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  • SVG animation along path with Raphael

    - by Toby Hede
    I have a rather interesting issue with SVG animation. I am animating along a circular path using Raphael obj = canvas.circle(x, y, size); path = canvas.circlePath(x, y, radius); path = canvas.path(path); //generate path from path value string obj.animateAlong(path, rate, false); The circlePath method is one I have created myself to generate the circle path in SVG path notation: Raphael.fn.circlePath = function(x , y, r) { var s = "M" + x + "," + (y-r) + "A"+r+","+r+",0,1,1,"+(x-0.1)+","+(y-r)+" z"; return s; } So far, so good. This all works. I have my object (obj) animating along the circular path. BUT: The animation only works if I create the object at the same X, Y coords as the path itself. If I start the animation from any other coordinates (say, half-way along the path) the object animates in a circle of the correct radius, however it starts the animation from the object X,Y coordinates, rather than along the path as it is displayed visually. Ideally I would like to be able to stop/start the animation - the same problem occurs on restart. When I stop then restart the animation, it animates in a circle starting from the stopped X,Y.

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  • How to modify PATH variable for X11 during log-in?

    - by user1028435
    I originally posted this over at StackOverflow, but someone said it might fit better here. Original question is here: http://stackoverflow.com/questions/10096327/overwriting-print-screen-actions-in-linux-without-administrative-rights. Decided to revise my question, based on what I learned there: Essentially, my problem is that I am working on some lab computers (read: no administrative rights) that, if I log in, I need to change the PATH variable as X11 starts. The reason is that I need to change the PATH variable at this time, as opposed to later, is that the Print Screen command seems to "bind" during login (forgive my bad explanation of this). You can see in the work-around I listed in the previous question, that I can make it work by starting a new X, but I was wondering if it is possible to change upon login. If this seems a poor explanation, you can check out the original link for my context and reasoning behind what I'm doing. Any ideas? Details about Distribution: cat /etc/redhat-release tells me: Red Hat Enterprise Linux Client release 5.8 (Tikanga)

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  • Supervisord: how to append to $PATH

    - by Prody
    I can't seem to figure out how to append to the default path in a supervisord program config. I can reset the path: environment=PATH="/home/site/environments/master/bin" But when I try: environment=PATH="/home/site/environments/master/bin:$PATH" I see that supervisord doesn't evaluate $PATH. Google wasn't a big help on this for some reason, I cannot believe I'm the first person to need this. Supervisord must have support for this, any idea what it is?

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  • where.exe does not find OpenSSL libs when %ProgramFiles% variable is used in the PATH environment variable

    - by Piotr Dobrogost
    I installed both 32bit and 64bit version of OpenSSL libs on Vista x64. The 32bit version was installed in c:\Program Files (x86)\OpenSSL and the 64bit version was installed in c:\Program Files\OpenSSL. Then I added the entry %ProgramFiles%\OpenSSL to the PATH environment variable. %ProgramFiles%\OpenSSL is expanded to c:\Program Files (x86)\OpenSSL for 32bit programs and it's expanded to c:\Program Files\OpenSSL for 64bit programs. The idea is to have 32bit programs use 32bit version of OpenSSL libs and 64bit programs use 64bit version. I wanted to check if this works by running 32bit cmd.exe and issuing where ssleay32.dll and then by running 64bit cmd.exe and issuing the same. However in both cases I get the error INFO: Could not find files for the given pattern(s). What's wrong? This is a follow up to Different PATH environment variable for 32bit and 64bit Windows - is it possible?

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  • Count the Number of Characters in a Full FIle Path?

