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  • How to add an UIImage in MailComposer Sheet of MFMailComposeViewController in iPhone

    - by rkbang
    Hi everybody, I am asking this question second time in a different manner. I want to insert UIImages inside the composer sheet of MFMailComposerViewController. Please note I dont want to attach them but I want to place them in a table using HTML code which will be the part of the email body. I am really finding it difficult to find any help online, so if anyone come across any tutorial or any kind of info plz let me know. Tnx in advance.

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Iphone simulator hangs while installing apps

    - by Digitalsleep
    I am using snow leopard, xcode 3.22, i first had this issue when i was using os 4 beta, i have removed the xcode software from my system and reinstalled. I can't get any app to load in the simulator, the app starts to install in the simulator then nothing, I can install the app to my device, but i can run anything in the simulator it just hangs, i am not sure what to do any idea?

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • iPhone memory management (with specific examples/questions)

    - by donkim
    Hey all. I know this question's been asked but I still don't have a clear picture of memory management in Objective-C. I feel like I have a pretty good grasp of it, but I'd still like some correct answers for the following code. I have a series of examples that I'd love for someone(s) to clarify. Setting a value for an instance variable. Say I have an NSMutableArray variable. In my class, when I initialize it, do I need to call a retain on it? Do I do fooArray = [[[NSMutableArray alloc] init] retain]; or fooArray = [[NSMutableArray alloc] init]; Does doing [[NSMutableArray alloc] init] already set the retain count to 1, so I wouldn't need to call retain on it? On the other hand, if I called a method that I know returns an autoreleased object, I would for sure have to call retain on it, right? Like so: fooString = [[NSString stringWithFormat:@"%d items", someInt] retain]; Properties. I ask about the retain because I'm a bit confused about how @property's automatic setter works. If I had set fooArray to be a @property with retain set, Objective-C will automatically create the following setter, right? - (void)setFooArray:(NSMutableArray *)anArray { [fooArray release]; fooArray = [anArray retain]; } So, if I had code like this: self.fooArray = [[NSMutableArray alloc] init]; (which I believe is valid code), Objective-C creates a setter method that calls retain on the value assigned to fooArray. In this case, will the retain count actually be 2? Correct way of setting a value of a property. I know there are questions on this and (possibly) debates, but which is the right way to set a @property? This? self.fooArray = [[NSMutableArray alloc] init]; Or this? NSMutableArray *anArray = [[NSMutableArray alloc] init]; self.fooArray = anArray; [anArray release]; I'd love to get some clarification on these examples. Thanks!

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  • How to tell iPhone NSURLConnection to abort

    - by Jahmic
    I have an app that makes moderate use of NSURLConnection. These async calls eventually finish and release properly (it looks like), but sometimes it takes some time for them to finish. So, there are times when I exit the app, (note, not just sending it the background), that some of these connections are still active. If I immediately restart the app, the app freezes on startup. (didFinishLaunchingWithOptions never seems to get called). While I'm not certain these connections are the issue, it would probably be good to terminate or cancel any remaining. Any suggestions on how to do this? Bonus points on how to debug the restart also. (I'm already saving NSLog statements to a downloadable file)

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  • IPhone: different system timers??

    - by matt
    I have been using mach_absolute_time() for all my timing functions so far. calculating how long between frames ect. I now want to get the exact time touch input events happen using event.timestamp in the touch callbacks. the problem is these two seem to use completely different timers. sure, you can get them both in seconds, but their origins are different and seemingly random... is there any way to sync the two different timers? or is there anyway to get access to the same timer that the touch input uses to generate that timestamp property? otherwise its next to useless.

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  • Memory leak when application loads in iPhone

    - by iPhoneDev
    I have a navigation based template, when I run my application using Instruments, the very first memory leak comes under: Leak Object: Malloc 128 bytes Responsible Library: CoreGraphics Responsible Frame: open_handle_to_dylib_path I don't know where this leak is coming from and how remove this. If it's a default leak, then I think I don't need to worry about it. But if it's not then I have to find a way to remove the leak.

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  • Displaying text in UILabel in iPhone

    - by SeniorLee
    OK. What's wrong with my code? - (void)viewDidLoad { [super viewDidLoad]; lblResult = [UILabel alloc]; } - (void)viewWillAppear:(BOOL)animated { lblResult.text = @"BlahBlah"; } I linked lblResult to Label object in IB well. But the label only shows the default text. Where's my BlahBlah?? And when the default string I set in the IB actually set to lblResult?? The reason that BlahBlah string is not displyed is I guess because lblResult.text is over-written by default string specified from IB. Just my guess. Can anyone make me clear with that?

