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  • Three ways to upload/post/convert iMovie to YouTube

    - by user351686
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • DataTrigger only works on first TabItem in TabControl

    - by JustusJonas
    Hi! It seems like a bug in WPF, but maybe someone has an answers to this. I have a DataTrigger for an editable ComboBox. It works on the first TabItem of my TabControl, but not on the second. If you switch the first with the second TabItem, the "second" will work. The same effect happens when you give the style exactly to the ComboBox (ComboBox.Stye ...). <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Window.Resources> <Style TargetType="{x:Type ComboBox}"> <Setter Property="Height" Value="25" /> <Setter Property="Width" Value="125" /> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=PART_EditableTextBox, Path=IsFocused}" Value="True"> <Setter Property="BitmapEffect"> <Setter.Value> <OuterGlowBitmapEffect GlowColor="Red" GlowSize="5" /> </Setter.Value> </Setter> </DataTrigger> </Style.Triggers> </Style> </Window.Resources> <Grid x:Name="LayoutRoot"> <TabControl> <TabItem Header="TabItem1"> <Grid> <ComboBox IsEditable="True"/> </Grid> </TabItem> <TabItem Header="TabItem2"> <Grid> <ComboBox IsEditable="True"/> </Grid> </TabItem> </TabControl> </Grid>

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  • WPF - Redrawing a Context Menu when Items change?

    - by Rachel
    I have a ItemsControl in a ScrollViewer, and when the items exceed the width of the ScrollViewer they are put into a ContextMenu and shown as a DropDown instead. My problem is that when the Context Menu is first loaded, it saves the saves the size of the Menu and does not redraw when more commands get added/removed. For example, a panel has 3 commands. 1 is visible and 2 are in the Menu. Viewing the menu shows the 2 commands and draws the control, but then if you resize the panel so 2 are visible and only 1 command is in the menu, it doesn't redraw the menu to eliminate that second menu item. Or even worse, if you shrink the panel so that no commands are shown and all 3 are in the Menu, it will only show the top 2. Here's my code: <Button Click="DropDownMenu_Click" ContextMenuOpening="DropDownMenu_ContextMenuOpening"> <Button.ContextMenu> <ContextMenu ItemsSource="{Binding Path=MenuCommands}" Placement="Bottom"> <ContextMenu.Resources> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Command" Value="{Binding Path=Command}" /> <Setter Property="Visibility" Value="{Binding Path=IsVisible, Converter={StaticResource ReverseBooleanToVisibilityConverter}}"/> </Style> </ContextMenu.Resources> <ContextMenu.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=DisplayName}" /> </DataTemplate> </ContextMenu.ItemTemplate> </ContextMenu> </Button.ContextMenu> </Button> Code Behind: void DropDownMenu_ContextMenuOpening(object sender, ContextMenuEventArgs e) { Button b = sender as Button; b.ContextMenu.IsOpen = false; e.Handled = true; } private void DropDownMenu_Click(object sender, RoutedEventArgs e) { Button b = sender as Button; ContextMenu cMenu = b.ContextMenu; if (cMenu != null) { cMenu.PlacementTarget = b; cMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom; } } I have tried using InvalidateVisual and passing an empty delegate on Render to try and force a redraw, however neither works. I'm using .Net 4.0.

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  • Pack URI how to get contents of folder

    - by Konrad
    I have the following directory structure (all files as resources): Project \Maps +map.xml ... +something.xml To get to every file I use following syntax: "pack://application:,,,/Maps/map.xml" My question is - how to get contents of pack://application:,,,/Maps/ as FileInfo [] or List.

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  • django app using amazon aws s3 storage in stead of DB?

    - by farble1670
    new to python here so bear with me ... i'm looking at django for a rapid prototype to a photo sharing app with an amazon aws s3 storage back end. however, as far as i can tell, django is tailored toward the typical database MVC type of pattern. is there a way to for example provide a custom django model implementation that talks to s3 in stead of a DB? a custom DB engine? would either of these be practical, or am i looking in the wrong direction? thanks.

