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  • e-library system development

    - by mmcc
    I want to develop an web based library system, and it may feature a "add this book to cart" function, and in its cart page, user can set the book reservation date and click 'Ok' button to finish the reservation process. On the backend side, the admin management page can check that reservation request information. To achieve this function, which way can do so? 1. Asp.net MVC + C# + MSSQL 2. Dotnetnuke (i don't know if this CMS can help) or any idea ?

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  • Sd card bigger than 2gb is not recognized in ubuntu 12.04

    - by dex1
    When I insert a card up to 2gb it is immediately seen by the system but if try it with bigger one it's not seen. I presume the issue is not due to the card reader itself as it reads all cards under windows 7 but due to linux driver. I could see some people having similar issues but no solution. Any help appreciated. GParted doesnt see cards bigger than 2gb. After insertion small card ubuntu@ubuntu:~$ dmesg [10169.384481] mmc0: new SD card at address a95c [10169.384870] mmcblk0: mmc0:a95c SD016 14.0 MiB [10169.386715] mmcblk0: p1 everything worked fine then I removed the small one and put 8gb, waited for 2min [10295.736422] mmc0: card a95c removed [10362.448383] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10372.480076] mmc0: Timeout waiting for hardware interrupt. [10382.496146] mmc0: Timeout waiting for hardware interrupt. [10392.512149] mmc0: Timeout waiting for hardware interrupt. [10402.528145] mmc0: Timeout waiting for hardware interrupt. [10402.529267] mmc0: error -110 whilst initialising SD card [10402.748807] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10412.768063] mmc0: Timeout waiting for hardware interrupt. [10422.784051] mmc0: Timeout waiting for hardware interrupt. [10432.800076] mmc0: Timeout waiting for hardware interrupt. [10442.816067] mmc0: Timeout waiting for hardware interrupt. [10442.817165] mmc0: error -110 whilst initialising SD card [10443.040805] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10453.056145] mmc0: Timeout waiting for hardware interrupt. [10463.072139] mmc0: Timeout waiting for hardware interrupt. [10473.088050] mmc0: Timeout waiting for hardware interrupt. [10483.104046] mmc0: Timeout waiting for hardware interrupt. [10483.104107] mmc0: error -110 whilst initialising SD card [10483.328960] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10493.344144] mmc0: Timeout waiting for hardware interrupt. ubuntu@ubuntu:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 03) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (secondary) (rev 03) 00:1a.0 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 5 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f3) 00:1f.0 ISA bridge: Intel Corporation 82801HM (ICH8M) LPC Interface Controller (rev 03) 00:1f.1 IDE interface: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 03) 07:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8072 PCI-E Gigabit Ethernet Controller (rev 16) 0a:01.0 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) 0a:01.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 02) 0a:01.3 Mass storage controller: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) Same cards, same machine (same reader) only different OS(win7) work flawlessly. Some interesting reading I came across but is Chinese for me http://www.mail-archive.com/[email protected]/msg14598.html and another bit http://article.gmane.org/gmane.linux.kernel.mmc/11973/match=sd+card+not+recognized

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  • How to Add Proprietary Drivers to Ubuntu 10.04

