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  • How to get gigabit network speeds on Windows XP?

    - by JB
    We've just installed gigabit switches at work, and things on the Linux side are going well. Our linux boxes, which use a Intel Corporation 82566DM-2 Gigabit nic (according to lspci), consistently get over 900 mbits/sec: iperf -c ipserver ------------------------------------------------------------ Client connecting to ipserver, TCP port 5001 TCP window size: 16.0 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.40.9 port 39823 connected with 192.168.1.115 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 1.08 GBytes 929 Mbits/sec We have a bunch of Windows XP 64-bit machines that use Broadcom NetXtreme 57xx cards. I spent around a day trying to get equivalent speeds on them, but couldn't get above 200 Mbits/sec. I noticed the Windows iperf tests said that the TCP window size was 8 Kb by default (as opposed to 16 Kb on Linux, so I modified my test to reflect that. Still no love. I went to Broadcom's site, downloaded the latest drivers for the card and installed. Still no love. However, finally, I tried a 64 Kb window size with the new drivers, and finally an improvement! $ iperf -c ipserver -w64k ------------------------------------------------------------ Client connecting to ipserver, TCP port 5001 TCP window size: 64.0 KByte ------------------------------------------------------------ [ 3] local 192.168.40.214 port 1848 connected with 192.168.1.115 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 933 MBytes 782 Mbits/sec Much better, but still not really taking advantage of the full capabilities of the network. If the Linux box can reach 950 Mbits/sec consistently, this box should be able to as well. Also, if you're wondering about the medium, this is over the same cable...I'm switching back and forth. Any suggestion or ideas would be really welcome. Thanks!

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  • Abnormally high amount of Transmit discards reported by Solarwinds for multiple switches

    - by Jared
    I have several 3750X Cisco switches that, according to our Solarwinds NPM, are producing billions of transmit discards per day. I'm not sure why it's reporting these discards. Many of the ports on the 3750X's have 2960's connected to them and are hardcoded as trunk ports. Solarwinds NPM version 10.3 Cisco IOS version 12.2(58)SE2 Total output drops: 29139431: GigabitEthernet1/0/43 is up, line protocol is up (connected) Hardware is Gigabit Ethernet, address is XXXX (bia XXXX) Description: XXXX MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, media type is 10/100/1000BaseTX input flow-control is off, output flow-control is unsupported ARP type: ARPA, ARP Timeout 04:00:00 Last input 00:00:47, output 00:00:50, output hang never Last clearing of "show interface" counters 1w4d Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 29139431 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 35000 bits/sec, 56 packets/sec 51376 packets input, 9967594 bytes, 0 no buffer Received 51376 broadcasts (51376 multicasts) 0 runts, 0 giants, 0 throttles 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored 0 watchdog, 51376 multicast, 0 pause input 0 input packets with dribble condition detected 115672302 packets output, 8673778028 bytes, 0 underruns 0 output errors, 0 collisions, 0 interface resets 0 unknown protocol drops 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier, 0 pause output 0 output buffer failures, 0 output buffers swapped out sh controllers gigabitEthernet 1/0/43 utilization: Receive Bandwidth Percentage Utilization : 0 Transmit Bandwidth Percentage Utilization : 0

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  • Abysmal transfer speeds on gigabit network

    - by Vegard Larsen
    I am having trouble getting my Gigabit network to work properly between my desktop computer and my Windows Home Server. When copying files to my server (connected through my switch), I am seeing file transfer speeds of below 10MB/s, sometimes even below 1MB/s. The machine configurations are: Desktop Intel Core 2 Quad Q6600 Windows 7 Ultimate x64 2x WD Green 1TB drives in striped RAID 4GB RAM AB9 QuadGT motherboard Realtek RTL8810SC network adapter Windows Home Server AMD Athlon 64 X2 4GB RAM 6x WD Green 1,5TB drives in storage pool Gigabyte GA-MA78GM-S2H motherboard Realtek 8111C network adapter Switch dLink Green DGS-1008D 8-port Both machines report being connected at 1Gbps. The switch lights up with green lights for those two ports, indicating 1Gbps. When connecting the machines through the switch, I am seeing insanely low speeds from WHS to the desktop measured with iperf: 10Kbits/sec (WHS is running iperf -c, desktop is iperf -s). Using iperf the other way (WHS is iperf -s, desktop iperf -c) speeds are also bad (~20Mbits/sec). Connecting the machines directly with a patch cable, I see much higher speeds when connecting from desktop to WHS (~300 Mbits/sec), but still around 10Kbits/sec when connecting from WHS to the desktop. File transfer speeds are also much quicker (both directions). Log from desktop for iperf connection from WHS (through switch): C:\temp>iperf -s ------------------------------------------------------------ Server listening on TCP port 5001 TCP window size: 8.00 KByte (default) ------------------------------------------------------------ [248] local 192.168.1.32 port 5001 connected with 192.168.1.20 port 3227 [ ID] Interval Transfer Bandwidth [248] 0.0-18.5 sec 24.0 KBytes 10.6 Kbits/sec Log from desktop for iperf connection to WHS (through switch): C:\temp>iperf -c 192.168.1.20 ------------------------------------------------------------ Client connecting to 192.168.1.20, TCP port 5001 TCP window size: 8.00 KByte (default) ------------------------------------------------------------ [148] local 192.168.1.32 port 57012 connected with 192.168.1.20 port 5001 [ ID] Interval Transfer Bandwidth [148] 0.0-10.3 sec 28.5 MBytes 23.3 Mbits/sec What is going on here? Unfortunately I don't have any other gigabit-capable devices to try with.

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  • Recommendations for hosting large videos

    - by Clinton Blackmore
    I recently created and put a 45-minute, 300 MB video file on my website and told a mailing list about it. Checking my site stats, I see that I've used 20% of my "unlimited" bandwidth for the month. As I want to be able to have several videos like this, clearly, I need to consider other options. The appeal to hosting files as my own site (aside from the supposedly unlimited disk space and bandwidth), is to be able to have control over the format, resolution, and quality of the video(s), as well as to ensure that it is clear that I'm the copyright holder (although the videos will be under a creative commons license). I find that for the screencasts I'm making, having a high resolution (say 3/4 of 1024 * 768) really makes seeing what is going on on the screen easier. It is also always a plus to not have the experience marred by advertisements. One more wrench to throw in is that while the videos are non-commercial, they do promote a club, and it seems that that falls afoul of some terms of services (especially for free services; while free is very nice, I will certainly consider putting up some money.) What recommendations do you have for (fairly) long, high-resolution videos? Should I look in depth at sites like YouTube and Vimeo, should I be considering a filesharing site [I have no qualms with someone downloading the entire video first -- I wouldn't want to watch 45 minutes in my browser!], hosting files with Bittorent (ugh -- I think that'd reduce my audience), or should I be looking into other web hosts (and if so, who?)

