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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

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  • Compiling custom kernel 3.7.x lowlatency on Ubuntu 12.04

    - by FlabbergastedPickle
    All, I have a peculiar problem with trying to compile a lowlatency flavor of the latest 3.7 kernel. I retrieved the prepatched source from the launchpad using bzr, compiled it using the usual make-kpkg using the current config file plus default options for the rest, installed the kernel and booted into it. Everything works except for the fglrx and wl drivers that I had to install in the original 12.04 lowlatency kernel. So, I tried recompiling these and succeeded with both of them (no errors were reported)--wl driver required a minor adjustment to system.h include while latest fglrx 12.11 beta11 (released yesterday, Dec. 3rd, 2012) compiled without the hitch. Yet, when I try to modprobe either module (both having in common the fact that they were built after the kernel, fglrx as a deb, and wl via the usual make/make install), I get "FATAL: no MODULENAME module found" (MODULENAME being either wl or fglrx). The graphic driver watermark shows 3D crossed out and "for testing purposes" (or "unsupported hardware," can't remember), and no fglrx or wl is loaded. More mysteriously, dmesg shows no attempt on kernel's behalf to load the said drivers, even though they are clearly in the right /lib/modules/KERNEL_VERSION folder. How is this possible? Has something fundamentally changed in 3.7 kernel that would prevent modprobing of these? I know that there is driver signing option that was merged recently but as far as I could tell the kernel config file generated by the build process had that disabled. OTOH, while building wl driver, I did get a warning that the driver was not signed... Then again, even if the kernel disallowed loading of those modules, shouldn't dmesg reflect that? Any thoughts on this one are most appreciated.

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  • First ATMs programming language

    - by revo
    First ATMs performed tasks like a cash dispenser, they were offline machines which worked with punch cards impregnated with Carbon and a 6-digit PIN code. Maximum withdrawal with a card was 10 pounds and each one was a one-time use card - ATM swallowed cards! The first ATM was installed in London in the year 1967, as I looked at time line of programming languages, there were many programming languages made before that decade. I don't know about the hardware neither, but in which programming language it was written? *I didn't find a detailed biography of John Shepherd-Barron (ATM inventor at 70s) Update I found this picture, which is taken from a newspaper back to the year 1972 in Iran. Translated PS : Shows Mr. Rad-lon (if spelled correctly), The manager of Barros (if spelled correctly) International Educational Institute in United Kingdom at the right, and Mr. Jim Sutherland - Expert of Computer Kiosks. In the rest of the text I found on this paper, these kind of ATMs which called "Automated Computer Kiosk" were advertised with this: Mr. Rad-lon (if spelled correctly) puts his card to one specific location of Automated Computer Kiosk and after 10 seconds he withdraws his cash. Two more questions are: 1- How those ATMs were so fast? (withdrawal in 10 seconds in that year) 2- I didn't find any text on Internet which state about "Automated Computer Kiosk", Is it valid or were they being called Computer in that time?

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • How to Set Up a Hadoop Cluster Using Oracle Solaris (Hands-On Lab)

    - by Orgad Kimchi
    Oracle Technology Network (OTN) published the "How to Set Up a Hadoop Cluster Using Oracle Solaris" OOW 2013 Hands-On Lab. This hands-on lab presents exercises that demonstrate how to set up an Apache Hadoop cluster using Oracle Solaris 11 technologies such as Oracle Solaris Zones, ZFS, and network virtualization. Key topics include the Hadoop Distributed File System (HDFS) and the Hadoop MapReduce programming model. We will also cover the Hadoop installation process and the cluster building blocks: NameNode, a secondary NameNode, and DataNodes. In addition, you will see how you can combine the Oracle Solaris 11 technologies for better scalability and data security, and you will learn how to load data into the Hadoop cluster and run a MapReduce job. Summary of Lab Exercises This hands-on lab consists of 13 exercises covering various Oracle Solaris and Apache Hadoop technologies:     Install Hadoop.     Edit the Hadoop configuration files.     Configure the Network Time Protocol.     Create the virtual network interfaces (VNICs).     Create the NameNode and the secondary NameNode zones.     Set up the DataNode zones.     Configure the NameNode.     Set up SSH.     Format HDFS from the NameNode.     Start the Hadoop cluster.     Run a MapReduce job.     Secure data at rest using ZFS encryption.     Use Oracle Solaris DTrace for performance monitoring.  Read it now

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  • Android From Local DB (DAO) to Server sync (JSON) - Design issue

