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  • iphone/ipad with 2 side by side tables

    - by jesse001
    I want to create a view with 2 tables side by side, where selecting the row on 1 table effects the content of the other and vice versa (not parent child). My problem is how to send the request. I started with a utility app using core data, and added 2 table view controllers. I added these to the main view nib and moved the tables to the view. One table controls a list from Core Data, then on selecting a row I want it to move to the other table which is based on a mutable array. On didselectrow I want to tell the other table to update, however I can only find samples that are parent/child so involves initializing. Does anyone know of a way to do this for an active view? Thanks heaps for your help.

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  • iPhone Coredata saving error

    - by satyam
    I'm trying to create core data application. Some times when trying to save data, i'm seeing following error: Error: NSInvalidArgumentException, Reason: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]!, Description: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]! I didn't understand why this error is coming and how to avoid it. Can some one help me please.

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  • iphone view controller class - how to

    - by Brodie4598
    Hello - I need to create my own UIView class and it is not something I have had to do. I created the class, then laid out the small view in IB (it's just a few labels that i will later need to add data to ). but now im stuck on how to actually put an instance of it in my main view. Can someone point me in the direction of a good tutorial? The closest thing I have done to this is creating a custom tableViewCell. DataTagViewController *dataTag = [[DataTagViewController alloc]init]; [theMap addSubView: dataTag];

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • Iphone -- maintaining a list of strings and a corresponding typedef enum

    - by William Jockusch
    Suppose I have the following: typedef enum functionType {ln, sin, sqrt} functionType; NSArray *functions = [NSArray arrayWithObjects: @"ln", @"sin", @"sqrt", nil]; Suppose further that *functions will not change at runtime. Question -- is there any way to set up a single structure which updates both of these? So that I only have to keep track of one list, instead of two. To explain what is going on -- the idea is that string input from the user will be stored in a variable of type functionType. Later on, I will have code like this: double valueOfFunction: (functionType) function withInput: (double) input switch (function) { case ln: return ln(input); case sin: return sin(input); case sqrt: return sqrt(input); //etc . . . could grow to include a lot of functions. } And valueOfFunction needs to be fast. So I don't want to be doing string comparisons there.

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • Persistence scheme & state data for low memory situations (iphone)

    - by Robin Jamieson
    What happens to state information held by a class's variable after coming back from a low memory situation? I know that views will get unloaded and then reloaded later but what about some ancillary classes & data held in them that's used by the controller that launched the view? Sample scenario in question: @interface MyCustomController: UIViewController { ServiceAuthenticator *authenticator; } -(id)initWithAuthenticator:(ServiceAuthenticator *)auth; // the user may press a button that will cause the authenticator // to post some data to the service. -(IBAction)doStuffButtonPressed:(id)sender; @end @interface ServiceAuthenticator { BOOL hasValidCredentials; // YES if user's credentials have been validated NSString *username; NSString *password; // password is not stored in plain text } -(id)initWithUserCredentials:(NSString *)username password:(NSString *)aPassword; -(void)postData:(NSString *)data; @end The app delegate creates the ServiceAuthenticator class with some user data (read from plist file) and the class logs the user with the remote service. inside MyAppDelegate's applicationDidFinishLaunching: - (void)applicationDidFinishLaunching:(UIApplication *)application { ServiceAuthenticator *auth = [[ServiceAuthenticator alloc] initWithUserCredentials:username password:userPassword]; MyCustomController *controller = [[MyCustomController alloc] initWithNibName:...]; controller.authenticator = auth; // Configure and show the window [window addSubview:..]; // make everything visible [window makeKeyAndVisible]; } Then whenever the user presses a certain button, 'MyCustomController's doStuffButtonPressed' is invoked. -(IBAction)doStuffButtonPressed:(id)sender { [authenticator postData:someDataFromSender]; } The authenticator in-turn checks to if the user is logged in (BOOL variable indicates login state) and if so, exchanges data with the remote service. The ServiceAuthenticator is the kind of class that validates the user's credentials only once and all subsequent calls to the object will be to postData. Once a low memory scenario occurs and the associated nib & MyCustomController will get unloaded -- when it's reloaded, what's the process for resetting up the 'ServiceAuthenticator' class & its former state? I'm periodically persisting all of the data in my actual model classes. Should I consider also persisting the state data in these utility style classes? Is that the pattern to follow?

