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  • Java Unicode encoding

    - by Marcus
    A Java char is 2 bytes (max size of 65,536) but there are 95,221 Unicode characters. Does this mean that you can't handle certain Unicode characters in a Java application? Does this boil down to what character encoding you are using?

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  • C#: AutoFixture refactoring

    - by Thomas Jaskula
    Hello, I started to use AutoFixture http://autofixture.codeplex.com/ as my unit tests was bloated with a lot of data setup. I was spending more time on seting up the data than to write my unit test. Here's an example of how my initial unit test looks like (example taken from cargo application sample from DDD blue book) [Test] public void should_create_instance_with_correct_ctor_parameters() { var carrierMovements = new List<CarrierMovement>(); var deparureUnLocode1 = new UnLocode("AB44D"); var departureLocation1 = new Location(deparureUnLocode1, "HAMBOURG"); var arrivalUnLocode1 = new UnLocode("XX44D"); var arrivalLocation1 = new Location(arrivalUnLocode1, "TUNIS"); var departureDate1 = new DateTime(2010, 3, 15); var arrivalDate1 = new DateTime(2010, 5, 12); var carrierMovement1 = new CarrierMovement(departureLocation1, arrivalLocation1, departureDate1, arrivalDate1); var deparureUnLocode2 = new UnLocode("CXRET"); var departureLocation2 = new Location(deparureUnLocode2, "GDANSK"); var arrivalUnLocode2 = new UnLocode("ZEZD4"); var arrivalLocation2 = new Location(arrivalUnLocode2, "LE HAVRE"); var departureDate2 = new DateTime(2010, 3, 18); var arrivalDate2 = new DateTime(2010, 3, 31); var carrierMovement2 = new CarrierMovement(departureLocation2, arrivalLocation2, departureDate2, arrivalDate2); carrierMovements.Add(carrierMovement1); carrierMovements.Add(carrierMovement2); new Schedule(carrierMovements).ShouldNotBeNull(); } Here's how I tried to refactor it with AutoFixture [Test] public void should_create_instance_with_correct_ctor_parameters_AutoFixture() { var fixture = new Fixture(); fixture.Register(() => new UnLocode(UnLocodeString())); var departureLoc = fixture.CreateAnonymous<Location>(); var arrivalLoc = fixture.CreateAnonymous<Location>(); var departureDateTime = fixture.CreateAnonymous<DateTime>(); var arrivalDateTime = fixture.CreateAnonymous<DateTime>(); fixture.Register<Location, Location, DateTime, DateTime, CarrierMovement>( (departure, arrival, departureTime, arrivalTime) => new CarrierMovement(departureLoc, arrivalLoc, departureDateTime, arrivalDateTime)); var carrierMovements = fixture.CreateMany<CarrierMovement>(50).ToList(); fixture.Register<List<CarrierMovement>, Schedule>((carrierM) => new Schedule(carrierMovements)); var schedule = fixture.CreateAnonymous<Schedule>(); schedule.ShouldNotBeNull(); } private static string UnLocodeString() { var stringBuilder = new StringBuilder(); for (int i = 0; i < 5; i++) stringBuilder.Append(GetRandomUpperCaseCharacter(i)); return stringBuilder.ToString(); } private static char GetRandomUpperCaseCharacter(int seed) { return ((char)((short)'A' + new Random(seed).Next(26))); } I would like to know if there's better way to refactor it. Would like to do it shorter and easier than that. Thanks in advance for your help.

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  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

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  • Java mouse motion anywhere on screen

    - by Dave
    I'm sure this is possible but all my searching is coming up blank. In Java is it possible to register for a mouse motion event outside of a Java app? So if the mouse pointer moves anywhere on the screen I get a call back. An approximation is possible with polling MouseInfo.getPointerInfo but there must be a better way. Thanks

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  • Is there any reasonable use of a function returning an anonymous struct?

