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  • Is Embed Resource a good approach for a read only xml database?

    - by Nasser Hajloo
    I have an open source application (here) This application get a character or a sentence and give some unicode information about it. Iuse Unicode Character Database which provided by Unicode.org this is a XML document (130MB) At first I embed this XML to my DLL but I don't know is it a good approach or no. because DLL size growth just because of this XML document. I can use it like any other resources but usercan see it. What Should I do? What is the best pattern for this? and Why ? TIA

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  • Understanding protocols

    - by kronicali
    Hi, guys need some insight here. I know the definition of a protocol, being new to this c++ programming is quite a challenging task.I am creating a Multi-threaded chat using SDL/C++, this is a learning experience for me and now i have encounter a hump in which I need to overcome but understanding it is a little more difficult than I had thought.I need to make a chat protocol of some sort, I think...but am stump. Up until this point i have been sending messages in strings of characters.Now that am improving the application to the point where clients can register and login, I need a better way to communicating with my clients and server. thank you.

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  • First Time Architecturing?

    - by cam
    I was recently given the task of rebuilding an existing RIA. The new RIA that I've designed is based on Silverlight, with a WCF service to connect to MS SQL Server. This is my first time doing something like this, so I'm not sure how to design the entire thing. Basically, the client can look through graphs of "stocks" (allowing the client to choose different time periods, settings, etc). I've written the whole application essentially, but I'm not sure how to put it together. The graphs are supposed to be directly based on the database, and to create the datapoints on the graph, some calculations need to be done (not very expensive ones). The problem I'm having is to decide where to put the calculations (client or serverside? Or half and half?) What factors should I look for to help me decide where the calculations should be done? And how can I go about optimizing this (caching, etc)? Obviously this is a very broad subject, so I'm not expecting an immediate answer, but any help/pointing in the right direction/resources would be appreciated.

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  • Are there any frameworks for data subscription and update?

    - by Timothy Pratley
    There is one server with multiple clients. The clients are viewing subsets of the servers entire data. If the data that a client is viewing changes, the client should be informed of the changes so that it displays the current data. Example: Two clients are viewing a list of users in an administration screen. One client adds a new user to the list and modifies the permissions of another user. The other client sees the changes propagated to their view.

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  • What libraries provide cross-platform 3D and P2P support?

    - by uckelman
    I'm trying to find a constellation of libraries which, taken together, meet the following requirements: Smooth scaling, rotation, panning (in two dimensions). I'll have a large bitmap (or SVG, in some cases), maybe up to 10000x10000 pixels, which serves as map, with some middling number of small bitmaps (or, again, possibly SVG) that can be dragged around over it. I need to be able to zoom, rotate, and pan this scene; however, the view will always be normal to (i.e., looking head-on at) the large bitmap, so I'm not really using the depth dimension. Peer-to-peer. I'd like for multiple users to be able to connect in order to share one of the scenes mentioned above, preferably peer-to-peer, without much configuration by the user. I'm intending to have a server running for cases where users are unable to connect P2P; I'd like to have the failover happen automatically, or possibly have some way of promoting clients who are capable to be servers themselves. Synchronization. Once a user has started dragging one of the small bitmaps (a piece), no other user should be able to drag that piece until the drag stops. I haven't thought of exactly how to do this---there might be a simple solution, or this kind of synchronization might be something that a library provides. Cross(ish)-platform. I need to be able to run on Linux, Windows, and Mac OS. It would be nice to also be able to run on tablets. Having mostly the same code for all platforms is a plus, but not absolutely necessary. (L)GPL compatible. I'm planning to release under the LGPL or GPL, preferably the latter, so I need libraries which have compatible licenses. I'm not set on any particular language, I'd like to use the library or libraries which make the work easiest, though my preference is to work in at most two languages for the project. (The Model could potentially be in one language and the View in another, so they could talk to each other via some protocol I define, if that would get me a better selection of libraries to use.) Can anyone offer suggestions for what to use?

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  • How can I build a voting system to support multiple types of objects to vote on?

    - by Kyle Hayes
    I'm really looking for something very similar to the way SO is setup where a few different kinds of things can be voted on (questions AND answers). What kind of DB schema, generally, could I use to support voting on many different kinds of objects? Would I have a single Vote table that would have references to other objects in the database? Or do I have to have or should have a separate vote table for each of the objects I would like to vote on.

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  • Where should I define Enums?

    - by Ciel
    Hi: I'm setting up a new app, with a Repository layer/assembly, a Services layer/assembly, and a UI assembly. So I end up with namespaces such as: App.UI App.Biz.Services App.Data.Repositories And then I have enums for the args that are used by all 3 layers. Only place that makes sense is to put them in the Cross cutting assembly. (define them in Data layer too low, as UI should have no direct ref to them, defined in Services, too high for Repository layer, which shouldn't be referencing upwards). But...which namespace in Common? Namespaces should mostly be used to define concerns, rather than Type... I've always used something like: namespace App.Common.Enums {...} but it's always felt a bit of a hack that works for me, but not well in a large org where everybody is generating Enums, and if we put them all in Enums folder it's going to make the code folder harder to understand later. Any suggestions?

