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  • Tree Node Checked behavior on a TreeView in Compact Framework 3.5 running on Windows Mobile 6.5

    - by Hydroslide
    I have been upgrading an existing .NET Windows Mobile application to use the 3.5 version of the compact framework and to run on Windows Mobile 6.5. I have a form with a TreeView. The TreeView.Checkboxes property is set to true so that each node has a check box. This gives no trouble in all previous versions of Windows Mobile. However, in version 6.5 when you click on a check box it appears to check and then uncheck instantaneously. But it only raises the AfterCheck event once. The only way I can get a check to stick is by double clicking it (which is the wrong behavior). Has anyone seen this behavior? Does anyone know of a workaround for it? I have included a simple test form. Dump this form into a Visual Studio 2008 Smart Device application targeted at Windows Mobile 6 to see what I mean. Public Class frmTree Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.new() ' This call is required by the Windows Form Designer. InitializeComponent() ' Add any initialization after the InitializeComponent() call. End Sub 'Form overrides dispose to clean up the component list. <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing AndAlso components IsNot Nothing Then components.Dispose() End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer Friend WithEvents TreeView1 As System.Windows.Forms.TreeView Private mainMenu1 As System.Windows.Forms.MainMenu 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Dim TreeNode1 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node0") Dim TreeNode2 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node2") Dim TreeNode3 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node3") Dim TreeNode4 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node4") Dim TreeNode5 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node1") Dim TreeNode6 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node5") Dim TreeNode7 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node6") Dim TreeNode8 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node7") Me.mainMenu1 = New System.Windows.Forms.MainMenu Me.TreeView1 = New System.Windows.Forms.TreeView Me.SuspendLayout() ' 'TreeView1 ' Me.TreeView1.CheckBoxes = True Me.TreeView1.Location = New System.Drawing.Point(37, 41) Me.TreeView1.Name = "TreeView1" TreeNode2.Text = "Node2" TreeNode3.Text = "Node3" TreeNode4.Text = "Node4" TreeNode1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode2, TreeNode3, TreeNode4}) TreeNode1.Text = "Node0" TreeNode6.Text = "Node5" TreeNode7.Text = "Node6" TreeNode8.Text = "Node7" TreeNode5.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode6, TreeNode7, TreeNode8}) TreeNode5.Text = "Node1" Me.TreeView1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode1, TreeNode5}) Me.TreeView1.Size = New System.Drawing.Size(171, 179) Me.TreeView1.TabIndex = 0 ' 'frmTree ' Me.AutoScaleDimensions = New System.Drawing.SizeF(96.0!, 96.0!) Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi Me.AutoScroll = True Me.ClientSize = New System.Drawing.Size(240, 268) Me.Controls.Add(Me.TreeView1) Me.Menu = Me.mainMenu1 Me.Name = "frmTree" Me.Text = "frmTree" Me.ResumeLayout(False) End Sub #End Region End Class

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  • Adding Parsekit To An Xcode Project

    - by Garry
    I am trying to add the Parsekit framework to my OSX Xcode project. I've never added a 3rd party framework before and I can't get it to work right. I dragged the included Xcode project into my 'Groups & Files' pane and chose to Add it to my project. I then dragged Parsekit.framework underneath the Link Binary With Libraries heading. Then I double-clicked my target app and added Parsekit as a Direct Dependency. I also added libicucore.dylib as a Linked Library (as it says to do this on their site). Finally, in the Build settings tab of my target info I set the Header Search Paths to /Users/path/to/include/directory and the Other Linker Flags to -ObjC -all_load. Running this as a debug build work fine with no errors. However, when I build my app to release and then try to run the executable created, the app fails to load with the following error message: MyApp cannot be opened because of a problem. Check with the developer to make sure myApp works with this version of Mac OS X. Here is the dump from the crash reporter: Process: MyApp [11658] Path: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Identifier: com.yourcompany.MyApp Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [135] Date/Time: 2010-05-24 17:08:08.475 +0100 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6Interval Since Last Report: 133300 sec Crashes Since Last Report: 3 Per-App Crashes Since Last Report: 3 Anonymous UUID: DF0265E4-B5A0-45E1-8B71-D52A27CFDDCA Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: @executable_path/../Frameworks/ParseKit.framework/Versions/A/ParseKit Referenced from: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Reason: image not found Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27) Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Network Service: Ethernet Adaptor (en6), Ethernet, en6 Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 After building the app, in addition to the executable file, Xcode is also creating a file called MyApp.app.dSYM. Any idea what that is?? I am developing with Xcode 3.2.2 on an Intel MBP running 10.6.3. Many thanks for any help offered.

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  • Creating a System::String object from a BSTR in Managed C++ - is this way a good idea???

