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  • Windows Phone 7 development: first impressions

    - by DigiMortal
    After hard week in work I got some free time to play with Windows Phone 7 CTP developer tools. Although my first test application is still unfinished I think it is good moment to share my first experiences to you. In this posting I will give you quick overview of Windows Phone 7 developer tools from developer perspective. If you are familiar with Visual Studio 2010 then you will feel comfortable because Windows Phone 7 CTP developer tools base on Visual Studio 2010 Express. Project templates There are five project templates available. Three of them are based on Silverlight and two on XNA Game Studio: Windows Phone Application (Silverlight) Windows Phone List Application (Silverlight) Windows Phone Class Library (Silverlight) Windows Phone Game (XNA Game Studio) Windows Phone Game Library (XNA Game Studio) Currently I am writing to test applications. One of them is based on Windows Phone Application and the other on Windows Phone List Application project template. After creating these projects you see the following views in Visual Studio. Windows Phone Application. Click on image to enlarge. Windows Phone List Application. Click on image to enlarge.  I suggest you to use some of these templates to get started more easily. Windows Phone 7 emulator You can run your Windows Phone 7 applications on Windows Phone 7 emulator that comes with developer tools CTP. If you run your application then emulator is started automatically and you can try out how your application works in phone-like emulator. You can see screenshot of emulator on right. Currently there is opened Windows Phone List Application as it is created by default. Click on image to enlarge it. Emulator is a little bit slow and uncomfortable but it works pretty well. This far I have caused only couple of crashes during my experiments. In these cases emulator works but Visual Studio gets stuck because it cannot communicate with emulator. One important note. Emulator is based on virtual machine although you can see only phone screen and options toolbar. If you want to run emulator you must close all virtual machines running on your machine and run Visual Studio 2010 as administrator. Once you run emulator you can keep it open because you can stop your application in Visual Studio, modify, compile and re-deploy it without restarting emulator. Designing user interfaces You can design user interface of your application in Visual Studio. When you open XAML-files it is displayed in window with two panels. Left panel shows you device screen and works as visual design environment while right panel shows you XAML mark-up and let’s you modify XML if you need it. As it is one of my very first Silverlight applications I felt more comfortable with XAML editor because property names in property boxes of visual designer confused me a little bit. Designer panel is not very good because it is visually hard to follow. It has black background that makes dark borders of controls very hard to see. If you have monitor with very high contrast then it is may be not a real problem. I have usual monitor and I have problem. :) Putting controls on design surface, dragging and resizing them is also pretty painful. Some controls are drawn correctly but for some controls you have to set width and height in XML so they can be resized. After some practicing it is not so annoying anymore. On the right you can see toolbox with some controllers. This is all you get out of the box. But it is sufficient to get started. After getting some experiences you can create your own controls or use existing ones from other vendors or developers. If it is your first time to do stuff with Silverlight then keep Google open – you need it hard. After getting over the first shock you get the point very quickly and start developing at normal speed. :) Writing source code Writing source code is the most familiar part of this action. Good old Visual Studio code editor with all nice features it has. But here you get also some surprises: The anatomy of Silverlight controls is a little bit different than the one of user controls in web and forms projects. Windows Phone 7 doesn’t run on full version of Windows (I bet it is some version of Windows CE or something like this) then there is less system classes you can use. Some familiar classes have less methods that in full version of .NET Framework and in these cases you have to write all the code by yourself or find libraries or source code from somewhere. These problems are really not so much problems than limitations and you get easily over them. Conclusion Windows Phone 7 CTP developer tools help you do a lot of things on Windows Phone 7. Although I expected better performance from tools I think that current performance is not a problem. This far my first test project is going very well and Google has answer for almost every question. Windows Phone 7 is mobile device and therefore it has less hardware resources than desktop computers. This is why toolset is so limited. The more you need memory the more slower is device and as you may guess it needs the more battery. If you are writing apps for mobile devices then make your best to get your application use as few resources as possible and act as fast as possible.

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  • Gamification at OOW

    - by erikanollwebb
    Last week was Oracle OpenWorld, and for those of you not in tech or downtown San Francisco, that might not mean a whole lot.  However, if you are familiar with it, Oracle OpenWorld is our premier customer event.  This year, more than 50,000 people attended.  It's not a good week to visit San Francisco on vacation because Oracle customers take over all the hotels in town!  It was crazy, but a lot of fun and it's a great opportunity for the Apps UX group to do customer research with a range of customers.  This year, more than 100+ customers and partners took the time to team up with our UX experts and provide feedback on new designs and ideas. Over three days,  UX teams conducted 8  one-on-one user feedback sessions, 4 focus groups and 7 surveys. In addition, we conducted a voice capture activity and were able to collect close to 70 speech samples at the lab and DEMOgrounds. This was a great opportunity for us to do some testing on some specific gamification concepts with a set of business analysts.  We pulled in 8 folks for a focus group on gamification concepts and whether they thought those would work for their teams. To get ready for this, my designer extraordinaire, Andrea Cantú, flew into town and we spent almost a week locked in a room together brainstorming design ideas.  We killed a few trees trying to get all of our concepts and other examples together in the process, but in the end, we put together a whole series of examples of how you might gamify an Oracle app (in this case, CRM).  Andrea is a genius for this kind of thing and the comps she created looked great.  Here's a picture of her hard at work!  We also had the good fortune to have my boss, Laurie Pattison and my usability contractor, Shobana Subramanian there to note take and observe as well.  Here's a few shots of us, hard at work preparing for the day (or checking out something on Laurie's iPhone...) To start things off, we gave an overview of gamification and I talked about what it's used for.  Then we gave the participants a scenario about our sales person and what we were trying to get her to do. It was a great opportunity to highlight what our business goals might be and why we might want to add game mechanics.  It was also a good way to get them thinking about how that might work for them in their environments and workplaces. There were some surprises for the day.  We asked how many of them were already familiar with the concept of gamification--only two people had heard of it and only one was using game mechanics in his work.  That's in contrast to a survey we just ran internally with folks in a dev org where almost 50% of about 450 respondents had heard of gamification.  As we discussed the ways game mechanics could be used, it became clear that many of the folks had seen some game mechanics in action but didn't know that's what they were.  We also noticed that the folks in this group felt that if they were trying to sell the concept in their orgs, they wouldn't call it gamification.  That's not a huge surprise to me--they said what we've heard in the past, that gamification does not seem like a serious term for enterprise software.  They said they'd sell it with the goals--as a means to increase behaviors by rewarding users for activities.  It's a funny problem.  The word puts some folks off, but at the same time, I haven't seen another one word description that quite captures the range of things that "gamification" can cover.  My guess is that the more mainstream the term becomes, the more desensitized we'll become to the idea the it's trivializing enterprise software in some way.  Still, it was interesting to note that this group still felt that they would not take this concept to their bosses or teams and call it "gamification".  They focused on the goals, and how we could incentivize desired behaviors with game mechanics.  As I have already stated in other posts, I feel like my org is more receptive to discussing how this is just a more transparent type of usability and user experience methods than talking about gamification.  That's the argument they said they would use. All in all, it was a good session.  I love getting to talk to customers, present ideas and concepts, and get their feedback and input.  It's the type of thing that really helps drive our designs and keeps us grounded in what our customers need/want.  We're already planning where to get more feedback opportunities in the coming months. 