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  • Linq to SQL - design question.

    - by UshaP
    HI, Currently i have one big datacontex with 35 tables (i dragged all my DB tables to the designer). I must admit it is very comfortable cause i have ORM to my full DB and query with linq is easy and simple. My questions are: 1. Would you consider it bad design to have one datacontext with 35 tables or should i split it to logic units? 2. Is there any performance penalties for using such a big datacontext? Thanks, Pini.

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  • Suggestions for opening the Rails toolbox to design a challenge game?

    - by keruilin
    How would you suggest designing a challenge system as part of a food-eating game so that it's automated as possible? All RoR tools, design patterns and logic are at your disposal (e.g., admin consoles, crontab, arch, etc.). Prize goes to whoever can suggest the simplest and most-automated design! Here are the requirements: User has many challenges. Badge has many challenges. (A unique badge is awarded for each challenge won.) Only one challenge can run at a time. Each challenge has a limited number of days that it runs. For example, one challenge can run 3 days, while another runs 7 days. Challenges can be seasonal. For example, "Eat 13 Pumpkins" only runs during the Fall. New challenges are added to the game on an ongoing basis. For example, a new challenge every week. Each challenge has a certain probability of being selected to run. For example, "Eat 10 Pies" challenge has 10% chance of being selected to run. As each new challenge is added to the database, I want the probabilities of running to change dynamically. I want to avoid the scenario where I'm manually updating a database field just to change the probability from 10% to 5%, for example. Challenges act like Easter eggs. Challenge icons pop-up at different places on the webpage. User is awarded a badge for successfully completing a challenge, but only when it's active. There is some wait time between each challenge. Between 1 and 7 days. Which wait time is random, but the probability of the wait time being short is high and the probability of it being a long wait time is low.

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  • Java me : Can we retrieve bluetooth address of connected device from an open slave connection ?

    - by Rohit
    Here is a typical sequence of events that occur : Host device opens a service ( Host device accepts and opens all incoming connections) A remote device connects to host device. Now, we have a slave connection open at host device. At host device, I want to know the bluetooth address of remote device. I can always pass it as data from remote to host device, but can I extract it from connection object somehow without any data transfer? Thanks in advance...

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  • Avoid using InetAddress - Getting a raw IP address in network byte order

    - by Mylo
    Hey, I am trying to use the MaxMind GeoLite Country database on the Google App Engine. However, I am having difficulty getting the Java API to work as it relies on the InetAddress class which is not available to use on the App Engine. However, I am not sure if there is a simple workaround as it appears it only uses the InetAddress class to determine the IP of a given hostname. In my case, the hostname is always an IP anyway. What I need is a way to convert an IP address represented as a String into a byte array of network byte order (which the addr.getAddress() method of the InetAddress class provides). This is the code the current API uses, I need to find a way of removing all references to InetAddress whilst ensuring it still works! Thanks for your time. /** * Returns the country the IP address is in. * * @param ipAddress String version of an IP address, i.e. "127.0.0.1" * @return the country the IP address is from. */ public Country getCountry(String ipAddress) { InetAddress addr; try { addr = InetAddress.getByName(ipAddress); } catch (UnknownHostException e) { return UNKNOWN_COUNTRY; } return getCountry(bytesToLong(addr.getAddress())); }

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  • Wake lock does not seem to work.

    - by crackedsun
    I'm developing an app in which i need the TCP connection to stay alive. I've implemented a kind of ping/pong system to do this. It works perfectly when the screen is on, but when it goes of the phone stops responding to the pings after a while. I've created a Wi-Fi wake lock but i'm still experiencing still the same problem.. Any ideas?

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  • I just discovered why all ASP.Net websites are slow, and I am trying to work out what to do about it

    - by James
    I just discovered that every request in an ASP.Net web application gets a Session lock at the begging of a request, and then releases it at the end of the request!!! I mean, WTF Microsoft! In case the implication is lost on you, as it was from me at first, this basically means the following: Anytime an ASP.Net webpage is taking a long time to load (maybe due to a slow database call or whatever), and the user decides they want to navigate to a different page because they are tired of waiting, THEY CANT! The ASP.Net session lock forces the new page request to wait until the original request has finished its painfully slow load. Arrrgh. Anytime an UpdatePanel is loading slowly, and the user decides to navigate to a different page before the UpdadePanel has finished updating... THEY CANT! The ASP.Net session lock forces the new page request to wait until the original request has finished its painfully slow load. Double Arrrgh! So what are the options? So far I have come up with: Implement a Custom SessionStateDataStore, which ASP.Net supports. I haven't found too many out there to copy, and it seems kind of high risk and easy to mess up. Keep track of all requests in progress, and if a request comes in from the same user, cancel the original request. Seems kind of extreme, but it would work (I think) Don't user Session! When I need some kind of state for the user, I could just user Cache instead, and key items on the authenticated user's name, or some such thing. Again seems kind of extreme I really can't believe that the ASP.Net Microsoft team would have left such a huge performance bottleneck in the framework at version 4.0! Am I missing something obvious? How hard would it be to use a ThreadSafe collection for the Session? Arrrrghhhhhh. Any advice much appreciated.

