Search Results

Search found 10741 results on 430 pages for 'self improvement'.

Page 229/430 | < Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >

  • Creating A Single Threaded Server with AnyEvent (Perl)

    - by David Williams
    I'm working on creating a local service to listen on localhost and provide a basic call and response type interface. What I'd like to start with is a baby server that you can connect to over telnet and echoes what it receives. I've heard AnyEvent is great for this, but the documentation for AnyEvent::Socket does not give a very good example how to do this. I'd like to build this with AnyEvent, AnyEvent::Socket and AnyEvent::Handle. Right now the little server code looks like this: #!/usr/bin/env perl use AnyEvent; use AnyEvent::Handle; use AnyEvent::Socket; my $cv = AnyEvent->condvar; my $host = '127.0.0.1'; my $port = 44244; tcp_server($host, $port, sub { my($fh) = @_; my $cv = AnyEvent->condvar; my $handle; $handle = AnyEvent::Handle->new( fh => $fh, poll => "r", on_read => sub { my($self) = @_; print "Received: " . $self->rbuf . "\n"; $cv->send; } ); $cv->recv; }); print "Listening on $host\n"; $cv->wait; This doesn't work and also if I telnet to localhost:44244 I get this: EV: error in callback (ignoring): AnyEvent::CondVar: recursive blocking wait attempted at server.pl line 29. I think if I understand how to make a mini, single threaded server that simply prints out whatever its given and then waits for more input, I could take it a lot further from there. Any ideas?

    Read the article

  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

    Read the article

  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

    Read the article

  • Why does this MySQL function return null?

    - by Shore
    Description: the query actually run have 4 results returned,as can be see from below, what I did is just concate the items then return, but unexpectedly,it's null. I think the code is self-explanatory: DELIMITER | DROP FUNCTION IF EXISTS get_idiscussion_ask| CREATE FUNCTION get_idiscussion_ask(iask_id INT UNSIGNED) RETURNS TEXT DETERMINISTIC BEGIN DECLARE done INT DEFAULT 0; DECLARE body varchar(600); DECLARE created DATETIME; DECLARE anonymous TINYINT(1); DECLARE screen_name varchar(64); DECLARE result TEXT; DECLARE cur1 CURSOR FOR SELECT body,created,anonymous,screen_name from idiscussion left join users on idiscussion.uid=users.id where idiscussion.iask_id=iask_id; DECLARE CONTINUE HANDLER FOR SQLSTATE '02000' SET done = 1; SET result = ''; OPEN cur1; REPEAT FETCH cur1 INTO body, created, anonymous, screen_name; SET result = CONCAT(result,'<comment><body><![CDATA[',body,']]></body>','<replier>',if(screen_name is not null and !anonymous,screen_name,''),'</replier>','<created>',created,'</created></comment>'); UNTIL done END REPEAT; CLOSE cur1; RETURN result; END | DELIMITER ; mysql> DELIMITER ; mysql> select get_idiscussion_ask(1); +------------------------+ | get_idiscussion_ask(1) | +------------------------+ | NULL | +------------------------+ 1 row in set (0.01 sec) mysql> SELECT body,created,anonymous,screen_name from idiscussion left join users on idiscussion.uid=users.id where idiscussion.iask_id=1; +------+---------------------+-----------+-------------+ | body | created | anonymous | screen_name | +------+---------------------+-----------+-------------+ | haha | 2009-05-27 04:57:51 | 0 | NULL | | haha | 2009-05-27 04:57:52 | 0 | NULL | | haha | 2009-05-27 04:57:52 | 0 | NULL | | haha | 2009-05-27 04:57:53 | 0 | NULL | +------+---------------------+-----------+-------------+ 4 rows in set (0.00 sec) For those who don't think the code is self-explanatory: Why the function returns NULL?

