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  • Why can't I mount the Ubuntu 12.04 installer ISOs in Mac OS X?

    - by eric
    Over the past few days, I have downloaded both the 32 and 64 bit version of server and desktop to install on an Intel based PC. It is normal from within OS X to double click on an ISO and it will mount the ISO in the finder as well as within disk utility. When I attempt to mount any of the Ubuntu ISOs I downloaded, OS X returns the error message The following disk images couldn't be opened. The reason given for the error is no mountable filesystem. However, I am still able to open the ISO directly from disk utility and burn it to a DVD/CD. What has changed in this release to cause this? Is there something wrong with the current ISOs? The OS X machine I am using is only two weeks old and is having no issues with any other ISO.

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  • Usb boot device totally unable to be formatted

    - by fuqda
    I'm really upset by now, I've been trying 2hours straight to format a stupid usb drive (I'm new to ubuntu and I dont know if I will last long at this rate) Basically this was the lubuntu boot usb key I tried to remove files with sudo rm I tried to format disk with disk utility I tried to format disk with gparted (with unmounting beforehand) NOTHING WORKS. I cant delete a file. I cant move a file to the usb key. I cant do anything. This is really infuriating.. I dont know what to do ? here are some gparted errors while trying to format to fat32 after unmounting error fsyncing/closing/dev/sdb: input/output error input/output error during write on /dev/sdb when I try to remove by hand, it says "read-only file"

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  • Remove drive partitions before Installing 12.04?

    - by newbie
    I have an old box and want to switch to Ubuntu 12.04. It has two hard drives. The first is a 40 gig disk that runs Windows XP; the other is 80 gigs partitioned into 40, 20, and 20 gigs. I am prepared to abandon Windows altogether and everything stored on the drives. So my question is, do I just install from CD/DVD onto the C drive? Or onto one of the partitions in the other disk first and then uninstall Windows? What will happen to the partitions on the second disk, which I don't particularly see a need for? Thanks in advance for any advice.

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  • updating from 8.04 to a newer version?

    - by user175802
    I have an old system. It doesn't have a DVD drive, and I think the cd drive is a bit wonky. The only disk that I have been able to get to install is an old (official) 8.04 Kubuntu disk. No disk that I've burned on a few systems works. They check out, but they don't seem to survive the install (another issue). I thought once I got a version on that I could update over the web, but no luck. It appears EOL. No updates seem to be available, or software to install. Is there a way? I'd like to get it to as new a version as possible. The next step would be to pull the drive and get a new one, but I'd rather not.

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  • Wrong EFI System Partition GUID?

    - by artificer
    On a new GPT initialized disk (second PC disk) I created a FAT32 partition using gparted. I want to use it as an EFI System Partition so I flagged it as boot. After that I checked the UUID using the gparted “partition information” option and it reported: 09B1-97A5. As far as I understand it should be C12A7328-F81F-11D2-BA4B-00A0C93EC93B. I also checked my running operative system disk (Ubuntu 14) and found that Gparted reports EB78-9AD2 for my actual boot partition UUID. What exactly is gparted reporting as UUID on my EFI system partition and why it doesn’t match with the expected C12A7328-F81F-11D2-BA4B-00A0C93EC93B ID?

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • Building extensions for Expression Blend 4 using MEF