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Stretch VMWare Player guest OS to fullscreen

    - by Synetech
    I’m using VMWare Player to play an old 16-bit Windows game. Unfortunately the game uses only 640x480 and I cannot figure out how to stretch the VM window to full-screen on the host. I set the guest OS to 640x480, but the screen is still small, in the middle of the screen as seen in figure 1. I even tried setting the compatibility mode to Windows 95 and 640x480, but it has no effect (figure 2) and looks exactly the same as when I set the VM to full-screen (1366x768 on the laptop) and start the game normally. There are few references to stretching a VM. One page mentions setting a Stretch Guest option, but there is no such option, at least not in VMWare Player 4.0.3. I know that VirtualBox has a stretching option, but I’m trying to find a solution for VMWare (Player, not Workstation). Figure 1: Guest OS is pillar-boxed Figure 2: Using compatibility mode

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  • Advantage of using a smartfox server

    - by Fahim Akhter
    Hi, we are trying to outsource the server side of our game applicaton to someone. They recommend using http://www.smartfoxserver.com/ instead of our traditional php/mysql combination. Our game is in actionscript and will be using social aspects of facebook later on. Smartfoxserver is supposed to reduce the time of development. The thing I'm having a hard time getting right now is how? How does it reduce the time. We will still be making a RDMS writing stored procedures and game logic based server scripts. Where does smartfox come into play? Thanks, Fahim.

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  • How do I view the location of an swf file that is obscured somehow.

    - by atticus
    Specifically, I'm trying to view Elmo's Keyboard-o-rama fullscreen. The original swf file at www.sesameworkshop.org/uploaded-images/9495524/additional/main_game-6.swf has been moved and obscured. For a toddler, this game really needs to be full screen! The toddler doesn't mind too much and has already lost interest in the game for the day. But it's just driving me crazy. I've tried the usual method of viewing the page info in Firefox to no avail. And before people start trying to delete this for being game specific, I would like to know how to do this for any obfuscated swf location, not just games. Thanks in advance.

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  • How do I maximize a window in one monitor and do other things on the other monitor

    - by RoboShop
    Hi, I have windows 7 installed on my laptop which is a Dell studio XPS 16. I recently set up a second monitor for it. I've noticed that when I load up "full maximisation" applications (I don't know the term) like a game or media center on one monitor, I can't seem to do anything with the other monitor. With the game, I can see the other monitor, I can play a movie on it even, but if I click the mouse button on it, it'll stop the game and alt-tab away. In Media Center, I can't even cross my mouse over the other monitor. So my question is, in Windows 7, is it possible to run programs like this that are designed to be run in one maximised window and still be able to do things on the other window?

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  • How do I view the location of an swf file that is obfuscated somehow.

    - by atticus
    Specifically, I'm trying to view Elmo's Keyboard-o-rama fullscreen. The original swf file has been moved and obscured. For a toddler, this game really needs to be full screen! The toddler doesn't mind too much and has already lost interest in the game for the day. But it's just driving me crazy. I've tried the usual method of viewing the page info in Firefox to no avail. And before people start trying to delete this for being game specific, I would like to know how to do this for any obfuscated swf location, not just games. Thanks in advance. If anybody knows how to find the appropriate information in tcpdump or wireshark, that could probably help, too. That's what I'm trying to do right now.

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  • Setting 'bookmarks' for command prompt on Windows XP

    - by The Communist Duck
    I know I can change the command prompt to startup on C:\ rather than F:\Documents And Settings or wherever. But I was wondering if it's possible to set bookmarks or some other command that allows me to switch to locations. For example, my Python projects have a long (about 7 subdirectories) address (think that's the word), and as such it takes a while to cd to them. What I would like to do is something like gotodirectory PythonProjects , and have it cd to where I have specified this, be it C:\WINDOWS or F:\Games\Steam\steamapps\common\some game\some game data\some more game data.

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  • Program to scale any OpenGL/DirectX window 2x larger?

    - by Neeb
    I would like to run some game on windowed mode, but its hard to see the game when my desktop resolution is huge. One solution could be to change my desktop resolution every time i play the game. But the bad thing is that my screen automatically smoothes the pixels when im using non-native resolutions, and the blurred pixels really makes it ugly and hard to look at. Is there some program to double the pixel size of any opengl/directx window without smoothing the pixels? I've tried multiple magnifying glass programs, but they all seem to make it blurred...

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • Not sure why I'm getting a NullPointerException when creating a Swing component

    - by Alex
    The error occurs when creating the Box object. public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row].add(box); } } Board is given from the Game constructor here (another class): public Game() throws Throwable{ View graphics = new View(); board = new Board(); board.setDefault(); graphics.drawBoard(board); } The Board constructor looks like this: public Board(){ grid = new Square[COLUMNS][ROWS]; for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ grid[col][row] = new Square(this); } } for(int row = 0; row < 8; row++){ for(int col = 0; col < 4; col++){ int odd = 2*col + 1; int even = 2*col; getSquare(odd, row).setColour(Color.BLACK); getSquare(even, row).setColour(Color.WHITE); } } } And finally the Box class: class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } public void paint(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } So while looping through the array, it uses the two integers as coordinates to create the Box. The coordinates are referenced and then repaint() is run. The box also gets the colour, using the two integers, from the Square in the Board class. Since the colour is already set, before the drawBoard(board) method is run, that shouldn't be a problem, right? Exception in thread "main" java.lang.NullPointerException at View.drawBoard(View.java:38) at Game.<init>(Game.java:21) at Game.main(Game.java:14) The relevant part of Square import java.awt.Color; public class Square { private Piece piece; private Board board; private Color squareColour; public Square(Board board){ this.board = board; } public void setColour(Color squareColour){ this.squareColour = squareColour; } public Color getColour(){ return squareColour; }

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  • Objective-C vs JavaScript loop performance

    - by micadelli
    I have a PhoneGap mobile application that I need to generate an array of match combinations. In JavaScript side, the code hanged pretty soon when the array of which the combinations are generated from got a bit bigger. So, I thought I'll make a plugin to generate the combinations, passing the array of javascript objects to native side and loop it there. To my surprise the following codes executes in 150 ms (JavaScript) whereas in native side (Objective-C) it takes ~1000 ms. Does anyone know any tips for speeding up those executing times? When players exceeds 10, i.e. the length of the array of teams equals 252 it really gets slow. Those execution times mentioned above are for 10 players / 252 teams. Here's the JavaScript code: for (i = 0; i < GAME.teams.length; i += 1) { for (j = i + 1; j < GAME.teams.length; j += 1) { t1 = GAME.teams[i]; t2 = GAME.teams[j]; if ((t1.mask & t2.mask) === 0) { GAME.matches.push({ Team1: t1, Team2: t2 }); } } } ... and here's the native code: NSArray *teams = [[NSArray alloc] initWithArray: [options objectForKey:@"teams"]]; NSMutableArray *t = [[NSMutableArray alloc] init]; int mask_t1; int mask_t2; for (NSInteger i = 0; i < [teams count]; i++) { for (NSInteger j = i + 1; j < [teams count]; j++) { mask_t1 = [[[teams objectAtIndex:i] objectForKey:@"mask"] intValue]; mask_t2 = [[[teams objectAtIndex:j] objectForKey:@"mask"] intValue]; if ((mask_t1 & mask_t2) == 0) { [t insertObject:[teams objectAtIndex:i] atIndex:0]; [t insertObject:[teams objectAtIndex:j] atIndex:1]; /* NSArray *newCombination = [[NSArray alloc] initWithObjects: [teams objectAtIndex:i], [teams objectAtIndex:j], nil]; */ [combinations addObject:t]; } } } ... the array in question (GAME.teams) looks like this: { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 1; mask = 2; name = B; score = 0; } ); mask = 3; name = A; }, { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 2; mask = 4; name = C; score = 0; } ); mask = 5; name = A; },

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  • my Search method is coming up with all nulls

    - by Epic.Distortion
    Let me give a quick explanation. I took a 5 week course through a company on Java in July. They covered basic stuff, like console app, crud operations, mysql, and n-tier architecture. Since the course ended I didn't use it much because I went back to work, and other medical reasons surfaced....blah blah. I was told by the company to make a simple program to reflect what I learned. Turns out I retained very little. I decided to make a video game starage program. It would be used to stare your video games so you wouldn't have to search your bookcase(or how ever you store your games.) It is a basic console app using the crud operations with MYSQL. I can't get my search function to actually work. I have 2 layers a Presentation layer and a Logic layer. The search method allows them to search for a game by the title. when i bring run the program and use Search it only displays the title and the rest is null. here is my Presentation layer: private static Games SearchForGame() { Logic aref = new Logic(); Games g = new Games(); Scanner scanline = new Scanner(System.in); System.out.println("Please enter the name of the game you wish to find:"); g.setTitle(scanline.nextLine()); aref.SearchGame(); System.out.println(); System.out.println("Game Id: " + g.getGameId()); System.out.println("Title: " + g.getTitle()); System.out.println("Rating: " + g.getRating()); System.out.println("Platform: "+ g.getPlatform()); System.out.println("Developer: "+ g.getDeveloper()); return g; } and here is my logic layer public Games SearchGame() { Games g = new Games(); try { Class.forName(driver).newInstance(); Connection conn = DriverManager.getConnection(url+dbName,userName,password); java.sql.PreparedStatement statement = conn.prepareStatement("SELECT GameId,Title,Rating,Platform,Developer FROM games WHERE Title=?"); statement.setString(1, g.getTitle()); ResultSet rs = statement.executeQuery(); while(rs.next()){ g.setGameId(rs.getInt("GameId")); g.setTitle(rs.getString("Title")); g.setRating(rs.getString("Rating")); g.setPlatform(rs.getString("Platform")); g.setDeveloper(rs.getString("Developer")); statement.executeUpdate(); } } catch (Exception e) { e.printStackTrace(); } return g; } here is also my last results Please enter the name of the game you wish to find: Skyrim Game Id: 0 Title: Skyrim Rating: null Platform: null Developer: null any help would be greatly appreciated and thanks in advance EDIT: here is my code for my games class public class Games { public int GameId; public String Title; public String Rating; public String Platform; public String Developer; public int getGameId() { return GameId; } public int setGameId(int gameId) { return GameId = gameId; } public String getTitle() { return Title; } public String setTitle(String title) { return Title = title; } public String getRating() { return Rating; } public void setRating(String rating) { Rating = rating; } public String getPlatform() { return Platform; } public void setPlatform(String platform) { Platform = platform; } public String getDeveloper() { return Developer; } public void setDeveloper(String developer) { Developer = developer; } }

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  • displaying python's autodoc to the user (python 3.3)

    - by Plotinus
    I'm writing a simple command line math game, and I'm using python's autodoc for my math algorithms to help me remember, for example, what a proth number is while i'm writing the algorithm, but later on I'll want to tell that information to the user as well, so they'll know what the answer was. So, for example I have: def is_proth(): """Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k.""" [snip] return proths and then I tried to make a dictionary, like so: definitions = {"proths" : help(is_proth)} But it doesn't work. It prints this when I start the program, one for each item in the dictionary, and then it errors out on one of them that returns a set. And anyway, I don't want it displayed to the user until after they've played the game. Help on function is_proth in module __main__: is_proth() Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k. (END) I understand the purpose of autodoc is more for helping programmers who are calling a function than for generating userdoc, but it seems inefficient to have to type out the definition of what a proth number is twice, once in a comment to help me remember what an algorithm does and then once to tell the user the answer to the game they were playing after they've won or lost.

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  • CodePlex Daily Summary for Friday, May 21, 2010

    CodePlex Daily Summary for Friday, May 21, 2010New Projects.Net wrapper around the Neo4j Rest Server: Neo4jRestSharp is a .Net API wrapper for the Neo4j Rest Server. Neo4j is an open sourced java based transactional graph database that stores data ...3D Editor Application Framework: A starting point for building 3D editing applications, such as video game editors, particle system editors, 3D modelling tools, visualization tools...Bulk Actions for SharePoint: This project aims to provide some essential and generic bulk actions for SharePoint lists. Idea is to include any custom actions that can be applie...CineRemote - The hometheater control board: CineRemote's purpose is to offer an alternative to expensive control system for dedicated hometheater rooms. CrmContrib: CrmContrib is a collection of useful items for developers and customizers working with the Dynamics CRM platform.db2xls: OleDb,Sql Server,Sqlite,....to excel, from sqlHappyNet - Silverlight reference application: HappyNet is a project using best practices to build an e-commerce web site. It is a full Silverlight application based on a solid architecture (PR...IP Multicast Library: IP Multicast Library makes it easier for developers to add Multicast, messaging to projects.Linkbutton Web Part: This Link Button Web Part can be installed in any SharePoint 2007 web site. You can onfigure a URL with query string that will be used by the Link...Majordomus pro Windows: Nástroj určený pro správce a vývojáře slouží k řízenému spuštění používaných a vypnutí nepotřebných služeb, procesů a aplikací ve Windows. Pomocí s...MRDS Samples: The MRDS Samples site hosts a variety of code samples for Microsoft Robotics Developer Studio (RDS).Mute4: Mute4 is a simple application that allows you to set a mute/vibration profile and it will switch back to your normal profile automatically after a ...Niko Neko Pureya: Niko Neko Pureya is a media player designed for people who watches a series of videos (like anime). It is very simple and easy to use & learn. And ...NVPX - VP8 Video Codec for .Net: NVPx allows you to use the now open-source VP8 codec on the .Net platform.openrs: openrs is an open-source RuneScape 2 emulator designed to be used with newer engine clients.Prism Evaluation: prism evaluationProj4Net: Proj4Net is a C#/.Net library to transform point coordinates from one geographic coordinate system to another, including datum transformation. The ...Read it to me!: Read it to me will allow you to load txt and rtf files and then speak them using SAPI 5 voices that are installed on your computer with an option t...sGSHOPedit: -SilverDice: SilverDice...SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight contains a collection of silverlight controls making life easier for developers. You'll no longer have to worry ...Silverlight Report: Open-Source Silverlight Reporting Engine. This project allows you to create and print reports using Silverlight 4.SimTrain5000: Train simulation project on University College of Northern Denmark.Springshield Sample Site for EPiServer CMS: City of Springshield - The accessible sample site for EPiServer CMS 6.Teach.Net: Teach.Net is a library/framework that can be used to create applications for testing and learning.The Amoeba Project: The Amoeba Project is a platform to be developed to embrace most of the latest Microsoft Technologies. Still in a conceptual stage however, it loo...The Fastcopy Helper: The Fastcopy Helper is a auxiliary tool for fastcopy.vow: vowWCF Client Generator: This code generator avoids the shortcomings of svcutil when generating proxies for services with a large number of methods.WebCycle: WebCycle is a screensaver application that cycles through web pages. This was originally created to cycle through Reporting Services reports so th...XGate2D - XNA 2D Game Engine: XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), ...XNA Catapult Minigame for XNA 4: XNA 4 implementation of the Catapult Minigame Sample from XNA Creators Club.New ReleasesADefHelpDesk: ADefHelpDesk (Standard ASP.NET Version) 01.00.00: ADefHelpDesk a Help Desk / Ticket Tracker module * NOTE: This version is NOT a DotNetNuke module - It is a standard ASP.NET Application * SQL 2005...Bulk Actions for SharePoint: First Release: First Release - Includes following bulk list actions: *Delete *Checkin/Checkout *Publish/Unpublish *Move *Update MetadataCheck-in Wizard for ArenaChMS: v1.2.1: v 1.2.0 updated to work with Arena 2009.2 (see notes below). Added support for "At Kiosk" and "At Location" printing. Added support for print l...ConfigTray: 1.5: Version 1.5 will have a new UI for managing ConfigTray config. Instead of manually editing configtray.exe.config to add/delete/edit settings and fi...CrmContrib: CrmContribWorkflow 1.0 ALPHA1: This is an initial release of the CrmContribWorkflow 1.0 components. At the moment there are only two activities included in this release. Add Cont...DemotToolkit: DemotToolkit-0.1.0.50830: Initial release.DemotToolkit: DemotToolkit-0.1.1.51107: Fixed crashing in some circumstances.Dot Game: Dot Game Stable Release: Dot Game This is latest stable release without network play mode. (Network play mode is under development)Dynamic Survey Forms - SharePoint Web Part: Fix for missing dlls and documentation: Added missing assemblies to setup.zip. Installation instructions.EnhSim: V1.9.8.7: Added Sharpened Twilight ScaleEvent Scavenger: Viewer 3.2.2: Fixed a bug in the viewer where the previous view 'Top x' filter was not restored after the application was reopened.F# Project Extender: V0.9.2.0 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. Fixed bugs: -VS2010 crash on MoveUp(MoveDown) of renamed file -Adding files brea...FlickrNet API Library: 3.0 Beta 2: The final Beta for the 3.0 release. Fixes a major issue with Photosets.GetList as well as a number of smaller bugs, and adds the new Usage extras ...Folder Bookmarks: Folder Bookmarks 1.5.7: The latest version of Folder Bookmarks (1.5.7), with the new Help feature - all the instructions needed to use the software (If you have any sugges...Linkbutton Web Part: V1.1: Use WinZip to unzip. See docs folder for installation instructions.Live-Exchange Calendar Sync: Live-Exchange Calendar Sync Final: Live-Exchange Calendar Sync Beta May 14, 2010 release of Live-Exchange Calendar Sync 1.0 . (Version 46127) Getting StartedInfo about installation ...MEFedMVVM: MEFedMVVM: This version contains the MEFedMVVM ViewModelLocator and also some basic services such as Mediator and StateManager. You can download the code fr...Mentor Text Database: May 2010 Release with instrumentation: This should function the same as the previous version. Some enhancements have been made, and additional instrumentation has been added to help anal...Merthin: SSF 2010: Code and documentation presented at the Student Science Fair of the Faculty of Mathematics and Computer Science at the University of Habana. The ma...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store_02.01.00: NB_Store v2.1.0 THIS IS AN ALPHA RELEASE FOR TESTING ONLY......DO NOT USE IT ON A LIVE SYSTEM.NerdDinner.com - Where Geeks Eat: NerdDinner - Four Database Access Samples: Chris Sells worked with Nick Muhonen from Useable Concepts and Nick created four samples exploring how an ASP.NET MVC application can access databa...openrs: Devstart: Trunk release, empty project.Over Store: OverStore 1.19.0.0: - Version number is increased. - Add methods for specifying custom callback methods to TableMappingRepositoryConfiguration. - Object attaching fu...Rnwood.SmtpServer: Rnwood.SmtpServer 2.0: SmtpServer 2.0 is a .NET SMTP server component written in pure c#. It was written to power http://smtp4dev.codeplex.com/ but can easily be used by ...Scrum Sprint Monitor: v1.0.0.48524 (.NET 4-TFS 2010): What is new in this release? #6132 - Bug with open work hours; Added untested support for MSF for Agile process template; Improved data reporti...SharePoint Rsync List: 1.0.0.0: This initial 1.0 release includes a new feature which manages timer jobs on your sync listShould: Beta 1.1: Updated the namespaces. The extension methods are now in the root Should namespace. The other classes are not in child namespaces.SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight: Kindly give your comments about this project and tell how you feel about it. I'm still new in creating controls, hopefully you guys can support me....Silverlight Report: SilverlightReport_v0.1_alpha_bin: SilverlightReport v0.1 alphaSLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit 1.0.2.0: Fixed a problem with long referenced DetectionResults that might have caused an IndexOutOfRangeException Added Marker.LoadFromResource to get rid...The Fastcopy Helper: My Fastcopy Helper 1.0: This Source Code Is use a method to run it . The method is thinked by my bain. So , The Performance maybe lower.Thinktecture.DataObjectModel: Thinktecture.DataObjectModel v0.12: Some bugs fixed. See ChangeLog.txt for more infos.Umbraco CMS: Umbraco 4.0.4.1: A stability release fixing 13 issues based on feedback from 4.0.3 users. Most importantly is a fix to a serious date bug where day and month could ...Usa*Usa Libraly: Smart.Web.Mobile ver 0.2: Smart.Web.Mobile pictgram convert library for japanese galapagos k-tai( ゚д゚) ver 0.2. - Custom encoding for HttpRequest.ContentEncoding / HttpResp...VCC: Latest build, v2.1.30520.0: Automatic drop of latest buildvow: dream: I have a dreamvow: test: testWCF Client Generator: Version 0.9.1.42927: Initial feature set complete. Detailed UI pending.WebCycle: WebCycle 1.0.20: Initial CodePlex releaseWebCycle: WebCycle 1.0.21: Added Uri validataion before saving settingsWhois Application: 1.5 release: - uses the whois.iana.org to dynamically lookup the whois server for each top level domain - enables enter key press for searchWing Beats: Wing Beats 0.9: This first release is focused on the core functionality and XHTML 1.0 strict generation in Asp.NET MVC.Most Popular ProjectsWeb Service Software FactoryPlasmaAquisição de Sinais Vitais em Tempo Real (Vital signs realtime data acquisition)Octtree XNA-GS DrawableGameComponentRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Most Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationPHPExcelBlogEngine.NETSQL Server PowerShell ExtensionsCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Windows Azure Security GuidanceFluent Ribbon Control Suite

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  • Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

    - by ETC
    If you were a fan of the King’s Quest series of adventure games from the 1980s and 1990s, you’ll be thrilled to see them remastered with enhanced graphics, polished voice acting, and more. Gaming studio AGD Interactive has been engaged in a multi-year project to remaster and freely release the classic King’s Quest games. They started with King’s Quest I in 2001, moved on to King’s Quest II, and just recently released King’s Quest III (see in the screenshot above). The gameplay for all three games is excellent and really captures the feel of the original games (with better graphics, quality voice acting, and adjustments made for modern computers). When you run the game you first get a small pre-launch console. There you can make adjusts to the game before launching it. We’d recommend you enable the pixel doubling filter. It make the game a little blockier (hey you are playing a 1980s remake!) but it fills up high resolution monitors more effectively. Hit up the link below to download King’s Quest Redux I-III free of charge for both Windows and Mac computers. King’s Quest Redux [AGD Interactive via @cbeust] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • CodePlex Daily Summary for Friday, June 11, 2010

    CodePlex Daily Summary for Friday, June 11, 2010New ProjectsBIxPress Community Edition: SSIS Toolset BIDS Addin,Audit,Notify,Deploy,Template: BI xPress is a BIDS Addin/standalone application for SQL Developer/DBA. This tool has many features including Auditing, Notification, Deployment, P...C# Shell (cash): Cash is a command-line interpreter (shell), written in C#. It is part of an project to produce tools which replace the traditional GNU/Linux user-l...Chernarus Life Revivved: Chernarus life revivved for arma 2 multiplayerDKAL: DKAL is a distributed authorization policy language. This project contains an engine for running DKAL policies. It is implemented primarly in F#.ImageResizer for Albulle: Application permettant de déployer le contenu pour une la galerie photos php Albulle. L'objectif est de faciliter et automatiser le redimensionnem...Intraweb Active Directory Authentication Demo: A simple demo created using Delphi 7 and Intraweb 9.0.42 with the Active Directory Helper interface to authenticate a user to Active Directory. ...Lokad CQRS - build scalable web sites and enterprise solutions on Windows Azure: Lokad CQRS helps to build scalable cloud applications for Windows Azure. It provides time-proven guidance and .NET Application Blocks to help arc...LRS: Write a concise, reader-focused summary. Write a concise, reader-focused summary. Write a concise, reader-focused summary. ManagementPeople99: ...MEDILIG - MEDICAL LIFE GUARD: Cross-platform EHR/EMR software for the design, implementation and use of autonomous, open database models for multilingual clinical data managemen...NETris - ASP .NET, AJAX, Web Service based Tetris Game: Tetris game with business logic provided via Web Services.Peace Through Force: Peace Through Force is a 2D side scrolling tactical shooter developed in XNA Game Studio 3.1 using C#. The game is targeted to be made available o...Powwa: Util to show battery status and cpu speed on laptop. Uses jWMI's for interfacing with Windows' WMI.Resource Management System: Resource Management system for Internal purpose using WPF,WCF and SilverlighttChat - ASP.NET, Ajax & Web Service based Chat Room: Simple chat room application. Technology: ASP .NET, Ajax, Web Services and MS SQL Server Database. Uses ASP .NET authentication mechanism.Test Project (ignore): This is used to demonstrate CodePlex at meetings. Please ignore this project.Transform Config: Transfom Config lets you use the new configuration transformation feature in Visual Studio 2010 without performing a publish on a web application p...unsocialcity: trying to make a game for facebook called <projectname> - just seemed like a fun idea http://apps.facebook.com/unsocialcityVorbisPlayer: VorbisPlayer is the audio user control for Silverlight games. It plays loop-sets seamless, it solves the short sound problem, and it can play sound...New ReleasesA Guide to Parallel Programming: Drop 5 - Guide Preface, Chapters 1 - 7, and code: This is Drop 5 with Guide Preface, Chapters 1 - 7, Appendix B, Glossary, and References, and the accompanying code samples. This drop requires Visu...CC.Hearts Screen Saver: CC.Hearts Screen Saver 1.0.10.610: The third release of CC.Hearts Screen Saver. Key features are: Further performance enhancements Keyboard commands (Press ? for help) Help Popu...Fiddler Delayed Responses Extension: v1 beta: UI improvement . drag and drop . session markers . icons . layout Algorithm review . Performance issues Thanks to Eric Lawrence for his ideas.FontViewer 2010: FontViewer 2010 (Codename Eraser): This is the installer for the development version ("Eraser") of FontViewer 2010. Because many of the features are under development, functionality...Genuilder: Genuilder 1.2: First release of Genuilder.Extensibility.ImageResizer for Albulle: ImageResizer1.0-bin: Première version. Permet de déployer des images dans un système de fichier (local).imdb movie downloader: myImdb 0.9.5: myImdb 0.9.5KooBoo Image Gallery: Beta 4: This new version has a new example using s3slider script http://www.serie3.info/s3slider/demonstration.html thanks to mshimao Now there are two pl...LogikBug's IoC Container: LogikBug's IoC Container v1.1.1: In this release: I extended the Extensibility namespace. Fixed a few minor issues with the Extensibility namespace.LRS: jlrs: asdfaLRS: jlrs src: jlrs srcMiniTwitter: 1.14: MiniTwitter 1.14 更新内容 修正 リストのインポートをキャンセルしてもタイムラインの名前がリストの名前になるバグを修正 OAuth の承認を取り消した後、再ログインできないバグを修正 インポートするリストを選択せずにインポートをクリックすると落ちるバグを修正 追加 ...NETris - ASP .NET, AJAX, Web Service based Tetris Game: NETris - Source Code and Documentation: Fully functional prototype. Please note that documentation is written in the form of a report as the project was an assignment at Coventry University.Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.10: Minor release, incremental changes to sample website and UI templates.Opalis Community Releases: Integration Pack for Standard OIS Logging: The Integration Pack for Standard OIS Logging provides extended Policy Logging functions to OIS and MSSQL. This Integration Pack adds the followin...PicassoCms: 0.6: More intuitive UI, new controlsPowerAuras: PowerAuras-3.0.0K-beta2: New Auras: Item Name Equipment Slot Tracking Changes from beta1 5 new aura textures Fixed Tracking bug Added graphical equipment slot sele...PowerPivot Sample Data: PowerPivot for Excel Tutorial Sample Data-v.2: The PowerPivot Tutorial Sample Data-Version 2 download includes a variety of data sources that you can use to complete the tutorial in the PowerPiv...Powwa: First build: Unpack & built with NetBean 6.8Quick Performance Monitor: Version 1.4: Added functionality to add and remove performance counters at run time. Also added saving and loading to file so sets of performance counters can b...Resonance: TrainNode Client Library: Libraries to access the TrainNode ServiceSharePoint 2010 Taxonomy Import Utility: TaxonomyBuilder Version 1.0.2: New Features Added support for additional term labels per term Added support for Term Set Owners Added support for Term Set stakeholders Upda...Silverlight for Umbraco Media Objects (SUMO): Community Tech Preview: The CTP for SUMO is now live, feedback appreciated!Silverlight Reporting: Initial Release: This is the first release of the code. It includes the source code from Pete's blog post article on Silverlight reporting.Simple.NET: Simple.Mocking 1.0.0.7: Initial version of a new mocking framework for .NET Revision 1: Expect.AnyInocationOn<T>(T target) changed to Expect.AnyInocationOn(object target...Smart Voice: Smart Voice 0.2.2: Changelog: Fixed more bugs Added a readme into the archiveSoulHackers Demon Unite(Chinese version): WPFClient pre alpha 2: pre alpha 2, need your feedbackSquiggle - A Free open source Lan Messenger: Squiggle 1.5: File Transfer capability added (With drag/drop support) Message text box maintains history of last 10 messages and you can retrieve them by CTRL+U...SSIS Expression Editor & Tester: Expression Editor and Tester v1.0.1.0: Minor updated release of expression editor tool and editor control. Download and extract the files to get started, no install required. Changes Si...StreamInsight Samples: GregLow HighwayMonitor Samples: Initial Upload of GregLow HighwayMonitor StreamInsight samples. These samples are used in the upcoming free eClinic for StreamInsight and have been...tChat - ASP.NET, Ajax & Web Service based Chat Room: tChat Source Code and Documentation: Functional prototype. T-SQL scripts can be found in the SQL folder. Please note that the documentation is written in a format of a report for a "du...Transform Config: Initial Release: This is the initial release of the project. It's all been thrown together quickly so it's lacking error handling etc, but it's still fully function...UrzaGatherer: UrzaGatherer v2.0.2: Integrate the support of SQL Server Compact Edition 3.5 SP2 for a better portability.Value Injecter: map anything to anything anyway you might imagine: ValueInjecter 1.9: Features map anything to anything flattening unflattening includes sample projects for: asp.net mvc asp.net web-forms win-formsVCC: Latest build, v2.1.30610.0: Automatic drop of latest buildVisual Studio DSite: Picture SlideShow Viewer (Visual C++ 2008): A picture slidershow viewer.VorbisPlayer: VorbisPlayer: The first release of the Silverlight VorbisPlayer, including source code and example files.WCF 4 Templates for Visual Studio 2010: AnonymousOverHttps Template: Produces a WCF service application configured for anonymous calls over HTTPS/SSL. Supplies a BasicHttpBinding default configured for Transport secu...Most Popular ProjectsHaoRan_TokyoTyrantClient.NET Transactional File ManagerSOLID by exampleMemetic NPC Behavior ToolkitSharpotify - Spotify .Net LibraryWCF 4 Templates for Visual Studio 2010SFTP Component for .NET CSharp, VB.NET, and ASP.NETUltimate FTP Component for .NET C#, VB.NET and ASP.NETAnurag Pallaprolu's Code RepositoryBigfootMVCMost Active ProjectsCommunity Forums NNTP bridgejQuery Library for SharePoint Web ServicesRhyduino - Arduino and Managed Codepatterns & practices – Enterprise LibraryNB_Store - Free DotNetNuke Ecommerce Catalog ModuleCassandraemonBlogEngine.NETMediaCoder.NETAndrew's XNA HelpersStyleCop