    Read the article

  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

    Read the article

  • Why can't I access the facebook friends list after reopening a session in ios

    - by user1532390
    I am upgrading to the facebook 3.0 sdk for ios. Things went well, until I tried to open an existing session after relaunching the application. I am trying to access the list of friends for the facebook user. if ([[FBSession activeSession] isOpen]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //do something here }]; }else{ [[self session] openWithCompletionHandler:^(FBSession *session, FBSessionState status, NSError *error) { if ([self isValid]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //log this error we always get NSLog(@"%@",error); //do something else }]; } }]; } However I get this error: Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0x1d92ff40 {com.facebook.sdk:ParsedJSONResponseKey={ body = { error = { code = 2500; message = "An active access token must be used to query information about the current user."; type = OAuthException; }; }; code = 400; }, com.facebook.sdk:HTTPStatusCode=400} I've found that if I use the FBSession reauthorize method it allows me to complete the request without error, but it also means I must show UI or switch apps every time we relaunch the application which is unacceptable. Any suggestions on what I should be doing differently?

    Read the article

  • rails2 and aws-simple (simpledb): data cannot be deleted from amazon simpledb?

    - by z3cko
    i am developing a ruby on rails (2.3.8) application with data storage amazon simpledb. i am using the aws-sdb gem in the version aws-sdb (0.3.1) there are a few bugs, but the problems are outlined in the comments of this tutorial from amazon: http://developer.amazonwebservices.com/connect/entry.jspa?externalID=1242 i am wondering if it is a bug of the gem or maybe a proxy issue, but i cannot delete any data from simpledb. anyone else experienced this or has a clue? >> t=Team.find(:first) => #<Team:0x329f718 @prefix_options={}, @attributes={"updated_at"=>Fri May 28 16:33:17 UTC 2010, "id"=>0}> >> t.destroy => #<Net::HTTPOK 200 OK readbody=true> >> t=Team.find(:first) => #<Team:0x321ad38 @prefix_options={}, @attributes={"updated_at"=>Fri May 28 16:33:17 UTC 2010, "id"=>0}> the team model is a normal ActiveResource Model, according to said tutorial. class Team < ActiveResource::Base self.site = "http://localhost:8888" # Proxy host + port self.prefix = "/fb2010_dev/" # SDB domain end

    Read the article

  • grabbing layer contents in a class

    - by Mike
    I have a custom UIImageView class that creates thumbnails (UIImageView) and each thumbnail has a label. The label is created by another class. The label class creates a UIImageView and a UITextView on top of it. This is the init object class' init method: - (id)initWithFrame:(CGRect)frame { if ([super initWithFrame:frame] == nil) { return nil; } CGRect myFrame = CGRectMake(0, 0, 100, 100); myLabel = [[myLabelClass alloc] initWithFrame: myFrame]; //myLabelClass is a UIImageView based class [myLabel setCenter:CGPointMake(50, 50)]; [self addSubview: myLabel]; return self; } So, I have this MAIN VIEW CONTROLLER | |___ UIImageView WITH LABEL | |____ label background (UIView) |____ UITEXTVIEW (text) Now I want to write the contents of all these 3 components to a quartz context. I need to write using drawInRect, because I need to write the full object to a precise location. I expected object.layer.contents to be the image equivalent to these 3 "layers" flattened, in other words, the object's image, the label background and the label text, as it would if I created these 3 objects in Photoshop and flatten the composition. I also expect object.myLabel.layer.contents to contains the rendered contents of the UITextView over the label background. The problem is that when I use UIImage *myImage = [UIImage imageWithCGImage:objecto.myLabel.layer.contents]; [myImage drawInRect:CGRectMake(0, 0, 100, 100)]; I get nothing. How can I obtain a "flattened" image resultant to the full object (including its subviews)? thanks

    Read the article

  • Force sending a user to custom QuerySet.

    - by Jack M.
    I'm trying to secure an application so that users can only see objects which are assigned to them. I've got a custom QuerySet which works for this, but I'm trying to find a way to force the use of this additional functionality. Here is my Model: class Inquiry(models.Model): ts = models.DateTimeField(auto_now_add=True) assigned_to_user = models.ForeignKey(User, blank=True, null=True, related_name="assigned_inquiries") objects = CustomQuerySetManager() class QuerySet(QuerySet): def for_user(self, user): return self.filter(assigned_to_user=user) (The CustomQuerySetManager is documented over here, if it is important.) I'm trying to force everything to use this filtering, so that other methods will raise an exception. For example: Inquiry.objects.all() ## Should raise an exception. Inquiry.objects.filter(pk=69) ## Should raise an exception. Inquiry.objects.for_user(request.user).filter(pk=69) ## Should work. inqs = Inquiry.objects.for_user(request.user) ## Should work. inqs.filter(pk=69) ## Should work. It seems to me that there should be a way to force the security of these objects by allowing only certain users to access them. I am not concerned with how this might impact the admin interface.

    Read the article

  • EXC_BAD_ACCESS on button press for button dynamically added to UIView within UIScrollView

    - by alan
    OK. It's an iPad app. Within the DetailViewController I have added a UIScrollView through IB and within that UIScrollView I have added a UIView (also added through IB) which holds various dynamically added UITableViews, UILabels and UIButtons. My problem is that I'm getting errors on the UIButton clicks. I have defined this method: - (void)translationSearch:(id)sender { NSLog(@"in transearch"); [self doSearch]; } This is how I'm adding the UIButton to the UIView: UIButton *translationButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; translationButton.frame = CGRectMake(6, 200, 200, 20); translationButton.backgroundColor = [UIColor clearColor]; [translationButton setTitle:@"testing" forState:UIControlStateNormal]; [translationButton addTarget:self action:@selector(translationSearch:) forControlEvents:UIControlEventTouchUpInside]; [verbView addSubview:translationButton]; Now the button is added to the form without any issue but, when I press it, I am getting an EXC_BAD_ACCESS error. I'm sure it's staring me in the face but I've passed my usual time limit for getting a bug like this fixed so any help would be greatly appreciated. The only thing I can think is the fact that the UIButton is within a UIView which is within a UIScrollView which is within the view controller is somehow causing an issue. Cheers.

    Read the article

  • how can I know current viewcontroller name in iphone

    - by Shikhar
    I have BaseView which implement UIViewController. Every view in project must implement this BaseView. In BaseView, I have method: -(void) checkLoginStatus { defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] > 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } The problem is my Login view also implement BaseView, checks for login, and again open LoginView i.e. stuck in to recursive calling. Can I check in checkLoginStatus method if request is from LoginView then take no action else check login. Ex: (void) checkLoginStatus { if(SubView is NOT Login){ defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } } Please help..

    Read the article

  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

    Read the article

  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

    Read the article

  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

    Read the article

  • Custom Django Field is deciding to work as ForiegnKey for no reason

    - by Joe Simpson
    Hi, i'm making a custom field in Django. There's a problem while trying to save it, it's supposed to save values like this 'user 5' and 'status 9' but instead in the database these fields show up as just the number. Here is the code for the field: def find_key(dic, val): return [k for k, v in dic.items() if v == val][0] class ConnectionField(models.TextField): __metaclass__ = models.SubfieldBase serialize = False description = 'Provides a connection for an object like User, Page, Group etc.' def to_python(self, value): if type(value) != unicode: return value value = value.split(" ") if value[0] == "user": return User.objects.get(pk=value[1]) else: from social.models import connections return get_object_or_404(connections[value[0]], pk=value[1]) def get_prep_value(self, value): from social.models import connections print value, "prep" if type(value) == User: return "user %s" % str(value.pk) elif type(value) in connections.values(): o= "%s %s" % (find_key(connections, type(value)), str(value.pk)) print o, "return" return o else: print "CONNECTION ERROR!" raise TypeError("Value is not connectable!") Connection is just a dictionary with the "status" text linked up to the model for a StatusUpdate. I'm saving a model like this which is causing the issue: Relationship.objects.get_or_create(type="feedback",from_user=request.user,to_user=item) Please can someone help, Many Thanks Joe *_*

    Read the article

  • Controller changes format on variables when publishing

    - by Christoffer
    I am a newbie to ROR but catching on quickly. I have been working on this problem for a couple of hours now and it seems like a bug. I does not make any sense. I have a database with the following migration: class CreateWebsites < ActiveRecord::Migration def self.up create_table :websites do |t| t.string :name t.integer :estimated_value t.string :webhost t.string :purpose t.string :description t.string :tagline t.string :url t.integer :adsense t.integer :tradedoubler t.integer :affiliator t.integer :adsense_cpm t.boolean :released t.string :empire_type t.string :oldid t.string :old_outlink_policy t.string :old_inlink_policy t.string :old_priority t.string :old_profitability t.integer :priority_id t.integer :project_id t.integer :outlink_policy_id t.integer :inlink_policy_id t.timestamps end end def self.down drop_table :websites end end I have verified that what is created in the database also is integers, strings etc according to this migration. I have not touched the controller after generating it through scaffold, i.e. it is the standard controller with show, index etc. Now. When I enter data into the database, either through the web form, in rails console or directly in the database - such as www.domain.com for url or 500 for adsense - it will be created in the db without problem. However, when it is being published on the website the variables go completely nuts. Adsense (integer) turns into date, url (string) turns into a float, and so on. This only happens to a few of the variables. This will also create a problem with "argument out of range" since I input 500 and Rails will try to output it as date = crash and "argument out of range". So, how do I fix/trouble shoot this? Why do the formats change? Could it be because of the respond_to in the controller? Cheers, Christoffer

    Read the article

  • iPhone xcode - Activity Indicator with tab bar controller and multi table view controllers

    - by Frames84
    I've looked for a tutorial and can't seem to find one for a activity indicator in a table view nav bar. in my mainWindow.xib I have a Tab Bar Controller with 4 Tabs controllers each containing a table view. each load JSON feeds using the framework hosted at Google. In one of my View Controller I can add an activity indicator to the nav bar by using: UIActivityIndicatorView *activityIndcator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0,0,20,20)]; [activityIndcator startAnimating]; UIBarButtonItem *activityItem = [[UIBarButtonItem alloc] initWithCustomView:activityIndcator]; self.navigationItem.rightBarButtonItem = activityItem; however and can turn it off by using: self.navigationItem.rightBarButtonItem.enabled = FALSE; But if i place this in my viewDidLoad event it shows all the time. I only want it to show when I select a row in my table view. so I added it at the top of didSelectRowAtIndexPath and the stop line after I load a feed. it shows but takes a second or two and only shows for about half a second. is the an event that firers before the didSelectRowAtIndexPath event a type of loading event? if not what is the standard menthord for implementing such functionality?

    Read the article

  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

    Read the article

  • Querying the Datastore in python

    - by Ray
    Greetings! I am trying to work with a single column in the datatstore, I can view and display the contents, like this - q = test.all() q.filter("adjclose =", "adjclose") q = db.GqlQuery("SELECT * FROM test") results = q.fetch(5) for p in results: p1 = p.adjclose print "The value is --> %f" % (p.adjclose) however i need to calculate the historical values with the adjclose column, and I am not able to get over the errors for c in range(len(p1)-1): TypeError: object of type 'float' has no len() here is my code! for c in range(len(p1)-1): p1.append(p1[c+1]-p1[c]/p1[c]) p2 = (p1[c+1]-p1[c]/p1[c]) print "the p1 value<-- %f" % (p2) print "dfd %f" %(p1) new to python, any help will be greatly appreciated! thanks in advance Ray HERE IS THE COMPLETE CODE class CalHandler(webapp.RequestHandler): def get(self): que = db.GqlQuery("SELECT * from test") user_list = que.fetch(limit=100) doRender( self, 'memberscreen2.htm', {'user_list': user_list} ) q = test.all() q.filter("adjclose =", "adjclose") q = db.GqlQuery("SELECT * FROM test") results = q.fetch(5) for p in results: p1 = p.adjclose print "The value is --> %f" % (p.adjclose) for c in range(len(p1)-1): p1.append(p1[c+1]-p1[c]/p1[c]) print "the p1 value<--> %f" % (p2) print "dfd %f" %(p1)