    - by Timmy Kokke
    Introduction Although it was possible to write extensions for Expression Blend and Expression Design, it wasn’t very easy and out of the box only one addin could be used. With Expression Blend 4 it is possible to write extensions using MEF, the Managed Extensibility Framework. Until today there’s no documentation on how to build these extensions, so look thru the code with Reflector is something you’ll have to do very often. Because Blend and Design are build using WPF searching the visual tree with Snoop and Mole belong to the tools you’ll be using a lot exploring the possibilities.  Configuring the extension project Extensions are regular .NET class libraries. To create one, load up Visual Studio 2010 and start a new project. Because Blend is build using WPF, choose a WPF User Control Library from the Windows section and give it a name and location. I named mine DemoExtension1. Because Blend looks for addins named *.extension.dll  you’ll have to tell Visual Studio to use that in the Assembly Name. To change the Assembly Name right click your project and go to Properties. On the Application tab, add .Extension to name already in the Assembly name text field. To be able to debug this extension, I prefer to set the output path on the Build tab to the extensions folder of Expression Blend. This means that everything that used to go into the Debug folder is placed in the extensions folder. Including all referenced assemblies that have the copy local property set to false. One last setting. To be able to debug your extension you could start Blend and attach the debugger by hand. I like it to be able to just hit F5. Go to the Debug tab and add the the full path to Blend.exe in the Start external program text field. Extension Class Add a new class to the project.  This class needs to be inherited from the IPackage interface. The IPackage interface can be found in the Microsoft.Expression.Extensibility namespace. To get access to this namespace add Microsoft.Expression.Extensibility.dll to your references. This file can be found in the same folder as the (Expression Blend 4 Beta) Blend.exe file. Make sure the Copy Local property is set to false in this reference. After implementing the interface the class would look something like: using Microsoft.Expression.Extensibility; namespace DemoExtension1 { public class DemoExtension1:IPackage { public void Load(IServices services) { } public void Unload() { } } } These two methods are called when your addin is loaded and unloaded. The parameter passed to the Load method, IServices services, is your main entry point into Blend. The IServices interface exposes the GetService<T> method. You will be using this method a lot. Almost every part of Blend can be accessed thru a service. For example, you can use to get to the commanding services of Blend by calling GetService<ICommandService>() or to get to the Windowing services by calling GetService<IWindowService>(). To get Blend to load the extension we have to implement MEF. (You can get up to speed on MEF on the community site or read the blog of Mr. MEF, Glenn Block.)  In the case of Blend extensions, all that needs to be done is mark the class with an Export attribute and pass it the type of IPackage. The Export attribute can be found in the System.ComponentModel.Composition namespace which is part of the .NET 4 framework. You need to add this to your references. using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace DemoExtension1 { [Export(typeof(IPackage))] public class DemoExtension1:IPackage { Blend is able to find your addin now. Adding UI The addin doesn’t do very much at this point. The WPF User Control Library came with a UserControl so lets use that in this example. I just drop a Button and a TextBlock onto the surface of the control to have something to show in the demo. To get the UserControl to work in Blend it has to be registered with the WindowService.  Call GetService<IWindowService>() on the IServices interface to get access to the windowing services. The UserControl will be used in Blend on a Palette and has to be registered to enable it. This is done by calling the RegisterPalette on the IWindowService interface and passing it an identifier, an instance of the UserControl and a caption for the palette. public void Load(IServices services) { IWindowService windowService = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(); windowService.RegisterPalette("DemoExtension", uc, "Demo Extension"); } After hitting F5 to start debugging Expression Blend will start. You should be able to find the addin in the Window menu now. Activating this window will show the “Demo Extension” palette with the UserControl, style according to the settings of Blend. Now what? Because little is publicly known about how to access different parts of Blend adding breakpoints in Debug mode and browsing thru objects using the Quick Watch feature of Visual Studio is something you have to do very often. This demo extension can be used for that purpose very easily. Add the click event handler to the button on the UserControl. Change the contructor to take the IServices interface and store this in a field. Set a breakpoint in the Button_Click method. public partial class UserControl1 : UserControl { private readonly IServices _services;   public UserControl1(IServices services) { _services = services; InitializeComponent(); }   private void button1_Click(object sender, RoutedEventArgs e) { } } Change the call to the constructor in the load method and pass it the services property. public void Load(IServices services) { IWindowService service = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(services); service.RegisterPalette("DemoExtension", uc, "Demo Extension"); } Hit F5 to compile and start Blend. Got to the window menu and start show the addin. Click on  the button to hit the breakpoint. Now place the carrot text _services text in the code window and hit Shift+F9 to show the Quick Watch window. Now start exploring and discovering where to find everything you need.  More Information The are no official resources available yet. Microsoft has released one extension for expression Blend that is very useful as a reference, the Microsoft Expression Blend® Add-in Preview for Windows® Phone. This will install a .extension.dll file in the extension folder of Blend. You can load this file with Reflector and have a peek at how Microsoft is building his addins. Conclusion I hope this gives you something to get started building extensions for Expression Blend. Until Microsoft releases the final version, which hopefully includes more information about building extensions, we’ll have to work on documenting it in the community.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • android Emulator always stop at "waiting for Home..."

    - by wuwupp
    hi,there, I freshed install Eclipse, jdk, android sdk 1.5 in winxp. but when I run the "hello world" app, the emulator always stop at "andorid" loading message. In eclipse console, it shows "waiting for HOME..." and in DDMS LogCat, it shows following msg: there are some error and warning. So, what's wrong with my case? I have googled lots of results, but no one can help me. Please help me. Many thx 06-13 00:07:54.323: INFO/DEBUG(551): debuggerd: Jun 30 2009 17:00:51 06-13 00:07:54.383: INFO/vold(550): Android Volume Daemon version 2.0 06-13 00:07:54.724: ERROR/flash_image(556): can't find recovery partition 06-13 00:07:55.223: DEBUG/qemud(558): entering main loop 06-13 00:07:55.323: DEBUG/qemud(558): multiplexer_handle_control: unknown control message (18 bytes): 'ko:unknown command' 06-13 00:07:55.493: INFO/vold(550): New MMC card 'SU02G' (serial 1012966) added @ /devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118 06-13 00:07:55.773: INFO/vold(550): Disk (blkdev 179:0), 262144 secs (128 MB) 0 partitions 06-13 00:07:55.773: INFO/vold(550): New blkdev 179.0 on media SU02G, media path /devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118, Dpp 0 06-13 00:07:55.814: INFO/vold(550): Evaluating dev '/devices/platform/goldfish_mmc.0/mmc_host/mmc0/mmc0:e118/block/mmcblk0' for mountable filesystems for '/sdcard' 06-13 00:07:56.014: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 06-13 00:07:56.014: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test2' (m) 06-13 00:07:56.073: ERROR/vold(550): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 06-13 00:07:56.073: ERROR/vold(550): Error bootstrapping switch '/sys/class/switch/test' (m) 06-13 00:07:56.073: DEBUG/vold(550): Bootstrapping complete 06-13 00:07:56.743: INFO//system/bin/dosfsck(550): dosfsck 3.0.1 (23 Nov 2008) 06-13 00:07:56.753: INFO//system/bin/dosfsck(550): dosfsck 3.0.1, 23 Nov 2008, FAT32, LFN 06-13 00:07:56.783: INFO//system/bin/dosfsck(550): Checking we can access the last sector of the filesystem 06-13 00:07:56.893: INFO//system/bin/dosfsck(550): Boot sector contents: 06-13 00:07:56.924: INFO//system/bin/dosfsck(550): System ID "MSWIN4.1" 06-13 00:07:56.934: INFO//system/bin/dosfsck(550): Media byte 0xf8 (hard disk) 06-13 00:07:56.953: INFO//system/bin/dosfsck(550): 512 bytes per logical sector 06-13 00:07:56.974: INFO//system/bin/dosfsck(550): 512 bytes per cluster 06-13 00:07:57.005: INFO//system/bin/dosfsck(550): 32 reserved sectors 06-13 00:07:57.013: INFO//system/bin/dosfsck(550): First FAT starts at byte 16384 (sector 32) 06-13 00:07:57.013: INFO//system/bin/dosfsck(550): 2 FATs, 32 bit entries 06-13 00:07:57.023: INFO//system/bin/dosfsck(550): 1040384 bytes per FAT (= 2032 sectors) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): Root directory start at cluster 2 (arbitrary size) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): Data area starts at byte 2097152 (sector 4096) 06-13 00:07:57.043: INFO//system/bin/dosfsck(550): 258048 data clusters (132120576 bytes) 06-13 00:07:57.103: INFO//system/bin/dosfsck(550): 9 sectors/track, 2 heads 06-13 00:07:57.103: INFO//system/bin/dosfsck(550): 0 hidden sectors 06-13 00:07:57.123: INFO//system/bin/dosfsck(550): 262144 sectors total 06-13 00:07:57.313: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:07:57.313: DEBUG/qemud(558): created client 0xe078 listening on fd 8 06-13 00:07:57.313: DEBUG/qemud(558): fdhandler_event: disconnect on fd 8 06-13 00:07:57.623: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:07:57.623: DEBUG/qemud(558): created client 0xf028 listening on fd 8 06-13 00:07:57.643: DEBUG/qemud(558): client_fd_receive: attempting registration for service 'gsm' 06-13 00:07:57.763: DEBUG/qemud(558): client_fd_receive: - received channel id 1 06-13 00:08:12.553: INFO//system/bin/dosfsck(550): Checking for unused clusters. 06-13 00:08:13.483: INFO//system/bin/dosfsck(550): Checking free cluster summary. 06-13 00:08:13.643: DEBUG/AndroidRuntime(553): AndroidRuntime START <<<<<<<<<<<<<< 06-13 00:08:13.705: DEBUG/AndroidRuntime(553): CheckJNI is ON 06-13 00:08:13.793: INFO//system/bin/dosfsck(550): /dev/block//vold/179:0: 0 files, 1/258048 clusters 06-13 00:08:14.063: INFO/logwrapper(550): /system/bin/dosfsck terminated by exit(0) 06-13 00:08:14.143: DEBUG/vold(550): Filesystem check completed OK 06-13 00:08:14.683: INFO/vold(550): Sucessfully mounted vfat filesystem 179:0 on /sdcard (safe-mode on) 06-13 00:08:17.023: INFO/(554): ServiceManager: 0xac38 06-13 00:08:17.883: INFO/AudioFlinger(554): AudioFlinger's thread ready to run for output 0 06-13 00:08:18.163: INFO/CameraService(554): CameraService started: pid=554 06-13 00:08:21.824: DEBUG/AndroidRuntime(553): --- registering native functions --- 06-13 00:08:27.813: INFO/Zygote(553): Preloading classes... 06-13 00:08:27.994: DEBUG/dalvikvm(553): GC freed 764 objects / 42216 bytes in 88ms 06-13 00:08:30.234: DEBUG/dalvikvm(553): GC freed 278 objects / 17160 bytes in 48ms 06-13 00:08:33.094: DEBUG/dalvikvm(553): GC freed 208 objects / 12696 bytes in 44ms 06-13 00:08:34.343: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.803: DEBUG/dalvikvm(553): Added shared lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.903: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:35.903: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.003: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:36.003: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.215: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libmedia_jni.so 0x0 06-13 00:08:36.244: DEBUG/dalvikvm(553): Shared lib '/system/lib/libmedia_jni.so' already loaded in same CL 0x0 06-13 00:08:36.455: DEBUG/dalvikvm(553): GC freed 462 objects / 29144 bytes in 70ms 06-13 00:08:44.123: DEBUG/dalvikvm(553): GC freed 3584 objects / 171648 bytes in 125ms 06-13 00:09:10.473: DEBUG/dalvikvm(553): GC freed 11329 objects / 400856 bytes in 196ms 06-13 00:09:17.373: DEBUG/dalvikvm(553): GC freed 10472 objects / 438272 bytes in 199ms 06-13 00:09:24.563: DEBUG/dalvikvm(553): GC freed 10975 objects / 459800 bytes in 202ms 06-13 00:09:46.403: DEBUG/dalvikvm(553): GC freed 14372 objects / 506896 bytes in 252ms 06-13 00:09:53.793: DEBUG/dalvikvm(553): GC freed 11314 objects / 481360 bytes in 215ms 06-13 00:09:57.743: DEBUG/dalvikvm(553): GC freed 5928 objects / 248640 bytes in 195ms 06-13 00:10:01.324: DEBUG/dalvikvm(553): GC freed 349 objects / 37032 bytes in 190ms 06-13 00:10:05.253: DEBUG/dalvikvm(553): GC freed 778 objects / 48376 bytes in 217ms 06-13 00:10:06.564: DEBUG/dalvikvm(553): GC freed 321 objects / 37288 bytes in 219ms 06-13 00:10:08.194: DEBUG/dalvikvm(553): GC freed 477 objects / 29584 bytes in 212ms 06-13 00:10:08.663: DEBUG/dalvikvm(553): Trying to load lib /system/lib/libwebcore.so 0x0 06-13 00:10:09.743: DEBUG/dalvikvm(553): Added shared lib /system/lib/libwebcore.so 0x0 06-13 00:10:11.634: DEBUG/dalvikvm(553): GC freed 441 objects / 26224 bytes in 236ms 06-13 00:10:12.893: DEBUG/dalvikvm(553): GC freed 506 objects / 41464 bytes in 235ms 06-13 00:10:14.153: DEBUG/dalvikvm(553): GC freed 537 objects / 38832 bytes in 239ms 06-13 00:10:15.883: DEBUG/dalvikvm(553): GC freed 342 objects / 22552 bytes in 248ms 06-13 00:10:17.124: DEBUG/dalvikvm(553): GC freed 338 objects / 18736 bytes in 264ms 06-13 00:10:18.523: DEBUG/dalvikvm(553): GC freed 629 objects / 32136 bytes in 260ms 06-13 00:10:38.933: DEBUG/dalvikvm(553): GC freed 14257 objects / 497280 bytes in 368ms 06-13 00:10:46.453: DEBUG/dalvikvm(553): GC freed 11164 objects / 469576 bytes in 360ms 06-13 00:10:52.973: DEBUG/dalvikvm(553): GC freed 7134 objects / 311432 bytes in 339ms 06-13 00:10:55.595: DEBUG/dalvikvm(553): GC freed 752 objects / 43224 bytes in 520ms 06-13 00:10:56.863: DEBUG/dalvikvm(553): GC freed 598 objects / 31496 bytes in 307ms 06-13 00:10:58.543: DEBUG/dalvikvm(553): GC freed 413 objects / 26336 bytes in 355ms 06-13 00:10:59.263: INFO/Zygote(553): ...preloaded 1166 classes in 151403ms. 06-13 00:10:59.683: DEBUG/dalvikvm(553): GC freed 313 objects / 19952 bytes in 343ms 06-13 00:10:59.793: INFO/Zygote(553): Preloading resources... 06-13 00:11:00.683: DEBUG/dalvikvm(553): GC freed 54 objects / 11248 bytes in 340ms 06-13 00:11:05.723: DEBUG/dalvikvm(553): GC freed 337 objects / 15008 bytes in 317ms 06-13 00:11:08.703: DEBUG/dalvikvm(553): GC freed 280 objects / 11768 bytes in 312ms 06-13 00:11:09.303: INFO/Zygote(553): ...preloaded 48 resources in 9513ms. 06-13 00:11:09.795: INFO/Zygote(553): ...preloaded 15 resources in 454ms. 06-13 00:11:10.303: DEBUG/dalvikvm(553): GC freed 118 objects / 8616 bytes in 420ms 06-13 00:11:10.913: DEBUG/dalvikvm(553): GC freed 205 objects / 8104 bytes in 308ms 06-13 00:11:11.344: DEBUG/dalvikvm(553): GC freed 36 objects / 1400 bytes in 320ms 06-13 00:11:11.543: INFO/dalvikvm(553): Splitting out new zygote heap 06-13 00:11:12.973: INFO/dalvikvm(553): System server process 585 has been created 06-13 00:11:13.336: INFO/Zygote(553): Accepting command socket connections 06-13 00:11:14.963: INFO/jdwp(585): received file descriptor 10 from ADB 06-13 00:11:16.843: WARN/System.err(585): Can't dispatch DDM chunk 46454154: no handler defined 06-13 00:11:16.953: WARN/System.err(585): Can't dispatch DDM chunk 4d505251: no handler defined 06-13 00:11:17.763: DEBUG/dalvikvm(585): Trying to load lib /system/lib/libandroid_servers.so 0x0 06-13 00:11:19.714: DEBUG/dalvikvm(585): Added shared lib /system/lib/libandroid_servers.so 0x0 06-13 00:11:20.123: INFO/sysproc(585): Entered system_init() 06-13 00:11:20.223: INFO/sysproc(585): ServiceManager: 0x1017b8 06-13 00:11:20.359: INFO/SurfaceFlinger(585): SurfaceFlinger is starting 06-13 00:11:20.493: INFO/SurfaceFlinger(585): SurfaceFlinger's main thread ready to run. Initializing graphics H/W... 06-13 00:11:20.634: ERROR/MemoryHeapBase(585): error opening /dev/pmem: No such file or directory 06-13 00:11:20.704: ERROR/SurfaceFlinger(585): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 06-13 00:11:22.013: ERROR/GLLogger(585): couldn't load library (Cannot find library) 06-13 00:11:22.103: INFO/SurfaceFlinger(585): EGL informations: 06-13 00:11:22.113: INFO/SurfaceFlinger(585): # of configs : 6 06-13 00:11:22.123: INFO/SurfaceFlinger(585): vendor : Android 06-13 00:11:22.123: INFO/SurfaceFlinger(585): version : 1.31 Android META-EGL 06-13 00:11:22.134: INFO/SurfaceFlinger(585): extensions: 06-13 00:11:22.134: INFO/SurfaceFlinger(585): Client API: OpenGL ES 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): using (fd=22) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): id = 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): xres = 320 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): yres = 480 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): xres_virtual = 320 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): yres_virtual = 960 px 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): bpp = 16 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): r = 11:5 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): g = 5:6 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): b = 0:5 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): width = 49 mm (165.877548 dpi) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): height = 74 mm (164.756760 dpi) 06-13 00:11:22.193: INFO/EGLDisplaySurface(585): refresh rate = 60.00 Hz 06-13 00:11:22.533: WARN/HAL(585): load: module=/system/lib/hw/copybit.goldfish.so error=Cannot find library 06-13 00:11:22.543: WARN/HAL(585): load: module=/system/lib/hw/copybit.default.so error=Cannot find library 06-13 00:11:22.553: WARN/SurfaceFlinger(585): ro.sf.lcd_density not defined, using 160 dpi by default. 