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  • Question about a simple design problem

    - by Uri
    At work I stumbled uppon a method. It made a query, and returned a String based on the result of the query, such as de ID of a customer. If the query didn't return a single customer, it'd return a null. Otherwise, it'd return a String with the ID's of them. It looked like this: String error = getOwners(); if (error != null) { throw new Exception("Can't delete, the flat is owned by: " + error); } ... Ignoring the fact that getCustomers() returns a null when it should instead return an empty String, two things are happening here. It checks if the flat is owned by someone, and then returns them. I think a more readable logic would be to do this: if (isOwned) { throw new Exception("Can't delete, the flat is owned by: " + getOwners()); } ... The problem is that the first way does with one query what I do with two queries to the database. What would be a good solution involving good design and efficiency for this?

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  • How to convince a client to switch to a framework *now*; also examples of great, large-scale php applications.

    - by cbrandolino
    Hi everybody. I'm about to start working on a very ambitious project that, in my opinion, has some great potential for what concerns the basic concept and the implementation ideas (implementation as in how this ideas will be implemented, not as in programming). The state of the code right now is unluckily subpar. It's vanilla php, no framework, no separation between application and visualization logic. It's been done mostly by amateur students (I know great amateur/student programmers, don't get me wrong: this was not the case though). The clients are really great, and they know the system won't scale and needs a redesign. The problem is, they would like to launch a beta ASAP and then think of rebuilding. Since just the basic functionalities are present now, I suggested it would be a great idea if we (we're a three-people shop, all very proficient) ported that code to some framework (we like CodeIgniter) before launching. We would reasonably be able to do that in < 10 days. Problem is, they don't think php would be a valid long-term solution anyway, so they would prefer to just let it be and fix the bugs for now (there's quite a bit) and then directly switch to some ruby/python based system. Porting to CI now will make future improvements incredibly easier, the current code more secure, changing the style - still being discussed with the designers - a breeze (reminder: there are database calls in template files right now); the biggest obstacle is the lack of trust in php as a valid, scalable technology. So well, I need some examples of great php applications (apart from facebook) and some suggestions on how to try to convince them to port soon. Again, they're great people - it's not like they would like ruby cause it's so hot right now; they just don't trust php since us cool programmers like bashing it, I suppose, but I'm sure going on like this for even one more day would be a mistake. Also, we have some weight in the decision process.

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  • Concurrency pattern of logger in multithreaded application

    - by Dipan Mehta
    The context: We are working on a multi-threaded (Linux-C) application that follows a pipeline model. Each module has a private thread and encapsulated objects which do processing of data; and each stage has a standard form of exchanging data with next unit. The application is free from memory leak and is threadsafe using locks at the point where they exchange data. Total number of threads is about 15- and each thread can have from 1 to 4 objects. Making about 25 - 30 odd objects which all have some critical logging to do. Most discussion I have seen about different levels as in Log4J and it's other translations. The real big questions is about how the overall logging should really happen? One approach is all local logging does fprintf to stderr. The stderr is redirected to some file. This approach is very bad when logs become too big. If all object instantiate their individual loggers - (about 30-40 of them) there will be too many files. And unlike above, one won't have the idea of true order of events. Timestamping is one possibility - but it is still a mess to collate. If there is a single global logger (singleton) pattern - it indirectly blocks so many threads while one is busy putting up logs. This is unacceptable when processing of the threads are heavy. So what should be the ideal way to structure the logging objects? What are some of the best practices in actual large scale applications? I would also love to learn from some of the real designs of large scale applications to get inspirations from!

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  • How to approach scrum task burn down when tasks have multiple peoples involvement?

    - by AgileMan
    In my company, a single task can never be completed by one individual. There is going to be a separate person to QA and Code Review each task. What this means is that each individual will give their estimates, per task, as to how much time it will take to complete. The problem is, how should I approach burn down? If I aggregate the hours together, assume the following estimate: 10 hrs - Dev time 4 hrs - QA 4 hrs - Code Review. Task Estimate = 18hrs At the end of each day I ask that the task be updated with "how much time is left until it is done". However, each person generally just thinks about their part of it. Should they mark the effort remaining, and then ADD the effort estimates to that? How are you guys doing this? UPDATE To help clarify a few things, at my organization each Task within a story requires 3 people. Someone to develop the task. (do unit tests, ect...) A QA specialist to review task (they primarily do integration and regression tests) A Tech lead to do code review. I don't think there is a wrong way or a right way, but this is our way ... and that won't be changing. We work as a team to complete even the smallest level of a story whenever possible. You cannot actually test if something works until it is dev complete, and you cannot review the quality of the code either ... so the best you can do is split things up into small logical slices so that the bare minimum functionality can be tested and reviewed as early into the process as possible. My question to those that work this way would be how to burn down a "task" when they are setup this way. Unless a Task has it's own sub-tasks (which JIRA doesn't allow) ... I'm not sure the best way to accomplish tracking "what's left" on a daily basis.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Project freezed - what should I leave to the people after me?

    - by Maistora
    So the project I've been working on is now going to be freezed for unknown period of time. May be when the project unfreezes it won't be assigned to me or anybody of the current team. Actually we did also inherit the project after it had been freezed but there was nothing left by the team before us to help us understand even the basic needs of the project, so plenty of time passed by until we got to know the project well. My question is what do you think we should do to help people after us to best understand the needs of the project, what we have done, why we've done it, etc. I am open to other ideas of why should we leave some tracks to the others that will work on this project also. Some steps we already have taken: technical documentation (not full but at least there is some); source-control system history; estimations on which parts of the project need improvement and why we think so; bunch of unit tests. What do you think of what we've already prepared and what else could we do?

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  • Trendnet tew-424ub wireless not working after update 12.10

    - by dwa
    I updated packages from the software manager and now my wireless won't work. It's a Trendnet tew-424ub iwconfig says lo no wireless extensions. eth0 no wireless extensions. sudo lshw -C network: description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 02 serial: 1c:6f:65:46:e9:d4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.1.137 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:de00(size=256) memory:fdaff000-fdafffff memory:fdae0000-fdaeffff memory:fda00000-fda0ffff lsusb: Bus 003 Device 002: ID 0bc2:3332 Seagate RSS LLC Expansion Bus 003 Device 003: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 006: ID 0457:0163 Silicon Integrated Systems Corp. 802.11 Wireless LAN Adapter Bus 005 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 005: ID 0781:5530 SanDisk Corp. Cruzer Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Help? I'm not sure where to start. I've been browsing forums and such for a long time and nothing I try is working.

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  • Strategy for versioning on a public repo

    - by biril
    Suppose I'm developing a (javascript) library which is hosted on a public repo (e.g. github). My aim in terms of how version numbers are assigned and incremented is to follow the guidelines of semantic versioning. Now, there's a number of files in my project which compose the actual lib and a number of files that 'support it', the latter being docs, a test suite, etc. My perspective this far has been that version numbers should only apply to the actual lib - not the project as a whole - since the lib alone is 'the unit' that defines the public API. However I'm not satisfied with this approach as, for example, a fix in the test suite constitutes an 'improvement' in my project, which will not be reflected in the version number (or the docs which contain a reference to it). On a more practical level, various tools, such as package managers, may (understandably) not play along with this strategy. For example, when trying to publish a change which is not reflected in the version number, npm publish fails with the suggestion "Bump the 'version' field set the --force flag, or npm unpublish". Am I doing it wrong?

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  • Is the way I'm implementing my genetic algorithm right?

    - by Mhjr
    In my graduation project, I am asked to use a genetic algorithm (any variation of it can be chosen) to generate valid timetables. What I did was make a simple program that generates unique sequences representing genes, the sequence is described below: (sorry if it's mathematically incorrect) The only variable in the sequence is the room element, so basically the program takes a tree that goes like this: [Course] -(contains)-> [Units] -(contains)-> [Offerings] -(contains)-> [Instructors] -(contains)-> [Rooms] Each course can have n units (duplicates). Each unit can have n offerings (lectures,lab session, excercises,...). Each offering has only 1 instructor. Each instructor (or the whole lecture composed from the four elements of the sequence) has multiple rooms. When a timetable is initialized, one of these sequences that differ in rooms will be taken into the timetable, so the difference in genes (sequences) of each timetable will be just the rooms random choice and the difference between chromosomes (timetables) will be time placements of these genes (sequences). My question is, before I proceed in implementing what I described, is it valid? Is the representation used here for chromosomes a permutation representation?

