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  • Visual Studio 2010 SP1

    - by ScottGu
    Last week we shipped Service Pack 1 of Visual Studio 2010 and the Visual Studio Express Tools.  In addition to bug fixes and performance improvements, SP1 includes a number of feature enhancements.  This includes improved local help support, IntelliTrace support for 64-bit applications and SharePoint, built-in Silverlight 4 Tooling support in the box, unit testing support when targeting .NET 3.5, a new performance wizard for Silverlight, IIS Express and SQL CE Tooling support for web projects, HTML5 Intellisense for ASP.NET, and more.  TFS 2010 SP1 was also released last week, together with a new TFS Project Server Integration Pack and Load Test Feature Pack.  Brian Harry has a good blog post about the TFS updates here. VS 2010 SP1 Download Click here to download and install SP1 for all versions of Visual Studio (including express).  This installer examines what you have installed on your machine, and only downloads the servicing downloads necessary to update them to SP1.  The time it takes to download and update will consequently depend on what all you have installed.  Jon Galloway has a good blog post on tips to speed up the SP1 install by uninstalling unused components. Web Platform Installer Bundles In addition to the core VS 2010 SP1 installer, we have also put together two Web Platform Installer (WebPI) bundles that automate installing SP1 together with additional web-specific components: VS 2010 SP1 WebPI Bundle Visual Web Developer 2010 SP1 WebPI Bundle The above WebPI bundles automate installing: VS 2010/VWD 2010 SP1 ASP.NET MVC 3 (runtime + tools support) IIS 7.5 Express SQL Server Compact Edition 4.0 (runtime + tools support) Web Deployment 2.0 Only the components that are not already installed on your machine will be downloaded when you use the above WebPI bundles.  This means that you can run the WebPI bundle at any time (even if you have already installed SP1 or ASP.NET MVC 3) and not have to worry about wasting time downloading/installing these components again. Earlier this year I did two posts that discussed how to use IIS Express and SQL CE with ASP.NET projects in SP1.  Read the below posts to learn more about how to use them after you run the above bundles: Visual Studio 2010 SP1 and IIS Express Visual Studio 2010 SP1 and SQL CE for ASP.NET The above feature additions work with any web project type – including both ASP.NET Web Forms and ASP.NET MVC. Additional SP1 Notes Two additional notes about VS 2010 SP1: 1) One change we made between RTM and SP1 is that by default Visual Studio now uses software rendering instead of hardware acceleration when running on Windows XP.  We made this change because we’ve seen reports of (often inconsistent) performance issues caused by older video drivers.  Running in software mode eliminates these and delivers consistent speeds.  You can optionally re-enable hardware acceleration with SP1 using Visual Studio’s Tools->Options menu command – we did not remove support for HW acceleration on XP, we simply changed the default setting for it.  Jason Zander has written more details on the change and how to re-enable HW acceleration inside VS here. 2) We have discovered an issue where installing SP1 can cause TSQL intellisense within SQL Server Management Studio 2008 R2 to stop working (typing still works – but intellisense doesn’t show up).  The SQL team is investigating this now and I’ll post an update on how to fix this once more details are known.  Hope this helps, Scott P.S. I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • upgraded "Compiz' and "Unity", now no Unity 3D on screen

    - by user18432
    Today when I logged in to my Ubuntu 12.04, the update manager told me of some upgrades. Compiz and Unity were in those upgrades. After I installed the upgrades, I can no longer get the Unity panel on the left side of screen or the systray at the top of screen. I now have to run Ubuntu 12.04 with Unity 2D. My laptop is a HP Pavilion dv9000 with Nvidia GeForce Go 7600 video. I tried to run "unity --reset" but it says there are serious issues with compiz. I have cut & pasted the read out from the terminal below. [09:35:02] xxxxxxx@L01U1204:~$ unity --reset unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2e00004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x580005a compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3600006 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3200255 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600002 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1400002 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/brwright/.compiz/session/10afaca1703486b216133648409481824100000130110002" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZNK5unity4dash10Controller6windowEv compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0x7000090! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000093! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000096! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000099! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009c! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009f! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing annotate options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing cube options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing mag options...done Initializing neg options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing screenshot options...done Initializing shift options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing thumbnail options...done Initializing unityshell options...done Initializing water options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Starting gtk-window-decorator As you can see the terminal never comes back to the CI prompt. I must do a control C to get to the CI prompt, but then the OS is frozen. I have to reboot and run Unity 2D in able to do anything on my laptop. I hope I have explained this enough and provided some useful info. I am at a loss to understand what the problem is, or what exactly what is causing the problem. Is it Unity or Compiz? Can anyone help?

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  • Closer look at the SOA 12c Feature: Oracle Managed File Transfer

    - by Tshepo Madigage-Oracle
    The rapid growth of cloud-based applications in the enterprise, combined with organizations' desire to integrate applications with mobile technologies, is dramatically increasing application integration complexity. To meet this challenge, Oracle introduced Oracle SOA Suite 12c, the latest version of the industry's most complete and unified application integration and SOA solution. With simplified cloud, mobile, on-premises, and Internet of Things (IoT) integration capabilities, all within a single platform, Oracle SOA Suite 12c helps organizations speed time to integration, improve productivity, and lower TCO. To extend its B2B solution capabilities with Oracle SOA Suite 12c, Oracle unveiled Oracle Managed File Transfer, an integrated solution that enables organizations to virtually eliminate file transfer complexities. This allows customers to load data securely into Oracle Cloud applications as well as third-party cloud or partner applications. Oracle Managed File Transfer (Oracle MFT) enables secure file exchange and management with internal departments and external partners. It protects against inadvertent access to unsecured files at every step in the end-to-end transfer of files. It is easy to use especially for non technical staff so you can leverage more resources to manage the transfer of files. The extensive reporting capabilities allow you to get quick status of a file transfer and resubmit it as required. You can protect data in your DMZ by using the SSH/FTP reverse proxy. Oracle Managed File Transfer can help integrate applications by transferring files between them in complex use case patterns. Standalone: Transferring files on its own using embedded FTP and sFTP servers and the file systems to which it has access. SOA Integration: a SOA application can be the source or target of a transfer. A SOA application can also be the common endpoint for the target of one transfer and the source of another. B2B Integration: B2B application can be the source or target of a transfer. A B2B application can also be the common endpoint for the target of one transfer and the source of another. Healthcare Integration:  Healthcare application can be the source or target of a transfer. A Healthcare application can also be the common endpoint for the target of one transfer and the source of another. Oracle Service Bus (OSB) integration: OMT can integrate with Oracle Service Bus web service interfaces. OSB interface can be the source or target of a transfer. An Oracle Service Bus interface can also be the common endpoint for the target of one transfer and the source of another. Hybrid Integration: can be one participant in a web of data transfers that includes multiple application types. Oracle Managed File Transfers has four user roles: file handlers, designers, monitors, and administrators. File Handlers: - Copy files to file transfer staging areas, which are called sources. - Retrieve files from file transfer destinations, which are called targets. Designers: - Create, read, update and delete file transfer sources. - Create, read, update and delete file transfer targets. - Create, read, update and delete transfers, which link sources and targets in complete file delivery flows. - Deploy and test transfers. Monitors: - Use the Dashboard and reports to ensure that transfer instances are successful. - Pause and resume lengthy transfers. - Troubleshoot errors and resubmit transfers. - View artifact deployment details and history. - View artifact dependence relationships. - Enable and disable sources, targets, and transfers. - Undeploy sources, targets, and transfers. - Start and stop embedded FTP and sFTP servers. Administrators: - All file handler tasks - All designer tasks - All monitor tasks - Add other users and determine their roles - Configure user directory permissions - Configure the Oracle Managed File Transfer server - Configure embedded FTP and sFTP servers, including security - Configure B2B and Healthcare domains - Back up and restore the Oracle Managed File Transfer configuration - Purge transferred files and instance data - Archive and restore instance data and payloads - Import and export metadata You will find all the related information about SOA 12.1.3. Oracle Manages File Transfer OMT in the documentation: Using Oracle Manages File Transfer Resources and links: Oracle Unveils Oracle SOA Suite 12c Oracle Managed Files Transfer Oracle Managed Files Transfer SOA 12c White Paper For further enquiries don't hesitate to contact us at [email protected] and join our Partner Webcast on Oracle SOA Suite 12c