06-13 00:11:22.644: INFO/SurfaceFlinger(585): OpenGL informations: 06-13 00:11:22.654: INFO/SurfaceFlinger(585): vendor : Android 06-13 00:11:22.654: INFO/SurfaceFlinger(585): renderer : Android PixelFlinger 1.0 06-13 00:11:22.654: INFO/SurfaceFlinger(585): version : OpenGL ES-CM 1.0 06-13 00:11:22.654: INFO/SurfaceFlinger(585): extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_direct_texture GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap 06-13 00:11:22.673: WARN/HAL(585): load: module=/system/lib/hw/copybit.goldfish.so error=Cannot find library 06-13 00:11:22.683: WARN/HAL(585): load: module=/system/lib/hw/copybit.default.so error=Cannot find library 06-13 00:11:22.703: WARN/HAL(585): load: module=/system/lib/hw/overlay.goldfish.so error=Cannot find library 06-13 00:11:22.713: WARN/HAL(585): load: module=/system/lib/hw/overlay.default.so error=Cannot find library 06-13 00:11:23.663: INFO/sysproc(585): System server: starting Android runtime. 06-13 00:11:23.733: INFO/sysproc(585): System server: starting Android services. 06-13 00:11:23.953: INFO/SystemServer(585): Entered the Android system server! 06-13 00:11:24.303: INFO/sysproc(585): System server: entering thread pool. 06-13 00:11:24.763: ERROR/GLLogger(585): couldn't load library (Cannot find library) 06-13 00:11:25.893: INFO/ARMAssembler(585): generated scanline__00000077:03545404_00000A01_00000000 [ 30 ipp] (51 ins) at [0x18f708:0x18f7d4] in 72796961 ns 06-13 00:11:26.193: INFO/SystemServer(585): Starting Power Manager. 06-13 00:11:26.953: INFO/SystemServer(585): Starting Activity Manager. 06-13 00:11:31.733: INFO/SystemServer(585): Starting telephony registry 06-13 00:11:32.054: INFO/SystemServer(585): Starting Package Manager. 06-13 00:11:32.553: INFO/Installer(585): connecting... 06-13 00:11:32.914: INFO/installd(555): new connection 06-13 00:11:35.193: INFO/PackageManager(585): Got library android.awt in /system/framework/android.awt.jar 06-13 00:11:35.313: INFO/PackageManager(585): Got library android.test.runner in /system/framework/android.test.runner.jar 06-13 00:11:35.324: INFO/PackageManager(585): Got library com.android.im.plugin in /system/framework/com.android.im.plugin.jar 06-13 00:11:44.643: DEBUG/PackageManager(585): Scanning app dir /system/framework 06-13 00:11:49.513: DEBUG/PackageManager(585): Scanning app dir /system/app 06-13 00:11:51.493: DEBUG/dalvikvm(585): GC freed 6088 objects / 251280 bytes in 1237ms 06-13 00:12:27.497: DEBUG/dalvikvm(585): GC freed 3435 objects / 216088 bytes in 792ms 06-13 00:12:29.213: DEBUG/PackageManager(585): Scanning app dir /data/app 06-13 00:12:30.223: DEBUG/PackageManager(585): Scanning app dir /data/app-private 06-13 00:12:30.425: INFO/PackageManager(585): Time to scan packages: 47.319 seconds 06-13 00:12:30.703: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 06-13 00:12:30.803: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 06-13 00:12:30.853: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 06-13 00:12:30.913: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 06-13 00:12:31.133: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 06-13 00:12:31.143: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 06-13 00:12:31.234: WARN/PackageManager(585): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 06-13 00:12:31.254: WARN/PackageManager(585): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 06-13 00:12:31.303: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 06-13 00:12:31.683: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 06-13 00:12:31.803: WARN/PackageManager(585): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 06-13 00:12:34.603: DEBUG/dalvikvm(585): GC freed 2851 objects / 161304 bytes in 845ms 06-13 00:12:35.403: INFO/SystemServer(585): Starting Content Manager. 06-13 00:12:39.954: WARN/ActivityManager(585): Unable to start service Intent { action=android.accounts.IAccountsService comp={com.google.android.googleapps/com.google.android.googleapps.GoogleLoginService} }: not found 06-13 00:12:40.063: WARN/AccountMonitor(585): Couldn't connect to Intent { action=android.accounts.IAccountsService comp={com.google.android.googleapps/com.google.android.googleapps.GoogleLoginService} } (Missing service?) 06-13 00:12:40.253: INFO/SystemServer(585): Starting System Content Providers. 06-13 00:12:40.553: INFO/ActivityThread(585): Publishing provider settings: com.android.providers.settings.SettingsProvider 06-13 00:12:41.433: INFO/ActivityThread(585): Publishing provider sync: android.content.SyncProvider 06-13 00:12:41.683: INFO/SystemServer(585): Starting Battery Service. 06-13 00:12:42.293: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/usb/online' 06-13 00:12:42.433: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_vol' 06-13 00:12:42.543: ERROR/BatteryService(585): Could not open '/sys/class/power_supply/battery/batt_temp' 06-13 00:12:42.933: INFO/SystemServer(585): Starting Hardware Service. 06-13 00:12:43.398: DEBUG/qemud(558): fdhandler_accept_event: accepting on fd 10 06-13 00:12:43.623: DEBUG/qemud(558): created client 0x10fd8 listening on fd 11 06-13 00:12:43.743: DEBUG/qemud(558): client_fd_receive: attempting registration for service 'hw-control' 06-13 00:12:43.873: DEBUG/qemud(558): client_fd_receive: - received channel id 2 06-13 00:15:20.695: WARN/SurfaceFlinger(585): executeScheduledBroadcasts() skipped, contention on the client. We'll try again later...

