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  • iphone instance / class method issue

    - by user290031
    Hey All, Okay, so I have a viewController method that has some elements created with interface builder and some I coded myself. I created a view in the IB...lets call it viewOne. I created a loop that creates buttons (through code) and places them on a separate view (viewTwo). This is done in a class method. However, I want the view I made to be opened everytime one of the buttons is clicked. So I did: [button addTarget:self action:@selector(woogoo:) forControlEvents:UIControlEventTouchUpInside]; The woogoo class does the following: +(void) woogoo:(id)sender { //back button [self.view addSubview:viewOne] } However, the program crashes when a button is clicked. I did try making woogoo an instance method but it also crashes in this case too. All I want to do is show viewOne when a button is clicked. Any ideas what I can do?

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  • Sending information back from delegate [iPhone]

    - by Andy
    I'm using NSXMLParser in my RootViewController.m file. NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithData:response_data]; [xmlParser setDelegate:self]; [xmlParser parse]; [xmlParser release]; I'm also implementing this method to add entries to a dictionary defined in RootViewController.m for later use: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict However, I'd like to get more than one XML file and do different things when the file has finished; this sounds like I need to use external files as delegates. My question is: If I have the following implementation files (& their header files): RootViewController.m XMLDelegate1.m XMLDelegate2.m and set the ith NSXMLParser delegate to be XMLDelegatei.m, and get those files to return an NSDictionary that I can then add to the NSDictionary defined in RootViewController.m. I guess there are two methods of doing this: Use a method that I don't know about; or Use a better workflow I suspect it's 2, but hope it's 1. Thanks, Andy

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  • How to play songs in iPhone from server ?

    - by hib
    Hello all, In my current application I want to show a songs list in table view which is pretty easy but on selection of one of the songs it should be played in media player . How can I do so . Provide me if anyone have good tutorial or example link

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  • iPhone + upgrade existing paid application on app store to free application with In App purchase + w

    - by pratik
    Hello, I have implemented In App purchase in my existing application. This application is currently available on app store as paid application, I want to update this paid application to free application with this In App purchase feature, where users can download it freely and have to pay for few features to unlock them. But the problem is that, if I update the existing paid application as free application (with few features locked and user has to buy it to unlock it), what about the users who have already purchased this application. Because when they will update to new free application, few features will be locked and they have to pay again to unlock them (why should they pay, if they have already purchased whole application previously). Regards, Pratik

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  • Implementing Multitasking on an iPhone/iOS4 Web App

    - by Peter Watts
    I am looking to build a web app that implements background audio and fast app switching. These features work out of the box, when run as regular Safari web pages, but as soon as you add the web-app-capable tag, and try to run in full screen mode, this functionality breaks. I did some testing and even the most basic web app will reload every time when you switch back to it. And seeing as it's a web app, we can't exactly implement the multitasking API. Has anyone found a work around? This isn't a deal-breaker, as you can just avoid full screen mode, but then you also lose the ability to use your own icon in the app switch tray. Perhaps this explains a lack of full screen mode in YouTube's new web app....

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  • TabBar implementation issue in iphone

    - by iPhoneDev
    Hi, My project is navigation based template and it was running fine until I made changes in some child view. I need to add 4 Tab in some child view. So what I did is create a TabBarController programmatically on ViewDidLoad as: // (void)viewDidLoad { [super viewDidLoad]; helpView = [[HelpView alloc] initWithNibName:@"HelpView" bundle:nil]; settingView = [[SettingView alloc] initWithNibName:@"SettingView" bundle:nil]; tabBarController = [[UITabBarController alloc] init]; tabBarController.viewControllers = [NSArray arrayWithObjects:helpView,settingView,nil]; [self.view addSubview:[tabBarController view]]; } I am able to add two view in tab bar but not Tab Title. Please let me know what I am missing to display Title on tab button. ( Is a NavigationBased project) Thanks

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  • iphone sdk: Table view not working in the first 5 tabs but in the more view

    - by LHT
    Hi, I only started with sdk but this problem is bugging me now for a view days: I created a UITableView and added it to my Tabs. When this TableView is in the first 4 Tabs and u go look at it, it only shows the items on the table but when clicking on them nothing happens (it doesn't go to the next view). BUT when i put this same tab behind the 5th so it goes in the automatic MORE view everything works fine. I'm assuming this is because this more view is implementing some kind of table class. But i can't figure it out. I compared all the files with a working example but it seems to be all the same. ah ya my current project is a window based application. Though i copied most of the code from a navigation based application. Any ideas?

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  • iPhone: Grouped tables and navigation controller issues

    - by Jack Griffiths
    Hi there, I've set up a grouped table on my app, and pushing to new views works fine. Except for one thing. The titles and stack layout are all weird. Here's the breakdown: I have two sections in my table. When I tap on the first row in the first section, it takes me to the correct view, but the title of the new view is the name of the first row in the second section of the table. In turn, the second row in the first section's title is the second row in the second section's title. If I tap on the second row in the second section of the root view table, the navigation button goes to the second row in the first section of the table. So here's a diagram of my table: Table Section 1 Row 1 Row 2 Row 3 Table Section 2 Row A Row B Row C So if I tap on row 3, the title of the pushed view is Row C. The navigation button tells me to go back to Row 3, then eventually ending up at the root view. Here's my implementation file pushing the views: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //CSS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"CSS"]) { CSSViewController *css = [[CSSViewController alloc] initWithNibName:@"CSSViewController" bundle:nil]; [css setTitle:@"CSS"]; [self.navigationController pushViewController:css animated:YES]; } //HTML if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"HTML"]) { HTMLViewController *html = [[HTMLViewController alloc] initWithNibName:@"HTMLViewController" bundle:nil]; [html setTitle:@"HTML"]; [self.navigationController pushViewController:html animated:YES]; } //JS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"JavaScript"]) { JSViewController *js = [[JSViewController alloc] initWithNibName:@"JSViewController" bundle:nil]; [js setTitle:@"JavaScript"]; [self.navigationController pushViewController:js animated:YES]; } //PHP if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"PHP"]) { PHPViewController *php = [[PHPViewController alloc] initWithNibName:@"PHPViewController" bundle:nil]; [php setTitle:@"PHP"]; [self.navigationController pushViewController:php animated:YES]; } //SQL if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"SQL"]) { SQLViewController *sql = [[SQLViewController alloc] initWithNibName:@"SQLViewController" bundle:nil]; [sql setTitle:@"SQL"]; [self.navigationController pushViewController:sql animated:YES]; } & the array feeding the table's data: - (void)viewDidLoad { [super viewDidLoad]; arryClientSide = [[NSArray alloc] initWithObjects:@"CSS",@"HTML",@"JavaScript",nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Objective-C", @"PHP",@"SQL",nil]; // arryResources = [[NSArray alloc] initWithObjects:@"HTML Colour Codes", @"Useful Resources", @"About",nil]; self.title = @"Select a Language"; [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } Any help would be greatly appreciated. Jack

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  • iPhone Full and Lite version without StoreKit

    - by beryllium
    Hi there! I have a Full and Lite applications that were built from the same code. Lite version has a button Upgrade. What code I should place in button's handler for checking users payment and update application to Full version?? I know StoreKit framework that allow to unblock some features, but I need just 2 different applications. Maybe there is tutorial on this topic, but I found nothing. If anyone has reference link pls provide None of those applications has not yet uploaded to Appstore. Thanks.

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • Start one functon after another finished iphone

    - by user295944
    I have a function that updates the gps coordinate lat and long then sends a tweet with the lat and long info attached. I want the function to wait until the lat and long are filled before the tweet goes through but it seems to do both at the same time so the lat and long don't get filled in. How do I make the gps location update first?

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  • Question regarding ideal database implementation for iPhone app

    - by Jeff
    So I have a question about the ideal setup for an app I am getting ready to build. The app is basically going to be a memorization tool and I already have an sqlite database full of content that I will be using for the app. The user will navigate through the contents of the database(using the uipickerview), and select something for memorization. If that row or cell of data is selected, it is put into a pool or a uitableview that is dedicated to showing which items you have in your "need to memorize" pool. When you go to that tableview, you can select the row, and the actual data would be populated. All information in the tableview would be deletable, in the event that they don't want it there anymore... Thats it. I know that with database interfacing, there are a few different options out there, in this particular setup, is core data the easiest approach? Is there any other way that would be better? I am just kind of looking for a point in the right direction, any help is greatly appreciated!!