    - by Matthew Guay
    Does the hardware on your Ubuntu system need proprietary drivers work at peak performance?  Today we take a look how easy version 10.04 makes it to install them. Ubuntu 10.04 finally automatically recognizes and installs drivers for most hardware today, it even recognized and configured Wi-Fi drivers correctly every time in our tests.  This is in contrast to the past, when it was often difficult to get hardware to work in Linux.  However, most video cards still need proprietary drivers from their manufacturer to get full hardware video acceleration. Even though Ubuntu doesn’t include any non-open source components, it still makes it easy to install proprietary drivers if you wish.  When you first install and boot into Ubuntu, you may see a popup informing you that “restricted” drivers are available. You may see a notification asking you if you’d like to install optional drivers from your graphics card manufacturer when you try to enable advanced desktop effects.  Click Enable to directly install the drivers right there. Or, you can select the tray icon from the first popup, and click Install drivers. Alternately, if the tray icon has disappeared, click System, then Administration, and select Hardware Drivers.   This will open a dialog showing all the proprietary drivers available for your system, which may include drivers for your video card and other hardware depending on your computer.  Select the driver you wish to install, and click Activate. Enter your password, and then Ubuntu will download and install the driver without any more input.  After installation you may be prompted to reboot your system. Now, you should be able to take full advantage of your hardware, including fancy desktop effects with hardware acceleration. If you ever wish to remove these drivers, simply re-open the drivers dialog as above, select the driver, and click Remove.  Once again, a reboot may be required to finish the process. Conclusion Ubuntu has definitely made it easier to use Linux on your desktop computer, no matter what hardware you have.  If your video card or other hardware require proprietary drivers, it makes them available and simple to install.  And, best of all, all of your drivers stay updated with your software updates, so you can be sure you’re always running the latest. Similar Articles Productive Geek Tips Adding extra Repositories on UbuntuBackup and Restore Hardware Drivers the Easy Way with Double DriverCopy Windows Drivers From One Machine to AnotherInstalling PHP4 and Apache on UbuntuInstalling PHP5 and Apache on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows

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  • What would you do to improve the working of a small Development team?

    - by Omar Kooheji
    My company is having a reshuffle and I'm applying for my boss' job as he's moved up the ladder. The new role would give me a chance to move our development team into the 21st century and I'd like to make sure that: I can provide sensible suggestions in the interview to get the job so I can fix the team If I get the job I can actually enact some changes to actually improve the lives of the developers and their output. I want to know what I can suggest to improve the way we work, because I think it's a mess but every time I've suggested a change it's been shot down because any time spend implementing the change would be time that isn't spent developing software. Here is the state of play at the moment: My team consists of 3-4 developers (Mainly Java but I do some .Net work) Each member of the team is usually works on 2-3 projects at a time We are each responsible for the entire life cycle of the project from design to testing. Usually only one person works on a project (Although we have the odd project that will have more than one person working on it.) Projects tend to be bespoke to single customer, or are really heavilly reliant on a particular customer environment. We have 2-3 "Products" which we evolve to meet customer requirements. We use SVN for source control We don't do continuous integration (I'd like to start) We use a really basic bug tracker for internal issue tracking (I'd like to move to an issue/task management system) Any changes that bring a sudden dip in revenue generation will probably be rejected, the company isn't structured for development most of the rest of the technical team's jobs can be broken down to install this piece of hardware, configure that piece of hardware and once a job is done it's done and you never have to look at it again. This mentality has crept into development team because it's part of the company culture.

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  • Best multi-platform mobile development tool, or use iPhone tools?

    - by Jesse Millikan
    I may be building a mobile app for a client soon. Their primary focus is the iPhone, but my boss would like to be able to target multiple platforms if it's feasible. The app will probably be a large but technically simple business application backed by a web service. So, here's the question as I see it: What is currently the strongest cross-platform mobile development tool that supports iOS? Would you choose it over native development tools? If you choose native, contrast it with a cross-platform tool you've used. In addition, For a project of the type we're expecting, what's the level of effort for your chosen tool versus other tools? What's the actual level of support of the tool for other platforms and their unique look and feel, capabilities, etc.? How thorough is the documentation of the product? How well do you like the development experience itself, e.g. the language, tools, documentation? Is it something you would choose to do long-term? I'll put a bounty out unless I get fantastic answers.