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  • How to tell whether Code Access Security is allowed in library code

    - by Sander Rijken
    In .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell whether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Of course this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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  • How to tell wether Code Access Security is allowed in library code

    - by Sander Rijken
    in .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell wether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Ofcourse this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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  • Loading HTML into <div> with jQuery-ajax

    - by ehehhh
    Hello everyone, I ran into a bit of trouble while trying to load an external HTML page into a div using jQuery-ajax. I had this div: <div id="content"></div> and wanted to fill it with $("#content").load("include/add.html"); It loads the HTML file perfectly, but inside that add.html is a button that should load add2.html(also using .load), but it seems that neither the button nor the datepicker in that file won't work. I'm guessing the .load function is responsible for that? This is the content of add2.html: <p>Nr: <input type="text"></input></p> <p>Name: <input type="text"></input></p> <p>Date: <input type="text" id="datepicker"></input></p> <a href="#" id="button1">Next</a> Please help, I'm desperate :D

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  • WinDbg fails to find symbol file reporting 'unrecognized OMF sig'

    - by sean e
    I have received a 64bit dump of a 32bit app that was running on Win7 x64. I am able to load it in WinDbg (hint: !wow64exts.sw) running on a 64bit OS. The symbols for most of my dlls are loaded properly. The pdb for one though does not load. The same pdb does load properly for the same dll when reading a 32bit dump on a different system. I've also confirmed that the dll and pdb match each other via the chkmatch utility. I tried .symopt +40 but the pdb still didn't load. I did !sym noisy then .reload - WinDbg reported: DBGHELP: unrecognized OMF sig: 811f1121 *** ERROR: Symbol file could not be found. Defaulted to export symbols Any ideas on what to try to get WinDbg to load my pdb when reading a 64bit dump?

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  • Multiple .obj Models in THREE.js and detecting clicked objects

    - by ZedBee
    I have been following along this example to load .obj Model using three.js. Since I needed more than one model to load so I tried this loader.addEventListener( 'load', function ( event ) { var object = event.content; object.position.y = - 80; scene.add( object ); }); loader.load( 'obj/model1.obj' ); loader.load( 'obj/model2.obj' ); First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models. Second: I want to be able to click different models on the screen. I tried this which doest not seem to work for me. Any suggestions on this?

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  • Ninject: Dynamically loading modules in Silverlight

    - by joblot
    The reason I want to load modules dynamically is to avoid circular dependency issue. I have following layers View -- ViewModel -- DataProvider -- ServiceClient (wcf proxies). Now I want a static IoC container that can be shared across these layers. I want to make my View testable and to do that I’ll have to inject the various dependencies in various layers and mock out those dependencies as well. Now issue I am facing is where to declare and load ninject modules. i also realised in Silverlight version of Ninject there is no version of Load which take string arugment, which can be used to load the modules dynamically Load("*.dll"). How can I achieve dynamic loading in Silverlight Thanks

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  • A more elegant way to start a multithread alarm in Rebol VID ? (What's the equivalent of load event?

    - by Rebol Tutorial
    I want to trigger an alarm when the GUI starts. I can't see what's the equivalent of load event of other language in Rebol VID, so I put it in the periodic handler which is quite circumvoluted. So how to do this more cleanly ? alarm-data: none set-alarm: func [ "Set alarm for future time." seconds "Seconds from now to ring alarm." message [string! unset!] "Message to print on alarm." ] [ alarm-data: reduce [now/time + seconds message] ] ring: func [ "Action for when alarm comes due." message [string! unset!] ] [ set-face monitor either message [message]["RIIIING!"] ; Your sound playing can also go here (my computer doesn't have speakers). ] periodic: func [ "Called every second, checks alarms." fact action event ] [ either alarm-data [ ; Update alarm countdown. set-face monitor rejoin [ "Alarm will ring in " to integer! alarm-data/1 - now/time " seconds." ] ; Check alarm. if now/time > alarm-data/1 [ ring alarm-data/2 ;alarm-data: none ; Reset once fired. ] ][ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] ] ] alarm: func[seconds message [string! unset!]][ system/words/seconds: seconds if value? 'message [ system/words/message: message ] view layout [ monitor: text 256 "" rate 1 feel [engage: :periodic] button 256 "re/start countdown" [ either value? 'message [ set-alarm seconds message ][ set-alarm seconds "Alarm triggered!" ] set-face monitor "Alarm set." ] ] ]

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  • Creating the Business Card Request InfoPath Form

    - by JKenderdine
    Business Card Request Demo Files Back in January I spoke at SharePoint Saturday Virginia Beach about InfoPath forms and Web Part deployment.  Below is some of the information and details regarding the form I created for the session.  There are many blogs and Microsoft articles on how to create a basic form so I won’t repeat that information here.   This blog will just explain a few of the options I chose when creating the solutions for SPS Virginia Beach.  The above link contains the zipped package files of the two InfoPath forms(no code solution and coded solution), the list template for the Location list I used, and the PowerPoint deck.  If you plan to use these templates, you will need to update the forms to work within your own environments (change data connections, code links, etc.).  Also, you must have the SharePoint Enterprise version, with InfoPath Services configured in order to use the Web Browser enabled forms. So what are the requirements for this template? Business Card Request Form Template Design Plan: Gather user information and requirements for card Pull in as much user information as possible. Use data from the user profile web services as a data source Show and hide fields as necessary for requirements Create multiple views – one for those submitting the form and Another view for the executive assistants placing the orders. Browser based form integrated into SharePoint team site Submitted directly to form library The base form was created using the blank template.  The table and rows were added using Insert tab and selecting Custom Table.  The use of tables is a great way to make sure everything lines up.  You do have to split the tables from time to time.  If you’ve ever split cells and then tried to re-align one to find that you impacted the others, you know why.  Here is what the base form looks like in InfoPath.   Show and hide fields as necessary for requirements You will notice I also used Sections within the form.  These show or hide depending on options selected or whether or not fields are blank.  This is a great way to prevent your users from feeling overwhelmed with a large form (this one wouldn’t apply).  Although not used in this one, you can also use various views with a tab interface.  I’ll show that in another post. Gather user information and requirements for card Pull in as much user information as possible. Use data from the user profile web services as a data source Utilizing rules you can load data when the form initiates (Data tab, Form Load).  Anything you can automate is always appreciated by the user as that is data they don’t have to enter.  For example, loading their user id or other user information on load: Always keep in mind though how much data you load and the method for loading that data (through rules, code, etc.).  They have an impact on form performance.  The form will take longer to load if you bring in a ton of data from external sources.  Laura Rogers has a great blog post on using the User Information List to load user information.   If the user has logged into SharePoint, then this can be used quite effectively and without a huge performance hit.   What I have found is that using the User Profile service via code behind or the Web Service “GetUserProfileByName” (as above) can take more time to load the user data.  Just food for thought. You must add the data connection in order for the above rules to work.  You can connect to the data connection through the Data tab, Data Connections or select Manage Data Connections link which appears under the main data source.  The data connections can be SharePoint lists or libraries, SQL data tables, XML files, etc.  Create multiple views – one for those submitting the form and Another view for the executive assistants placing the orders. You can also create multiple views for the users to enhance their experience.  Once they’ve entered the information and submitted their request for business cards, they don’t really need to see the main data input screen any more.  They just need to view what they entered. From the Page Design tab, select New View and give the view a name.  To review the existing views, click the down arrow under View: The ReviewView shows just what the user needs and nothing more: Once you have everything configured, the form should be tested within a Test SharePoint environment before final deployment to production.  This validates you don’t have any rules or code that could impact the server negatively. Submitted directly to form library   You will need to know the form library that you will be submitting to when publishing the template.  Configure the Submit data connection to connect to this library.  There is already one configured in the sample,  but it will need to be updated to your environment prior to publishing. The Design template is different from the Published template.  While both have the .XSN extension, the published template contains all the “package” information for the form.  The published form is what is loaded into Central Admin, not the design template. Browser based form integrated into SharePoint team site In Central Admin, under General Settings, select Manage Form Templates.  Upload the published form template and Activate it to a site collection. Now it is available as a content type to select in the form library.  Some documentation on publishing form templates:  Technet – Manage administrator approved form templates And that’s all our base requirements.  Hope this helps to give a good start.

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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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  • Using SQLite from PowerShell on Windows 7x64?

    - by jas
    I'm having a difficult time trying to load System.Data.SQLite.dll from PowerShell in Windows 7 x64. # x64 [void][System.Reflection.Assembly]::LoadFrom("C:\projects\PSScripts\lib\System.Data.SQLite.x64.DLL") # x86 #[void][System.Reflection.Assembly]::LoadFrom("C:\projects\PSScripts\lib\System.Data.SQLite.DLL") $conn = New-Object -TypeName System.Data.SQLite.SQLiteConnection $conn.ConnectionString = "Data Source=C:\temp\PSData.db" $conn.Open() $command = $conn.CreateCommand() $command.CommandText = "select DATETIME('NOW') as now, 'Bar' as Foo" $adapter = New-Object -TypeName System.Data.SQLite.SQLiteDataAdapter $command $dataset = New-Object System.Data.DataSet [void]$adapter.Fill($dataset) Trying to open the connection with the x64 assembly results in: Exception calling "Open" with "0" argument(s): "An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)" Trying to load the x86 assembly results in: Exception calling "LoadFrom" with "1" argument(s): "Could not load file or assembly 'file:///C:\projects\PSScripts\lib\System.Data.SQLite.DLL' or one of its dependencies. An attempt was made to load a program with an incorrect format." Any thoughts or ideas?

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  • Select list value undefined in $(document).ready

    - by C. Ross
    I have the following code, which I want to load values on a selection change, and also do the selection load initially (since FF 'saves' the last value of the drop down under certain circumstances). The select part of the function works correctly, but for some reason when calling load2 directly the value of $('#select1').value is undefined, even though when I check the DOM in Firebug right after load select1.value has a value. How can I run the load2 function when select1.value is ready? $(document).ready(function() { //Setup change hook $('#select1').change(function(event) { //Remove the old options right away $('#select2').find('option').remove(); //Load the new options load2(this.value); }); //Do load for current value load2($('#select1').value); });

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  • passing multiple queries to view with codeigniter