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  • Combining Scrum, TFS2010 and Email to keep everyone in the loop

    - by Martin Hinshelwood
    Often you will receive rich information from your Product Owner (Customer) about tasks. That information can be in the form of Word documents, HTML Emails and Pictures, but you generally receive them in the context of an Email. You need to keep these so your Team can refer to it later, and so you can send a “done” when the task has been completed. This preserves the “history” of the task and allows you to keep relevant partied included in any future conversation. At SSW we keep the original email so that we can reply Done and delete the email. But keeping it in your email does not help other members of the team if they complete the task and need to send the “done”. Worse yet, the description field in Team Foundation Server 2010 (TFS 2010) does not support HTML and images, nor does the default task template support an “interested parties” or CC field. You can attach this content manually, but it can be time consuming. Figure: Description only supports plain text, and History supports HTML with no images   What should we do? At SSW we always follow the rules, and it just so happened that we have rules to both achieve this, and to make it easier. You should follow the existing Rules to Better Project Management  and attach the email to your task so you can refer to and reply to it later when you close the task: Do you know what Outlook add-ins you need? Describe the work item request in an email Use Outlook Add-in to move the email to a TFS Work Item When replying to an email with “done” you should follow: Do you update Team Companion template, so the email "subject" doesn't change? Do you update Team Companion template, so you can generate a proper "done" mail? Following these simple rules will help your Product Owner understand you better, and allow your team to more effectively collaborate with each other. An added bonus is that as we are keeping the email history in sync with TFS. When you “reply all” to the email all of the interested partied to the Task are also included. This notified those that may have been blocked by your task to keep up to date with its status. This has been published as Do you know to ensure that relevant emails are attached to tasks in our Rules to Better Scrum using TFS. What could we do better? I would like to see this process automated so that we capture the information correctly in the task without the need to use email. This would require a change to the process template in Team Foundation Server to add an “Interested Parties” field. Each reply to the email would need to be automatically processed into a Work Item. This could be done by adding a task identifier as the first item in the “Relates to” email header, and copying in an email address that you watch. This would then parse out the relevant information and add the new message to the history, update the “Interested parties” field and attach the Images. Upon reflection, it may even be possible, but more difficult to do this using ONLY the History field and including some of the header information in there to the build a done email with history. This would not currently deal with email “forks” well, but I think it would be adequate for our needs. It would be nice if we could find time to implement this, but currently it is but a pipe dream. Maybe Microsoft could implement something in the next version of Team Foundation Server, and in the mean time we have a process that works well. Technorati Tags: Scrum,SSW Rules,TFS 2010,TFS 2008

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  • Silverlight Cream for January 16, 2011 -- #1029

    - by Dave Campbell
    In this Issue: Michael Washington, Jesse Liberty, Deborah Kurata(-2-, -3-, -4-), Sergey Barskiy(-2-), Miroslav Nedyalkov, Jeff Prosise, and Matthias Shapiro(-2-). Above the Fold: Silverlight: "Building a Multi-Page Silverlight LOB Application" Deborah Kurata WP7: "Windows Phone 7 [Controls] Project" Sergey Barskiy Sketchflow: "Sketchflow To Final" Michael Washington From SilverlightCream.com: Sketchflow To Final Check out this post by Michael Washington detailing the Sketchflow he did of his app, and how the final result tracks amazingly well. Windows Phone From Scratch #19 – MVVM Light Toolkit Soup To Nuts #4 Continuing to try to catch up to Jesse Liberty is this post, number 19 in the Windows Phone series and the 4th in that series about MVVMLight, and discussing binding a collection in the ViewModel to a ListBox in the view. Building a Multi-Page Silverlight LOB Application Deborah Kurata has the first 4 parts up (in 2 days) in a 6-part tutorial series she's doing on building a Silverlight LOB app. The first post was an intro and link to the rest as they become available. This 2nd post is getting the app newed up and making sure you've got your head wrapped around multiple pages. Theming a Silverlight Application using Existing Themes Deborah Kurata's next part is about getting started with themes in your app using the themes provided in the toolkit specifically. Theming a Silverlight Application using Custom Themes Deborah Kurata's next tutorial in the series is also about themes, but this time it's about custom themes... or rather customized from a 'standard' one in this case. Adding a New Page to a Multi-Page Silverlight Application Deborah Kurata's last available post in the tutorial series is this one on adding a new page to the app. Windows Phone 7 Project Sergey Barskiy has a pair of posts up about a calendar control that he is building and has out on CodePlex... nice-looking control too! Windows Phone 7 Controls Project Update Sergey Barskiy's second post is an update to the calendar... the biggest update being the ability to use the Toolkit context menu. How to Create Ad Rotator with Telerik TransitionControl and CoverFlow control for Silverlight Miroslav Nedyalkov uses the Telerik TransitionControl and CoverFlow controls to produce a great-looking ad rotator using any ContentControl or ListBox... very nice demo on the page.... Building Touch Interfaces for Windows Phones, Part 2 Jeff Prosise has part 2 of his tutorial series on WP7 Touch Interfaces up... and he's processing touch events directly in this one. Fixing the ListPicker / ScrollViewer Problem in Windows Phone 7 Matthias Shapiro has a couple of posts out that I've missed... this one is on an issue with ListPickers in a ScrollViewer where the listpicker gets hit rather than the scroll, and of course he has a work-around... but you'll need the source for the ListPicker to do it. Embedding a Sound File in Windows Phone 7 app (Silverlight) The next post by Matthias Shapiro is an explanation of embedding a sound file in a WP7 app with 2 conditions: 1) it downloads with your app, and 2) it plays no matter what. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • XNA Health Bar continually decreasing

    - by Craig
    As per the Health bar tutorial on ... http://www.xnadevelopment.com/tutorials/notsohealthy/NotSoHealthy.shtml I have set up the above, how do I make it decrease by 1 health per second? I want to create a mini survival game, and this is an important factor. Where am i going wrong? I want it to visibly decrease every second. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Health { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D healthBar; int currentHealth = 100; float seconds; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); healthBar = Content.Load<Texture2D>("HealthBar"); // TODO: use this.Content to load your game content here } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here currentHealth = (int)MathHelper.Clamp(currentHealth, 0, 100); seconds += (float)gameTime.ElapsedGameTime.TotalSeconds; if (seconds >= 1) { currentHealth -= 1; } seconds = 0; base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Gray); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, (int)(healthBar.Width * ((double)currentHealth / 100)), 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Red); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 0, healthBar.Width, 44), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Cheers!

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  • News you can use, PeopleTools gems at OpenWorld 2012

    - by PeopleTools Strategy
    Here are some of the sessions which may not have caught your eyes during your scheduling of events you would like to attend at this year's Open World! CON9183 PeopleSoft Technology Roadmap Jeff Robbins Mon, Oct 1 4:45 PM Moscone West, Room 3002/4 Jeff's session is always very well attended. Come to hear, and see, what's going to be delivered in the new release and get some thoughts on where PeopleTools and the industry is heading. CON9186 Delivering a Ground-Breaking User Interface with PeopleTools Matt Haavisto Steve Elcock Wed, Oct 3 3:30 PM Moscone West, Room 3009 This session will be wonderfully engaging for participants.  As part of our demonstration, audience members will be able to interact live and real-time with our demo using their smart phones and tablets as if you are users of the system. CON9188 A Great User Experience via PeopleSoft Applications Portal Matt Haavisto Jim Marion Pramod Agrawal Mon, Oct 1 12:15 PM Moscone West, Room 3009 This session covers not only the PeopleSoft Portal, but new features like Workcenters and Dashboards, and how they all work together to form the PeopleSoft ecosystem. CON9192 Implementing a PeopleSoft Maintenance Strategy with My Update Manager Mike Thompson Mike Krajicek Tue, Oct 2 1:15 PM Moscone West, Room 3009 The LCM development team will show Oracle's My Update Manager for PeopleSoft and how it drastically simplifies deciding what updates are required for your specific environment. CON9193 Understanding PeopleSoft Maintenance Tools & How They Fit Together Mike Krajicek Wed, Oct 3 10:15 AM Moscone West, Room 3002/4 Learn about the portfolio of maintenance tools including some of the latest enhancements such as Oracle's My Update Manager for PeopleSoft, Application Data Sets, and the PeopleSoft Test Framework, and see what they can do for you. CON9200 PeopleTools Product Team Panel Discussion Jeff Robbins Willie Suh Virad Gupta Ravi Shankar Mike Krajicek Wed, Oct 3 5:00 PM Moscone West, Room 3009 Attend this session to engage in an open discussion with key members of Oracle's PeopleTools senior management team. You will be able to ask questions, hear their thoughts, and gain their insight into the PeopleTools product direction. CON9205 Securing Your PeopleSoft Integration Infrastructure Greg Kelly Keith Collins Tue, Oct 2 10:15 AM Moscone West, Room 3011 This session, with the senior integration developer, will outline Oracle's best practices for securing your integration infrastructure so that you know your web services and REST services are as secure as the rest of your PeopleSoft environment. CON9210 Performance Tuning for the PeopleSoft Administrator Tim Bower David Kurtz Mon, Oct 1 10:45 AM Moscone West, Room 3009 Meet long time technical consultants with deep knowledge of system tuning, Tim Bower of the Center of Excellence and David Kurtz, author of "PeopleSoft for the Oracle DBA". System administrators new to tuning a PeopleSoft environment as well as seasoned experts will come away with new techniques that will help them improve the performance of their PeopleSoft system. CON9055 Advanced Management of Oracle PeopleSoft with Oracle Enterprise Manager Greg Kelly Milten Garia Greg Bouras Thurs Oct 4 12:45 PM Moscone West, Room 3009 This promises to be a really interesting session as Milten Garia from CSU discusses lessons learned during the implementation of Oracle's Enterprise Manager with the PeopleSoft plug-in across a multi campus environment. There are some surprising things about Solaris 10 and the Bourne shell. Some creative work by the Unix administrators so the well tried scripts and system replication processes were largely unaffected. CON8932 New Functional PeopleTools Capabilities for the Line of Business User Jeff Robbins Tues, Oct 2 5:00 PM Moscone West, Room 3007 Using PeopleTools 8.5x capabilities like: related content, embedded help, pivot grids, hover-over, and more, Jeff will discuss how these can deliver business value and innovation which will positively impact your business without the high costs associated with upgrading your PeopleSoft applications. Check out a more detailed list here. We look forward to meeting you all there!

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  • How to store a shmup level?

    - by pek
    I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an enemy spawns in the level? Would it be based on time? Updates? Distance? Currently I do this based on "level time" (the amount of time the level is running - pausing doesn't update the time). Here is an example (the serialization was done by XNA): <?xml version="1.0" encoding="utf-8"?> <XnaContent xmlns:level="pekalicious.xanor.XanorContentShared.content.level"> <Asset Type="level:Level"> <Enemies> <Enemy> <EnemyType>data/enemies/smallenemy</EnemyType> <SpawnTime>PT0S</SpawnTime> <NumberOfSpawns>60</NumberOfSpawns> <SpawnOffset>PT0.2S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/secondenemy</EnemyType> <SpawnTime>PT0S</SpawnTime> <NumberOfSpawns>10</NumberOfSpawns> <SpawnOffset>PT0.5S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/secondenemy</EnemyType> <SpawnTime>PT20S</SpawnTime> <NumberOfSpawns>10</NumberOfSpawns> <SpawnOffset>PT0.5S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/boss1</EnemyType> <SpawnTime>PT30S</SpawnTime> <NumberOfSpawns>1</NumberOfSpawns> <SpawnOffset>PT0S</SpawnOffset> </Enemy> </Enemies> </Asset> </XnaContent> Each Enemy element is basically a wave of specific enemy types. The type is defined in EnemyType while SpawnTime is the "level time" this wave should appear. NumberOfSpawns and SpawnOffset is the number of enemies that will show up and the time it takes between each spawn respectively. This could be a good idea or there could be better ones out there. I'm not sure. I would like to see some opinions and ideas. I have two problems with this: spawning an enemy correctly and creating a level editor. The level editor thing is an entirely different problem (which I will probably post in the future :P). As for spawning correctly, the problem lies in the fact that I have a variable update time and so I need to make sure I don't miss an enemy spawn because the spawn offset is too small, or because the update took a little more time. I kinda fixed it for the most part, but it seems to me that the problem is with how I store the level. So, any ideas? Comments? Thank you in advance.

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  • New Management Console in Java SE Advanced 8u20

    - by Erik Costlow-Oracle
    Java SE 8 update 20 is a new feature release designed to provide desktop administrators with better control of their managed systems. The release notes for 8u20 are available from the public JDK release notes page. This release is not a Critical Patch Update (CPU). I would like to call attention to two noteworthy features of Oracle Java SE Advanced, the commercially supported version of Java SE for enterprises that require both support and specialized tools. The new Advanced Management Console provides a way to monitor and understand client systems at scale. It allows organizations to track usage and more easily create and manage client configuration like Deployment Rule Sets (DRS). DRS can control execution of tracked applications as well as specify compatibility of which application should use which Java SE installation. The new MSI Installer integrates into various desktop management tools, making it easier to customize and roll out different Java SE versions. Advanced Management Console The Advanced Management Console is part of Java SE Advanced designed for desktop administrators, whose users need to run many different Java applications. It provides usage tracking for those Applet & Web Start applications to help identify them for guided DRS creation. DRS can then be verified against the tracked data, to ensure that end-users can run their application against the appropriate Java version with no prompts. Usage tracking also has a different definition for Java SE than it does for most software applications. Unlike most applications where usage can be determined by a simple run-count, Java is a platform used for launching other applications. This means that usage tracking must answer both "how often is this Java SE version used" and "what applications are launched by it." Usage Tracking One piece of Java SE Advanced is a centralized usage tracker. Simply placing a properties file on the client informs systems to report information to this usage tracker, so that the desktop administrator can better understand usage. Information is sent via UDP to prevent any delay on the client. The usage tracking server resides at a central location on the intranet to collect information from those clients. The information is stored in a normalized database for performance, meaning that a single usage tracker can handle a large number of clients. Guided Deployment Rule Sets Deployment Rule Sets were introduced in Java 7 update 40 (September 2013) in order to help administrators control security prompts and guide compatibility. A previous post, Deployment Rule Sets by Example, explains how to configure a rule set so that most applications run against the most secure version but a specific applet may run against the Java version that was current several years ago. There are a different set of questions that can be asked by a desktop administrator in a large or distributed firm: Where are the Java RIAs that our users need? Which RIA needs which Java version? Which users need which Java versions? How do I verify these answers once I have them? The guided deployment rule set creation uses usage tracker data to identify applications both by certificate hash and location. After creating the rules, a comparison tool exists to verify them against the tracked data: If you intend to run an RIA, is it green? If something specific should be blocked, is it red? This makes user-testing easier. MSI Installer The Windows Installer format (MSI) provides a number of benefits for desktop administrators that customize or manage software at scale. Unlike the basic installer that most users obtain from Java.com or OTN, this installer is built around customization and integration with various desktop management products like SCCM. Desktop administrators using the MSI installer can use every feature provided by the format, such as silent installs/upgrades, low-privileged installations, or self-repair capabilities Customers looking for Java SE Advanced can download the MSI installer through their My Oracle Support (MOS) account. Java SE Advanced The new features in Java SE Advanced make it easier for desktop administrators to identify and control client installations at scale. Administrators at organizations that want either the tools or associated commercial support should consider Java SE Advanced.

