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  • Can the dirtiness of pages of a mmap be found from userspace?

    - by chrisdew
    Can dirtiness of pages of a (non-shared) mmap be accessed from userspace under linux 2.6.30+? Platform-specific hacks and kludges welcome. Ideally, I'm looking for an array of bits, one per page (4kB?) of the mmap'ed region, which are set if that page has been written to since the region was mmap'ed. (I am aware, that the process doing the writing could keep track of this information - but it seems silly to do so if the kernel is doing it anyway.) Thanks, Chris.

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  • java statistics collection for performance evaluation

    - by user384706
    What is the most efficient way to collect and report performance statistic analysis from an application? If I have an application that uses a series of network apis, and I want to report statistics at runtime, e.g. Method doA() was called 3 times and consumed on avg 500ms Method doB() was called 5 times and consumed on avg 1200ms etc Then, I thought of using a well defined data structure (of collection) that each thread updates per remote call, and this can be used for the report. But I think that it will make the performance worse, for the time spend for statistics collection. Am I correct? How would I procceed if I used a background thread for this, and the other threads that did the remote calls were unaware of this collection gathering? Thanks

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  • Calculate average in each group

    - by Gokul
    I am using the following class class Country { int CountryID {get; set;} List<City> city {get; set;} } class City { int CountryID {get; set; } string city {get; set;} int sqkm {get; set;} } Here's is some sample data for Country and City Country US UK Canada City CityC CityF CityA CityB CityG CityD CityE I am populating using List<Country> countries = new List<Country> { new Country() { CountryID = "US", city = new List<City> { new City() {CountryID = "US", City ="CityF", sqkm = 2803 }, and so on Question 1: I want to use LINQ to find avg sq. km of land per country Eg: Canada - 2459 UK - 3243 US - 3564

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  • Vim: Replacing a line with another one yanked before

    - by duddle
    At least once per day i have the following situation: A: This line should also replace line X ... X: This is line should be replaced I believe that I don't perform that task efficiently. What I do: Go to line A: AG Yank line A: yy Go to line X: XG Paste line A: P Move to old line: j Delete old line: dd This has the additional disadvantage that line X is now in the default register, which is annoying if I find another line that should be replaced with A. Yanking to and pasting from an additional register ("ayy, "aP) makes this simple task even less efficient. My Questions: Did I miss a built-in Vim command to replace a line yanked before? If not, how can I bind my own command that leaves (or restores) the yanked line in the default register?

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  • how to debug a query that has valid syntax, executes, but returns no results?

    - by Ty W
    So I'm writing a fairly involved query with a half dozen joins, a dependent subquery for [greatest-n-per-group] purposes, grouping, etc. It is syntactically valid, but I've clearly made at least one mistake because it returns nothing. In the past I've debugged valid queries that return nothing by removing joins, executing subqueries on their own, removing WHERE conditions, and removing grouping to see what I would get but so far this one has me stumped. Are there better tools or techniques to use for this sort of thing? This particular query is for MySQL if it matters for any platform-specific tools.

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  • Is SQL Server Compact *ever* OK to use on a web server?

    - by Troy
    I'd like to host a personal database for about 500 people (1 database per person) on my web server. A person could possibly share their database with a friend or two. On my web server, I'd have some web services, perhaps for doing synchronization, and maybe even an ASP.NET Web Forms front end to the database. If I restart my IIS web server, would this likely cause database corruptions? Would this be expected to perform ok? If not Compact, should I instead use SQL Express and create a database in SQL Server for each of my 500 people?

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  • Horizontally Flip a One Bit Bitmap Line

    - by roygbiv
    I'm looking for an algorithm to flip a 1 Bit Bitmap line horizontally. Remember these lines are DWORD aligned! I'm currently unencoding an RLE stream to an 8 bit-per-pixel buffer, then re-encoding to a 1 bit line, however, I would like to try and keep it all in the 1 bit space in an effort to increase its speed. Profiling indicates this portion of the program to be relatively slow compared to the rest. Example line (Before Flip): FF FF FF FF 77 AE F0 00 Example line (After Flip): F7 5E EF FF FF FF F0 00

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  • Hibernate / MySQL Bulk insert problem

    - by Marty Pitt
    I'm having trouble getting Hibernate to perform a bulk insert on MySQL. I'm using Hibernate 3.3 and MySQL 5.1 At a high level, this is what's happening: @Transactional public Set<Long> doUpdate(Project project, IRepository externalSource) { List<IEntity> entities = externalSource.loadEntites(); buildEntities(entities, project); persistEntities(project); } public void persistEntities(Project project) { projectDAO.update(project); } This results in n log entries (1 for every row) as follows: Hibernate: insert into ProjectEntity (name, parent_id, path, project_id, state, type) values (?, ?, ?, ?, ?, ?) I'd like to see this get batched, so the update is more performant. It's possible that this routine could result in tens-of-thousands of rows generated, and a db trip per row is a killer. Why isn't this getting batched? (It's my understanding that batch inserts are supposed to be default where appropriate by hibernate).

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  • Rails authorization plugins

    - by jacklin
    We are evaluating plugins for Authorization in Rails. The two at the top of our list are cancan and declarative_authorization. I would like to get some feedback from anyone currently using either of these plugins. The problem we are going to face with any authorization plugin is that we have a database per customer model and will need to modify the plugin to work within that model. Because of this fact I'm interested in hearing from anyone who has had to tweak the plugins at all as well. I'm just starting to look around at the code. It seems like cancan might be a little easier to customize. Any thoughts?

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  • How do I reload a Roo project without clearing the database?

    - by Omniwombat
    I've been learning how to build projects using Roo and am making good progress. I have the nucleus of a project which correctly displays my defined entities and allows me to create, edit, and delete the representative objects. I am using mysql at the database and I see that objects entered using the UI correctly appear in the mysql database. Per the Roo instructions, I am starting the webapp using "mvn tomcat:run". Unfortunately, I've discovered that whenever I restart Tomcat using Maven, it clears all of the existing objects out of the database. I'm left with empty tables. It seems to do this as the final step just prior to Tomcat stating that the server has started. I know this is just me being a n00b, but searches haven't been very helpful, none of the project's XML files seem relevant,

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  • Looking for suggestions about an architecture of a MultiThreaded app.

    - by Dimitri
    Hello everyone. I am looking to develop a multithreaded application that will be running in unconditional loop and processing high volume of data. High volume is 2000+ records per minute. Processing will involve data retrieval, calculations and data updates. I need the application to perform so that there is virtually no back log, meaning i need to be able to finish up all of the 2000 points in one minute or even faster. Our current implementation features a multithreaded application that is spawn multiple times (from 10 to 20) and we are noticing that it's not handling data as expected and i even feel that instances of the application compete with each other for processor time and eventually if not slowing, not benefiting each other for sure. I would like to know what would be the best approach: have a single instance running but maximize threads that can run simultaneously? or is there other ways i don't know? I'm open to suggestions. Thank you in advance

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  • One account, multiple users, multiple shopping cart in a web application

    - by lemotdit
    I received a somewhat unusual request (imo) for a transactional web site. I have to implement the possibility of having multiple shopping cart for the same user. Those really are shopping carts, not order templates. I.E: A store with several departments ordering under the same account, but with a different person placing orders for a specific department only. Having more than one user per account is not an option since it would involve 'too much' management from the stores owner and the admins. Anyone had to deal with this before? The option so far is to have names for shopping cart, and a dropdown list or something alike after login to choose the cart with some kind of 'busy flag' to lock the cart if it's in use in another session.

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  • Execute a method less times possible - PHP

    - by serhio
    I have a site in multiple languages. I have a method that returns me the today currencies in a array. I display that currencies in a table then. // --- en/index.php <?php include_once "../exchangeRates.php"; $currencies = ReadExchangeRates(); // --- fr/index.php <?php include_once "../exchangeRates.php"; $currencies = ReadExchangeRates(); ... // somewhere in the page <td><?php echo $currencies["eur"]["today"]; ?></td> So, every time I load, en/ or fr/ or other language, I request the exchange rates from a external site. Can I optimize this behavior (reading once per day or session)? maybe to store a global variable and check the update date?

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  • DataAnnotations: if (valid) => change Property

    - by Karl_Schuhmann
    hi i'm googling around about this problem but i didn't find any usfull about this. I want to deni the set of an property if the Validation per DataAnnotations fails Could you please tell me what i miss in my code? Model Codesnip private string _firstname; public string Firstname { get { return _firstname; } set { _firstname = value; RaisePropertyChanged(() => Reg(() => Firstname)); } } ViewModel Codesnip [Required] [RegularExpression(@"^[a-zA-ZäöüßÄÖÜß''-'\s]{2,40}$")] public string Name { get { return currentperson.Name; } set { currentperson.Name = value; RaisePropertyChanged(() => Reg(() => Name)); } } View Codesnip <TextBox HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Text="{Binding Firstname,UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}"/> any help would be greatly appreciated

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  • Which of FILE* or ifstream has better memory usage?

    - by Viet
    I need to read fixed number of bytes from files, whose sizes are around 50MB. To be more precise, read a frame from YUV 4:2:0 CIF/QCIF files (~25KB to ~100KB per frame). Not very huge number but I don't want whole file to be in the memory. I'm using C++, in such a case, which of FILE* or ifstream has better (less/minimal) memory usage? Please kindly advise. Thanks! EDIT: I read fixed number of bytes: 25KB or 100KB (depending on QCIF/CIF format). The reading is in binary mode and forward-only. No seeking needed. No writing needed, only reading. EDIT: If identifying better of them is hard, which one does not require loading the whole file into memory?

