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  • Correct way to use Drupal 7 Entities and Field API

    - by Martin Petts
    I'm trying to use Drupal 7's entities and field API to correctly build a new module. What I have been unable to understand from the documentation is the correct way to use the new API to create a 'content type' (not a node type) with a number of set fields, such as Body. I'm trying to set up the entity using hook_entity_info, then I believe I need to add the body field using field_create_instance, but I can't seem to get it to work. In mycontenttype.module: /** * Implements hook_entity_info(). */ function mycontenttype_entity_info() { $return = array( 'mycontenttype' => array( 'label' => t('My Content Type'), 'controller class' => 'MyContentTypeEntityController', 'base table' => 'content_type', 'uri callback' => 'content_type_uri', 'entity keys' => array( 'id' => 'cid', 'label' => 'title' ), 'bundles' => array( 'mycontenttype' => array( 'label' => 'My Content Type', 'admin' => array( 'path' => 'admin/contenttype', 'access arguments' => array('administer contenttype') ) ) ), 'fieldable' => true ) ); return $return; } /** * Implements hook_field_extra_fields(). */ function mycontenttype_field_extra_fields() { $return['mycontenttype']['mycontenttype'] = array( 'form' = array( 'body' = array( 'label' = 'Body', 'description' = t('Body content'), 'weight' = 0, ), ), ); return $return; } Then does this go in the .install file? function mycontenttype_install() { $field = array( 'field_name' => 'body', 'type' => 'text_with_summary', 'entity_types' => array('survey'), 'translatable' => TRUE, ); field_create_field($field); $instance = array( 'entity_type' => 'mycontenttype', 'field_name' => 'body', 'bundle' => 'mycontenttype', 'label' => 'Body', 'widget_type' => 'text_textarea_with_summary', 'settings' => array('display_summary' => TRUE), 'display' => array( 'default' => array( 'label' => 'hidden', 'type' => 'text_default', ), 'teaser' => array( 'label' => 'hidden', 'type' => 'text_summary_or_trimmed', ) ) ); field_create_instance($instance); }

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  • How to write following MongoDB query in C# Driver?

    - by user3043457
    I wrote the exact query I need in Mongo console, but I'm having trouble rewriting it in C# driver. Here's a sample of the document, it's simple dictionary: { "_id" : ObjectId("539716bc101c588f941e2c27"), "_t" : "DictionaryDocument", "CsvSeparator" : ",", "SelectedAccounts" : "0", ... } Here's the query: db.settings.find({"SelectedAccounts" :{$exists:true}},{"SelectedAccounts":1, "_id":0} ) Now, I got the first part, Find with exists working, but how to write the second parameter in C# driver? I'd just like a single string as a result, not entire document. Here's C# code I got so far: _collection.FindOneAs(typeof(DictionaryDocument), Query.Exists(key)); key in this case is "SelectedAccounts". I'd like the query to filter and return only the data I need, I don't want to return all the results and search on the C# side. EDIT: I wouldn't mind if _id was passed back, but I don't need it. So only this part would work if it could be converted in C#: db.settings.find({"SelectedAccounts" :{$exists:true}},{"SelectedAccounts":1} )

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  • Need a push in the right direction, to write my first functional test in Rails

    - by Jason
    I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword true is simply returned, otherwise the keyword false is returned - its in only value returned & not contained in any <div>, <span> or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful!

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  • jquery fancybox not showing overlay correct

    - by George Grigorita
    I have fancybox setup on this wordpress site: http://melisayavas.com/web/ When a user click on the bottom link News subscription the ajax pop-up box appears but the overlay doesn't float over the main content. This is the fancybox code that I used: <script type="text/javascript"> $(document).ready(function() { $(".fancybox").fancybox(); }); $(document).ready(function() { $(".various").fancybox({ maxWidth : 800, maxHeight : 600, fitToView : true, width : '70%', height : '70%', autoSize : true, closeClick : false, openEffect : 'none', closeEffect : 'none' }); }); </script> This is the link that the fancybox AJAX is shouwing: http://melisayavas.com/web/wp-content/themes/murtaugh-HTML5-Reset-Wordpress-Theme-8aa6329/subscribe.html - it's a mailchimp form. I have no idea why the overlay doesn't work properly...

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  • how to update only the updated rows in gridview?

