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  • Are there more Cocoa and Cocoa Touch videos which are worth looking at?

    - by dontWatchMyProfile
    To gain a better understanding, I think it would be a good idea to watch every cocoa video available on the net. I tend to find session videos from conferences or good podcast videos only by accident, so maybe someone has a handy list of links to great ressources. I already know all the WWDC stuff and the stuff from stanford, but a lot of universities around the world publish session videos as well in local languages. Also, there are like thousands of conferences around the world with great session videos. This list should compensate for all those who can't afford beeing at WWDC. Therefore, guys, let's create a handy list to fill the gaps for everyone! This is community wiki, so just list them all! I'll start with: English 360 Conferences (360iDev) Videos Oredev with some good iPhone dev session videos German Macoun 2009 with some interesting session videos, if you can speak German Please don't hesitate to post links to videos in other languages than English. Many of us speak more languages, so go ahead! We'll be excited!

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  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

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  • Proxy doesn't work in HttpClient 4.0 beta2

    - by shrimpy
    Hi,i am useing HttpClient 4.0-beta2, to do rest call, it works fine in my lap-top, but in uni, we have to config our application to go through a proxy, otherwise, we cannot connect to internet Here is my orginal code: HttpClient httpclient = new DefaultHttpClient(); HttpPut put = new HttpPut("http://" + PutBlob.ACCOUNT + ".blob.core.windows.net/container/abc"); put.addHeader(PutBlob.ContentType, PutBlob.CONTENT_TYPE.TEXT_PLAIN.getValue()); put.setEntity(new StringEntity("Hello world", "UTF-8")); Sign(put, PutBlob.ACCOUNT, PutBlob.KEY); log.debug(EntityUtils.toString(httpclient.execute(put).getEntity())); And below is how i use proxy, but it didn`t work for me, what is the right way to config proxy in HttpClient4.0 ??? HttpHost hcProxyHost = new HttpHost("proxyserver", 3128, "http"); DefaultHttpClient httpclient = new DefaultHttpClient(); httpclient.getParams().setParameter(ConnRoutePNames.DEFAULT_PROXY, hcProxyHost); HttpPut put = new HttpPut("/container/abc"); put.addHeader(PutBlob.ContentType, PutBlob.CONTENT_TYPE.TEXT_PLAIN.getValue()); put.setEntity(new StringEntity("Hello world", "UTF-8")); Sign(put, PutBlob.ACCOUNT, PutBlob.KEY); HttpHost target = new HttpHost( PutBlob.ACCOUNT + ".blob.core.windows.net"); log.debug(EntityUtils.toString(httpclient.execute(target, put).getEntity()));

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  • Equivalent of Flex DataBinding using Pure Actionscript

    - by Joshua
    What is the ActionScript equivalent of this? <mx:Label text="Hello {MyVar} World!"/> In ActionScript it would need it to look something like this: var StringToBind="Hello {MyVar} World!"; // I've Written It This Way Because I Don't Know The Exact Text To Be Bound At Design Time. [Bindable] var MyVar:String='Flex'; var Lab:Label=new Label(); Lab.text=??? ... SomeContainer.addChild(Lab); How can I accomplish this kind of "Dynamic" binding... Where I don't know the value of "StringToBind" until runtime? For the purposes of this question we can assume that I do know that any variable mentioned in "StringToBind", is guaranteed to exist at runtime. I already realize there are much more straightforward ways to accomplish this exact thing STATICALLY, and using only Flex. It's important for my project though that I understand how this could be accomplished using purely ActionScript.

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  • Question about domain name registration

    - by Obay
    I received the following email from a certain [email protected] YYY is a company name ZZZ is OUR company name Dear Manager, We are a professional intellectual property rights consultant organization, mainly deal with the global domain name registration and internet intellectual property rights protection. On March. 24th, 2010, we formally received an application from YYY, they applied to register the internet brand “ZZZ” and some relevant domain names with our organization. During our preliminary investigation, we found that these domain names' keyword is fully identical with your trademark. Therefore, we need to confirm with you, whether you consigned YYY to register these domain names with us or not? Or, is YYY your business partner or distributor? If you have no relationship with this company, we assume that they have other purposes to obtain these domain names. Currently, we have already suspended this company's application temporarily due to the seriousness of this isuue. In order to avoid the vicious domain name grabbing, please let the relevant person make a confirmation with me via telephone or email as soon as possible. Thank you for your support to our work! Best Regards XXX Tel: xxxxx-xxxx xxxx Fax: xxxxx-xxxx xxxx Email: [email protected] www.world-wtc.cn This seems legit, or is it?

