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  • Managing libraries and imports in a programming language

    - by sub
    I've created an interpreter for a stupid programming language in C++ and the whole core structure is finished (Tokenizer, Parser, Interpreter including Symbol tables, core functions, etc.). Now I have a problem with creating and managing the function libraries for this interpreter (I'll explain what I mean with that later) So currently my core function handler is horrible: // Simplified version myLangResult SystemFunction( name, argc, argv ) { if ( name == "print" ) { if( argc < 1 ) { Error('blah'); } cout << argv[ 0 ]; } else if ( name == "input" ) { if( argc < 1 ) { Error('blah'); } string res; getline( cin, res ); SetVariable( argv[ 0 ], res ); } else if ( name == "exit ) { exit( 0 ); } And now think of each else if being 10 times more complicated and there being 25 more system functions. Unmaintainable, feels horrible, is horrible. So I thought: How to create some sort of libraries that contain all the functions and if they are imported initialize themselves and add their functions to the symbol table of the running interpreter. However this is the point where I don't really know how to go on. What I wanted to achieve is that there is e.g.: an (extern?) string library for my language, e.g.: string, and it is imported from within a program in that language, example: import string myString = "abcde" print string.at( myString, 2 ) # output: c My problems: How to separate the function libs from the core interpreter and load them? How to get all their functions into a list and add it to the symbol table when needed? What I was thinking to do: At the start of the interpreter, as all libraries are compiled with it, every single function calls something like RegisterFunction( string namespace, myLangResult (*functionPtr) ); which adds itself to a list. When import X is then called from within the language, the list built with RegisterFunction is then added to the symbol table. Disadvantages that spring to mind: All libraries are directly in the interpreter core, size grows and it will definitely slow it down.

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  • To share a table or not share?

    - by acidzombie24
    Right now on my (beta) site i have a table called user data which stores name, hash(password), ipaddr, sessionkey, email and message number. Now i would like the user to have a profile description, signature, location (optional) and maybe other things. Should i have this in a separate mysql table? or should i share the table? and why?

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  • Is it possible to write a database view that encompasses one-to-many relationships?

    - by Brandon Linton
    So I'm not necessarily saying this is even a good idea if it were possible, since the schema of the view would be extremely volatile, but is there any way to represent a has-many relationship in a single view? For example, let's say I have a customer that can have any number of addresses in the database. Is there any way to list out each column of each address with perhaps a number as a part of the alias (e.g., columns like Customer Id, Name, Address_Street_1, Address_Street_2, etc)? Thanks!

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • Auto scale and rotate images

    - by Dave Jarvis
    Given: two images of the same subject matter; the images have the same resolution, colour depth, and file format; the images differ in size and rotation; and two lists of (x, y) co-ordinates that correlate the images. I would like to know: How do you transform the larger image so that it visually aligns to the second image? (Optional.) What are the minimum number of points needed to get an accurate transformation? (Optional.) How far apart do the points need to be to get an accurate transformation? The transformation would need to rotate, scale, and possibly shear the larger image. Essentially, I want to create (or find) a program that does the following: Input two images (e.g., TIFFs). Click several anchor points on the small image. Click the several corresponding anchor points on the large image. Transform the large image such that it maps to the small image by aligning the anchor points. This would help align pictures of the same stellar object. (For example, a hand-drawn picture from 1855 mapped to a photograph taken by Hubble in 2000.) Many thanks in advance for any algorithms (preferably Java or similar pseudo-code), ideas or links to related open-source software packages.

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  • Approaching Java from a Ruby perspective

    - by Travis
    There are plenty of resources available to a Java developer for getting a jump-start into Ruby/Rails development. The reverse doesn't appear to be true. What resources would you suggest for getting up-to-date on the current state of java technologies? How about learning how to approach DRY (don't repeat yourself) without the use of metaprogramming? Or how to approach various scenarios where a ruby developer is used to passing in a function (proc/lambda/block) as an argument (callbacks, etc)?

