Search Results

Search found 13584 results on 544 pages for 'loading variables'.

Page 229/544 | < Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >

  • Why enumerator structs are a really bad idea

    - by Simon Cooper
    If you've ever poked around the .NET class libraries in Reflector, I'm sure you would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects... As is generally known in the .NET world, mutable structs are a Very Bad Idea; and there are several other blogs around explaining this (Eric Lippert's blog post explains the problem quite well). In the BCL, the generic collection enumerators are all mutable structs, as they need to keep track of where they are in the collection. This bit me quite hard when I was coding a wrapper around a LinkedList<int>.Enumerator. It boils down to this code: sealed class EnumeratorWrapper : IEnumerator<int> { private readonly LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } The key line here is the MoveNext method. When I initially coded this, I thought that the call to m_Enumerator.MoveNext() would alter the enumerator state in the m_Enumerator class variable and so the enumeration would proceed in an orderly fashion through the collection. However, when I ran this code it went into an infinite loop - the m_Enumerator.MoveNext() call wasn't actually changing the state in the m_Enumerator variable at all, and my code was looping forever on the first collection element. It was only after disassembling that method that I found out what was going on The MoveNext method above results in the following IL: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000, [1] valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator CS$0$0001) L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: stloc.1 L_0008: ldloca.s CS$0$0001 L_000a: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000f: stloc.0 L_0010: br.s L_0012 L_0012: ldloc.0 L_0013: ret } Here, the important line is 0002 - m_Enumerator is accessed using the ldfld operator, which does the following: Finds the value of a field in the object whose reference is currently on the evaluation stack. So, what the MoveNext method is doing is the following: public bool MoveNext() { LinkedList<int>.Enumerator CS$0$0001 = this.m_Enumerator; bool CS$1$0000 = CS$0$0001.MoveNext(); return CS$1$0000; } The enumerator instance being modified by the call to MoveNext is the one stored in the CS$0$0001 variable on the stack, and not the one in the EnumeratorWrapper class instance. Hence why the state of m_Enumerator wasn't getting updated. Hmm, ok. Well, why is it doing this? If you have a read of Eric Lippert's blog post about this issue, you'll notice he quotes a few sections of the C# spec. In particular, 7.5.4: ...if the field is readonly and the reference occurs outside an instance constructor of the class in which the field is declared, then the result is a value, namely the value of the field I in the object referenced by E. And my m_Enumerator field is readonly! Indeed, if I remove the readonly from the class variable then the problem goes away, and the code works as expected. The IL confirms this: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000) L_0000: nop L_0001: ldarg.0 L_0002: ldflda valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000c: stloc.0 L_000d: br.s L_000f L_000f: ldloc.0 L_0010: ret } Notice on line 0002, instead of the ldfld we had before, we've got a ldflda, which does this: Finds the address of a field in the object whose reference is currently on the evaluation stack. Instead of loading the value, we're loading the address of the m_Enumerator field. So now the call to MoveNext modifies the enumerator stored in the class rather than on the stack, and everything works as expected. Previously, I had thought enumerator structs were an odd but interesting feature of the BCL that I had used in the past to do linked list slices. However, effects like this only underline how dangerous mutable structs are, and I'm at a loss to explain why the enumerators were implemented as structs in the first place. (interestingly, the SortedList<TKey, TValue> enumerator is a struct but is private, which makes it even more odd - the only way it can be accessed is as a boxed IEnumerator!). I would love to hear people's theories as to why the enumerators are implemented in such a fashion. And bonus points if you can explain why LinkedList<int>.Enumerator.Reset is an explicit implementation but Dispose is implicit... Note to self: never ever ever code a mutable struct.

    Read the article

  • LaTeX-like display programming environment

    - by Gage
    I used to be a hobbyist programmer, but now I'm also a fairly experienced physicist and find myself programming to solve certain problems quite a lot. In physics, we use variables with superscripts, subscripts, italics, underlines, etc etc. To bridge this gap to the computer we usually use LaTeX. Now, I generally use MATLAB for handling any data and such, and find it very irritating that I can't basically use LaTeX for variable names. Something as simple as sy has to be named either sigma_y or some descriptive name like peak_height_error. I don't necessarily want full on workable LaTeX in my code, but I do want to be able to use greek letters and super/sub-scripts at the very least. Does this exist?