    - by Eli
    My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method: RFC_PARAMETER aux; Object* target; RFC_UNICODE_TYPE_ELEMENT* elm; elm = &(m_coreObject->m_pStructMeta->m_typeElements[index]); aux.name = NULL; aux.nlen = 0; aux.type = elm->type; aux.leng = elm->c2_length; aux.addr = m_coreObject->m_rfcWa + elm->c2_offset; GlobalFunctions::CreateObjectForRFCField(target,aux,elm->decimals); GlobalFunctions::ReadRFCField(target,aux,elm->decimals); Where GlobalFunctions::CreateObjectForRFCField creates a System::String object filled with spaces (for padding) to what the unmanaged library states the max length should be: static void CreateObjectForRFCField(Object*& object, RFC_PARAMETER& par, unsigned dec) { switch (par.type) { case TYPC: object = new String(' ',par.leng / sizeof(_TCHAR)); break; // unimportant afterwards. } } And GlobalFunctions::ReadRFCField() copies the data from the library into the created String object and preserves the space padding: static void ReadRFCField(String* target, RFC_PARAMETER& par) { int lngt; _TCHAR* srce; switch (par.type) { case TYPC: case TYPDATE: case TYPTIME: case TYPNUM: lngt = par.leng / sizeof(_TCHAR); srce = (_TCHAR*)par.addr; break; case RFCTYPE_STRING: lngt = (*(_TCHAR**)par.addr != NULL) ? (int)_tcslen(*(_TCHAR**)par.addr) : 0; srce = *(_TCHAR**)par.addr; break; default: throw new DotNet_Incomp_RFCType2; } if (lngt > target->Length) lngt = target->Length; GCHandle gh = GCHandle::Alloc(target,GCHandleType::Pinned); wchar_t* buff = reinterpret_cast<wchar_t*>(gh.AddrOfPinnedObject().ToPointer()); _wcsnset(buff,' ',target->Length); _snwprintf(buff,lngt,_T2WFSP,srce); gh.Free(); } Now, on occasion, we see access violations getting thrown in the _snwprintf call. My question really is: Is it appropriate to create a string padded to a length (ideally to pre-allocate the internal buffer), and then to modify the String using GCHandle::Alloc and the mess above. And yes, I know that System::String objects are supposed to be immutable - I'm looking for a definitive "This is WRONG and here is why". Thanks, Eli.

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  • Which mobile operating system should I code for?

    - by samgoody
    It seems as though mobile computing has fully arrived. I would like to rewrite two of our programs for mobile devices, but am a bit lost as to which platform to target. Complicating this decision: I would need to learn the relevant languages and IDEs - my coding to date has been almost all web based (PHP, JS, Actionscript, etc. Some ASPX). Most users seem to be religious about their mobile decision, so oral conversations leave me more confused then enlightened. I do not yet own a smartphone - will have to buy one once I know which platform to be aiming for. Both of my programs are more for business users, (one is only useful for C.P.A.s). I am a single developer, and cannot develop for more than one platform at a time. Getting it right is important. Based on what I've found on the web, I would've expected RIM to be a shoo-in, and the general order to be as follows: RIM Blackberry - More of them than any other brand. Despite naysayers, they've had double the sales (or perhaps 5X the sales) of any other smartphone, and have continued to grow. And, they have business users. Android - According to Schmidt, they have outsold everyone else except RIM (though I can't find where I read that now), and they are just getting started. According to Comscore, they are already at 8% of the market and expected to hit Shcmidt's claims within six months. Nokia - The largest worldwide. If they would just make up between Maemo or Symbian, I would be far less confused. iPhone - Much more competition by other apps, fewer sales to be had, and a overlord that can delay or cancel my app at any time. Is Cocoa hard to learn? Windows Mobile - Word is that version 7 will not be backwards compatible and losing market share. Palm WebOS - Perhaps this should go first, as it is the only one that offers tools to make my life easy as a web application developer. No competition in marketplace. But not very many users either. However, a search on StackOverflow shows a hugely disproportionate number of iPhone questions versus Blackberry. Likewise, there are clearly more apps on iPhone, so it must be getting developer love. What is the one platform I should develop for? Please back up your answer with the logic.

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  • Jquery Dialog - div disappears after initialization

    - by Zuber
    JQuery Dialog is giving me lots of pain lately. I have the following div which I want to be popped up. (Ignore that the classes do not show the double quotes in the syntax) TABLE class=widget-title-table border=0 cellSpacing=0 cellPadding=0> <TBODY> <TR> <TD class=widget-title><SPAN class=widget-title>Basic Info</SPAN></TD> <TD class=widget-action> <DIV id=edit-actions jQuery1266325647362="3"> <UL class="linkbutton-menu read-mode"> <LI class="control-actions"> <A id="action-button" class="mouse-over-pointer linkbutton">Delete this stakeholder</A> <DIV id="confirmation" class="confirmation-dialog title=Confirmation"> Are you sure you want to delete this stakeholder? </DIV> </LI></UL></DIV></TD></TR></TBODY></TABLE> The JQuery for this is ... $(document).ready(function() { $('#confirmation').dialog({ bgiframe: true, modal: true, autoOpen: false, closeOnEscape: false, draggable: true, position: 'center', resizable: false, width: 400, height: 150 }); }); And the dialog is 'open'ed by var confirmationBox = $('#confirmation',actionContent); if (confirmationBox.length > 0) { //Confirmation Needed $(confirmationBox).dialog('option', 'buttons', { 'No': function() { $(this).dialog('close'); }, 'Yes': function() { $('ul.read-mode').hide(); $.post(requestUrl, {}, ActionCallback(context[0], renderFormUrl), 'json'); $(this).dialog('close'); } }); $(confirmationBox).dialog('open'); } The problem starts in the initialization itself. When the document loads, the <div #confirmation> is deleted from the markup! I had a similar issue earlier, but I cannot use that solution here. On this page I can have multiple PopUp divs. When I added the initialization in just before opening it; the form popped up. But after I close it, the div is removed; so I am not able to see the popup again.