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  • segemented control in iphone not appearing as in interface builder

    - by zecougar
    here is what i see in IB and here is what appears in the simulator i've used a segmented control with style = "Bezelled". When i change the style to "Bar", IB and simulator are consistent in the display. the style is set in interface builder and not in code, if that matters Also - the edges look rather ugly in the simulator. not what i expected even when it rendered incorrectly. Thanks in advance

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • How to change the language of application in iphone

    - by Prash.......
    hi, I am developing an application, in which i am giving user to select other language , by default the application will be in English , if user selects other language from the list. The application language should be get changed to the respective language. I know the concept of Localization, but if there any way to do that, if i want to do that using localization please suggest me proper steps for that. please suggest me solution for that.

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  • Memory leaking issue iPhone

    - by milanjansari
    Hello, Anyone have a idea about solve memory leak issues i have found one memory related issue NSAutoreleaseNoPool(): Object 0x3588aea0 of class NSCFString autoreleased with no pool in place - just leaking can anyone have a idea about how can i solve.. Thnak you

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  • Adding three20 libraries to an iPhone project

    - by SK9
    I'm adding Three20 to my project but I seem to be missing libThree20-Xcode3.2.2.a libThree20-Xcode3.2.5.a libThree20.a Three20UnitTests-Xcode3.2.2.octest Three20UnitTests-Xcode3.2.5.octest Three20UnitTests.octest in the Three20.xcodeproj project. I haven't been able to find these, eg. by using Spotlight. For reference I'm following the instructions given here under "Migrating to the New Three20". What am I not doing?

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  • jQuery on iPhone/Android/BlackBerry

    - by Floetic
    I don't have any of the devices to test at the moment. I guess I'll start using the emulators later on. We're looking to offer mobile support. I was wondering how jQuery or even javascript renders in their respective browsers. What works? What doesn't? Any tips? Advice?

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  • iPhone - extending a class delegate

    - by Digital Robot
    OK, I know how to create a class extension, using something like that: on .h @interface UIButton (myExtensionName) // my extended methods @end and then on .m @implementation UIButton (myExtensionName) // my implementations @end But how do I declare the extended delegates I may create? If this was a normal class I would do @protocol myExtensionName <NSObject> // my delegate declarations @end but how do I do that on a class extension? thanks

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • iphone app store rss failed to open

    - by suvendu
    I write this, $opts = array( 'http' = array( 'user_agent' = 'PHP libxml agent', ) ); $context = stream_context_create($opts); libxml_set_streams_context($context); $doc = new DOMDocument(); $doc-load("http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/ws/RSS/toppaidapplications/limit=25/xml"); foreach ($doc-getElementsByTagName('item') as $node) { $title = $node-getElementsByTagName('title')-item(0)-nodeValue; $desc = $node-getElementsByTagName('description')-item(0)-nodeValue; $link = $node-getElementsByTagName('link')-item(0)-nodeValue; $date = $node-getElementsByTagName('pubDate')-item(0)-nodeValue; echo $title; echo '<br>'; echo $desc; } ?

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  • iPhone NSDateFormatter Timezone Conversion

    - by MobileDeveloperTips
    I am trying to create a formatter that will convert the date format shown to an NSDate object: NSString *dateStr = @"2010-06-21T19:00:00-05:00"; NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init]; [dateFormat setDateFormat:@"yyyy-MM-dd'T'HH:mm:ssZZZ"]; NSDate *date = [dateFormat dateFromString:dateStr]; The issue is the timezone -05:00, which is not parsed properly with the format above. Any suggestions?

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  • IPhone CoreData: How should I relate many child entities to thier parents

    - by Robert
    I am trying to import data from a database that uses primary key / forign key relations to a core data database in Xcode. I have code that creates hundreds of child entities in a managed object context: Each child has an ID that corresponds to a parent. child1 parentID = 3 child2 parentID = 17 child3 parentID = 17 ... childn parentID = 5 I now need to relate each child to its parent. The parents are all stored in persistent memory. My first thought was to preform a fetch for each child to get its parent. However, I think this would be slow. Am I correct? How should I do this instead?

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  • Best way to handle enable/disable of UIButtons on iPhone

    - by Anonymous
    I have an increase button and a decrease button, both of which affect a variable. The variable has a minimum and the decrease button will be disabled once that minimum is reached. Likewise for the maximum value of the variable. In my controller, I have two IBActions for both the increase and decrease actions, and two IBOutlets, in order to disable the buttons accordingly. At the bottom of my KVO statement to handle the value change, I have: increaseButton.enabled = value != MAX; decreaseButton.enabled = value != MIN; While this code is functional, I can't help but feel that feel this is a naive approach to the problem, especially since this requires 4 connections. Is there a better solution to this, one that uses fewer connections?

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