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  • How to install a Logitech c310 webcam?

    - by Teja
    I bought a new Logitech C310 webcam.i dont know how to install webcam on ubuntu.am trying to install this software through the terminal window. wine /media/LWS_2_0/Setup.exe but its showing as fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported. err:ole:TLB_ReadTypeLib Loading of typelib L"Z:\\media\\LWS_2_1\\MSetup.exe" failed with error 0 and its opening a window with data as "We have detected you have connected your webcam to a USB1.1 port,for the best performance and full feature set,we suggest using a USB2.0 port" I tried this all the USB ports available in my system.its showing the same error. Please tell me how to install this webcam on ubuntu 11.10. Thanx for reading.

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  • After the upgrading to 13.10, I can't input Japanese and Chinese in Emacs

    - by oda
    I have just upgraded Ubuntu from 13.04 to 13.10. It seems iBus have been made big changes.Then I just go to system setting - text entry settings - add "Chinese pinyin" and "Japanese anty" input method. It works well when I input Chinese or Japanese in terminal or .txt file. But when I want to input Chinese and Japanese in Emacs. Even though I have enable ibus-mode in the buffer and change to Chinese pinyin or Japanese anty input method. It just output the English word. Below is the ibus configure in .emacs.By the way, It works well before I upgrade Ubuntu to 13.10 and Emacs to 24.3.1. (add-to-list 'load-path (concat my-emacs-path "/ibus-el-0.3.2")) ;;(setq ibus-python-shell-command-name "python2.7") (require 'ibus) ;; Turn on ibus-mode automatically after loading .emacs (add-hook 'after-init-hook 'ibus-mode-on) (setq ibus-cursor-color '("red" "blue" "limegreen"))

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  • LaTeX-like display programming environment

    - by Gage
    I used to be a hobbyist programmer, but now I'm also a fairly experienced physicist and find myself programming to solve certain problems quite a lot. In physics, we use variables with superscripts, subscripts, italics, underlines, etc etc. To bridge this gap to the computer we usually use LaTeX. Now, I generally use MATLAB for handling any data and such, and find it very irritating that I can't basically use LaTeX for variable names. Something as simple as sy has to be named either sigma_y or some descriptive name like peak_height_error. I don't necessarily want full on workable LaTeX in my code, but I do want to be able to use greek letters and super/sub-scripts at the very least. Does this exist?

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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

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  • Should a programmer take writing lessons to enhance code expressiveness?

    - by Jose Faeti
    Given that programmers are authors and write code to express abstract thoughts and concepts, and good code should be read by other programmers without difficulties and misunderstandings, should a programmer take writing lessons to write better code? Abstracting concepts and real world problems/entities is an important part of writing good code, and a good mastery of the language used for coding should allow the programmer to express his thoughts more easily, or in a better way. Besides, when trying to write or rewrite some code to make it better, much time can be spent in deciding the names for functions, variables or data structures. I think this could also help to avoid writing code with more than one meaning, often cause of misunderstanding between different programmers. Code should always express clearly its function unambiguously.

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  • Offline MySQL installation (Using deb file and no internet connection)

    - by Muhammad Gelbana
    I downloaded MySQL's installation package and ran the following command after installing a fresh Ubuntu server. dpkg -i mysql-5.5.28-debian6.0-x86_64.deb It installed fine and then I tried starting up the server manually /opt/mysql/server-5.5/bin/mysqld And the following error came up /opt/mysql/server-5.5/bin/mysqld: error while loading shared libraries: libaio.so.1: cannot open shared object file: No such file or directory How can I install that library in an offline way ? I have no means whatsoever to an internet connection from that server and I can't even relocate it to have internet connection temporarily ! Thank you.

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  • I can't program because old coding style. This is normal to programmers?

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: don't have comments don't have functions (50, 100, 200, 300 or more lines executed in sequence) uses a lot of if statements with a lot of paths has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) uses a language I am unfamiliar with (Visual FoxPro 8 from 2002) I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way?

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  • How do I efficiently code both the client and server at the same time?

    - by liamzebedee
    I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid coding separate singleplayer and multiplayer code. I have just started coding and have encountered a major problem. Currently I'm developing the game in Eclipse, having all the game classes organized into packages. Then, in my server code, I just use all the classes in the client packages. The problem is, these client classes have variables that are specific to rendering, which obviously wouldn't be performed on a server. Should I create modified versions of the client classes to use in the server? Or should I just modify the client classes with a boolean, to indicate if its the client/server using it. Are there any other options I have? I just had a thought about maybe using the server class as the core class, then extending it with rendering stuff?