    Read the article

  • After the upgrading to 13.10, I can't input Japanese and Chinese in Emacs

    - by oda
    I have just upgraded Ubuntu from 13.04 to 13.10. It seems iBus have been made big changes.Then I just go to system setting - text entry settings - add "Chinese pinyin" and "Japanese anty" input method. It works well when I input Chinese or Japanese in terminal or .txt file. But when I want to input Chinese and Japanese in Emacs. Even though I have enable ibus-mode in the buffer and change to Chinese pinyin or Japanese anty input method. It just output the English word. Below is the ibus configure in .emacs.By the way, It works well before I upgrade Ubuntu to 13.10 and Emacs to 24.3.1. (add-to-list 'load-path (concat my-emacs-path "/ibus-el-0.3.2")) ;;(setq ibus-python-shell-command-name "python2.7") (require 'ibus) ;; Turn on ibus-mode automatically after loading .emacs (add-hook 'after-init-hook 'ibus-mode-on) (setq ibus-cursor-color '("red" "blue" "limegreen"))

    Read the article

  • Code Monster Helps Introduce Kids (and Curious Adults) to the Basics of Programming

    - by Jason Fitzpatrick
    If you’re looking for a fun way to introduce a kid to programming (or sate your own curiosity), Crunchzilla’s Code Monster is a real-time introduction to basic programming concepts. How does Code Monster work? Users are guided through the programming experience (using JavaScript) by a talkative blue monster that asks questions about the code and suggests courses of action. Play long enough and you travel from simple variables to more complex ideas like conditionals, expressions, and more. It’s not a comprehensive programming curriculum (nor does it claim to be) but it’s a great way to introduce people of all ages to programming. Hit up the link below to take it for a spin. Code Monster [via O'Reilly Radar] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

    Read the article

  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

    Read the article

  • Offline MySQL installation (Using deb file and no internet connection)

    - by Muhammad Gelbana
    I downloaded MySQL's installation package and ran the following command after installing a fresh Ubuntu server. dpkg -i mysql-5.5.28-debian6.0-x86_64.deb It installed fine and then I tried starting up the server manually /opt/mysql/server-5.5/bin/mysqld And the following error came up /opt/mysql/server-5.5/bin/mysqld: error while loading shared libraries: libaio.so.1: cannot open shared object file: No such file or directory How can I install that library in an offline way ? I have no means whatsoever to an internet connection from that server and I can't even relocate it to have internet connection temporarily ! Thank you.

    Read the article

  • How do I efficiently code both the client and server at the same time?

    - by liamzebedee
    I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid coding separate singleplayer and multiplayer code. I have just started coding and have encountered a major problem. Currently I'm developing the game in Eclipse, having all the game classes organized into packages. Then, in my server code, I just use all the classes in the client packages. The problem is, these client classes have variables that are specific to rendering, which obviously wouldn't be performed on a server. Should I create modified versions of the client classes to use in the server? Or should I just modify the client classes with a boolean, to indicate if its the client/server using it. Are there any other options I have? I just had a thought about maybe using the server class as the core class, then extending it with rendering stuff?

    Read the article

  • Webpage redirection time

    - by Abhijeet Ashok Muneshwar
    I want to calculate time consumed in redirecting from 1 webpage to another webpage. For Example: 1) I am using Facebook in Google Chrome browser. I have shared 1 link on my Facebook profile like below: http://www.webdeveloper.com/ (It's not only Facebook. It can be any domain having link to another domain). 2) When I click on this link from my Facebook profile, then this website will open in new tab. 3) I want to calculate time difference in miliseconds or microseconds between below two events: First Event: Time of clicking link "http://www.webdeveloper.com/" from my Facebook profile. Second Event: Time of completely loading webpage of "http://www.webdeveloper.com/". Thank you in advance.

    Read the article

  • Webpage redirection time

    - by Abhijeet Ashok Muneshwar
    I want to calculate time consumed in redirecting from 1 webpage to another webpage. For Example: 1) I am using Facebook in Google Chrome browser. I have shared 1 link on my Facebook profile like below: http://www.webdeveloper.com/ (It's not only Facebook. It can be any domain having link to another domain). 2) When I click on this link from my Facebook profile, then this website will open in new tab. 3) I want to calculate time difference in miliseconds or microseconds between below two events: First Event: Time of clicking link "http://www.webdeveloper.com/" from my Facebook profile. Second Event: Time of completely loading webpage of "http://www.webdeveloper.com/". Thank you in advance.

    Read the article

  • Should a programmer take writing lessons to enhance code expressiveness?