    - by Taiko
    I sync data between my local DB and a Server. I'm looking for the cleanest way to modelise all of this. I have a com.something.db package That contains a Data Helper and couple of DAO classes that represents objects stored in the db (I didn't write that part) com.something.db --public DataHelper --public Employee @DatabaseField e.g. "name" will be an actual column name in the DB -name @DatabaseField -salary etc... (all in all 50 fields) I have a com.something.sync package That contains all the implementation detail on how to send data to the server. It boils down to a ConnectionManager that is fed by different classes that implements a 'Request' interface com.something.sync --public interface ConnectionManager --package ConnectionManagerImpl --public interface Request --package LoginRequest --package GetEmployeesRequest My issue is, at some point in the sync process, I have to JSONise and de-JSONise my data (E.g. the Employee class). But I really don't feel like having the same Employee class be responsible for both his JSONisation and his actual representation inside the local database. It really doesn't feel right, because I carefully decoupled the rest, I am only stuck on this JSON thing. What should I do ? Should I write 3 Employee classes ? EmployeeDB @DatabaseField e.g. "name" will be an actual column name in the DB -name @DatabaseField -salary -etc... 50 fields EmployeeInterface -getName -getSalary -etc... 50 fields EmployeeJSON -JSON_KEY_NAME = "name" The JSON key happens to be the same as the table name, but it isn't requirement -name -JSON_KEY_SALARY = "salary" -salary -etc... 50 fields It feels like a lot of duplicates. Is there a common pattern I can use there ?

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  • Build vs Rebuild

    - by prash
    Build means compile and link only the source files that have changed since the last build, while Rebuild means compile and link all source files regardless of whether they changed or not. Build is the normal thing to do and is faster. Sometimes the versions of project target components can get out of sync and rebuild is necessary to make the build successful. In practice, you never need to Clean. Build or Rebuild Solution builds or rebuilds all projects in the your solution, while Build or Rebuild <project name> builds or rebuilds the StartUp project. To set the StartUp project, right click on the desired project name in the Solution Explorer tab and select Set as StartUp project. The project name now appears in bold. Compile just compiles the source file currently being edited. Useful to quickly check for errors when the rest of your source files are in an incomplete state that would prevent a successful build of the entire project. Ctrl-F7 is the shortcut key for Compile. All source files that have changed are saved when you request a build/rebuild, so you don't have to save them first. When you run your executable (F5 or Ctrl-F5), Visual Studio saves all your changed source files and builds anything that changed, so you don't need to explicitly do those steps every time. This allows for quick "trial and error" debugging. Incidentally, if you like those little Visual Studio keyboard shortcuts, you can download posters of the C# and the VB.Net ones, respectively (I am personally a big fan of using keyboard shortcuts :) ).   Visual Studio 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=92ced922-d505-457a-8c9c-84036160639f   Visual Studio 2005 C#: http://www.microsoft.com/downloads/details.aspx?FamilyID=c15d210d-a926-46a8-a586-31f8a2e576fe&DisplayLang=en VB.NET: http://www.microsoft.com/downloads/details.aspx?FamilyID=6bb41456-9378-4746-b502-b4c5f7182203&DisplayLang=en

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Tomcat + Spring + CI workflow

    - by ex3v
    We're starting our very first project with Spring and java web stack. This project will be mainly about rewriting quite large ERP/CRM from Zend Framework to Java. Important factor in my question is that I come from php territory, where things (in terms of quality) tend to look different than in java world. Fatcs: there will be 2-3 developers, at least one of developers uses Windows, rest uses Linux, there is one remote linux-based machine, which should handle test and production instances, after struggling with buggy legacy code, we want to introduce good programming and development practices (CI, tests, clean code and so on) client: internal, frequent business logic changes, scrum, daily deployments What I want to achieve is good workflow on as many development stages as possible (coding - commiting - testing - deploying). The problem is that I've never done this before, so I don't know what are best practices to do this. What I have so far is: developers code locally, there is vagrant instance on every development machine, managed by puppet. It contains the same linux, jenkins and tomcat versions as production machine, while coding, developer deploys to vagrant machine, after local merge to test branch, jenkins on vagrant handles tests, when everything is fine, developer pushes commits and merges jenkins on remote machine pulls commit from test branch, runs tests and so on, if everything looks green, jenkins deploys to test tomcat instance Deployment to production is manual (altough it can be done using helping scripts) when business logic is tested by other divisions and everything looks fine to client. Now, the real question: does above make any sense? Things that I'm not sure about: Remote machine: won't there be any problems with two (or even three, as jenkins might need one) instances of same app on tomcat? Using vagrant to develop on php environment is just vise. Isn't this overkill while using Tomcat? I mean, is there higher probability that tomcat will act the same on every machine? Is there sense of having local jenkins on vagrant?