    - by LvS
    I am trying to build a forum with Codeigniter. So far i have the forums themselves displayed and the threads displayed, based on the creating dynamic news tutorial. But that is 2 different pages, i need to obviously display them into one page, like this: Forum 1 - thread 1 - thread 2 - thread 3 Forum 2 - thread 1 - thread 2 etc. And then the next step is obviously to display all the posts in a thread. Most likely with some pagination going on. But that is for later. For now i have the forum controller (slimmed version): <?php class Forum extends CI_Controller { public function __construct() { parent::__construct(); $this->load->model('forum_model'); $this->lang->load('forum'); $this->lang->load('dutch'); } public function index() { $data['forums'] = $this->forum_model->get_forums(); $data['title'] = $this->lang->line('title'); $data['view'] = $this->lang->line('view'); $this->load->view('templates/header', $data); $this->load->view('forum/index', $data); $this->load->view('templates/footer'); } public function view($slug) { $data['forum_item'] = $this->forum_model->get_forums($slug); if (empty($data['forum_item'])) { show_404(); } $data['title'] = $data['forum_item']['title']; $this->load->view('templates/header', $data); $this->load->view('forum/view', $data); $this->load->view('templates/footer'); } } ?> And the forum_model (also slimmed down) <?php class Forum_model extends CI_Model { public function __construct() { $this->load->database(); } public function get_forums($slug = FALSE) { if ($slug === FALSE) { $query= $this->db->get('forum'); return $query->result_array(); } $query = $this->db->get_where('forum', array('slug' => $slug)); return $query->row_array(); } public function get_threads($forumid, $limit, $offset) { $query = $this->db->get_where('thread', array('forumid', $forumid), $limit, $offset); return $query->result_array(); } } ?> And the view file <?php foreach ($forums as $forum_item): ?> <h2><?=$forum_item['title']?></h2> <div id="main"> <?=$forum_item['description']?> </div> <p><a href="forum/<?php echo $forum_item['slug'] ?>"><?=$view?></a></p> <?php endforeach ?> Now that last one, i would like to have something like this: <?php foreach ($forums as $forum_item): ?> <h2><?=$forum_item['title']?></h2> <div id="main"> <?=$forum_item['description']?> </div> <?php foreach ($threads as $thread_item): ?> <h2><?php echo $thread_item['title'] ?></h2> <p><a href="thread/<?php echo $thread_item['slug'] ?>"><?=$view?></a></p> <?php endforeach ?> <?php endforeach ?> But the question is, how do i get the model to return like a double query to the view, so that it contains both the forums and the threads within each forum. I tried to make a foreach loop in the get_forum function, but when i do this: public function get_forums($slug = FALSE) { if ($slug === FALSE) { $query= $this->db->get('forum'); foreach ($query->row_array() as $forum_item) { $thread_query=$this->get_threads($forum_item->forumid, 50, 0); } return $query->result_array(); } $query = $this->db->get_where('forum', array('slug' => $slug)); return $query->row_array(); } i get the error A PHP Error was encountered Severity: Notice Message: Trying to get property of non-object Filename: models/forum_model.php Line Number: 16 I hope anyone has some good tips, thanks! Lenny *EDIT*** Thanks for the feedback. I have been puzzling and this seems to work now :) $query= $this->db->get('forum'); foreach ($query->result() as $forum_item) { $forum[$forum_item->forumid]['title']=$forum_item->title; $thread_query=$this->db->get_where('thread', array('forumid' => $forum_item->forumid), 20, 0); foreach ($thread_query->result() as $thread_item) { $forum[$forum_item->forumid]['thread'][]=$thread_item->title; } } return $forum; } What is now next, is how to display this multidimensional array in the view, with foreach statements.... Any suggestions ? Thanks

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  • Help with Magento and related products

    - by Anthony
    I have a customer product page that literally lives beside the catalog/product/view.phtml page. It's basically identical to that page with a few small exceptions. It's basically a 'product of the day' type page so I can't combine it with the regular product page since I have to fetch the data from the DB and perform a load to get the product information $_product = Mage::getModel('catalog/product')->load($row['productid']); To make a long story short, everything works (including all children html blocks) with the singular exception of the related products. After the load I save the product into the registry with Mage::register('product', $_product); and then attempt to load the related products with: echo $this->getLayout()->createBlock('catalog/product_view')->setTemplate('catalog/product/list/related.phtml')->toHtml();` All of which give back the error: Fatal error: Call to a member function getSize() on a non-object in catalog/product/list/related.phtml on line 29`, and line 29 is <?php if($this->getItems()->getSize()): ?>`. Any help getting the relateds to load would be appreicated.

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  • Flash AS3 for loop query

    - by jimbo
    I was hoping for a way that I could save on code by creating a loop for a few lines of code. Let me explain a little, with-out loop: icon1.button.iconLoad.load(new URLRequest("icons/icon1.jpg")); icon2.button.iconLoad.load(new URLRequest("icons/icon2.jpg")); icon3.button.iconLoad.load(new URLRequest("icons/icon3.jpg")); icon4.button.iconLoad.load(new URLRequest("icons/icon4.jpg")); etc... But with a loop could I have something like: for (var i:uint = 0; i < 4; i++) { icon+i+.button.iconLoad.load(new URLRequest("icons/icon"+i+"jpg")); } Any ideas welcome...

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  • Jquery How to use history plugin?

    - by Martijn
    In my web application I am using ajax and now I'd like the back and forward browser buttons to work. So I went looking for a jquery history plugin and found this one: http://stilbuero.de/jquery/history In my code I use a function to load a page: function loadDocument(id, doc) { $("#DocumentContent").show(); // Clear dynamic menu items $("#DynamicMenuContent").html(""); $("#PageContent").html(""); // Load document in frame $("#iframeDocument").attr("src", 'ViewDoc.aspx?id=' + id + '&doc=' + doc + ''); // Load menu items $("#DynamicMenuContent").load("ShowButtons.aspx"); } As you can see I want my pages to load within an Iframe. Can someone tell me how I can use a history plugin so that the brwoser buttons will work? I don't really care which plugin it is, as long as the browser buttons work. I prefer an easy to use plugin.

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  • Hibernate: delete many-to-many association

    - by Bar
    I have two tables with the many-to-many association. — DB fragment: loads Id Name sessions Id Date sessionsloads LoadId SessionId — Hibernate mapping fragments: /* loads.hbm.xml */ <set name="sessions" table="sessionsloads" inverse="true"> <key column="LoadId" /> <many-to-many column="SessionId" class="Session" /> </set> … /* sessions.hbm.xml */ <set name="loads" table="sessionsloads"> <key column="SessionId" /> <many-to-many column="LoadId" class="Load" /> </set> In order to remove one entry from the association table sessionsloads, I execute this code: Session session = sessionDao.getObject(sessionId); Load load = loadDao.getObject(loadId); load.getSessions().remove(session); loadDao.saveObject(load); But, after launching, this code change nothing. What's the right way to remove an association?

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