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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • raid md device is not remove from memory, how to overcome this problem

    - by santhosha
    i create raid 10 , i removed two arrays form md11 one by one , after that i going to editing the contents those are mounted ( it will be not responding stage), after i try for remove arrays those are left it is shows device or resource busy ( is not removed from memory). i try to terminate process this is also not work, i absorve from 4 days resync will be 8.0% it can not modifying. cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec mdadm -D /dev/md11 /dev/md11: Version : 00.90.03 Creation Time : Sun Jan 16 16:20:01 2011 Raid Level : raid10 Array Size : 286743936 (273.46 GiB 293.63 GB) Device Size : 143371968 (136.73 GiB 146.81 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 11 Persistence : Superblock is persistent Update Time : Sun Jan 16 16:56:07 2011 State : active, degraded, resyncing Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K Rebuild Status : 8% complete UUID : 5e124ea4:79a01181:dc4110d3:a48576ea Events : 0.23 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 4 8 145 2 faulty spare rebuilding /dev/sdj1 3 8 65 3 active sync /dev/sde1 umount /dev/md11 umount: /dev/md11: not mounted mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 kill -9 2128 kill -9 5018 kill -9 27605 kill -9 30562 kill -3 30591 mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec

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  • Isometric displaying two different images in different positions

    - by Canvas
    I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y position, the players X and Y properties are set to 100, and the tiles are as shown tiles[0] = new Array(3); tiles[1] = new Array(3); tiles[2] = new Array(3); tiles[0][0] = new point2D( 100, 100); tiles[0][1] = new point2D( 160, 100); tiles[0][2] = new point2D( 220, 100); tiles[1][0] = new point2D( 100, 160); tiles[1][1] = new point2D( 160, 160); tiles[1][2] = new point2D( 220, 160); tiles[2][0] = new point2D( 100, 220); tiles[2][1] = new point2D( 160, 220); tiles[2][2] = new point2D( 220, 220); Now I use this method to work out the isometric position function twoDToIso( point ) { var cords = point2D; cords.x = point.x - point.y; cords.y = (point.x + point.y) / 2; return cords; } point2D is function point2D( x, y) { this.x = x; this.y = y; } Now this i'm sure does work out the correct positioning, but here is the output Isometric view I just need to move my player position a tiny bit, but is that the best way to display my player position in the right position? Canvas P.S. the tile width is 120 and height is 60 and the player is width 30 by height 15

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  • LINQ and conversion operators

    - by vik20000in
    LINQ has a habit of returning things as IEnumerable. But we have all been working with so many other format of lists like array ilist, dictionary etc that most of the time after having the result set we want to get them converted to one of our known format. For this reason LINQ has come up with helper method which can convert the result set in the desired format. Below is an example var sortedDoubles =         from d in doubles         orderby d descending         select d;     var doublesArray = sortedDoubles.ToArray(); This way we can also transfer the data to IList and Dictionary objects. Let’s say we have an array of Objects. The array contains all different types of data like double, int, null, string etc and we want only one type of data back then also we can use the helper function ofType. Below is an example     object[] numbers = { null, 1.0, "two", 3, "four", 5, "six", 7.0 };     var doubles = numbers.OfType<double>(); Vikram

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  • Path of md device wrong after reboot

    - by flammi88
    I have to set up a software raid (level1) on a Ubuntu server 12.04. It should serve files in the network via Samba. The server has the following disks: 250gb Sata hdd (Ubuntu is installed on that drive) 2 TB Sata hdd (first disk in raid array, data disk) 2 TB Sata hdd (second data disk) I created one partition on every data disk with the type Linux raid autodetect. In the second step I created the raid1 with the following command: mdadm --create /dev/md0 --level=1 --raid-devices=2 /dev/sdb1 /dev/sdc1 After that, I added the array to the mdconf: mdadm --examine --scan >> /etc/mdadm/mdadm.conf The problem is: After a reboot the array is not available on the path /dev/md0. Instead of that it gets reassembled as /dev/md/0 but it is not very reliable. Has anybody a solution for this issue?