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  • Job Opportunities

    - by James
    I have a few questions about my job opportunities and I appreaciate it if people could give me some feedback on what I should have in front of me. I am graduatating from a University of Wisconsin--La Crosse this December with a degree in CS and a math minor. I have a cumulative GPA of 3.84 and a major GPA of 4.0 right now (though I still have many classes in front of me). I already have a degree from the U of Minnesota (History, 3.69 GPA) and have worked in the business world for 3+ years (working for a small company in the baseball world, doing some computer programming, statistical research, operations work, technical writing, etc.) I know Java and C well, also am comfortable with Perl. I should have a good grasp of SQL by graduation. I am looking to get a nice programming job (and will be open to moving). Anyone have any advice on things I should learn etc? Also, I would like to know what everyone thinks about my chances of landing a decent job (I realize that is subjective). Also, any ideas on salary I should be looking for (say I am working a metropolitan area). Thanks.

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  • video streaming over http in blackberry

    - by ysnky
    hi all, while i was searching video player over http, i found the article which is located at this url; http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/Stream ing_media_-_Start_to_finish.html?nodeid=2456737&ve rnum=0 i can run by adding ";deviceside=true" at the end of url. it works fine in the jde4.5 simulator. it gets 3gp videos from my local server. i tested with 580kb files and works fine. but when i get the same file from my server (not local, real server) i have problems with big files (e.g 580 kb). it plays 180kb files (but sometimes it does not play this file either) but not plays 580kb file. and also i deployed my application to my 9000 device it sometimes plays small file (180kb) but never plays big file (580kb). why it plays if it is on my local file, not play in real world? i ve stucked for days. hope you help me. and also the code at the url given below is not work, the only code i ve found is the above. blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How_To _-_Play_video_within_a_BlackBerry_smartphone_appli cation.html?nodeid=1383173&vernum=0 btw, there is no method such as resize(long param) of CircularByteBuffer class. so i comment relavent line (buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); as shown below. public void increaseBufferCapacity(int percent) { if(percent < 0){ log(0, "FAILED! SP.setBufferCapacity() - " + percent); throw new IllegalArgumentException("Increase factor must be positive.."); } synchronized(readLock){ synchronized(connectionLock){ synchronized(userSeekLock){ synchronized(mediaIStream){ log(0, "SP.setBufferCapacity() - " + percent); //buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); this.bufferCapacity = buffer.getSize(); } } } } } thanks in advance.

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  • Debugging Maya plug-ins: can't get output or debugger to engage

    - by brainjam
    I'm not a total beginner at Maya, but this is my first time trying to write a plug-in for it. I've downloaded the 30-day eval version of Maya2011 (32bit version on 64bit Windows 7), and have tried building a couple of plug-ins with VC 2008 Express. The first one is helloWorldCmd from the sample directory ..\devkit\plug-ins, and it basically doesn't work until you convert the line cout<<"Hello World"<<endl; to cerr<<"Hello World"<<endl;, but I can live with that. The second one is the SelectRingContext2 example from David Gould's book. The plug-in works as advertised, but I cannot get any debugging output from it. I've tried putting cout, cerr,printf, and MGlobal::displayInfo into the doIt() method, and can't get a peep. I also haven't figured out how to run the plug-in in a debugger. I'm afraid I'm missing something easy but slightly obscure, like a flag somewhere. Anybody out there have any hints? Edit: Turns out the action is happening in the redoIt() method. So I can get MGlobal::displayInfo and cerr producing output. Still don't know why cout and printf don't work, and I'm not sure how to run in the debugger. When I run maya -d (which some of the online advice says I should do) it just shows the output window but never loads the rest.

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  • JAXB - Beans to XSD or XSD to beans?

    - by bajafresh4life
    I have an existing data model. I would like to express this data model in terms of XML. It looks like I have two options if I'm to use JAXB: Create an XSD that mirrors my data model, and use xjc to create binding objects. Marshalling and unmarshalling will involve creating a "mapping" class that would take my existing data objects and map them to the objects that xjc created. For example, in my data model I have a Doc class, and JAXB would create another Doc class with basically the same exact fields, and I would have to map from my Doc class to xjc's Doc class. Annotate my existing data model with JAXB annotations, and use schemagen to generate an XSD from my annotated classes. I can see advantanges and disadvantages of both approaches. It seems that most people using JAXB start with the XSD file. It makes sense that the XSD should be the gold standard truth, since it expresses the data model in a truly cross-platform way. I'm inclined to start with the XSD first, but it seems icky that I have to write and maintain a separate mapping class that shuttles data in between my world and JAXB world. Any recommendations?

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  • Steps in creating a web service using Axis2 - The client code

    - by zengr
    I am trying to create a web service, my tools of trade are: ** Axis2, Eclipse, Tomcat, Ant ** I need to create a web service from Code, i.e. Write a basic java class which will have the methods to be declared in the WSDL. Then use java2WSDL.sh to create my WSDL. So, is this approach correct: Write my Java class with actual business logic package packageNamel; public class Hello{ public void World(String name) { SOP("Hello" + name); } } Now, when I pass this Hello.java to java2WSDL.sh, this will give me the WSDL. Finally, I will write the services.xml file, and create the Hello.aar with following dir structure: Hello.aar packageName Hello.class META-INF services.xml MANIFEST.MF Hello.WSDL Now, I assume, my service will be deployed when I put the aar in tomcat1/webapps/axis2/WEB-INF/services But, here comes my problem, HOW DO I ACCESS THE METHOD World(String name)???!!, i.e. I am clueless about the client code! Please enlighten me on making a very basic web service and calling the method. The above described 3 steps might be wrong. It's a community wiki, feel free to edit. Thanks

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  • SIMPLE PHP MVC Framework!

    - by Allen
    I need a simple and basic MVC example to get me started. I dont want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code ignighter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, i'm stuck. I would really appreciate some help! Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I dont want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • How to organize the work when project needs to be re-implemented due to poor code quality?

    - by Dmitriy Nagirnyak
    Hi, I have joined a very small where one main developer has been buiding the web app (.NET 4.0) during ~6 months. The project should be delivered within next 2 months. After first look at the code I can say that I would never allow it to go to production (things like catch { }, not tests at all with WebForms etc). So the code quality is incredibly low. My task is to improve that and still deliver the solution. So I plan to start with unit testing and MVC2 reimplementing most of the functionality (though using some of the existing code). I estimate that I will need about 6 weeks to catch up with the current progress and be on te same functionality level as the application will be in 6 months. The problem is that the main developer who has been working on the project does not seem to be very 'professional' and skillful (he seems to be really starting in IT and many basic things are unknown to him). It will take significant amount of time and effort to educate him how to do the proper testing, development and apply some patterns. I am ready to take responsibility for the reimplemnting the application but at the same time I don't want the main developer to be on idle but as he won't be able to significantly contribute to the better-world project at this stage I am not sure what would the best way to keep productivity high for both of us. Currently I think following solution is good enough: He proceeds doing what he does until I will catch up with him and then start working on a new project together. The problem is that of course this approach is not very productive as one developer will do better-world project while the other will proceed with what he did, effectively doing similar tasks. Can you suggest how we could better organise the work together in order to be most efficient for the overall project? Thanks, Dmitriy.

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  • XNA 2D mouse picking

    - by Corndog
    I'm working on a simple 2D Real time strategy game using XNA. Right now I have reached the point where I need to be able to click on the sprite for a unit or building and be able to reference the object associated with that sprite. From the research I have done over the last three days I have found many references on how to do "Mouse picking" in 3D which does not seem to apply to my situation. I understand that another way to do this is to simply have an array of all "selectable" objects in the world and when the player clicks on a sprite it checks the mouse location against the locations of all the objects in the array. the problem I have with this approach is that it would become rather slow if the number of units and buildings grows to larger numbers. (it also does not seem very elegant) so what are some other ways I could do this. (Please note that I have also worked over the ideas of using a Hash table to associate the object with the sprite location, and using a 2 dimensional array where each location in the array represents one pixel in the world. once again they seem like rather clunky ways of doing things.)

