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  • SSRS csv export

    - by Lijo
    Hi Team, I am working on SSRS 2005. I have a column that has a comm to be displayed. I write it in the header; but the SP returns without comma for the column header. When I export the report to csv, the column names are taking the name of the text box with is not having comma. Is there a way to display comma in the header when exported to csv? Thanks Lijo

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  • Terminal Emulation for unix

    - by persistence
    I have a problem with Putty (a terminal emulation program) After connecting to my unix box from putty Bash completion does not seem to work . does anyone know a plugin that can help me or another terminal emulator that can achieve these feat.

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  • I am geting message when i am loading VS

    - by kumar
    when loading up a solution in VS2008 I get: An error was encountered while opening associated documents the last time this solution was loaded. Document load is being skipped during this solution load in order to avoid that error. First time when i open it shout down immediatlym then next time when I open it popups this message box it is not shouting down, once I click any usercotrols or ASPX page it is shutting off again.. How can I find which document is causing the problem? Thanks...

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  • Linq-to-SQL question

    - by c11ada
    hey all, im really new to linq-to-SQL so this may sound like a really dumb question, i have the following code var query = from p in DC.General where p.GeneralID == Int32.Parse(row.Cells[1].Text) select new { p.Comment, }; how do i got about getting the result from this query to show in a text box ??

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  • c# ListBox Issue

    - by Gaddigesh
    Is it possible Implement Drag and drop elements within the ListBox to change their order, Say there are 10 elements in list box,I should be able to drag the first element and drop at 4th place.

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  • How do you apply a Theme to a Silverlight 3 application?

    - by skb
    I am trying to build a Silverlight website, using standard Silverlight controls. I read that Silverlight 3 comes with 9 proffessionally design Themes. I really want to use them, but everywhere I look just talks about making you own theme, or other tangential topics. Can anyone tell me how to apply one of the out-of-the-box themes? Or, if there is any tribal knowledge that those themes suck, where some other standard themes can be found?

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  • JFileChooser - multiple file filters?

    - by waitinforatrain
    Hi guys, I have a question about the JFileChooser in Swing. I'm trying to get multiple file extensions in the drop-down box, but have no idea how to do it. There is the method extFilter = FileNameExtensionFilter(description, extensions); that I can then use by writing fileChooser.setFileFilter(extFilter); however, as you can see, this only supports one option in the drop-down list. How do I add more?

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  • How can I limit a wordpress meta_box to a single page?

    - by farinspace
    I need a way to limit the meta box to a single page (ID=84) ... if I do the following it works, but sbumit data does not go through and data is not saved ... add_action('admin_init','violin_init'); function violin_init() { if ($_GET['post'] == '84') { wp_enqueue_style('violin_admin_css', VIOLIN_THEME_PATH . '/custom/meta.css'); add_meta_box('violin_options_meta', 'Highlight Content', 'violin_options_meta', 'page', 'normal', 'high'); add_action('save_post','violin_save_meta'); } }

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  • How to raise a System KeyDown event manually in .Net Compact framework 3.5

    - by Sundar
    I have developed a custom keypad using resco controls in my application I have currently handled the backspace button click event with the following code private void customKeyboard1_KeyboardKeyUp(object sender, Resco.Controls.Keyboard.KeyPressedEventArgs e) { if (e.Key.Text == "Backspace") { Resco.Controls.Keyboard.CustomKeyboard.SendBackspace(); e.Handled = true; } } This works fine with the edit boxes in the application but not working in edit boxes in the web pages (for eg. on gmail username text box). so is there any way to raise the KeyDown event manually

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  • Anyone know of a good open source spam checker in java or c#?

    - by Spines
    I'm creating a site where users can write articles and comment on the articles. I want to automatically check to see if a new article or comment is spam. What are good libraries for doing this? I looked at bayesian classifier libraries, but it seems that I would have to gather a large amount of samples and classify them all as spam or not spam myself... I'm looking for something that can hopefully just tell me right out of the box.

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  • Red Hat - Accept Self-Signed Certificates

    - by user552788
    Hi: Is there a way I can get a Red Hat Linux box to trust a self-signed certificate? e.g. wget https://example.com - gives an error that certificate is untrusted as 'https://example.com' has a self-signed certificate; with wget '--no-check-certificate' can over-ride checking of the certificate. But I would like to get the Red Hat to implicitly trust the self-signed certificate - is there a way to do this? Thanks.

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  • Binding Source suspends itself when I don't want it to.

    - by Scott Chamberlain
    I have two data tables set up in a Master-Details configuration with a relation "Ticket_CallSegments" between them. I also have two Binding Sources and a Data Grid View configured like this (Init Code) // // dgvTickets // this.dgvTickets.AllowUserToAddRows = false; this.dgvTickets.AllowUserToDeleteRows = false; this.dgvTickets.AllowUserToResizeRows = false; this.dgvTickets.AutoGenerateColumns = false; this.dgvTickets.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize; this.dgvTickets.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] { this.cREATEDATEDataGridViewTextBoxColumn, this.contactFullNameDataGridViewTextBoxColumn, this.pARTIALNOTEDataGridViewTextBoxColumn}); this.dgvTickets.DataSource = this.ticketsDataSetBindingSource; this.dgvTickets.Dock = System.Windows.Forms.DockStyle.Fill; this.dgvTickets.Location = new System.Drawing.Point(0, 0); this.dgvTickets.MultiSelect = false; this.dgvTickets.Name = "dgvTickets"; this.dgvTickets.ReadOnly = true; this.dgvTickets.RowHeadersVisible = false; this.dgvTickets.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect; this.dgvTickets.Size = new System.Drawing.Size(359, 600); this.dgvTickets.TabIndex = 0; // // ticketsDataSetBindingSource // this.ticketsDataSetBindingSource.DataMember = "Ticket"; this.ticketsDataSetBindingSource.DataSource = this.ticketsDataSet; this.ticketsDataSetBindingSource.CurrentChanged += new System.EventHandler(this.ticketsDataSetBindingSource_CurrentChanged); // // callSegementBindingSource // this.callSegementBindingSource.DataMember = "Ticket_CallSegments"; this.callSegementBindingSource.DataSource = this.ticketsDataSetBindingSource; this.callSegementBindingSource.Sort = "CreateDate"; //Function to update a rich text box. private void ticketsDataSetBindingSource_CurrentChanged(object sender, EventArgs e) { StringBuilder sb = new StringBuilder(); rtbTickets.Clear(); foreach (DataRowView drv in callSegementBindingSource) { TicketsDataSet.CallSegmentsRow row = (TicketsDataSet.CallSegmentsRow)drv.Row; sb.AppendLine("**********************************"); sb.AppendLine(String.Format("CreateDate: {1}, Created by: {0}", row.USERNAME, row.CREATEDATE)); sb.AppendLine("**********************************"); rtbTickets.SelectionFont = new Font("Arial", (float)11, FontStyle.Bold); rtbTickets.SelectedText = sb.ToString(); rtbTickets.SelectionFont = new Font("Arial", (float)11, FontStyle.Regular); rtbTickets.SelectedText = row.NOTES + "\n\n"; } } However when ticketsDataSetBindingSource_CurrentChanged gets called when I select a new row in my Data Grid View callSegementBindingSource.IsBindingSuspended is set to true and my text box does not update correctly (it seems to always pull from the same row in CallSegments). Can anyone see what I am doing wrong or tell me how to unsuspend the binding so it will pull the correct data?

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  • checkbox for Drupal CCK

    - by artmania
    Hi friends, I'm new at Drupal. love it so far :) I'm creating a CCK custom content type. I need to make a amenities list in checkbox format. so I made; File Type: Text Widget Type: checkboxes/radiobuttons and Allowed values list: onsite_dining|Onsite Dining meeting_space|Meeting Space business_center|Business Center and it creates Radio Buttons which only 1 selection :( How can I make it Check Box to give ability to select more than 1? Appreciate helps!

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  • Problems with Silverlight and GeckoFX

    - by John
    Hello, I am trying to use GeckoFX to render Silverlight video, but it does not seem to be working. Does anyone have any idea why this would be? From my understanding it should work properly right out of the box. Thanks!

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Silverlight Marching Ants Image Selection

    - by Ben Herila
    (Silverlight 3) Is there a pre-existing (preferably free, even better if open source) method (either a control or source code) for dragging a "marching ants" style selection on an image in a ScrollViewer or on a Canvas, similar to how it's done in image editing software? Even better if the resulting selection box has adjustment handles.

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  • Add Facebox To FullCalendar Events

    - by Tom
    I have been trying to make the FullCalendar events use Facebox to pop up with information when they are clicked. I have no problem putting the events on the calendar or getting the information that needs to be displayed it is just getting the pop up box to work. I have tried adding rel="facebox" to both the "span" and the "a" that wraps the event title but neither seem to affect it. If anyone has tried this before or knows a possible solution I look forward to hearing from you.

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  • NSColor transparency on black background?

    - by Alex Zielenski
    In the background of my view, I draw a light blue color. And in the middle, i have a square box that is supposed to have an even lighter gray in it that has a 20% transparency. But for some reason the transparency is on top of a black background instead of a blue. I'm sorry If i'm not being clear.

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  • Select a Master Page in Web Developer Express

    - by JP
    The dialog box for adding a web form to a web project in Visual Studio has a checkbox to 'Select Master Page'. This checkbox doesn't exist in the Web Developer Express Edition. Is there a simple alternative to attach a Master Page while adding a new web form in the Express Version?

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