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  • Keep Your Eye on the Ball

    - by [email protected]
    With the FIFA World Cup 2010 in South Africa almost a week underway, the soccer fans all around the World are talking about at least 2 things. That typical vuvuzela sound and the new Jabulani ball, saying it moves unpredictably, is difficult to handle and somehow the altitude of the World Cup stadiums also seem to be a contributing factor.(Picture taken from http://www.flickr.com/photos/warrenski/4143923059/ under a Creative Commons license)Although the FIFA states that it hasn't received any official complaints, the end users don't seem to be very happy with this new ball. This brings me to a comparison with IT management and testing. When you're in a situation where you're introducing a new product, in IT terms, introducing a new application, you would like to test all possible scenarios that your end users could be using and experiencing. However, that's a very time and resource intensive process to do for every application change or update.  It's like getting ready for the big game but you have no game plan.That's why a new approach has been developed. One that's based on the 80/20 rule. Testing 80% of the application will cost about 20% of the efforts. The remaining 20% of your application will not be tested before deployment, but monitored with a real user monitoring solution immediately after deployment. These tools track all user experiences, including error messages and the performance and availability metrics from an end user perspective. Should any anomaly occur, you would be able to repair it quickly so you and your end users can get back into the game.These real user sessions can be easily converted into testing scripts, so the 80% of the application testing can be complimented with the remaining 20%.Oracle Enterprise Manager 11g group of products offers both the real user monitoring solution with Oracle Real User Experience Insight, as well as the required testing solution with Oracle Application Testing Suite. Visit our Oracle Enterprise Manager 11g resource center and find out how it's Business-Driven IT Management approach will help you keep your eye on your business ball.Happy World Cup.

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • A Kingdom To Conquer: Character Sketches

    - by George Clingerman
    Still not 100% sold on my title so it remains a working title for now, but here’s a series of character sketches I’ve done for a turn based strategy game I’m playing at making. I’ve been sketching these on various pieces of paper throughout the last two weeks and just finished the last of them today (my plan was for 16 different types of units and well, now I have them, so I consider that done!).                    Pretty rough sketches for now, but I’m pretty happy with the art style overall. I was wrestling for quite a while just HOW I wanted the game to look and then I finally stumbled across Art Baltazar and I was like, THAT’S IT! There’s a few characters I need to re-do a bit more, I feel they’re a bit TOO much like some of the characters that inspired them but I’m happy that the ideas are finally sketched out. I’ve also been playing a bit in InkScape working on making these guys digital. A pretty new experience for me since I’m not used to working with vector images but I think I’ll get the hang of it. Here’s the Knight all vectorized. Now if I could just start making some progress on the actual game itself…

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  • Friday Fun: Sydney Shark

    - by Asian Angel
    Another long week is finally coming to an end, so why not have a little fun to finish the week out before going home? In today’s game you become a powerful shark determined to turn the Sydney coastline into one long smorgasbord while causing as much mayhem and destruction as possible along the way. Note: You will most likely encounter a small video ad as the game is loading and then again when your final score is displayed. Both come with a small clickable link for skipping the ads. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • Red Sand – An Awesome Fan Made Mass Effect Prequel [Short Movie]