    - by Richie086
    I need to be able to count the number of characters in a full path to a file in windows. How I am currently accomplishing this task is as follows: Open a command prompt cd to the directory in question (for example c:\CruiseControl\ProjectArtifacts\ProjectName) type the following command dir /s /b output.csv Open the resulting output.csv file in excel. use the =LEN() function in excel to count the number of characters per row as listed in the output.csv file. Does anyone know of an explorer shell extension, or some 3rd party tool that could preform this function without me having to manipulate the output from dir in excel? Is there some easier way to go about doing this? The root of the issue I am having is the ~260 character file path limit in Windows. I am trying to analyze which paths are approx ~260 characters so I can shorten them to avoid getting this error.

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  • Cannont Update control in WPF custom control

    - by Fazi
    I have created a custom control which holds a button in it. The button is styled, so as to hold a grid with two rows, an image in the first and a TextBlock in the second. I have written an Event Handler for the custom control. When the mouse enters the path of the object the MouseEnter event fires, where I try to change the TextBlock's FontSize and Foreground color, however the control does not update. In contrast, I have tried to modify an regular TextBlock's(not part a custom control and controltemplate) properties, and they update correctly, on the fly. What am I missing here?? Here is the code for the event handler: private void ThemeButton_MouseEnter(object sender, MouseEventArgs e) { InitializeProperties(); TextElement.FontSize = 16; TextElement.Text = "new text"; TextElement.Foreground = Brushes.Red; TextBlock element = MainWindow.FindChild<TextBlock>(MainWindow.StartWindow, "textField"); element.Text = "new text for regular textblock"; element.Foreground = Brushes.Red; } InitializeProperties is a methid that initializes TextElement(typeof TextBlock) and ImageElement(typeof Image) properties. They are not null. The properties are just regular .NET properties.

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  • Mac OS X: Change $PATH from within python script

    - by Eye of Hell
    I have a bunch of python scripts. One of them installs software (subversion) that requires it's path to be added to $PATH. After it is installed, I want the next script to use the software. If I run export PATH=/opt/subversion/bin:$PATH in bash between the first and second script, all is ok. But if I add os.system( 'export PATH=/opt/subversion/bin:$PATH' ) as the last command of the first script (that installs subversion), $PATH remains unaltered after it exits. Is it any way to change $PATH from within python script so it will remain changed after the script finishes (inside single bash session, of course, I know about /etc/profile).

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  • Subcontrols not visible in custom control derived from another control

    - by Gacek
    I'm trying to create a custom control by deriving from a ZedGraphControl I need to add a ProgressBar to the control, but I encountered some problems. When I create a custom control and add both, ZedGraphCOntrol and ProgressBar to it, everything is OK: MyCustomControl { ZedGraphControl ProgressBar } All elemnets are visible and working as expected. But I need to derive from ZGC and when I add a progress bar as a subcontrol of ZedGraphControl: MyCustomControl : ZedGRaphControl { ProgressBar } The progress bar is not visible. Is there any way to force the visibility of ProgressBar? Is it possible, that ZedGraphControl is not displaying its subcontrols? I tried do the same thing with a simple button and it's also not being displayed.

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  • ControlTemplate with "Control.IsMouseOver" Value="True" and "Control.IsMouseOver" Value="False">

    - by Vinjamuri
    In my WPF control, I have below code. If I don't have a trigger with false, I can see the my storyboard, but if I have both ture and false triggers, I don't see any thing. How to fix this? Appreciate your help! <Trigger Property="Control.IsMouseOver" Value="True"> <StoryBoard> Image with Opacity 1 </StoryBoard> </Trigger> <Trigger Property="Control.IsMouseOver" Value="False"> <StoryBoard> Image with Opacity 0 </StoryBoard> </Trigger>