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  • iPhone SDK: How to get mic volume

    - by TheGambler
    I want to get the volume or even how much noise is coming through the mic. So someone is talking or some noise is going on in the background I want to know how much. Which framework would I use: Audio Toolbox, Audio Unit, AV Foundation, and Core Audio

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  • Read Text File in Document Folder - Iphone SDK

    - by Kevin
    Hello everyone I have this code below: NSString *fileName = [[NSUserDefaults standardUserDefaults] objectForKey:@"recentDownload"]; NSString *fullPath = [NSBundle pathForResource:fileName ofType:@"txt" inDirectory:[NSHomeDirectory() stringByAppendingString:@"/Documents/"]]; NSError *error = nil; [textViewerDownload setText:[NSString stringWithContentsOfFile:fullPath encoding: NSUTF8StringEncoding error:&error]]; textviewerdownload is the textview displaying the text from the file. The actual file name is stored in an NSUserDefault called recentDownload. When I build this, I click the button which this is under, and my application crashes. Is there anything wrong with the syntax or just simple error?

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  • iPhone/Objective-C struct question my own CGRectZero

    - by Mark
    I am designing a Padding struct as follows: /* Padding. */ struct CGPadding { CGFloat left; CGFloat top; CGFloat right; CGFloat bottom; }; typedef struct CGPadding CGPadding; CG_INLINE CGPadding CGPaddingMake(CGFloat left, CGFloat top, CGFloat right, CGFloat bottom) { CGPadding p; p.left = left; p.top = top; p.right = right; p.bottom = bottom; return p; } This all works perfectly well, the problem is how can I create a const CGPadding CGPaddingZero? If I do like this: const CGPadding CGPaddingZero = (CGPadding){0.0, 0.0, 0.0, 0.0}; It doesnt work. So what am I doing wrong?

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  • how to create binary of iphone application

    - by CodeWriter
    hello, On reading the iTunesConnect_DeveloperGuide.pdf, i came across the term binary. This is the paragraph found in the pdf: To submit your application through iTunes Connect and get it posted on the App Store successfully, make sure you have the following: Application binary (includes 57px icon), large 512px icon for use on the App Store, primary screenshot, contract information, export compliance information and applica- tion metadata It is also mentioned that the binary should be a zipped file. Can anyone please explain what is a binary and how to create one? Thanks

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  • iPhone xcode - Activity Indicator with tab bar controller and multi table view controllers

    - by Frames84
    I've looked for a tutorial and can't seem to find one for a activity indicator in a table view nav bar. in my mainWindow.xib I have a Tab Bar Controller with 4 Tabs controllers each containing a table view. each load JSON feeds using the framework hosted at Google. In one of my View Controller I can add an activity indicator to the nav bar by using: UIActivityIndicatorView *activityIndcator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0,0,20,20)]; [activityIndcator startAnimating]; UIBarButtonItem *activityItem = [[UIBarButtonItem alloc] initWithCustomView:activityIndcator]; self.navigationItem.rightBarButtonItem = activityItem; however and can turn it off by using: self.navigationItem.rightBarButtonItem.enabled = FALSE; But if i place this in my viewDidLoad event it shows all the time. I only want it to show when I select a row in my table view. so I added it at the top of didSelectRowAtIndexPath and the stop line after I load a feed. it shows but takes a second or two and only shows for about half a second. is the an event that firers before the didSelectRowAtIndexPath event a type of loading event? if not what is the standard menthord for implementing such functionality?

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  • iphone coredata fetch-request sorting

    - by satyam
    I'm using core data and fetching the results successfully. I've few questions regarding core data 1. When I add a record, will it be added at the end or at the start of entity. 2. I'm using following code to fetch the data. Array is being populated with all the records. But they are not in the same order as I entered records into entity. why? on what basis default sorting is used? NSFetchRequest* allLatest = [[NSFetchRequest alloc] init]; [allLatest setEntity:[NSEntityDescription entityForName:@"Latest" inManagedObjectContext:[self managedObjectContext]]]; NSError* error = nil; NSArray* records = [managedObjectContext executeFetchRequest:allLatest error:&error]; [allLatest release]; 3. The way that I enter the records, 1,2,3,4......... after some time, I want to delete the records that I entered first(i mean oldest data). Something like delete oldest two records. How to do it?

