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  • How to change the Array Element names in XmlSerialization?

    - by MSDN Geek
    Hi Guys, Consider the following code: [Serializable] public class Human { public string Name { get; set; } } Then, using (MemoryStream ms = new MemoryStream()) { Human[] mans = new Human[] { new Human() { Name = "Moim" } }; XmlSerializer xs = new XmlSerializer(typeof(Human[])); xs.Serialize(ms, mans); string s = System.Text.ASCIIEncoding.ASCII.GetString(ms.ToArray()); } At this point, the variable s will hold a value like, <?xml version="1.0"?> <ArrayOfHuman xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Human> <Name>Moim</Name> </Human> </ArrayOfHuman> Now all I need to do is, changing the xml array root element 'ArrayOfHuman' to something like 'MyFavoriteArrayRootName'. I have seen the IXmlSerializable interface but, that skips the root element name. Anybody has got any idea how to achieve this? All comments will be greatly appreciated. Best regards.

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  • Retrieving an element by array index in jQuery vs the each() function.

    - by Alex Ciminian
    I was writing a "pluginable" function when I noticed the following behavior (tested in FF 3.5.9 with Firebug 1.5.3). $.fn.computerMove = function () { var board = $(this); var emptySquares = board.find('div.clickable'); var randPosition = Math.floor(Math.random() * emptySquares.length); emptySquares.each(function (index) { if (index === randPosition) { // logs a jQuery object console.log($(this)); } }); target = emptySquares[randPosition]; // logs a non-jQuery object console.log(target); // throws error: attr() not a function for target board.placeMark({'position' : target.attr('id')}); } I noticed the problem when the script threw an error at target.attr('id') (attr not a function). When I checked the log, I noticed that the output (in Firebug) for target was: <div style="width: 97px; height: 97px;" class="square clickable" id="8"></div> If I output $(target), or $(this) from the each() function, I get a nice jQuery object: [ div#8.square ] Now here comes my question: why does this happen, considering that find() seems to return an array of jQuery objects? Why do I have to do $() to target all over again? [div#0.square, div#1.square, div#2.square, div#3.square, div#4.square, div#5.square, div#6.square, div#7.square, div#8.square] Just a curiosity :).

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  • This program isn't asking for the predetermined 5 numbers from the array?

    - by user1801781
    Okay, so this question is difficult to state. I'm a beginner at C++, and I rarely run into problems with these simple assignments, but something is majorly wrong here and I cannot identify it. I've been trying for hours. This program is supposed to read 5 numbers from an array that the user enters, and then print the largest one. (I know it's easier to just write a for-loop, but our professor wanted us to call a function). The only problem is that instead of asking for 5 numbers, it asks for 2. It works other than that, I JUST NEED IT TO ASK FOR 5 NUMBERS. haha. Your input would be greatly appreciated. I aspire to be a programmer one day, so don't be afraid to go harsh on me. #include <iostream> using namespace std; int largest_number(int score[], int max) { for (int i=1; i<5; i++) { cin >> score[i]; if(score[i] > max) max=score[i]; return (max); } } int main () { int score[5], max, z; cout << "Enter 5 numbers: " <<endl; cin >> score[0]; max = score[0]; z = largest_number(score, max); cout << "The largest number is: " << z <<endl; system("pause"); return 0; }

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  • How do I reset my pointer to a specific array location?

    - by ohtanya
    I am a brand new programming student, so please forgive my ignorance. My assignment states: Write a program that declares an array of 10 integers. Write a loop that accepts 10 values from the keyboard and write another loop that displays the 10 values. Do not use any subscripts within the two loops; use pointers only. Here is my code: #include "stdafx.h" #include <iostream> using namespace std; int main() { const int NUM = 10; int values[NUM]; int *p = &values[0]; int x; for(x = 0; x < NUM; ++x, ++p) { cout << "Enter a value: "; cin >> *p; } for(x = 0; x < NUM; ++x, ++p) { cout << *p << " "; } return 0; } I think I know where my problem is. After my first loop, my pointer is at values[10], but I need to get it back to values[0] to display them. How can I do that?

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  • How to create a datastore.Text object out of an array of dynamically created Strings?

    - by Adrogans
    I am creating a Google App Engine server for a project where I receive a large quantity of data via an HTTP POST request. The data is separated into lines, with 200 characters per line. The number of lines can go into the hundreds, so 10's of thousands of characters total. What I want to do is concatenate all of those lines into a single Text object, since Strings have a maximum length of 500 characters but the Text object can be as large as 1MB. Here is what I thought of so far: public void doPost(HttpServletRequest req, HttpServletResponse resp) { ... String[] audioSampleData = new String[numberOfLines]; for (int i = 0; i < numberOfLines; i++) { audioSampleData[i] = req.getReader().readLine(); } com.google.appengine.api.datastore.Text textAudioSampleData = new Text(audioSampleData[0] + audioSampleData[1] + ...); ... } But as you can see, I don't know how to do this without knowing the number of lines before-hand. Is there a way for me to iterate through the String indexes within the Text constructor? I can't seem to find anything on that. Of note is that the Text object can't be modified after being created, and it must have a String as parameter for the constructor. (Documentation here) Is there any way to this? I need all of the data in the String array in one Text object. Many Thanks!

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  • LINQ and Aggregate function

    - by vik20000in
    LINQ also provides with itself important aggregate function. Aggregate function are function that are applied over a sequence like and return only one value like Average, count, sum, Maximum etc…Below are some of the Aggregate functions provided with LINQ and example of their implementation. Count     int[] primeFactorsOf300 = { 2, 2, 3, 5, 5 };     int uniqueFactors = primeFactorsOf300.Distinct().Count();The below example provided count for only odd number.     int[] primeFactorsOf300 = { 2, 2, 3, 5, 5 };     int uniqueFactors = primeFactorsOf300.Distinct().Count(n => n%2 = 1);  Sum     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };        double numSum = numbers.Sum();  Minimum      int minNum = numbers.Min(); Maximum      int maxNum = numbers.Max();Average      double averageNum = numbers.Average();  Aggregate      double[] doubles = { 1.7, 2.3, 1.9, 4.1, 2.9 };     double product = doubles.Aggregate((runningProduct, nextFactor) => runningProduct * nextFactor);  Vikram

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  • OpenGL texture on sphere

    - by Cilenco
    I want to create a rolling, textured ball in OpenGL ES 1.0 for Android. With this function I can create a sphere: public Ball(GL10 gl, float radius) { ByteBuffer bb = ByteBuffer.allocateDirect(40000); bb.order(ByteOrder.nativeOrder()); sphereVertex = bb.asFloatBuffer(); points = build(); } private int build() { double dTheta = STEP * Math.PI / 180; double dPhi = dTheta; int points = 0; for(double phi = -(Math.PI/2); phi <= Math.PI/2; phi+=dPhi) { for(double theta = 0.0; theta <= (Math.PI * 2); theta+=dTheta) { sphereVertex.put((float) (raduis * Math.sin(phi) * Math.cos(theta))); sphereVertex.put((float) (raduis * Math.sin(phi) * Math.sin(theta))); sphereVertex.put((float) (raduis * Math.cos(phi))); points++; } } sphereVertex.position(0); return points; } public void draw() { texture.bind(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sphereVertex); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } My problem now is that I want to use this texture for the sphere but then only a black ball is created (of course because the top right corner s black). I use this texture coordinates because I want to use the whole texture: 0|0 0|1 1|1 1|0 That's what I learned from texturing a triangle. Is that incorrect if I want to use it with a sphere? What do I have to do to use the texture correctly?

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  • Resultant Vector Algorithm for 2D Collisions

    - by John
    I am making a Pong based game where a puck hits a paddle and bounces off. Both the puck and the paddles are Circles. I came up with an algorithm to calculate the resultant vector of the puck once it meets a paddle. The game seems to function correctly but I'm not entirely sure my algorithm is correct. Here are my variables for the algorithm: Given: velocity = the magnitude of the initial velocity of the puck before the collision x = the x coordinate of the puck y = the y coordinate of the puck moveX = the horizontal speed of the puck moveY = the vertical speed of the puck otherX = the x coordinate of the paddle otherY = the y coordinate of the paddle piece.horizontalMomentum = the horizontal speed of the paddle before it hits the puck piece.verticalMomentum = the vertical speed of the paddle before it hits the puck slope = the direction, in radians, of the puck's velocity distX = the horizontal distance between the center of the puck and the center of the paddle distY = the vertical distance between the center of the puck and the center of the paddle Algorithm solves for: impactAngle = the angle, in radians, of the angle of impact. newSpeedX = the speed of the resultant vector in the X direction newSpeedY = the speed of the resultant vector in the Y direction Here is the code for my algorithm: int otherX = piece.x; int otherY = piece.y; double velocity = Math.sqrt((moveX * moveX) + (moveY * moveY)); double slope = Math.atan(moveX / moveY); int distX = x - otherX; int distY = y - otherY; double impactAngle = Math.atan(distX / distY); double newAngle = impactAngle + slope; int newSpeedX = (int)(velocity * Math.sin(newAngle)) + piece.horizontalMomentum; int newSpeedY = (int)(velocity * Math.cos(newAngle)) + piece.verticalMomentum; for those who are not program savvy here is it simplified: velocity = v(moveX² + moveY²) slope = arctan(moveX / moveY) distX = x - otherX distY = y - otherY impactAngle = arctan(distX / distY) newAngle = impactAngle + slope newSpeedX = velocity * sin(newAngle) + piece.horizontalMomentum newSpeedY = velocity * cos(newAngle) + piece.verticalMomentum My Question: Is this algorithm correct? Is there an easier/simpler way to do what I'm trying to do?

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  • Matlab: Why is '1' + 1 == 50? [migrated]

    - by phi
    Matlab has weak dynamic typing, which is what causes this weird behaviour. What I do not understand is what exactly happens, as this result really surprises me. Edit: To clarify, what I'm describing is clearly a result of Matlab storing chars in ASCII-format, which was also mentioned in the comments. I'm more interested in the way Matlab handles its variables, and specifically, how and when it assigns a type/tag to the values. Thanks. '1' is a 1-by-1 matrix of chars in matlab and '123' is a 1-by-3 matrix of chars. As expected, 1 returns a 1-by-1 double. Now if I enter '1' + 1 I get 50 as a 1-by-1 double, and if I enter '123' + 1 I get a 1-by-3 double [ 50 51 52 ] Furthermore, if I type 'a' + 1 the result is 98 in a 1-by-1 double. I assume this has to do with how Matlab stores char-variables in ascii form, but how exactly is it handling these? Are the data actually unityped and tagged, or how does it work? Thanks.

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  • Grid collision - finding the location of an entity in each box

    - by Gregg1989
    I am trying to implement grid-based collision in a 2d game with moving circles. The canvas is 400x400 pixels. Below you can see the code for my Grid class. What I want it to do is check inside which box the entities are located and then run a collision check if there are 2 or more entities in the same box. Right now I do not know how to find the position of an entity in a specific box. I know there are many tutorials online, but I haven't been able to find an answer to my question, because they are either written in C/C++ or use the 2d array approach. Code snippets and other help is greatly appreciated. Thanks. public class Grid { ArrayList<ArrayList<Entity>> boxes = new ArrayList<>(); double boxSize = 40; double boxesAmount = 10; ... ... public void checkBoxLocation(ArrayList<Entity> entities) { for (int i = 0; i < entities.size(); i++) { // Get top left coordinates of each entity double entityLeft = entities.get(i).getLayoutX() - entities.get(i).getRadius(); double entityTop = entities.get(i).getLayoutY() + entities.get(i).getRadius(); // Divide coordinate by box size to find the approximate location of the entity for (int j = 0; j < boxesAmount; j++) { //Select each box if ((entityLeft / boxSize <= j + 0.7) && (entityLeft / boxSize >= j)) { if ((entityTop / boxSize <= j + 0.7) && (entityTop / boxSize >= j)) { holdingBoxes.get(j).add(entities.get(i)); System.out.println("Entity " + entities.get(i) + " added to box " + j); } } } } } }

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  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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  • Why isn't my bundle getting passed?

    - by NickTFried
    I'm trying to pass a bundle of two values from a started class to my landnav app, but according to the debug nothing is getting passed, does anyone have any ideas why? package edu.elon.cs.mobile; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class PointEntry extends Activity{ private Button calc; private EditText longi; private EditText lati; private double longid; private double latd; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pointentry); calc = (Button) findViewById(R.id.coorCalcButton); calc.setOnClickListener(landNavButtonListener); longi = (EditText) findViewById(R.id.longitudeedit); lati = (EditText) findViewById(R.id.latitudeedit); } private void startLandNav() { Intent intent = new Intent(this, LandNav.class); startActivityForResult(intent, 0); } private OnClickListener landNavButtonListener = new OnClickListener() { @Override public void onClick(View arg0) { Bundle bundle = new Bundle(); bundle.putDouble("longKey", longid); bundle.putDouble("latKey", latd); longid = Double.parseDouble(longi.getText().toString()); latd = Double.parseDouble(lati.getText().toString()); startLandNav(); } }; } This is the class that is suppose to take the second point package edu.elon.cs.mobile; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.drawable.Drawable; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.location.Location; import android.location.LocationManager; import android.os.Bundle; import android.util.Log; import android.widget.EditText; import android.widget.TextView; public class LandNav extends MapActivity{ private MapView map; private MapController mc; private GeoPoint myPos; private SensorManager sensorMgr; private TextView azimuthView; private double longitudeFinal; private double latitudeFinal; double startTime; double newTime; double elapseTime; private MyLocationOverlay me; private Drawable marker; private GeoPoint finalPos; private SitesOverlay myOverlays; public LandNav(){ startTime = System.currentTimeMillis(); } public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.landnav); Bundle bundle = this.getIntent().getExtras(); if(bundle != null){ longitudeFinal = bundle.getDouble("longKey"); latitudeFinal = bundle.getDouble("latKey"); } azimuthView = (TextView) findViewById(R.id.azimuthView); map = (MapView) findViewById(R.id.map); mc = map.getController(); sensorMgr = (SensorManager) getSystemService(Context.SENSOR_SERVICE); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Location location = lm.getLastKnownLocation(LocationManager.GPS_PROVIDER); int longitude = (int)(location.getLongitude() * 1E6); int latitude = (int)(location.getLatitude() * 1E6); finalPos = new GeoPoint((int)(latitudeFinal*1E6), (int)(longitudeFinal*1E6)); myPos = new GeoPoint(latitude, longitude); map.setSatellite(true); map.setBuiltInZoomControls(true); mc.setZoom(16); mc.setCenter(myPos); marker = getResources().getDrawable(R.drawable.greenmarker); marker.setBounds(0,0, marker.getIntrinsicWidth(), marker.getIntrinsicHeight()); me = new MyLocationOverlay(this, map); myOverlays = new SitesOverlay(marker, myPos, finalPos); map.getOverlays().add(myOverlays); } @Override protected boolean isRouteDisplayed() { return false; } @Override protected void onResume() { super.onResume(); sensorMgr.registerListener(sensorListener, sensorMgr.getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_UI); me.enableCompass(); me.enableMyLocation(); //me.onLocationChanged(location) } protected void onPause(){ super.onPause(); me.disableCompass(); me.disableMyLocation(); } @Override protected void onStop() { super.onStop(); sensorMgr.unregisterListener(sensorListener); } private SensorEventListener sensorListener = new SensorEventListener() { @Override public void onAccuracyChanged(Sensor arg0, int arg1) { // TODO Auto-generated method stub } private boolean reset = true; @Override public void onSensorChanged(SensorEvent event) { newTime = System.currentTimeMillis(); elapseTime = newTime - startTime; if (event.sensor.getType() == Sensor.TYPE_ORIENTATION && elapseTime > 400) { azimuthView.setText(Integer.toString((int) event.values[0])); startTime = newTime; } } }; }

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • Multi-level navigation controller on left-hand side of UISplitView with a small twist.

    - by user141146
    Hi. I'm trying make something similar to (but not exactly like) the email app found on the iPad. Specifically, I'd like to create a tab-based app, but each tab would present the user with a different UISplitView. Each UISplitView contains a Master and a Detail view (obviously). In each UISplitView I would like the Master to be a multi-level navigational controller where new UIViewControllers are pushed onto (or popped off of) the stack. This type of navigation within the UISplitView is where the application is similar to the native email app. To the best of my knowledge, the only place that has described a decent "splitviewcontroller inside of a uitabbarcontroller" is here: http://stackoverflow.com/questions/2475139/uisplitviewcontroller-in-a-tabbar-uitabbarcontroller and I've tried to follow the accepted answer. The accepted solution seems to work for me (i.e., I get a tab-bar controller that allows me to switch between different UISplitViews). The problem is that I don't know how to make the left-hand side of the UISplitView to be a multi-level navigation controller. Here is the code I used within my app delegate to create the initial "split view 'inside' of a tab bar controller" (it's pretty much as suggested in the aforementioned link). - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSMutableArray *tabArray = [NSMutableArray array]; NSMutableArray *array = [NSMutableArray array]; UISplitViewController *splitViewController = [[UISplitViewController alloc] init]; MainViewController *viewCont = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; array = [NSMutableArray array]; splitViewController = [[UISplitViewController alloc] init]; viewCont = [[Master2 alloc] initWithNibName:@"Master2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[Slave2 alloc] initWithNibName:@"Slave2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; // Add the tab bar controller's current view as a subview of the window [tabBarController setViewControllers:tabArray]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } the class MainViewController is a UIViewController that contains the following method: - (IBAction)push_me:(id)sender { M2 *m2 = [[[M2 alloc] initWithNibName:@"M2" bundle:nil] autorelease]; [self.navigationController pushViewController:m2 animated:YES]; } this method is attached (via interface builder) to a UIButton found within MainViewController.xib Obviously, the method above (push_me) is supposed to create a second UIViewController (called m2) and push m2 into view on the left-side of the split-view when the UIButton is pressed. And yet it does nothing when the button is pressed (even though I can tell that the method is called). Thoughts on where I'm going wrong? TIA!

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  • How do I sort an array of Person Objects by using compareto()?

    - by Adam
    Here is my code: > import java.util.Scanner; import java.util.Arrays; /** This class tests the Person class. */ public class PersonDemo { public static void main(String[] args) { int count = 0; Scanner in = new Scanner(System.in); boolean more = false; Person first = null; Person last = null; while (more) { System.out.println( "Please enter the person's name or a blank line to quit"); String name = in.nextLine(); if (name.equals("")) more = false; else { Person p = new Person(name); //new person object created with inputted name Person[] people = new Person[10]; //new array of 10 person objects people[count] = p; //declare person object with index of variable count as the new person object first = people[count]; // I have no idea what to do here. This is where I'm stuck. last = people[count]; // I can't figure out what to do with this either. first.compareTo(p); //call compareTo method on first and new person object last.compareTo(p); //call compareTo method on last and new person object count++; // increase count variable } } System.out.println("First: " + first.toString()); System.out.println("Last: " + last.toString()); } } And the Person class: /** A person with a name. */ public class Person implements Comparable { /** * Constructs a Person with a name. * @param aName the person's name */ public Person(String aName) { name = aName; } public String getName() { return name; } @Override public int compareTo(Object otherObject) { Person other = (Person)otherObject; if (name.compareTo(other.name) < 0) return -1; if (name.compareTo(other.name) > 0) return 1; return 0; } /** Returns a string representation of the object. @return name of Person */ public String toString() { return "[name=" + name + "]"; } private String name; }

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  • How does one track down an error using the YII Framework?

    - by ian
    I am learning the Yii Framework and I got this error wich does not really point to the specific pages I am working on or as far as i can tell show me where I should start looking for my problem. How do I make sense of this? As far as I can see all my 'type_id' references are typed in correctly. CException Description Property "Project.type_id" is not defined. Source File /Users/user/Dropbox/localhost/yii/framework/db/ar/CActiveRecord.php(107) 00095: */ 00096: public function __get($name) 00097: { 00098: if(isset($this->_attributes[$name])) 00099: return $this->_attributes[$name]; 00100: else if(isset($this->getMetaData()->columns[$name])) 00101: return null; 00102: else if(isset($this->_related[$name])) 00103: return $this->_related[$name]; 00104: else if(isset($this->getMetaData()->relations[$name])) 00105: return $this->getRelated($name); 00106: else 00107: return parent::__get($name); 00108: } 00109: 00110: /** 00111: * PHP setter magic method. 00112: * This method is overridden so that AR attributes can be accessed like properties. 00113: * @param string property name 00114: * @param mixed property value 00115: */ 00116: public function __set($name,$value) 00117: { 00118: if($this->setAttribute($name,$value)===false) 00119: { Stack Trace #0 /Users/user/Dropbox/localhost/yii/framework/db/ar/CActiveRecord.php(107): CComponent->__get('type_id') #1 /Users/user/Dropbox/localhost/trackstar/protected/views/project/_view.php(15): CActiveRecord->__get('type_id') #2 /Users/user/Dropbox/localhost/yii/framework/web/CBaseController.php(119): require('/Users/user/Dro...') #3 /Users/user/Dropbox/localhost/yii/framework/web/CBaseController.php(88): CBaseController->renderInternal('/Users/user/Dro...', Array, true) #4 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(748): CBaseController->renderFile('/Users/user/Dro...', Array, true) #5 /Users/user/Dropbox/localhost/yii/framework/zii/widgets/CListView.php(215): CController->renderPartial('_view', Array) #6 /Users/user/Dropbox/localhost/yii/framework/zii/widgets/CBaseListView.php(152): CListView->renderItems() #7 [internal function]: CBaseListView->renderSection(Array) #8 /Users/user/Dropbox/localhost/yii/framework/zii/widgets/CBaseListView.php(135): preg_replace_callback('/{(\w+)}/', Array, '{summary}?{sort...') #9 /Users/user/Dropbox/localhost/yii/framework/zii/widgets/CBaseListView.php(121): CBaseListView->renderContent() #10 /Users/user/Dropbox/localhost/yii/framework/web/CBaseController.php(174): CBaseListView->run() #11 /Users/user/Dropbox/localhost/trackstar/protected/views/project/index.php(17): CBaseController->widget('zii.widgets.CLi...', Array) #12 /Users/user/Dropbox/localhost/yii/framework/web/CBaseController.php(119): require('/Users/user/Dro...') #13 /Users/user/Dropbox/localhost/yii/framework/web/CBaseController.php(88): CBaseController->renderInternal('/Users/user/Dro...', Array, true) #14 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(748): CBaseController->renderFile('/Users/user/Dro...', Array, true) #15 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(687): CController->renderPartial('index', Array, true) #16 /Users/user/Dropbox/localhost/trackstar/protected/controllers/ProjectController.php(148): CController->render('index', Array) #17 /Users/user/Dropbox/localhost/yii/framework/web/actions/CInlineAction.php(32): ProjectController->actionIndex() #18 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(300): CInlineAction->run() #19 /Users/user/Dropbox/localhost/yii/framework/web/filters/CFilterChain.php(129): CController->runAction(Object(CInlineAction)) #20 /Users/user/Dropbox/localhost/yii/framework/web/filters/CFilter.php(41): CFilterChain->run() #21 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(999): CFilter->filter(Object(CFilterChain)) #22 /Users/user/Dropbox/localhost/yii/framework/web/filters/CInlineFilter.php(59): CController->filterAccessControl(Object(CFilterChain)) #23 /Users/user/Dropbox/localhost/yii/framework/web/filters/CFilterChain.php(126): CInlineFilter->filter(Object(CFilterChain)) #24 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(283): CFilterChain->run() #25 /Users/user/Dropbox/localhost/yii/framework/web/CController.php(257): CController->runActionWithFilters(Object(CInlineAction), Array) #26 /Users/user/Dropbox/localhost/yii/framework/web/CWebApplication.php(320): CController->run('') #27 /Users/user/Dropbox/localhost/yii/framework/web/CWebApplication.php(120): CWebApplication->runController('project') #28 /Users/user/Dropbox/localhost/yii/framework/base/CApplication.php(135): CWebApplication->processRequest() #29 /Users/user/Dropbox/localhost/trackstar/index.php(12): CApplication->run() #30 {main} 2011-10-17 18:17:18 Apache/2.2.17 (Unix) mod_ssl/2.2.17 OpenSSL/0.9.8r DAV/2 PHP/5.3.6 Yii Framework/1.1.2

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  • Why is my code returning a Null Object Refrence error when using WatIn?

    - by Fuzz Evans
    I keep getting a Null Object Refrence Error, but can't tell why. I have a CSV file that contains 100 urls. The file is read into an array called "lines". public partial class Form1 : System.Windows.Forms.Form { string[] lines; public Form1() ... private void ReadLinksIntoMemory() { //this reads the chosen csv file into our "lines" array //and splits on comma's and new lines to create new objects within the array using (StreamReader sr = new StreamReader(@"C:\temp.csv")) { //reads everything in our csv into 1 long line string fileContents = sr.ReadToEnd(); //splits the 1 long line read in into multiple objects of the lines array lines = fileContents.Split(new string[] { ",", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); sr.Dispose(); } } The next part is where I get the null object error. When I try to use WatIn to go to the first item in the lines array it says I'm referencing a null object. private void GoToEditLinks() { for (int i = 0; i < lines.Length; i++) { //go to each link sequentially myIE.GoTo(lines[i].ToString()); //sleep so we can make sure the page loads System.Threading.Thread.Sleep(5000); } } When I debug the code it says that the GoTo request calls lines which is null. It seems like I need to declare the array, but don't I need to tell it an exact size to do that? Example: lines = new string[10] I thought I could use the lines.Length to tell it how big to make the array but that didn't work. What is weird to me is I can use the following code without problem: //returns the accurate number of urls that were in the CSV we read in earlier txtbx1.text = lines.Length; //or //this returns the last entry in the csv, as well as the last entry in the array TextBox2.Text = lines[lines.Length - 1]; I am confused why the array clearly has items in it, they can be called to fill a text box, but when I try to call them in my for loop it says its a null reference? UPDATE: By placing my cursor on both calls to lines and pressing f12 I find they both go to the same instance. The thought next is that I am not calling ReadLinksIntoMemory in time, below is my code: private void button1_Click(object sender, EventArgs e) { button1.Enabled = false; ReadLinksIntoMemory(); GoToEditLinks(); button1.Enabled = true; } Unless I'm mistaken the code says that the ReadLinksIntoMemory method must complete before GoToEditLinks can be called? If ReadLinksIntoMemory didn't finish in time I shouldn't be able to fill my text boxes with the lines array length and/or last entry. UPDATE: Stepping into the method GoToEditLinks() I see that lines is null before it calls: myIE.GoTo(lines[i]); but when it hits the goto command the value changes from null to the url it is suppose to go to, but at that same time it gives me the null object error? UPDATE: I added a IsNullOrEmpty check method and lines array passes it without any issue. I'm beginning to think it is an issue with WatIn and the myIE.GoTo command. I think this is the stack trace/call stack? Program.exe!Program.Form1.GoToEditLinks() Line 284 C# Program.exe!Program.Form1.button1_Click(object sender, System.EventArgs e) Line 191 + 0x8 bytes C# [External Code] Program.exe!Program.Program.Main() Line 18 + 0x1d bytes C# [External Code]

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  • Ajax post request, an object that includes an array and other objects, can't be parsed correctly int

    - by Waheedi
    what i want is to get a proper parameter, if you see the parameter been logged you would tell there is something wrong my javasript: first run the runMe function Ajax: function() { var xmlhttp, bComplete = false; try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { try { xmlhttp = new XMLHttpRequest(); } catch (e) { xmlhttp = false; }}} if (!xmlhttp) return null; this.connect = function(sURL, sMethod, sVars, fnDone) { if (!xmlhttp) return false; bComplete = false; sMethod = sMethod.toUpperCase(); try { if (sMethod == "GET") { xmlhttp.open(sMethod, sURL+"?"+sVars, true); sVars = ""; } else { xmlhttp.open(sMethod, sURL); xmlhttp.setRequestHeader("Method", "POST "+sURL+" HTTP/1.1"); xmlhttp.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", sVars.length); } xmlhttp.onreadystatechange = function(){ if (xmlhttp.readyState == 4 && !bComplete) { bComplete = true; fnDone(xmlhttp); }}; xmlhttp.send(sVars); } catch(z) { return false; } return true; }; return this; }, tOrigin: function(origin){ this.origin = origin; }, tObject: function(origins,url,apik){ this.origins=origins; //this is an array this.url=url; this.apik=apik; this.host= "http://localhost:3000/";//window.location.hostname; } runMe: function(){ var t = new tObject(['this','word','word me please','and me please','word','word','okay','word','go','go'],window.location.href,"helloapik"); // console.log(t); ajax = new Ajax(); ajax.connect("http://localhost:3000/","POST",JSON.stringify(t), callBackFunc) } this is what I'm getting in my rails server log Parameters: {"{\"origins\":"={"{\"origin\":\"this\"},{\"origin\":\"word\"},{\"origin\":\"word me please\"},{\"origin\":\"and me please\"},{\"origin\":\"word\"},{\"origin\":\"word\"},{\"origin\":\"word\"},{\"origin\":\"okay\"},{\"origin\":\"word\"},{\"origin\":\"go\"},{\"origin\":\"go\"}"={",\"url\":\"file:///Users/waheed/Desktop/untitled.html\",\"apik\":\"helloapik\",\"host\":\"http://localhost:3000/\"}"=nil}}}

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  • Anyway that I can get the values of a PHP array through ajax?

