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  • ImageMagick - how to enforce min/max heights/widths?

    - by Henryh
    Using ImageMagick, how can I resize an image to have a minimum: height of 150px width of 200px and also have a maximum: height of 225px width of 275px UPDATE: In case it helps, here's a further explanation of what I'm experiencing. I have a buch of images with all different ratio dimensions. Some images have 1:5 height/width ratios. Some have 5:1 height/width ratios. So that I want to do is set that a minimum height/width size for the image but also don't want the image size to be larger than a particular size. If I need to apply white padding to an image to make it fit within my constraint so that I don't have to distort the image, I'd like to do so.

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  • What are best practices for securing the admin section of a website?

    - by UpTheCreek
    I'd like to know what people consider best practice for securing the Admin sections of websites, specifically from an authentication/access point of view. Of course there are obvious things, such as using SSL and logging all access, but I'm wondering just where above these basic steps people consider the bar to be set. For example: Are you just relying on the same authentication mechanism that you use for normal users? If not, what? Are you running the Admin section in the same 'application domain'? What steps do you take to make the admin section undiscovered? (or do you reject the while 'obscurity' thing)

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  • Web-app currency input/manipulation/calculation with javascript .. there has got to be a better (fra

    - by dreftymac
    BACKGROUND: I am of the "user-input-lockdown" school of thought. Whenever possible, I try to mistrust and sanitize user input, both client side and server side; and I try to take multiple opportunities to restrict possible inputs to a known subset of possibilities, usually this means providing a lot of checkboxes and select lists. (This is from the usability side of things, I know security-wise that malicious users can easily bypass fixed user input GUI controls). PROBLEM: Anyway, the problem always arises with non-fixed input of currency. Whenever I have to accept a freely-specified dollar amount as user input, I always have to confront these problems/annoyances and it is always painful: 1) Make sure to give the user two input boxes for each currency_datapoint, one for the whole_dollar_part and another for the fractional_pennies_part 2) Whenever the user changes a currency_datapoint, provide keystroke-by-keystroke GUI feedback to let them know whether the currency_datapoint is well-formed, with context-appropriate validation rules (e.g., no negatives?, nonzero only?, numeric only!, no non-numeric punctuation! no symbols!) 3) For display purposes, every user-provided currency_datapoint should be translated to human-readable currency formatting (dollar sign, period, commas provided by the app, where appropriate) 4) For calculation purposes, every user-provided currency_datapoint has to be converted to integer (all pennies, to avoid floating point errors) and summed into a grand total with zero or more subtotals. 5) Every user-provided currency_datapoint should be displayed or displayable in a nice "tabular" format, which auto-updates as the user enters each currency_datapoint, including a baloon that warns when one or more currency_datapoints is not well-formed. I seem to be re-inventing this wheel every time I have to work with currency in Javascript on the client side (server side is a bit more flexible since most programming languages have higher-level currency formatting logic). QUESTION: Has anyone out there solved the problem of dealing with the above issues, client side, in a way that is server-side-technology-stack agnostic, (preferrably plain javascript or jquery)? This is getting old, there has to be a better way.

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • Auto-versioning of static content with JBoss

    - by Bears will eat you
    As per the Q&A here, I'd like to implement a similar auto-versioning system for a web app running in JBoss 5. Is there anything already out there to do this sort of thing, or will I need to write something myself? To be clear: I am not using PHP. Not knowing much about PHP, I'm not sure what the Tomcat/JBoss analogs of PHP's .htaccess, etc. are. If I do have to write my own auto-versioning, where would I start? The principle is clear to me - rewriting the URL using the file's timestamp, but I don't know much about URL rewriting with JBoss/Tomcat.

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  • If you could unlearn everything you know, and start again

    - by Rob Conery
    I'm giving a presentation at NDC 2010 and in one of the talks I'm going to focus on education and its power over your career (and you personally). There are people who mercilessly educate themselves, and there are others who are a bit ho-hum about it, feeling a bit of apathy. If you remove all of the risk associated surrounding a "refocus" of your career - what choices would you make? What things would you learn and what would you do with it? Think of it as a reroll, Ground Hog day, starting over from scratch today. What platform and language choices would you make and why? Most important to me are those who are completely happy where they are - would love to hear more about what it is that keeps you where you're at. Please do let me know what platform and tools you work with - it would help tremendously! Thanks in advance.

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • The data types text and nvarchar are incompatible in the equal to operator

    - by metro
    Hi there. this is my code ProductController.cs public ActionResult Details(string id) { product productx = productDB.products.Single(pr => pr.Product1 == id); return View(productx); } Details.aspx <td> <%-- : Html.ActionLink("Edit", "Edit", new { id=item.Id }) % --> <%: Html.ActionLink("Details", "Details", new { id = item.Product1 })%> </td> this is what im using to list some products from a sql database, each product have a link to a Details page to show more informations about it what Im trying is to only put the product label in that link to let it show something like www.mysite.com\products\battery (not the id) I've imagined this should work, but it throw an The data types text and nvarchar are incompatible in the equal to operator. error and neither (pr => pr.Product1.Equals(id)); works the error is clear and Im asking how should I do to make it work this way ? thanks

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  • How do I retrieve an automated report and save it to a database?