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • Best way to parse XMPP-like XML streams?

    - by codethief
    I am working on a server application which receives data over a TCP socket in an XMPP-like XML format, i.e. every child of the <root> element essentially represents one separate request (stanza). The connection is closed as soon as </root> is received. I do know that I must use a stream parser like SAX, somehow. Though, for convenience, I'd prefer to have a tree-like interface to access each stanza's child elements. (The data sent with every request is not large so I think it makes sense to read each stanza as a whole.) What's the best way to realize that in Python (preferably v3)? This is the code I'd like to build it in. Feel free to point me in a totally different direction to solve this issue. import socketserver import settings class MyServer(socketserver.ThreadingMixIn, socketserver.TCPServer): pass class MyRequestHandler(socketserver.StreamRequestHandler): def handle(self): pass if __name__ == '__main__': server = MyServer((settings.host, settings.port), MyRequestHandler) server.serve_forever()

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  • Expose webservice directly to webclients or keep a thin server-side script layer in between?

    - by max
    Hi, I'm developing a REST webservice (Java, Jersey). The people I'm doing this for want to directly access the webservice via Javascript. Some instinct tells me this is not a good idea, but I cannot really explain that instinct. My natural approach would have been to have the webservice do the real logic and database access, but also have some (relatively thin) server-side script layer (e.g. in PHP). Clients would talk to the PHP layer which in turn would talk to the webservice. (The webservice would be pretty local to the apache/PHP server and implicitly trust calls from the script layer. The script layer would take care of session management.) (Btw, I am not talking about just hiding the webservice behind an Apache which simply redirects calls.) But as I find myself at a lack of words/arguments to explain my instinct, I wonder whether my instinct is right - note that while I have been developing all kinds of software in all kinds of languages and frameworks for like 17 years, this is the first time I develop a webservice. So my question is basically: what are your opinions? Are there any standard setups? Is my instinct totally wrong? Or partially? ;P Many thanks, Max PS: I might add a few bits of information about the planned usage of the whole application: will be accessed by different kinds of users, partly general public, partly privileged thus, all major OS/browser combinations can be expected as clients however, writing the client is not my responsibility will potentially have very high load/traffic logic of webservice will later be massively expanded for another product which is basically a superset of the functionality of the current project there is a significant likelihood that at some point an API should be exposed which can be used by 3rd party developers - obviously, with some restrictions at some point, the public view of the product should become accessible via smartphones, too (in other words, maybe a customized version of the site to adapt to the smaller display and different input methods)

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  • drawbacks of storing all ''things' in a central table

    - by naiquevin
    Hi, I am not sure if there is a term to describe this, but I have observed that content management systems store all kinds of data in a single table with their bare minimum properties while the meta data is stored in another table in form of key value pairs. for eg. everything (blog posts, pages, images, events etc) is stored in one table and considered as a post. I understand that this allows for abstraction and easy extensibility we are considering designing our new project this way. It is not exactly a CMS but we plan to keep adding modules to it in stages. Lets say initially there will be only posts and images on which comments can be posted. Later on we might add videos which will also have the commenting feature. what are the drawbacks of this approach ? and will it work for a requirement like ours ? Thanks

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  • Waiting for data via select not working

    - by BSchlinker
    I'm currently working on a project which involves multiple clients connected to a server and waiting for data. I'm using select and monitoring the connection for incoming data. However, the client just continues to print nothing, acting as if select has discovered incoming data. Perhaps I'm attacking this wrong? For the first piece of data the server does send, it is displayed correctly. However, the server then disconnects and the client continues to spew blank lines. FD_ZERO(&readnet); FD_SET(sockfd, &readnet); while(1){ rv = select(socketdescrip, &readnet, NULL, NULL, &timeout); if (rv == -1) { perror("select"); // error occurred in select() } else if (rv == 0) { printf("Connection timeout! No data after 10 seconds.\n"); } else { // one or both of the descriptors have data if (FD_ISSET(sockfd, &readnet)) { numbytes = recv(sockfd, buf, sizeof buf, 0); printf("Data Received\n"); buf[numbytes] = '\0'; printf("client: received '%s'\n",buf); sleep(10); } } }

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