    - by Jerry
    Hi All, I am trying to build a shopping cart site. When a user click add to cart image on the product page, The product title will show a "The product is in your cart" text without reloading the page. I am using session and ajax but no luck so far. I appreciate any helps. My html cold <table id="<?php echo $productId; ?>" width="594" border="0" cellpadding="5" cellspacing="0"> <tr> <td><img src="<?php echo "$brandImage"; ?></td> <td <?php echo $productName; ?> //The "The product is in your cart" will be showed here</td> </tr> <tr> <td><a class="addToCart" href="javascript:void(0);" onclick="addToCart(<?php echo $productId?>)"> </td> My Javascript file (addToCart.js) function addToCart(productId){ var url="addToCart.php"; url=url+"?productId="+productId; url=url+"&sid="+Math.random(); $.post( url, function(responseText){ alert(responseText); //I wish I can get productData value from addToCart.php }, "html" ) My php file (addToCart.php) <?php SESSION_START(); $productId=$_GET['productId']; $cart=$_SESSION['cart']; if(isset($cart)){ $cart.=",".$productId; $product=explode(',',$cart); $totalItem=count($product); }else{ $cart=$productId; $totalItem=1; }; $productData=array(); foreach($product as $id){ $productData[$id]=(isset($productData[$id])) ? $productData[$id]+1 :1; }; $_SESSION['cart']=$cart; //print_r($productData); echo $productData; //Not sure what to do to send $productData back to my addToCart.js variable ?> I tried to make the code look simple. Any suggestion will be a great help. Thanks

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  • Slicing a time range into parts

    - by beporter
    First question. Be gentle. I'm working on software that tracks technicians' time spent working on tasks. The software needs to be enhanced to recognize different billable rate multipliers based on the day of the week and the time of day. (For example, "Time and a half after 5 PM on weekdays.") The tech using the software is only required to log the date, his start time and his stop time (in hours and minutes). The software is expected to break the time entry into parts at the boundaries of when the rate multipliers change. A single time entry is not permitted to span multiple days. Here is a partial sample of the rate table. The first-level array keys are the days of the week, obviously. The second-level array keys represent the time of the day when the new multiplier kicks in, and runs until the next sequential entry in the array. The array values are the multiplier for that time range. [rateTable] => Array ( [Monday] => Array ( [00:00:00] => 1.5 [08:00:00] => 1 [17:00:00] => 1.5 [23:59:59] => 1 ) [Tuesday] => Array ( [00:00:00] => 1.5 [08:00:00] => 1 [17:00:00] => 1.5 [23:59:59] => 1 ) ... ) In plain English, this represents a time-and-a-half rate from midnight to 8 am, regular rate from 8 to 5 pm, and time-and-a-half again from 5 till 11:59 pm. The time that these breaks occur may be arbitrary to the second and there can be an arbitrary number of them for each day. (This format is entirely negotiable, but my goal is to make it as easily human-readable as possible.) As an example: a time entry logged on Monday from 15:00:00 (3 PM) to 21:00:00 (9 PM) would consist of 2 hours billed at 1x and 4 hours billed at 1.5x. It is also possible for a single time entry to span multiple breaks. Using the example rateTable above, a time entry from 6 AM to 9 PM would have 3 sub-ranges from 6-8 AM @ 1.5x, 8AM-5PM @ 1x, and 5-9 PM @ 1.5x. By contrast, it's also possible that a time entry may only be from 08:15:00 to 08:30:00 and be entirely encompassed in the range of a single multiplier. I could really use some help coding up some PHP (or at least devising an algorithm) that can take a day of the week, a start time and a stop time and parse into into the required subparts. It would be ideal to have the output be an array that consists of multiple entries for a (start,stop,multiplier) triplet. For the above example, the output would be: [output] => Array ( [0] => Array ( [start] => 15:00:00 [stop] => 17:00:00 [multiplier] => 1 ) [1] => Array ( [start] => 17:00:00 [stop] => 21:00:00 [multiplier] => 1.5 ) ) I just plain can't wrap my head around the logic of splitting a single (start,stop) into (potentially) multiple subparts.

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • How to store array data in MySQL database using PHP & MySQL?

    - by Cyn
    I'm new to php and mysql and I'm trying to learn how to store the following array data from three different arrays friend[], hair_type[], hair_color[] using MySQL and PHP an example would be nice. Thanks Here is the HTML code. <input type="text" name="friend[]" id="friend[]" /> <select id="hair_type[]" name="hair_type[]"> <option value="Hair Type" selected="selected">Hair Type</option> <option value="Straight">Straight</option> <option value="Curly">Curly</option> <option value="Wavey">Wavey</option> <option value="Bald">Bald</option> </select> <select id="hair_color[]" name="hair_color[]"> <option value="Hair Color" selected="selected">Hair Color</option> <option value="Brown">Brown</option> <option value="Black">Black</option> <option value="Red">Red</option> <option value="Blonde">Blonde</option> </select> <input type="text" name="friend[]" id="friend[]" /> <select id="hair_type[]" name="hair_type[]"> <option value="Hair Type" selected="selected">Hair Type</option> <option value="Straight">Straight</option> <option value="Curly">Curly</option> <option value="Wavey">Wavey</option> <option value="Bald">Bald</option> </select> <select id="hair_color[]" name="hair_color[]"> <option value="Hair Color" selected="selected">Hair Color</option> <option value="Brown">Brown</option> <option value="Black">Black</option> <option value="Red">Red</option> <option value="Blonde">Blonde</option> </select> Here is the MySQL tables below. CREATE TABLE friends_hair ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, hair_id INT UNSIGNED NOT NULL, user_id INT UNSIGNED NOT NULL, PRIMARY KEY (id) ); CREATE TABLE hair_types ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, friend TEXT NOT NULL, hair_type TEXT NOT NULL, hair_color TEXT NOT NULL, PRIMARY KEY (id) );