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  • Generate a merge statement from table structure

    - by Nigel Rivett
    This code generates a merge statement joining on he natural key and checking all other columns to see if they have changed. The full version deals with type 2 processing and an audit trail but this version is useful. Just the insert or update part is handy too. Change the table at the top (spt_values in master in the version) and the join columns for the merge in @nk. The output generated is at the top and the code to run to generate it below. Output merge spt_values a using spt_values b on a.name = b.name and a.number = b.number and a.type = b.type when matched and (1=0 or (a.low b.low) or (a.low is null and b.low is not null) or (a.low is not null and b.low is null) or (a.high b.high) or (a.high is null and b.high is not null) or (a.high is not null and b.high is null) or (a.status b.status) or (a.status is null and b.status is not null) or (a.status is not null and b.status is null) ) then update set low = b.low , high = b.high , status = b.status when not matched by target then insert ( name , number , type , low , high , status ) values ( b.name , b.number , b.type , b.low , b.high , b.status ); Generator set nocount on declare @t varchar(128) = 'spt_values' declare @i int = 0 -- this is the natural key on the table used for the merge statement join declare @nk table (ColName varchar(128)) insert @nk select 'Number' insert @nk select 'Name' insert @nk select 'Type' declare @cols table (seq int, nkseq int, type int, colname varchar(128)) ;with cte as ( select ordinal_position, type = case when columnproperty(object_id(@t), COLUMN_NAME,'IsIdentity') = 1 then 3 when nk.ColName is not null then 1 else 0 end, COLUMN_NAME from information_schema.columns c left join @nk nk on c.column_name = nk.ColName where table_name = @t ) insert @cols (seq, nkseq, type, colname) select ordinal_position, row_number() over (partition by type order by ordinal_position) , type, COLUMN_NAME from cte declare @result table (i int, j int, k int, data varchar(500)) select @i = @i + 1 insert @result (i, data) select @i, 'merge ' + @t + ' a' select @i = @i + 1 insert @result (i, data) select @i, ' using cte b' select @i = @i + 1 insert @result (i, j, data) select @i, nkseq, ' ' + case when nkseq = 1 then 'on' else 'and' end + ' a.' + ColName + ' = b.' + ColName from @cols where type = 1 select @i = @i + 1 insert @result (i, data) select @i, ' when matched and (1=0' select @i = @i + 1 insert @result (i, j, k, data) select @i, seq, 1, ' or (a.' + ColName + ' b.' + ColName + ')' + ' or (a.' + ColName + ' is null and b.' + ColName + ' is not null)' + ' or (a.' + ColName + ' is not null and b.' + ColName + ' is null)' from @cols where type 1 select @i = @i + 1 insert @result (i, data) select @i, ' )' select @i = @i + 1 insert @result (i, data) select @i, ' then update set' select @i = @i + 1 insert @result (i, j, data) select @i, nkseq, ' ' + case when nkseq = 1 then ' ' else ', ' end + colname + ' = b.' + colname from @cols where type = 0 select @i = @i + 1 insert @result (i, data) select @i, ' when not matched by target then insert' select @i = @i + 1 insert @result (i, data) select @i, ' (' select @i = @i + 1 insert @result (i, j, data) select @i, seq, ' ' + case when seq = 1 then ' ' else ', ' end + colname from @cols where type 3 select @i = @i + 1 insert @result (i, data) select @i, ' )' select @i = @i + 1 insert @result (i, data) select @i, ' values' select @i = @i + 1 insert @result (i, data) select @i, ' (' select @i = @i + 1 insert @result (i, j, data) select @i, seq, ' ' + case when seq = 1 then ' ' else ', ' end + 'b.' + colname from @cols where type 3 select @i = @i + 1 insert @result (i, data) select @i, ' );' select data from @result order by i,j,k,data

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  • "ERROR:Could not find java.nio.file.Paths" when using Oracle JDK 1.7

    - by Ankit
    I want to try out some features rolled out in Oracle's new JDK 1.7. I followed the post:- Oracle JDK 1.7 but the post doesn't seem to help. I was trying to fetch out the structure for java.nio.file.Paths class file but got the following error:- buffer@ankit:~$ javap java.nio.file.Paths ERROR:Could not find java.nio.file.Paths However i can easily get the information about class structures till JAVA SE 1.6, here is an example:- buffer@ankit:~$ javap java.lang.Object Compiled from "Object.java" public class java.lang.Object{ public java.lang.Object(); public final native java.lang.Class getClass(); public native int hashCode(); public boolean equals(java.lang.Object); protected native java.lang.Object clone() throws java.lang.CloneNotSupportedException; public java.lang.String toString(); public final native void notify(); public final native void notifyAll(); public final native void wait(long) throws java.lang.InterruptedException; public final void wait(long, int) throws java.lang.InterruptedException; public final void wait() throws java.lang.InterruptedException; protected void finalize() throws java.lang.Throwable; static {}; } Running java -version gives the following result:- buffer@ankit:~$ java -version java version "1.7.0_09" Java(TM) SE Runtime Environment (build 1.7.0_09-b05) Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode) SYSTEM INFORMATION buffer@ankit:~$ sudo update-alternatives --config java [sudo] password for buffer: There are 4 choices for the alternative java (providing /usr/bin/java). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/java 1061 auto mode 1 /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/java 1061 manual mode 2 /usr/lib/jvm/java-7-openjdk-amd64/jre/bin/java 1051 manual mode 3 /usr/lib/jvm/jdk1.7.0_09/ 1 manual mode * 4 /usr/lib/jvm/jdk1.7.0_09/bin/java 1 manual mode buffer@ankit:~$ sudo update-alternatives --config javac There are 2 choices for the alternative javac (providing /usr/bin/javac). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-6-openjdk-amd64/bin/javac 1061 auto mode 1 /usr/lib/jvm/java-6-openjdk-amd64/bin/javac 1061 manual mode * 2 /usr/lib/jvm/jdk1.7.0_09/bin/javac 1 manual mode buffer@ankit:~$ sudo update-alternatives --config javaws There are 3 choices for the alternative javaws (providing /usr/bin/javaws). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/javaws 1061 auto mode 1 /usr/lib/jvm/java-6-openjdk-amd64/jre/bin/javaws 1061 manual mode 2 /usr/lib/jvm/java-7-openjdk-amd64/jre/bin/javaws 1060 manual mode * 3 /usr/lib/jvm/jdk1.7.0_09/bin/javaws 1 manual mode The directory structure of /usr/lib/jvm/ is as follows:- buffer@ankit:~$ ls -l /usr/lib/jvm/ total 24 lrwxrwxrwx 1 root root 24 Dec 2 2011 default-java -> java-1.6.0-openjdk-amd64 drwxr-xr-x 4 root root 4096 Nov 8 16:24 java-1.5.0-gcj-4.6 lrwxrwxrwx 1 root root 24 Dec 2 2011 java-1.6.0-openjdk -> java-1.6.0-openjdk-amd64 lrwxrwxrwx 1 root root 20 Oct 25 00:01 java-1.6.0-openjdk-amd64 -> java-6-openjdk-amd64 lrwxrwxrwx 1 root root 20 Oct 25 06:59 java-1.7.0-openjdk-amd64 -> java-7-openjdk-amd64 lrwxrwxrwx 1 root root 24 Dec 2 2011 java-6-openjdk -> java-1.6.0-openjdk-amd64 drwxr-xr-x 7 root root 4096 Nov 8 16:24 java-6-openjdk-amd64 drwxr-xr-x 3 root root 4096 Nov 8 16:24 java-6-openjdk-common drwxr-xr-x 5 root root 4096 Nov 8 05:48 java-7-openjdk-amd64 drwxr-xr-x 3 root root 4096 Nov 8 05:48 java-7-openjdk-common drwxr-xr-x 8 buffer buffer 4096 Sep 25 09:08 jdk1.7.0_09 Any help would be highly appreciated.