    - by Asian Angel
    Welcome to Mars where humanity has just discovered the Prothean Ruins and Element Zero, but danger abounds as the Red Sand terrorist group seeks to claim Mars for themselves! If you love the Mass Effect game series, then you will definitely want to watch this awesome fan made prequel set 35 years before the events of the first game. Synopsis From YouTube: Serving as a prequel to the MASS EFFECT game series,”Red Sand” is set 35 years before the time of Commander Shepard and tells the story of the discovery of ancient ruins on Mars. Left behind by the mysterious alien race known as the Protheans, the ruins are a treasure trove of advanced technology and the powerful Element Zero, an energy source beyond humanity’s wildest dreams. As the Alliance research team led by Dr. Averroes (Ayman Samman) seeks to unlock the secrets of the ruins, a band of marauders living in the deserts of Mars wants the ruins for themselves. Addicted to refined Element Zero in the form of a narcotic nicknamed “Red Sand” which gives them telekinetic “biotic” powers, these desert-dwelling terrorists will stop at nothing to control the ruins and the rich vein of Element Zero at its core. Standing between them and their goal are Colonel Jon Grissom (Mark Meer), Colonel Lily Sandhurst (Amy Searcy), and a team of Alliance soldiers tasked with defending the ruins at all costs. At stake – the future of humanity’s exploration of the galaxy, and the set up for the MASS EFFECT storyline loved by millions of gamers worldwide. RED SAND: a Mass Effect fan film – starring MARK MEER [via Geeks are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • CodePlex Daily Summary for Saturday, June 09, 2012

    CodePlex Daily Summary for Saturday, June 09, 2012Popular ReleasesARCBots API Program: ARCBots API Program v3 STABLE: Stable Release, you can find the update notes in the source code.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.RULI Chain Code Image Generator: RULI Chain Code BW Image Generator v. 0.4: added features: - 3x3 bitmask support - 7x7 bitmask support - app icon added some refactoring for later library-creationThe Chronicles of Asku: Alpha Test v1.1: Welcome to the Chronicles of Asku alpha test. The current state of the game is 2 tomb floors, level 10 cap, and almost all core systems in the game, excluding a store that you buy armor in. This is just a test for downloading the game, and severe bug hunts... INSTRUCTIONS: When you download the folder, right click within the folder and select EXTRACT ALL Run Setup.exe Follow any on screen instructions DO NOT TRY TO LOAD A CHARACTER IF YOU HAVE NEVER SAVED ONE BEFORE Patch 1.1 -Added a...Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...DotNetNuke® Links: 06.02.01: Added new DNN 6.2.0 beta social feature "friends" BugfixesApplication Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllMVVM Light Toolkit: V4RC (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RC. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibsPreviewExtAspNet: ExtAspNet v3.1.7: +2012-06-03 v3.1.7 -?????????BUG,??????RadioButtonList?,AJAX????????BUG(swtseaman、????)。 +?Grid?BoundField、HyperLinkField、LinkButtonField、WindowField??HtmlEncode?HtmlEncodeFormatString(TiDi)。 -HtmlEncode?HtmlEncodeFormatString??????true,??????HTML????????。 -??????Asp.Net??GridView?BoundField?????????。 -http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.boundfield.htmlencode -?Grid?HyperLinkField、WindowField??UrlEncode??,????URL??(???true)。 -?????????????,?????????????...LiveChat Starter Kit: LCSK v1.5.2: New features: Visitor location (City - Country) from geo-location Pass configuration via javascript for the chat box New visitor identification (no more using the IP address as visitor identification) To update from 1.5.1 Run the /src/1.5.2-sql-updates.txt SQL script to update your database tables. If you have it installed via NuGet, simply update your package and the file will be included so you can run the update script. New installation The easiest way to add LCSK to your app is by...New ProjectsAdvanceWars: Advance Wars For NetARCBots API Program: This is a simple API program designed for quick use for the ARCBots API.AutoUpdaterdotNET: AutoUpdater.NET is a class library that allows .net developers to easily add auto update functionality to their project.C++ AMP Conformance Test Suite: C++ AMP Conformance Test Suite contains a set of tests to aid in verifying compiler, library, and runtime behaviors as specified in the C++ AMP open specification. DynamicObjectProxy: DOP (Dynamic Object Proxy) é uma biblioteca que permite que qualquer método de qualquer objeto possa ser interceptado através de um proxy dinâmico. Ao interceptar um método, pode-se decorar o objeto, alterando ou recuperando informações sobre o seu comportamento. Extremamente útil para logs, verificações de transações, etc. DOP (Dynamic Object Proxy) is a library that contains classes that makes it possible that any method of any object can be intercepted by a dynamic proxy. By interceptin...EAIP: ???????? Flatland: Artificial life, or A-Life, is a broad and ever emerging field that has found its applications in almost any field: economics, medicine, traffic planning, shopping habits, patterns in music. And it is evident that work with modelling logical life in artificial environments is a necessity for the future software developer. Abbots novella "Flatland: A Romance of Many Dimensions" describes the two dimensional world "Flatland", where life is geometrical shapes that have human-like emotions, but...GameAudioSystem: Simple Audio Game System written with OpenAL to be used with Ogre3D.HyperionSS2P - Simple scan to pdf solution: Simple scan to pdf solution.Issue Impala: Issue Impala is a powerful and elegant issue tracker.KoekyGL Wrapper: A .net wrapper for OpenGL aimed at making it easy to use OpenGL.Marik Sample Project: This is a sample by KitMongoDB Managment Client: Development MongoDB Web client. HTML 5 jQuery. One page web application. When Windows 8 metro is released then Metro style application To.MongoDB.Dynamic: MongoDB.Dynamic is a personal project that I’ve started when I was developing my first application targeting MongoDB as DBMS, using the “official driver” MongoDB.Driver, supported by 10gen. The objective is to provide a lightweight library with some interesting features that speed up development for desktop/web applications that accesses MongoDB databases. MongoDB.Dynamic is oriented to interfaces. You don’t need to create concrete classes of your entities, all you need to do is setup your...My Google Workspace: An easy way to create documents search at Google and read your emails and Much moreqzgfjava: git????,?android??“??”???SP Sticky Notes: SP Sticky Notes allows your users to add sticky notes to a page on your SharePoint site.Weather3: It's Metro Style AppXNA Scumm: This is a rewrite of the ScummVM engine using XNA. ScummVM is an engine that runs old school LucasArts graphical adventure games. It is written completely in C# and the first version will run on PC and Xbox 360. A Windows phone version will probably follow. Of course, you will need to own the original games in order to use it. I will start my work by The Secret of Monkey Island, more specifically the VGA CD version. Monkey Island 2: LeChuck's Revenge and Indiana Jones 4 and Fate of Atl...YoG Community Game: This project is a game, being developed by several members of the Yogscast Community Forums. It is a top-down shooter, based around the protagonist 'Joe', and his adventures through TV shows every day.

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