val; } void loop() { while(true) { // fire event client.HandleEvent; } } } public class Client : IClient { ICOMDevice server; public int HandleEvent() { // handle this event server.NewMeasurement(); server.SetParam1(0.0); } void loop() { while(true) { // do some stuff... server.NewMeasurement(); server.SetParam1(0.0); } } } both of the loops run in independent threads. when server.NewMeasurement() is called, the object on the server is set to a new instance. but in the next function, the object is null again. do the same when handling the server-event, it works perfectly, because the method runs in the servers thread. how to make it work from client-thread as well. as the client is meant to be working with the real device, i cannot modify the interfaces given by the manufactor. also i need to setup measurements independent from the event-handler, which will be fired not regulary. i assume this problem related to multithreaded-COM behavior but i found nothing on this topic.

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • grep 5 seconds of input from the serial port inside a shell-script

    - by pica
    I've got a device that I'm operating next to my PC and as it runs it's spitting log lines out it's serial port. I have this wired to my PC and I can see the log lines fine if I'm using either minicom or something like: ttylog -b 115200 -d /dev/ttyS0 I want to write 5 seconds of the device serial output to a temp file (or assign it to a variable) and then later grep that file for keywords that will let me know how the device is operating. I've already tried redirecting the output to a file while running the command in the background, and then sleeping 5 seconds and killing the process, but the log lines never get written to my temp file. Example: touch tempFile ttylog -b 115200 -d /dev/ttyS0 >> tempFile & serialPID=$! sleep 5 #kill ${serialPID} #does not work, gets wrong PID killall ttylog cat tempFile The file gets created but never filled with any data. I can also replace the ttylog line with: ttylog -b 115200 -d /dev/ttyS0 |tee -a tempFile & In neither case do I ever see any log lines logged to stdout or the log file unless I have multiple versions of ttylog running by mistake (see commented out line, D'oh). I have no idea what's going on here. It seems to be a failure of redirection within my script. Am I on the right track? Is there a better way to sample 5 seconds of the serial port?

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • Phonegap/Cordova geolocation not working on Android

    - by Kreeki
    I'm having a trouble to get Geolocation working on Android in both emulator (even when I geo fix over telnet) and on device. Works on iOS, WP8 and in the browser. When I ask device for location using the following code, I always get an error (in my case custom Retrieving your position failed for unknown reason. with null both error code and error message). Related code: successHandler = (position) -> resolve App.Location.create lat: position.coords.latitude lng: position.coords.longitude errorHandler = (error) -> error = switch error.code when 1 App.LocationError.create message: 'You haven\'t shared your location.' when 2 App.LocationError.create message: 'Couldn\'t detect your current location.' when 3 App.LocationError.create message: 'Retrieving your position timeouted.' else App.LocationError.create message: 'Retrieving your position failed for unknown reason. Error code: ' + error.code + '. Error message: ' + error.message reject(error) options = maximumAge: Infinity # I also tried with 0 timeout: 60000 enableHighAccuracy: true navigator.geolocation.getCurrentPosition(successHandler, errorHandler, options) platforms/android/AndroidManifest.xml <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" /> www/config.xml (just in case) <feature name="Geolocation"> <param name="android-package" value="org.apache.cordova.GeoBroker" /> </feature> Using Cordova 3.1.0. Testing on Android 4.2. Plugin installed. Cordova.js included in index.html (other plugins like InAppBrowser are working fine). $ cordova plugins ls [ 'org.apache.cordova.console', 'org.apache.cordova.device', 'org.apache.cordova.dialogs', 'org.apache.cordova.geolocation', 'org.apache.cordova.inappbrowser', 'org.apache.cordova.vibration' ] I'm clueless. Am I missing something?

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  • error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier

    - by Jassi
    Hello, I am facing "error C2065: 'IOCTL_NDISUIO_OPEN_DEVICE' : undeclared identifier error in beneath code. Where i am wrong, please help me out. #include "Ntddndis.h" #include "Nuiouser.h" HRESULT OpenInterfaceHandle( LPWSTR adapterGuid, HANDLE *pHandle) { WCHAR deviceGuid[128]; HANDLE intfHandle; HRESULT hr = S_OK; DWORD dwDummy; DWORD dwErr = ERROR_SUCCESS; wcscpy( deviceGuid, L"\\DEVICE\\" ); wcscat( deviceGuid, adapterGuid ); intfHandle = CreateFileA( "\\\\.\\\\Ndisuio", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED, INVALID_HANDLE_VALUE); if ( intfHandle == INVALID_HANDLE_VALUE ) { hr = E_FAIL; TraceMsg(L"CreateFile failed\n"); } if (hr = S_OK) TraceMsg(L"CreateFile successful\n"); if ( hr == S_OK ) { if ( !DeviceIoControl( intfHandle, IOCTL_NDISUIO_OPEN_DEVICE, (LPVOID)deviceGuid, wcslen(deviceGuid)*sizeof(WCHAR), NULL, 0, &dwDummy, NULL) ) { dwErr = GetLastError(); hr = E_FAIL; TraceMsg(L"Open Device failed with Error %d\n", dwErr); } else { *pHandle = intfHandle; hr = S_OK; TraceMsg(L"Open Device successful\n"); } } return hr; } thanx in advance,