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  • jPlayer widget created with static error as result

    - by goldengel
    I've created a widged with Orchard. Unfortunately I've used the same "Title" for a jPlayer widget twice. Now I receive an error: Server Error in '/wgk' Application. Sequence contains more than one element Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Sequence contains more than one element Source Error: Line 2: <fieldset> Line 3: <div>@Html.LabelFor(o => o.MediaGalleryName, @T("Media gallery"))</div> Line 4: @if(!Model.HasAvailableGalleries) { Line 5: <div>@T("You need first to create an media gallery on Media Gallery menu")</div> Line 6: } Source File: x:\Intepub\wgk\Modules\Orchard.jPlayer\Views\EditorTemplates\Parts\MediaGallery.cshtml Line: 4 Stack Trace: [InvalidOperationException: Sequence contains more than one element] System.Linq.Enumerable.SingleOrDefault(IEnumerable`1 source) +4206966 NHibernate.Linq.Visitors.ImmediateResultsVisitor`1.HandleSingleOrDefaultCall(MethodCallExpression call) +51 NHibernate.Linq.Visitors.ImmediateResultsVisitor`1.VisitMethodCall(MethodCallExpression call) +411 NHibernate.Linq.Visitors.ExpressionVisitor.Visit(Expression exp) +371 In MediaGallery.cshtml (found in error description above) is written: @model Orchard.jPlayer.Models.MediaGalleryPart <fieldset> <div>@Html.LabelFor(o => o.MediaGalleryName, @T("Media gallery"))</div> @if(!Model.HasAvailableGalleries) { <div>@T("You need first to create an media gallery on Media Gallery menu")</div> } else { <div>@Html.DropDownListFor(o => o.SelectedGallery, Model.AvailableGalleries)</div> <div>@Html.LabelFor(o => o.SelectedType, @T("Media gallery type"))</div> <div>@Html.DropDownListFor(o => o.SelectedType, Model.AvailableTypes)</div> <div>@Html.LabelFor(o => o.AutoPlay, @T("Auto play"))</div> <div>@Html.CheckBoxFor(o => o.AutoPlay)</div> } </fieldset> My problem is now, I cannot find or edit the widget with double used name. I would love to replace it to another name. But I do not know where to do this. Please advice.

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  • Using Window Handle to disable Mouse clicks using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? How can i achieve this requirement. The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • how to predict which section have to put in critical section in threading

    - by Lalit Dhake
    Hi , I am using the console application i used multi threading in the same. I just want to know which section have to put inside critical section my code is : .------------------------------------------------------------------------------. public class SendBusReachSMS { public void SchedularEntryPoint() { try { List<ActiveBusAndItsPathInfo> ActiveBusAndItsPathInfoList = BusinessLayer.GetActiveBusAndItsPathInfoList(); if (ActiveBusAndItsPathInfoList != null) { //SMSThreadEntryPoint smsentrypoint = new SMSThreadEntryPoint(); while (true) { foreach (ActiveBusAndItsPathInfo ActiveBusAndItsPathInfoObj in ActiveBusAndItsPathInfoList) { if (ActiveBusAndItsPathInfoObj.isSMSThreadActive == false) { DateTime CurrentTime = System.DateTime.Now; DateTime Bustime = Convert.ToDateTime(ActiveBusAndItsPathInfoObj.busObj.Timing); TimeSpan tsa = Bustime - CurrentTime; if (tsa.TotalMinutes > 0 && tsa.TotalMinutes < 5) { ThreadStart starter = delegate { SMSThreadEntryPointFunction(ActiveBusAndItsPathInfoObj); }; Thread t = new Thread(starter); t.Start(); t.Join(); } } } } } } catch (Exception ex) { Console.WriteLine("==========================================="); Console.WriteLine(ex.Message); Console.WriteLine(ex.InnerException); Console.WriteLine("==========================================="); } } public void SMSThreadEntryPointFunction(ActiveBusAndItsPathInfo objActiveBusAndItsPathInfo) { try { //mutThrd.WaitOne(); String consoleString = "Thread for " + objActiveBusAndItsPathInfo.busObj.Number + "\t" + " on path " + "\t" + objActiveBusAndItsPathInfo.pathObj.PathId; Console.WriteLine(consoleString); TrackingInfo trackingObj = new TrackingInfo(); string strTempBusTime = objActiveBusAndItsPathInfo.busObj.Timing; while (true) { trackingObj = BusinessLayer.get_TrackingInfoForSendingSMS(objActiveBusAndItsPathInfo.busObj.Number); if (trackingObj.latitude != 0.0 && trackingObj.longitude != 0.0) { //calculate distance double distanceOfCurrentToDestination = 4.45; TimeSpan CurrentTime = System.DateTime.Now.TimeOfDay; TimeSpan timeLimit = objActiveBusAndItsPathInfo.sessionInTime - CurrentTime; if ((distanceOfCurrentToDestination <= 5) && (timeLimit.TotalMinutes <= 5)) { Console.WriteLine("Message sent to bus number's parents: " + objActiveBusAndItsPathInfo.busObj.Number); break; } } } // mutThrd.ReleaseMutex(); } catch (Exception ex) { //throw; Console.WriteLine("==========================================="); Console.WriteLine(ex.Message); Console.WriteLine(ex.InnerException); Console.WriteLine("==========================================="); } } } Please help me in multithreading. new topic for me in .net

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  • Compile error C++: could not deduce template argument for 'T'

    - by OneShot
    I'm trying to read binary data to load structs back into memory so I can edit them and save them back to the .dat file. readVector() attempts to read the file, and return the vectors that were serialized. But i'm getting this compile error when I try and run it. What am I doing wrong with my templates? ***** EDIT ************** Code: // Project 5.cpp : main project file. #include "stdafx.h" #include <iostream> #include <fstream> #include <string> #include <vector> #include <algorithm> using namespace System; using namespace std; #pragma hdrstop int checkCommand (string line); template<typename T> void writeVector(ofstream &out, const vector<T> &vec); template<typename T> vector<T> readVector(ifstream &in); struct InventoryItem { string Item; string Description; int Quantity; int wholesaleCost; int retailCost; int dateAdded; } ; int main(void) { cout << "Welcome to the Inventory Manager extreme! [Version 1.0]" << endl; ifstream in("data.dat"); vector<InventoryItem> structList; readVector<InventoryItem>( in ); while (1) { string line = ""; cout << endl; cout << "Commands: " << endl; cout << "1: Add a new record " << endl; cout << "2: Display a record " << endl; cout << "3: Edit a current record " << endl; cout << "4: Exit the program " << endl; cout << endl; cout << "Enter a command 1-4: "; getline(cin , line); int rValue = checkCommand(line); if (rValue == 1) { cout << "You've entered a invalid command! Try Again." << endl; } else if (rValue == 2){ cout << "Error calling command!" << endl; } else if (!rValue) { break; } } system("pause"); return 0; } int checkCommand (string line) { int intReturn = atoi(line.c_str()); int status = 3; switch (intReturn) { case 1: break; case 2: break; case 3: break; case 4: status = 0; break; default: status = 1; break; } return status; } template<typename T> void writeVector(ofstream &out, const vector<T> &vec) { out << vec.size(); for(vector<T>::const_iterator i = vec.begin(); i != vec.end(); i++) { out << *i; } } ostream& operator<<(std::ostream &strm, const InventoryItem &i) { return strm << i.Item << " (" << i.Description << ")"; } template<typename T> vector<T> readVector(ifstream &in) { size_t size; in >> size; vector<T> vec; vec.reserve(size); for(int i = 0; i < size; i++) { T tmp; in >> tmp; vec.push_back(tmp); } return vec; } Compiler errors: 1>------ Build started: Project: Project 5, Configuration: Debug Win32 ------ 1>Compiling... 1>Project 5.cpp 1>.\Project 5.cpp(124) : warning C4018: '<' : signed/unsigned mismatch 1> .\Project 5.cpp(40) : see reference to function template instantiation 'std::vector<_Ty> readVector<InventoryItem>(std::ifstream &)' being compiled 1> with 1> [ 1> _Ty=InventoryItem 1> ] 1>.\Project 5.cpp(127) : error C2679: binary '>>' : no operator found which takes a right-hand operand of type 'InventoryItem' (or there is no acceptable conversion) 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(1144): could be 'std::basic_istream<_Elem,_Traits> &std::operator >><std::char_traits<char>>(std::basic_istream<_Elem,_Traits> &,signed char *)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(1146): or 'std::basic_istream<_Elem,_Traits> &std::operator >><std::char_traits<char>>(std::basic_istream<_Elem,_Traits> &,signed char &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(1148): or 'std::basic_istream<_Elem,_Traits> &std::operator >><std::char_traits<char>>(std::basic_istream<_Elem,_Traits> &,unsigned char *)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(1150): or 'std::basic_istream<_Elem,_Traits> &std::operator >><std::char_traits<char>>(std::basic_istream<_Elem,_Traits> &,unsigned char &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(155): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(std::basic_istream<_Elem,_Traits> &(__cdecl *)(std::basic_istream<_Elem,_Traits> &))' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(161): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(std::basic_ios<_Elem,_Traits> &(__cdecl *)(std::basic_ios<_Elem,_Traits> &))' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(168): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(std::ios_base &(__cdecl *)(std::ios_base &))' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(175): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(std::_Bool &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(194): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(short &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(228): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(unsigned short &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(247): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(int &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(273): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(unsigned int &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(291): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(long &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(309): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(__w64 unsigned long &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(329): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(__int64 &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(348): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(unsigned __int64 &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(367): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(float &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(386): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(double &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(404): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(long double &)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(422): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(void *&)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\istream(441): or 'std::basic_istream<_Elem,_Traits> &std::basic_istream<_Elem,_Traits>::operator >>(std::basic_streambuf<_Elem,_Traits> *)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> while trying to match the argument list '(std::ifstream, InventoryItem)' 1>Build log was saved at "file://c:\Users\Owner\Documents\Visual Studio 2008\Projects\Project 5\Project 5\Debug\BuildLog.htm" 1>Project 5 - 1 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Oh my god...I fixed that error I think and now I got another one. Will you PLEASE just help me on this one too! What the heck does this mean ??

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  • Linked List Design

    - by Jim Scott
    The other day in a local .NET group I attend the following question came up: "Is it a valid interview question to ask about Linked Lists when hiring someone for a .NET development position?" Not having a computer sciense degree and being a self taught developer my response was that I did not feel it was appropriate as I in 5 years of developer with .NET had never been exposed to linked lists and did not hear any compeling reason for a use for one. However the person commented that it is a very common interview question so I decided when I left that I would do some reasearch on linked lists and see what I might be missing. I have read a number of posts on stack overflow and various google searches and decided the best way to learn about them was to write my own .NET classes to see how they worked from the inside out. Here is my class structure Single Linked List Constructor public SingleLinkedList(object value) Public Properties public bool IsTail public bool IsHead public object Value public int Index public int Count private fields not exposed to a property private SingleNode firstNode; private SingleNode lastNode; private SingleNode currentNode; Methods public void MoveToFirst() public void MoveToLast() public void Next() public void MoveTo(int index) public void Add(object value) public void InsertAt(int index, object value) public void Remove(object value) public void RemoveAt(int index) Questions I have: What are typical methods you would expect in a linked list? What is typical behaviour when adding new records? For example if I have 4 nodes and I am currently positioned in the second node and perform Add() should it be added after or before the current node? Or should it be added to the end of the list? Some of the designs I have seen explaining things seem to expose outside of the LinkedList class the Node object. In my design you simply add, get, remove values and know nothing about any node object. Should the Head and Tail be placeholder objects that are only used to define the head/tail of the list? I require my Linked List be instantiated with a value which creates the first node of the list which is essentially the head and tail of the list. Would you change that ? What should the rules be when it comes to removing nodes. Should someone be able to remove all nodes? Here is my Double Linked List Constructor public DoubleLinkedList(object value) Properties public bool IsHead public bool IsTail public object Value public int Index public int Count Private fields not exposed via property private DoubleNode currentNode; Methods public void AddFirst(object value) public void AddLast(object value) public void AddBefore(object existingValue, object value) public void AddAfter(object existingValue, object value) public void Add(int index, object value) public void Add(object value) public void Remove(int index) public void Next() public void Previous() public void MoveTo(int index)