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  • One page of responsive site is blurry/fuzzy on iphone

    - by Gwendydd
    Here's a weird one. I'm developing a responsive site here: http://74.209.178.54:3000/index.html There are three pages built so far: the home page, the "Why" page, and the "Pricing" page. The Home and Why pages are just fine on my iPhone 4. The "Pricing" page is really blurry. And I don't just mean the images are blurry - absolutely everything is blurry: text, borders, backgrounds... Has anyone seen this before? Do you know what's happening?

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  • C++ Namespaces & templates question

    - by Kotti
    Hi! I have some functions that can be grouped together, but don't belong to some object / entity and therefore can't be treated as methods. So, basically in this situation I would create a new namespace and put the definitions in a header file, the implementation in cpp file. Also (if needed) I would create an anonymous namespace in that cpp file and put all additional functions that don't have to be exposed / included to my namespace's interface there. See the code below (probably not the best example and could be done better with another program architecture, but I just can't think of a better sample...) Sample code (header) namespace algorithm { void HandleCollision(Object* object1, Object* object2); } Sample code (cpp) #include "header" // Anonymous namespace that wraps // routines that are used inside 'algorithm' methods // but don't have to be exposed namespace { void RefractObject(Object* object1) { // Do something with that object // (...) } } namespace algorithm { void HandleCollision(Object* object1, Object* object2) { if (...) RefractObject(object1); } } So far so good. I guess this is a good way to manage my code, but I don't know what should I do if I have some template-based functions and want to do basically the same. If I'm using templates, I have to put all my code in the header file. Ok, but how should I conceal some implementation details then? Like, I want to hide RefractObject function from my interface, but I can't simply remove it's declaration (just because I have all my code in a header file)... The only approach I came up with was something like: Sample code (header) namespace algorithm { // Is still exposed as a part of interface! namespace impl { template <typename T> void RefractObject(T* object1) { // Do something with that object // (...) } } template <typename T, typename Y> void HandleCollision(T* object1, Y* object2) { impl::RefractObject(object1); // Another stuff } } Any ideas how to make this better in terms of code designing?

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  • Would this constructor be acceptable practice?

    - by Robb
    Let's assume I have a c++ class that have properly implemented a copy constructor and an overloaded = operator. By properly implemented I mean they are working and perform a deep copy: Class1::Class1(const Class1 &class1) { // Perform copy } Class1& Class1::operator=(const Class1 *class1) { // perform copy return *this; } Now lets say I have this constructor as well: Class1::Class1(Class1 *class1) { *this = *class1; } My question is would the above constructor be acceptable practice? This is code that i've inherited and maintaining.

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • many-to-many-to-many, incl alignment of data from diff sources