    - by Akanksh
    Here is an (artificial) example of using a function that returns an anonymous struct and does "something" useful: #include <iostream> template<typename T> T* func( T* t, float a, float b ) { if(!t) { t = new T; t->a = a; t->b = b; } else { t->a += a; t->b += b; } return t; } struct { float a, b; }* foo(float a, float b) { if(a==0) return 0; return func(foo(a-1,b), a, b); } int main() { std::cout << foo(5,6)->a << std::endl; std::cout << foo(5,6)->b << std::endl; void* v = (void*)(foo(5,6)); float* f = (float*)(v); //[1] delete f now because I know struct is floats only. std::cout << f[0] << std::endl; std::cout << f[1] << std::endl; delete[] f; return 0; } There are a few points I would like to discuss: As is apparent, this code leaks, is there anyway I can NOT leak without knowing what the underlying struct definition is? see Comment [1]. I have to return a pointer to an anonymous struct so I can create an instance of the object within the templatized function func, can I do something similar without returning a pointer? I guess the most important, is there ANY (real-world) use for this at all? As the example given above leaks and is admittedly contrived. By the way, what the function foo(a,b) does is, to return a struct containing two numbers, the sum of all numbers from 1 to a and the product of a and b. EDIT: Maybe the line new T could use a boost::shared_ptr somehow to avoid leaks, but I haven't tried that. Would that work?

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  • How to read direct3d texture pixels

    - by Mr Bell
    So I have a x8r8g8b8 formatted IDirect3DSurface9 that contains the contents of the back buffer. When I call LockRect on it I get access to a struct containing pBits, a pointer to the pixels I assume, and and integer Pitch (which I am very unclear about its purpose). How to read the individual pixels? Visual Studio 2008 C++

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  • To capture Tv tuner output

    - by mawia
    Hi! all, We are developting a tool for live video streaming in which we want to broadcast the output of tv tuner on a network.Our project is at it's nascent stage.Our main concern at this moment is to how to capture the output of a tv tuner card.Plz guide us regarding this or provide a pointer where I can detail about the topic. All help will be highly appreciated. Thanks Mawia

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  • Windows PE - Where and how are strings stored if not in resources?

    - by sdadsas
    Usually strings (like content/titles of dialog boxes) in .exe files are stored in some sort of resources. But in some recent exes I disassembled/resource-inspected I couldn't find any resources containing the string but it was somehow hardcoded with db's into the program source code. How can I extract and modify strings directly located in the program? I assume those are just the equivalent to const char*s in C++? Why would someone not "outsource" the contents of dialog boxes, menus, etc?

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • C++: Implementing Named Pipes using the Win32 API

    - by Mike Pateras
    I'm trying to implement named pipes in C++, but either my reader isn't reading anything, or my writer isn't writing anything (or both). Here's my reader: int main() { HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); char data[1024]; DWORD numRead = 1; while (numRead >= 0) { ReadFile(pipe, data, 1024, &numRead, NULL); if (numRead > 0) cout << data; } return 0; } LPCWSTR GetPipeName() { return L"\\\\.\\pipe\\LogPipe"; } And here's my writer: int main() { HANDLE pipe = CreateFile(GetPipeName(), GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); string message = "Hi"; WriteFile(pipe, message.c_str(), message.length() + 1, NULL, NULL); return 0; } LPCWSTR GetPipeName() { return L"\\\\.\\pipe\\LogPipe"; } Does that look right? numRead in the reader is always 0, for some reason, and it reads nothing but 1024 -54's (some weird I character). Solution: Reader (Server): while (true) { HANDLE pipe = CreateNamedPipe(GetPipeName(), PIPE_ACCESS_INBOUND | PIPE_ACCESS_OUTBOUND , PIPE_WAIT, 1, 1024, 1024, 120 * 1000, NULL); if (pipe == INVALID_HANDLE_VALUE) { cout << "Error: " << GetLastError(); } char data[1024]; DWORD numRead; ConnectNamedPipe(pipe, NULL); ReadFile(pipe, data, 1024, &numRead, NULL); if (numRead > 0) cout << data << endl; CloseHandle(pipe); } Writer (client): HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); if (pipe == INVALID_HANDLE_VALUE) { cout << "Error: " << GetLastError(); } string message = "Hi"; cout << message.length(); DWORD numWritten; WriteFile(pipe, message.c_str(), message.length(), &numWritten, NULL); return 0; The server blocks until it gets a connected client, reads what the client writes, and then sets itself up for a new connection, ad infinitum. Thanks for the help, all!