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  • Get a "sqlceqp35.dll" error when debugging but not when running deployed code.

    - by nj
    In our current windows mobile project a problem while debugging recently arised. When trying to debug the code it throws an exception on the open command on a connection to the local database. The message is "A SQL Server Compact DLL could not be loaded. Reinstall SQL Server Compact Edition. [ DLL Name = sqlceqp35.dll ]". Sometime it's an unknow error instead, with reference to the same file. If you execute the binary, thats deployd during the debug, on the device it runs without any problem. I've tried: Reinstall both .net and sqlce on the device. Changed the "specific version" on the reference properties in the project. The hardware I'm using is a Motorola MC70 with Windows mobile 5.0. The target platform of the project is windows mobile 5.0. Any ideas on what might cause this problem? EDIT: When I tried it on a MC75 I can debug it. The MC70 got OS Version: 05.01.0478 and the MC75 05.01.0478. My best guess now is that it's someway related to the OS version or the actual device.

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • iOS LocationManager is not updating location (Titanium Appcelerator module)

    - by vale4674
    I've made Appcelerator Titanium Module for fetching device's rotaion and location. Source can be found on GitHub. The problem is that it fetches only one cached location but device motion data is OK and it is refreshing. I don't use delegate, I pull that data in my Titanium Javascript Code. If I set "City Run" in Simulator - Debug - Location nothing happens. The same cached location is returning. Pulling of location is OK because I tried with native app wich does this: textView.text = [NSString stringWithFormat:@"%f %f\n%@", locationManager.location.coordinate.longitude, locationManager.location.coordinate.latitude, textView.text]; And it is working in simulator and on device. But the same code as you can see on GitHub is not working as Titanium module. Any ideas? EDIT: I am looking at GeolocationModule src and I see nothing special there. As I said, my code in my module has to work since it is working in native app. "Only" problem is that it is not updating location and it always returns me that cached location.

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • IBM Worklight v6.1.0.1 : Error when using Ionic Framework with Worklight and run on IOS environment

    - by NickNguyen
    I have created demo app using Ionic with Worklight and it worked on Android but got error on IOS, when i used mobile browser simulator and debugged on IOS environment, i got the folowing error message: Uncaught InvalidCharacterError: Failed to execute 'add' on 'DOMTokenList': The token provided ('platform-ios - iphone') contains HTML space characters, which are not valid in tokens. I just add Ionic files in index.html: <!DOCTYPE HTML> <html> <head> <meta charset="UTF-8"> <title>index</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0"> <link rel="shortcut icon" href="images/favicon.png"> <link rel="apple-touch-icon" href="images/apple-touch-icon.png"> <link rel="stylesheet" href="css/main.css"> <link rel="stylesheet" href="ionic/css/ionic.css"> <script src="ionic/js/ionic.bundle.js"></script> </head> <body style="display: none;"> <!--application UI goes here--> <div class="bar bar-header bar-positive"> <h1 class="title">bar-positive</h1> </div> <script src="js/initOptions.js"></script> <script src="js/main.js"></script> <script src="js/messages.js"></script> </body> </html> I also tested on mobile device on both Android and IOS and only got error on IOS device. I don't know how to fix this. Can anyone help? Thanks.

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  • Linux network stack : adding protocols with an LKM and dev_add_pack