    - by Jose Faeti
    Given that programmers are authors and write code to express abstract thoughts and concepts, and good code should be read by other programmers without difficulties and misunderstandings, should a programmer take writing lessons to write better code? Abstracting concepts and real world problems/entities is an important part of writing good code, and a good mastery of the language used for coding should allow the programmer to express his thoughts more easily, or in a better way. Besides, when trying to write or rewrite some code to make it better, much time can be spent in deciding the names for functions, variables or data structures. I think this could also help to avoid writing code with more than one meaning, often cause of misunderstanding between different programmers. Code should always express clearly its function unambiguously.

    Read the article

  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

    Read the article

  • I can't program because old coding style. This is normal to programmers?

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: don't have comments don't have functions (50, 100, 200, 300 or more lines executed in sequence) uses a lot of if statements with a lot of paths has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) uses a language I am unfamiliar with (Visual FoxPro 8 from 2002) I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way?

    Read the article

  • Black screen after installing ubuntu 11.10 on new pc

    - by wouter205
    Could anyone troubleshoot me please; After installing ubuntu on my fresh desktop, the ubuntu loading screen shortly appears and then I get a black screen and cannot access the login screen. When booting in failsafe modus, i get a message that ubuntu failed to load failsafe video drivers. I have a radeon 6850 video card and am able to start ubuntu live session. So I guess it loads the wrong drivers upon booting from hd. I remember a file in which you could change which drivers it should load, but forgot the exact location. Could this solve my problem (or another solution)

    Read the article

  • Problems with HP laptop

    - by Jan
    So the problem is...every time I reboot or shutdown laptop and when the laptop is booting again I get screen (before loading OS) that HP discovered overheating and system went into hibernate. But the point is that laptop is not overheating nor going into hibernate by itself. Also becouse of the hybrid graphic cards I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use unity 3D also openGL doesn't work as it should (with cairo docks) As i've read some posts, people say that switcheero doesn't work on 12.04 so I haven't tried it.

    Read the article

  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

    Read the article

  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

    Read the article

  • Why changing signals causes NameErrors in a sane code? - PyGtk issue

    - by boywithaxe
    I'm working on a very simple app for Ubuntu. I've asked a question on stackoverflow, and it seems that the issue I am having is caused by signals, not by the scope of variables, as I originally thought. The problem I am having is that when TextBox emits a signal through activate the whole code works without a glitch. But when I change the signal to insert-at-click it returns NameErrors in every non-TextBox-linked function. Now, It is highly possible I am doing something completely wrong here, but is it at least probable that signals could affect global variable assignments?

    Read the article

  • Ubuntu won't start

    - by Tomas
    I've had Ubuntu installed, using WUBI, for some time now - a few months or so. It's worked fine until now, allowing me to login, use it's features etc... Two days ago, I turned on my computer and started Ubuntu. It loaded the GUI fine but just showed the loading screen and even after waiting 10 mins on this screen it still wouldn't show me the login page. I am enthusiastic about web design and development and all of my work, along with my portfolio is stored in Ubuntu. Cheers, Tomas EDIT: I am using 12.04 LTS.

    Read the article

  • tightvncserver on ubuntu 12.04 server with ubuntu-desktop installed no unity

    - by Leon
    The tight vnc server is running but unity does not get loaded. I changed the xstartup to: unset SESSION_MANAGER . /etc/X11/xinit/xinitrc [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources gnome-session & But still no unity. In wich log file can I look for the errors containing the starting of tightvncserver in combination with gnome and unity? Can somone point me at documentation abou tthe loading/starting sequence of Xserver, windows manager etc.? Is this a known issue?

    Read the article

  • Is true multithreading really necessary?

    - by Jonathan Graef
    So yeah, I'm creating a programming language. And the language allows multiple threads. But, all threads are synchronized with a global interpreter lock, which means only one thread is allowed to execute at a time. The only way to get the threads to switch off is to explicitly tell the current thread to wait, which allows another thread to execute. Parallel processing is of course possible by spawning multiple processes, but the variables and objects in one process cannot be accessed from another. However the language does have a fairly efficient IPC interface for communicating between processes. My question is: Would there ever be a reason to have multiple, unsynchronized threads within a single process (thus circumventing the GIL)? Why not just put thread.wait() statements in key positions in the program logic (presuming thread.wait() isn't a CPU hog, of course)? I understand that certain other languages that use a GIL have processor scheduling issues (cough Python), but they have all been resolved.