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  • How to create reactive tasks for programming competitions?

    - by directx
    A reactive task is sometimes seen in the IOI programming competition. Unlike batch tasks, reactive solutions take input from another program as well as outputting it. The program typically 'query' the judge program a certain number of times, then output a final answer. An example The client program accepts lines one by one, and simply echoes it back. When it encountered a line with "done", it exists immediately. The client program in Java looks like this: import java.util.*; class Main{ public static void main (String[] args){ Scanner in = new Scanner(System.in); String s; while (!(s=in.nextLine()).equals("done")) System.out.println(s); } } The judge program gives the input and processes output from the client program. In this example, it feeds it a predefined input and checks if the client program has echoed it back correctly. A session might go like this: Judge Client ------------------ Hello Hello World World done I'm having trouble writing the judge program and having it judge the client program. I'd appreciate if someone could write a judge program for my example.

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  • How can I effectively test against the Windows API?

    - by Billy ONeal
    I'm still having issues justifying TDD to myself. As I have mentioned in other questions, 90% of the code I write does absolutely nothing but Call some Windows API functions and Print out the data returned from said functions. The time spent coming up with the fake data that the code needs to process under TDD is incredible -- I literally spend 5 times as much time coming up with the example data as I would spend just writing application code. Part of this problem is that often I'm programming against APIs with which I have little experience, which forces me to write small applications that show me how the real API behaves so that I can write effective fakes/mocks on top of that API. Writing implementation first is the opposite of TDD, but in this case it is unavoidable: I do not know how the real API behaves, so how on earth am I going to be able to create a fake implementation of the API without playing with it? I have read several books on the subject, including Kent Beck's Test Driven Development, By Example, and Michael Feathers' Working Effectively with Legacy Code, which seem to be gospel for TDD fanatics. Feathers' book comes close in the way it describes breaking out dependencies, but even then, the examples provided have one thing in common: The program under test obtains input from other parts of the program under test. My programs do not follow that pattern. Instead, the only input to the program itself is the system upon which it runs. How can one effectively employ TDD on such a project?

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  • jQuery - script tags in the HTML are parsed out by jQuery and not executed

    - by Jose Jose
    I have an HTML page like so: <html> <body> <div id='something'> ... <script> var x = 'hello world'; </script> ... </div> </body> </html> On another page, I am doing this: $.ajax({ url: 'example.html', type: 'GET', success: function(data) { $('#mydiv').html($(data).find('#something').html()); alert(x); } }); jQuery, however, is not executing the javascript in the first file, even though the documentation says it does. How can I make it do that? EDIT: Unfortunately in the real world application I am working on I don't have control over what the "included" page has. We are on the same domain, but I can't modify the code that it outputs as it is a packaged product our IT department will not let us modify.

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  • Fixed mouse pointer with jQuery draggable

    - by MikeWyatt
    I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon. The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrolling in one of the directions severely, since the icon will be in one of the corners of the page. The only technical solution I can think of would be to somehow fix the mouse pointer's position on the icon and detect the relative movement each frame. Basically I would just reset the pointer position back to the center of the icon after each drag event. Unfortunately, I'm fairly positive that this is not possible. Playing with the user's pointer is a big no-no from a usability and security standpoint. So, is there any other way to do what I want? I'm primarily looking for technical ideas here, but suggestions for a more appropriate interface would also be welcome.

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  • even PHP has 'bugs' with IE

    - by silversky
    It's not a real bug BUT for sure it is not what you would expect. I have this sample code to upload images: <?php if($type=="image/jpg" || $type=="image/jpeg" || $type=="image/pjpeg" || $type=="image/tiff" || $type=="image/gif" || $type=="image/png") { // make upload else echo "Incorect format ...."; ?> The problem is that that if I modify the extention of an image, let's say to .jpgq or even .jpg% and i try to upload it FF and Chrome will say that the file"s type is "application/octet-stream" and normaly the condition will be false BUT since IE is 'smarter' that other brow. it will say that the file is "image/pjeg and the condition will be true and the file will be uploaded and of course latter any brow. will not be able to read / view the image. It is not a bug because on msdn.microsoft.com it says that: "If the "suggested" (server-provided) MIME type is unknown (not known and not ambiguous), FindMimeFromData immediately returns this MIME type" and "If the server-provided MIME type is either known or ambiguous, the buffer is scanned in an attempt to verify or obtain a MIME type from the actual content." plus others 'inovative solutions from Microsoft'. SO my questions are: Why is IE so 'smart' and when I upload the file to server it knows the real MIME type BUT it will fail to read it from the server ? How can i work around this issue (if the file doesn't have the right extention the condition has to be false)? Is it wise to check the extention format (and not the MIME type)? is any of the above extention not recomended to use ? Should I add others?