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  • A* algorithm very slow

    - by Amaranth
    I have an programming a RTS game (I use XNA with C#). The pathfinding is working fine, except that when it has a lot of node to search in, there is a lag period of one or two seconds, it happens mainly when there is no path to the target destination, since it that situation there is more nodes to explore. I have the same problem when the path is shorter but selected more than 3 units (can't take the same path since the selected units can be in different part of the map). private List<NodeInfo> FindPath(Unit u, NodeInfo start, NodeInfo end) { Map map = GameInfo.GetInstance().GameMap; _nearestToTarget = start; start.MoveCost = 0; Vector2 endPosition = map.getTileByPos(end.X, end.Y).Position; //getTileByPos simply gets the tile in a 2D array with the X and Y indexes start.EstimatedRemainingCost = (int)(endPosition - map.getTileByPos(start.X, start.Y).Position).Length(); start.Parent = null; List<NodeInfo> openedNodes = new List<NodeInfo>(); ; List<NodeInfo> closedNodes = new List<NodeInfo>(); Point[] movements = GetMovements(u.UnitType); openedNodes.Add(start); while (!closedNodes.Contains(end) && openedNodes.Count > 0) { //Loop in nodes to find lowest cost NodeInfo currentNode = FindLowestCostOpenedNode(openedNodes); openedNodes.Remove(currentNode); closedNodes.Add(currentNode); Vector2 previousMouvement; if (currentNode.Parent == null) { previousMouvement = ConvertRotationToDirectionVector(u.Rotation); } else { previousMouvement = map.getTileByPos(currentNode.X, currentNode.Y).Position - map.getTileByPos(currentNode.Parent.X, currentNode.Parent.Y).Position; previousMouvement.Normalize(); } //For each neighbor foreach (Point movement in movements) { Point exploredGridPos = new Point(currentNode.X + movement.X, currentNode.Y + movement.Y); //Checks if valid move and checks if not if closed nodes list if (ValidNavigableNode(u.UnitType, new Point(currentNode.X, currentNode.Y), exploredGridPos) && !closedNodes.Contains(_gridMap[exploredGridPos.Y, exploredGridPos.X])) { NodeInfo exploredNode = _gridMap[exploredGridPos.Y, exploredGridPos.X]; Tile.TileType exploredTerrain = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).TerrainType; if(openedNodes.Contains(exploredNode)) { int newCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); if (newCost < exploredNode.MoveCost) { exploredNode.Parent = currentNode; exploredNode.MoveCost = newCost; //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); } } else { exploredNode.Parent = currentNode; exploredNode.MoveCost = currentNode.MoveCost + GetMoveCost(previousMouvement, movement, exploredTerrain); Vector2 exploredNodeWorldPos = map.getTileByPos(exploredGridPos.X, exploredGridPos.Y).Position; exploredNode.EstimatedRemainingCost = (int)(endPosition - exploredNodeWorldPos).Length(); //Find nearest tile to the target (in case doesn't find path to target) //Only compares the node to the current nearest FindNearest(exploredNode); openedNodes.Add(exploredNode); } } } } return closedNodes; } After that, I simply check if the end node is contained in the returned nodes. If so, I add the end node and each parent until I reach the start. If not, I add the nearestToTarget and each parent until I reach the start. I added a condition before calling FindPath so that only one unit can call a find path each frame (60 frame per second), but it makes no difference. I thought maybe I could solve this by allowing the find path to run in background while the game continues to run correctly, even if it takes a few frame (it is currently sequential sonce it is called in the update() of the unit if there's a target location but no path), but I don't really know how... I also though about sorting my opened nodes list by cost so I don't have to loop them, but I don't know if that would have an effect on the performance... Would there be other solutions? P.S. In the code, when I get the Move Cost, I check if the unit has to turn to perform the move, and the terrain type, nothing hard to do.