    - by agent0range
    Hello, I have recently been trying to familiarize myself with the Linux Networking stack and device drivers (have both similarly named O'Reilly books) with the eventual goal of offloading UDP. I have already implemented UDP on the NIC but now the hard part... Rather than ask for assistance on this larger goal I was hoping someone could clarify for me a particular snippet I found that is part of a LKM which registeres a new protocol (OTP) that acts as a filter between the device driver and network stack. http://www.phrack.org/archives/55/p55_0x0c_Building%20Into%20The%20Linux%20Network%20Layer_by_lifeline%20&%20kossak.txt (Note: this Phrack article contains three different modules, code for the OTP is at the bottom of the page) In the init function of his example he has: otp_proto.type = htons(ETH_P_ALL); otp_proto.func = otp_func; dev_add_pack(&otp_proto); which (if I understand correctly) should register otp_proto as a packet sniffer and put it into the ptype_all data structure. My question is about the dev_add_pack. Is it the case that the protocol being registered as a filter will always be placed at this layer between L2 and the device driver? Or, for instance could I make such a filtering occur between the application and transport layers (analyze socket parameters) using the same process? I apologize if this is confusing - I am having some trouble wrapping my head around the bigger picture when it comes to modules altering kernel stack functionality. Thanks

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  • What can I read from the iPad Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires a third device and would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push my OSC-out FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Bluetooth in Java Mobile: Handling connections that go out of range

    - by Albus Dumbledore
    I am trying to implement a server-client connection over the spp. After initializing the server, I start a thread that first listens for clients and then receives data from them. It looks like that: public final void run() { while (alive) { try { /* * Await client connection */ System.out.println("Awaiting client connection..."); client = server.acceptAndOpen(); /* * Start receiving data */ int read; byte[] buffer = new byte[128]; DataInputStream receive = client.openDataInputStream(); try { while ((read = receive.read(buffer)) > 0) { System.out.println("[Recieved]: " + new String(buffer, 0, read)); if (!alive) { return; } } } finally { System.out.println("Closing connection..."); receive.close(); } } catch (IOException e){ e.printStackTrace(); } } } It's working fine for I am able to receive messages. What's troubling me is how would the thread eventually die when a device goes out of range? Firstly, the call to receive.read(buffer) blocks so that the thread waits until it receives any data. If the device goes out of range, it would never proceed onward to check if meanwhile it has been interrupted. Secondly, it would never close the connection, i.e. the server would not accept the device once it goes back in range. Thanks! Any ideas would be highly appreciated! Merry Christmas!

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  • RetinaJS and LESS : Background image doesn't show on iOS

    - by jidma
    I am trying to make a background image into a retina image using LESS CSS and RetinaJs: in my index.html file : <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> [...] <link type="text/css" rel="stylesheet/less" href="resources/css/retina.less"> <script type="text/javascript" src="resources/js/less-1.3.0.minjs" ></script> [...] </head> <body> [...] <script type="text/javascript" src="resources/js/retina.js"></script> </body> </html> in my retina.less file: .at2x(@path, @w: auto, @h: auto) { background-image: url("@{path}"); @at2x_path: ~`"@{path}".split('.').slice(0, "@{path}".split('.').length - 1).join(".") + "@2x" + "." + "@{path}".split('.')["@{path}".split('.').length - 1]`; @media all and (-webkit-min-device-pixel-ratio : 1.5) { background-image: url("@{at2x_path}"); background-size: @w @h; } } .topMenu { .at2x('../../resources/img/topMenuTitle.png'); } I have both topMenuTitle.png (320px x 40px) and [email protected] (640px x 80px) in the same folder. When test this code: In Firefox i have the normal Background In the XCode iPhone simulator I also have the normal Background In the iPhone device, I don't have any background at all. I'm using GWT if that matters. Any suggestions ? Thanks.

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  • Android - Two different programs at the same time in an emulator

    - by Léa Massiot
    I'm new to Android development. My OS is WinXP. I'm trying to install two different applications on an Android Device Emulator in command line. I have two Android projects "ap1" and "ap2". In the "ap1" project directory, I ran "ant debug". I got an "ap1.apk" executable. In the "ap2" project directory, I ran "ant debug". I got an "ap2.apk" executable. I created an Android Virtual Device: cmd_line android create avd -n avd1 -t 1 --abi x86 I launched the emulator: cmd_line emulator -avd avd1 -verbose The "adb devices" command returns: List of devices attached emulator-5554 device I installed the first program on the emulator: cmd_line adb -s emulator-5554 install "ap1.apk" I ran the program: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg.android/.Activity1 = It worked. I installed the second program on the emulator: cmd_line adb -s emulator-5554 install "ap2.apk" I ran the program: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg2.android/.AnotherActivity1 = It worked. All this works except that the second executable "replaced" of the first one. If I try to run the first executable, I get an error: cmd_line adb shell am start -a android.intent.action.MAIN -n my.pkg.android/.Activity1 Starting: Intent { act=android.intent.action.MAIN cmp=my.pkg.android/.Activity1 } Error type 3 Error: Activity class {my.pkg.android/my.pkg.android.Activity1} does not exist. It looks like I can't have the two apps at the same time in the emulator. What do you think? What do I have to do to have the two apps available (at the same time) in the emulator? Thank you for helping. Best regards.