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  • When is it ever ok to write your own development tools? (editor into IDE)

    - by mario
    So I'm foremost using a text editor for coding. It's a very bare bones editor; provides mostly just syntax highlighting. But on rare occasions I also need to debug something. And that's when I have to resort to an IDE (mostly Netbeans, but got fiddly Eclipse/Aptana working as second fallback). For general use however IDEs feel not workable to me. It's a visual thing, being used to console UIs etc. And switching back and forth between a text editor and an IDE is slightly cumbersome too. That's why I'm considering extending the editor, not really into a full-fledged IDE - but at the very least integrate a debug feature. Since I'm working on PHP, it seems not that much effort. The DBGp allows to externalize a debug handler from the editor, so it's just minor integration work and figuring out how to shoehorn a breakpoint feature into the editor (joe btw). And while I've also got time to do that, I'm wondering if this is really worthwhile. In this case it's not a needed development tool. It's just for convenience. And the cause for doing it is basically just not liking the existing solution. While over time I might extend and adapt this debugger thing, it initially will be as circumstantial as Eclipse. It inevitably starts out as poor development tool. Furthermore there is likely not much reuse. (Okay, this is not an important point. Most such software exists sans much of a use case. And also obviously, similar extensions already exist for emacs and vim, so it cannot be completely pointless.) But what's a general guideline on attempting to conoct custom development tools, particularily if they are not really needed but satisfy personal preferences? (Usability enhancement not certain.)

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  • When to open source a project under development? [closed]

    - by QuasarDonkey
    Possible Duplicate: Is it OK to push my code to GitHub while it is still in early development? I've been working on a hobby project for a few months now; it's clocking in at over 15000 source lines of code. A number of people have expressed interest in joining development, and I have full intentions of going open source, since it would not be feasible for me to complete the project alone. I'm just not sure when to open-source it. For context, I've notice many successful open source projects, such as the Linux kernel, had considerable work done before they were open-sourced. In my case, I'd been planning on open-sourcing it after I complete all the underlying libraries and overall architecture. Is this a mistake; should I just release it right now? I'm worried that since certain critical underlying components haven't been finalized, if people build a large codebase around them, it will be very difficult to change or fix things later. On the other hand, it's a very large project that will require multiple developers to complete in a reasonable time. So when is the right time during development to go open source? Preferably, I'd like to hear from some folks who have started their own projects.

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  • Help to argue why to develop software on a physical computer rather than via a remote desktop

    - by s5804
    Remote desktops are great and many times a blessing and cost effective (instead of leasing expensive cables). I am not arguing against remote desktops, just if one have the alternative to use either remote desktop or physical computer, I would choose the later. Also note that I am not arguing for or against remote work practices. But in my case I am required to be physically present in the office when developing software. Background, I work in a company which main business is not to develop software. Therefore the company IT policies are mainly focused on security and to efficiently deploying/maintaing thousands of computer to users. Further, the typical employee runs typical Office applications, like a word processors. Because safety/stability is such a big priority, every non production system/application, shall be deployed into a physical different network, called the test network. Software development of course also belongs in the test network. To access the test network the company has created a standard policy, which dictates that access to the test network shall go only via a remote desktop client. Practically from ones production computer one would open up a remote desktop client to a virtual computer located in the test network. On the virtual computer's remote desktop one would be able to access/run/install all development tools, like Eclipse IDE. Another solution would be to have a dedicated physical computer, which is physically only connected to the test network. Both solutions are available in the company. I have tested both approaches and found running Eclipse IDE, SQL developer, in the remote desktop client to be sluggish (keyboard strokes are delayed), commands like alt-tab takes me out of the remote client, enjoying... Further, screen resolution and colors are different, just to mention a few. Therefore there is nothing technical wrong with the remote client, just not optimal and frankly de-motivating. Now with the new policies put in place, plans are to remove the physical computers connected to the test network. I am looking for help to argue for why software developers shall have a dedicated physical software development computer, to be productive and cost effective. Remember that we are physically in office. Further one can notice that we are talking about approx. 50 computers out of 2000 employees. Therefore the extra budget is relatively small. This is more about policy than cost. Please note that there are lots of similar setups in other companies that work great due to a perfectly tuned systems. However, in my case it is sluggish and it would cost more money to trouble shoot the performance and fine tune it rather than to have a few physical computers. As a business case we have argued that productivity will go down by 25%, however it's my feeling that the reality is probably closer to 50%. This business case isn't really accepted and I find it very difficult to defend it to managers that has never ever used a rich IDE in their life, never mind developed software. Further the test network and remote client has no guaranteed service level, therefore it is down for a few hours per month with the lowest priority on the fix list. Help is appreciated.