    Read the article

  • what makes a Tomcat5.5 cannot be "aware" of new Java Web Applications?

    - by Michael Mao
    This is for uni homework, but I reckon it is more a generic problem to the Tomcat Server(version 5.5.27) on my uni. The problem is, I first did a skeleton Java Web Application (Just a simple Servlet and a welcome-file, nothing complicated, no lib included) using NetBeans 6.8 with the bundled Tomcat 6.0.20 (localhost:8084/WSD) Then, to test and prove it is "portable" and "auto-deploy-able", I cleaned and built a WSD.war file and dropped it onto my Xampp Tomcat (localhost:8080/WSD). The war extracted everything accordingly and I can see identical output from this Tomcat. So far, so good. However, after I tried to drop to war onto uni server, funny thing happens: uni server Even though I've changed the war permission to 755, it is simply not "responding". I then copied the extracted files to uni server, the MainServlet cannot be recognized from within its Context Path "/WSD", basically nothing works, expect the static index.jsp. I tried several times to stop and restart uni Tomcat, it doesn't help? I wonder what makes this happen? Is there anything I did wrong with my approach? To be frank I paid no attention to a server not under my control, and I am unfortunately not a real active day-to-day Java Programmer now. I understand the fundamentals of MVC, Servelets, JSPs, JavaBeans, but I really feel frustrated by this, as I cannot see why... Or, should I ask, a Java Web Application, after cleaned and built by NetBeans6.8, is self-contained and self-configured so ready to be deployed to any Java Web Container? I know, I can certainly program everything in plain old JSP, but this is soooo... unacceptable to myself... Update : I am now wondering if there is any free Tomcat Hosting so that I would like to see if my war file and/or my web app can go with them without any configuration at all?

    Read the article

  • How can you push a new view with a grouped table?

    - by Tanner
    Hi All, Ive been trying to push a new view when a cell is tapped but absolutely nothing happens. I figured grouped style pushed the same as plain. Here is my code: -(void)viewDidLoad { [super viewDidLoad]; contactArray = [[NSArray alloc] initWithObjects:@"iPhone",@"iPod",@"MacBook",@"MacBook Pro",nil]; shareArray = [[NSArray alloc] initWithObjects:@"Flex",@"AIR",@"PhotoShop",@"Flash",nil]; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return [contactArray count]; else return [shareArray count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Contact"; }else{ return @"Share"; } } -(NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section{ if(section == 0){ return @"Footer for Apple Products"; }else{ return @"Footer for Adobe Softwares"; } } // Customize the appearance of table view cells. -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = [contactArray objectAtIndex:indexPath.row]; }else{ cell.text = [shareArray objectAtIndex:indexPath.row]; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NextViewController *nextController = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; //[self.navigationController pushViewController:nextController animated:YES]; if([contactArray objectAtIndex:indexPath.row] == @"iPhone"){ LandscapeHydrogen *abo = [[LandscapeHydrogen alloc] initWithNibName:@"LandscapeHydrogen" bundle:nil]; [self.navigationController pushViewController:abo animated:NO]; [abo release]; } } Any help is appreciated.

    Read the article

  • How to check whether a CGPoint is inside a UIImageView?

    - by Horace Ho
    In touchesBegan: CGPoint touch_point = [[touches anyObject] locationInView:self.view]; There are tens of UIImageView around, stored in a NSMutableArray images. I'd like to know is there a built-in function to check if a CGPoint (touch_point) is inside one of the images, e.g.: for (UIImageView *image in images) { // how to test if touch_point is tapped on a image? } Thanks Follow up: For unknown reason, pointInside never returns true. Here is the full code. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; touch_point = [touch locationInView:self.view]; for (UIImageView *image in piece_images) { if ([image pointInside:touch_point withEvent:event]) { image.hidden = YES; } else { image.hidden = NO; } NSLog(@"image %.0f %.0f touch %.0f %.0f", image.center.x, image.center.y, touch_point.x, touch_point.y); } } although I can the two points are sometimes identical in the NSLog output ... I also tried: if ([image pointInside:touch_point withEvent:nil]) the result is the same. never returns a true. To eliminate the chance of anything goes with with the images. I tried the following: if (YES or [image pointInside:touch_point withEvent:event]) all images are hidden ater the first click on screen.

    Read the article

  • Am I mocking this helper function right in my Django test?

    - by CppLearner
    lib.py from django.core.urlresolvers import reverse def render_reverse(f, kwargs): """ kwargs is a dictionary, usually of the form {'args': [cbid]} """ return reverse(f, **kwargs) tests.py from lib import render_reverse, print_ls class LibTest(unittest.TestCase): def test_render_reverse_is_correct(self): #with patch('webclient.apps.codebundles.lib.reverse') as mock_reverse: with patch('django.core.urlresolvers.reverse') as mock_reverse: from lib import render_reverse mock_f = MagicMock(name='f', return_value='dummy_views') mock_kwargs = MagicMock(name='kwargs',return_value={'args':['123']}) mock_reverse.return_value = '/natrium/cb/details/123' response = render_reverse(mock_f(), mock_kwargs()) self.assertTrue('/natrium/cb/details/' in response) But instead, I get File "/var/lib/graphyte-webclient/graphyte-webenv/lib/python2.6/site-packages/django/core/urlresolvers.py", line 296, in reverse "arguments '%s' not found." % (lookup_view_s, args, kwargs)) NoReverseMatch: Reverse for 'dummy_readfile' with arguments '('123',)' and keyword arguments '{}' not found. Why is it calling reverse instead of my mock_reverse (it is looking up my urls.py!!) The author of Mock library Michael Foord did a video cast here (around 9:17), and in the example he passed the mock object request to the view function index. Furthermore, he patched POll and assigned an expected return value. Isn't that what I am doing here? I patched reverse? Thanks.

    Read the article

  • cancelPreviousPerformRequestWithTarget is not canceling my previously delayed thread started with pe

    - by jmurphy
    Hello, I've launched a delayed thread using performSelector but the user still has the ability to hit the back button on the current view causing dealloc to be called. When this happens my thread still seems to be called which causes my app to crash because the properties that thread is trying to write to have been released. To solve this I am trying to call cancelPreviousPerformRequestsWithTarget to cancel the previous request but it doesn't seem to be working. Below are some code snippets. - (void) viewDidLoad { [self performSelector:@selector(myStopUpdatingLocation) withObject:nil afterDelay:6]; } (void)viewWillDisappear:(BOOL)animated { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(myStopUpdatingLocation) object:nil]; } Am I doing something incorrect here? The method myStopUpdatingLocation is defined in the same class that I'm calling the perform requests. A little more background. The function that I'm trying to implement is to find a users location, search google for some locations around that location and display several annotations on the map. On viewDidLoad I start updating the location with CLLocationManager. I've build in a timeout after 6 seconds if I don't get my desired accuracy within the timeout and I'm using a performSelector to do this. What can happen is the user clicks the back button in the view and this thread will still execute even though all my properties have been released causing a crash. Thanks in advance! James

    Read the article

  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

    Read the article

< Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >