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  • Windows PE - Where and how are strings stored if not in resources?

    - by sdadsas
    Usually strings (like content/titles of dialog boxes) in .exe files are stored in some sort of resources. But in some recent exes I disassembled/resource-inspected I couldn't find any resources containing the string but it was somehow hardcoded with db's into the program source code. How can I extract and modify strings directly located in the program? I assume those are just the equivalent to const char*s in C++? Why would someone not "outsource" the contents of dialog boxes, menus, etc?

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  • Java Unicode encoding

    - by Marcus
    A Java char is 2 bytes (max size of 65,536) but there are 95,221 Unicode characters. Does this mean that you can't handle certain Unicode characters in a Java application? Does this boil down to what character encoding you are using?

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  • Basic concepts in file system implementation

    - by darkie15
    I am a unclear about file system implementation. Specifically (Operating Systems - Tannenbaum (Edition 3), Page 275) states "The first word of each block is used as a pointer to the next one. The rest of block is data". Can anyone please explain to me the hierarchy of the division here? Like, each disk partition contains blocks, blocks contain words, and so on...

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  • snprintf vs strcpy(etc) in c

    - by monkeyking
    For doing string concatenation I've been doing basic strcpy,strncpy of char* buffers. Then I learned about the snprintf and friends. Should I stick with my strcpy,strcpy + \0 terminiation. Or should I just use snprintf in the future? thanks

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  • Undefined Behavior and Sequence Points Reloaded

    - by Nawaz
    Consider this topic a sequel of the following topic: Previous Installment Undefined Behavior and Sequence Points Let's revisit this funny and convoluted expression (the italicized phrases are taken from the above topic *smile* ): i += ++i; We say this invokes undefined-behavior. I presume that when say this, we implicitly assume that type of i is one of built-in types. So my question is: what if the type of i is a user-defined type? Say it's type is Index which is defined later in this post (see below). Would it still invoke undefined-behavior? If yes, why? Is it not equivalent to writing i.operator+=(i.operator ++()); or even syntactically simpler i.add(i.inc());? Or, do they too invoke undefined-behavior? If no, why not? After all, the object i gets modified twice between consecutive sequence points. Please recall the rule of thumb : an expression can modify an object's value only once between consecutive "sequence points. And if i += ++i is an expression, then it must invoke undefined-behavior. If so, then it's equivalents i.operator+=(i.operator ++()); and i.add(i.inc()); must also invoke undefined-behavior which seems to be untrue! (as far as I understand) Or, i += ++i is not an expression to begin with? If so, then what is it and what is the definition of expression? If it's an expression, and at the same time, it's behavior is also well-defined, then it implies that number of sequence points associated with an expression somehow depends on the type of operands involved in the expression. Am I correct (even partly)? By the way, how about this expression? a[++i] = i; //taken from the previous topic. but here type of `i` is Index. class Index { int state; public: Index(int s) : state(s) {} Index& operator++() { state++; return *this; } Index& operator+=(const Index & index) { state+= index.state; return *this; } operator int() { return state; } Index & add(const Index & index) { state += index.state; return *this; } Index & inc() { state++; return *this; } };

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  • What is the Null Character literal in TSQL?

    - by David in Dakota
    I am wondering what the literal for a Null character (e.g. '\0') is in TSQL. Note: not a NULL field value, but the null character (see link). I have a column with a mix of typical and a null character. I'm trying to replace the null character with a different value. I would have thought that the following would work but it is unsuccessfull: select REPLACE(field_with_nullchar, char(0), ',') from FOO where BAR = 20

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  • C#: AutoFixture refactoring