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  • Nginx + PHP-FPM executes script, but returns 404

    - by MorfiusX
    I am using Nginx + PHP-FPM to run a Wordpress based site. I have a URL that should return dynamically generated JSON data for use with the DataTables jQuery plugin. The data is returned properly, but with a return code of 404. I think this is a Nginx config issue, but I haven't been able to figure out why. The script 'getTable.php' works properly on the production version of the site which is currently using Apache. Anyone know how I can get this to work on Nginx? URL: http://dev.iloveskydiving.org/wp-content/plugins/ils-workflow/lib/getTable.php SERVER: CentOS 6 + Varnish (caching disabled for development) + Nginx + PHP-FPM + Wordpress + W3 Total Cache Nginx Config: server { # Server Parameters listen 127.0.0.1:8082; server_name dev.iloveskydiving.org; root /var/www/dev.iloveskydiving.org/html; access_log /var/www/dev.iloveskydiving.org/logs/access.log main; error_log /var/www/dev.iloveskydiving.org/logs/error.log error; index index.php; # Rewrite minified CSS and JS files location ~* \.(css|js) { if (!-f $request_filename) { rewrite ^/wp-content/w3tc/min/(.+\.(css|js))$ /wp-content/w3tc/min/index.php?file=$1 last; expires max; } } # Set a variable to work around the lack of nested conditionals set $cache_uri $request_uri; # Don't cache uris containing the following segments if ($request_uri ~* "(\/wp-admin\/|\/xmlrpc.php|\/wp-(app|cron|login|register|mail)\.php|wp-.*\.php|index\.php|wp\-comments\-popup\.php|wp\-links\-opml\.php|wp\-locations\.php)") { set $cache_uri "no cache"; } # Don't use the cache for logged in users or recent commenters if ($http_cookie ~* "comment_author|wordpress_[a-f0-9]+|wp\-postpass|wordpress_logged_in") { set $cache_uri 'no cache'; } # Use cached or actual file if they exists, otherwise pass request to WordPress location / { try_files /wp-content/w3tc/pgcache/$cache_uri/_index.html $uri $uri/ /index.php?q=$uri&$args; } # Cache static files for as long as possible location ~* \.(xml|ogg|ogv|svg|svgz|eot|otf|woff|mp4|ttf|css|rss|atom|js|jpg|jpeg|gif|png|ico|zip|tgz|gz|rar|bz2|doc|xls|exe|ppt|tar|mid|midi|wav|bmp|rtf)$ { try_files $uri =404; expires max; access_log off; } # Deny access to hidden files location ~* /\.ht { deny all; access_log off; log_not_found off; } location ~ \.php$ { try_files $uri =404; fastcgi_split_path_info ^(.+\.php)(/.+)$; include /etc/nginx/fastcgi_params; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_intercept_errors on; fastcgi_pass unix:/var/lib/php-fpm/php-fpm.sock; # port where FastCGI processes were spawned } } Fast CGI Params: fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; UPDATE: Upon further digging, it looks like Nginx is generating the 404 and PHP-FPM is executing the script properly and returning a 200. UPDATE: Here are the contents of the script: <?php /** * Connect to Wordpres */ require(dirname(__FILE__) . '/../../../../wp-blog-header.php'); /** * Define temporary array */ $aaData = array(); $aaData['aaData'] = array(); /** * Execute Query */ $query = new WP_Query( array( 'post_type' => 'post', 'posts_per_page' => '-1' ) ); foreach ($query->posts as $post) { array_push( $aaData['aaData'], array( $post->post_title ) ); } /** * Echo JSON encoded array */ echo json_encode($aaData);

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  • Restoring an Ubuntu Server using ZFS RAIDZ for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAIDZ disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAIDZ array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAIZ array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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  • What effect does RAID stripe size have on read-ahead settings?