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • Data Usage Checker Tools

    - by Lucifer
    Hey All, I am about to begin a project for a new client, and am worried about a few things concerning data usage on their internet plan. We're in an area where most of the major networks don't cover the area, and the ones that do, have very expensive plans, with very low data allowance per month. I need to develop an app, but part of the problem lies with checking database values every 30 seconds. It's pretty important that this check is happening every 30 seconds, as the database is actually updated all day everyday, approx. every 5seconds (apparently). Each row in the database consists of about a page full of text if you were to paste it into MS Word. So, are there any logical ways of minimizing data usage in my case, and also how am I able to see exactly how much data is used just to establish a connection to the database? Are there any tools for this kind of info? Thanks :)

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  • How to code an efficient blacklist filter function in php?

    - by achairapart
    So, I have three arrays like this: [items] => Array ( [0] => Array ( [id] => someid [title] => sometitle [author] => someauthor ... ) ... ) and also a string with comma separated words to blacklist: $blacklist = "some,words,to,blacklist"; Now I need to match these words with (as they can be one of) id, title, author and show results accordingly. I was thinking of a function like this: $pattern = '('.strtr($blacklist, ",", "|").')'; // should return (some|words|etc) foreach ($items as $item) { if ( !preg_match($pattern,$item['id']) || !preg_match($pattern,$item['title']) || !preg_match($pattern,$item['author']) ) { // show item } } and I wonder if this is the most efficient way to filter the arrays or I should use something with strpos() or filter_var with FILTER_VALIDATE_REGEXP ... Note that this function is repeated per 3 arrays. However, each array will not contain more than 50 items.

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  • Search in big text log files

    - by 0xFF
    Hi, let's say you have an game server which creating text log files of gamers actions, and from time to time you need to lookup something in those logs files (like investigating an scam or loosing an item). Just for example you have 100 files and each file have size between 20MB and 50MB - How you would search them quickly? What I have already tried to do is create several threads and each invidual thread will map his own file to memory (let say memory should not be problem if it not exceed 500MB of ram) perform search here, result was something around 1 second per file : File:a26.log - read in: 0.891, lines: 625282, matches: 78848 Is there better way how to do that ? - because it seems to me kinda slow. thanks. (java was used for this case)

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • CodeIgnitor is generating multiple sessions in the database, why?

    - by Derrick
    Ive got a site that does a few ajax calls on page load, now for some reason, codeIgnitor is inserting 4 sessions (I'm assuming for each ajax call) as you load the page. I'm storing the sessions in the database. I'm pretty sure there should only be one session per browser? FF seems to only generate one, other browsers seem to create a whole bunch of sessions. Multiple sessions for the same user are giving me some serious authentication problems. any ideas?

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  • How to declare a variable that spans multiple lines

    - by Chris Wilson
    I'm attempting to initialise a string variable in C++, and the value is so long that it's going to exceed the 80 character per line limit I'm working to, so I'd like to split it to the next line, but I'm not sure how to do that. I know that when splitting the contents of a stream across multiple lines, the syntax goes like cout << "This is a string" << "This is another string"; Is there an equivalent for variable assignment, or do I have to declare multiple variables and concatenate them? Edit: I misspoke when I wrote the initial question. When I say 'next line', I'm just meaning the next line of the script. When it is printed upon execution, I would like it to be on the same line.

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  • Is it so bad to have heaps of elements in your DOM?

    - by alex
    I am making a real estate non interactive display for their shop window. I have kicked jCarousel into doing what I want: Add panels per AJAX Towards the end of the current set, go and AJAX some new panels and insert them This works fine, but it appears calling jQuery's remove() on the prior elements cause an ugly bump. I'm not sure if calling hide() will free up any resources, as the element will still exist (and the element will be off screen anyway). I've seen this, and tried carousel.reset() from within a callback. It just clears out all the elements. This will be running on Google Chrome on Windows XP, and will solely by displaying on LCD televisions. I am wondering, if I can't find a reasonable solution to remove the extra DOM elements, will it bring my application to a crawl, or will Chrome do some clever garbage collecting? Or, how would you solve this problem? Thanks

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  • Reporting system for organization. Architecture advise required

    - by Andrew Florko
    We have several legacy & 3'd-party systems in organization that use several RDBMS vendors (& more specific data storages). Cross-system data reporting (as well as extra-reports that are not implemented in 3'd-party systems) is required with charts and population of templates (winword, excel). Reporting system is visioned as intranet web-site with custom user access to reports. We expect ~50 reports per day. Would you suggest to use BizTalk or any other integration software if commercial-department doesn't plan to buy anything expensive. Would you suggest to create centralized data storage for reporting that is populated regularly or rely on on-demand services that providers always up-to-request data. Thank you in advance!

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  • Creating a Skill Calculator for Runescape

    - by USDblades
    I am beginning C++. I have a long way to go and I am one to never stop learning. I want to create a project for myself that will allow me to learn as I go. It will also give me the motivation and possibly add to my portfolio when I graduate. The runescape skill calculator will ask for your current experience in the current skill of your choosing and your desired level. For Example: my woodcutting experience is 60 and I want to get to lvl 5 which is 120 exp. That means im 60 experience away. by cutting oak logs I get 5 experience per log. The calculator would tell me I need to cut 12 Oak logs. All these numbers are made up. So to my question. Where would I even begin? Hoping it would have buttons to press.

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