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  • crashing on iPhone Address API

    - by phil swenson
    Any ideas on why this code would crash (crash location indicated below)? email is a valid NSString*... ([email protected]) +(void)newContactFromEmail:(DetailViewController*)controller email:(NSString*)emailAddress{ ABNewPersonViewController *npvc = [[ABNewPersonViewController alloc] init]; ABRecordRef newPerson = ABPersonCreate(); [self updateEmail:newPerson email:emailAddress]; npvc.displayedPerson = newPerson; npvc.newPersonViewDelegate = controller; [controller.navigationController pushViewController:npvc animated:YES]; } +(void)updateEmail:(ABRecordRef)person email:(NSString*)email{ **crashes Here**---->> ABMutableMultiValueRef multiEmail = ABMultiValueCreateMutableCopy (ABRecordCopyValue(person, kABPersonEmailProperty)); ABMultiValueAddValueAndLabel(multiEmail, email, kABHomeLabel, NULL); ABRecordSetValue(person, kABPersonEmailProperty, multiEmail, nil); CFRelease(multiEmail); }

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • One iPhone, two developer machines

    - by willcodejavaforfood
    Hi all, I switch between my iMac and MacBook when working on my apps. I've always used my iMac to test the apps on the actual device, but I would like to be able to do this from both computers. I cannot seem to use the profile on my MacBook as it does not have the correct Certificate Signing Request in the KeyChain. Is there a way to copy these between machines and KeyChains? :)

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  • Reading Microsoft word document in iphone

    - by Arnieterm
    Hi All Using CGPDFDocument class we can read pdf document, get number of pages, get a page by number. Is there any other library that helps us reading word documents like microsoft word doc where we can get number of pages and get a page by its number etc? Do not want to use safari to view the document. I have seen some apps on app store that claims to read MS Office docs like docx, xlsx etc. Does there exists any library [even static] that we can make use of? Any idea? Thanks Arnieterm

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  • iphone selecting a row to change view

    - by Rob J
    I have created the view Controllers and attached those to control their respective views. I can't figure out how to make the following code to go the right views though. (This is in the root view controller:) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { RunViewController *runViewController = [[RunViewController alloc] initWithNibName:@"RunView" bundle:[NSBundle mainBundle]]; CalcViewController *calcViewController = [[CalcViewController alloc] initWithNibName:@"CalcView" bundle:[NSBundle mainBundle]]; PushViewController *pushViewController = [[PushViewController alloc] initWithNibName:@"PushView" bundle:[NSBundle mainBundle]]; SitViewController *sitViewController = [[SitViewController alloc] initWithNibName:@"SitView" bundle:[NSBundle mainBundle]]; TimerViewController *timerViewController = [[TimerViewController alloc] initWithNibName:@"TimerView" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:runViewController animated:YES]; [runViewController release]; [self.navigationController pushViewController:pushViewController animated:YES]; [pushViewController release]; [self.navigationController pushViewController:sitViewController animated:YES]; [sitViewController release]; [self.navigationController pushViewController:timerViewController animated:YES]; [timerViewController release]; [self.navigationController pushViewController:calcViewController animated:YES]; [calcViewController release]; runViewController = nil; pushViewController = nil; sitViewController = nil; timerViewController = nil; calcViewController = nil; } Each time I select any of the rows in the table - all of the views come up. How do I arrange them to only open the view that it is supposed to?

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  • iPhone audio Filter Question

    - by Joe
    Okay, I am going to try to make this totally not a "plz send teh codez kthxbai" I am considering an app which takes sound (eventually an audio track) and applies an audio filter to it. So I can play sounds with AudioServicesPlaySystemSound via AudioToolbox framework just fine. What I need is a very simple example of how I might take a sound and apply (for instance) midrange boost etc. Actually the kind of alteration is irrelevant -- if I can get my head around how the alteration is done I can figure out the rest. I am just finding both docs and examples of altering audio in code to be very scarce. Thanks for any help!

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • iPhone NSDateFormatter Timezone Conversion

    - by MobileDeveloperTips
    I am trying to create a formatter that will convert the date format shown to an NSDate object: NSString *dateStr = @"2010-06-21T19:00:00-05:00"; NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init]; [dateFormat setDateFormat:@"yyyy-MM-dd'T'HH:mm:ssZZZ"]; NSDate *date = [dateFormat dateFromString:dateStr]; The issue is the timezone -05:00, which is not parsed properly with the format above. Any suggestions?

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  • Reading html with accented characters from a URL on iPhone

    - by lbh
    Hello, I'm having trouble extracting the html from a website which contains accented characters. Specifically, there are French characters on the site. Currently I'm using: NSString* html= [NSString stringWithContentsOfURL: [NSURL URLWithString: url] usedEncoding: &enc error:&error]; to get html from a URL. It works perfectly fine for any sites which are all English, but with a mostly English site with French characters it returns nothing. I've tried a few different types of encoding, but none have worked for me. Any suggestions? Thanks.

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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