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • Why is it a bad practice to call System.gc?

    - by zneak
    After answering to a question about how to force-free objects in Java (the guy was clearing a 1.5GB HashMap) with System.gc(), I've been told it's a bad practice to call System.gc() manually, but the comments seemed mitigated about it. So much that no one dared to upvote it, nor downvote it. I've been told there it's a bad practice, but then I've also been told garbage collector runs don't systematically stop the world anymore, and that it could also be only seen as a hint, so I'm kind of at loss. I do understand that usually the JVM knows better than you when it needs to reclaim memory. I also understand that worrying about a few kilobytes of data is silly. And I also understand that even megabytes of data isn't what it was a few years back. But still, 1.5 gigabyte? And you know there's like 1.5 GB of data hanging around in memory; it's not like it's a shot in the dark. Is System.gc() systematically bad, or is there some point at which it becomes okay? So the question is actually double: Why is it or not a bad practice to call System.gc()? Is it really a hint under certain implementations, or is it always a full collection cycle? Are there really garbage collector implementations that can do their work without stopping the world? Please shed some light over the various assertions people have made. Where's the threshold? Is it never a good idea to call System.gc(), or are there times when it's acceptable? If any, what are those times?

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  • Speed of CSS

    - by Ólafur Waage
    This is just a question to help me understand CSS rendering better. Lets say we have a million lines of this. <div class="first"> <div class="second"> <span class="third">Hello World</span> </div> </div> Which would be the fastest way to change the font of Hello World to red? .third { color: red; } div.third { color: red; } div.second div.third { color: red; } div.first div.second div.third { color: red; } Also, what if there was at tag in the middle that had a unique id of "foo". Which one of the CSS methods above would be the fastest. I know why these methods are used etc, im just trying to grasp better the rendering technique of the browsers and i have no idea how to make a test that times it. UPDATE: Nice answer Gumbo. From the looks of it then it would be quicker in a regular site to do the full definition of a tag. Since it finds the parents and narrows the search for every parent found. That could be bad in the sense you'd have a pretty large CSS file though.

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  • Objective-C Simple Inheritance and OO Principles

    - by bleeckerj
    I have a subclass SubClass that inherits from baseclass BaseClass. BaseClass has an initializer, like so: -(id)init { self = [super init]; if(self) { [self commonInit]; } return self; } -(void)commonInit { self.goodStuff = [[NSMutableArray alloc]init]; } SubClass does its initializer, like so: -(id)init { self = [super init]; if(self) { [self commonInit]; } return self; } -(void)commonInit { self.extraGoodStuff = [[NSMutableArray alloc]init]; } Now, I've *never taken a proper Objective-C course, but I'm a programmer more from the Electrical Engineering side, so I make do. I've developed server-side applications mostly in Java though, so I may be seeing the OO world through Java principles. When SubClass is initialized, it calls the BaseClass init and my expectation would be — because inheritance to me implies that characteristics of a BaseClass pass through to SubClass — that the commonInit method in BaseClass would be called during BaseClass init. It is not. I can *sorta understand maybe-possibly-stretch-my-imagination why it wouldn't be. But, then — why wouldn't it be based on the principles of OOP? What does "self" represent if not the instance of the class of the running code? Okay, so — I'm not going to argue that what a well-developed edition of Objective-C is doing is wrong. So, then — what is the pattern I should be using in this case? I want SubClass to have two main bits — the goodStuff that BaseClass has as well as the extraGoodStuff that it deserves as well. Clearly, I've been using the wrong pattern in this type of situation. Am I meant to expose commonInit (which makes me wonder about encapsulation principles — why expose something that, in the Java world at least, would be considered "protected" and something that should only ever be called once for each instance)? I've run into a similar problem in the recent past and tried to muddle through it, but now — I'm really wondering if I've got my principles and concepts all straight in my head. Little help, please.

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  • TDD test data loading methods

    - by Dave Hanson
    I am a TDD newb and I would like to figure out how to test the following code. I am trying to write my tests first, but I am having trouble for creating a test that touches my DataAccessor. I can't figure out how to fake it. I've done the extend the shipment class and override the Load() method; to continue testing the object. I feel as though I end up unit testing my Mock objects/stubs and not my real objects. I thought in TDD the unit tests were supposed to hit ALL of the methods on the object; however I can never seem to test that Load() code only the overriden Mock Load My tests were write an object that contains a list of orders based off of shipment number. I have an object that loads itself from the database. public class Shipment { //member variables protected List<string> _listOfOrders = new List<string>(); protected string _id = "" //public properties public List<string> ListOrders { get{ return _listOfOrders; } } public Shipment(string id) { _id = id; Load(); } //PROBLEM METHOD // whenever I write code that needs this Shipment object, this method tries // to hit the DB and fubars my tests // the only way to get around is to have all my tests run on a fake Shipment object. protected void Load() { _listOfOrders = DataAccessor.GetOrders(_id); } } I create my fake shipment class to test the rest of the classes methods .I can't ever test the Real load method without having an actual DB connection public class FakeShipment : Shipment { protected new void Load() { _listOfOrders = new List<string>(); } } Any thoughts? Please advise. Dave

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  • How do I avoid repetition in Java ResourceBundle strings?

    - by Trejkaz
    We had a lot of strings which contained the same sub-string, from sentences about checking the log or how to contact support, to branding-like strings containing the company or product name. The repetition was causing a few issues for ourselves (primarily typos or copy/paste errors) but it also causes issues in that it increases the amount of text our translator has to translate. The solution I came up with went something like this: public class ExpandingResourceBundleControl extends ResourceBundle.Control { public static final ResourceBundle.Control EXPANDING = new ExpandingResourceBundleControl(); private ExpandingResourceBundleControl() { } @Override public ResourceBundle newBundle(String baseName, Locale locale, String format, ClassLoader loader, boolean reload) throws IllegalAccessException, InstantiationException, IOException { ResourceBundle inner = super.newBundle(baseName, locale, format, loader, reload); return inner == null ? null : new ExpandingResourceBundle(inner, loader); } } ExpandingResourceBundle delegates to the real resource bundle but performs conversion of {{this.kind.of.thing}} to look up the key in the resources. Every time you want to get one of these, you have to go: ResourceBundle.getBundle("com/acme/app/Bundle", EXPANDING); And this works fine -- for a while. What eventually happens is that some new code (in our case autogenerated code which was spat out of Matisse) looks up the same resource bundle without specifying the custom control. This appears to be non-reproducible if you write a simple unit test which calls it with and then without, but it occurs when the application is run for real. Somehow the cache inside ResourceBundle ejects the good value and replaces it with the broken one. I am yet to figure out why and Sun's jar files were compiled without debug info so debugging it is a chore. My questions: Is there some way of globally setting the default ResourceBundle.Control that I might not be aware of? That would solve everything rather elegantly. Is there some other way of handling this kind of thing elegantly, perhaps without tampering with the ResourceBundle classes at all?

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  • jquery select elements between two elements that are not siblings

    - by naugtur
    eg. [I've removed attributes, but it's a bit of auto-generated html] <img class="p"/> <div> hello world <p> <font><font size="2">text.<img class="p"/> some text</font></font> </p> <img class="p"/> <p> <font><font size="2">more text<img class="p"/> another piece of text </font></font> </p><img class="p"/> some text on the end </div> I need to apply some highlighting with backgrounds to all text that is between two closest [in the html code] img.p elements when hovering first of them. I have no idea how to do that. Lets say I hover the first img.p - it should highlight hello world and text. and nothing else. And now the worst part - I need the backgrounds to disappear on mouseleave. I need it to work with any HTML mess possible. The above is just an example and structure of the documents will differ. [tip. Processing the whole html before binding hover and putting some spans etc. is ok as long as it doesn't change the looks of the output document]

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