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • Microsoft releases Visual Studio 2010 SP1

    - by brian_ritchie
    Microsoft has been beta testing SP1 since December of last year.  Today, it was released to MSDN subscribers and will be available for public download on March 10, 2011.The service pack includes a slew of fixes, and a number of new features: Silverlight 4 supportBasic Unit Testing support for the .NET Framework 3.5Performance Wizard for SilverlightIntelliTrace for 64-bit and SharePointIIS Express supportSQL CE 4 supportRazor supportHTML5 and CSS3 support (IntelliSense and validation)WCF RIA Services V1 SP1 includedVisual Basic Runtime embeddingALM Improvements Of all the improvements, IIS Express probably has the largest impact on web developer productivity.  According to Scott Gu, it provides the following:It’s lightweight and easy to install (less than 10Mb download and a super quick install)It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, Media Support, and all other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.Good stuff indeed.  This will make our lives much easier.  Thanks Microsoft...we're feeling the love!  

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  • Java Components Landing Page and Documentation Updates

    - by joni g.
    The new Java Components page provides access to the documentation for tools that are available for monitoring, managing, and testing Java applications. Documentation for the new versions of the following tools is available: JavaTest Harness 4.6. The JavaTest harness is a general purpose, fully-featured, flexible, and configurable test harness that is suited for most types of unit testing. See the JavaTest tab for documentation. SigTest 3.1. SigTest is a collection of tools that can be used to compare APIs and to measure the test coverage of an API. See the SigTest tab for documentation. The following tools are part of Oracle Java SE Advanced and Oracle Java SE Suite. Java Mission Control and Java Flight Control 5.4 are supported in JDK 8u20. Java Flight Recorder and Java Mission Control together create a complete tool chain to continuously collect low level and detailed runtime information enabling after-the-fact incident analysis. See the JMC tab for documentation. Advanced Management Console 1.0 is a new tool that is now available. AMC can be used to view information about the Java applets and Java Web Start applications running in your enterprise, and create deployment rules and rule sets to manage the execution of these applications. See the AMC tab for documentation. Usage Tracker tracks how Java Runtime Environments (JREs) are being used in your systems. See the Usage Tracker tab for documentation.

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  • Weird 302 Redirects in Windows Azure

    - by Your DisplayName here!
    In IdentityServer I don’t use Forms Authentication but the session facility from WIF. That also means that I implemented my own redirect logic to a login page when needed. To achieve that I turned off the built-in authentication (authenticationMode="none") and added an Application_EndRequest handler that checks for 401s and does the redirect to my sign in route. The redirect only happens for web pages and not for web services. This all works fine in local IIS – but in the Azure Compute Emulator and Windows Azure many of my tests are failing and I suddenly see 302 status codes where I expected 401s (the web service calls). After some debugging kung-fu and enabling FREB I found out, that there is still the Forms Authentication module in effect turning 401s into 302s. My EndRequest handler never sees a 401 (despite turning forms auth off in config)! Not sure what’s going on (I suspect some inherited configuration that gets in my way here). Even if it shouldn’t be necessary, an explicit removal of the forms auth module from the module list fixed it, and I now have the same behavior in local IIS and Windows Azure. strange. <modules>   <remove name="FormsAuthentication" /> </modules> HTH Update: Brock ran into the same issue, and found the real reason. Read here.

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  • Am I missing something about these considerations about Leaderboard's database's schema?

    - by misiMe
    I just finished to develop a mobile game, now I want to implement an online leaerboard using mysql. I'm wondering about the database's schema, I thought about some possibilities: (I didn't got in detail with syntax because my question is just about the logic of it) Name: string; Score: integer I thought to ask the name just the first time. If, in the future, you will modify that, it will call just an update to the name associated with your id. Leaderboard(ID, Name, Score) ID: integer autoincrement, PrimaryKey With this kind of idea maybe the db will grow fast because if you choose everytime a different name for the score, it will add a new entry. Leaderboard(PhoneId, Name, Score) Here PhoneId will be the unique identifier of the phone, PrimaryKey. A con of this choice is that if you want to play with your friends' phone, you can't put a different name for the score. Leaderboard(Name, Score) Here Name is PrimaryKey. With that, if you enter a name that already exists, you will be prompted to choose another one. Do you agree with this considerations? What will you do? Am I missing something?

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  • Structure of a .NET Assembly

    - by Om Talsania
    Assembly is the smallest unit of deployment in .NET Framework.When you compile your C# code, it will get converted into a managed module. A managed module is a standard EXE or DLL. This managed module will have the IL (Microsoft Intermediate Language) code and the metadata. Apart from this it will also have header information.The following table describes parts of a managed module.PartDescriptionPE HeaderPE32 Header for 32-bit PE32+ Header for 64-bit This is a standard Windows PE header which indicates the type of the file, i.e. whether it is an EXE or a DLL. It also contains the timestamp of the file creation date and time. It also contains some other fields which might be needed for an unmanaged PE (Portable Executable), but not important for a managed one. For managed PE, the next header i.e. CLR header is more importantCLR HeaderContains the version of the CLR required, some flags, token of the entry point method (Main), size and location of the metadata, resources, strong name, etc.MetadataThere can be many metadata tables. They can be categorized into 2 major categories.1. Tables that describe the types and members defined in your code2. Tables that describe the types and members referenced by your codeIL CodeMSIL representation of the C# code. At runtime, the CLR converts it into native instructions

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  • Applications: Some more marble fun!

    - by TechTwaddle
    Well, yesterday night I was watching a tutorial on XNA when I came across this neat little trick. It was a simple XNA application with a Windows Phone logo in it and whenever the user clicked on the device the logo would move towards the click point, and I couldn't resist experimenting with the marble (; The code is written in C# using CF3.5. Here is a video of the demo,   You probably noticed that the motion of the marble towards the click point (destination) is not linear. The marble starts off with a high velocity and slows down as it reaches its destination. This is achieved by making the speed of the marble a function of the distance between marble's current position and the destination, so as the marble approaches the destination point, the distance between them reduces and so does the speed, until it becomes zero. More on the code and the logic behind it in the next post. What I'd like to do next is, instead of making the marble stop at the click point, it should continue to move beyond it, bounce around the screen a few times and eventually come to a stop after a while. Let's see how that goes.

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • Microsoft Access as a Weapon of War

    - by Damon
    A while ago (probably a decade ago, actually) I saw a report on a tracking system maintained by a U.S. Army artillery control unit.  This system was capable of maintaining a bearing on various units in the field to help avoid friendly fire.  I consider the U.S. Army to be the most technologically advanced fighting force on Earth, but to my terror I saw something on the title bar of an application displayed on a laptop behind one of the soldiers they were interviewing: Tracking.mdb Oh yes.  Microsoft Office Suite had made it onto the battlefield.  My hope is that it was just running as a front-end for a more proficient database (no offense Access people), or that the soldier was tracking something else like KP duty or fantasy football scores.  But I could also see the corporate equivalent of a pointy-haired boss walking into a cube and asking someone who had piddled with Access to build a database for HR forms.  Except this pointy-haired boss would have been a general, the cube would have been a tank, and the HR forms would have been targets that, if something went amiss, would have been hit by a 500lb artillery round. Hope that solider could write a good query :)

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • Assuming "clean code/architecture" is there a difference in "effort" between PHP or Java/J2EE web application development?

    - by PhD
    A client asked us to estimate effort when selecting PHP as the implementation language for his next web-based application. We spent about a week exploring PHP, prototyping, testing etc., We are quite new to this language - may have hacked around it in the past but, let's go with PHP-noobs but application development experts (for the lack of a better, less flattering word :) It seems, that if we write, clean maintainable code, follow separation of concerns, enterprise architecture patters (DAOs etc.) the 'effort' in creating an object-oriented PHP based web-application seems to be the same for a Java based one. Here's our equation for estimating the effort (development/delivery time): ConstructionEffort = f(analysis, design, coding, testing, review, deployment) We were specifically comparing effort estimates in creating an enterprise application with the following: PHP + CakePHP/CodeIgniter (should we have considered others?) Java + Spring + Restlet It's an end-to-end application: Client: Javascript/jQuery + HTML/CSS Middle tier/Business Logic - (Still evaluating PHP/Java) Database: MySQL The effort estimates of the 1st and 3rd tier are constant and relatively independent of the middle tier's technology. At a high level with an initial breakdown into user stories of the requested features as well as a high-level SWAG on the sheer number of classes/SLOC that would be required for PHP doesn't seem to differ by much from what is required of the same in Java. Is this correct? We are basing our initial estimates on the initial prototyping/coding we've done with PHP - we are currently disregarding fluency with the language as a factor, since that'll be an initial hurdle and not a long term impediment IMHO (we also have sufficient time to become quite fluent with PHP). I'm interested in knowing the programmers' perspective with respect to effort when creating similar applications with either of the languages to justify choosing one over the other. Are we missing something here? It seems we are going against popular belief of PHP being quicker to market (or we being very fluent with Java have our vision clouded). It doesn't seem to have any coding/programming effort saving from what we/ve played around with.

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  • Visual Studio 2010 Service Pack 1 Released

    - by krislankford
    The VS 2010 SP 1 release was simultaneous to the release of TFS 2010 SP1 and includes support for the Project Server Integration Feature Pack and updates to .NET Framework 4.0. The complete Visual Studio SP1 list including Test and Lab Manager: http://support.microsoft.com/kb/983509 The release addresses some of the most requested features from customers of Visual Studio 2010 like better help support IntelliTrace support for 64bit and SharePoint Silverlight 4 Tools in the box unit testing support on .NET 3.5 a new performance wizard for Silverlight Another major addition is the announcement of Unlimited Load Testing for Visual Studio 2010 Ultimate with MSDN Subscribers! The benefits of Visual Studio 2010 Load Test Feature Pack and useful links: Improved Overall Software Quality through Early Lifecycle Performance Testing: Lets you stress test your application early and throughout its development lifecycle with realistically modeled simulated load. By integrating performance validations early into your applications, you can ensure that your solution copes with real-world demands and behaves in a predictable manner, effectively increasing overall software quality. Higher Productivity and Reduced TCO with the Ability to Scale without Incremental Costs: Development teams no longer have to purchase Visual Studio Load Test Virtual User Pack 2010. Download the Visual Studio 2010 Load Test Feature Pack Deployment Guide Get started with stress and performance testing with Visual Studio 2010 Ultimate: Quality Solutions Best Practice: Enabling Performance and Stress Testing throughout the Application Lifecycle Hands-On-Lab: Introduction to Load Testing with ASP.NET Profile in Visual Studio 2010 How-Do-I videos: Use ASP.NET Profiler in Load Tests Use Network Emulation in Load Tests VHD/VPC walkthrough: Getting Started with Load and Performance Testing Best Practice guidance: Visual Studio Performance Testing Quick Reference Guide

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  • Are long methods always bad?

    - by wobbily_col
    So looking around earlier I noticed some comments about long methods being bad practice. I am not sure I always agree that long methods are bad (and would like opinions from others). For example I have some Django views that do a bit of processing of the objects before sending them to the view, a long method being 350 lines of code. I have my code written so that it deals with the paramaters - sorting / filtering the queryset, then bit by bit does some processing on the objects my query has returned. So the processing is mainly conditional aggregation, that has complex enough rules it can't easily be done in the database, so I have some variables declared outside the main loop then get altered during the loop. varaible_1 = 0 variable_2 = 0 for object in queryset : if object.condition_condition_a and variable_2 > 0 : variable 1+= 1 ..... ... . more conditions to alter the variables return queryset, and context So according to the theory I should factor out all the code into smaller methods, so That I have the view method as being maximum one page long. However having worked on various code bases in the past, I sometimes find it makes the code less readable, when you need to constantly jump from one method to the next figuring out all the parts of it, while keeping the outermost method in your head. I find that having a long method that is well formatted, you can see the logic more easily, as it isn't getting hidden away in inner methods. I could factor out the code into smaller methods, but often there is is an inner loop being used for two or three things, so it would result in more complex code, or methods that don't do one thing but two or three (alternatively I could repeat inner loops for each task, but then there will be a performance hit). So is there a case that long methods are not always bad? Is there always a case for writing methods, when they will only be used in one place?

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  • for an ajax heavy web application which would be better SOAP or REST?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app?

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