    - by Thomas Jaskula
    Hello, I started to use AutoFixture http://autofixture.codeplex.com/ as my unit tests was bloated with a lot of data setup. I was spending more time on seting up the data than to write my unit test. Here's an example of how my initial unit test looks like (example taken from cargo application sample from DDD blue book) [Test] public void should_create_instance_with_correct_ctor_parameters() { var carrierMovements = new List<CarrierMovement>(); var deparureUnLocode1 = new UnLocode("AB44D"); var departureLocation1 = new Location(deparureUnLocode1, "HAMBOURG"); var arrivalUnLocode1 = new UnLocode("XX44D"); var arrivalLocation1 = new Location(arrivalUnLocode1, "TUNIS"); var departureDate1 = new DateTime(2010, 3, 15); var arrivalDate1 = new DateTime(2010, 5, 12); var carrierMovement1 = new CarrierMovement(departureLocation1, arrivalLocation1, departureDate1, arrivalDate1); var deparureUnLocode2 = new UnLocode("CXRET"); var departureLocation2 = new Location(deparureUnLocode2, "GDANSK"); var arrivalUnLocode2 = new UnLocode("ZEZD4"); var arrivalLocation2 = new Location(arrivalUnLocode2, "LE HAVRE"); var departureDate2 = new DateTime(2010, 3, 18); var arrivalDate2 = new DateTime(2010, 3, 31); var carrierMovement2 = new CarrierMovement(departureLocation2, arrivalLocation2, departureDate2, arrivalDate2); carrierMovements.Add(carrierMovement1); carrierMovements.Add(carrierMovement2); new Schedule(carrierMovements).ShouldNotBeNull(); } Here's how I tried to refactor it with AutoFixture [Test] public void should_create_instance_with_correct_ctor_parameters_AutoFixture() { var fixture = new Fixture(); fixture.Register(() => new UnLocode(UnLocodeString())); var departureLoc = fixture.CreateAnonymous<Location>(); var arrivalLoc = fixture.CreateAnonymous<Location>(); var departureDateTime = fixture.CreateAnonymous<DateTime>(); var arrivalDateTime = fixture.CreateAnonymous<DateTime>(); fixture.Register<Location, Location, DateTime, DateTime, CarrierMovement>( (departure, arrival, departureTime, arrivalTime) => new CarrierMovement(departureLoc, arrivalLoc, departureDateTime, arrivalDateTime)); var carrierMovements = fixture.CreateMany<CarrierMovement>(50).ToList(); fixture.Register<List<CarrierMovement>, Schedule>((carrierM) => new Schedule(carrierMovements)); var schedule = fixture.CreateAnonymous<Schedule>(); schedule.ShouldNotBeNull(); } private static string UnLocodeString() { var stringBuilder = new StringBuilder(); for (int i = 0; i < 5; i++) stringBuilder.Append(GetRandomUpperCaseCharacter(i)); return stringBuilder.ToString(); } private static char GetRandomUpperCaseCharacter(int seed) { return ((char)((short)'A' + new Random(seed).Next(26))); } I would like to know if there's better way to refactor it. Would like to do it shorter and easier than that. Thanks in advance for your help.

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  • An IOCP documentation interpretation question - buffer ownership ambiguity

    - by Poni
    Since I'm not a native English speaker I might be missing something so maybe someone here knows better than me. Taken from WSASend's doumentation at MSDN: lpBuffers [in] A pointer to an array of WSABUF structures. Each WSABUF structure contains a pointer to a buffer and the length, in bytes, of the buffer. For a Winsock application, once the WSASend function is called, the system owns these buffers and the application may not access them. This array must remain valid for the duration of the send operation. Ok, can you see the bold text? That's the unclear spot! I can think of two translations for this line (might be something else, you name it): Translation 1 - "buffers" refers to the OVERLAPPED structure that I pass this function when calling it. I may reuse the object again only when getting a completion notification about it. Translation 2 - "buffers" refer to the actual buffers, those with the data I'm sending. If the WSABUF object points to one buffer, then I cannot touch this buffer until the operation is complete. Can anyone tell what's the right interpretation to that line? And..... If the answer is the second one - how would you resolve it? Because to me it implies that for each and every data/buffer I'm sending I must retain a copy of it at the sender side - thus having MANY "pending" buffers (in different sizes) on an high traffic application, which really going to hurt "scalability". Statement 1: In addition to the above paragraph (the "And...."), I thought that IOCP copies the data to-be-sent to it's own buffer and sends from there, unless you set SO_SNDBUF to zero. Statement 2: I use stack-allocated buffers (you know, something like char cBuff[1024]; at the function body - if the translation to the main question is the second option (i.e buffers must stay as they are until the send is complete), then... that really screws things up big-time! Can you think of a way to resolve it? (I know, I asked it in other words above).