    - by JefeCoon
    Re-factoring dbase to support many:many:many. At the second and third levels we need to preserve end-user 'mapping' or aligning of data from different sources, e.g. Order 17 FirstpartyOrderID => aha LineItem_for_BigShinyThingy => AA-1 # maps to 77-a LineItem_for_BigShinyThingy => AA-2 # maps to 77-b, 77-c LineItem_for_LittleWidget => AA-x # maps to 77-zulu, 77-alpha, 99-foxtrot LineItem_for_LittleWidget => AA-y # maps to 77-zulu, 99-foxtrot LineItem_for_LittleWidget => AA-z # maps to 77-alpha ThirdpartyOrderID => foo LineItem_for_BigShinyThingy => 77-a LineItem_for_BigShinyThingy => 77-b LineItem_for_BigShinyThingy => 77-c LineItem_for_LittleWidget => 77-zulu LineItem_for_LittleWidget => 77-alpha ThirdpartyOrderID => bar LineItem_for_LittleWidget => 99-foxtrot Each LineItem has daily datapoints reported from its own source (Firstparty|Thirdparty). In our UI & app we provide tools to align these, then we'd like to save them into the cleanest possible schema for querying, enabling us to diff the reported daily datapoints, and perform other daily calculations (which we'll store in the dbase also, fortunately that should be cake once we've nailed this). We need to map related [firstparty|thirdparty]line_items which have their own respective datapoints. We'll be using the association to pull each line_items collection of datapoints for summary and discrepancy calculations. I'm considering two options, std has_many,through x2 --or-- possibly (scary) ubermasterjoin table OptionA: order<<-->> order_join_table[id,order_id,firstparty_order_id,thirdparty_order_id] <<-->>line_item order_join_table[firstparty_order_id]-->raw_order[id] order_join_table[thirdparty_order_id]-->raw_order[id] raw_order-->raw_line_items[raw_order_id] line_item<<-->> line_item_join[id,LI_join_id,firstparty_LI,thirdparty_LI <<-->>raw_line_items line_item_join[firstparty_LI]-->raw_line_item[id] line_item_join[thirdparty_LI]-->raw_line_item[id] raw_line_item<<-->>datapoints = we rely upon join to store all mappings of first|third orders & line_items = keys to raw_* enable lookup of these order & line_item details = concerns about circular references and/or lack of correct mapping logic, e.g order--line_item--raw_line_items vs. order--raw_order--raw_line_items OptionB: order<<-->> join_master[id,order_id,FP_order_id,TP_order_id,FP_line_item_id,TP_line_item_id] join_master[FP_order_id & TP_order_id]-->raw_order[id] join_master[FP_line_item_id & TP_line_item_id]-->raw_line_item[id] = every combo of FP_line_item + TP_line_item writes a record into the join_master table = "theoretically" queries easy/fast/flexible/sexy At long last, my questions: a) any learnings from painful firsthand experience about how best to implement/tune/optimize many-to-many-to-many relationships b) in rails? c) any painful gotchas (circular references, slow queries, spaghetti-monsters) to watch out for? d) any joy & goodness in Rails3 that makes this magically easy & joyful? e) anyone written the "how to do many-to-many-to-many schema in Rails and make it fast & sexy?" tutorial that I somehow haven't found? If not, I'll follow up with our learnings in the hope it's helpful.. Thanks in advance- --Jeff

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  • Most watched videos this week

    - by Jan Hancic
    I have a youtube like web-page where users upload&watch videos. I would like to add a "most watched videos this week" list of videos to my page. But this list should not contain just the videos that ware uploaded in the previous week, but all videos. I'm currently recording views in a column, so I have no information on when a video was watched. So now I'm searching for a solution to how to record this data. The first is the most obvious (and the correct one, as far as I know): have a separate table in which you insert a new line every time you want to record a new view (storing the ID of the video and the timestamp). I'm worried that I would quickly get huge amounts of data in this table, and queries using this table would be extremely slow (we get about 3 million views a month). The second solution isn't as flexible but is more easy on the database. I would add 7 columns to the "videos" table (one for each day of the week): views_monday, views_tuesday , views_wednesday, ... And increment the value in the correct column based on the day it is. And I would reset the current day's column to 0 at midnight. I could then easily get the most watched videos of the week by summing this 7 columns. What do you think, should I bother with the first solution or will the second one suffice for my case? If you have a better solution please share! Oh, I'm using MySQL.

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  • What types of objects should the ViewModel reference in the MVVM pattern?

    - by Blanthor
    I've seen quite a few examples of MVVM. I can see that the View should reference the ViewModel. I've seen recently an example of a ViewModel referencing a View, which seems wrong to me, as it would result in tighter coupling. Given that ViewModel is often described as an intermediary between the View and the Model, is there more to the ViewModel than a facade to domain objects? I hope I used the term "facade" correctly here.

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  • 'Static/Constant' business ojects

    - by UpTheCreek
    I don't quite know how to ask this question, so I'll phase it as an example: Imagine in an application you have a Country object. There are two properties of this object: Name, and a 'Bordering Countries' collection. More properties might be added later, but it will be the kind of information that would change very rarely (e.g. changes of country names/borders) Lets say this application needs to know about all of the countries in the world. Where would you store these object's state? How would you new them up? It seems silly to store all this state in the DB, since it won't change very often. One option might be to have an abstract 'country' base object, and have a class for each country inheriting from this with the details of each country. But this doesn't seem quite right to me. What is the proper way of dealing with these kinds of objects?

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • How to create a generic method in C# that's all applicable to many types - ints, strings, doubles et

    - by satyajit
    Let's I have a method to remove duplicates in an integer Array public int[] RemoveDuplicates(int[] elems) { HashSet<int> uniques = new HashSet<int>(); foreach (int item in elems) uniques.Add(item); elems = new int[uniques.Count]; int cnt = 0; foreach (var item in uniques) elems[cnt++] = item; return elems; } How can I make this generic such that now it accepts a string array and remove duplicates in it? How about a double array? I know I am probably mixing things here in between primitive and value types. For your reference the following code won't compile public List<T> RemoveDuplicates(List<T> elems) { HashSet<T> uniques = new HashSet<T>(); foreach (var item in elems) uniques.Add(item); elems = new List<T>(); int cnt = 0; foreach (var item in uniques) elems[cnt++] = item; return elems; } The reason is that all generic types should be closed at run time. Thanks for you comments

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  • Schema for storing "binary" values, such as Male/Female, in a database

    - by latentflip
    Intro I am trying to decide how best to set up my database schema for a (Rails) model. I have a model related to money which indicates whether the value is an income (positive cash value) or an expense (negative cash value). I would like separate column(s) to indicate whether it is an income or an expense, rather than relying on whether the value stored is positive or negative. Question: How would you store these values, and why? Have a single column, say Income, and store 1 if it's an income, 0 if it's an expense, null if not known. Have two columns, Income and Expense, setting their values to 1 or 0 as appropriate. Something else? I figure the question is similar to storing a person's gender in a database (ignoring aliens/transgender/etc) hence my title. My thoughts so far Lookup might be easier with a single column, but there is a risk of mistaking 0 (false, expense) for null (unknown). Having seperate columns might be more difficult to maintain (what happens if we end up with a 1 in both columns? Maybe it's not that big a deal which way I go, but it would be great to have any concerns/thoughts raised before I get too far down the line and have to change my code-base because I missed something that should have been obvious! Thanks, Philip

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  • UML tool similar to USE

    - by llazzaro
    Hello, To "simulate" instances from class diagrams I am using USE But I find very frustating to create instances. I am looking for similar tools like this one. I really like USE, but GUI is painfull. I think, that USE is pretty cool to learn how the model "works". Do you know similar tools like this one?

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  • Passing ViewModel for backbone.js from MVC3 Server-Side

    - by Roman
    In ASP.NET MVC there is Model, View and Controller. MODEL represents entities which are stored in database and essentially is all the data used in a application (for example, generated by EntityFramework, "DB First" approach). Not all data from model you want to show in the view (for example, hashs of passwords). So you create VIEW MODEL, each for every strongly-typed-razor-view you have in application. Like this: using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MyProject.ViewModels.SomeController.SomeAction { public class ViewModel { public ViewModel() { Entities1 = new List<ViewEntity1>(); Entities2 = new List<ViewEntity2>(); } public List<ViewEntity1> Entities1 { get; set; } public List<ViewEntity2> Entities2 { get; set; } } public class ViewEntity1 { //some properties from original DB-entity you want to show } public class ViewEntity2 { } } When you create complex client-side interfaces (I do), you use some pattern for javascript on client, MVC or MVVM (I know only these). So, with MVC on client you have another model (Backbone.Model for example), which is third model in application. It is a bit much. Why don`t we use the same ViewModel model on a client (in backbone.js or another framework)? Is there a way to transfer CS-coded model to JS-coded? Like in MVVM pattern, with knockout.js, when you can do like this: in SomeAction.cshtml: <div style="display: none;" id="view_model">@Json.Encode(Model)</div> after that in Javascript-code var ViewModel = ko.mapping.fromJSON($("#view_model").get(0).innerHTML); now you can extend your ViewModel with some actions, event handlers, etc: ko.utils.extend(ViewModel, { some_function: function () { //some code } }); So, we are not building the same view model on the client again, we are transferring existing view model from server. At least, data. But knockout.js is not suitable for me, you can`t build complex UI with it, it is just data-binding. I need something more structural, like backbone.js. The only way to build ViewModel for backbone.js I can see now is re-writing same ViewModel in JS from server with hands. Is there any ways to transfer it from server? To reuse the same viewmodel on server view and client view?

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  • Refactoring Singleton Overuse

    - by drharris
    Today I had an epiphany, and it was that I was doing everything wrong. Some history: I inherited a C# application, which was really just a collection of static methods, a completely procedural mess of C# code. I refactored this the best I knew at the time, bringing in lots of post-college OOP knowledge. To make a long story short, many of the entities in code have turned out to be Singletons. Today I realized I needed 3 new classes, which would each follow the same Singleton pattern to match the rest of the software. If I keep tumbling down this slippery slope, eventually every class in my application will be Singleton, which will really be no logically different from the original group of static methods. I need help on rethinking this. I know about Dependency Injection, and that would generally be the strategy to use in breaking the Singleton curse. However, I have a few specific questions related to this refactoring, and all about best practices for doing so. How acceptable is the use of static variables to encapsulate configuration information? I have a brain block on using static, and I think it is due to an early OO class in college where the professor said static was bad. But, should I have to reconfigure the class every time I access it? When accessing hardware, is it ok to leave a static pointer to the addresses and variables needed, or should I continually perform Open() and Close() operations? Right now I have a single method acting as the controller. Specifically, I continually poll several external instruments (via hardware drivers) for data. Should this type of controller be the way to go, or should I spawn separate threads for each instrument at the program's startup? If the latter, how do I make this object oriented? Should I create classes called InstrumentAListener and InstrumentBListener? Or is there some standard way to approach this? Is there a better way to do global configuration? Right now I simply have Configuration.Instance.Foo sprinkled liberally throughout the code. Almost every class uses it, so perhaps keeping it as a Singleton makes sense. Any thoughts? A lot of my classes are things like SerialPortWriter or DataFileWriter, which must sit around waiting for this data to stream in. Since they are active the entire time, how should I arrange these in order to listen for the events generated when data comes in? Any other resources, books, or comments about how to get away from Singletons and other pattern overuse would be helpful.

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  • What would be the best schema to store the 'address' for different entities?

    - by Cesar
    Suppose we're making a system where we have to store the addrees for buildings, persons, cars, etc. The address 'format' should be something like: State (From a State list) County (From a County List) Street (free text, like '5th Avenue') Number (free text, like 'Chrysler Building, Floor 10, Office No. 10') (Yes I don't live in U.S.A) What would be the best way to store that info: Should I have a Person_Address, Car_Address, ... Or the address info should be in columns on each entity, Could we have just one address table and try to link each row to a different entity? Or are there another 'better' way to handle this type of scenario? How would yo do it?

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  • How would I implement separate databases for reading and writing operations?

    - by Matt
    I am interested in implementing an architecture that has two databases one for read operations and the other for writes. I have never implemented something like this and have always built single database, highly normalised systems so I am not quite sure where to begin. I have a few parts to this question. 1. What would be a good resource to find out more about this achitecture? 2. Is it just a question of replicating between two identical schemas, or would your schemas differ depending on the operations, would normalisation vary too? 3. How do you insure that data written to one database is immediately available for reading from the second? Any further help, tips, resources would be appreciated. Thanks.

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