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  • If I can take a screen capture of a graphical anomaly, can it still be a hardware issue?

    - by Jay Carr
    I have a strange graphical anomaly going on my iMac right now (green and magenta boxes are appearing sporadically), I'm slowly trying to work through different possibilities but I thought I'd start with the basics: Can a graphical anomaly that I can screen capture still be a hardware issue? I know, it seems really obvious. If it's hardware, it should show up well after the operating system has had it's say. And since the operating system is (I assume) doing the screen capture, it seems like it shouldn't see the anomaly unless the problem is software in nature. But, as I've researched this problem I see a lot of people taking their computers in to service people for hardware issues and Apple then resolving said issue. To further complicate things, I also have Windows 8 installed via bootcamp, and the issues seems to be showing up there as well. Anyway, it feels like it must be a driver issue, since I assume that's what the two OSes have in common, but...I thought I'd come here for some disambiguation. In my case, yes, I can screen capture the anomaly (at least in OSX I can), so I assume it's somehow a software (or driver) issue. But I wanted to double check because the internet is being ambiguous...

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • Can someone look over the curriculum for this major & give me your thoughts? Computing & Security Te

    - by scottsharpejr
    My goal is to become a good web developer. I'm interested in learning how to build complex websites as well as how to write web applications. I want skills that will enable me to write apps for <--insert hottest web trend here-- (Facebook & iphone apps for example) This is one of my goals as far as Tech. is concerned. I'd also like to have a brod knowledge of different areas of IT. I'm looking into majoring in "Computing & Security Technology". The program is offered by Drexel in conjunction with my CC. It's a 4 year degree. Can someone take a look @ the pdf below. It outlines every course I must take. http://www.drexelatbcc.org/academics/PDF/CST_CT.pdf For degree requirments w/ links to course descriptiongs see drexel.edu/catalog/degree/ct.htm With electives I can go up to Web Development 4. Based on my goals of Web development & wanting a well rounding education in information technology, what do you think of the curriculum? How will I fare entering the job market with this degree? My goals here are a little different. I'd like to work for 2 to 3 companies over the course of 6-7 years. Working with and learning different areas of IT. I'd like to stay with a company an average of 2-3 years before moving on. My end goal is to go into business for myself (IT related). I appreciate any and all advice the community here can give me! :) Could someone also explain to me their interpretation of this major? thanks! P.S. I already know XHTML & CSS. I am just now starting to experiment with PHP.

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  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

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  • Nintendo DSi SDK : Getting Started

    - by Hugoware
    Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need to use? [Bonus Question] : I also heard the new DSi is going to get an App Store similar to Apple - Are developers going to be able to sell games using this?

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  • Does a CS PhD Help for Software Engineering Career?

    - by SiLent SoNG
    I would like to seek advice on whether or not to take a PhD offer from a good university. My only concern is the PhD will take at least 4 year's commitment. During the period I won't have good monetary income. I am also concerned whether the PhD will help my future career development. My career goal is software engineering only. Some of the PhD info: The PhD is CS related. The research area is Information Retrieval, Machine Learning, and Nature Language Processing. More specifically, the research topic is Deep Web search. Some of backgrounds: I worked in Oracle for 3 years in database development after obtained a CS degree from some good university. In last year I received an email telling an interesting project from a professor and thereafter I was lured into his research team. The team consists of 4 PhD students; those students have little or no industry experiences and their coding skills are really really bad. By saying bad I mean they do not know some common patterns and they do not know pitfalls of the programming languages as well as idioms for doing things right. I guess a at least 4 year commitment is worth of serious consideration. I am 27 at this moment. If I take the offer, that implies I will be 31+ upon graduation. Wah... becoming.. what to say, no longer young. Hence, here I am seeking advice on whether it is good or not to take the PhD offer, and whether a CS PhD is good for my future career growth as a software engineer? I do not intent to go for academia.