    - by user603007
    what is the handiest way to update only the updated rows (only the checkbox column) in this gridview? what is a handy way to check wether the row was updated? c# public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { List<customer> listCustomer = new List<customer>(); customer cust1 = new customer(){name="fred",email="[email protected]",jobless="true"}; customer cust2 = new customer(){name="mark",email="[email protected]",jobless="false"}; listCustomer.Add(cust1); listCustomer.Add(cust2); GridView1.DataSource=listCustomer; GridView1.DataBind(); } } protected void btnUpdate_Click1(object sender, EventArgs e) { foreach (GridViewRow rw in GridView1.Rows) { CheckBox thiscontrol = (CheckBox)rw.Cells[0].FindControl("cb"); var ch = thiscontrol.Checked; //only update the updated rows? } } public class customer { public string name { get; set; } public string email { get; set; } public string jobless { get; set; } } html <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="gridviewUpdate._Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:GridView ID="GridView1" AutoGenerateColumns="false" runat="server"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:CheckBox ID="jobless" runat="server" Checked='<%# Eval("jobless").ToString().Equals("true") %>' /> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="email" /> <asp:BoundField DataField="name" /> </Columns> </asp:GridView> </div>

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  • How to Prepopulate <rich:calender> in JSF?

    - by Hari
    In My application i am pre-populating some datas from the Server. When i assign the data for the <rich:Calender> .I am not able to see the date in the UI.I am convert the string from the database to Date format. Kindly Help. My JSF Code <a4j:outputPanel> <rich:calendar id="myCalendar" popup="true" mode="client" preloadDateRangeBegin="#{item.date}" preloadDateRangeEnd="#{item.date}" value="#{item.date}" showApplyButton="true" cellWidth="24px"cellHeight="22px" style="width:200px"> </rich:calendar> </a4j:outputPanel> Date Convertion I am Using DateFormat dateForm = new SimpleDateFormat("MM/dd/YYYY"); Date date = dateForm.parse(lastRunDate);

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  • asp.net web service OneWay definition not working

    - by jbrook10
    When I specify <SoapDocumentMethod(OneWay:=True)> on my webservice it doesn't seem to get called. If I remove that the webservice works properly. Also, everything works fine on the development machine just not on the server. Here is my web method: <SoapDocumentMethod(OneWay:=True)> _ <WebMethod()> _ Public Sub Write(ByVal processGroupId As Integer) xslClass.xslHelper.writeDatabase(processGroupId) ', processGroupName) End Sub Here is my calling code: Dim svc As New svcWriteFiles.WriteDatabaseService svc.WriteAsync(e.CommandArgument) Any ideas?

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  • SWF (using XML) only working locally, not on home server or web hosting server

    - by Andy
    Hi, I use a main SWF file, which has some animations. It uses xml from a .php file which specifies several items, e.g. images and other SWFs to be used in the main SWF. Locally everything works perfectly, but when invoking it via my home server, or hosting provider it doesn't work anymore and I don't get why. All links are relative and correct. Somehow the main SWF doesn't load fully, or has problems with the XML from the .php file. I'm not sure, now I only get a black box that doesn't show any of the other content it's supposed to. check it out: http://deoshermes.ath.cx/cc-common/templates/dynamiclead/dynamic_leadee.swf the XML: <?xml version="1.0" ?><dynamic_content> <item blurb="Text 1" content_url="" content_source="" content_timer="8000" content_target="_self" tab_color="0x000000" tab_border_color="0x000000" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/dle_TOPmay06.jpg" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0x000000" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" > </item> <item blurb="Text 2" content_timer="5000" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0xFFFFFF" tab_border_color="0xFFFFFF" tab_color="0xFFFFFF" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/dle_MIDandBOTmay06.jpg" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" content_url="" content_source="" content_target="_self" > </item> <item blurb="Text 3" content_timer="5000" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0xFFFFFF" tab_border_color="0xFFFFFF" tab_color="0xFFFFFF" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/dle_MIDandBOTmay06.jpg" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" content_url="" content_source="" content_target="_self" > </item> </dynamic_content> this works like a charm when invoking the main SWF locally. The ActionScript from the main sWF can be found at samedomain as above/Actionscript_mainmovie.txt This also seems to work great. the function formattabs (line 68) uses some javascript. Locally the main SWF functions even without this hbx file which is located /cc-common/wss/hbx.js and use in the webpage actually. I haven't got a clue what's keeping the main SWF from working properly, because all other single SWFs work properly when invoked using a direct link. And this one just isn't working... Do I maybe need to add something in the php.ini file?? Any help would be appreciated!