    - by Mason Wheeler
    I've got a web server that will take scripts in Python, PHP or Perl. I don't know much about any of those languages, but of the three, Python seems the least scary. It has a MySql database set up, and I know enough SQL to manage it and write queries for it. I also have a program that I want to add automated error reporting to. Something goes wrong, it sends a bug report to my server. What I don't know how to do is write a Python script that will sit on the web server and, when my program sends in a bug report, do the following: Receive the bug report. Parse it out into sections. Insert it into the database. Have the server send me an email. From what little I understand, this seems like it shouldn't be too difficult if I only knew what I was doing. Could someone point me to a site that explains the basic principles I'd need to create a script like this?

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  • Languages/Technologies advice

    - by BL
    Hi all, a bit of advice required here :). I recently graduated(Computer Science), and need to decide a path to take programming/technology wise. I have knowledge of Java, C, SQL most of it is university level stuff. I work daily with PHP/SQL building web apps. Which language / technology would you advise me to learn. I am very interested in Database management, GIS etc. Web dev is also very interesting to me. It is all a bit confusing since i would like to learn something that will have a value at least in the near future. I would like to have some ideas on which language/technology is god choice in order to be marketable.

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  • XNA Class Design with Structs as Properties and issues because they are value types and not referenc

    - by Nate Bross
    I'm wondering how you'd recommend designin a class, given the fact that XNA Framework uses Struct all over the place? For example, a spite class, which may require a Vector2 and a Rectangle (both defined as Struct) to be accessed outside of the class. The issue come in when you try to write code like this: class Item { public Vetor2 Position {get; set;} public Item() { Position = new Vector2(5,5); } } Item i = new Item(); i.Positon.X = 20; // fails with error 'Cannot modify the return value of Item because it is not a variable.' // you must write code like this var pos = i.Position; pos.X++; i.Position = pos; The second option compiles and works, but it is just butt ugly. Is there a better way?

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  • JavaScript: How can I delay running some JS code until ALL of my asynchronous JS files downloaded?

    - by Henryh
    UPDATE: I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once both Two.js & Three.js has been downloaded and excuted </script> How can I prevent code from executing until all required JS have been downloaded and executed? In my example above, those required files being Two.js and Three.js.

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • tweak CSS to expand header

    - by every_answer_gets_a_point
    for this site: http://yoursdproperty.com/ do you see how there some extra white space all the way at the top? how would i expand that image to get rid of that space? The weird thing is that the flash file that runs the header images has already been changed by me to be the width of the page. Something in the CSS though makes it the old size of 940 wide. please note that im only interested in making adjustments to the css or html, not flash or javascript

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  • Using JQuery to traverse DOM structure, finding a specific <table> element located after HTML 'comme

    - by Shadow
    I currently have a website source code (no control over the source) which contains certain content that needs to be manipulated. This would be simple on the surface, however there is no unique ID attribute on the tag in question that can uniquely identify it, and therefore allow for further traversal. Here is a snippet of the source code, surrounding the tag in question. ... <td width="100%"> <!--This table snaps the content columns(one or two)--> <table border="0" width="100%"> ... Essentially, the HTML comment stuck out as an easy way to gain access to that element. Using the JQuery comment add-on from this question, and some help from snowlord comment below, I have been able to identify the comment and retrieve the following output using the 'dump' extension. $('td').comments().filter(":contains('This table snaps the content columns(one or two)')").dump(); returns; jQuery Object { 0 = DOMElement [ nodeName: DIV nodeValue: null innerHTML: [ 0 = String: This table snaps the content columns(one or two) ] ] } However I am not sure how to traverse to the sibling element in the DOM. This should be simple, but I haven't had much selector experience with JQuery. Any suggestions are appreciated.

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  • which techonology is good for my online store?

    - by 5YrsLaterDBA
    I am thinking about build a online store for my wife to sale something. we need database for customer info and goods info. we also need shopping cart for customers to use. I have yrs java experience but no web experience (know a little about jsp and servlet). I am thinking using wicket and other java technologies plus MySQL to build it. but I am open to other options. I am willing to learn new things. what's your expert views? thanks,

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  • Does jQuery or JavaScript have the concept of classes and objects?

    - by Prashant
    I found the following code somewhere, but I am not understanding the code properly. ArticleVote.submitVote('no');return false; Is ArticleVote a class and submitVote() a function of that class? Or what does the above code mean? And is there any concept of classes and objects in jQuery or in traditional JavaScript? How to create them? Please share some reference links or code.

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  • Repeating parallax using Cocos2D on Android

    - by Saurabh Verma
    I want to draw a infinitely repeating parallax using Cocos2D on Android. Now, there are some solutions given to this problem in Objective C, but I'm stuck with my implementation in Android. I have tried using CCSprite background = CCSprite.sprite("background_island.png"); CCTexParams params = new CCTexParams(GL10.GL_LINEAR,GL10.GL_LINEAR,GL10.GL_REPEAT,GL10.GL_REPEAT); background.getTexture().setTexParameters(params); But it only extends the background in 1 direction. I guess I have to use 2 sprites, such that as soon as 1st finishes, the other starts and vice versa, but I'm stuck with the implementation.

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