    - by stbrody
    I'm trying to figure out the correct read-ahead values to set on a RAID10 array, and I'm wondering if the RAID stripe size should factor into my considerations. I've heard conflicting information about this in the past. I once heard that you should always set your read-ahead value to a multiple of the RAID stripe size, and never below the stripe size, because that is the minimum amount of data the RAID controller will ever try to read at once. Someone else told me, however, that setting read-ahead below the stripe size is fine, and can, in fact, increase the amount of parallel reads you can do across devices in the array, increasing performance and decreasing load on the array. So which is it? Do read-ahead settings that aren't multiples of the stripe size make sense or not?

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  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

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  • Suggestions for a CMS markup language for PHP

    - by Yanick Rochon
    As a learning experience, and as project, I am attempting to write a CMS module for ZF2. One of the functionality I would like to have is the possibility of adding dynamic contents in the pages by calling PHP functions in the view scripts. However, I do not want to give the users freedom in writing PHP code directly inside the page content, but rather implement custom view helpers (or widgets) to handle logic. For example: calling partial, partialLoop, url, etc. specifying arguments and all. I liked the idea of extending Markdown but this would get complicated when trying to add custom CSS class to elements, etc. Then I had the idea of simply doing a preg_replace on some patterns. For example, the string : ### partialLoop:['partials/display.phtml',[{id:'p1',price:4.99},{id:'p2',price:12.34}]] ### would be replaced by <?php echo $this->partialLoop('partials/display.phtml', array(array('id'=>'p1','price'=>4.99),array('id'=>'p2','price'=>12.34))) ?> Obviously, there would be some caching done so the page content is not rendered everytime. Does this sound good? If not, what would be a good way of doing this? Or is there a project already being developed for doing this? (I'd like to avoid heavy third party libs and something fairly or fully compatible with ZF2 would be nice.) Thanks.

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  • Error using SoapClient() in PHP [migrated]

    - by Dhaval
    I'm trying to access WSDL(Web Service Definition Language) file using SoapClient() of PHP. I found that WSDL file is authenticated. I tried with passing credentials on an array by another parameter and active SSL on my server, still I'm getting an error. Here is the code I'm using: $client = new SoapClient("https://webservices.chargepointportal.net:8081/coulomb_api_1.1.wsdl",array("trace" = "1","Username" = "username","Password" = "password")); Here is the error I'm getting: Warning: SoapClient::SoapClient(https://webservices.chargepointportal.net:8081/coulomb_api_1.1.wsdl) [soapclient.soapclient]: failed to open stream: Connection timed out in PATH_TO_FILE on line 80 Warning: SoapClient::SoapClient() [soapclient.soapclient]: I/O warning : failed to load external entity "https://webservices.chargepointportal.net:8081/coulomb_api_1.1.wsdl" in PATH_TO_FILE on line 80 Fatal error: Uncaught SoapFault exception: [WSDL] SOAP-ERROR: Parsing WSDL: Couldn't load from 'https://webservices.chargepointportal.net:8081/coulomb_api_1.1.wsdl' : failed to load external entity "https://webservices.chargepointportal.net:8081/coulomb_api_1.1.wsdl" in PATH_TO_FILE:80 Stack trace: #0 /home2/wingstec/public_html/widget/API/index.php(80): SoapClient-SoapClient('https://webserv...', Array) #1 {main} thrown in PATH_TO_FILE on line 80 It seems that error says file not exist at the path we given but when we run that path directly on browser then we're getting that file Can anyone help me to figure out what the exactly problem is?

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  • need explanation on amortization in algorithm

    - by Pradeep
    I am a learning algorithm analysis and came across a analysis tool for understanding the running time of an algorithm with widely varying performance which is called as amortization. The autor quotes " An array with upper bound of n elements, with a fixed bound N, on it size. Operation clear takes O(n) time, since we should dereference all the elements in the array in order to really empty it. " The above statement is clear and valid. Now consider the next content: "Now consider a series of n operations on an initially empty array. if we take the worst case viewpoint, the running time is O(n^2), since the worst case of a sigle clear operation in the series is O(n) and there may be as many as O(n) clear operations in the series." From the above statement how is the time complexity O(n^2)? I did not understand the logic behind it. if 'n' operations are performed how is it O(n ^2)? Please explain what the autor is trying to convey..

