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  • Moving all UI logic to Client Side?

    - by Mag20
    Our team originally consisted of mostly server side developers with minimum expertise in Javascript. In ASP.NET we used to write a lot of UI logic in code-behind or more recently through controllers in MVC. A little while ago 2 high level client side developers joined our team. They can do in HTMl/CSS/Javascript pretty much anything that we could previously do with server-side code and server-side web controls: Show/hide controls Do validation Control AJAX refreshing So I started to think that maybe it would be more efficient to just create a high level API around our business logic, kinda like Amazon Fulfillment API: http://docs.amazonwebservices.com/fws/latest/APIReference/, so that client side developers would fully take over the UI, while server side developers would only concentrate on business logic. So for ordering system you would have a high level API like: OrderService.asmx CreateOrderResponse CreateOrder(CreateOrderRequest) AddOrderItem AddPayment - SubmitPayment - GetOrderByID FindOrdersByCriteria ... There would be JSON/REST access to API, so it would be easy to consume from client-side UI. We could use this API for both internal UI development and also for 3-rd parties to create their own applications. With advances in Javascript and availability of good client side developers, is it a good time to get rid of code-behind/controllers and just concentrate on developing high level APIs (ala Amazon) that client side developers can consume?

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • TechEd 2014 Day 3

    - by John Paul Cook
    There is some confusion about durability of data stored in SQL Server in-memory tables, so some review of the concepts is appropriate. The in-memory option is enabled at the database level. Enabling it at the database level only gives you the option to specify the in-memory feature on a table by table basis. No existing tables or new tables will by default become in-memory tables when you enable the feature at the database level. If you choose to make a table an in-memory table, by default it is...(read more)

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  • Automatically adjust the volume based on content?

    - by megas
    In different audio sources the level of sounds are different. It's very annoying to set the level of sound on almost every media content. Sometimes, when before you had something quiet, you had to adjust it more louder and after some time you want to play another media - bang! it unexpectedly breaks your headphones, the sound is so loud! So, is there some plugin/feature which can automatically adjust the level of sound on every media content?

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  • Support our movement?

    - by Mirchi Sid
    | Imagine Freedom 2013 | mnearth Student Programs This is to inform you about the world’s first online student competition called imagine freedom which is conducted by mnearth corporation India .The imagine freedom will be one of the most popular student IT competition in the world .The program will be fully functioned with free and open source software and operating system like Ubuntu Linux and Linux . The Competition have a lot of other categories like web designing , software development and much more .The program coordinates will contact your schools for the selection process and giving the first steps for registration . If you are an expert in Open source free software? Then it is the time for you ! Otherwise do you know anyone who have the skills ? Then inform them about the program . The competitions will be done as a part of Mnearth Student Programs . The program schedule and the local competition information will be send after getting the applications . The competitions are categorized into three . |Categories Of Participants Animation Films Multimedia Presentation 3D Animation Web Designing Software Development Innovations Cloud Apps Games etc. . . . . . |Levels Of Participants High School Level Higher Secondary Level Collage Level University Level |High School level This levels is for the students who is students . It’s age limit is 12 - 24 years . The competitions will be started on this year for selecting the good students who have the talent . For more information Send to : [email protected] Call us on :04936312206 (india) Join with the Community on facebook : follow us on twitter : www.twitter.com/imaginatingkids www.facebook.com/imaginefreedomonce

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • TechEd 2014 Day 3

    - by John Paul Cook
    There is some confusion about durability of data stored in SQL Server in-memory tables, so some review of the concepts is appropriate. The in-memory option is enabled at the database level. Enabling it at the database level only gives you the option to specify the in-memory feature on a table by table basis. No existing tables or new tables will by default become in-memory tables when you enable the feature at the database level. If you choose to make a table an in-memory table, by default it is...(read more)

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • What are the Search engine affects of registering the same domain on multiple top level domains (ie. .com, .ie, .nl etc.)?

    - by user1020317
    I'm looking to register a few more domains for my company, I have my-company.com at the moment, but now require my-company.com.au and my-company.nl and some others.. I'm running through my options and wondering what is the best.. Duplicate all the content on the .com package and make a replica at the other domains Buy the other domains but do a 301 redirect back to the .com domain. Create a full new website with different content for the new domains, thus having no text duplication We currently sell over the world so would like to raise our Search rankings in various countries, can this be done by buying the domain in the country, and if so, how will the above methods affect our search rankings. Any other suggestions are welcome!