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  • Overload dereference operator

    - by zilgo
    I'm trying to overload the dereference operator, but compiling the following code results in the error 'initializing' : cannot convert from 'X' to 'int': struct X { void f() {} int operator*() const { return 5; } }; int main() { X* x = new X; int t = *x; delete x; return -898; } What am I doing wrong?

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  • drawPosText() in android.graphics.Canvas, What is origin?

    - by vladikoff
    drawPosText(char[] text, int index, int count, float[] pos, Paint paint) Draw the text in the array, with each character's origin specified by the pos array. Does anyone know where exactly does drawPosText consider the "origin" to be, since you are specifying "origin" as coordinate pairs; i.e., is it bottom-left of character, center, what? Also how does drawPosText calculate character height when it draws?

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  • strange xcode error Could not compile reconstructed dtrace script:

    - by Rahul Vyas
    Hello all , i am getting this error when i try to compile an iPhone app. error: Could not compile reconstructed dtrace script: provider CorePlot { probe layer_position_change(char *,int,int,int,int); }; #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot provider #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot module #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot function #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot name #pragma D attributes PRIVATE/PRIVATE/UNKNOWN provider CorePlot args ld: error creating dtrace DOF section collect2: ld returned 1 exit status

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  • Qt under Visual C++ 2010 Express

    - by Evil Spork
    I'm trying to build a basic Qt hello world inside visual studio. I got the moc step to work (i think), but I am at a loss as to how to pass this linker error.. 1>moc_mainwindow.obj : error LNK2001: unresolved external symbol "public: static struct QMetaObject const QMainWindow::staticMetaObject" (?staticMetaObject@QMainWindow@@2UQMetaObject@@B) I've pleanty of googling but I am really at a loss.

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  • boost::bind breaks strict-aliasing rules?

    - by Kyle
    Using Boost 1.43 and GCC 4.4.3, the following code boost::bind(&SomeObject::memberFunc, this, _1)); Generates the following warning boost/function/function_base.hpp:321: warning: dereferencing type-punned pointer will break strict-aliasing rules What's the correct way to eliminate these warnings without setting -fno-strict-aliasing?

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • IE image map remains clickable behind another div

    - by Ryan Giglio
    I have an Image Map of the United States. When you click on a state, the map fades out and a map of that state appears with an image map of the area codes in the state. In Firefox, Safari, and Chrome, the state map becomes clickable and the United States map becomes unclickable until you close the sate popover. However in Internet Explorer, the United States map remains clickable through the state popover, and I cannot click on any area codes. Here is my javascript: $(document).ready(function() { $("#usMap").html(); $("#usMap").load("/includes/us_map.inc"); }); $('area').live('click', function() { var state = $(this).attr("class"); var statePopover = $("<div id='statePopoverContainer'><a id='popoverCloseButton'>Close State</a><div id='statePopover'></div></div>"); $("#usMap").append(statePopover); $("#usMapImage").fadeTo('slow', 0.2); $("#statePopover").load("/includes/stateMaps/" + state + ".html"); }); $("#popoverCloseButton").live('click', function() { $("#statePopoverContainer").remove(); $("#usMapImage").fadeTo('slow', 1); }); I am loading the map on document ready because if you don't have Javascript, something else appears. And here is the CSS for all things related: div#usMap { width:676px; height:419px; text-align: center; position: relative; background-color:#333333; z-index: 1; } img#usMapImage { z-index: 1; } area { cursor: pointer; } div#statePopoverContainer { width:100%; height:100%; z-index:5; position:absolute; top:0; left:0; } a#popoverCloseButton { position:absolute; right:0; padding-right:5px; padding-top:5px; color:#FFFFFF; cursor:pointer; } You can see this happening at http://dev.crewinyourcode.com/ Login with beta/tester

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  • How to read direct3d texture pixels

