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  • Password Protected Android App

    - by Caution Continues
    I wana make a security app and in case of stolen or lost my app must not be uninstalled without taking password. yes It is possible to make such an app that can take password before getting uninstall.. My friend Aditya Nikhade has made this app :) .But he is not giving me this secrete recipe:( Install this app Findroid from google Play. In this app first you need to unlock your app then only u can uninstall it. So please help me how to crack this technique.. I searched and got some incomplete answer in that we can declare a receiver of type PACKAGED_REMOVED but i want to know how can I stop if my app is being uninstalled. I am little close to solution of it. I am working/studying on Device Administrator. Please paste code snippet if anyone have. Thanks a Ton in advanced....!!!

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  • android question about service and the method onstartcommand

    - by user516883
    In a service class there is a method to start the service. If that service gets done executing does it runs onstartcommand from the beginning? Is onstartcommand sorta like a loop as long as the service is running. For example i have onstartcommand { int x = 0; if(x == 0){ } else{ } } After that is complete does it run it again. If you know that answer please explain. I have read google explanation of services and it did not explain that part very well. Is onstartcommand sorta like a loop as long as the service is runnning

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  • Push Notifications in Android Platform

    - by Vinod
    I am looking to write an app which received pushed alerts from a server. I found a couple of methods to do this. 1) SMS - Intercept the incoming SMS and initiate a pull from the server 2) Poll the server periodically Each has its own limitations. SMS- no guarantee on arrival time. Poll may drain the battery. Do you have a better suggestion please?. Thanks much.

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  • ontouch - Switching positions of two views(images) in Android

    - by idish
    I've been looking for that 2 days long and haven't found anything related to it. I'll give an example for my goal. Let's say I have 2 images positioned side by side horizontally. I want the user to be able to switch their positions onlongtouch listener. so let's say that the first image was on the left and the second was on the right side, after switching positions between them, the first image would be in the right and the second would be on the left side. Basically, it is just like in the launcher where you can switch apps positions. Please, if anything is not clear for you, I would like to know, and I'll try to explain it better, thank you.

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  • Android setContentView operation

    - by stormin986
    I've read that it's important to call setContentView() early in an activity since it builds the view objects that may be manipulated by subsequent code in onCreate(). In terms of lifecycle, does the view get drawn to screen as soon as setContentView() is called, or does it allow the onCreate() function to build/populate the information in the view objects, and wait to actually draw it after onCreate() completes? Thanks!

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  • Android: transparent videos

    - by Danail
    Hi guys, I was wondering if it is possible to run transparent video? (the background should be something else, like a picture, or view, shown from the camera, etc.)? Any idea if this is possible and how it's done? (should I use openGL, or smthn else)? 10x in advance, Danail

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  • Android liveWallpaper background

    - by Beginer Developer
    How do I scroll the background image on an ACTION_MOVE event? Here is my code used to draw the background image: void drawFrame() { final SurfaceHolder holder = getSurfaceHolder(); Canvas c = null; try { c = holder.lockCanvas(); if (c != null) { c.drawBitmap(myBg, 0, 0, mPaint); } } finally { if (c != null) holder.unlockCanvasAndPost(c); } // Reschedule the next redraw mHandler.removeCallbacks(mDrawAnim); if (mVisible && mAnime) { mHandler.postDelayed(mDrawAnim, 50 ); } }

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  • parse json news feed array android

    - by user1827260
    I have an json feed from bbc in this format { "name": "ticker", "entries": [ { "headline": "text", "prompt": "LATEST", "isBreaking": "false", "mediaType": "Standard", "url": "" }, { "headline": "text", "prompt": "LATEST", "isBreaking": "false", "mediaType": "Standard", "url": "" }, etc........... My code is as follows: ArrayList mylist = new ArrayList(); JSONObject json = JSONfunctions.getJSONfromURL("http:/......"); try{ JSONArray item = json.getJSONArray("entries"); for (int i = 0; i<item.length(); i++) { HashMap<String, String> map = new HashMap<String, String>(); JSONObject e = item.getJSONObject(i); JSONObject title = e.JSONObject("headline"); map.put("title", "Title:" + e.getString("headline"); } It gives me the error "java.lang.String cannot be converted to JSONObject" I also tried leaving out JSONObject title = e.JSONObject("headline"); and it gives me a path error (note

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  • Load image blurred Android