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  • How to refactor a myriad of similar classes

    - by TobiMcNamobi
    I'm faced with similar classes A1, A2, ..., A100. Believe it or not but yeah, there are roughly hundred classes that almost look the same. None of these classes are unit tested (of course ;-) ). Each of theses classes is about 50 lines of code which is not too much by itself. Still this is way too much duplicated code. I consider the following options: Writing tests for A1, ..., A100. Then refactor by creating an abstract base class AA. Pro: I'm (near to totally) safe by the tests that nothing goes wrong. Con: Much effort. Duplication of test code. Writing tests for A1, A2. Abstracting the duplicated test code and using the abstraction to create the rest of the tests. Then create AA as in 1. Pro: Less effort than in 1 but maintaining a similar degree of safety. Con: I find generalized test code weird; it often seems ... incoherent (is this the right word?). Normally I prefer specialized test code for specialized classes. But that requires a good design which is my goal of this whole refactoring. Writing AA first, testing it with mock classes. Then inheriting A1, ..., A100 successively. Pro: Fastest way to eliminate duplicates. Con: Most Ax classes look very much the same. But if not, there is the danger of changing the code by inheriting from AA. Other options ... At first I went for 3. because the Ax classes are really very similar to each other. But now I'm a bit unsure if this is the right way (from a unit testing enthusiast's perspective).

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  • Google Analytics Visitors drop-off for certain region of site only

    - by crmpicco
    I have an issue with the tracking on my site where I have seen a dramatic drop off of visitors to the site from a certain region. I have four regions on my site at the moment, these are UK, EU, US and RoW (Rest of the World). The UK, EU and US regions are unaffected, only the RoW region suffers this drop-off. I have included a screen shot below from my GA account, which shows this effect. My GA code, which is included on every page on the site is below. I have changed the UA account number intentionally for this example. There have been no changes made to the GA account or the tracking code in a live environment for some considerable time, but for some reason I am seeing the drop-off for this region only. In the code below I am not tracking page views on certain pages as I have event tracking setup for these pages. <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-18721873-5']); _gaq.push(['_setCookiePath', '/row/']); if ( typeof(p_page) != 'undefined') { // do nothing if user is on above pages // N.B. there are a series of conditions in this if statement checking that we are not on a particular page } else { _gaq.push(['_trackPageview']); } </script>

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  • Outlook macro runs through 250 iterations before failing with error [migrated]

    - by Senoculus
    Description: I have an Outlook macro that loops through selected emails in a folder and writes down some info to a .csv file. It works perfectly up until 250 before failing. Here is some of the code: Open strSaveAsFilename For Append As #1 CountVar = 0 For Each objItem In Application.ActiveExplorer.Selection DoEvents If objItem.VotingResponse <> "" Then CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & objItem.SenderName Print #1, & objItem.SenderName & "," & objItem.VotingResponse Else CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & "Moving email from: " & Chr(34) & objItem.SenderName & Chr(34) & " to: Special Cases sub-folder" objItem.Move CurrentFolderVar.Folders("Special Cases") End If Next Close #1 Problem After this code runs through 250 emails, the following screenshot pops up: http://i.stack.imgur.com/yt9P8.jpg I've tried adding a "wait" function to give the server a rest so that I'm not querying it so quickly, but I get the same error at the same point.

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  • Friday tips #2

    - by Chris Kawalek
    Welcome to our second Friday tips blog! You can ask us questions using the hash tag #AskOracleVirtualization on Twitter and we'll do our best to answer them. Today we've got a VDI related question on linked clones: Question: I want to use linked clones with Oracle Virtual Desktop Infrastructure. What are my options? Answer by John Renko, Consulting Developer, Oracle: First, linked clones are available with the Oracle VirtualBox hypervisor only. Second, your choice of storage will affect the rest of your architecture. If you are using a SAN presenting ISCSI LUNS, you can have linked clones with a Oracle Enterprise Linux based hypervisor running VirtualBox. OEL will use OCFS2 to allow VirtualBox to create the linked clones. Because of the OCFS2 requirement, a Solaris based VirtualBox hypervisor will not be able to support linked clones on remote ISCSI storage. If you using the local storage option on your hypervisors, you will have linked clones with Solaris or Linux based hypervisors running VirtualBox. In all cases, Oracle Virtual Desktop Infrastructure makes the right selection for creating clones - sparse or linked - behind the scenes. Plan your architecture accordingly if you want to ensure you have the higher performing linked clones.