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  • Collapsible menu and amount of links in a web page

    - by dstonek
    One of my pages contain three levels of a collapsible menu (JS + CSS from mycssmenu.com). There are a dozen first level items displayed to users, each one with various second level items, and finally a lot of third level items, each one containing a related link. This generates a lot of internal links (300+). Because of SEO should I change the way the collapsible menu is displayed to reduce link amount? What do you suggest? I would like to avoid users to have to open a new page just to only see what are third level items and eventually follow one of its links.

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  • Bug severity classification issues

    - by KyleMinn
    In a book I have, there is a following classification of defect: Critical : A defect receives a “critical” severity level if one or more critical system functionalities are impaired by a defect with is impaired and there is no workaround. High: A defect receives a “high” severity level if some fundamental system functionalities are impaired but a workaround exists. Medium: A defect receives a “medium” severity level if no critical functionality is impaired and a workaround exists for the defect. Low: A defect receives a “low” severity level if the problem involves a cosmetic feature of the system. To be honest, I do not get it.. For example point 2. What if fundamental but not critical feature is impaired and there is NOT a workaround. The same for point 3: what if no critical functionality is affected but there is no workaround? E.g. optional field in the registration form does not work. No workaround but barely an issue.

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  • Modern website/webapp setup

    - by onepiece
    I'm new to web development. From looking at popular open-source frameworks for both front-end and back-end, I have a general idea of what the modern full-stack web setup looks like: Database <- Back-end language ~ REST API <- Front-end Notes: The back-end language (Python, Ruby, PHP, Java) generates the API, which is the only layer between the back and the front. The API will have authentication to protect private data. The front-end sends GET and POST requests to the API. A MVC framework can be used, such as Backbone, Angular, or Ember.js. Does this align with best practices for web development?

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  • JSR Updates and EC Nominations open

    - by heathervc
    JSR 310, Date and Time API, has published an Early Draft Review 2.  This review closes 14 October. JSR 353, Java API for JSON Processing, has published an Early Draft Review.  This review closes 7 October. JSR 356, Java API for WebSocket, has published an Early Draft Review. This review closes 27 October. JSR 339,  JAX-RS 2.0: The Java API for RESTful Web Services, has published a Public Review. This review closes 12 November. The EC Nominations are now open until 11 October.  Any JCP Member may nominate themselves for the 2 open seats in the 2012 EC Elections.  Note that both seats will be for a 1 year term only, since all EC Members will stand for Election in 2013.  The merged EC will take effect in November 2012.

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  • Java Magazine????7???

    - by sasa
    11?20??Java Magazine????7?????????? ?7???????????????? ?????Java DUKE’S CHOICE AWARDS BlueJ?????????????????????? Web??????????????????????????? Project Lambda??? Java HotSpot VM??????(2):????????????????? NIO.2??????·????API??? Java EE Connector Architecture 1.6 Payment API—JSR 229?? Oracle Berkeley DB Java Edition?Java API(???2) ???????JavaFX????????? Graal??? JavaFX Media API????????? ?????????????????????????????????????????? Java Magazone?????????Java??????????????Java Developer Newsletter???????????????????????????12?31?????????????1,000???Java??????Duke?????????????????????

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  • ?JavaOne 2011??Java/Java EE????????!?????????????????!!|WebLogic Channel|??????

    - by ???02
    WebLogic Server??????????????????1??????Java/Java EE??????????????????????????????????Java????JavaOne???2011?10?2?~6?????????????????????JavaOne 2011????????????Java/Java EE?????????????????????????Java???????????????????JavaOne 2011??????????????(???)???????????????"Moving Java Forward" ――???Java?????????????????JavaOne????????? ???JavaOne????????Moving Java Forward????? ??????????Java?????????????????????????????Java?????????????????????????????JavaOne 2011???Java SE?Java EE??????????????????????????????????????????·??????BoF(Birds of a Feather)??????·??????????????????????400????????????????????·???????????????????Java????/??????????????????????????3??????????????? ????????????????????·??????2?????????·??????4?????????·??????3???????????????????·????????Java????????????·?????????????·??????????????Java SE??????????????Java??????????????????????????·????????Fusion Middleware??????·????????????????"Java??"????????·?????????????????·???????????????·?????????????????????????Java???????????????Java?3??????????????????·?????????·????????????·??????? ????????JavaOne?????????????????·?????????????????YouTube??????????????????????????????????????????????????????JavaOne???????????--?JavaFX??????????????!――JavaOne 2011???????????????? ???"??"????????Java SE ? JavaFX?????????????? ???Java SE??????Mac OS X??JDK 7?Developer Preview(????????)??????????????????????????????????????? ???JavaFX??????Windows????JavaFX 2.0???????????????Mac??JavaFX 2.0?Developer Preview???JavaFX 2.0?????????NetBeans IDE 7.1?Developer Preview???????????? ????JavaFX 2.0 Scene Builder??Early Access??????????????????????????????GUI???(?????)????????????&?????????????????????????????·???????(UI)????????????JavaFX????????·??????·?????????????????????????????????????UI????????????????????????JavaFX 2.0 Scene Builder????????????????????/????????????????????????JavaFX 2.0 Scene Builder????? ????Java SE??????????????????????????????Java SE 8????2012?????????????????????????????????????????????????????2013??????????????????Java SE 8???????????JavaFX???Java SE 8???JavaFX 3.0??????????????????Java???????????????GUI??????????????????JavaFX?Java???????????????????JSR?????JavaFX?????????????OpenJDK????????????????????????????????? ?????JavaOne 2011??Java SE 9????????????????????????????????Java SE 9????????????????????????????????????????????????????5????????????????????Java EE 7???????????????――????????????????Java?????Java EE?????????????????????? ??????????????????Java EE 6??????Java EE 7??????????????????????????????????????PaaS(Platform as a Service)??????????????????????·?????????QoS(Quality of Service)/???(Elasticity)?????????/?????????????????????????·??????????????????????????????????????????????????????JAX-RS Client API?Caching API?State Management API?JSON API?????????????? ???????????????????????????????????????Java EE????????????????????????????????CPU?????????????????????????????????????????????????????????????Java EE 7???????????(Elasticity)????????? ???Java EE 7??????????????????????JPA(Java Persistence API) 2.1??????????O/R??????????????????????·????????·????????·??????????????????????????????ID???????????????????????????????????????????????????????????·????????????????????ID????????????????????????????????????????????????????????????????????????1??????????????????――Java EE?????????????????????????????????????JavaOne?Java???????????????????????? ?????1????????·?????????????????????????JavaOne 2011?????????????????????????????????????????????????????????Java????????????????????????????????????????????? ???JavaOne 2011???????Duke's Choice Awards??????????????????/??????????????Java????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????2012?4?4?~5??????????????49F ?????????????JavaOne 2012 Tokyo???????! ??2????????????Java???????!! ??????JavaOne 2012 Tokyo?????????!!!

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  • jQuery navigation with childs and grandchilds

    - by Ayrton
    Hello I'm trying to create a little menu for navigation. Some of the menu items (level 0) have possibly children (level 1) and grandchildren (level 2). (see the html code below). All I would like to make the level 1 elements visible with a click event on the level 0 elements. When hovering on level 1 elements the level 2 elements (children from the hovered level 1 element) should become visible but with a little delay (like 1 sec.) and then if you 'unhover' on that one it will take 1 second to disappear the level 2 elements that way if you accidently unhover the level 1 element it won't punish you for it because you have 1 sec to hover it again. so if you slide across all of them, it will only pop up the one you kept your mouse on initially. I would be pleased if something could help me out ps: I preferably have a solution with jQuery. <ul> <li> <a href="#">menu item</a> <ul> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a> <ul> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> </ul> </li> <li> <a href="#">menu item</a> <ul> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> </ul> </li> <li class=""> <a href="#">menu item</a> <ul> <li class="first"><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> <li><a href="#">menu item</a></li> </ul> </li> </ul> </li> <li> <a href="#">menu item</a> </li> <li> <a href="#">menu item</a> </li> </ul>

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  • Can a masterpage reference another masterpage with the same content and contentplaceholder tags?

    - by Peach
    Current Setup I currently have three masterpages and content pages in the following hierarchy : One root-level masterpage that displays the final result. Call this "A" Two sibling pages that don't reference each other but contain all the same contentplaceholder elements, just in a different order with different <div>'s surrounding them. Both reference the root-level masterpage. Call these "B1" and "B2". Several content pages that reference one or the other sibling master pages above (not both). Call these "C1" through "C-whatever". Basically I have: Cn = B1 = A Cm = B2 = A This hierarchy works fine. Desired Setup What I want to do is add in a new level to this hierarchy (a new master page) between the content pages and the sibling masterpages. Basically so it's like this: One root-level masterpage that displays the final result. Two sibling pages plus a third sibling. Call it B3 A new middle masterpage that dynamically 'chooses' one of the sibling masterpages. The desired behaviour is to pass through the content given by C directly to Bn without modifying it. The only thing D actively does is choose which Bn. Call this new masterpage D. Several content pages that reference the new middle master page instead of the old siblings. The challenge to this is, I'm working within the confines of a rather complex product and I cannot change the original two sibling masterpages (B1 and B2) or content pages (C) in any meaningful way. I want: Cn = D = B1 = A Cm = D = B2 = A Ck = D = B3 = A Essentially, D should "pass through" all it's content to whichever B-level masterpage it chooses. I can't put this logic in the C-level pages. Additional Details All B-level pages have the same content/contentplaceholder tags, just ordered and styled differently. D can be as convoluted as it has to be, so long as it doesn't require modifying C or B. I'm using ASP.Net 2.0 Is this possible?

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  • NSMutableArray of Objects

    - by Terry Owen
    First off I am very new to Objective C and iPhone programming. Now that that is out of the way. I have read through most of the Apple documentation on this and some third party manuals. I guess I just want to know if I'm going about this the correct way ... - (NSMutableArray *)makeModel { NSString *api = @"http://www.mycoolnewssite.com/api/v1"; NSArray *namesArray = [NSArray arrayWithObjects:@"News", @"Sports", @"Entertainment", @"Business", @"Features", nil]; NSArray *urlsArray = [NSArray arrayWithObjects: [NSString stringWithFormat:@"%@/news/news/25/stories.json", api], [NSString stringWithFormat:@"%@/news/sports/25/stories.json", api], [NSString stringWithFormat:@"%@/news/entertainment/25/stories.json", api], [NSString stringWithFormat:@"%@/news/business/25/stories.json", api], [NSString stringWithFormat:@"%@/news/features/25/stories.json", api], nil]; NSMutableArray *result = [NSMutableArray array]; for (int i = 0; i < [namesArray count]; i++) { NSMutableDictionary *objectDict = [NSMutableDictionary dictionary]; NSString *name = (NSString *)[namesArray objectAtIndex:i]; NSString *url = (NSString *)[urlsArray objectAtIndex:i]; [objectDict setObject:name forKey:@"NAME"]; [objectDict setObject:url forKey:@"URL"]; [objectDict setObject:@"NO" forKey:@"HASSTORIES"]; [result addObject:objectDict]; } return result; } Any insight would be appreciated ;-)

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  • Why am I getting a segmentation fault?

    - by Phenom
    If I pass a value greater than 100 as the second argument to BinaryInsertionSort, I get a segmentation fault. int BinarySearch (int a[], int low, int high, int key) { int mid; if (low == high) return low; mid = low + ((high - low) / 2); if (key > a[mid]) return BinarySearch (a, mid + 1, high, key); else if (key < a[mid]) return BinarySearch (a, low, mid, key); return mid; } void BinaryInsertionSort (int a[], int n) { int ins, i, j; int tmp; for (i = 1; i < n; i++) { ins = BinarySearch (a, 0, i, a[i]); if (ins < i) { tmp = a[i]; memmove (a + ins + 1, a + ins, sizeof (int) * (i - ins)); a[ins] = tmp; } } }

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  • add width li's to parent ul

    - by Epco
    i would like to calculate the width of the li's for each submenu en then put in the ul element. example <ul> <li>level 1</li> <li> <ul style="widht:??;"> // total width li's added here 70px <li>level 2</li> // width of this li 20px <li>level 2</li>/ width of this li 50px </ul> </li> <li>level 1</li> <li>level 1 <ul style="widht:??;"> // total width li's added here 70px <li>level 2</li> // width of this li 20px <li>level 2</li>/ width of this li 50px </ul> </li> </ul> i have this so fare if ('#menu li:has(ul) ul'){ $('li').each(function(){ widthParentUl += $(this).outerWidth(true) }); $(this)parent.('ul').attr('style','width:' + widthParentUl +'px; display:block; background:red;'); }

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  • Ideal directory structure for web application

    - by rno
    I'm about to create a user based website and will have to store photo, docs and other data for each user. If I take a silly number like 1 000 000 000 users, I believe than one folder with 1 000 000 000 won't be the fastest thing in the world! So I was thinking of creating something like 1st level : [a-z] 2nd level : [a-z] 3rd level : [a-z] Therefor bobby will be in /b/o/b/by But this also mean that it won't be spread equaly, because there will be very few user starting with a z and many more with a m,s,l ... so I was thinking of using a user id such as "000000000001", "000000000001" etc... 1st level : [000-999] 2nd level : [000-999] 3rd level : [000-999] therefore data of the user 000000000001 will be store in /data/000/000/000/001 then I will be sure to have a maximum of 1000 folder in each level. What do you guys think about it, what I should do or not do ? The server will be running Centos 5.4 with EXT3 on raid 1, if the I/O get's too bad i will probably go for a raid 10.

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