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  • When I overload the assignment operator for my simple class array, I get the wrong answer I espect

    - by user299648
    //output is "01234 00000" but the output should be or what I want it to be is // "01234 01234" because of the assignment overloaded operator #include <iostream> using namespace std; class IntArray { public: IntArray() : size(10), used(0) { a= new int[10]; } IntArray(int s) : size(s), used(0) { a= new int[s]; } int& operator[]( int index ); IntArray& operator =( const IntArray& rightside ); ~IntArray() { delete [] a; } private: int *a; int size; int used;//for array position }; int main() { IntArray copy; if( 2>1) { IntArray arr(5); for( int k=0; k<5; k++) arr[k]=k; copy = arr; for( int j=0; j<5; j++) cout<<arr[j]; } cout<<" "; for( int j=0; j<5; j++) cout<<copy[j]; return 0; } int& IntArray::operator[]( int index ) { if( index >= size ) cout<<"ilegal index in IntArray"<<endl; return a[index]; } IntArray& IntArray::operator =( const IntArray& rightside ) { if( size != rightside.size )//also checks if on both side same object { delete [] a; a= new int[rightside.size]; } size=rightside.size; used=rightside.used; for( int i = 0; i < used; i++ ) a[i]=rightside.a[i]; return *this; }

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  • Return NSArray from NSDictionary

    - by Jon
    I have a fetch that returns an array with dictionary in it of an attribute of a core data object. Here is my previous question: Create Array From Attribute of NSObject From NSFetchResultsController This is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:NO]; //set to YES if you only want unique values of the property [request setPropertiesToFetch :[NSArray arrayWithObject:@"timeStamp"]]; //name(s) of properties you want to fetch // Execute the fetch. NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; When I log the NSArray data, I get this: The content of data is( { timeStamp = "2011-06-14 21:30:03 +0000"; }, { timeStamp = "2011-06-16 21:00:18 +0000"; }, { timeStamp = "2011-06-11 21:00:18 +0000"; }, { timeStamp = "2011-06-23 19:53:35 +0000"; }, { timeStamp = "2011-06-21 19:53:35 +0000"; } ) What I want is an array with this format: [NSArray arrayWithObjects: @"2011-11-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil];' Edit: This is the method for which I want to replace the data array with my new data array: - (NSArray*)calendarMonthView:(TKCalendarMonthView *)monthView marksFromDate:(NSDate *)startDate toDate:(NSDate *)lastDate { NSLog(@"calendarMonthView marksFromDate toDate"); NSLog(@"Make sure to update 'data' variable to pull from CoreData, website, User Defaults, or some other source."); // When testing initially you will have to update the dates in this array so they are visible at the // time frame you are testing the code. NSArray *data = [NSArray arrayWithObjects: @"2011-01-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil]; // Initialise empty marks array, this will be populated with TRUE/FALSE in order for each day a marker should be placed on. NSMutableArray *marks = [NSMutableArray array]; // Initialise calendar to current type and set the timezone to never have daylight saving NSCalendar *cal = [NSCalendar currentCalendar]; [cal setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0]]; // Construct DateComponents based on startDate so the iterating date can be created. // Its massively important to do this assigning via the NSCalendar and NSDateComponents because of daylight saving has been removed // with the timezone that was set above. If you just used "startDate" directly (ie, NSDate *date = startDate;) as the first // iterating date then times would go up and down based on daylight savings. NSDateComponents *comp = [cal components:(NSMonthCalendarUnit | NSMinuteCalendarUnit | NSYearCalendarUnit | NSDayCalendarUnit | NSWeekdayCalendarUnit | NSHourCalendarUnit | NSSecondCalendarUnit) fromDate:startDate]; NSDate *d = [cal dateFromComponents:comp]; // Init offset components to increment days in the loop by one each time NSDateComponents *offsetComponents = [[NSDateComponents alloc] init]; [offsetComponents setDay:1]; // for each date between start date and end date check if they exist in the data array while (YES) { // Is the date beyond the last date? If so, exit the loop. // NSOrderedDescending = the left value is greater than the right if ([d compare:lastDate] == NSOrderedDescending) { break; } // If the date is in the data array, add it to the marks array, else don't if ([data containsObject:[d description]]) { [marks addObject:[NSNumber numberWithBool:YES]]; } else { [marks addObject:[NSNumber numberWithBool:NO]]; } // Increment day using offset components (ie, 1 day in this instance) d = [cal dateByAddingComponents:offsetComponents toDate:d options:0]; } [offsetComponents release]; return [NSArray arrayWithArray:marks]; }

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