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  • Embedded Nashorn in JEditorPane

    - by Geertjan
    Here's a prototype for some kind of backoffice content management system. Several interesting goodies are included, such as an embedded JavaScript editor, as can be seen in the screenshot: Key items of interest in the above are as follows: Embedded JavaScript editor (i.e., the latest and greatest Nashorn technology, look it up, if you're not aware of what that is.) The way that's done is to include the relevant JavaScript modules in your NetBeans Platform application. Make very sure to include "Lexer to NetBeans Bridge", which does a bunch of critical stuff under the hood. The JEditorPane is defined as follows, along the lines that I blogged about recently thanks to Steven Yi: javaScriptPane.setContentType("text/javascript"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/javascript"); javaScriptPane.setEditorKit(kit); javaScriptPane.getDocument().putProperty("mimeType", "text/javascript"); Note that "javaScriptPane" above is simply a JEditorPane. Timon Veenstra's excellent solution for integrating Nodes with MultiViewElements, which is described here by Timon, and nowhere else in the world. The tab you see above is within a pluggable container, so anyone else could create a new module and register their own MultiViewElement such that it will be incorporated into the editor. A small trick to ensure that only one window opens per news item: @NbBundle.Messages("OpenNews=Open") private class OpenNewsAction extends AbstractAction { public OpenNewsAction() { super(Bundle.OpenNews()); } @Override public void actionPerformed(ActionEvent e) { News news = getLookup().lookup(News.class); Mode editorMode = WindowManager.getDefault().findMode("editor"); for (TopComponent tc : WindowManager.getDefault().getOpenedTopComponents(editorMode)) { if (tc.getDisplayName().equals(news.getTitle())) { tc.requestActive(); return; } } TopComponent tc = MultiViews.createMultiView("application/x-newsnode", NewsNode.this); tc.open(); tc.requestActive(); } } The rest of what you see above is all standard NetBeans Platform stuff. The sources of everything you see above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/CMSBackOffice

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SharePoint Saturday Huntsville Wrap Up

    - by Mark Rackley
    So, Cathy Dew (@catpaint1) and company put on a great SharePoint Saturday event this past weekend. I got to hang out with some old friends and meet some new ones. I’d list you all, but I’d undoubtedly miss someone and don’t want to offend anyone.  Although I find it odd that I see @MossLover now more since she moved to New Jersey than when she lived next door in Kansas City… what’s up with that? Anyway, Cathy did a tremendous job organizing the event.  Everything went smoothly and everyone had a great time. Maybe I can talk her into organizing the rest of SharePoint Saturday Ozarks on June 12th… you know that’s coming up? right? While you’re here why not go ahead and register right now at: http://spsozarks.eventbrite.com/  Yes.. that was a shameless plug… I did my default presentation on “Wrapping Your Head Around the SharePoint Beast”. This continues to be my most popular presentation. I try to tweak it every time and I always have fun doing it. I get to pick on people and they pick on me back, but I always manage to learn something new when I present it. I had a great interactive crowd and they didn’t throw anything at me.  All in all I consider it a success.  Thanks for coming if you attended!  You can get the slides here:  SharePoint Saturday Huntsville - Wrapping Your Head Around the SharePoint Beast Next up for me is SharePoint Saturday DC on May 15th.  Wow this is going to be a huge event with space for 1500 attendees.. no, that is not a typo!  Stop me and say hi if you are able to make it!!

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  • How to do a 3-tier using PHP [closed]

    - by Ric
    I have a requirement from a client for my PHP Web application to be 3-tier. For example, I would have a web server on Apache in the DMZ, but it should NOT contain any DB connections. It should connect to a Middle server that would host the business objects but be behind the firewall. Then those objects connect to my SQL cluster on another server. I have actually done this using .NET, but I am not sure how to setup my stack using PHP. I suppose I could have my UI front tier call the middle tier using REST based web services if I create my middle tier as a second web server, but this seems overly complex. The main reason for this is advanced security: we can not have any passwords on the DMZ first tier web server. The second reason is scalability - to have multiple server on different tiers that can handle the requests. The Last reason is for deployment - it is easier if I can take one set of servers offline for testing before putting them back in production. Is there a open source project that shows how to do this? The only example I can find is the web server hosting files from a shared drive on another machine (kind of how DotNetNuke pretends to be 3-tier), but that is NOT secure.

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  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

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  • How to fix "Sub-process /usr/bin/dpkg returned an error code (1)" when installing and upgrading packages?