    - by Mira
    I'm trying to create a map for a game through an image, where each black pixel is equivalent to a wall, and yellow to flowers(1) and green grass(0) so far i had this image (50x50): http://i.imgur.com/Ydj9Cp2.png the problem here seems to be that, when i read the image on my code, it get's scaled up to 100x100, even tough i have it on the raw folder. I can't let it scale up or down because that will put noise and blur on the image and then the map won't be readable. here i have my code: (...) Bitmap tab=BitmapFactory.decodeResource(resources, com.example.lolitos2.R.raw.mappixel); //tab=Bitmap.createScaledBitmap(tab, 50, 50, false); Log.e("w", tab.getWidth()+"."+tab.getHeight()); for (int i = 0; i < tab.getWidth(); i++) { for (int j = 0; j < tab.getHeight(); j++) { int x = j; int y = i; switch (tab.getPixel(x, y)) { // se o é uma parede case Color.BLACK: getParedes()[x][y] = new Parede(x, y); break; case Color.GREEN: fundo.add(new Passivo(x,y,0)); break; default: fundo.add(new Passivo(x,y,1)); } } } How can i read my image Map without rescaling it?

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  • Android Google Play Services Error whilst Connecting

    - by TastyLemons
    I am attempting to implement the Google Play Services into my Game to add a Leaderboard. However, whenever I try to connect, I get the following error message: I have correctly imported google-play-services_lib into my project, and AdMob is working perfectly. This error message comes up after it tries to login. The account with which I am logging in, is authorized as a Test account so that shouldn't be the issue. There are no error messages in the LogCat window either. All I got was that Error Message from the image. Project hierarchy : I am assuming that simply Extending the Activity from BaseGameActivity should handle everything for me right?

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  • Android change Tab image (not backgound)

    - by user1143989
    I am using a TabHost which has 3 tabs. Each tab has a image + text. spec = tabHost.newTabSpec("MyTasks") .setIndicator(Html.fromHtml("<b><H2>My Tasks</H2></b>"), getResources().getDrawable(R.drawable.task )) .setContent(intent); tabHost.addTab(spec); I want to change image when I select a tab. I used following code to change it ... TabWidget tw = getTabWidget(); View leftTabView = tw.getChildAt(0); leftTabView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab1_drawable)); tab1_drawable is a xml (selector and items for each state). THIS IS SETTING AND CHANGING BACKGROUND NOT THE IMAGE I SET. How can I change it?

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  • download html source android?

    - by mars
    I'm trying to download a website source code and display it in a textbox but I seem to get an error and can't figure it out :s public void getHtml() throws ClientProtocolException, IOException { HttpClient httpClient = new DefaultHttpClient(); HttpContext localContext = new BasicHttpContext(); HttpGet httpGet = new HttpGet("http://www.spartanjava.com"); HttpResponse response = httpClient.execute(httpGet, localContext); String result = ""; BufferedReader reader = new BufferedReader( new InputStreamReader( response.getEntity().getContent() ) ); String line = null; while ((line = reader.readLine()) != null){ result += line + "\n"; Toast.makeText(activity.this, line.toString(), Toast.LENGTH_LONG).show(); } } how come this doesn't work and throw an IOException?

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  • Android Timer update UI between multiple tasks

    - by Rilcon42
    I have tried multiple ways to have a single persistent timer update the ui in multiple activities, and nothing seems to work. I have tried an AsyncTask, a Handler, and a CountDownTimer. The code below does not execute the first Log.i statement.... Is there a better way to start the timer (which must be called from another class) in Main (which is the only persistent class)? public static void MainLawTimer() { MainActivity.lawTimer = new CountDownTimer(MainActivity.timeLeft, 1000) { public void onTick(long millisUntilFinished) { Log.i("aaa","Timer running. Time left: "+MainActivity.timeLeft); MainActivity.timeLeft--; if(MainActivity.timeLeft<=0) { //do stuff } else { //call method in another class } }

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  • Are there any Android YouTube Player Flags?

    - by stormin986
    My goal is to launch a video in the YouTube player, and then return to my app. I realize I can't control what's going on in another app, BUT I'm wondering if the YouTube app supports any kind of flags or data set in the calling Intent that might support this functionality. Anyone aware of any? I cannot find any documentation on the YouTube app/activities. I had to watch the logs just to figure out which activity to call in the first place (so the choose app dialog didn't appear).

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