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  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

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  • Webpage redirection time

    - by Abhijeet Ashok Muneshwar
    I want to calculate time consumed in redirecting from 1 webpage to another webpage. For Example: 1) I am using Facebook in Google Chrome browser. I have shared 1 link on my Facebook profile like below: http://www.webdeveloper.com/ (It's not only Facebook. It can be any domain having link to another domain). 2) When I click on this link from my Facebook profile, then this website will open in new tab. 3) I want to calculate time difference in miliseconds or microseconds between below two events: First Event: Time of clicking link "http://www.webdeveloper.com/" from my Facebook profile. Second Event: Time of completely loading webpage of "http://www.webdeveloper.com/". Thank you in advance.

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  • Webpage redirection time

    - by Abhijeet Ashok Muneshwar
    I want to calculate time consumed in redirecting from 1 webpage to another webpage. For Example: 1) I am using Facebook in Google Chrome browser. I have shared 1 link on my Facebook profile like below: http://www.webdeveloper.com/ (It's not only Facebook. It can be any domain having link to another domain). 2) When I click on this link from my Facebook profile, then this website will open in new tab. 3) I want to calculate time difference in miliseconds or microseconds between below two events: First Event: Time of clicking link "http://www.webdeveloper.com/" from my Facebook profile. Second Event: Time of completely loading webpage of "http://www.webdeveloper.com/". Thank you in advance.

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  • Black screen after installing ubuntu 11.10 on new pc

    - by wouter205
    Could anyone troubleshoot me please; After installing ubuntu on my fresh desktop, the ubuntu loading screen shortly appears and then I get a black screen and cannot access the login screen. When booting in failsafe modus, i get a message that ubuntu failed to load failsafe video drivers. I have a radeon 6850 video card and am able to start ubuntu live session. So I guess it loads the wrong drivers upon booting from hd. I remember a file in which you could change which drivers it should load, but forgot the exact location. Could this solve my problem (or another solution)

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  • Problems with HP laptop

    - by Jan
    So the problem is...every time I reboot or shutdown laptop and when the laptop is booting again I get screen (before loading OS) that HP discovered overheating and system went into hibernate. But the point is that laptop is not overheating nor going into hibernate by itself. Also becouse of the hybrid graphic cards I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use unity 3D also openGL doesn't work as it should (with cairo docks) As i've read some posts, people say that switcheero doesn't work on 12.04 so I haven't tried it.

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  • Why changing signals causes NameErrors in a sane code? - PyGtk issue

    - by boywithaxe
    I'm working on a very simple app for Ubuntu. I've asked a question on stackoverflow, and it seems that the issue I am having is caused by signals, not by the scope of variables, as I originally thought. The problem I am having is that when TextBox emits a signal through activate the whole code works without a glitch. But when I change the signal to insert-at-click it returns NameErrors in every non-TextBox-linked function. Now, It is highly possible I am doing something completely wrong here, but is it at least probable that signals could affect global variable assignments?

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Ubuntu won't start

    - by Tomas
    I've had Ubuntu installed, using WUBI, for some time now - a few months or so. It's worked fine until now, allowing me to login, use it's features etc... Two days ago, I turned on my computer and started Ubuntu. It loaded the GUI fine but just showed the loading screen and even after waiting 10 mins on this screen it still wouldn't show me the login page. I am enthusiastic about web design and development and all of my work, along with my portfolio is stored in Ubuntu. Cheers, Tomas EDIT: I am using 12.04 LTS.

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  • tightvncserver on ubuntu 12.04 server with ubuntu-desktop installed no unity

    - by Leon
    The tight vnc server is running but unity does not get loaded. I changed the xstartup to: unset SESSION_MANAGER . /etc/X11/xinit/xinitrc [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources gnome-session & But still no unity. In wich log file can I look for the errors containing the starting of tightvncserver in combination with gnome and unity? Can somone point me at documentation abou tthe loading/starting sequence of Xserver, windows manager etc.? Is this a known issue?

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  • Is true multithreading really necessary?

    - by Jonathan Graef
    So yeah, I'm creating a programming language. And the language allows multiple threads. But, all threads are synchronized with a global interpreter lock, which means only one thread is allowed to execute at a time. The only way to get the threads to switch off is to explicitly tell the current thread to wait, which allows another thread to execute. Parallel processing is of course possible by spawning multiple processes, but the variables and objects in one process cannot be accessed from another. However the language does have a fairly efficient IPC interface for communicating between processes. My question is: Would there ever be a reason to have multiple, unsynchronized threads within a single process (thus circumventing the GIL)? Why not just put thread.wait() statements in key positions in the program logic (presuming thread.wait() isn't a CPU hog, of course)? I understand that certain other languages that use a GIL have processor scheduling issues (cough Python), but they have all been resolved.