    - by Mr Bell
    So I have a x8r8g8b8 formatted IDirect3DSurface9 that contains the contents of the back buffer. When I call LockRect on it I get access to a struct containing pBits, a pointer to the pixels I assume, and and integer Pitch (which I am very unclear about its purpose). How to read the individual pixels? Visual Studio 2008 C++

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  • AES decryption in Java - IvParameterSpec to big

    - by user1277269
    Im going to decrypt a plaintext with two keys. As you see in the picture were have one encrypted file wich contains KEY1(128 bytes),KEYIV(128 bytes),key2(128bytes) wich is not used in this case then we have the ciphertext. The error I get here is "Exception in thread "main" java.security.InvalidAlgorithmParameterException: Wrong IV length: must be 16 bytes long. but it is 64 bytes." Picture: http://i264.photobucket.com/albums/ii200/XeniuM05/bg_zps0a523659.png public class AES { public static void main(String[] args) throws Exception { byte[] encKey1 = new byte[128]; byte[] EncIV = new byte[256]; byte[] UnEncIV = new byte[128]; byte[] unCrypKey = new byte[128]; byte[] unCrypText = new byte[1424]; File f = new File("C://ftp//ciphertext.enc"); FileInputStream fis = new FileInputStream(F); byte[] EncText = new byte[(int) f.length()]; fis.read(encKey1); fis.read(EncIV); fis.read(EncText); EncIV = Arrays.copyOfRange(EncIV, 128, 256); EncText = Arrays.copyOfRange(EncText, 384, EncText.length); System.out.println(EncText.length); KeyStore ks = KeyStore.getInstance(KeyStore.getDefaultType()); char[] password = "lab1StorePass".toCharArray(); java.io.FileInputStream fos = new java.io.FileInputStream( "C://ftp//lab1Store"); ks.load(fos, password); char[] passwordkey1 = "lab1KeyPass".toCharArray(); PrivateKey Lab1EncKey = (PrivateKey) ks.getKey("lab1EncKeys", passwordkey1); Cipher rsaDec = Cipher.getInstance("RSA"); // set cipher to RSA decryption rsaDec.init(Cipher.DECRYPT_MODE, Lab1EncKey); // initalize cipher ti lab1key unCrypKey = rsaDec.doFinal(encKey1); // Decryps first key UnEncIV = rsaDec.doFinal(EncIV); //decryps encive byte array to undecrypted bytearray---- OBS! Error this is 64 BYTES big, we want 16? System.out.println("lab1key "+ unCrypKey +" IV " + UnEncIV); //-------CIPHERTEXT decryption--------- Cipher AESDec = Cipher.getInstance("AES/CBC/PKCS5Padding"); //---------convert decrypted bytearrays to acctual keys SecretKeySpec unCrypKey1 = new SecretKeySpec(unCrypKey, "AES"); IvParameterSpec ivSpec = new IvParameterSpec(UnEncIV); AESDec.init(Cipher.DECRYPT_MODE, unCrypKey1, ivSpec ); unCrypText = AESDec.doFinal(EncText); // Convert decrypted cipher bytearray to string String deCryptedString = new String(unCrypKey); System.out.println(deCryptedString); }

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  • Crazy interview question

    - by benjamin button
    I was asked this crazy question. I was out of my wits. Can a method in base class which is declared as virtual be called using the base class pointer which is pointing to a derived class object? Is this possible?

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  • Haskell Input Return Tuple

    - by peterwkc
    Hello to all, i wonder can a IO() function return tuple because i would like to get these out of this function as input for another function. investinput :: IO()->([Char], Int) investinput = do putStrLn "Enter Username : " username <- getLine putStrLn "Enter Invest Amount : " tempamount <- getLIne let amount = show tempamount return (username, amount) Please help. Thanks.

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  • sscanf for doubles

    - by bobobobo
    This is a simple problem, but I can't see it: char *s = "f 8.649292" ; double d ; sscanf( s, "f %f", &d ) ; printf( "d is %f\n", d ) ; Why is d not containing the double value 8.649292?

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  • Export PDF pages to a series of images in Java

    - by dasp
    I need to export the pages of an arbitrary PDF document into a series of individual images in jpeg/png/etc format. I need to do this in in Java. Although I do know about iText, PDFBox and various other java pdf libraries, I am hoping for a pointer to some working example, or some how-to. Thanks.

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  • Cocoa NSOutputStream send to a connection

    - by Chuck
    Hi, I am new to Cocoa, but managed to get a connection (to a FTP) up and running, and I've set up an eventhandler for the NSInputStream iStream to alert every response (which also works). What I manage to get is simply the hello message and a connection timeout 60 sec, closing control connection. After searching stackoverflow and finding a lot of NSOutputStream write problems (e.g. http://stackoverflow.com/questions/703729/how-to-use-nsoutputstreams-write-message) and a lot of confusion in my google hits, I figured I'd try to ask my own question: I've tried reading the developer.apple.com doc on OutputStream, but it seems almost impossible for me to send some data (in this case just a string) to the "connection" via the NSOutputStream oStream. - (IBAction) send_something: sender { const char *send_command_char = [@"USER foo" UTF8String]; send_command_buffer = [NSMutableData dataWithBytes:send_command_char length:strlen(send_command_char) + 1]; uint8_t *readBytes = (uint8_t *)[send_command_buffer mutableBytes]; NSInteger byteIndex = 0; readBytes += byteIndex; int data_len = [send_command_buffer length]; unsigned int len = ((data_len - byteIndex >= 1024) ? 1024 : (data_len-byteIndex)); uint8_t buf[len]; (void)memcpy(buf, readBytes, len); len = [oStream write:(const uint8_t *)buf maxLength:len]; byteIndex += len; } the above seems not to result in any useable events. typing it under NSStreamEventHasSpaceAvailable sometimes give a response if I spam the ftp by keep creating new connection instances and keep sending some command whenever oStream has free space. In other words, nothing "right" and so I'm still unclear how to properly send a command to the connection. Should I open - write - close every time i want to write to oStream (and thus to the ftp) and can I then expect a reply (hasBytesAvailable event on iStream)? For some reason I find it very difficult to find any clear tutorials on this matter. Seems like there are more than a few in the same position as me: unclear how to use oStream write? Any little bit that can help clear this up is greatly appreciated! If needed I can write the rest of the code. Chuck

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  • Javascript, language files, configuration

    - by johnnyArt
    I'm building a form validation script for one of my sites, and I thought I'd make the error messages international, meaning that depending on the users language I'd give such or such response. What would the best approach be, for loading a configuration file inside of my class? Right now I'm using the following structure for a single language: const config = { 'errorName' : 'error message', 'errorName2' : 'error message', 'errorName2' : 'error message' } And calling it like this of course: config['errorName']. But I don't know how to load those variables from a file, let's say 'lang/en.js'

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  • Is there any reasonable use of a function returning an anonymous struct?

    - by Akanksh
    Here is an (artificial) example of using a function that returns an anonymous struct and does "something" useful: #include <iostream> template<typename T> T* func( T* t, float a, float b ) { if(!t) { t = new T; t->a = a; t->b = b; } else { t->a += a; t->b += b; } return t; } struct { float a, b; }* foo(float a, float b) { if(a==0) return 0; return func(foo(a-1,b), a, b); } int main() { std::cout << foo(5,6)->a << std::endl; std::cout << foo(5,6)->b << std::endl; void* v = (void*)(foo(5,6)); float* f = (float*)(v); //[1] delete f now because I know struct is floats only. std::cout << f[0] << std::endl; std::cout << f[1] << std::endl; delete[] f; return 0; } There are a few points I would like to discuss: As is apparent, this code leaks, is there anyway I can NOT leak without knowing what the underlying struct definition is? see Comment [1]. I have to return a pointer to an anonymous struct so I can create an instance of the object within the templatized function func, can I do something similar without returning a pointer? I guess the most important, is there ANY (real-world) use for this at all? As the example given above leaks and is admittedly contrived. By the way, what the function foo(a,b) does is, to return a struct containing two numbers, the sum of all numbers from 1 to a and the product of a and b. EDIT: Maybe the line new T could use a boost::shared_ptr somehow to avoid leaks, but I haven't tried that. Would that work?

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