Turn-based Strategy Loop
- by Djentleman
I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods for calculations and suchlike) and I'm starting to work on the actual game loop.
What is the "best" way to implement a game loop in such a game?…