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  • receiving data from serialport stops when main form is minimized or moved

    - by Rahul
    Sir, I apologize if this is already covered somewhere. I did a search and find something which I have already implemented. I am developing an application which receives data from a device connected via serialport. I am using SerialPort datareceived event to capture data. I am to display data in text boxes of the main form. Data is received frequently. I used Timer to send command to the device, in response device send some data. Timer interval is 100 ms. In every 100 ms interval some command is sent and correspondingly data is received. I used Invoke function to update the GUI elements like TExtbox, labels etc. Everything is fine. All the elements are updating beautifully. But during receiving data if I make any change in main form like moving form, minimizing, maximizing, or clicking somewhere in the form, then data receiving stops. I couldnot find the reason why its happening ? I also changed the timer interval to 200,300,400,500 but same problem is there. Please tell me why its happening? And possible solution... Thanks In advance.... :)

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  • In App Purchase Unique Identifying Data

    - by dageshi
    O.K so I'm writing a iPhone travel guide, you purchase a subscription to a travel guide for 3 months, it downloads a fairly hefty database and for 3 months that database gets updated weekly with new stuff. Now what I'd like to do is make the user enter their email address as a one off action before they purchase their first guide, for China say. The purpose for doing this is 1) To allow me to contact the user by email when they add a note/tip for a particular place (the app will allow them to send notes & information to me) 2) To Uniquely identify who has purchased the subscription so that if they wipe their device and reinstall the app they can plug the email address in and pickup their subscriptions again. Or so they can use the same subscription on another device they own. My concerns are 1) Will Apple allow the email method of restoring functionality to a second or restored device? 2) As long as I tell the user what I'm using their email address for (aka I won't sell it to anyone else and use it for X purposes) will it be o.k to ask for said email address? And as a side note, can I tack the devices unique id onto my server comms to track devices or is apple going to through a hissy fit about that as well?

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  • Update database every 30 minutes once

    - by Ravi
    Hi, I am working on C#.Net Windows application with SQL Server 2005. This project i am using ADO.Net Data-service for database maintenance. I am working on industrial automation domain, here data keep on reading more than 8 hours. After reading data from device based on the trigger i have periodically update data to database. for example start reading data on 9.00AM, trigger firing on 9.50AM. Once trigger fire, last 30 minutes(9.20 AM to 9.50AM) data store into data base. After trigger firing keep on reading data from device and store into data base. 10.00AM trigger going to off at time storing data to database has to be stop. Again trigger firing on 11.00AM. Once trigger fire, last 30 minutes(10.30 AM to 11.00AM) data store into data base. After trigger firing keep on reading data from device and store into data base. After 10.00AM trigger not firing means data keep on store locally. Here i don't know until trigger fire keep on reading data where & how to maintain temporarily , After trigger firing, last 30 minutes data how to bring and store into database. I don't know how to achieve it. It would be great if anyone could suggest any idea. Thanks

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  • how to upgrade compact framework applications?

    - by Derick Bailey
    i'm looking for a way to manage application upgrades for my compact framework app. let's say i have v1 of the app installed on my device, and v1.1 has been released. I want the app to make a call to my server to see if there is a new version. since a new version is found, i want to send down the new version of the app to the device and have it installed, replacing the old version. my first thought was just to have the app download the .cab file and kick off the cab file just before exiting the app. this would mostly get the job done but it would prompt the user to pick the installation location if they have a storage card or other partitions on their device. i would like to prevent any user input and just have the new version of the app installed, replacing the old app. i'm certain that there are others doing this already and i don't want to reinvent the wheel, here. what application management tools and systems exist for this type of process? how can I facilitate this type of process?

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • Rewarding iOS app beta testers with in app purchase?

    - by Partridge
    My iOS app is going to be free, but with additional functionality enabled via in app purchase. Currently beta testers are doing a great job finding bugs and I want to reward them for their hard work. I think the least I can do is give them a full version of the app so that they don't have to buy the functionality themselves. However, I'm not sure what the best way to do this is. There do not appear to be promo codes for in app purchase so I can't just email out promo codes. I have all the tester device UDIDs so when the app launches I could grab the device UDID and compare it to an internal list of 'approved' UDIDs. Is this what other developers do? My concerns: The in app purchase content would not be tied to their iTunes account, so if beta testers move to a new device they would not be able to enable the content unless I released a new build in the app store with their new UDID. So they may have to buy it eventually anyway. Having an internal list leaves a hole for hackers to modify the list and add themselves to it. What would you do?

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