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  • Data Security Through Structure, Procedures, Policies, and Governance

    Security Structure and Procedures One of the easiest ways to implement security is through the use of structure, in particular the structure in which data is stored. The preferred method for this through the use of User Roles, these Roles allow for specific access to be granted based on what role a user plays in relation to the data that they are manipulating. Typical data access actions are defined by the CRUD Principle. CRUD Principle: Create New Data Read Existing Data Update Existing Data Delete Existing Data Based on the actions assigned to a role assigned, User can manipulate data as they need to preform daily business operations.  An example of this can be seen in a hospital where doctors have been assigned Create, Read, Update, and Delete access to their patient’s prescriptions so that a doctor can prescribe and adjust any existing prescriptions as necessary. However, a nurse will only have Read access on the patient’s prescriptions so that they will know what medicines to give to the patients. If you notice, they do not have access to prescribe new prescriptions, update or delete existing prescriptions because only the patient’s doctor has access to preform those actions. With User Roles comes responsibility, companies need to constantly monitor data access to ensure that the proper roles have the most appropriate access levels to ensure users are not exposed to inappropriate data.  In addition this also protects rouge employees from gaining access to critical business information that could be destroyed, altered or stolen. It is important that all data access is monitored because of this threat. Security Governance Current Data Governance laws regarding security Health Insurance Portability and Accountability Act (HIPAA) Sarbanes-Oxley Act Database Breach Notification Act The US Department of Health and Human Services defines HIIPAA as a Privacy Rule. This legislation protects the privacy of individually identifiable health information. Currently, HIPAA   sets the national standards for securing electronically protected health records. Additionally, its confidentiality provisions protect identifiable information being used to analyze patient safety events and improve patient safety. In 2002 after the wake of the Enron and World Com Financial scandals Senator Paul Sarbanes and Representative Michael Oxley lead the creation of the Sarbanes-Oxley Act. This act administered by the Securities and Exchange Commission (SEC) dramatically altered corporate financial practices and data governance. In addition, it also set specific deadlines for compliance. The Sarbanes-Oxley is not a set of standard business rules and does not specify how a company should retain its records; In fact, this act outlines which pieces of data are to be stored as well as the storage duration. The Database Breach Notification Act requires companies, in the event of a data breach containing personally identifiable information, to notify all California residents whose information was stored on the compromised system at the time of the event, according to Gregory Manter. He further explains that this act is only California legislation. However, it does affect “any person or business that conducts business in California, and that owns or licenses computerized data that includes personal information,” regardless of where the compromised data is located.  This will force any business that maintains at least limited interactions with California residents will find themselves subject to the Act’s provisions. Security Policies All companies must work in accordance with the appropriate city, county, state, and federal laws. One way to ensure that a company is legally compliant is to enforce security policies that adhere to the appropriate legislation in their area or areas that they service. These types of polices need to be mandated by a company’s Security Officer. For smaller companies, these policies need to come from executives, Directors, and Owners.

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  • How the number of indexes built on a table can impact performances?

    - by Davide Mauri
    We all know that putting too many indexes (I’m talking of non-clustered index only, of course) on table may produce performance problems due to the overhead that each index bring to all insert/update/delete operations on that table. But how much? I mean, we all agree – I think – that, generally speaking, having many indexes on a table is “bad”. But how bad it can be? How much the performance will degrade? And on a concurrent system how much this situation can also hurts SELECT performances? If SQL Server take more time to update a row on a table due to the amount of indexes it also has to update, this also means that locks will be held for more time, slowing down the perceived performance of all queries involved. I was quite curious to measure this, also because when teaching it’s by far more impressive and effective to show to attended a chart with the measured impact, so that they can really “feel” what it means! To do the tests, I’ve create a script that creates a table (that has a clustered index on the primary key which is an identity column) , loads 1000 rows into the table (inserting 1000 row using only one insert, instead of issuing 1000 insert of one row, in order to minimize the overhead needed to handle the transaction, that would have otherwise ), and measures the time taken to do it. The process is then repeated 16 times, each time adding a new index on the table, using columns from table in a round-robin fashion. Test are done against different row sizes, so that it’s possible to check if performance changes depending on row size. The result are interesting, although expected. This is the chart showing how much time it takes to insert 1000 on a table that has from 0 to 16 non-clustered indexes. Each test has been run 20 times in order to have an average value. The value has been cleaned from outliers value due to unpredictable performance fluctuations due to machine activity. The test shows that in a  table with a row size of 80 bytes, 1000 rows can be inserted in 9,05 msec if no indexes are present on the table, and the value grows up to 88 (!!!) msec when you have 16 indexes on it This means a impact on performance of 975%. That’s *huge*! Now, what happens if we have a bigger row size? Say that we have a table with a row size of 1520 byte. Here’s the data, from 0 to 16 indexes on that table: In this case we need near 22 msec to insert 1000 in a table with no indexes, but we need more that 500msec if the table has 16 active indexes! Now we’re talking of a 2410% impact on performance! Now we can have a tangible idea of what’s the impact of having (too?) many indexes on a table and also how the size of a row also impact performances. That’s why the golden rule of OLTP databases “few indexes, but good” is so true! (And in fact last week I saw a database with tables with 1700bytes row size and 23 (!!!) indexes on them!) This also means that a too heavy denormalization is really not a good idea (we’re always talking about OLTP systems, keep it in mind), since the performance get worse with the increase of the row size. So, be careful out there, and keep in mind the “equilibrium” is the key world of a database professional: equilibrium between read and write performance, between normalization and denormalization, between to few and too may indexes. PS Tests are done on a VMWare Workstation 7 VM with 2 CPU and 4 GB of Memory. Host machine is a Dell Precsioni M6500 with i7 Extreme X920 Quad-Core HT 2.0Ghz and 16Gb of RAM. Database is stored on a SSD Intel X-25E Drive, Simple Recovery Model, running on SQL Server 2008 R2. If you also want to to tests on your own, you can download the test script here: Open TestIndexPerformance.sql

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  • Controlling server configurations with IPS

    - by barts
    I recently received a customer question regarding how they best could control which packages and which versions were used on their production Solaris 11 servers.  They had considered pointing each server at its own software repository - a common initial approach.  A simpler method leverages one of dependency mechanisms we introduced with Solaris 11, but is not immediately obvious to most people. Typically, most internal IT departments qualify particular versions for production use.  What this customer wanted to do was insure that their operations staff only installed internally qualified versions of Solaris on their servers.  The easiest way of doing this is to leverage the 'incorporate' type of dependency in a small package defined for each server type.  From the reference " Packaging and Delivering Software With the Image Packaging System in Oracle® Solaris 11.1":  The incorporate dependency specifies that if the given package is installed, it must be at the given version, to the given version accuracy. For example, if the dependent FMRI has a version of 1.4.3, then no version less than 1.4.3 or greater than or equal to 1.4.4 satisfies the dependency. Version 1.4.3.7 does satisfy this example dependency. The common way to use incorporate dependencies is to put many of them in the same package to define a surface in the package version space that is compatible. Packages that contain such sets of incorporate dependencies are often called incorporations. Incorporations are typically used to define sets of software packages that are built together and are not separately versioned. The incorporate dependency is heavily used in Oracle Solaris to ensurethat compatible versions of software are installed together. An example incorporate dependency is: depend type=incorporate fmri=pkg:/driver/network/ethernet/[email protected],5.11-0.175.0.0.0.2.1 So, to make sure only qualified versions are installed on a server, create a package that will be installed on the machines to be controlled.  This package will contain an incorporate dependency on the "entire" package, which controls the various components used to be build Solaris.  Every time a new version of Solaris has been qualified for production use, create a new version of this package specifying the new version of "entire" that was qualified.  Once this new control package is available in the repositories configured on the production server, the pkg update command will update that system to the specified version.  Unless a new version of the control package is made available, pkg update will report that no updates are available since no version of the control package can be installed that satisfies the incorporate constraint. Note that if desired, the same package can be used to specify which packages must be present on the system by adding either "require" or "group" dependencies; the latter permits removal of some of the packages, the former does not.  More details on this can be found in either the section 5 pkg man page or the previously mentioned reference document. This technique of using package dependencies to constrain system configuration leverages the SAT solver which is at the heart of IPS, and is basic to how we package Solaris itself.  

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • Single page not appearing in Google Search

    - by Dan
    Description I have a static franchise website which has various sub pages each dedicated to an individual franchisee. For each franchisee the page, the only thing slightly similar between all of them are the page titles, they follow this structure: <title> Welcome to THE_COMPANY - PRODUCT_DESCRIPTION Services, THE_LOCATION </title> THE_COMPANY and PRODUCT_DESCRIPTION are the same across all franchisees, however THE_LOCATION changes depeding on where they are located in the UK. Each franchisee page has the following <meta /> tags: <meta name="DC.creator" content="user"/> <meta name="DC.format" content="text/html"/> <meta name="DC.language" content="en"/> <meta name="DC.date.modified" content="2014-01-23T11:22:31+00:00"/> <meta name="DC.date.created" content="2014-01-23T11:22:09+00:00"/> <meta name="DC.type" content="Page"/> <meta name="DC.distribution" content="Global"/> <meta name="robots" content="ALL"/> <meta name="distribution" content="Global"/> The main content on each franchisee page is completely different. The Problem There is one particular franchisee page, located in Area A.. Which will not appear in Google Search results at all. However every single other franchisee (if you Google Search for "THE_COMPANY, THE_LOCATION" is number 1). And if I do the same search on Bing, Yahoo or DuckDuckGo, the Area A franchisee is the first result on all of them. Has Google for some reason black listed one page on the site? What I Have Tried Ensuring the page is referenced in my sitemap.xml file 'Fetching as Google Bot' the link www.the_company.co.uk/areaa When that came back as OK I would submit to index Resubmitting the sitemap.xml file in Webmaster Tools Linking to the Area A page from another pages content For this I also waited about 3 weeks before checking again to give Google time to re-index Making a change to the page content and waiting another 2 / 3 weeks Removing the page completely and recreating it with an alternative URL The closest thing I have found to this issue is this StackOverflow question but this particular franchisee has existed for almost a year, it used to appear on Google searches however no longer does. I'm guessing the Panda update wasn't too happy with something on the page, but it hasn't effected anything else on the site and I am at a loss for things to try. I would greatly appreciate any information or thoughts as to what could have caused this Thanks. Update In line with Daniel Fukudas answer below, I have followed some of his steps but everything seems to check out alright: HTTP Headers HTTP/1.1 200 OK => Date => Tue, 25 Feb 2014 16:31:29 GMT Server => Zope/(2.12.16, python 2.6.6, linux2) ZServer/1.1 Content-Length => 40078 Expires => Sat, 01 Jan 2000 00:00:00 GMT Content-Type => text/html;charset=utf-8 Content-Language => en Vary => Accept-Encoding Connection => close Robots <meta /> tag: <meta name="robots" content="ALL"/> I have updated this <meta /> tag to read content="INDEX" instead now. robots.txt: User-agent: * Disallow: User-Agent: Googlebot Disallow: /*sendto_form$ Disallow: /*folder_factories$ Using site:THE_COMPANY.co.uk: Searching for 'AREA A site:THE_COMPANY.co.uk' does not return the page, but regardless of that searching just for site:THE_COMPANY.co.uk will not necessarily return every indexed page, or so I understand... Update It appears Google likes to drop pages every now and then from the index, despite my steps above, I left the site alone and the page appeared back in the SERPs by itself.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • SR Activity Summaries Via Direct Email? You Bet!

    - by PCat
    Courtesy of Ken Walker. I’m a “bottom line” kind of guy.  My friends and co-workers will tell you that I’m a “Direct Communicator” when it comes to work or my social life.  For example, if I were to come up with a fantastic new recipe for a low-fat pan fried chicken, I’d Tweet, email, or find a way to blast the recipe directly to you so that you could enjoy it immediately.  My friends would see the subject, “Awesome New Fried Chicken” and they’d click and see the recipe there before them.Others are “Indirect Communicators.”  My friend Joel is like this.  He would post the recipe in his blog, and then Tweet or email a link back to his blog with a subject, “Fried Chicken.”  Then Joel would sit back and expect his friends to read the email, AND click the link to his blog, and then read the recipe.  As a fan of the “Direct” method, I wish there was a way for me to “Opt-in” for immediate updates from Joel so I could see the recipe without having to click over to his blog to search for it.The same is true for MOS.  If you’ve ever opened a Service Request through My Oracle Support (MOS), you know that most of the communication between you and the Oracle Support Engineer with respect to the issue in the SR, is done via email.  Which type of email would you rather receive in your email account? Example1:Your SR has been updated.  Click HERE to see the update. Or Example2:Your SR has been updated.  Here is the update:  “Hi John, Oracle Development has completed the patch we’ve been waiting for!  Here’s a direct “LINK” to the patch that should resolve your issue.  Please download and install the patch via the instructions (included with the link) and let me know if it does, in fact, resolve your issue!”Example2 is available to you!  All you need to do is to “Opt-In” for the direct email updates.  The default is for the indirect update as seen in Example1.  To turn on “Service Request Details in Email” simply follow these instructions (aided by the screenshot below):1.    Log into MOS, and click on your name in the upper right corner.  Select “My Account.”2.    Make sure “My Account” is highlighted in bold on the left.3.    Turn ON, “Service Request Details in Email” That’s it!  You will now receive the SR Updates, directly in your email account without having to log into MOS, click the SR, scroll down to the updates, etc.  That’s better than Fried Chicken!  (Well; almost better....).

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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • E-Business Suite : Role of CHUNK_SIZE in Oracle Payroll

    - by Giri Mandalika
    Different batch processes in Oracle Payroll flow have the ability to spawn multiple child processes (or threads) to complete the work in hand. The number of child processes to fork is controlled by the THREADS parameter in APPS.PAY_ACTION_PARAMETERS view. THREADS parameter The default value for THREADS parameter is 1, which is fine for a single-processor system but not optimal for the modern multi-core multi-processor systems. Setting the THREADS parameter to a value equal to or less than the total number of [virtual] processors available on the system may improve the performance of payroll processing. However on the down side, since multiple child processes operate against the same set of payroll tables in HR schema, database may experience undesired consequences such as buffer busy waits and index contention, which results in giving up some of the gains achieved by using multiple child processes/threads to process the work. Couple of other action parameters, CHUNK_SIZE and CHUNK_SHUFFLE, help alleviate the database contention. eg., Set a value for THREADS parameter as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = DESIRED_VALUE WHERE PARAMETER_NAME = 'THREADS'; COMMIT; (I am not aware of any maximum value for THREADS parameter) CHUNK_SIZE parameter The size of each commit unit for the batch process is controlled by the CHUNK_SIZE action parameter. In other words, chunking is the act of splitting the assignment actions into commit groups of desired size represented by the CHUNK_SIZE parameter. The default value is 20, and each thread processes one chunk at a time -- which means each child process inserts or processes 20 assignment actions at any time. When multiple threads are configured, each thread picks up a chunk to process, completes the assignment actions and then picks up another chunk. This is repeated until all the chunks are exhausted. It is possible to use different chunk sizes in different batch processes. During the initial phase of processing, CHUNK_SIZE number of assignment actions are inserted into relevant table(s). When multiple child processes are inserting data at the same time into the same set of tables, as explained earlier, database may experience contention. The default value of 20 is mostly optimal in such a case. Experiment with different values for the initial phase by +/-10 for CHUNK_SIZE parameter and observe the performance impact. A larger value may make sense during the main processing phase. Again experimentation is the key in finding the suitable value for your environment. Start with a large value such as 2000 for the chunk size, then increment or decrement the size by 500 at a time until an optimal value is found. eg., Set a value for CHUNK_SIZE parameter as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = DESIRED_VALUE WHERE PARAMETER_NAME = 'CHUNK_SIZE'; COMMIT; CHUNK_SIZE action parameter accepts a value that is as low as 1 or as high as 16000. CHUNK SHUFFLE parameter By default, chunks of assignment actions are processed sequentially by all threads - which may not be a good thing especially given that all child processes/threads performing similar actions against the same set of tables almost at the same time. By saying not a good thing, I mean to say that the default behavior leads to contention in the database (in data blocks, for example). It is possible to relieve some of that database contention by randomizing the processing order of chunks of assignment actions. This behavior is controlled by the CHUNK SHUFFLE action parameter. Chunk processing is not randomized unless explicitly configured. eg., Set chunk shuffling as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = 'Y' WHERE PARAMETER_NAME = 'CHUNK SHUFFLE'; COMMIT; Finally I recommend checking the following document out for additional details and additional pay action tunable parameters that may speed up the processing of Oracle Payroll.     My Oracle Support Doc ID: 226987.1 Oracle 11i & R12 Human Resources (HRMS) & Benefits (BEN) Tuning & System Health Checks Also experiment with different combinations of parameters and values until the right set of action parameters and values are found for your deployment.

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  • Why won't my Broadcom BCM4312 LP-PHY work with the STA driver?

    - by Jackson Taylor
    I tried the steps here for a 4312: https://help.ubuntu.com/community/WifiDocs/Driver/bcm43xx Both of these: sudo modprobe -r b43 ssb wl sudo modprobe wl return: FATAL: Module wl not found. FATAL: Error running install command for wl (this one is only for the second one actually) I tried the broadcom-sta, didn't work. What's confusing is down below in the next steps for STA with internet access it says to use the bcmwl one. So I install that and it succeeds but with some errors: sudo apt-get install bcmwl-kernel-source Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: module-assistant Use 'apt-get autoremove' to remove it. The following NEW packages will be installed: bcmwl-kernel-source 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/1,181 kB of archives. After this operation, 3,609 kB of additional disk space will be used. Selecting previously unselected package bcmwl-kernel-source. (Reading database ... 168005 files and directories currently installed.) Unpacking bcmwl-kernel-source (from .../bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb) ... Setting up bcmwl-kernel-source (5.100.82.112+bdcom-0ubuntu3) ... Loading new bcmwl-5.100.82.112+bdcom DKMS files... Building only for 3.5.0-21-generic Building for architecture x86_64 Module build for the currently running kernel was skipped since the kernel source for this kernel does not seem to be installed. ERROR: Module b43 does not exist in /proc/modules ERROR: Module b43legacy does not exist in /proc/modules ERROR: Module ssb does not exist in /proc/modules ERROR: Module bcm43xx does not exist in /proc/modules ERROR: Module brcm80211 does not exist in /proc/modules ERROR: Module brcmfmac does not exist in /proc/modules ERROR: Module brcmsmac does not exist in /proc/modules ERROR: Module bcma does not exist in /proc/modules FATAL: Module wl not found. FATAL: Error running install command for wl update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.5.0-21-generic jtaylor991@jtaylor991-whiteHP:~$ sudo modprobe wl FATAL: Module wl not found. FATAL: Error running install command for wl Then I do the modprobe wl commands listed above and it gives the above listed errors. It didn't work with the broadcom-sta driver either. I installed the b43 ones but nothing happened, and I don't know why so those are still installed. firmware-b43legacy-installer, b43-fwcutter and firmware-b43-lpphy-installer (yes it is a LP-PHY) are currently installed. If I go into System Settings Software Sources Additional Drivers it says "Using Broadcom 802.11 Linux STA wireless driver source from bcmwl-kernel-source (proprietary) But bcmwl-kernel-source isn't installed. I could try again but I remember rebooting and it still said this. What's funny is it found wireless networks during the Ubuntu setup/installation, I don't remember if I got it to connect or not though. I think it kept asking for a password when I put it in (yes it was right I showed password and looked at it) so I just ignored it. But right now the Enable Wireless option in the top right is just gone, it's just Enable Networking and I'm on ethernet on this HP Pavilion dv4-1435dx right here. If I run rfkill list it shows: 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no It was hard blocked at the beginning but unblocking it makes no change. Also it's a touch sensitive button, and it appears to be always orange no matter if it's enabled or not because when I touch it the hard blocked changes between yes and no in rfkill list. I think it was blue for a minute at one point. What is going on?!?! Help me! Lol, thanks for any and all of your time guys. Oh yeah this is Ubuntu 12.10 fresh install.