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  • Delay keyboard input help

    - by Stradigos
    I'm so close! I'm using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer. In GameplayScreen.cs I've declared a double called elapsedTime and set it equal to 0. In the HandleInput method I've changed the Key.Right button press to: if (keyboardState.IsKeyDown(Keys.Left)) movement.X -= 50; if (keyboardState.IsKeyDown(Keys.Right)) { elapsedTime -= gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsedTime <= 0) { movement.X += 50; elapsedTime = 10; } } else { elapsedTime = 0; } The pseudo code: If the right arrow key is not pressed set elapsedTime to 0. If it is pressed, the elapsedTime equals itself minus the milliseconds since the last frame. If the difference then equals 0 or less, move the object 50, and then set the elapsedTime to 10 (the delay). If the key is being held down elapsedTime should never be set to 0 via the else. Instead, after elapsedTime is set to 10 after a successful check, the elapsedTime should get lower and lower because it's being subtracted by the TotalMilliseconds. When that reaches 0, it successfully passes the check again and moves the object once more. The problem is, it moves the object once per press but doesn't work if you hold it down. Can anyone offer any sort of tip/example/bit of knowledge towards this? Thanks in advance, it's been driving me nuts. In theory I thought this would for sure work. CLARIFICATION Think of a grid when your thinking about how I want the block to move. Instead of just fluidly moving across the screen, it's moving by it's width (sorta jumping) to the next position. If I hold down the key, it races across the screen. I want to slow this whole process down so that holding the key creates an X millisecond delay between it 'jumping'/moving by it's width. EDIT: Turns out gameTime.ElapsedGameTime.TotalMilliseconds is returning 0... all of the time. I have no idea why.

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  • Android calculator with button click

    - by rynwtts
    I am trying to calculate a field named lblAnswer by adding values txtA + txtB. I am fairly new to the android development world and would like to know what is the best way of going about this. I have already added the necessarily edit fields to the GUI. I am now working in the java file to try and create the method. This method has been named doCalc. Here is what I have thus far. public void doCalc() { lblAnswer = txtA + txtB; } It has been suggested that I add more code here is the full code. Thank you for that suggestion. Here is the Java File. package com.example.wattsprofessional; import android.app.Activity; import android.os.Bundle; import android.view.Menu; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void doCalc() { lblAnswer = txtA + txtB; Double.parseDouble(txtA.getText().toString()); lblAnswer.setText"t } and here is the xml file. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity" > <EditText android:id="@+id/txtA" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="40dp" android:ems="10" android:hint="Write Here" android:inputType="numberDecimal" > <requestFocus /> </EditText> <EditText android:id="@+id/txtB" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/txtA" android:layout_below="@+id/txtA" android:layout_marginTop="32dp" android:ems="10" android:hint="Second Here" android:inputType="numberDecimal" /> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:text="@string/calculate" android:onClick="doCalc"/> <TextView android:id="@+id/lblAnswer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/button1" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="TextView" /> </RelativeLayout>

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  • ListBox item doesn't get refresh in WPF?

    - by sanjeev40084
    I have a listbox which has couple of items. When double clicked on each item, the user get option to edit item (text of item). Now once i update the item, my item in listbox doesn't get updated. The first window (one which has listbox) is in MainWindow.xaml file and second window is in EditTaskView.xaml(one which let's edit the items text) file. The code that displays items in lists is: Main.Windows.cs public static ObservableCollection TaskList; public void GetTask() { TaskList = new ObservableCollection<Task> { new Task("Task1"), new Task("Task2"), new Task("Task3"), new Task("Task4") }; lstBxTask.ItemsSource = TaskList; } private void lstBxTask_MouseDoubleClick(object sender, MouseButtonEventArgs e) { var selectedTask = (Task)lstBxTask.SelectedItem; EditTask.txtBxEditedText.Text = selectedTask.Taskname; EditTask.PreviousTaskText = selectedTask.Taskname; EditTask.Visibility = Visibility.Visible; } The xaml code that displays the list: <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="2" Visibility="Collapsed"/> The Save button in TaskEditView.xaml does this: public string PreviousTaskText { get; set; } private void btnSaveEditedText_Click(object sender, RoutedEventArgs e) { foreach (var t in MainWindow.TaskList) { if (t.Taskname == PreviousTaskText) { t.Taskname = txtBxEditedText.Text; } } Visibility = Visibility.Collapsed; } TaskList is the ObservableCollection, and i though once you update the value the UI gets refreshed. But doesn't seem to work that way. What am i missing?