    - by soum
    I am getting this error whenever tring to install or update anything: "Sub-process /usr/bin/dpkg returned an error code (1)" I need help, as I cannot install or upgrade any packages on my Ubuntu 11.10 system. Here is the rest of the error: unknown argument `triggered' dpkg: error processing mtools (--configure): subprocess installed post-installation script returned error exit status 1 Processing triggers for network-manager-pptp-gnome ... No apport report written because MaxReports is reached already postinst called with unknown argument `triggered' dpkg: error processing network-manager-pptp-gnome (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Processing triggers for network-manager-pptp ... postinst called with unknown argument `triggered' dpkg: error processing network-manager-pptp (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Processing triggers for network-manager-gnome ... /var/lib/dpkg/info/network-manager-gnome.postinst called with unknown argument `triggered' dpkg: error processing network-manager-gnome (--configure): subprocess installed post-installation script returned error exit status 1 Processing triggers for network-manager ... No apport report written because MaxReports is reached already /var/lib/dpkg/info/network-manager.postinst called with unknown argument `triggered' dpkg: error processing network-manager (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Processing triggers for mscompress ... postinst called with unknown argument `triggered' dpkg: error processing mscompress (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: netbase mtr-tiny module-init-tools mountmanager mono-4.0-gac mousetweaks mozilla-plugin-vlc mtools network-manager-pptp-gnome network-manager-pptp network-manager-gnome network-manager mscompress E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Remember way back when we had a free decompiler?

    - by Justin Jones
    I, like probably so many of the rest of you, was mortified when Reflector was sold to RedGate. I knew where it was going. Suddenly you had to install it instead of just download and run it. I had a deep down feeling that one of the most useful tools in my arsenal was about to become a corporate product and no longer belong to the world of free tools. Sure enough it did. For a while now I’ve limped by without my favorite decompiler. This was made a little easier by the fact that you can now debug into the .net framework, but I still missed Reflector. JetBrains, makers of the superawesome and well worth the cost ReSharper (no it’s not free) have made their own decompiler that is comparable with Reflector, and it’s free. It’s still a corporate product, and JetBrains isn’t exactly known for making free software, but for now we have an option back on the table until some other industrious developer makes the next Reflector. dotPeek can be downloaded here.  http://www.jetbrains.com/decompiler/

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  • Designing and refactoring of payment logic

    - by jokklan
    Im currently working on an application that helps users to coordinate dinner clubs and all related accounting. (A dinner club is where people in a group, take turns to cook for the rest and then you pay a small amount to participate. This is pretty normal in dorms and colleges where im from). However there is some different models that all have a price and the accounting aspect is therefore a little spread. We both have DinnerClub, ShoppingItem and are about to implement the third Payment when users pay their debts (or get refunded for expenses). Each of these have a "price" attribute and a users expense (that he or she needs refunded) is calculated by the total of these "prices" minus what other users have bought and he or she have used/participated in. My question is then if someone have some hints to refactor this bring all this behavior together in one place? For now have i thought about a Transaction class that are responsible for this behaviour, but I'm a little worried about the performance impact on having to query for another polymorphic record each time i want to show the price on dinner clubs and shopping items (i have a standard index page with a list for both so it's a lot of extra records being queried)...

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  • Best way to mask 2D sprites in XNA?

    - by electroflame
    I currently am trying to mask some sprites. Rather than explaining it in words, I've made up some example pictures: The area to mask (in white) Now, the red sprite that needs to be cropped. The final result. Now, I'm aware that in XNA you can do two things to accomplish this: Use the Stencil Buffer. Use a Pixel Shader. I have tried to do a pixel shader, which essentially did this: float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex = tex2D(BaseTexture, texCoord); float4 bitMask = tex2D(MaskTexture, texCoord); if (bitMask.a > 0) { return float4(tex.r, tex.g, tex.b, tex.a); } else { return float4(0, 0, 0, 0); } } This seems to crop the images (albeit, not correct once the image starts to move), but my problem is that the images are constantly moving (they aren't static), so this cropping needs to be dynamic. Is there a way I could alter the shader code to take into account it's position? Alternatively, I've read about using the Stencil Buffer, but most of the samples seem to hinge on using a rendertarget, which I really don't want to do. (I'm already using 3 or 4 for the rest of the game, and adding another one on top of it seems overkill) The only tutorial I've found that doesn't use Rendertargets is one from Shawn Hargreaves' blog over here. The issue with that one, though is that it's for XNA 3.1, and doesn't seem to translate well to XNA 4.0. It seems to me that the pixel shader is the way to go, but I'm unsure of how to get the positioning correct. I believe I would have to change my onscreen coordinates (something like 500, 500) to be between 0 and 1 for the shader coordinates. My only problem is trying to work out how to correctly use the transformed coordinates. Thanks in advance for any help!

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