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  • strange xcode error Could not compile reconstructed dtrace script:

    - by Rahul Vyas
    Hello all , i am getting this error when i try to compile an iPhone app. error: Could not compile reconstructed dtrace script: provider CorePlot { probe layer_position_change(char *,int,int,int,int); }; #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot provider #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot module #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot function #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot name #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot args ld: error creating dtrace DOF section collect2: ld returned 1 exit status

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  • ELMAH - Using custom error pages to collecting user feedback

    - by vdh_ant
    Hey guys I'm looking at using ELMAH for the first time but have a requirement that needs to be met that I'm not sure how to go about achieving... Basically, I am going to configure ELMAH to work under asp.net MVC and get it to log errors to the database when they occur. On top of this I be using customErrors to direct the user to a friendly message page when an error occurs. Fairly standard stuff... The requirement is that on this custom error page I have a form which enables to user to provide extra information if they wish. Now the problem arises due to the fact that at this point the error is already logged and I need to associate the loged error with the users feedback. Normally, if I was using my own custom implementation, after I log the error I would pass through the ID of the error to the custom error page so that an association can be made. But because of the way that ELMAH works, I don't think the same is quite possible. Hence I was wondering how people thought that one might go about doing this.... Cheers UPDATE: My solution to the problem is as follows: public class UserCurrentConextUsingWebContext : IUserCurrentConext { private const string _StoredExceptionName = "System.StoredException."; private const string _StoredExceptionIdName = "System.StoredExceptionId."; public virtual string UniqueAddress { get { return HttpContext.Current.Request.UserHostAddress; } } public Exception StoredException { get { return HttpContext.Current.Application[_StoredExceptionName + this.UniqueAddress] as Exception; } set { HttpContext.Current.Application[_StoredExceptionName + this.UniqueAddress] = value; } } public string StoredExceptionId { get { return HttpContext.Current.Application[_StoredExceptionIdName + this.UniqueAddress] as string; } set { HttpContext.Current.Application[_StoredExceptionIdName + this.UniqueAddress] = value; } } } Then when the error occurs, I have something like this in my Global.asax: public void ErrorLog_Logged(object sender, ErrorLoggedEventArgs args) { var item = new UserCurrentConextUsingWebContext(); item.StoredException = args.Entry.Error.Exception; item.StoredExceptionId = args.Entry.Id; } Then where ever you are later you can pull out the details by var item = new UserCurrentConextUsingWebContext(); var error = item.StoredException; var errorId = item.StoredExceptionId; item.StoredException = null; item.StoredExceptionId = null; Note this isn't 100% perfect as its possible for the same IP to have multiple requests to have errors at the same time. But the likely hood of that happening is remote. And this solution is independent of the session, which in our case is important, also some errors can cause sessions to be terminated, etc. Hence why this approach has worked nicely for us.

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  • IE image map remains clickable behind another div

    - by Ryan Giglio
    I have an Image Map of the United States. When you click on a state, the map fades out and a map of that state appears with an image map of the area codes in the state. In Firefox, Safari, and Chrome, the state map becomes clickable and the United States map becomes unclickable until you close the sate popover. However in Internet Explorer, the United States map remains clickable through the state popover, and I cannot click on any area codes. Here is my javascript: $(document).ready(function() { $("#usMap").html(); $("#usMap").load("/includes/us_map.inc"); }); $('area').live('click', function() { var state = $(this).attr("class"); var statePopover = $("<div id='statePopoverContainer'><a id='popoverCloseButton'>Close State</a><div id='statePopover'></div></div>"); $("#usMap").append(statePopover); $("#usMapImage").fadeTo('slow', 0.2); $("#statePopover").load("/includes/stateMaps/" + state + ".html"); }); $("#popoverCloseButton").live('click', function() { $("#statePopoverContainer").remove(); $("#usMapImage").fadeTo('slow', 1); }); I am loading the map on document ready because if you don't have Javascript, something else appears. And here is the CSS for all things related: div#usMap { width:676px; height:419px; text-align: center; position: relative; background-color:#333333; z-index: 1; } img#usMapImage { z-index: 1; } area { cursor: pointer; } div#statePopoverContainer { width:100%; height:100%; z-index:5; position:absolute; top:0; left:0; } a#popoverCloseButton { position:absolute; right:0; padding-right:5px; padding-top:5px; color:#FFFFFF; cursor:pointer; } You can see this happening at http://dev.crewinyourcode.com/ Login with beta/tester

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  • Basic concepts in file system implementation

    - by darkie15
    I am a unclear about file system implementation. Specifically (Operating Systems - Tannenbaum (Edition 3), Page 275) states "The first word of each block is used as a pointer to the next one. The rest of block is data". Can anyone please explain to me the hierarchy of the division here? Like, each disk partition contains blocks, blocks contain words, and so on...

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  • Crazy interview question

    - by benjamin button
    I was asked this crazy question. I was out of my wits. Can a method in base class which is declared as virtual be called using the base class pointer which is pointing to a derived class object? Is this possible?

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  • Help with Operator in C

    - by Grasper
    does ** have any special meaning in C? Like this: static intparse_one (int argc, char **argv) { cmd_line *slot; int value; Flag_name flag_name; int i; if (argc < 1 || **argv != '-')

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  • Cocoa NSOutputStream send to a connection

    - by Chuck
    Hi, I am new to Cocoa, but managed to get a connection (to a FTP) up and running, and I've set up an eventhandler for the NSInputStream iStream to alert every response (which also works). What I manage to get is simply the hello message and a connection timeout 60 sec, closing control connection. After searching stackoverflow and finding a lot of NSOutputStream write problems (e.g. http://stackoverflow.com/questions/703729/how-to-use-nsoutputstreams-write-message) and a lot of confusion in my google hits, I figured I'd try to ask my own question: I've tried reading the developer.apple.com doc on OutputStream, but it seems almost impossible for me to send some data (in this case just a string) to the "connection" via the NSOutputStream oStream. - (IBAction) send_something: sender { const char *send_command_char = [@"USER foo" UTF8String]; send_command_buffer = [NSMutableData dataWithBytes:send_command_char length:strlen(send_command_char) + 1]; uint8_t *readBytes = (uint8_t *)[send_command_buffer mutableBytes]; NSInteger byteIndex = 0; readBytes += byteIndex; int data_len = [send_command_buffer length]; unsigned int len = ((data_len - byteIndex >= 1024) ? 1024 : (data_len-byteIndex)); uint8_t buf[len]; (void)memcpy(buf, readBytes, len); len = [oStream write:(const uint8_t *)buf maxLength:len]; byteIndex += len; } the above seems not to result in any useable events. typing it under NSStreamEventHasSpaceAvailable sometimes give a response if I spam the ftp by keep creating new connection instances and keep sending some command whenever oStream has free space. In other words, nothing "right" and so I'm still unclear how to properly send a command to the connection. Should I open - write - close every time i want to write to oStream (and thus to the ftp) and can I then expect a reply (hasBytesAvailable event on iStream)? For some reason I find it very difficult to find any clear tutorials on this matter. Seems like there are more than a few in the same position as me: unclear how to use oStream write? Any little bit that can help clear this up is greatly appreciated! If needed I can write the rest of the code. Chuck

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  • boost::bind breaks strict-aliasing rules?

    - by Kyle
    Using Boost 1.43 and GCC 4.4.3, the following code boost::bind(&SomeObject::memberFunc, this, _1)); Generates the following warning boost/function/function_base.hpp:321: warning: dereferencing type-punned pointer will break strict-aliasing rules What's the correct way to eliminate these warnings without setting -fno-strict-aliasing?

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  • UIWebView Error

    - by Biranchi
    Hi all, I am getting an error while loading a url in uiwebview "malloc: * error for object 0x2841000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug" But when i change the url to google.com ,it works fine without any error. what is this error due to ?

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  • QPlainTextEdit segmentation fault

    - by Alexander
    Hi, All! I have some Qt application with QPlainTextEdit in Tab widget. When try to make a pointer on it QPlainTextEdit *w = (QPlainTextEdit*)ui->tabWidget->widget(0) and call a document() method w->document() I get a segfault. But if i call document directly, e.g. ui-mainEdit-document(), then everything works fine. Can anybody explain me why it happens?

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  • Processing incorrect mac addresses from 802.11 frames with pcap

    - by Quentin Swain
    I'm working throurgh a project with pcap and wireless. Following an example posted in response to oe of my earlier questions I am trying to extract the mac addresses from wireless frames. I have created structures for the radiotap header and a basic management frame. For some reason when it comes to trying to output the mac addresses I am printing out the wrong data. When I compare to wireshark I don't see why the radio tap data is printing out correctly but the mac addresses are not. I don't see any additional padding in the hex dump that wireshark displays when i look at the packets and compare the packets that I have captured. I am somewhat famialar with c but not an expert so maybe I am not using the pointers and structures properly could someone help show me what I am doing wrong? Thanks, Quentin // main.c // MacSniffer // #include <pcap.h> #include <string.h> #include <stdlib.h> #define MAXBYTES2CAPTURE 65535 #ifdef WORDS_BIGENDIAN typedef struct frame_control { unsigned int subtype:4; /*frame subtype field*/ unsigned int protoVer:2; /*frame type field*/ unsigned int version:2; /*protocol version*/ unsigned int order:1; unsigned int protected:1; unsigned int moreDate:1; unsigned int power_management:1; unsigned int retry:1; unsigned int moreFrag:1; unsigned int fromDS:1; unsigned int toDS:1; }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channFreq_pad; u_int16_t channelType; u_int16_t channType_pad; u_int8_t ssiSignal; u_int8_t ssiNoise; u_int8_t antenna; }; #else typedef struct frame_control { unsigned int protoVer:2; /* protocol version*/ unsigned int type:2; /*frame type field (Management,Control,Data)*/ unsigned int subtype:4; /* frame subtype*/ unsigned int toDS:1; /* frame coming from Distribution system */ unsigned int fromDS:1; /*frame coming from Distribution system */ unsigned int moreFrag:1; /* More fragments?*/ unsigned int retry:1; /*was this frame retransmitted*/ unsigned int powMgt:1; /*Power Management*/ unsigned int moreDate:1; /*More Date*/ unsigned int protectedData:1; /*Protected Data*/ unsigned int order:1; /*Order*/ }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channelType; int ssiSignal:8; int ssiNoise:8; }; #endif struct wi_frame { u_int16_t fc; u_int16_t wi_duration; u_int8_t wi_add1[6]; u_int8_t wi_add2[6]; u_int8_t wi_add3[6]; u_int16_t wi_sequenceControl; // u_int8_t wi_add4[6]; //unsigned int qosControl:2; //unsigned int frameBody[23124]; }; void processPacket(u_char *arg, const struct pcap_pkthdr* pkthdr, const u_char* packet) { int i= 0, *counter = (int *) arg; struct ieee80211_radiotap_header *rh =(struct ieee80211_radiotap_header *)packet; struct wi_frame *fr= (struct wi_frame *)(packet + rh->it_len); u_char *ptr; //printf("Frame Type: %d",fr->wi_fC->type); printf("Packet count: %d\n", ++(*counter)); printf("Received Packet Size: %d\n", pkthdr->len); if(rh->it_version != NULL) { printf("Radiotap Version: %d\n",rh->it_version); } if(rh->it_pad!=NULL) { printf("Radiotap Pad: %d\n",rh->it_pad); } if(rh->it_len != NULL) { printf("Radiotap Length: %d\n",rh->it_len); } if(rh->it_present != NULL) { printf("Radiotap Present: %c\n",rh->it_present); } if(rh->MAC_timestamp != NULL) { printf("Radiotap Timestamp: %u\n",rh->MAC_timestamp); } if(rh->dataRate != NULL) { printf("Radiotap Data Rate: %u\n",rh->dataRate); } if(rh->channelfrequency != NULL) { printf("Radiotap Channel Freq: %u\n",rh->channelfrequency); } if(rh->channelType != NULL) { printf("Radiotap Channel Type: %06x\n",rh->channelType); } if(rh->ssiSignal != NULL) { printf("Radiotap SSI signal: %d\n",rh->ssiSignal); } if(rh->ssiNoise != NULL) { printf("Radiotap SSI Noise: %d\n",rh->ssiNoise); } ptr = fr->wi_add1; int k= 6; printf("Destination Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); ptr = fr->wi_add2; k=0; printf("Source Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); }while(--k>0); printf("\n"); ptr = fr->wi_add3; k=0; do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); /* for(int j = 0; j < 23124;j++) { if(fr->frameBody[j]!= NULL) { printf("%x",fr->frameBody[j]); } } */ for (i = 0;i<pkthdr->len;i++) { if(isprint(packet[i +rh->it_len])) { printf("%c",packet[i + rh->it_len]); } else{printf(".");} //print newline after each section of the packet if((i%16 ==0 && i!=0) ||(i==pkthdr->len-1)) { printf("\n"); } } return; } int main(int argc, char** argv) { int count = 0; pcap_t* descr = NULL; char errbuf[PCAP_ERRBUF_SIZE], *device = NULL; struct bpf_program fp; char filter[]="wlan broadcast"; const u_char* packet; memset(errbuf,0,PCAP_ERRBUF_SIZE); device = argv[1]; if(device == NULL) { fprintf(stdout,"Supply a device name "); } descr = pcap_create(device,errbuf); pcap_set_rfmon(descr,1); pcap_set_promisc(descr,1); pcap_set_snaplen(descr,30); pcap_set_timeout(descr,10000); pcap_activate(descr); int dl =pcap_datalink(descr); printf("The Data Link type is %s",pcap_datalink_val_to_name(dl)); //pcap_dispatch(descr,MAXBYTES2CAPTURE,1,512,errbuf); //Open device in promiscuous mode //descr = pcap_open_live(device,MAXBYTES2CAPTURE,1,512,errbuf); /* if(pcap_compile(descr,&fp,filter,0,PCAP_NETMASK_UNKNOWN)==-1) { fprintf(stderr,"Error compiling filter\n"); exit(1); } if(pcap_setfilter(descr,&fp)==-1) { fprintf(stderr,"Error setting filter\n"); exit(1); } */ pcap_loop(descr,0, processPacket, (u_char *) &count); return 0; }

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  • What is the Null Character literal in TSQL?

    - by David in Dakota
    I am wondering what the literal for a Null character (e.g. '\0') is in TSQL. Note: not a NULL field value, but the null character (see link). I have a column with a mix of typical and a null character. I'm trying to replace the null character with a different value. I would have thought that the following would work but it is unsuccessfull: select REPLACE(field_with_nullchar, char(0), ',') from FOO where BAR = 20

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  • Haskell Input Return Tuple

    - by peterwkc
    Hello to all, i wonder can a IO() function return tuple because i would like to get these out of this function as input for another function. investinput :: IO()->([Char], Int) investinput = do putStrLn "Enter Username : " username <- getLine putStrLn "Enter Invest Amount : " tempamount <- getLIne let amount = show tempamount return (username, amount) Please help. Thanks.

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  • An IOCP documentation interpretation question - buffer ownership ambiguity

    - by Poni
    Since I'm not a native English speaker I might be missing something so maybe someone here knows better than me. Taken from WSASend's doumentation at MSDN: lpBuffers [in] A pointer to an array of WSABUF structures. Each WSABUF structure contains a pointer to a buffer and the length, in bytes, of the buffer. For a Winsock application, once the WSASend function is called, the system owns these buffers and the application may not access them. This array must remain valid for the duration of the send operation. Ok, can you see the bold text? That's the unclear spot! I can think of two translations for this line (might be something else, you name it): Translation 1 - "buffers" refers to the OVERLAPPED structure that I pass this function when calling it. I may reuse the object again only when getting a completion notification about it. Translation 2 - "buffers" refer to the actual buffers, those with the data I'm sending. If the WSABUF object points to one buffer, then I cannot touch this buffer until the operation is complete. Can anyone tell what's the right interpretation to that line? And..... If the answer is the second one - how would you resolve it? Because to me it implies that for each and every data/buffer I'm sending I must retain a copy of it at the sender side - thus having MANY "pending" buffers (in different sizes) on an high traffic application, which really going to hurt "scalability". Statement 1: In addition to the above paragraph (the "And...."), I thought that IOCP copies the data to-be-sent to it's own buffer and sends from there, unless you set SO_SNDBUF to zero. Statement 2: I use stack-allocated buffers (you know, something like char cBuff[1024]; at the function body - if the translation to the main question is the second option (i.e buffers must stay as they are until the send is complete), then... that really screws things up big-time! Can you think of a way to resolve it? (I know, I asked it in other words above).

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