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  • Dynamic path in new.AjaxRequest with Rails

    - by Robbie
    Hello, I was wondering if there's anyway to get a 'dynamic path' into a .js file through Ruby on Rails. For example, I have the following: new Ajax.Request('/tokens/destroy/' + GRID_ID, {asynchronous:true, evalScripts:true, onComplete:function(request){load('26', 'table1', request.responseText)}, parameters:'token=' + dsrc.id + '&authenticity_token=' + encodeURIComponent(AUTH_TOKEN)}) The main URL is '/tokens/destroy/:id', however on my production server this app runs as a sub folder. So the URL for this ajax call needs to be '/qrpsdrail/tokens/destroy/:id' The URL this is being called from would be /grids/1 or /qrpsdrail/grids/1 I could, of course, do ../../path -- but that seems a bit hackish. It is also dependent on the routing never changing, which at this stage I can't guarantee. I'm just interested in seeing what other solutions there might be to this problem. Thanks in advance :)

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  • Type-aware rendering (and editing) of tabular data in pyqt4

    - by pihentagy
    I would like to have a very short / minimal example of how to create some tabular widget with different types of item in it. In the first round let's say I'd like to render [["Hello", 12, True], ["World", 13, False]] (Hello as string, 12 as number (right-align), True as a checkbox for eg.), but it would be nice to have Dates, Colors, and other type of info. Next round: editing (integer with spinbox, maybe sometimes a combobox is handy, but that may not work out of the box). There must be a simple solution, but I couldn't find...

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  • SecurityError: Error #2152: Full screen mode is not allowed.

    - by meghana
    I have one flash player , which have full-screen functionality . which is not working in FF and MAC Chrome . and throws an error as below. SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at com.IQMediaCorp.core::IQMediaCorpPlayer/ToggleFullScreen() I have googled about the issue and already verified some points below my player have allowfullscreen = true in html object / encode element. the methid ToggleFullScreen is an mouse click event below is code for ToggleFullScreen method public function ToggleFullScreen(e:MouseEvent) { if (stage.displayState == StageDisplayState.FULL_SCREEN_INTERACTIVE) { bKnob.alpha=0; bigScreen=true; stage.displayState=StageDisplayState.NORMAL; } else { bigScreen=false; stage.displayState=StageDisplayState.FULL_SCREEN_INTERACTIVE; bKnob.alpha=0; } } i don't get the reason why it is not working. can anybody help?? Thanks

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  • Overriding the default error message for a ModelForm

    - by Jude Osborn
    Is there any way to override a error_message text for all the fields of a ModelForm's, without having to include all the field info in the ModelForm? For example, let's say I have a (very simple) model like this: People(models.Model): name = models.CharField(max_length=128, null=True, blank=True, help_text="Please type your name.") age = models.IntegerField(help_text="Please type your age.") I don't like the cut and dry default messages, such as, "Enter a whole number.", so I'd like to change them to something a bit nicer like "Please type a number." Ideally I'd be able to add an "error_message" property in the model, but the model does not support that property. So does that mean I have to basically duplicate all the model info in my ModelForm, or is there a way around that?

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  • Supersized image captions - render outside of JavaScript

    - by Sol
    I am using the jQuery supersized script for a full screen slideshow (not the WordPress plugin as this didn't give me enough control). However, one issue that I am trying to tackle is how to render the image caption text outside of the javascript slides[ ] call - and instead, render them within the page div - to improve SEO on the page. My code works fine right now, images and the caption text are correctly displaying, but looking at the source code, there is very little text outside of the javascript (which is bad for SEO), so I would just like to improve it, if possible. I haven't been able to find any other topic on this subject and so far, I've been unsuccessful at improving on the current code, which is as follows; <!-- Supersized 3.2.7 - By Sam Dunn / One Mighty Roar (www.onemightyroar.com) Released under MIT License / GPL License --> <script type="text/javascript"> var slides=[]; <?php $my_query = new WP_Query ( array( 'post_status' => 'publish', 'post_type' => 'featured', //'numberposts' => 5, 'orderby' => 'menu_order', 'order' => 'ASC', 'showposts' => 50 )); while( $my_query->have_posts() ) : $my_query->the_post(); $slink = get_post_meta($post->ID,'FS_link',true); ?> slides.push({image : '<?php echo get_image_path(get_post_meta($post->ID, 'FS_slideimage_src', true)); ?>', title : '<div class="slidecaptioninside"><h1><?php echo the_title(); ?></h1><p><?php echo strip_tags(get_post_meta($post->ID, 'FS_fitemcaption', true)); ?>...<a href="<?php echo $slink;?>">find out more</a></p></div>', url : '<?php echo $slink;?>'}); <?php endwhile; ?> // start supersized JS $j = jQuery.noConflict(); $j(window).load(function() { $j.supersized({ //Functionality slideshow: 1, // ..... additional functions go here... slide_captions : 1, //Slide caption (Pull from "title" in slides array) slides : slides, slide_links : 'blank', progress_bar : 1, mouse_scrub: 1 }); }); </script> <div id="slidecontainer"> <div id="slidecaption"></div> <!--Thumbnail Navigation--> <div id="prevthumb"></div> <div id="nextthumb"></div> <!--additional tray divs here--> </div><!--slidecontainer--> I have tried to get Supersized to output the content into a parent div [div id="supersized"] using $j('#supersized').supersized({ but this doesn't appear to work. Has anyone managed to do this differently to improve page SEO?