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Java - Highest, Lowest and Average

    - by Emily
    Right, so why does Java come up with this error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: Type mismatch: cannot convert from double to int at rainfall.main(rainfall.java:38) From this: public class rainfall { /** * @param args */ public static void main(String[] args) { int[] numgroup; numgroup = new int [12]; ConsoleReader console = new ConsoleReader(); int highest; int lowest; int index; int tempVal; int minMonth; int minIndex; int maxMonth; int maxIndex; System.out.println("Welcome to Rainfall"); // Input (index now 0-based) for(index = 0; index < 12; index = index + 1) { System.out.println("Please enter the rainfall for month " + index + 1); tempVal = console.readInt(); while (tempVal100 || tempVal<0) { System.out.println("The rating must be within 0...100. Try again"); tempVal = console.readInt(); } numgroup[index] = tempVal; } lowest = numgroup[0]; highest = numgroup[0]; int total = 0.0; // Loop over data (using 1 loop) for(index = 0; index < 12; index = index + 1) { int curr = numgroup[index]; if (curr < lowest) { lowest = curr; minIndex = index; } if (curr highest) { highest = curr; maxIndex = index; } total += curr; } float avg = (float)total / numgroup.length; System.out.println("The average monthly rainfall was " + avg); // +1 to go from 0-based index to 1-based month System.out.println("The lowest monthly rainfall was month " + minIndex + 1); System.out.println("The highest monthly rainfall was month " + maxIndex + 1); System.out.println("Thank you for using Rainfall"); } private static ConsoleReader ConsoleReader() { return null; } }

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  • Bidirectional FIFO

    - by nunos
    I would like to implement a bidirectional fifo. The code below is functioning but it is not using bidirectional fifo. I have searched all over the internet, but haven't found any good example... How can I do that? Thanks, WRITER.c: #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/wait.h> #include <fcntl.h> #define MAXLINE 4096 #define READ 0 #define WRITE 1 int main (int argc, char** argv) { int a, b, fd; do { fd=open("/tmp/myfifo",O_WRONLY); if (fd==-1) sleep(1); } while (fd==-1); while (1) { scanf("%d", &a); scanf("%d", &b); write(fd,&a,sizeof(int)); write(fd,&b,sizeof(int)); if (a == 0 && b == 0) { break; } } close(fd); return 0; } READER.c: #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/wait.h> #include <fcntl.h> #include <sys/stat.h> #define MAXLINE 4096 #define READ 0 #define WRITE 1 int main(void) { int n1, n2; int fd; mkfifo("/tmp/myfifo",0660); fd=open("/tmp/myfifo",O_RDONLY); while(read(fd, &n1, sizeof(int) )) { read(fd, &n2, sizeof(int)); if (n1 == 0 && n2 == 0) { break; } printf("soma: %d\n",n1+n2); printf("diferenca: %d\n", n1-n2); printf("divisao: %f\n", n1/(double)n2); printf("multiplicacao: %d\n", n1*n2); } close(fd); return 0; }

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • M-V-VM, isn't the Model leaking into the View?

    - by BFree
    The point of M-V-VM as we all know is about speraration of concerns. In patterns like MVVM, MVC or MVP, the main purpose is to decouple the View from the Data thereby building more flexible components. I'll demonstrate first a very common scenario found in many WPF apps, and then I'll make my point: Say we have some StockQuote application that streams a bunch of quotes and displays them on screen. Typically, you'd have this: StockQuote.cs : (Model) public class StockQuote { public string Symbol { get; set; } public double Price { get; set; } } StockQuoteViewModel.cs : (ViewModel) public class StockQuoteViewModel { private ObservableCollection<StockQuote> _quotes = new ObservableCollection<StockQuote>(); public ObservableCollection<StockQuote> Quotes { get { return _quotes; } } } StockQuoteView.xaml (View) <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300"> <Window.DataContext> <local:StockQuoteViewModel/> </Window.DataContext> <Window.Resources> <DataTemplate x:Key="listBoxDateTemplate"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Symbol}"/> <TextBlock Text="{Binding Price}"/> </StackPanel> </DataTemplate> </Window.Resources> <Grid> <ListBox ItemTemplate="{StaticResource listBoxDateTemplate}" ItemsSource="{Binding Quotes}"/> </Grid> </Window> And then you'd have some kind of service that would feed the ObservableCollection with new StockQuotes. My question is this: In this type of scenario, the StockQuote is considered the Model, and we're exposing that to the View through the ViewModel's ObservableCollection. Which basically means, our View has knowledge of the Model. Doesn't that violate the whole paradigm of M-V-VM? Or am I missing something here....?

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  • UINavigationBar unresponsive after canceling a UITableView search in nav controller in tab bar in a popover