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  • GMF - programmatically create connections without commands

    - by user1437515
    Hi I am developing an graphical editor with GMF and want to create a set of nodes (Resources in my project) and connections between them upon intialization of a new diagram. I do not want to use commands here because without the code is much slimmer, easier to read and also faster it seems to me. There is no problem creating nodes by calling my XXXFactory.eInstance.createResource() and adding them to the diagram model. My connection is contained as source-/targetConnections feature in the resource class. So I added a similarly created connection as source/target to the resources. But it will not show up in the diagram even though it exists in the ResourceImpl structural feature. Maybe I need to add it additionally to the diagram but since its contained by a feature contained by the diagram, I dont know how. Am i doing something wrong or missing something or is it just not possible to do this without commands. Any help would be much appreciated. Sample code is below. The output of it is the two nodes but no connection. Thanks Lars Example createInitialModel method: private static RDFEditor.ShapesDiagram createInitialModel() { ShapesDiagram diagram = >RDFEditor.RDFEditorFactory.eINSTANCE.createShapesDiagram(); RDFEditor.Resource res = RDFEditorFactory.eINSTANCE.createResource(); RDFEditor.Resource res2 = RDFEditorFactory.eINSTANCE.createResource(); Connection con = RDFEditorFactory.eINSTANCE.createConnection(); EStructuralFeature target = >res.eClass().getEStructuralFeature("targetConnections"); EStructuralFeature source = >res.eClass().getEStructuralFeature("sourceConnections"); res2.setName("rdfs:Resource"); res.setName("rdfs:Class"); con.setName("rdfs:type"); con.setSource(res); con.setTarget(res2); res.getSourceConnections().add(con); res.getTargetConnections().add(con); //res2.eSet(target, con); //res.eSet(source, con); List<? extends Shape> resList = Arrays.asList(res,res2); EStructuralFeature shapes = >diagram.eClass().getEStructuralFeature("shapes"); diagram.eSet(shapes, resList); return diagram; }

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  • How do I specify an action on a resource in a namespace in rails 3?

    - by harald
    I have a resource :products in a namespace :shop, like this: namespace :shop do resources :products root :to => 'products#index' end When running rake routes it outputs the following: edit_shop_product GET /shop/products/:id/edit(.:format) {:action=>"edit", :controller=>"shop/products"} But when I use the edit_shop_product_path in a partial view, like this: <%= button_to "Edit", edit_shop_product_path(product) %> I get an ActionController Exception: No route matches "/shop/products/1/edit" What am I missing?

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  • What's the Easiest Way to Learn Programming?

    - by Chris
    If a friend of yours wanted to get into development and didn't have any experience, what would you suggest? What language/resources would you suggest to break into programming? With all of the technologies out right now and buzz words where should one even start explaining this stuff to people?

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  • Ajax change language

    - by nCdy
    I saw in a lot of AjaxControlToolkit.resources.dll for different languages, even mine (Russian) in my bin folder so I guess that's real to change the language of my Ajax Calendar Extender. <asp:TextBox ID="TextBox4" runat="server" oninit="TextBox4_Init" /> <ajaxToolkit:CalendarExtender ID="TextBox4_CalendarExtender" runat="server" Enabled="True" FirstDayOfWeek="Monday" Format="dd.MM.yyyy" TargetControlID="TextBox4" /> <br /> It's English by default But how can I change it to my Language ? (or to the current culture language)

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  • Basic C++ Speed (initialization vs adding) and comparison speed

    - by seld
    I was curious if anyone knows which of the following executes faster (I know this seems like a weird question but I'm trying to shave as much time and resources as possible off my program.) int i; i+=1; or int i; i=1; and I also was curious about which comparison is faster: //given some integer i // X is some constant i < X+1 or i<=X

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  • Any hosted versions of jQuery that have the 'Access-Control-Allow-Origin: *' header set?

    - by Greg Bray
    I have been working with jQuery recently and ran into a problem where I couldn't include it in a userscript because xmlhttpRequest uses the same origin policy. After further testing I found that most browsers also support the Cross-Origin Resource Sharing access control defined by W3C as a workaround for issues with same origin policy. I tested this by hosting the jQuery script on a local web server that included the Access-Control-Allow-Origin: * http header, which allowed the script to be downloaded using xmlhttpRequest so that it could be included in my userscript. I'd like to use a hosted version of jQuery when releasing the script, but so far testing with tools like http://www.seoconsultants.com/tools/headers I have not found any sites that allow cross-origin access to the jQuery script. Here is the list I have tested so far: http://www.asp.net/ajaxlibrary/CDN.ashx http://code.google.com/apis/ajaxlibs/documentation/index.html#jquery http://docs.jquery.com/Downloading_jQuery#CDN_Hosted_jQuery Are there any other hosted versions of jQuery that do allow cross origin access?

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  • Data validation best practices: how can I better construct user feedback?

    - by Cory Larson
    Data validation, whether it be domain object, form, or any other type of input validation, could theoretically be part of any development effort, no matter its size or complexity. I sometimes find myself writing informational or error messages that might seem harsh or demanding to unsuspecting users, and frankly I feel like there must be a better way to describe the validation problem to the user. I know that this topic is subjective and argumentative. StackOverflow might not be the proper channel for diving into this subject, but like I've mentioned, we all run into this at some point or another. There are so many StackExchange sites now; if there is a better one, feel free to share! Basically, I'm looking for good resources on data validation and user feedback that results from it at a theoretical level. Topics and questions I'm interested in are: Content Should I be describing what the user did correctly or incorrectly, or simply what was expected? How much detail can the user read before they get annoyed? (e.g. Is "Username cannot exceed 20 characters." enough, or should it be described more fully, such as "The username cannot be empty, and must be at least 6 characters but cannot exceed 30 characters."?) Grammar How do I decide between phrases like "must not," "may not," or "cannot"? Delivery This can depend on the project, but how should the information be delivered to the user? Should it be obtrusive (e.g. JavaScript alerts) or friendly? Should they be displayed prominently? Immediately (i.e. without confirmation steps, etc.)? Logging Do you bother logging validation errors? Internationalization Some cultures prefer or better understand directness over subtlety and vice-versa (e.g. "Don't do that!" vs. "Please check what you've done."). How do I cater to the majority of users? I may edit this list as I think more about the topic, but I'm genuinely interest in proper user feedback techniques. I'm looking for things like research results, poll results, etc. I've developed and refined my own techniques over the years that users seem to be okay with, but I work in an environment where the users prefer to adapt to what you give them over speaking up about things they don't like. I'm interested in hearing your experiences in addition to any resources to which you may be able to point me.

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  • creating own bundle - in xCode - for iPhone application

    - by sagar
    Hello ! every one. I am having some difficulty regarding creating a bundle for the application & placing files within that bundle. For Example : FaceBook has developed a bundle for iPhone applications. Same way I also want to create a bundle which can be reused for many applications. My questions are as follows. what steps should I follow to create a bundle for any kind of application ? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge. Sagar kothari.

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  • Which book for windows Shell programming?

    - by serefarikan
    I've been looking for a good book for windows shell programming, and the only one I could find is Visual C++ Windows Shell Programming by Dino Eposito: http://www.wintellect.com/BookInformation.aspx?ASIN=1861001843 It is an old book, and I'd like to know if you know of any good resources which could help. I need to develop a couple of windows explorer extensions, and apparently managed code is not recommended by Microsoft at least for some of these tasks. So I'm searching for a good resource for native development. Kind regards Seref

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  • Need to have either mydomain.com/username or username.mydomain.com, but how?

    - by Stefan
    Hey guys, I'm almost finished developing my large project, however I would love it if I could make it so instead of having the users profile pages at: http://mydomain.com/profile/username/USERNAME (i'm currently using .htaccess to rewrite the GET data into forward slashes and profile(.php) being read as just 'profile') But it would be some much better if I could do it so that it's like http://www.mydomain.com/USERNAME (preferred) or http://www.USERNAME.mydomain.com Any ideas or resources? Thanks, Stefan

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  • Android: TabHost

    - by paradroid666
    Hi, I have a question in regards to http://developer.android.com/resources/tutorials/views/hello-tabwidget.html Lots of issues are already discussed but this example only works for me if I in the onCreate() method do NOT use setContentView(R.layout.main); Why is that? What do I have to do if I want to mix a tab layout with other elements? Thanks. paradroid666

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  • Trouble animating RadialGradientBrush in WPF

    - by emddudley
    I'm trying to animate a RadialGradientBrush in my application. I get the super helpful exception: Additional information: 'System.Windows.Style' value cannot be assigned to property 'Style' of object 'System.Windows.Controls.Border'. '[Unknown]' property does not point to a DependencyObject in path '(0).(1).[0].(2)'. Error at object 'System.Windows.Style' in markup file 'Eng.Modules.Core;component/system/grid/systemgridview.xaml' Line 252 Position 51. I know it's something wrong with the indirect property targeting or partial path qualification in my DoubleAnimation's Storyboard.TargetProperty attribute. Any ideas? <Border> <Border.Resources> <RadialGradientBrush x:Key="SomeBrush"> <RadialGradientBrush.GradientStops> <GradientStop Color="White" Offset="0" /> <GradientStop Color="Gold" Offset="1" /> </RadialGradientBrush.GradientStops> </RadialGradientBrush> </Border.Resources> <Border.Style> <Style TargetType="{x:Type Border}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True"> <Setter Property="Background" Value="{StaticResource SomeBrush}" /> <DataTrigger.EnterActions> <BeginStoryboard x:Name="SomeStoryBoard"> <Storyboard> <!-- RIGHT HERE --> <DoubleAnimation Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Offset)" From="0" To="1" Duration="0:0:1" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <RemoveStoryboard BeginStoryboardName="SomeStoryBoard" /> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> </Border.Style> </Border>

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  • Inline widget-like templates in MODx

    - by Christoffer
    Hi, I'm developing my first ever MODx site and I need to have three blocks on the frontpage that contain headline, picture, image caption, long text and a short text. For these I would like to create a custom template that allows me to create sub-resources of "Home" with only these five fields (of which one will allow me to upload images). How can I set this up? Thanks!

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  • How to sync iPhone and Mac CoreData objects through bonjour?

    - by monotreme
    I know similar questions have been asked before. I'm using the Sync Demo app I found online here, which uses Picture Sharing as a guide. I've integrated it into my desktop and iphone apps and have the connection working, but am clueless as to how to actually sync my objects. Is it as simple as if ([iphone Object] != [desktop object]) { //merge the two } I have the exact same object model used, I just basically want to know how to check if there are differences, and copy the ones that are different over. Anyone know of any sample code anywhere that would show this? Thanks so much.

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  • "My account" or "Your account" labels

    - by Ferdy
    I have somewhat of a strange question that is not really technical, but I do hope to collect meaningful advice. I'm building a large web application, basically a photo sharing community site. As part of this site, logged-in users can go to their profile, from which they can see their own things (images, comments, votes) as well as edit their details and preferences. Users can also see profiles of others users (their images, comments, votes), but of course not edit their details. The question I have is simple but it keeps bothering me: What to call the personal links and content of a user? Should they be named "Your": Your images Your profile ... ...or "My": My images My profile ...or perhaps named, even if you're logged in: Fledder's images Fledder's profile As unimportant as it may sounds, I'm really looking for advice in this area. I'm particularly interested in any standards, why an option is preferred, and in which contexts it is preferred.

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  • Why is the user.dir system property working in Java?

    - by Geo
    Almost every article I read told me that you can't have chdir in Java. The accepted answer to this question says you can't do it in Java. However, here's some of the stuff I tried : geo@codebox:~$ java -version java version "1.6.0_14" Java(TM) SE Runtime Environment (build 1.6.0_14-b08) Java HotSpot(TM) Client VM (build 14.0-b16, mixed mode, sharing) Here's a test class I'm using : import java.io.*; public class Ch { public static void main(String[] args) { System.out.println(new File(".").getAbsolutePath()); System.setProperty("user.dir","/media"); System.out.println(new File(".").getAbsolutePath()); } } geo@codebox:~$ pwd /home/geo geo@codebox:~$ java Ch /home/geo/. /media/. Please explain why this worked. Can I use this from now on and expect it to work the same way on all platforms?

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  • How to implement VOIP + SIP in iPhone?

    - by hib
    Hello all, I want to develop a VOIP application for iPhone . But I don't know the basics of VOIP concepts and also If there are any sources or library available that can I use in my application . So If anyone can provide me VOIP learning resources or library or anything that is useful in terms of VOIP and iPhone it will be precious to me . Thanks ,

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  • Getting started with OpenGL

    - by Bryan Denny
    As you can see here I'm about to start work on a 3d project for class. Do you have any useful resources/websites/tips/etc. on someone getting started with OpenGL for the first time? The project will be in C++ and accessing OpenGL via GLUT. Thanks!

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