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  • CPU-adaptive compression

    - by liori
    Hello, Let assume I need to send some data from one computer to another, over a pretty fast network... for example standard 100Mbit connection (~10MB/s). My disk drives are standard HDD, so their speed is somewhere between 30MB/s and 100MB/s. So I guess that compressing the data on the fly could help. But... I don't want to be limited by CPU. If I choose an algorithm that is intensive on CPU, the transfer will actually go slower than without compression. This is difficult with compressors like GZIP and BZIP2 because you usually set the compression strength once for the whole transfer, and my data streams are sometimes easy, sometimes hard to compress--this makes the process suboptimal because sometimes I do not use full CPU, and sometimes the bandwidth is underutilized. Is there a compression program that would adapt to current CPU/bandwidth and hit the sweet spot so that the transfer will be optimal? Ideally for Linux, but I am still curious about all solutions. I'd love to see something compatible with GZIP/BZIP2 decompressors, but this is not necessary. So I'd like to optimize total transfer time, not simply amount of bytes to send. Also I don't need real time decompression... real time compression is enough. The destination host can process the data later in its spare time. I know this doesn't change much (compression is usually much more CPU-intensive than decompression), but if there's a solution that could use this fact, all the better. Each time I am transferring different data, and I really want to make these one-time transfers as quick as possible. So I won't benefit from getting multiple transfers faster due to stronger compression. Thanks,

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  • Recommendations for handling Directory Harvesting spam on Exchange 2003

    - by Aaron Alton
    Our Exchange server is getting slammed with anywhere between 450,000 and 700,000 spam messages per day. We receive about 1700 legitimate messages in the same time frame. Roughly 75% of the spam is directory harvesting. We currently have GFI MailEssentials installed. To it's credit, it's doing a very good job, but the sheer volume of spam that we're receiving, and the number of connections that our exchange server is making is preventing legitimate email from being delivered in a timely manner. GFI is set up to check for directory harvesting at the SMTP level, which I presume intercepts the mail before it hits the Exchange services , or goes through SMSE. This "module" is ordered at the top of the list, so (hopefully) dealing with the harvesting is consuming a minimum amount of server resources and bandwidth. My question is, is there anything I can do to prevent our Exchange server's connection pool from being eaten up by these spam hosts? We had to limit the number of concurrent connections being made by Exchange, because it was consuming all of our bandwidth. Thanks, in advance.

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  • Setting up a Network Bridge on Linux VM (Windows 7 Host)

    - by GrandAdmiral
    I would like to use NetEm to simulate a low bandwidth environment while testing an Internet-connected device. My plan is to setup a bridge in a Linux VM (Linux Mint 13) on a Windows 7 host. Unfortunately I'm having trouble setting up the bridge. Then I can use NetEm in the Linux VM to limit the bandwidth to an external device. I went with the following script: ifconfig eth0 0.0.0.0 promisc up ifconfig eth1 0.0.0.0 promisc up Then create the bridge and bring it up: brctl addbr br0 brctl setfd br0 0 brctl addif br0 eth0 brctl addif br0 eth1 dhclient br0 ifconfig br0 up When I run that script, I see the following warning: Rather than invoking init scripts through /etc/init.d, use the service(8) utility, e.g. service smbd reload Since the script you are attempting to invoke has been converted to an Upstart job, you may also use the reload(8) utility, e.g. reload smbd The device connecting to the bridge is able to obtain an IP Address, but it can only ping the IP Address of the bridge (both are 10.2.32.xx). Then after a few minutes, other parts of our network go down. I'm not sure why, but once I kill the bridge the network is fine. Is it possible to setup a network bridge in a Linux VM? Do I need to do something else with the dhclient br0 part of the script? By the way, I'm using VirtualBox. The wired connection is eth0 and the wireless connection is eth1. The wired connection is connecting to the device and the wireless connection is going to the network. Both adapters are set up as bridged adapters with promiscuous mode set to "allow all".

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  • iperf max udp multicast performance peaking at 10Mbit/s?

    - by Tom Frey
    I'm trying to test UDP multicast throughput via iperf but it seems like it's not sending more than 10Mbit/s from my dev machine: C:\> iperf -c 224.0.166.111 -u -T 1 -t 100 -i 1 -b 1000000000 ------------------------------------------------------------ Client connecting to 224.0.166.111, UDP port 5001 Sending 1470 byte datagrams Setting multicast TTL to 1 UDP buffer size: 8.00 KByte (default) ------------------------------------------------------------ [156] local 192.168.1.99 port 49693 connected with 224.0.166.111 port 5001 [ ID] Interval Transfer Bandwidth [156] 0.0- 1.0 sec 1.22 MBytes 10.2 Mbits/sec [156] 1.0- 2.0 sec 1.14 MBytes 9.57 Mbits/sec [156] 2.0- 3.0 sec 1.14 MBytes 9.55 Mbits/sec [156] 3.0- 4.0 sec 1.14 MBytes 9.56 Mbits/sec [156] 4.0- 5.0 sec 1.14 MBytes 9.56 Mbits/sec [156] 5.0- 6.0 sec 1.15 MBytes 9.62 Mbits/sec [156] 6.0- 7.0 sec 1.14 MBytes 9.53 Mbits/sec When I run it on another server, I'm getting ~80Mbit/s which is quite a bit better but still not anywhere near the 1Gbps limits that I should be getting? C:\> iperf -c 224.0.166.111 -u -T 1 -t 100 -i 1 -b 1000000000 ------------------------------------------------------------ Client connecting to 224.0.166.111, UDP port 5001 Sending 1470 byte datagrams Setting multicast TTL to 1 UDP buffer size: 8.00 KByte (default) ------------------------------------------------------------ [180] local 10.0.101.102 port 51559 connected with 224.0.166.111 port 5001 [ ID] Interval Transfer Bandwidth [180] 0.0- 1.0 sec 8.60 MBytes 72.1 Mbits/sec [180] 1.0- 2.0 sec 8.73 MBytes 73.2 Mbits/sec [180] 2.0- 3.0 sec 8.76 MBytes 73.5 Mbits/sec [180] 3.0- 4.0 sec 9.58 MBytes 80.3 Mbits/sec [180] 4.0- 5.0 sec 9.95 MBytes 83.4 Mbits/sec [180] 5.0- 6.0 sec 10.5 MBytes 87.9 Mbits/sec [180] 6.0- 7.0 sec 10.9 MBytes 91.1 Mbits/sec [180] 7.0- 8.0 sec 11.2 MBytes 94.0 Mbits/sec Anybody has any idea why this is not achieving close to link limits (1Gbps)? Thanks, Tom

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  • College network - can I point non-domain student computers to our SUS server?

    - by Joel Coel
    Since I started here 3 months ago, one of the things that's really bothered me about the way this network is setup is something that shows up on the daily bandwidth consumption report. I get a list of top-visited sites by hits and by size, and invariably the top site (to the point that it's bigger than all the other top sites combined) is au.download.windowsupdate.com. We're pulling in ~30GB/day in windows updates. This is every day, not just after a patch Tuesday. After a patch day, it jumps closer to 40GB for a couple days. The key here is that almost none if it is by machines that I'm responsible for. My machines are for the most part fully patched, and when they're not they'll pull from a SUS server, so new updates are downloaded only once. It used to be closer to 50GB/day because most of the machines in our computer labs use DeepFreeze and weren't applying updates correctly, but that's fixed now. So the problem is definitely student-owned machines in the dorms, some of which are re-downloading the same updates in background each day, over and over. I'd love to have these machines start pulling from our SUS server. Then, if they don't ever actually install them at least they're not leeching bandwidth from our public internet connection. Any ideas on how to resolve the situation?