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  • What could be causing this long waiting time on page load?

    - by Andrew Findlay
    What could be causing a 1.18s wait time when my page loads? Just to make sure I did not have any conflicting or parallel scripts loading, I completely deleted all the script on my home page and ran the speed test again. Although I had a blank website and 5kb file size, there was still a 900ms "waiting" time. I'm wondering if it could be my server? Any other thoughts or suggestions as it doesn't seem to be scripts. EDIT - Just ran a DNS test on pingdom and here are my results. Does this tell me anything? No nameservers found at child?

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  • sysctl.conf ignore net settings

    - by Steffen Unland
    I have a little problem with sysctl on a Ubuntu 10.04 LTS system. When I set the sysctl values with "sysctl -w " all work fine, but when I try to use the sysctl.conf file. the net settings will be ignored. For example my sysctl.conf # /etc/sysctl.conf - Configuration file for setting system variables kernel.domainname=findme.sysctl # Corefiles information fs.suid_dumpable=2 kernel.core_pattern=/cores/core-%e-%s-%u-%g-%p-%t ##############################################################3 # Functions previously found in netbase net.ipv4.netfilter.ip_conntrack_tcp_timeout_fin_wait=1 net.ipv4.netfilter.ip_conntrack_tcp_timeout_close_wait=1 when I grep to the values, I can see that the sysctl settings for net.ipv4.netfilter don't set. [host:~ ] $ sysctl -a | grep domainname kernel.domainname = findme.sysctl [host:~ ] $ sysctl -a | grep "core_pattern" kernel.core_pattern = /cores/core-%e-%s-%u-%g-%p-%t [host:~ ] $ sysctl -a | grep "timeout_fin_wait" net.netfilter.nf_conntrack_tcp_timeout_fin_wait = 120 net.ipv4.netfilter.ip_conntrack_tcp_timeout_fin_wait = 120 [host:~ ] $ sysctl -a | grep "timeout_close_wait" net.netfilter.nf_conntrack_tcp_timeout_close_wait = 60 net.ipv4.netfilter.ip_conntrack_tcp_timeout_close_wait = 60 can somebody help me to solve the problem? If you need more information I can post it. Cheers, Steffen

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  • What are some easy techniques to scan books for new information?

    - by aditya menon
    I find it irresistible to keep purchasing cheap programming and technical e-books in fields such as Drupal, PHP, etc., and also compulsively download free material made available such as those from Microsoft's developer blog... The main problem with the large library I've developed is that there are many chapters (especially the first few) in these books packed with information I already know, but with helpful tidbits hidden in between. The logical step would be to skip those chapters and read the ones I don't seem to know anything about, but I'm afraid I may lose out on really important information this way. But naturally it is tedious to have to read about variables, functions and objects all over again when you are trying to know more about the Registry pattern, for example. It's hard to research on the net for this, because my question itself seems vague and difficult to formulate into a single search query. I need people-advice - what do you do in this situation?

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  • Oracle Magazine - OWB 11gR2 and Heterogeneous Databases

    - by David Allan
    There's a nice article titled 'Oracle Warehouse Builder 11g Release 2 and Heterogeneous Databases' from Oracle ACE director and cofounder of Rittman Mead Consulting, Mark Rittman in the May/June 2010 Oracle Magazine that covers the heterogeneous database support in OWB 11gR2: http://www.oracle.com/technology/oramag/oracle/10-may/o30bi.html Big thanks to Mark for this write up. There is an Oracle white paper on the support here and for examples of this extensibility you can go to the OWB blog archive where there are quite a few posts. I would recommend the following interesting posts out of the archive architecture overview, bulk file loading, MySQL open connectivity and MySQL bulk extract as interesting posts amongst others.

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  • While installing wine - got Package 'wine1.5' has no installation candidate

    - by Shreyash Agrawal
    I am new to ubunto hence not aware about basics of using ubunto. I wanted to install rar password cracker for which I ran the .exe file which gave me following error : 'An error occurred while loading the archive'. Then I came to know that after installing wine, it will be possible to run my .exe file. But when I try to install wine from 'Ubuntu Software Center', i am getting another error saying 'Package dependencies cannot be resolved'. I am stuck now. Kindly help. I am using ubuntu 12.04 LTS

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