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • SQL version control methodology

    - by Tom H.
    There are several questions on SO about version control for SQL and lots of resources on the web, but I can't find something that quite covers what I'm trying to do. First off, I'm talking about a methodology here. I'm familiar with the various source control applications out there and I'm familiar with tools like Red Gate's SQL Compare, etc. and I know how to write an application to check things in and out of my source control system automatically. If there is a tool which would be particularly helpful in providing a whole new methodology or which have a useful and uncommon functionality then great, but for the tasks mentioned above I'm already set. The requirements that I'm trying to meet are: The database schema and look-up table data are versioned DML scripts for data fixes to larger tables are versioned A server can be promoted from version N to version N + X where X may not always be 1 Code isn't duplicated within the version control system - for example, if I add a column to a table I don't want to have to make sure that the change is in both a create script and an alter script The system needs to support multiple clients who are at various versions for the application (trying to get them all up to within 1 or 2 releases, but not there yet) Some organizations keep incremental change scripts in their version control and to get from version N to N + 3 you would have to run scripts for N-N+1 then N+1-N+2 then N+2-N+3. Some of these scripts can be repetitive (for example, a column is added but then later it is altered to change the data type). We're trying to avoid that repetitiveness since some of the client DBs can be very large, so these changes might take longer than necessary. Some organizations will simply keep a full database build script at each version level then use a tool like SQL Compare to bring a database up to one of those versions. The problem here is that intermixing DML scripts can be a problem. Imagine a scenario where I add a column, use a DML script to fill said column, then in a later version that column name is changed. Perhaps there is some hybrid solution? Maybe I'm just asking for too much? Any ideas or suggestions would be greatly appreciated though. If the moderators think that this would be more appropriate as a community wiki, please let me know. Thanks!

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is there tool agnostic terminology for source control activities?

    - by C. Ross
    My team is entering into some discussions on source control (process and possibly tools) and we would like a tool agnostic terminology for the various activities. The environment does have multiple (old) VCS's, and multiple desired (new) VCS's. Is there a standard definition of activities, or at least some commonly accepted set? Example activities (in CVS terminology): Branch Check out Update Merge

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  • Objective-C Moving UIView along a curved path

    - by PruitIgoe
    I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a UIView along that arc. Here's my code: ViewController.m //method to "shoot" object - KIP_Projectile creates the arc, KIP_Character creates the object I want to move along the arc ... //get arc for trajectory KIP_Projectile* vThisProjectile = [[KIP_Projectile alloc] initWithFrame:CGRectMake(51.0, fatElvisCenterPoint-30.0, touchPoint.x, 60.0)]; vThisProjectile.backgroundColor = [UIColor clearColor]; [self.view addSubview:vThisProjectile]; ... KIP_Character* thisChar = [[KIP_Character alloc] initWithFrame:CGRectMake(51, objCenterPoint-5, imgThisChar.size.width, imgThisChar.size.height)]; thisChar.backgroundColor = [UIColor clearColor]; thisChar.charID = charID; thisChar.charType = 2; thisChar.strCharType = @"Projectile"; thisChar.imgMyImage = imgThisChar; thisChar.myArc = vThisProjectile; [thisChar buildImage]; [thisChar traceArc]; in KIP_Projectile I build the arc using this code: - (CGMutablePathRef) createArcPathFromBottomOfRect : (CGRect) rect : (CGFloat) arcHeight { CGRect arcRect = CGRectMake(rect.origin.x, rect.origin.y + rect.size.height - arcHeight, rect.size.width, arcHeight); CGFloat arcRadius = (arcRect.size.height/2) + (pow(arcRect.size.width, 2) / (8*arcRect.size.height)); CGPoint arcCenter = CGPointMake(arcRect.origin.x + arcRect.size.width/2, arcRect.origin.y + arcRadius); CGFloat angle = acos(arcRect.size.width / (2*arcRadius)); CGFloat startAngle = radians(180) + angle; CGFloat endAngle = radians(360) - angle; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddArc(path, NULL, arcCenter.x, arcCenter.y, arcRadius, startAngle, endAngle, 0); return path; } - (void)drawRect:(CGRect)rect { CGContextRef currentContext = UIGraphicsGetCurrentContext(); _myArcPath = [self createArcPathFromBottomOfRect:self.bounds:30.0]; CGContextSetLineWidth(currentContext, 1); CGFloat red[4] = {1.0f, 0.0f, 0.0f, 1.0f}; CGContextSetStrokeColor(currentContext, red); CGContextAddPath(currentContext, _myArcPath); CGContextStrokePath(currentContext); } Works fine. The arc is displayed with a red stroke on the screen. In KIP_Character, which has been passed it's relevant arc, I am using this code but getting no results. - (void) traceArc { CGMutablePathRef myArc = _myArc.myArcPath; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.path = myArc; CGPathRelease(myArc); [self.layer addAnimation:pathAnimation forKey:@"savingAnimation"]; } Any help here would be appreciated.