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  • Ruby on Rails App not starting in production mode

    - by Ermin
    Everything works fine in development mode, but when I try to start my app in production mode (RAILS_ENV=production script/server) I get the following error: /opt/ruby1.8/lib/ruby/gems/1.8/gems/searchlogic-2.4.19/lib/searchlogic/named_scopes/conditions.rb:81:in `method_missing': protected method `scope' called for #<Class:0x7f41de524410> (NoMethodError) from /opt/ruby1.8/lib/ruby/gems/1.8/gems/searchlogic-2.4.19/lib/searchlogic/named_scopes/association_conditions.rb:19:in `method_missing' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/searchlogic-2.4.19/lib/searchlogic/named_scopes/association_ordering.rb:27:in `method_missing' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/searchlogic-2.4.19/lib/searchlogic/named_scopes/ordering.rb:30:in `method_missing' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/searchlogic-2.4.19/lib/searchlogic/named_scopes/or_conditions.rb:28:in `method_missing' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:1959:in `method_missing_without_paginate' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/will_paginate-2.3.12/lib/will_paginate/finder.rb:170:in `method_missing' from /opt/ruby1.8/lib/ruby/gems/1.8/gems/acts_as_commentable-3.0.0/lib/comment_methods.rb:12:in `included' from .../app/models/comment.rb:2:in `include' from .../app/models/comment.rb:2 from /opt/ruby1.8/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /opt/ruby1.8/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require'... Now it seems to me it that the acts_as_commentable gem is causing this. But how come, it works fine in development mode.

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  • Where is the Open Source alternative to WPF?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's blindingly apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of user interfaces (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's painfully obvious to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Why hasn't anyone in the Open Source community (AFAIK) even scratched the surface of this issue. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Has no one in the OS community looked into developing something similar because they don't see the value, or because it's not worth the effort?

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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  • Mac OSX Programming for long time Linux geek

    - by DarenW
    I've written software on Linux since 1995 but must get up to speed with app development on the Mac. I have no experience on that platform. Obviously I should get my hands on some appropriate hardware. What are good books, tutorial websites, and other resources for experienced devs getting started on Mac? Not just APIs and app internals, but also including how does one install an app, debug it, etc?

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  • What are Sharepoint(MOSS 2007) Developement/Deployment best practices.

    - by Satish
    We are deploying sharepoint MOSS 2007 at our work. I'm trying to come up with a sharepoint development and deployment methodology. We have Dev/QA/Prod environments and I need a way, preferably automated to deploy changes from Dev to QA and from there to prod. We are creating site collections web parts etc. Some of it is done directly within sharepoint, some through Sharepoint designer or visual studio. I'm looking for a way to extract this and deploy it to other enviornments. I tried stsadm backup/restore import/export etc but they all move the data along with it as well. I just need the structure deployed. Content deployment paths and jobs does the same thing as well. We use MSBuild & Curisecontrol.net for other .net projects to automate build/deployment process. I'm looking for something similar with sharepoint if possible. What are your best practices for this? Since my team is learning we don't have a defined process and we are open to change our development process if needed.

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  • Is there a better way to keep track of session variable creation/access throughout different pages?

    - by Brandon
    Here's what I am working on. At my website I have multiple processes with each one containing multiple steps. Now in one of the processes, there is an error checking routine executed before proceeding to the next step of that process. A session var is set indicating the error status and it will either redirect back to the referrer or display the next page's contents. Now this kind of functionality, I believe, is common throughout web development. The issue that is occurring is that session vars are left around and are not being cleaned up properly. At times this introduces undesired behavior. My website is growing and I find that I am requiring more and more session vars to keep track of different system and error states. So I was thinking about creating a kind of "session variable keeper" to keep track of session var usage. The idea is fairly simple. It will have the notion of a context (e.g. registration process) and allow access to a predefined set of session vars within that context. In addition, the var and context will be paired with an action to proceed to some form of event handling. So if you haven't noticed I'm new to web development. Any thoughts or comments on the idea that I am proposing would be greatly appreciated. The back-end is written in PHP/MySQL.