    Read the article

  • sysctl.conf ignore net settings

    - by Steffen Unland
    I have a little problem with sysctl on a Ubuntu 10.04 LTS system. When I set the sysctl values with "sysctl -w " all work fine, but when I try to use the sysctl.conf file. the net settings will be ignored. For example my sysctl.conf # /etc/sysctl.conf - Configuration file for setting system variables kernel.domainname=findme.sysctl # Corefiles information fs.suid_dumpable=2 kernel.core_pattern=/cores/core-%e-%s-%u-%g-%p-%t ##############################################################3 # Functions previously found in netbase net.ipv4.netfilter.ip_conntrack_tcp_timeout_fin_wait=1 net.ipv4.netfilter.ip_conntrack_tcp_timeout_close_wait=1 when I grep to the values, I can see that the sysctl settings for net.ipv4.netfilter don't set. [host:~ ] $ sysctl -a | grep domainname kernel.domainname = findme.sysctl [host:~ ] $ sysctl -a | grep "core_pattern" kernel.core_pattern = /cores/core-%e-%s-%u-%g-%p-%t [host:~ ] $ sysctl -a | grep "timeout_fin_wait" net.netfilter.nf_conntrack_tcp_timeout_fin_wait = 120 net.ipv4.netfilter.ip_conntrack_tcp_timeout_fin_wait = 120 [host:~ ] $ sysctl -a | grep "timeout_close_wait" net.netfilter.nf_conntrack_tcp_timeout_close_wait = 60 net.ipv4.netfilter.ip_conntrack_tcp_timeout_close_wait = 60 can somebody help me to solve the problem? If you need more information I can post it. Cheers, Steffen

    Read the article

  • OWB 11gR2 &ndash; Parallel DML and Query

    - by David Allan
    A quick post illustrating conventional (non direct path) parallel inserts and query using OWB following on from some recent posts from Jean-Pierre and Randolf on this topic. The mapping configuration properties is where you can define these hints in OWB, taking JP’s simplistic illustration, the parallel query hints in OWB are defined on the ‘Extraction hint’ property for the source, and the parallel DML hints are defined on the ‘Loading hint’ property on the target table operator. If we then generate the code you can see the intermediate code generated below… Finally…remember the parallel enabled session for this all to fly… Anyway, hope this helps join a few dots….

    Read the article

  • What could be causing this long waiting time on page load?

    - by Andrew Findlay
    What could be causing a 1.18s wait time when my page loads? Just to make sure I did not have any conflicting or parallel scripts loading, I completely deleted all the script on my home page and ran the speed test again. Although I had a blank website and 5kb file size, there was still a 900ms "waiting" time. I'm wondering if it could be my server? Any other thoughts or suggestions as it doesn't seem to be scripts. EDIT - Just ran a DNS test on pingdom and here are my results. Does this tell me anything? No nameservers found at child?

    Read the article

  • What are some easy techniques to scan books for new information?

    - by aditya menon
    I find it irresistible to keep purchasing cheap programming and technical e-books in fields such as Drupal, PHP, etc., and also compulsively download free material made available such as those from Microsoft's developer blog... The main problem with the large library I've developed is that there are many chapters (especially the first few) in these books packed with information I already know, but with helpful tidbits hidden in between. The logical step would be to skip those chapters and read the ones I don't seem to know anything about, but I'm afraid I may lose out on really important information this way. But naturally it is tedious to have to read about variables, functions and objects all over again when you are trying to know more about the Registry pattern, for example. It's hard to research on the net for this, because my question itself seems vague and difficult to formulate into a single search query. I need people-advice - what do you do in this situation?

    Read the article

  • Oracle Magazine - OWB 11gR2 and Heterogeneous Databases

    - by David Allan
    There's a nice article titled 'Oracle Warehouse Builder 11g Release 2 and Heterogeneous Databases' from Oracle ACE director and cofounder of Rittman Mead Consulting, Mark Rittman in the May/June 2010 Oracle Magazine that covers the heterogeneous database support in OWB 11gR2: http://www.oracle.com/technology/oramag/oracle/10-may/o30bi.html Big thanks to Mark for this write up. There is an Oracle white paper on the support here and for examples of this extensibility you can go to the OWB blog archive where there are quite a few posts. I would recommend the following interesting posts out of the archive architecture overview, bulk file loading, MySQL open connectivity and MySQL bulk extract as interesting posts amongst others.

    Read the article

< Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >