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  • Correct process for creating builds reliant on 3rd party packages

    - by Patrick
    I work on a Symfony 2 codebase. We use a number of third-party packages (most are in the Symfony Standard Edition). We use composer for dependencies. We current have all of our third-party code committed in our repository (after changing .gitignore files) to ensure stability. According to Proper Programming Practices™, we are not supposed to have any third-party packages in our repo. We are supposed to pull them down and include them at build time. How are we to do proper QA and debugging when at any given time our dependencies could push an update that breaks functionality?

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

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  • Is this fix for Avast Antivirus crashing safe to use?

    - by TmRn
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: Press Ctrl+Alt+T to open the Terminal. When it opens, run the command below. sudo gedit /etc/init.d/rcS Type your password and hit Enter. When the text file opens, add the line: sysctl -w kernel.shmmax=128000000 Make sure the line you added is before: exec /etc/init.d/rc S This is what it should look like: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S Save the file. Reboot. My question is: Did I do anything wrong? I mean as I have made some tweaks, will it lower the security of Avast down like viruses do? Please if you are a programmer check this if it contains bug or harmful intentions... Thanks.

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  • Run a script with user interaction on log out / shutdown?

    - by lumbric
    I'd like to run a script on shut down, which interrupts the logout process and and pops up a window with zenity. My target is to get autofsck working with lightdm. It seems to work with 12.04 after installing the old *.deb file, if one runs the check script manually. In order to use it, it should run automatically on log out and ask the user if she/he wants to check the disc on shutdown. There is the option session-cleanup-script in the file /etc/lightdm/lightdm.conf which seems to work, if a bash file with full path is used (I can't place the command directly there). But if I press shutdown, there is no time for a user choice. Is there any other option to solve this problem?

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  • Why not write all tests at once when doing TDD? [closed]

    - by RichK
    Possible Duplicate: Why not write all tests at once when doing TDD? The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, and code coverage should be just as high, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • IE 9 RC maybe possible to release on 10 February

    - by anirudha
    this is not a exclamatory we all know about that they always postponed their time for product release. I not know what is means of it. maybe it’s trick microsoft use to make their software popular. but sometime it’s give bad impression to user. On 2009 Microsoft put a widget [ countdown ] widget for launching Visual studio 2010. who used by many MSDN blogger. Somasagar are one of them who put the widget on their blog that show “How much time after Visual studio goes released”. but after post ponding the date I not know where widget was gone. site are down who provide the widget. they use same trick they postponed their  date 20 march to 12 April to release the Visual studio. well wait something more and next time never  believe that it’s really gone to release on certain date they show you on blog.

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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  • Ubuntu won't appear on laptop startup

    - by Jade
    I've recently installed Ubuntu along with Windows Vista. So normally when the laptop is starting up it shows two options whether I want to log on Windows or Ubuntu. One day I shut down the laptop and I open it the next and it just logs onto Windows automatically without giving me the option to choose. I go to check if Ubuntu was un-installed or something, but it was still there and everything, but I can't open it. I don't know if there's any additional info I should add because I'm not very good with computers, and I don't want to re-install it because I have my stuff on it so I'd lose it, and I'm having trouble backing it up. Any suggestions?

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  • JS / HTML 5 Compatablity issue on iOS 6

    - by Dhaval
    I'm using HTML 5 to play video and there are some content before the video so I'm using flexroll to scroll that whole window. I'm checking it on iPad, now problem is that in iOS 5 its working fine but when I update to iOS 6 then screen is not scrolling only video is scroll up and down, content is as it is in the position. I can't understand what is the exact problem. Is that js compatibility issue or HTML 5 video compatibility issue. Can anyone please help me to figure out, your help will really be appreciated.

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  • How can I undo this key mapping?

    - by user273872
    First of all sorry my punctuation will be bad. its hard to type when keys are not doing what you expect. Eg it keeps scaring the **** out of me by taking a screen shot when I push the up arrow lolol So anyways, I broke a key on my keyboard and used xkeycaps to remap it to an unused key which worked. But then I realized it screwed up other keys... I think this is the program I used http://www.jwz.org/xkeycaps/man.html And then after doing the modifications I found out how to save them from the second answer in this question How to Map my enter key to a different key down where it says this "When you are happy with your current keymap and want to use it in future X-sessions, run the following command to save it: xmodmap -pke ~/.Xmodmap"

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  • java 2d game how to make a player jump

    - by user2957632
    Hi I'm making a 2d plat former running game kind of like jetpack joyride fro example were u are constantly running but there is obstacles and u need to jump over them. but I want the character to jump and come back down. here is some of my code. if (listen.ml == true) { if (y > 120) { jump = true; y -= 1; } } if (y == 121 && jump == true) { jump = false; y += 1; }

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  • Ubuntu swappiness

    - by Viswanath Kuchibhotla
    I have a laptop with 4 GB RAM and i3 processor. It runs very fast when I use windows, but it keeps slowing down on my Ubuntu when I use it continuously. I noticed that 500mb+ swap is getting used even if only 20% of RAM is only used, and I have a doubt that this is the reason for the slowness. I have already set the swappiness value to 10. Then how else can I change it? I spend most of my time in Ubuntu so this is very important for me.

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  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

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  • Google Analytics

    - by DavidMadden
    My first post.  Working with Google Analytics (GA).  What an incredible tool this is for those that are wanting to know about their site traffic.  GA allows the user to drill down to the screen size of any mobile sources that came in contact with his site.  The user is even able to know region demographics of visitors and the types of browsers and languages being used.  This is a great tool to help determine your target audience and what direction of growth one may be needing to take.GA has Real-Time currently in beta but it already allows the user to see some information.  I can already detect that I am viewing my site from Louisville, KY and what page of my site is being accessed.  I highly recommend using GA for the sheer plethora of data available.

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  • XNA: Retrieve texture file name during runtime

    - by townsean
    I'm trying to retrieve the names of the texture files (or their locations) on a mesh. I realize that the texture file name information is not preserved when the model is loaded. I've been doing tons of searching and some experimenting but I've been met with no luck. I've gathered that I need to extended the content pipeline and store the file location in somewhere like ModelMeshPart.Tag. My problem is, even when I'm trying to make my own custom processor, I still can't figure out where the texture file name is. :( Any thoughts? Thanks! UPDATE: Okay, so I found something kind of promising. NodeContent.Identity.SourceFilename, only that returns the location of my .X model. When I go down the node tree he is always null. Then there's the ContentItem.Name property. It seems to have names of my mesh, but not my actual texture file names. :(

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  • Ubuntu 12.10 installation. Hit or miss Booting

    - by Robert
    I just recently downloaded and installed Ubuntu 12.10. I also completely wiped the laptop. The Ubuntu OS will only boot part of the time but never on the first time. Always, the first start up will automatically go to a purple screen and stay there. At first I waited for 45 minutes and nothing changed. Once I held down the power button to turn it off, I turned it back on to see the Asus screen followed by the grub menu. I can select "Ubuntu" and then there is a white box blinking in the top left corner. Then, it will either keep blinking or transfer to the Ubuntu loading screen(everything works fine if it gets to the loading screen). This has never happened before with prior versions of Ubuntu. Any ideas are helpful. Thanks!

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  • Cannot see user desktop when I log in

    - by Jesi
    I am very new to Ubuntu. I recently got a new laptop running Windows 7. I am using Virtual Box and just installed the Ubuntu 12.10 ISO as a new Virtual Machine within Virtual Box. Everything seemed to install just fine and I even added the Guest Additions under Devices. The problem is that I cannot see the menus and my login information. The virtual machine says it is running; however, I do not have the Applications, Places, System, etc. tray to select from. Is there something I am supposed to do after logging in to get this? I entered my password and everything seemed fine, I just don't have those drop-down menus available... Thank You! Jesi

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  • BCM4313 Wireless on Ubuntu Server 12.04

    - by KJ Tsanaktsidis
    I'm trying to run an old netbook with Broadcom BCM4313 wireless as a print server with Ubuntu Server 12.04. Setting up the wireless without the GUI, however, is proving problematic. I do think however I've narrowed down the problem. I've tried both the wl driver (from bcmwl-kernel-source) as well as the (included) brcmsmac driver. With both of them, when I issue the command iwlist wlan0 scanning (eth1 for wl), I only see neighbouring networks- not my own. I believe this might be because my networks are n-only, but my neighbouring networks are mixed mode (I suspect this because the output of iwlist wlan0 scanning shows "Bit Rates" only as high as 54 Mb/s). Any ideas how to go about getting this thing to connect?

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • My laptop doesn't always boot to login

    - by GUI Junkie
    I have an recurring problem. Every once in a while, no pattern, the laptop freezes during boot. Sometimes at a black screen, sometimes a black screen with a not blinking cursor... The solution is to power down the laptop, cross my fingers and boot again. Sometimes it takes four or five reboots, but in the end I always get the system up and running. What bugs me is the fact that the boot is not 'stable' in a sense that apparently it doesn't always do exactly the same thing. I'm still using 10.10. The question is whether there is anything that can be done to make the system stable. (Does 11.04 have the same issue?) Edit: Today the same thing happened. First a black screen with a non blinking cursor. Second a black screen. Third login screen.

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  • Data Conversion in SQL Server

    Most of the time, you do not have to worry about implicit conversion in SQL expressions, or when assigning a value to a column. Just occasionally, though, you'll find that data gets truncated, queries run slowly, or comparisons just seem plain wrong. Robert Sheldon explains why you sometimes need to be very careful if you mix data types when manipulating values. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • What is a good way to comment if-else-clauses?

    - by acme
    Whenever I'm writing a typical if-else-construct in any language I wonder what would be the best way (in terms of readability and overview) to add comments to it. Especially when commenting the else clause the comments always feel out-of-place for me. Say we have a construct like this (examples are written down in PHP): if ($big == true) { bigMagic(); } else { smallMagic() } I could comment it like this: // check, what kind of magic should happen if ($big == true) { // do some big magic stuff bigMagic(); } else { // small magic is enough smallMagic() } or // check, what kind of magic should happen // do some big magic stuff if ($big == true) { bigMagic(); } // small magic is enough else { smallMagic() } or // check, what kind of magic should happen // if: do some big magic stuff // else: small magic is enough if ($big == true) { bigMagic(); } else { smallMagic() } What are your best-practice examples for commenting this?

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  • 6 Alternatives to iGoogle For Personalized Homepages

    - by Chris Hoffman
    iGoogle has less than a year to go before it’s shut down for good on November 1, 2013. While Google seems to think that iGoogle isn’t necessary anymore, there are other services waiting to take its place. Google says that “with modern apps that run on platforms like Chrome and Android, the need for iGoogle has eroded over time.” If you disagree, try one of the services below. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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