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  • Web browsing through SSH tunnel gets stuck/clogged

    - by endolith
    I use tools like Tunnelier to log into my home Tomato router through SSH, and then use it as a proxy for web browsing, tunnel for Remote Desktop/VNC, etc. Most days it works great, but some days every page I try to view gets stuck, like the tunnel is clogged. I load a web page and it seems to be loading, then stops, with the little loading icon spinning and nothing happening. I refresh the page, I reboot the router, I reboot the other computers on my home network and turn off any bandwidth-hogging services on them, I've turned on QoS on the router to prioritize SSH. I don't understand what's getting stuck. Rebooting or disconnecting/reconnecting the SSH tunnel improves responsiveness for a minute, but then it gets clogged again. It also seems to help if I don't do anything on the tunnel for a few minutes, then it will be responsive for a bit and then get clogged again. Trying to open a terminal console from Tunnelier is also unresponsive, so it's not just a web browsing problem. Likewise, connecting to http://192.168.1.1 in the browser (to the router's web config through its own tunnel) is also slow/laggy/halting. The realtime bandwidth reported by the router is nowhere near my DSL connection's limits, though it does show big spikes during the laggy times, and the connection is responsive when it shows low bandwidths. How do I troubleshoot something like this?

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  • How can one use online backup with large amounts of static data?

    - by Billy ONeal
    I'd like to setup an offsite backup solution for about 500GB of data that's currently stored between my various machines. I don't care about data retention rates, as this is only a backup of, not primary storage, for my data. If the backup is stored on crappy non-redundant systems, that does not matter. The data set is almost entirely static, and mostly consists of things like installers for Visual Studio, and installer disk images for all of my games. I have found two services which meet most of this: Mozy Carbonite However, both services impose low bandwidth caps, on the order of 50kb/s, which prevent me from backing up a dataset of this size effectively (somewhere on the order of 6 weeks), despite the fact that I get multiple MB/s upload speeds everywhere else from this location. Carbonite has the additional problem that it tries to ignore pretty much every file in my backup set by default, because the files are mostly iso files and vmdk files, which aren't backed up by default. There are other services such as EC2 which don't have such bandwidth caps, but such services are typically stored in highly redundant servers, and therefore cost on the order of 10 cents/gb/month, which is insanely expensive for storage of this kind of data set. (At $50/month I could build my own NAS to hold the data which would pay for itself after ~2-3 months) (To be fair, they're offering quite a bit more service than I'm looking for at that price, such as offering public HTTP access to the data) Does anything exist meeting those requirements or am I basically hosed?

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  • openvpn port 53 bypasses allows restrictions ( find similar ports)

    - by user181216
    scenario of wifi : i'm using wifi in hostel which having cyberoam firewall and all the computer which uses that access point. that access point have following configuration default gateway : 192.168.100.1 primary dns server : 192.168.100.1 here, when i try to open a website the cyberoam firewall redirects the page to a login page (with correct login information, we can browse internet else not), and also website access and bandwidth limitations. once i've heard about pd-proxy which finds open port and tunnels through a port ( usually udp 53). using pd-proxy with UDP 53 port, i can browse internet without login, even bandwidth limit is bypassed !!! and another software called openvpn with connecting openvpn server through udp port 53 i can browse internet without even login into the cyberoam. both of softwares uses port 53, specially openvpn with port 53, now i've a VPS server in which i can install openvpn server and connect through the VPS server to browse internet. i know why that is happening because with pinging on some website(eb. google.com) it returns it's ip address that means it allows dns queries without login. but the problem is there is already DNS service is running on the VPS server on port 53. and i can only use 53 port to bypass the limitations as i think. and i can not run openvpn service on my VPS server on port 53. so how to scan the wifi for vulnerable ports like 53 so that i can figure out the magic port and start a openvpn service on VPS on the same port. ( i want to scan similar vulnerable ports like 53 on cyberoam in which the traffic can be tunneled, not want to scan services running on ports). improvement of the question with retags and edits are always welcomed... NOTE : all these are for Educational purpose only, i'm curious about network related knowledge.....

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  • openvpn port 53 bypasses allows restrictions ( find similar ports)

    - by user181216
    scenario of wifi : i'm using wifi in hostel which having cyberoam firewall and all the computer which uses that access point. that access point have following configuration default gateway : 192.168.100.1 primary dns server : 192.168.100.1 here, when i try to open a website the cyberoam firewall redirects the page to a login page (with correct login information, we can browse internet else not), and also website access and bandwidth limitations. once i've heard about pd-proxy which finds open port and tunnels through a port ( usually udp 53). using pd-proxy with UDP 53 port, i can browse internet without login, even bandwidth limit is bypassed !!! and another software called openvpn with connecting openvpn server through udp port 53 i can browse internet without even login into the cyberoam. both of softwares uses port 53, specially openvpn with port 53, now i've a VPS server in which i can install openvpn server and connect through the VPS server to browse internet. i know why that is happening because with pinging on some website(eb. google.com) it returns it's ip address that means it allows dns queries without login. but the problem is there is already DNS service is running on the VPS server on port 53. and i can only use 53 port to bypass the limitations as i think. and i can not run openvpn service on my VPS server on port 53. so how to scan the wifi for vulnerable ports like 53 so that i can figure out the magic port and start a openvpn service on VPS on the same port. ( i want to scan similar vulnerable ports like 53 on cyberoam in which the traffic can be tunneled, not want to scan services running on ports). improvement of the question with retags and edits are always welcomed... NOTE : all these are for Educational purpose only, i'm curious about network related knowledge.....

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  • torrent downloads not showing on Squid log

    - by noobroot
    hello, i have just a few months working as sysadmin, hence i still have lots to learn, first thing id like to do is as follows: We have an OpenBSD 4.5 box acting like firewall,dns,cache etc, the box has 2 network cards, one conected directly to the internet and the other to our switch, i used to work with sarg for the log analysis but then changed to the much faster free-sa. I use a daily free-sa report to check the bandwidth usage and report our top 5 bandwidth consumers (3 days a week being #1 and you will be buying the pizzas :D, we are a small company ~20 so we are very familiar). this was working really good until recently, one of us required to download some stuff via torrent (~3GB) and since the pizza rule is active for non-work related downloads, he told me (verified) that his download was indeed work related so i would dismiss that 3GB off his quota, but to my surprise the log didnt showed that 3GB, since his ip consumption was only around 290MB. More recently, since the FIFA world cup started, we know that some of the employees are watching the match's streaming, we know it and we dont care about it since, like already stated, we are a small company so we dont have restrictive policies, we all can chat, watch youtube, download anything we want BUT we are only allowed 300MB a day otherwise you'll get in the top5-pizza-board, anyway, that streaming consumption is also not showing in the free-sa reports. So my question is, why is these data being excluded from the reports? im thinking that the free-sa reports list only certain types of things but im also thinking if are the squid logs the ones that are not erm... logging these conections. Any help, guide, advice or clarification is appreciated.

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  • What is the best hosting option for Flash web-widget?

    - by par
    Our Flash web-widget has got highly popular. It is downloaded around 100,000 times per day. And that is the problem. Our server bandwidth is too narrow to deliver the widget to the clients fast. The widget is loaded very slow. Probably 20 times slower than before (at peak times). Probably I have choosen not the right hoster for my task - delivering 1 MB Flash widget to 100,000 users per day. What is the best hosting solution in my case? I'm not good at server administration so forgive me if I sound naive. The details are the following. Our hoster options: -Dedicated server, Ubuntu -10 Mbit Connection -monthly bandwidth limit: 2000 GB Widget size is 1 MB. The widget consists of the main SWF and a number of loaded SWF and data files. This is a part of Apache Status report taken right now ---- Server uptime: 1 hour 2 minutes 38 seconds Total accesses: 74865 - Total Traffic: 5.8 GB CPU Usage: u28 s7.78 cu0 cs0 - .952% CPU load 19.9 requests/sec - 1.6 MB/second - 81.1 kB/request 200 requests currently being processed, 0 idle workers WWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWCWWWW WWWWWCWWWWWWWWWWWWWWCWWWWWWWWWWWWCWWWWWWWWCWWCWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWWCWCWWWWWWWWWWWWWWWCW WWWWWWWW........................................................ ----

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  • Simple Distributed Disconnected way to sync a directory

    - by Rory
    I want to start regularly backup my home directory on my ubuntu laptop, machine X. Suppose I have access to 2 different remote (linux) servers that I can backup to, machines A & B. Machine X will be the master, and should be synced to A and B. I could just regularly run rsync from X to A and then from X to B. That's all I need. However I'm curious if there's a more bandwidth effecient, and hence faster way to do it. Assuming X is going to be on residential style broadband lines, and since I don't want to soak up the bandwidth, I would limit the transfer from X. A and B will be on all the time, however X, will not be, so I'd also like to reduce the amount of time that X is transfering, potentially allowing A and B to spend more time transfering. Also, X won't be connected all the time. What's the best way to do this? rsync from X to A, then from A to B? Timing that right could be troublesome. I don't want to keep old files around, so if I was to rsync, then the --del option would be used. Could that mean something might get tranfered from A to B, then deleted from B, then transfered from A to B again? That's suboptimal. I know there are fancy distributed filesystems like gluster, but I think that's overkill in this case, and might not fit with the disconnected nature.

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  • Centralized backup method recommendation for SMEs with various OSes

    - by Akinator
    Hi I was wondering what in your opinion is the "best" method for having "everything" backed-up in the following situation. We are a SMEs with 10 computers in total. Three of those computers are MACs The rest are windows (1 vista, 4 win7 and 2 XPs) I'm very open to what the method should be but you should also consider the follwing: Very limited resources Quite "small" bandwidth (4 MBs for all (download) 0.4 MBs (upload, yep, thats it)- though this might get, a little bit better) One of the main thing to back up would be the mails, considerations: All windows computers use outlook, mainly 2003 There is one mac that uses outlook too (for mac of course - not 2011 yet) We also have to backup the files: Not a huge amount Very few very big files Very organizes (by machine) What I would like is to hear your opinions as to which would be the best method (or combination of methods - preferably one of course) considering. We are not sure what do we need and I'm open to suggestions, though an online (cloud based applications) would be great, remember the the bandwidth is unbearable. Last think to consider, it that we would like to do weekly updates (unless the method is very easy of course). Thanks in advance!! I tried to be as specific as possible, but if anything is needed I'll gladly update, please ask for any clarification needed! Please avoid any answers like upgrade all to windows 7 and throw away your macs :) our's may not be an ideal situation, but it is what it is, and right now, it would be impossible for us to change it for a lot of circumstances.

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  • moving files and directories between two machine, via a third, preserving permissions and usernames

    - by Jarmund
    The situation is as follows: Machine A has a file repository accessible via rsync Machine B needs the above mentioned files with all permissions and ownerships intact (including groups etc) Machine C has access to both A and B, but has a completely different set of users. Normally, i would just rsync everything over, directly between A and B, but due to severely limited bandwidth at the moment, i need something different, as rsync times out after building the list of the 430 files (49Mb uncompressed... can be compressed down to ~7Mb). What i've tried so far: rsync everything over from A to C, tar it, copy the tarball over, and then untar it, however, this messes up the ownership and/or the permissions. To rsync it from A to C, i run this command: rsync --numeric-ids --password-file=/root/rsync_pwd_file -oaPvu rsync://[email protected]/portal_2/ ./portal_2/ ...and from the looks of things, they do end up on C with the correct ownerships/permissions/flags/everything (not 100% sure, though.. are there any more switches i can throw in there? did i miss something?) copying the tarball over is simple enough (slow as a one-legged turtle due to the bandwidth, but it checksums out alright) What i'm unsure of is the flags and switches for creating and extracting the tarball, so could someone please provide the full commands for creating a tarball from /root/portal_2 on machine C (with everything intact) and extracting the tarball into /var/ex/portal_2 on machine B? ? Also, are there any other approaches worth mentioning that could allow me to perform this? I have root access to A and C, whereas i only have rsync access to B. PS: I'm running rsync v2.6.9 on machine B, and unfortunately i do not have the oportunity to upgrade to v3

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  • Centralized backup method recommendation for SMEs with various OSes

    - by Akinator
    Hi I was wondering what in your opinion is the "best" method for having "everything" backed-up in the following situation. We are a SMEs with 10 computers in total. Three of those computers are MACs The rest are windows (1 vista, 4 win7 and 2 XPs) I'm very open to what the method should be but you should also consider the follwing: Very limited resources Quite "small" bandwidth (4 MBs for all (download) 0.4 MBs (upload, yep, thats it)- though this might get, a little bit better) One of the main thing to back up would be the mails, considerations: All windows computers use outlook, mainly 2003 There is one mac that uses outlook too (for mac of course - not 2011 yet) We also have to backup the files: Not a huge amount Very few very big files Very organizes (by machine) What I would like is to hear your opinions as to which would be the best method (or combination of methods - preferably one of course) considering. We are not sure what do we need and I'm open to suggestions, though an online (cloud based applications) would be great, remember the the bandwidth is unbearable. Last think to consider, it that we would like to do weekly updates (unless the method is very easy of course). Thanks in advance!! I tried to be as specific as possible, but if anything is needed I'll gladly update, please ask for any clarification needed! Please avoid any answers like upgrade all to windows 7 and throw away your macs :) our's may not be an ideal situation, but it is what it is, and right now, it would be impossible for us to change it for a lot of circumstances.

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  • Amazon EC2 - network issues

    - by Algorist
    Hi, We are launching hadoop cluster on amazon ec2 and recently we are having network issues like master unable to connect to slave. We thought the reason is due to amazon throttling the network connections over a limit. So, we tried to establish a connection after a random delay from each slave node. But, that didn't help. Are there any other suggestions? Thank you Bala

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  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

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  • Upload File to Windows Azure Blob in Chunks through ASP.NET MVC, JavaScript and HTML5

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2013/07/01/upload-file-to-windows-azure-blob-in-chunks-through-asp.net.aspxMany people are using Windows Azure Blob Storage to store their data in the cloud. Blob storage provides 99.9% availability with easy-to-use API through .NET SDK and HTTP REST. For example, we can store JavaScript files, images, documents in blob storage when we are building an ASP.NET web application on a Web Role in Windows Azure. Or we can store our VHD files in blob and mount it as a hard drive in our cloud service. If you are familiar with Windows Azure, you should know that there are two kinds of blob: page blob and block blob. The page blob is optimized for random read and write, which is very useful when you need to store VHD files. The block blob is optimized for sequential/chunk read and write, which has more common usage. Since we can upload block blob in blocks through BlockBlob.PutBlock, and them commit them as a whole blob with invoking the BlockBlob.PutBlockList, it is very powerful to upload large files, as we can upload blocks in parallel, and provide pause-resume feature. There are many documents, articles and blog posts described on how to upload a block blob. Most of them are focus on the server side, which means when you had received a big file, stream or binaries, how to upload them into blob storage in blocks through .NET SDK.  But the problem is, how can we upload these large files from client side, for example, a browser. This questioned to me when I was working with a Chinese customer to help them build a network disk production on top of azure. The end users upload their files from the web portal, and then the files will be stored in blob storage from the Web Role. My goal is to find the best way to transform the file from client (end user’s machine) to the server (Web Role) through browser. In this post I will demonstrate and describe what I had done, to upload large file in chunks with high speed, and save them as blocks into Windows Azure Blob Storage.   Traditional Upload, Works with Limitation The simplest way to implement this requirement is to create a web page with a form that contains a file input element and a submit button. 1: @using (Html.BeginForm("About", "Index", FormMethod.Post, new { enctype = "multipart/form-data" })) 2: { 3: <input type="file" name="file" /> 4: <input type="submit" value="upload" /> 5: } And then in the backend controller, we retrieve the whole content of this file and upload it in to the blob storage through .NET SDK. We can split the file in blocks and upload them in parallel and commit. The code had been well blogged in the community. 1: [HttpPost] 2: public ActionResult About(HttpPostedFileBase file) 3: { 4: var container = _client.GetContainerReference("test"); 5: container.CreateIfNotExists(); 6: var blob = container.GetBlockBlobReference(file.FileName); 7: var blockDataList = new Dictionary<string, byte[]>(); 8: using (var stream = file.InputStream) 9: { 10: var blockSizeInKB = 1024; 11: var offset = 0; 12: var index = 0; 13: while (offset < stream.Length) 14: { 15: var readLength = Math.Min(1024 * blockSizeInKB, (int)stream.Length - offset); 16: var blockData = new byte[readLength]; 17: offset += stream.Read(blockData, 0, readLength); 18: blockDataList.Add(Convert.ToBase64String(BitConverter.GetBytes(index)), blockData); 19:  20: index++; 21: } 22: } 23:  24: Parallel.ForEach(blockDataList, (bi) => 25: { 26: blob.PutBlock(bi.Key, new MemoryStream(bi.Value), null); 27: }); 28: blob.PutBlockList(blockDataList.Select(b => b.Key).ToArray()); 29:  30: return RedirectToAction("About"); 31: } This works perfect if we selected an image, a music or a small video to upload. But if I selected a large file, let’s say a 6GB HD-movie, after upload for about few minutes the page will be shown as below and the upload will be terminated. In ASP.NET there is a limitation of request length and the maximized request length is defined in the web.config file. It’s a number which less than about 4GB. So if we want to upload a really big file, we cannot simply implement in this way. Also, in Windows Azure, a cloud service network load balancer will terminate the connection if exceed the timeout period. From my test the timeout looks like 2 - 3 minutes. Hence, when we need to upload a large file we cannot just use the basic HTML elements. Besides the limitation mentioned above, the simple HTML file upload cannot provide rich upload experience such as chunk upload, pause and pause-resume. So we need to find a better way to upload large file from the client to the server.   Upload in Chunks through HTML5 and JavaScript In order to break those limitation mentioned above we will try to upload the large file in chunks. This takes some benefit to us such as - No request size limitation: Since we upload in chunks, we can define the request size for each chunks regardless how big the entire file is. - No timeout problem: The size of chunks are controlled by us, which means we should be able to make sure request for each chunk upload will not exceed the timeout period of both ASP.NET and Windows Azure load balancer. It was a big challenge to upload big file in chunks until we have HTML5. There are some new features and improvements introduced in HTML5 and we will use them to implement our solution.   In HTML5, the File interface had been improved with a new method called “slice”. It can be used to read part of the file by specifying the start byte index and the end byte index. For example if the entire file was 1024 bytes, file.slice(512, 768) will read the part of this file from the 512nd byte to 768th byte, and return a new object of interface called "Blob”, which you can treat as an array of bytes. In fact,  a Blob object represents a file-like object of immutable, raw data. The File interface is based on Blob, inheriting blob functionality and expanding it to support files on the user's system. For more information about the Blob please refer here. File and Blob is very useful to implement the chunk upload. We will use File interface to represent the file the user selected from the browser and then use File.slice to read the file in chunks in the size we wanted. For example, if we wanted to upload a 10MB file with 512KB chunks, then we can read it in 512KB blobs by using File.slice in a loop.   Assuming we have a web page as below. User can select a file, an input box to specify the block size in KB and a button to start upload. 1: <div> 2: <input type="file" id="upload_files" name="files[]" /><br /> 3: Block Size: <input type="number" id="block_size" value="512" name="block_size" />KB<br /> 4: <input type="button" id="upload_button_blob" name="upload" value="upload (blob)" /> 5: </div> Then we can have the JavaScript function to upload the file in chunks when user clicked the button. 1: <script type="text/javascript"> 1: 2: $(function () { 3: $("#upload_button_blob").click(function () { 4: }); 5: });</script> Firstly we need to ensure the client browser supports the interfaces we are going to use. Just try to invoke the File, Blob and FormData from the “window” object. If any of them is “undefined” the condition result will be “false” which means your browser doesn’t support these premium feature and it’s time for you to get your browser updated. FormData is another new feature we are going to use in the future. It could generate a temporary form for us. We will use this interface to create a form with chunk and associated metadata when invoked the service through ajax. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: if (window.File && window.Blob && window.FormData) { 4: alert("Your brwoser is awesome, let's rock!"); 5: } 6: else { 7: alert("Oh man plz update to a modern browser before try is cool stuff out."); 8: return; 9: } 10: }); Each browser supports these interfaces by their own implementation and currently the Blob, File and File.slice are supported by Chrome 21, FireFox 13, IE 10, Opera 12 and Safari 5.1 or higher. After that we worked on the files the user selected one by one since in HTML5, user can select multiple files in one file input box. 1: var files = $("#upload_files")[0].files; 2: for (var i = 0; i < files.length; i++) { 3: var file = files[i]; 4: var fileSize = file.size; 5: var fileName = file.name; 6: } Next, we calculated the start index and end index for each chunks based on the size the user specified from the browser. We put them into an array with the file name and the index, which will be used when we upload chunks into Windows Azure Blob Storage as blocks since we need to specify the target blob name and the block index. At the same time we will store the list of all indexes into another variant which will be used to commit blocks into blob in Azure Storage once all chunks had been uploaded successfully. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10:  11: // calculate the start and end byte index for each blocks(chunks) 12: // with the index, file name and index list for future using 13: var blockSizeInKB = $("#block_size").val(); 14: var blockSize = blockSizeInKB * 1024; 15: var blocks = []; 16: var offset = 0; 17: var index = 0; 18: var list = ""; 19: while (offset < fileSize) { 20: var start = offset; 21: var end = Math.min(offset + blockSize, fileSize); 22:  23: blocks.push({ 24: name: fileName, 25: index: index, 26: start: start, 27: end: end 28: }); 29: list += index + ","; 30:  31: offset = end; 32: index++; 33: } 34: } 35: }); Now we have all chunks’ information ready. The next step should be upload them one by one to the server side, and at the server side when received a chunk it will upload as a block into Blob Storage, and finally commit them with the index list through BlockBlobClient.PutBlockList. But since all these invokes are ajax calling, which means not synchronized call. So we need to introduce a new JavaScript library to help us coordinate the asynchronize operation, which named “async.js”. You can download this JavaScript library here, and you can find the document here. I will not explain this library too much in this post. We will put all procedures we want to execute as a function array, and pass into the proper function defined in async.js to let it help us to control the execution sequence, in series or in parallel. Hence we will define an array and put the function for chunk upload into this array. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4:  5: // start to upload each files in chunks 6: var files = $("#upload_files")[0].files; 7: for (var i = 0; i < files.length; i++) { 8: var file = files[i]; 9: var fileSize = file.size; 10: var fileName = file.name; 11: // calculate the start and end byte index for each blocks(chunks) 12: // with the index, file name and index list for future using 13: ... ... 14:  15: // define the function array and push all chunk upload operation into this array 16: blocks.forEach(function (block) { 17: putBlocks.push(function (callback) { 18: }); 19: }); 20: } 21: }); 22: }); As you can see, I used File.slice method to read each chunks based on the start and end byte index we calculated previously, and constructed a temporary HTML form with the file name, chunk index and chunk data through another new feature in HTML5 named FormData. Then post this form to the backend server through jQuery.ajax. This is the key part of our solution. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: blocks.forEach(function (block) { 15: putBlocks.push(function (callback) { 16: // load blob based on the start and end index for each chunks 17: var blob = file.slice(block.start, block.end); 18: // put the file name, index and blob into a temporary from 19: var fd = new FormData(); 20: fd.append("name", block.name); 21: fd.append("index", block.index); 22: fd.append("file", blob); 23: // post the form to backend service (asp.net mvc controller action) 24: $.ajax({ 25: url: "/Home/UploadInFormData", 26: data: fd, 27: processData: false, 28: contentType: "multipart/form-data", 29: type: "POST", 30: success: function (result) { 31: if (!result.success) { 32: alert(result.error); 33: } 34: callback(null, block.index); 35: } 36: }); 37: }); 38: }); 39: } 40: }); Then we will invoke these functions one by one by using the async.js. And once all functions had been executed successfully I invoked another ajax call to the backend service to commit all these chunks (blocks) as the blob in Windows Azure Storage. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.series(putBlocks, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: }); That’s all in the client side. The outline of our logic would be - Calculate the start and end byte index for each chunks based on the block size. - Defined the functions of reading the chunk form file and upload the content to the backend service through ajax. - Execute the functions defined in previous step with “async.js”. - Commit the chunks by invoking the backend service in Windows Azure Storage finally.   Save Chunks as Blocks into Blob Storage In above we finished the client size JavaScript code. It uploaded the file in chunks to the backend service which we are going to implement in this step. We will use ASP.NET MVC as our backend service, and it will receive the chunks, upload into Windows Azure Bob Storage in blocks, then finally commit as one blob. As in the client side we uploaded chunks by invoking the ajax call to the URL "/Home/UploadInFormData", I created a new action under the Index controller and it only accepts HTTP POST request. 1: [HttpPost] 2: public JsonResult UploadInFormData() 3: { 4: var error = string.Empty; 5: try 6: { 7: } 8: catch (Exception e) 9: { 10: error = e.ToString(); 11: } 12:  13: return new JsonResult() 14: { 15: Data = new 16: { 17: success = string.IsNullOrWhiteSpace(error), 18: error = error 19: } 20: }; 21: } Then I retrieved the file name, index and the chunk content from the Request.Form object, which was passed from our client side. And then, used the Windows Azure SDK to create a blob container (in this case we will use the container named “test”.) and create a blob reference with the blob name (same as the file name). Then uploaded the chunk as a block of this blob with the index, since in Blob Storage each block must have an index (ID) associated with so that finally we can put all blocks as one blob by specifying their block ID list. 1: [HttpPost] 2: public JsonResult UploadInFormData() 3: { 4: var error = string.Empty; 5: try 6: { 7: var name = Request.Form["name"]; 8: var index = int.Parse(Request.Form["index"]); 9: var file = Request.Files[0]; 10: var id = Convert.ToBase64String(BitConverter.GetBytes(index)); 11:  12: var container = _client.GetContainerReference("test"); 13: container.CreateIfNotExists(); 14: var blob = container.GetBlockBlobReference(name); 15: blob.PutBlock(id, file.InputStream, null); 16: } 17: catch (Exception e) 18: { 19: error = e.ToString(); 20: } 21:  22: return new JsonResult() 23: { 24: Data = new 25: { 26: success = string.IsNullOrWhiteSpace(error), 27: error = error 28: } 29: }; 30: } Next, I created another action to commit the blocks into blob once all chunks had been uploaded. Similarly, I retrieved the blob name from the Request.Form. I also retrieved the chunks ID list, which is the block ID list from the Request.Form in a string format, split them as a list, then invoked the BlockBlob.PutBlockList method. After that our blob will be shown in the container and ready to be download. 1: [HttpPost] 2: public JsonResult Commit() 3: { 4: var error = string.Empty; 5: try 6: { 7: var name = Request.Form["name"]; 8: var list = Request.Form["list"]; 9: var ids = list 10: .Split(',') 11: .Where(id => !string.IsNullOrWhiteSpace(id)) 12: .Select(id => Convert.ToBase64String(BitConverter.GetBytes(int.Parse(id)))) 13: .ToArray(); 14:  15: var container = _client.GetContainerReference("test"); 16: container.CreateIfNotExists(); 17: var blob = container.GetBlockBlobReference(name); 18: blob.PutBlockList(ids); 19: } 20: catch (Exception e) 21: { 22: error = e.ToString(); 23: } 24:  25: return new JsonResult() 26: { 27: Data = new 28: { 29: success = string.IsNullOrWhiteSpace(error), 30: error = error 31: } 32: }; 33: } Now we finished all code we need. The whole process of uploading would be like this below. Below is the full client side JavaScript code. 1: <script type="text/javascript" src="~/Scripts/async.js"></script> 2: <script type="text/javascript"> 3: $(function () { 4: $("#upload_button_blob").click(function () { 5: // assert the browser support html5 6: if (window.File && window.Blob && window.FormData) { 7: alert("Your brwoser is awesome, let's rock!"); 8: } 9: else { 10: alert("Oh man plz update to a modern browser before try is cool stuff out."); 11: return; 12: } 13:  14: // start to upload each files in chunks 15: var files = $("#upload_files")[0].files; 16: for (var i = 0; i < files.length; i++) { 17: var file = files[i]; 18: var fileSize = file.size; 19: var fileName = file.name; 20:  21: // calculate the start and end byte index for each blocks(chunks) 22: // with the index, file name and index list for future using 23: var blockSizeInKB = $("#block_size").val(); 24: var blockSize = blockSizeInKB * 1024; 25: var blocks = []; 26: var offset = 0; 27: var index = 0; 28: var list = ""; 29: while (offset < fileSize) { 30: var start = offset; 31: var end = Math.min(offset + blockSize, fileSize); 32:  33: blocks.push({ 34: name: fileName, 35: index: index, 36: start: start, 37: end: end 38: }); 39: list += index + ","; 40:  41: offset = end; 42: index++; 43: } 44:  45: // define the function array and push all chunk upload operation into this array 46: var putBlocks = []; 47: blocks.forEach(function (block) { 48: putBlocks.push(function (callback) { 49: // load blob based on the start and end index for each chunks 50: var blob = file.slice(block.start, block.end); 51: // put the file name, index and blob into a temporary from 52: var fd = new FormData(); 53: fd.append("name", block.name); 54: fd.append("index", block.index); 55: fd.append("file", blob); 56: // post the form to backend service (asp.net mvc controller action) 57: $.ajax({ 58: url: "/Home/UploadInFormData", 59: data: fd, 60: processData: false, 61: contentType: "multipart/form-data", 62: type: "POST", 63: success: function (result) { 64: if (!result.success) { 65: alert(result.error); 66: } 67: callback(null, block.index); 68: } 69: }); 70: }); 71: }); 72:  73: // invoke the functions one by one 74: // then invoke the commit ajax call to put blocks into blob in azure storage 75: async.series(putBlocks, function (error, result) { 76: var data = { 77: name: fileName, 78: list: list 79: }; 80: $.post("/Home/Commit", data, function (result) { 81: if (!result.success) { 82: alert(result.error); 83: } 84: else { 85: alert("done!"); 86: } 87: }); 88: }); 89: } 90: }); 91: }); 92: </script> And below is the full ASP.NET MVC controller code. 1: public class HomeController : Controller 2: { 3: private CloudStorageAccount _account; 4: private CloudBlobClient _client; 5:  6: public HomeController() 7: : base() 8: { 9: _account = CloudStorageAccount.Parse(CloudConfigurationManager.GetSetting("DataConnectionString")); 10: _client = _account.CreateCloudBlobClient(); 11: } 12:  13: public ActionResult Index() 14: { 15: ViewBag.Message = "Modify this template to jump-start your ASP.NET MVC application."; 16:  17: return View(); 18: } 19:  20: [HttpPost] 21: public JsonResult UploadInFormData() 22: { 23: var error = string.Empty; 24: try 25: { 26: var name = Request.Form["name"]; 27: var index = int.Parse(Request.Form["index"]); 28: var file = Request.Files[0]; 29: var id = Convert.ToBase64String(BitConverter.GetBytes(index)); 30:  31: var container = _client.GetContainerReference("test"); 32: container.CreateIfNotExists(); 33: var blob = container.GetBlockBlobReference(name); 34: blob.PutBlock(id, file.InputStream, null); 35: } 36: catch (Exception e) 37: { 38: error = e.ToString(); 39: } 40:  41: return new JsonResult() 42: { 43: Data = new 44: { 45: success = string.IsNullOrWhiteSpace(error), 46: error = error 47: } 48: }; 49: } 50:  51: [HttpPost] 52: public JsonResult Commit() 53: { 54: var error = string.Empty; 55: try 56: { 57: var name = Request.Form["name"]; 58: var list = Request.Form["list"]; 59: var ids = list 60: .Split(',') 61: .Where(id => !string.IsNullOrWhiteSpace(id)) 62: .Select(id => Convert.ToBase64String(BitConverter.GetBytes(int.Parse(id)))) 63: .ToArray(); 64:  65: var container = _client.GetContainerReference("test"); 66: container.CreateIfNotExists(); 67: var blob = container.GetBlockBlobReference(name); 68: blob.PutBlockList(ids); 69: } 70: catch (Exception e) 71: { 72: error = e.ToString(); 73: } 74:  75: return new JsonResult() 76: { 77: Data = new 78: { 79: success = string.IsNullOrWhiteSpace(error), 80: error = error 81: } 82: }; 83: } 84: } And if we selected a file from the browser we will see our application will upload chunks in the size we specified to the server through ajax call in background, and then commit all chunks in one blob. Then we can find the blob in our Windows Azure Blob Storage.   Optimized by Parallel Upload In previous example we just uploaded our file in chunks. This solved the problem that ASP.NET MVC request content size limitation as well as the Windows Azure load balancer timeout. But it might introduce the performance problem since we uploaded chunks in sequence. In order to improve the upload performance we could modify our client side code a bit to make the upload operation invoked in parallel. The good news is that, “async.js” library provides the parallel execution function. If you remembered the code we invoke the service to upload chunks, it utilized “async.series” which means all functions will be executed in sequence. Now we will change this code to “async.parallel”. This will invoke all functions in parallel. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.parallel(putBlocks, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: }); In this way all chunks will be uploaded to the server side at the same time to maximize the bandwidth usage. This should work if the file was not very large and the chunk size was not very small. But for large file this might introduce another problem that too many ajax calls are sent to the server at the same time. So the best solution should be, upload the chunks in parallel with maximum concurrency limitation. The code below specified the concurrency limitation to 4, which means at the most only 4 ajax calls could be invoked at the same time. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.parallelLimit(putBlocks, 4, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: });   Summary In this post we discussed how to upload files in chunks to the backend service and then upload them into Windows Azure Blob Storage in blocks. We focused on the frontend side and leverage three new feature introduced in HTML 5 which are - File.slice: Read part of the file by specifying the start and end byte index. - Blob: File-like interface which contains the part of the file content. - FormData: Temporary form element that we can pass the chunk alone with some metadata to the backend service. Then we discussed the performance consideration of chunk uploading. Sequence upload cannot provide maximized upload speed, but the unlimited parallel upload might crash the browser and server if too many chunks. So we finally came up with the solution to upload chunks in parallel with the concurrency limitation. We also demonstrated how to utilize “async.js” JavaScript library to help us control the asynchronize call and the parallel limitation.   Regarding the chunk size and the parallel limitation value there is no “best” value. You need to test vary composition and find out the best one for your particular scenario. It depends on the local bandwidth, client machine cores and the server side (Windows Azure Cloud Service Virtual Machine) cores, memory and bandwidth. Below is one of my performance test result. The client machine was Windows 8 IE 10 with 4 cores. I was using Microsoft Cooperation Network. The web site was hosted on Windows Azure China North data center (in Beijing) with one small web role (1.7GB 1 core CPU, 1.75GB memory with 100Mbps bandwidth). The test cases were - Chunk size: 512KB, 1MB, 2MB, 4MB. - Upload Mode: Sequence, parallel (unlimited), parallel with limit (4 threads, 8 threads). - Chunk Format: base64 string, binaries. - Target file: 100MB. - Each case was tested 3 times. Below is the test result chart. Some thoughts, but not guidance or best practice: - Parallel gets better performance than series. - No significant performance improvement between parallel 4 threads and 8 threads. - Transform with binaries provides better performance than base64. - In all cases, chunk size in 1MB - 2MB gets better performance.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • Weighted round robins via TTL - possible?

    - by Joe Hopfgartner
    I currently use DNS round robin for load balancing, which works great. The records look like this (I have a ttl of 120 seconds) ;; ANSWER SECTION: orion.2x.to. 116 IN A 80.237.201.41 orion.2x.to. 116 IN A 87.230.54.12 orion.2x.to. 116 IN A 87.230.100.10 orion.2x.to. 116 IN A 87.230.51.65 I learned that not every ISP / device treats such a response the same way. For example some DNS servers rotate the addresses randomly or always cycle them through. Some just propagate the first entry, others try to determine which is best (regionally near) by looking at the ip address. However if the userbase is big enough (spreads over multiple ISPs etc) it balances pretty well. The discrepancies from highest to lowest loaded server hardly every exceeds 15%. However now I have the problem that I am introducing more servers into the systems, that not all have the same capacities. I currently only have 1gbps servers, but I want to work with 100mbit and also 10gbps servers too. So what I want is I want to introduce a server with 10 GBps with a weight of 100, a 1 gbps server with a weight of 10 and a 100 mbit server with a weight of 1. I used to add servers twice to bring more traffic to them (which worked nice. the bandwidth doubled almost.) But adding a 10gbit server 100 times to DNS is a bit rediculous. So I thought about using the TTL. If I give server A 240 seconds ttl and server B only 120 seconds (which is about about the minimum to use for round robin, as a lot of dns servers set to 120 if a lower ttl is specified.. so i have heard) I think something like this should occour in an ideal scenario: first 120 seconds 50% of requests get server A -> keep it for 240 seconds. 50% of requests get server B -> keep it for 120 seconds second 120 seconds 50% of requests still have server A cached -> keep it for another 120 seconds. 25% of requests get server A -> keep it for 240 seconds 25% of requests get server B -> keep it for 120 seconds third 120 seconds 25% will get server A (from the 50% of Server A that now expired) -> cache 240 sec 25% will get server B (from the 50% of Server A that now expired) -> cache 120 sec 25% will have server A cached for another 120 seconds 12.5% will get server B (from the 25% of server B that now expired) -> cache 120sec 12.5% will get server A (from the 25% of server B that now expired) -> cache 240 sec fourth 120 seconds 25% will have server A cached -> cache for another 120 secs 12.5% will get server A (from the 25% of b that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of b that now expired) -> cache 120 secs 12.5% will get server A (from the 25% of a that now expired) -> cache 240 secs 12.5% will get server B (from the 25% of a that now expired) -> cache 120 secs 6.25% will get server A (from the 12.5% of b that now expired) -> cache 240 secs 6.25% will get server B (from the 12.5% of b that now expired) -> cache 120 secs 12.5% will have server A cached -> cache another 120 secs ... i think i lost something at this point but i think you get the idea.... As you can see this gets pretty complicated to predict and it will for sure not work out like this in practice. But it should definitely have an effect on the distribution! I know that weighted round robin exists and is just controlled by the root server. It just cycles through dns records when responding and returns dns records with a set propability that corresponds to the weighting. My DNS server does not support this, and my requirements are not that precise. If it doesnt weight perfectly its okay, but it should go into the right direction. I think using the TTL field could be a more elegant and easier solution - and it deosnt require a dns server that controls this dynamically, which saves resources - which is in my opinion the whole point of dns load balancing vs hardware load balancers. My question now is... are there any best prectices / methos / rules of thumb to weight round robin distribution using the TTL attribute of DNS records? Edit: The system is a forward proxy server system. The amount of Bandwidth (not requests) exceeds what one single server with ethernet can handle. So I need a balancing solution that distributes the bandwidth to several servers. Are there any alternative methods than using DNS? Of course I can use a load balancer with fibre channel etc, but the costs are rediciulous and it also increases only the width of the bottleneck and does not eliminate it. The only thing i can think of are anycast (is it anycast or multicast?) ip addresses, but I don't have the means to set up such a system.

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  • Apache on Win32: Slow Transfers of single, static files in HTTP, fast in HTTPS

    - by Michael Lackner
    I have a weird problem with Apache 2.2.15 on Windows 2000 Server SP4. Basically, I am trying to serve larger static files, images, videos etc. The download seems to be capped at around 550kB/s even over 100Mbit LAN. I tried other protocols (FTP/FTPS/FTP+ES/SCP/SMB), and they are all in the multi-megabyte range. The strangest thing is that, when using Apache with HTTPS instead of HTTP, it serves very fast, around 2.7MByte/s! I also tried the AnalogX SimpleWWW server just to test the plain HTTP speed of it, and it gave me a healthy 3.3Mbyte/s. I am at a total loss here. I searched the web, and tried to change the following Apache configuration directives in httpd.conf, one at a time, mostly to no avail at all: SendBufferSize 1048576 #(tried multiples of that too, up to 100Mbytes) EnableSendfile Off #(minor performance boost) EnableMMAP Off Win32DisableAcceptEx HostnameLookups Off #(default) I also tried to tune the following registry parameters, setting their values to 4194304 in decimal (they are REG_DWORD), and rebooting afterwards: HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultReceiveWindow HKLM\SYSTEM\CurrentControlSet\Services\AFD\Parameters\DefaultSendWindow Additionally, I tried to install mod_bw, which sets the event timer precision to 1ms, and allows for bandwidth throttling. According to some people it boosts static file serving performance when set to unlimited bandwidth for everybody. Unfortunately, it did nothing for me. So: AnalogX HTTP: 3300kB/s Gene6 FTPD, plain: 3500kB/s Gene6 FTPD, Implicit and Explicit SSL, AES256 Cipher: 1800-2000kB/s freeSSHD: 1100kB/s SMB shared folder: about 3000kB/s Apache HTTP, plain: 550kB/s Apache HTTPS: 2700kB/s Clients that were used in the bandwidth testing: Internet Explorer 8 (HTTP, HTTPS) Firefox 8 (HTTP, HTTPS) Chrome 13 (HTTP, HTTPS) Opera 11.60 (HTTP, HTTPS) wget under CygWin (HTTP, HTTPS) FileZilla (FTP, FTPS, FTP+ES, SFTP) Windows Explorer (SMB) Generally, transfer speeds are not too high, but that's because the server machine is an old quad Pentium Pro 200MHz machine with 2GB RAM. However, I would like Apache to serve at at least 2Mbyte/s instead of 550kB/s, and that already works with HTTPS easily, so I fail to see why plain HTTP is so crippled. I am using a Kerio Winroute Firewall, but no Throttling and no special filters peeking into HTTP traffic, just the plain Firewall functionality for blocking/allowing connections. The Apache error.log (Loglevel info) shows no warnings, no errors. Also nothing strange to be seen in access.log. I have already stripped down my httpd.conf to the bare minimum just to make sure nothing is interfering, but that didn't help either. If you have any idea, help would be greatly appreciated, since I am totally out of ideas! Thanks! Edit: I have now tried a newer Apache 2.2.21 to see if it makes any difference. However, the behaviour is exactly the same. Edit 2: KM01 has requested a sniff on the HTTP headers, so here comes the LiveHTTPHeaders output (an extension to Firefox). The Output is generated on downloading a single file called "elephantsdream_source.264", which is an H.264/AVC elementary video stream under an Open Source license. I have taken the freedom to edit the URL, removing folders and changing the actual servers domain name to www.mydomain.com. Here it is: LiveHTTPHeaders, Plain HTTP: http://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:55:16 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain LiveHTTPHeaders, HTTPS: https://www.mydomain.com/elephantsdream_source.264 GET /elephantsdream_source.264 HTTP/1.1 Host: www.mydomain.com User-Agent: Mozilla/5.0 (Windows NT 5.2; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de-de,de;q=0.8,en-us;q=0.5,en;q=0.3 Accept-Encoding: gzip, deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Connection: keep-alive HTTP/1.1 200 OK Date: Wed, 21 Dec 2011 20:56:57 GMT Server: Apache/2.2.21 (Win32) mod_ssl/2.2.21 OpenSSL/0.9.8r PHP/5.2.17 Last-Modified: Thu, 28 Oct 2010 20:20:09 GMT Etag: "c000000013fa5-29cf10e9-493b311889d3c" Accept-Ranges: bytes Content-Length: 701436137 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/plain

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