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  • Newbie question about file formatting in Python

    - by user568041
    I'm writing a simple program in Python 2.7 using pycURL library to submit file contents to pastebin. Here's the code of the program: #!/usr/bin/env python2 import pycurl, os def send(file): print "Sending file to pastebin...." curl = pycurl.Curl() curl.setopt(pycurl.URL, "http://pastebin.com/api_public.php") curl.setopt(pycurl.POST, True) curl.setopt(pycurl.POSTFIELDS, "paste_code=%s" % file) curl.setopt(pycurl.NOPROGRESS, True) curl.perform() def main(): content = raw_input("Provide the FULL path to the file: ") open = file(content, 'r') send(open.readlines()) return 0 main() The output pastebin looks like standard Python list: ['string\n', 'line of text\n', ...] etc. Is there any way I could format it so it looks better and it's actually human-readable? Also, I would be very happy if someone could tell me how to use multiple data inputs in POSTFIELDS. Pastebin API uses paste_code as its main data input, but it can use optional things like paste_name that sets the name of the upload or paste_private that sets it private.

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  • How to pass a action string into a JSF 2 composite component?

    - by Brian Leathem
    I'm creating a simple menuing composite component in JSF 2. However, I am unable to pass a String attribute into the composite component to use in the action attribute of the <h:commandLink>. My component looks like: <composite:interface> <composite:attribute name="title" required="true" type="java.lang.String"/> <composite:attribute name="view" required="true" /> </composite:interface> <!--implementation--> <composite:implementation> <li><h:commandLink action="#{cc.attrs.view}" value="#{cc.attrs.title}" /></li> </composite:implementation> How can I get an action String into the action attribute of the <h:commandLink>?

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • How to make code run a certain amount of times before returning something?

    - by user3564967
    I made a trivia game and I have to make a method (SuccessOrFail) that will return whether the user beat the trivia or not. namespace D4 { /// <summary> /// Displays the trivia and returns whether the user succeeded or not, number of questions asked, and a free piece of trivia. /// </summary> public partial class TriviaForm : Form { private Trivia trivia; private Question question; private Random rand = new Random(); private HashSet<int> pickedQuestion = new HashSet<int>(); private string usersAnswer; private int numCorrectAnswers; private int numIncorrectAnswers; public TriviaForm() { InitializeComponent(); this.trivia = new Trivia(); QuestionRandomizer(); QuestionOutputter(); } /// <summary> /// This method will return true if succeeded or false if not. /// </summary> /// <returns>Whether the user got the trivia right or not</returns> public bool SuccessOrFail(bool wumpus) { bool successOrFail = false; int maxQuestions = 3; if (wumpus == true) maxQuestions = 5; int numNeededCorrect = maxQuestions / 2 + 1; if (this.usersAnswer == question.CorrectAnswer.ToString()) numCorrectAnswers++; else numIncorrectAnswers++; if (numCorrectAnswers + numIncorrectAnswers == maxQuestions) { if (numCorrectAnswers == numNeededCorrect) successOrFail = true; else successOrFail = false; numCorrectAnswers = 0; numIncorrectAnswers = 0; return successOrFail; } else return false; } /// <summary> /// This method will output a free answer to the player. /// </summary> public string FreeTrivia() { return question.Freetrivia; } // This method tells the player whether they were correct or not. private void CorrectOrNot() { if (this.usersAnswer == question.CorrectAnswer.ToString()) MessageBox.Show("Correct"); else MessageBox.Show("Incorrect"); } // Displays the questions and answers on the form. private void QuestionOutputter() { this.txtQuestion.Text = question.QuestionText; this.txtBox0.Text = question.Answers[0]; this.txtBox1.Text = question.Answers[1]; this.txtBox2.Text = question.Answers[2]; this.txtBox3.Text = question.Answers[3]; } // Clears the TextBoxes and displays a new random question. private void btnNext_Click(object sender, EventArgs e) { this.usersAnswer = txtAnswer.Text; CorrectOrNot(); this.txtQuestion.Clear(); this.txtBox0.Clear(); this.txtBox1.Clear(); this.txtBox2.Clear(); this.txtBox3.Clear(); this.txtAnswer.Clear(); this.txtAnswer.Focus(); QuestionRandomizer(); QuestionOutputter(); this.txtsuc.Text = SuccessOrFail(false).ToString(); } // Choose a random number and assign the corresponding data to question, refreshes the list if all questions used. private void QuestionRandomizer() { if (pickedQuestion.Count < trivia.AllQuestions.Count) { int random; do { random = rand.Next(trivia.AllQuestions.Count); } while (pickedQuestion.Contains(random)); pickedQuestion.Add(random); this.question = trivia.AllQuestions.ToArray()[random]; if (pickedQuestion.Count == trivia.AllQuestions.ToArray().Length) pickedQuestion.Clear(); } } } } My question is how to make it so that the code asks the user 3 or 5 questions and then returns whether the user won or not? I was wondering if somehow I could make a public void that would just make the form pop up and ask the user 3 to 5 questions and then once it asks the maximum number of questions, to close and then have a method that returns true if the user won, or false if they didn't. But I literally have no idea how to do that. Edit: So I know a for loop can make code run more than once. But the problem I'm having is, is that I don't know how to make it so that the trivia game asks 3 to 5 questions BEFORE returning something.

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  • Store code line in a string?

    - by user1342164
    I need to store code in a string so that if a value is true, it is in the code line if not true its not in the code line. When I populate summarytextbox if consulting amount is "" then dont use this code if is does have an amount include the code. Is this possible? Other wise I would have to do a bunch if then statements. When I do the following below it cant convert to double. Dim ConsultingFee As String Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load If Session("ConsultingFeeAmount") = "" Then Else 'Store the following line in a string???? ConsultingFee = +Environment.NewLine + Session("ConsultingFee") + " Amount: " + Session("ConsultingFeeAmount") End If SummaryTextBox.Text = Session("TeachingHospital") + Environment.NewLine + Session("HospitalAddress") + Environment.NewLine + Session("HospitalCity") + Environment.NewLine + Session("HospitalState") + Environment.NewLine + Session("HospitalZip") + Environment.NewLine + Session("HospitalTIN") + ConsultingFee End Sub

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  • ajax Post data missing with tinyMCE on Firefox

    - by Freeman
    I have a problem with my form when I try to submit with ajax. I am using Malsup Form plugin for Jquery but also using tinyMCE editor. When I submit the form and check the $_POST array, there is no data from the textarea. I have tried to use the triggerSave() function but to no avail. Everything is working well in IE. // These options are common and will be used for many form submissions var options = { target: '#notice', // target element(s) to be updated with server response dataType:'html', resetForm:true, beforeSubmit: function(){tinyMCE.triggerSave(false,true); }, success:function(msg){ $('#notice').html( msg) refresh(3) } }; //prepare form $('#savetext').ajaxForm(options);

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  • How do I show and position an Image initialized in the codebehind on my page?

    - by Andreas Strandfelt
    Hello. I have created a simple method to check if an image has been approved and finally returns it as an control. But how do i call and show it on the page? I've tried something like this in the aspx-file: <% SendImage("DKBygMiniLogo.gif", "True"); %> Here is the simple method: protected Image SendImage(object Image, object Approved) { bool approved = Convert.ToBoolean(Approved); Image img = new Image(); if (approved) { img.ImageUrl = "~/images/Ads/" + Image.ToString(); img.Visible = true; } else { img.ImageUrl = "~/images/Ads/" + Image.ToString(); img.Visible = false; } return img; } How do I actually show the image?

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  • What's special about mouse capture and middle mouse button in WPF?

    - by Scott Bilas
    When I call CaptureMouse() in response to a MouseDown from the middle mouse button, it will capture and then release the mouse. Huh? I've tried using Preview events, setting Handled=true, doesn't make a difference. Am I not understanding mouse capture in WPF? Here's some minimal sample code that reproduces the problem. // TestListBox.cs using System.Diagnostics; using System.Windows.Controls; namespace Local { public class TestListBox : ListBox { public TestListBox() { MouseDown += (_, e) => { Debug.WriteLine("+MouseDown"); Debug.WriteLine(" Capture: " + CaptureMouse()); Debug.WriteLine("-MouseDown"); }; MouseUp += (_, e) => { Debug.WriteLine("+MouseUp"); ReleaseMouseCapture(); Debug.WriteLine("-MouseUp"); }; GotMouseCapture += (_, e) => Debug.WriteLine("GotMouseCapture"); LostMouseCapture += (_, e) => Debug.WriteLine("LostMouseCapture"); } } } Generating a default WPF app that has this for its main window will use the test class: <Window x:Class="Local.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Local" Title="MainWindow" Height="350" Width="525"> <local:TestListBox> <ListBoxItem>1</ListBoxItem> <ListBoxItem>2</ListBoxItem> <ListBoxItem>3</ListBoxItem> <ListBoxItem>4</ListBoxItem> </local:TestListBox> </Window> Upon clicking the middle button down, I get this output: +MouseDown GotMouseCapture LostMouseCapture Capture: True -MouseDown So I'm calling CaptureMouse, which in turn grabs and then releases capture, yet returns true that capture was successfully acquired. What's going on here? Is it possible that this is something with my Logitech mouse driver doing something goofy, trying to initiate 'ultrascroll' or something?

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  • whatz wrong in this SELECt query of MSSQL... ?

    - by user522211
    Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim SQLData As New System.Data.SqlClient.SqlConnection("Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\Database.mdf;Integrated Security=True;User Instance=True") Dim cmdSelect As New System.Data.SqlClient.SqlCommand("SELECT * FROM Table1 WHERE Date =" & TextBox1.Text & "'", SQLData) SQLData.Open() Dim dtrReader As System.Data.SqlClient.SqlDataReader = cmdSelect.ExecuteReader() While dtrReader.Read() For j As Integer = 1 To 31 Dim s As String = "s" & j If dtrReader(s.ToString()).ToString() = "b" Then Dim img As ImageButton = DirectCast(Panel1.FindControl(s.ToString()), ImageButton) img.ImageUrl = "~/Images/booked.gif" img.Enabled = False End If Next End While dtrReader.Close() SQLData.Close() End Sub SHOWS AN ERROR : Unclosed quotation mark after the character string ''.

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  • SQL 2008 GUID column is all 0's

    - by Andy Evans
    I'm hoping this is a simple goof I did on my end ... I have a table in my database set up like so: column name: widget_guid data type: uniqueidentifier allow nulls: false default value: newid() identity: false row guid: true When records are created (via LINQ to SQL) that the values in this field are formatted as a GUID but contain all 0's My assumption was that when a new record was created, that a guid would be autogenerated for that column, much like an auto-incrementing row id. Is this not true? Any help would be greatly appreciated. Thanks.

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  • arrayListOutOfBoundsException... Please Help?

    - by Jacob
    This is my class Debugger. Can anyone try and run it and see whens wrong? Ive spent hours on it already. :( public class Debugger { private String codeToDebug = ""; public Debugger(String code) { codeToDebug = code; } /** * This method itterates over a css file and adds all the properties to an arraylist */ public void searchDuplicates() { boolean isInside = false; ArrayList<String> methodStorage = new ArrayList(); int stored = 0; String[] codeArray = codeToDebug.split(""); try { int i = 0; while(i<codeArray.length) { if(codeArray[i].equals("}")) { isInside = false; } if(isInside && !codeArray[i].equals(" ")) { boolean methodFound = false; String method = ""; int c = i; while(!methodFound) { method += codeArray[c]; if(codeArray[c+1].equals(":")) { methodFound = true; } else { c++; } } methodStorage.add(stored, method); System.out.println(methodStorage.get(stored)); stored++; boolean stillInside = true; int skip = i; while(stillInside) { if(codeArray[skip].equals(";")) { stillInside = false; } else { skip++; } } i = skip; } if(codeArray[i].equals("{")) { isInside = true; } i++; } } catch(ArrayIndexOutOfBoundsException ar) { System.out.println("------- array out of bounds exception -------"); } } /** * Takes in String and outputs the number of characters it contains * @param input * @return Number of characters */ public static int countString(String input) { String[] words = input.split(""); int counter = -1; for(int i = 0; i<words.length; i++){ counter++; } return counter; } public static void main(String[] args) { Debugger h = new Debugger("body {margin:;\n}"); h.searchDuplicates(); } }

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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