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  • Reading in a 5000 line text file on the Iphone

    - by howsyourface
    Gday, I am trying to create a tiled map for my game, i have had this previously working using other xml methods but i had memory leaks and all sorts of errors. However i had a map load time of about 2.5 - 3 seconds. So i rewrote all of the code using NSMutableStrings and NSStrings. After my best attempt at optomizing it i had a map load time of 10 - 11 seconds, which is far too slow. So i have now rewritten the code using char* arrays, only to now have a load time of 18 seconds -_-. Here is the latest code, i don't know much c so i could have easily botched the whole thing up. FILE* file = fopen(a, "r"); fseek(file, 0L, SEEK_END); length = ftell(file); fseek(file,0L, SEEK_SET); char fileText[length +1]; char buffer[1024];// = malloc(1024); while(fgets(buffer, 1024, file) != NULL) { strncat(fileText, buffer, strlen(buffer)); } fclose(file); [self parseMapFile:fileText]; - (void)parseMapFile:(char*)tiledXML { currentLayerID = 0; currentTileSetID = 0; tileX = 0; tileY = 0; int tmpGid; NSString* tmpName; int tmpTileWidth; int tmpTileHeight; int tilesetCounter = 0; NSString* tmpLayerName; int tmpLayerHeight; int tmpLayerWidth; int layerCounter = 0; tileX = 0; tileY = 0; int tmpFirstGid = 0; int x; int index; char* r; int counter = 0; while ((x = [self findSubstring:tiledXML substring:"\n"]) != 0) { counter ++; char result[x + 1]; r = &result[0]; [self substringIndex:tiledXML index:x newArray:result]; tiledXML += x+2; index = 0; if (counter == 1) { continue; } else if (counter == 2) { char result1[5]; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); mapWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); mapHeight = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); tileWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); tileHeight = atoi(result1); continue; } char result2[50]; char result3[3]; if ((index = [self getStringBetweenStrings:r substring1:" gid=\"" substring2:"\"" newArray:result3]) != 0) { tmpGid = atoi(result3); free(result2); if(tmpGid == 0) { [currentLayer addTileAtX:tileX y:tileY tileSetID:-1 tileID:0 globalID:0]; } else { [currentLayer addTileAtX:tileX y:tileY tileSetID:[currentTileSet tileSetID] tileID:tmpGid - [currentTileSet firstGID] globalID:tmpGid]; } tileX ++; if (tileX > [currentLayer layerWidth]-1) { tileY ++; tileX = 0; } } else if ((index = [self getStringBetweenStrings:r substring1:"tgid=\"" substring2:"\"" newArray:result2]) != 0) { tmpFirstGid = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"me=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileHeight = atoi(result2); } else if ((index = [self getStringBetweenStrings:r substring1:"rce=\"" substring2:"\"" newArray:result2]) != 0) { currentTileSet = [[TileSet alloc] initWithImageNamed:[NSString stringWithUTF8String:result2] name:tmpName tileSetID:tilesetCounter firstGID:tmpFirstGid tileWidth:tmpTileWidth tileHeight:tmpTileHeight spacing:0]; [tileSets addObject:currentTileSet]; [currentTileSet release]; tilesetCounter ++; } else if ((index = [self getStringBetweenStrings:r substring1:"r name=\"" substring2:"\"" newArray:result2]) != 0) { tileX = 0; tileY = 0; tmpLayerName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerHeight = atoi(result2); currentLayer = [[Layer alloc] initWithName:tmpLayerName layerID:layerCounter layerWidth:tmpLayerWidth layerHeight:tmpLayerHeight]; [layers addObject:currentLayer]; [currentLayer release]; layerCounter ++; } } } -(void)substringIndex:(char*)c index:(int)x newArray:(char*)result { result[0] = 0; for (int i = 0; i < strlen(c); i++) { result[i] = c[i]; if (i == x) { result[i+1] = '\0'; break; } } } -(int)findSubstring:(char*)c substring:(char*)s { int sCounter = 0; int index = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (i > 500)//max line size break; if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i - (d); break; } } else sCounter = 0; } return index; } -(int)getStringBetweenStrings:(char*)c substring1:(char*)s substring2:(char*)s2 newArray:(char*)result { int sCounter = 0; int sCounter2 = 0; int index = 0; int index2 = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (index != 0) { if (c[i] == s2[sCounter2]) { d = strlen(s2); sCounter2 ++; if (d > sCounter2) { } else { index2 = i - (d); break; } } else sCounter2 = 0; } else { if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i; } } else sCounter = 0; } } if (index != 0 && index2 != 0) [self substringIndex:(c + index+1) index:index2-index-1 newArray:result]; return index; } (I know it's a lot of code to be putting in here) I thought the by using basic char arrays i could drastically increase the performance, at least over the initial node based code that i was replacing. Thanks for all your efforts.

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