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  • Distinct operator in Linq

    - by Jalpesh P. Vadgama
    Linq operator provides great flexibility and easy way of coding. Let’s again take one more example of distinct operator. As name suggest it will find the distinct elements from IEnumerable. Let’s take an example of array in console application and then we will again print array to see is it working or not. Below is the code for that. In this application I have integer array which contains duplicate elements and then I will apply distinct operator to this and then I will print again result of distinct operators to actually see whether its working or not. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Experiment { class Program { static void Main(string[] args) { int[] intArray = { 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5 }; var uniqueIntegers = intArray.Distinct(); foreach (var uInteger in uniqueIntegers) { Console.WriteLine(uInteger); } Console.ReadKey(); } } } Below is output as expected.. That’s cool..Stay tuned for more.. Happy programming. Technorati Tags: Linq,Distinct

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  • Drawing multiple triangles at once isn't working

    - by Deukalion
    I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): http://www.xnawiki.com/index.php/Polygon_Triangulation So, my "shape" has multiple points of VertexPositionColor but I can't render each triangle in the shape to "fill" the shape. It only draws the first triangle. struct ShapeColor { // Properties (not all properties) VertexPositionColor[] Points; int[] Indexes; } First method that I've tried, this should work since I iterate through the index array that always are of "3s", so they always contain at least one triangle. //render = ShapeColor for (int i = 0; i < render.Indexes.Length; i += 3) { device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, new VertexPositionColor[] { render.Points[render.Indexes[i]], render.Points[render.Indexes[i+1]], render.Points[render.Indexes[i+2]] }, 0, 3, new int[] { 0, 1, 2 }, 0, 1 ); } or the method that should work: device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, render.Points, 0, render.Points.Length, render.Indexes, 0, render.Indexes.Length / 3, VertexPositionColor.VertexDeclaration ); No matter what method I use this is the "typical" result from my Editor (in Windows Forms with XNA) It should show a filled shape, because the indexes are right (I've checked a dozen of times) I simply click the screen (gets the world coordinates, adds a point from a color, when there are 3 points or more it should start filling out the shape, it only draws the lines (different method) and only 1 triangle). The Grid isn't rendered with "this" shape. Any ideas?

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  • Anyone tried dd'ing Raidmembers?

    - by DusteD
    I want replace all disks in a 10 disk raid6 (linux software raid). I could do this by pulling a disk, let the array rebuild, rinse, repeat. But this would take a very long time, and cause 10 rebuilds, which would most likely stress all 10 disks much more than simply reading each disk through once. My question is thus: Could I just shut down the array, and dd each old disk to a new disk and then start the array with the 10 new disks? In an ideal world, I would build another server and just copy the data via network, but this is not an ideal world.

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  • Restoring an Ubuntu Server using ZFS RAID-Z for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAID-Z disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAID-Z array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAID-Z array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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  • Is there anyway to build a raid system without all drives?

    - by xenoterracide
    I'm building a raid1 (ok it will probably be a raid10,f2 but the difference with 2 drives... isn't much) system with 2 1TB drives. However, 1 of the drives I've ordered is bad so I'm RMA-ing it. I'm wondering if I could partition and install to the 1 drive and then rebuild the array when I get the second drive (after I test it of course) My initial investigation doesn't show me a way of creating the array without specifying all devices... and the device the second drive will be is one that has data that I will need to migrate (plus it's not big enough). Is it possible that I could create an array without specifying all devices? or specify false ones and reconfigure to the right ones later? Or some other method I'm not thinking of.