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  • Worth website that a web developer must surf daily?

    - by I Like PHP
    Hello All, this may be not a right place to ask this question, but i can get best answer only from here, so i m posting here. i m a web developer and working with technology PHP,MySQL, JavaScript,jQuery,AJAX, CSS, HTML, JSON i daily surf few websites regarding web development , i know there are a lot of website with very good knowledge but we are not aware of that so i think we have to share with each other.i m mentioning some useful links that we must surf daily for gaining knowledge and do better/fast development. please you also suggest some good links which you surf regularly and best in their field. i surf belows links regularly - [Stack Overflow][1] // No doubt, it is best - [Delicious][2]// best social bookmarking website - [Smashing Magazine][3] // Best site to improve knowledege for a web developer - [Net tuts][4] // Best tutorail wesbsite with full explanation - [Official PHP site ][5] // i think nothing to mention about it( just superb) - [Javascript Debugger][6] // U can filter your javascript/jquery code here - [jQuery Official site][7] // best to learn jQuery i m waiting for you great response. i also need any good and trusted website on mysql, i think mysql officail website is very confusing, i had to search a lot to find a single thing, if u have any good regarding mysql then share please. Thanks alwayz.

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  • how to seamlessly integrate subversion and git?

    - by mattv
    I'm looking for tips on how to seamlessly integrate subversion and git, for deploying web sites by a small team of web developers. We each have our own development versions of our sites on our local machines. We also have dev, staging, and live servers. As our team has grown, we haven't updated our revision control and deployment strategies accordingly. We had all been checking into the trunk of a shared Subversion repository. Both the dev & staging servers ran from a checkout of the trunk, so updating them involved running "svn update" while the live server ran as an export from trunk which required an "svn export" to get the latest code. In either case, we would often update just certain files by updating or exporting just those files or directories. That worked okay when there was just one or two developers. However, a big downside was that we couldn't point to an individual tag that represented what was currently on live at any given time. In keeping with corporate policy, we'd like to continue to use Subversion to store what we're now calling our "production branch," which will be what goes onto staging and live. However, we would like to use Git on our local and development sites. We especially like the idea of easier merges and being able to "cherry pick" updates that need to go live. We had initially planned on using git-svn, but it doesn't seem to work well in a shared environment such as our dev or staging servers. Anyone else doing something like this? What's the best way to make it work? Or are we making it more difficult than it should be?

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  • Is it a wise decision to go from dev to third line/Tier 3 dev support?

    - by dotnetdev
    Hi, I am an experienced, mid-level developer. However, I recently spotted a job for a company which is small but has a lot of emphasis on training(beyond the basic technical training, but also mentoring, leadership training, etc). The role is 3rd line so still very technical. It's in app support so it's post implementation development rather than pure out-and-out development like I do now (or don't, as the senior devs do all of the interesting work). However, and this is the question - is this sort of career move common? Also, wouldn't a tech support role be a big shock to the system because I've never dealt with customers? I therefore think it's a bad move? Working in dev, I am used to the lack of customer contact and it is all filtered through by my manager. But in tech support, contacting customers/rude customers could be scary. I don't mind fixing other people's mistakes (better than me making mistakes!) and doing post-implementation dev for production systems (will give me a lot of discipline), and I do get bored sitting in the same place looking/talking to the same people in suits (I work in a corporate environment). The company puts A LOT of emphasis on training and prospects, which I don't get in the current (big) company I work at. Any advice on how to handle tech support is appreciated! Thanks

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