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  • Rotating a cube using jBullet collisions

    - by Kenneth Bray
    How would one go about rotating/flipping a cube with the physics of jBullet? Here is my Draw method for my cube object: public void Draw() { // center point posX, posY, posZ float radius = .25f;//size / 2; glPushMatrix(); glBegin(GL_QUADS); //top { glColor3f(5.0f,1.0f,5.0f); // white glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } //bottom { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } //right side { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } //left side { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } //front side { glColor3f(0.0f,0.0f,1.0f); // blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } //back side { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); Update(); } This is my update method for the cube position: public void Update() { Transform trans = new Transform(); cubeRigidBody.getMotionState().getWorldTransform(trans); posX = trans.origin.x; posY = trans.origin.y; posZ = trans.origin.z; Quat4f outRot = new Quat4f(); trans.getRotation(outRot); rotX = outRot.x; rotY = outRot.y; rotZ = outRot.z; rotW = outRot.w; } I am assuming I need to use glrotatef, but it does not seem to work at all when I try that.. this is how I have tried to rotate the cubes: GL11.glRotatef(rotW, rotX, 0.0f, 0.0f); GL11.glRotatef(rotW, 0.0f, rotY, 0.0f); GL11.glRotatef(rotW, 0.0f, 0.0f, rotZ);

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  • Why googling by keycaptcha gives results on reCAPTCHA? [closed]

    - by vgv8
    EDIT: I'd like to change this title to: How to STOP Google's manipulation of Google search engine presented to general public? I am frequently googling and more and more frequently bump when searching by one software product I am given instead the results on Google's own products. For ex., if I google by keyword keycaptcha for the "Past 24 hours" (after clicking on "Show search tools" -- "Past 24 hours" on the left sidebar of a browser) I am getting the Google's search results show only results on reCAPTCHA. Image uploaded later: Though, if confine keycaptcha in quotes the results are "correct" (well, kind of since they are still distorted in comparison with other search engines). I checked this during few months from different domains at different ISPs, different operating systems and from a dozen of browsers. The results are the same. Why is it and how can it be possibly corrected? My related posts: "How Gmail spam filter works?" IP adresses blacklisting Update: It is impossible for me to directly start using google.com as I am always redirected to google.ru (from google.com) by my ip-address "auto-detect location" google's "convenience". The google's help tells that it is impossible to switch off my location auto-detection because it is very helpful feature. There is a work-around to use google.com/ncr (to get google.com) (?anybody know what does it mean) to prevent redirection from google.com but even. But all results are exactly the same OK, I can search by quoted "keycaptcha", I am already accustomed to these google's quirks, but the question arises why the heck to burn time promoting someone's product if GOOGLE uses other product brands for showing its own interests/brands (reCAPTCHA) instead and what can be done with it? The general user will not understand that he was cheated and just will pick up the first (wrong) results Update2: Note that this googling behaviour: is independent on whether I am logged-in (or log-out-ed of) a google account, which account, on browser (I tried Opera, Chrome, FireFox, IE of different versions, Safari), OS or even domain; there are many such cases but I just targeted one concrete restricted example speciffically to to prevent wandering between unrelated details and peculiarities; @Michael, first it is not true and this text contains 2 links for real and significant results.. I also wrote that this is just one concrete example from many and based on many-month exp. These distortions happen upon clicking on: Past 24 hours, Past week, Past month, Past year in many other keywords, occasions/configurations of searches, etc. Second, the absence of the results is the result and there is no point to sneakingly substitute it by another unsolicited one. It is the definition of spam and scam. 3d, the question is not abt workarounds like how to write search queries or use another searching engines. The question is how to straighten the googling's results in order to stop disorienting general public about. Update: I could not understand: nobody reproduces the described by me behavior (i.e. when I click "Past 24 hours" link in google search searching for keycaptcha, the presented results are only on reCAPTCHA presented)? Update: And for the "Past week":

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  • Problem with sprite direction and rotation

    - by user2236165
    I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts to move towards the mouseclick. In addition to that I rotate the sprite so that it is facing in the direction it is heading. However, when I add a camera that is suppose to follow the sprite so that the sprite is always centered on the screen, the sprite won't move in the given direction and the rotation isn't accurate anymore. This only happens when I add the Camera.View in the spriteBatch.Begin(). I was hoping anyone could maybe shed a light on what I am missing in my code, that would be highly appreciated. Here is the camera class i use: public class Camera { private const float zoomUpperLimit = 1.5f; private const float zoomLowerLimit = 0.1f; private float _zoom; private Vector2 _pos; private int ViewportWidth, ViewportHeight; #region Properties public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < zoomLowerLimit) _zoom = zoomLowerLimit; if (_zoom > zoomUpperLimit) _zoom = zoomUpperLimit; } } public Rectangle Viewport { get { int width = (int)((ViewportWidth / _zoom)); int height = (int)((ViewportHeight / _zoom)); return new Rectangle((int)(_pos.X - width / 2), (int)(_pos.Y - height / 2), width, height); } } public void Move(Vector2 amount) { _pos += amount; } public Vector2 Position { get { return _pos; } set { _pos = value; } } public Matrix View { get { return Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(ViewportWidth * 0.5f, ViewportHeight * 0.5f, 0)); } } #endregion public Camera(Viewport viewport, float initialZoom) { _zoom = initialZoom; _pos = Vector2.Zero; ViewportWidth = viewport.Width; ViewportHeight = viewport.Height; } } And here is my Update and Draw-method: protected override void Update (GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; TouchCollection touchCollection = TouchPanel.GetState (); foreach (TouchLocation tl in touchCollection) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { //direction the tool shall move towards direction = touchCollection [0].Position - toolPos; if (direction != Vector2.Zero) { direction.Normalize (); } //change the direction the tool is moving and find the rotationangle the texture must rotate to point in given direction toolPos += (direction * speed * elapsed); RotationAngle = (float)Math.Atan2 (direction.Y, direction.X); } } if (direction != Vector2.Zero) { direction.Normalize (); } //move tool in given direction toolPos += (direction * speed * elapsed); //change cameracentre to the tools position Camera.Position = toolPos; base.Update (gameTime); } protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear (Color.Blue); spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Camera.View); spriteBatch.Draw (tool, new Vector2 (toolPos.X, toolPos.Y), null, Color.White, RotationAngle, originOfToolTexture, 1, SpriteEffects.None, 1); spriteBatch.End (); base.Draw (gameTime); }

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  • XNA WP7 Texture memory and ContentManager

    - by jlongstreet
    I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded. So I moved UI texture loads to their own ContentManager so I can unload them. However, this doesn't seem to affect the value of Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage"), so it doesn't look like the memory is actually being released. Example: splash screens. In Game.LoadContent(): Application.Instance.SetContentManager("UI"); // set the current content manager for (int i = 0; i < mSplashTextures.Length; ++i) { // load the splash textures mSplashTextures[i] = Application.Instance.Content.Load<Texture2D>(msSplashTextureNames[i]); } // set the content manager back to the global one Application.Instance.SetContentManager("Global"); When the initial load is done and the title screen starts, I do: Application.Instance.GetContentManager("UI").Unload(); The three textures take about 6.5 MB of memory. Before unloading the UI ContentManager, I see that ApplicationCurrentMemoryUsage is at 34.29 MB. After unloading the ContentManager (and doing a full GC.Collect()), it's still at 34.29 MB. But after that, I load another fullscreen texture (for the title screen background) and memory usage still doesn't change. Could it be keeping the memory for these textures allocated and reusing it? edit: very simple test: protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); PrintMemUsage("Before texture load: "); // TODO: use this.Content to load your game content here red = this.Content.Load<Texture2D>("Untitled"); PrintMemUsage("After texture load: "); } private void PrintMemUsage(string tag) { Debug.WriteLine(tag + Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage")); } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (count++ == 100) { GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("Before CM unload: "); this.Content.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After CM unload: "); red = null; spriteBatch.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After SpriteBatch Dispose(): "); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here if (red != null) { spriteBatch.Begin(); spriteBatch.Draw(red, new Vector2(0,0), Color.White); spriteBatch.End(); } base.Draw(gameTime); } This prints something like (it changes every time): Before texture load: 7532544 After texture load: 10727424 Before CM unload: 9875456 After CM unload: 9953280 After SpriteBatch Dispose(): 9953280

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