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  • using php to list some files in folders

    - by Terix
    I have collected many free themes from around internet. Each of them has a screenshot.jpg or png file on their folder. I want to scan all the folders for that file, and return the full file path to be used with an img html tag. I am not interested on partial path or folders where there are not screenshots. For example, if my fodler structure is: ./a/b/ ./c/d/e/screenshot.jpg ./f/ ./g/screenshot.jpg ./h/i/j/k/ ./l/m/screenshot.png ./n/o/ ./p/screenshot.jpg I want to get: ./c/d/e/screenshot.jpg ./g/screenshot.jpg ./l/m/screenshot.png ./p/screenshot.jpg I managed somehow to get a recursive function, but I figured only the way to return an array and then i can't get rid of what I don't need, and I miss png. Can anyone help me on that? the code I managed to put together is this: function getDirectoryTree( $outerDir , $x){ $dirs = array_diff( scandir( $outerDir ), Array( ".", ".." ) ); $dir_array = Array(); foreach( $dirs as $d ){ if( is_dir($outerDir."/".$d) ){ $dir_array[ $d ] = getDirectoryTree( $outerDir."/".$d , $x); }else{ if ($d==x) $dir_array[ $d ] = $d; } } return $dir_array; } $dirlist = getDirectoryTree('.','screenshot.jpg'); print_r($dirlist);

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  • How to stop a Linux LVM volume group?

    - by thkala
    I am currently dealing with a multiple disk failure on a Linux LVM Volume Group that is backed up by a RAID-5 md device. One disk has been taken out completely and another one is showing a limited number of corrupt sectors, due to what seems to have been a misbehaving power supply. The problem is that once an I/O error hits, md takes the array down, since it does not have enough devices for it to be operational. Where md the only one involved, I could mdadm --stop the array and then recreate it to get all devices active again. Unfortunately, the array is a PV in an LVM volume group and I cannot seem to get the kernel to release it. vgchange -an does not seem to do anything, bar spew out a couple of I/O errors. I am obviously missing something, but how in the name of -insert-favorite-deity- do I get LVM to release the underlying PV without rebooting the server?

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  • Upgrading drives on a MD3000

    - by Anonymouse
    Hello, Our MD3000 array is getting full as our databases are growing and we need more spaces. Currently, we use a MD3000 with a two-servers Windows 2003 cluster and 15x 73GB SAS drives. Disk groups are configured in RAID1 of two drives. The approach we are currently investigating is simply swapping the existing SAS drives with bigger ones (300GB instead of 73GB), one at a time, and let each RAID1 array rebuilt. Is it a good approach? Will we be able to resize the array afterwards? Will we be able to resize the partitions afterwards? Can the Dell M3000 Management software do it or will we have to bring the server offline and use some partition software to do it? Thanks in advance.

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  • Design guideline for saving big byte stream in c# [migrated]

    - by Praveen
    I have an application where I am receiving big byte array very fast around per 50 miliseconds. The byte array contains some information like file name etc. The data (byte array ) may come from several sources. Each time I receive the data, I have to find the file name and save the data to that file name. I need some guide lines to how should I design it so that it works efficient. Following is my code... public class DataSaver { private static Dictionary<string, FileStream> _dictFileStream; public static void SaveData(byte[] byteArray) { string fileName = GetFileNameFromArray(byteArray); FileStream fs = GetFileStream(fileName); fs.Write(byteArray, 0, byteArray.Length); } private static FileStream GetFileStream(string fileName) { FileStream fs; bool hasStream = _dictFileStream.TryGetValue(fileName, out fs); if (!hasStream) { fs = new FileStream(fileName, FileMode.Append); _dictFileStream.Add(fileName, fs); } return fs; } public static void CloseSaver() { foreach (var key in _dictFileStream.Keys) { _dictFileStream[key].Close(); } } } How can I improve this code ? I need to create a thread maybe to do the saving.

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  • Controlling a GameObject from another GameObject's script component

    - by OhMrBigshot
    I'm creating a game where when starting the game, a Cube is duplicated GridSize * GridSize times when the game starts. Now, after the cubes are duplicated I want to attach a variable to them, say "Flag" which is a bool, from another script component (let's say I have a Prefab that generates the cloned cubes). In short, I have something like this: CreateTiles.cs : Attached to Prefab void Start() { createMyTiles(); // a function that clones the tiles flagRandomTiles(); // a function that (what I'm trying to do) "Flags" 10 random cubes } CubeBehavior.cs : Attached to each Cube public bool hasFlag; // other stuff Now, I want flagRandomTiles() to set a Cube's hasFlag property via code, assuming I have access to them via a GameObject[] array. Here's what I've tried: Cubes[x].hasFlag = true; - No access. Making a function such as Cubes[x].setHasFlag(true) - still no access. Initializing Cubes as a CubeBehavior object array, then doing the above - GameObjects can't be converted to CubeBehaviors - I get this error when I try to assign the Cubes into the array. How do I do this?

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  • Processing component pools problem - Entity Subsystem

    - by mani3xis
    Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD structures (array of bytes to be precise) allocated in homogeneous pools. Each pool has a ComponentDescriptor - it just contains component name, field types and field names. Entity is just a pointer to array of components (where address acts like an entity ID). EntityPrototype contains entity name and array of component names. Finally Subsystem (System or Processor) which works on component pools. Actual problem The problem is that some components dependents on others (Model, Sprite, PhysicalBody, Animation depends on Transform component) which makes a lot of problems when it comes to processing them. For example, lets define some entities using [S]prite, [P]hysicalBody and [H]ealth: Tank: Transform, Sprite, PhysicalBody BgTree: Transform, Sprite House: Transform, Sprite, Health and create 4 Tanks, 5 BgTrees and 2 Houses and my pools will look like: TTTTTTTTTTT // Transform pool SSSSSSSSSSS // Sprite pool PPPP // PhysicalBody pool HH // Health component There is no way to process them using indices. I spend 3 days working on it and I still don't have any ideas. In previous designs TransformComponent was bound to the entity - but it wasn't a good idea. Can you give me some advices how to process them? Or maybe I should change the overall design? Maybe I should create pools of entites (pools of component pools) - but I guess it will be a nightmare for CPU caches. Thanks

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  • Dell EqualLogic vs. EMC VNXe [closed]

    - by Untalented
    We've been looking into SMB SANs and based on the competitive pricing I've been getting we're really liking these two array's. There are some pro's to both solutions, but I've unable to really decide which to choose. The EMC offers better expandability since you can buy an additional shelf (roughly $1200) and can add drives then to the array. However, the Dell unit is still very nice. Can anyone comment on their experiences with the two and thoughts on this? Also, to get the VMware Storage API support you need VMware Enterprise. How much additional performance does this provide? It's roughly $15k more than the Essentials Plus bundle we're looking at (this is a small environment [3 Hosts 1 Array].

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  • Dividing up spritesheet in Javascript

    - by hustlerinc
    I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use that to divide as many times as it fits on the spritesheet and store this value as "spritesheet". Then a for(i=0;i<spritesheet.length;i++) loop running over the coordinates. Then tile = new Image(); and tile.src = spritesheet[i] to store the individual sprites based on their coordinates on the spritesheet. My problem is how could I loop trough the spritesheet and make an array of that? The result should be similar to: var tile = Array( "img/ground.png", "img/crate.png" ); If possible this would be done with one single object that i only access once, and the tile array would be stored for later reference. I couldn't find anything similar searching for "javascript spritesheet". Edit: I made a small prototype of what I'm after: function Sprite(){ this.size = 16; this.spritesheet = new Image(); this.spritesheet.src = 'img/spritesheet.png'; this.countX = this.spritesheet.width / 16; this.countY = this.spritesheet.height / 16; this.spriteCount = this.countX * this.countY; this.divide = function(){ for(i=0;i<this.spriteCount;i++){ // define spritesheet coordinates and store as tile[i] } } } Am I on the right track?

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