    - by Mark
    Ok, this is an odd one and I can reproduce it with a new project easily. Here is the setup: I have a UISplitViewController. In the left side I have a UITabBarController. In this tab bar controller I have two UINavigationControllers. In the navigation controllers I have UITableViewControllers. These table views have search bars on them. Ok, what happens with this setup is that if I'm in portrait mode and bring up this view in the popover and I start a search in one of the table views and cancel it, the navigation bar becomes unresponsive. That is, the "back" button as well as the right side button cannot be clicked. If I do the exact same thing in landscape mode so we are not in a popover, this doesn't happen. The navigation bar stays responsive. So, the problem only seems to happen inside a popover. I've also noticed that if I do the search but click on an item in the search results which ends up loading something into the "detail view" of the split view and dismissing the popover, and then come back to the popover and then click the Cancel button for the search, the navigation bar is responsive. My application is a universal app and uses the same tab bar controller in the iPhone interface and it works there without this issue. As I mentioned above, I can easily reproduce this with a new project. Here are the steps if you want to try it out yourself: start new project - split view create new UITableViewController class (i named TableViewController) uncomment out the viewDidLoad method as well as the rightBarButtonItem line in viewDidLoad (so we will have an Edit button in the navigation bar) enter any values you want to return from numberOfSectioinsInTableView and numberOfRowsInSection methods open MainWindow.xib and do the following: please note that you will need to be viewing the xib in the middle "view mode" so you can expand the contents of the items drag a Tab Bar Controller into the xib to replace the Navigation Controller item drag a Navigation Controller into the xib as another item under the Tab Bar Controller delete the other two view controllers that are under the Tab Bar Controller (so, now our tab bar has just the one navigation controller on it) inside the navigation controller, drag in a Table View Controller and use it to replace the View Controller (Root View Controller) change the class of the new Table View Controller to the class created above (TableViewController for me) double-click on the Table View under the new Table View Controller to open it up (will be displayed in the tab bar inside the split view controller) drag a "Search Bar and Search Display" onto the table view save the xib run the project in simulator while in portrait mode, click on the Root List button to bring up popover notice the Edit button is clickable click in the Search box - we go into search mode click the Cancel button to exit search mode notice the Edit button no longer works So, can anyone help me figure out why this is happening? Thanks, Mark

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  • How to optimize my PostgreSQL DB for prefix search?

    - by asmaier
    I have a table called "nodes" with roughly 1.7 million rows in my PostgreSQL db =#\d nodes Table "public.nodes" Column | Type | Modifiers --------+------------------------+----------- id | integer | not null title | character varying(256) | score | double precision | Indexes: "nodes_pkey" PRIMARY KEY, btree (id) I want to use information from that table for autocompletion of a search field, showing the user a list of the ten titles having the highest score fitting to his input. So I used this query (here searching for all titles starting with "s") =# explain analyze select title,score from nodes where title ilike 's%' order by score desc; QUERY PLAN ----------------------------------------------------------------------------------------------------------------------- Sort (cost=64177.92..64581.38 rows=161385 width=25) (actual time=4930.334..5047.321 rows=161264 loops=1) Sort Key: score Sort Method: external merge Disk: 5712kB -> Seq Scan on nodes (cost=0.00..46630.50 rows=161385 width=25) (actual time=0.611..4464.413 rows=161264 loops=1) Filter: ((title)::text ~~* 's%'::text) Total runtime: 5260.791 ms (6 rows) This was much to slow for using it with autocomplete. With some information from Using PostgreSQL in Web 2.0 Applications I was able to improve that with a special index =# create index title_idx on nodes using btree(lower(title) text_pattern_ops); =# explain analyze select title,score from nodes where lower(title) like lower('s%') order by score desc limit 10; QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------ Limit (cost=18122.41..18122.43 rows=10 width=25) (actual time=1324.703..1324.708 rows=10 loops=1) -> Sort (cost=18122.41..18144.60 rows=8876 width=25) (actual time=1324.700..1324.702 rows=10 loops=1) Sort Key: score Sort Method: top-N heapsort Memory: 17kB -> Bitmap Heap Scan on nodes (cost=243.53..17930.60 rows=8876 width=25) (actual time=96.124..1227.203 rows=161264 loops=1) Filter: (lower((title)::text) ~~ 's%'::text) -> Bitmap Index Scan on title_idx (cost=0.00..241.31 rows=8876 width=0) (actual time=90.059..90.059 rows=161264 loops=1) Index Cond: ((lower((title)::text) ~>=~ 's'::text) AND (lower((title)::text) ~<~ 't'::text)) Total runtime: 1325.085 ms (9 rows) So this gave me a speedup of factor 4. But can this be further improved? What if I want to use '%s%' instead of 's%'? Do I have any chance of getting a decent performance with PostgreSQL in that case, too? Or should I better try a different solution (Lucene?, Sphinx?) for implementing my autocomplete feature?

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  • Dealing with missing messages in JavaScript when using BOSH

    - by JamieD
    We recently went into private beta on our flagship product and had a small launch event. Unfortunately the venue had a terrible wireless connection and packets were being dropped left right and centre causing havoc with out system, basically it wasn't able to work at all! Luckily we were able to switch to a different network and rescue the demo. This highlighted something that I knew was already an issue but hadn't appreciated quite how much of an issue it could be. Our system relies heavily on BOSH and has a rather large JavaScript code base which now works rather well under good network conditions. However we need to make it work well under bad network conditions as well. Due to the way that XMPP works, a fire and forget system, it's not easy to tell if a message you sent, or were supposed to receive, was actually sent or received. For instance, we have an offer system, one user will send an offer to another over BOSH. When this message is received by the server a message is published to the offering users offers_sent PEP node and a similar message to the receiving users offers_received PEP node. While the sending user is able to tell if their offer was send (relatively) easily, if the notification to the receiving user is never received that user will never know it missed a message. A little about out JavaScript setup, it has 4 main layers: StropheJS An MVC framework for dealing with low level tasks and to build on top of An application layer which contains the app logic routes, controllers models etc. as well as a browser cache of the model data A UI layer that receives events and publishes events to and from the application layer One way to solve the missing messages issue would be to periodically check the PEP nodes for new data that the browser doesn't know about. If a new message was discovered the browsers cache would be invalidated and all new data would be requested from the server. I'm not sure this is the best way to go and it also doesn't cover all situations. We certainly don't want to get into the situation where we are sending messages to confirm the previous message was received at it's destination as this would double the network traffic. With the number of real time websites growing daily this is an issue that must have been encountered by other developers, it would be interesting to see how it's been solved by others. As far as I can see there are two situations in which messages go missing: On poor connections messages are not sent or received due to the packets being dropped Involving navigating between pages, a message is received by the browser but is not fully processed and stored in the local cache before the page is unloaded. Or a message is added to the send queue but never sent before the page is unloaded I suspect the hardest issue to solve will be number 2. Any thoughts on the subject would be much appreciated.

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  • Mindblowing jQuery Weirdness

    - by Jason
    ...at least to me. This code used to work fine. I'm pretty sure nothing has changed, but now all of the sudden it behaves oddly. Basically I'm trying to create inline editing functionality. When the user clicks on the link, it dynamically generates a textbox and a confirm and cancel link. I'm having problems with the cancel link not removing everything in the cell. HTML: ... <td class="bid"> <a href="javascript:" class="102093" title="Click to modify bid">$0.45</a> </td> ... Binding jQuery (in $(function())): $('.bid a').live('click', renderBidChange); .... $('.report_table .cancel').live('click', cancelUpdate); renderBidChange (this function creates the dynamic elements): function renderBidChange(){ var cpc = $(this); var value = cpc.text().replace('$', ''); var cell = cpc.parent('.bid'); cpc.hide(); var input = document.createElement('input'); $(input).attr({type:'text',class:'dynamic cpc-input'}).val(value); cell.append(input); var accept = document.createElement('a'); $(accept).addClass('accept').attr({'href':'javascript:', 'title':'Accept Changes'}).text('Accept Changes'); cell.append(accept); var cancel = document.createElement('a'); $(cancel).addClass('cancel').attr({'href':'javascript:', 'title':'Cancel Changes'}).text('Cancel Changes'); cell.append(cancel); $(input).focus(); input.select(); } cancelUpdate this function just removes everything visible (all the dynamic junk in this case) in the cell and shows what used to be there. function cancelUpdate(){ var cell = $(this).parent(); cell.find(':visible').remove(); cell.find(':hidden').show(); } However, for some reason, the cancel link remains after it is clicked! Everything else is removed except that. W T F Thanks for any insight you're able to provide! I'm sure it's just some stupid little detail I'm over[caffeinatedly]looking... UPDATE Immediately after posting this I epiphanied that it may be a CSS issue, but after double checking my code, it is not.

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  • When does IE7 recompute styles? Doesn't work reliably when a class is added to the body.

    - by Kid A
    I have an interesting problem here. I'm using a class on the element as a switch to drive a fair amount of layout behavior on my site. If the class is applied, certain things happen, and if the class isn't applied, they don't happen. The relevant CSS is roughly like this: .rightSide { display:none; } .showCommentsRight .rightSide { display:block; width:50%; } .showCommentsRight .leftSide { display:block; width:50%; } And the HTML: <body class="showCommentsRight"> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> </body> I've simplified things but this is essentially the method. The whole page changes layout (hiding the right side in three different areas) when the flag is set on the body. This works in Firefox and IE8. It does not work in IE8 in compatibility mode. What is fascinating is that if you sit there and refresh the page, the results can vary. It will pick a different section's right side to show. Sometimes it will show only the top section's right side, sometimes it will show the middle. I have tried a validator (to look for malformed html), double css formatting, and making sure my IE7 hack sheet wasn't having an effect. So my question is: * Is there a way that this behavior can be made reliable? * When does IE7 decide to re-do styling? Thanks everyone.

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  • How to add a chart created in code behind to the rendered html page?

    - by Ryan
    I'm trying to create a .net charting control completely in the code behind and insert that chart at a specific location on the web page. Here is my html page: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div id="chart"></div> </form> </body> </html> Here is the code behind: using System; using System.Drawing; using System.Web.UI.DataVisualization.Charting; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //SET UP THE DATA TO PLOT double[] yVal = { 80, 20 }; string[] xName = { "Pass", "Fail" }; //CREATE THE CHART Chart Chart1 = new Chart(); //BIND THE DATA TO THE CHART Chart1.Series.Add(new Series()); Chart1.Series[0].Points.DataBindXY(xName, yVal); //SET THE CHART TYPE TO BE PIE Chart1.Series[0].ChartType = System.Web.UI.DataVisualization.Charting.SeriesChartType.Pie; Chart1.Series[0]["PieLabelStyle"] = "Outside"; Chart1.Series[0]["PieStartAngle"] = "-90"; //SET THE COLOR PALETTE FOR THE CHART TO BE A PRESET OF NONE //DEFINE OUR OWN COLOR PALETTE FOR THE CHART Chart1.Palette = System.Web.UI.DataVisualization.Charting.ChartColorPalette.None; Chart1.PaletteCustomColors = new Color[] { Color.Blue, Color.Red }; //SET THE IMAGE OUTPUT TYPE TO BE JPEG Chart1.ImageType = System.Web.UI.DataVisualization.Charting.ChartImageType.Jpeg; //ADD A PLACE HOLDER CHART AREA TO THE CHART //SET THE CHART AREA TO BE 3D Chart1.ChartAreas.Add(new ChartArea()); Chart1.ChartAreas[0].Area3DStyle.Enable3D = true; //ADD A PLACE HOLDER LEGEND TO THE CHART //DISABLE THE LEGEND Chart1.Legends.Add(new Legend()); Chart1.Legends[0].Enabled = false; } } I want to render the charting control inside the div with id="chart" Thanks for the help!

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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