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  • Source Control and SQL Development &ndash; Part 3

    - by Ajarn Mark Caldwell
    In parts one and two of this series, I have been specifically focusing on the latest version of SQL Source Control by Red Gate Software.  But I have been doing source-controlled SQL development for years, long before this product was available, and well before Microsoft came out with Database Projects for Visual Studio.  “So, how does that work?” you may wonder.  Well, let me share some of the details of how we do it where I work… The key to this approach is that everything is done via Transact-SQL script files; either natively written T-SQL, or generated.  My preference is to write all my code by hand, which forces you to become better at your SQL syntax.  But if you really prefer to use the Management Studio GUI to make database changes, you can still do that, and then you use the Generate Scripts feature of the GUI to produce T-SQL scripts afterwards, and store those in your source control system.  You can generate scripts for things like stored procedures and views by right-clicking on the database in the Object Explorer, and Choosing Tasks, Generate Scripts (see figure 1 to the left).  You can also do that for the CREATE scripts for tables, but that does not work when you have a table that is already in production, and you need to make just a simple change, such as adding a new column or index.  In this case, you can use the GUI to make the table changes, and then instead of clicking the Save button, click the Generate Change Script button (). Then, once you have saved the change script, go ahead and execute it on your development database to actually make the change.  I believe that it is important to actually execute the script rather than just click the Save button because this is your first test that your change script is working and you didn’t somehow lose a portion of the change. As you can imagine, all this generating of scripts can get tedious and tempting to skip entirely, so again, I would encourage you to just get in the habit of writing your own Transact-SQL code, and then it is just a matter of remembering to save your work, just like you are in the habit of saving changes to a Word or Excel document before you exit the program. So, now that you have all of these script files, what do you do with them?  Well, we organize ours into folders labeled ChangeScripts, Functions, Views, and StoredProcedures, and those folders are loaded into our source control system.  ChangeScripts contains all of the table and index changes, and anything else that is basically a one-time-only execution.  Of course you want to write your scripts with qualifying logic so that if a script were accidentally run more than once in a database, it would not crash nor corrupt anything; but these scripts are really intended to be run only once in a database. Once you have your initial set of scripts loaded into source control, then making changes, such as altering a stored procedure becomes a simple matter of checking out your CREATE PROCEDURE* script, editing it in SSMS, saving the change, executing the script in order to effect the change in your database, and then checking the script back in to source control.  Of course, this is where the lack of integration for source control systems within SSMS becomes an irritation, because this means that in addition to SSMS, I also have my source control client application running to do the check-out and check-in.  And when you have 800+ procedures like we do, that can be quite tedious to locate the procedure I want to change in source control, check it out, then locate the script file in my working folder, open it in SSMS, do the change, save it, and the go back to source control to check in.  Granted, it is not nearly as burdensome as, say, losing your source code and having to rebuild it from memory, or losing the audit trail that good source control systems provide.  It is worth the effort, and this is how I have been doing development for the last several years. Remember that everything that the SQL Server Management Studio does in modifying your database can also be done in plain Transact-SQL code, and this is what you are storing.  And now I have shown you how you can do it all without spending any extra money.  You already have source control, or can get free, open-source source control systems (almost seems like an oxymoron, doesn’t it) and of course Management Studio is free with your SQL Server database engine software. So, whether you spend the money on tools to make it easier, or not, you now have no excuse for not using source control with your SQL development. * In our current model, the scripts for stored procedures and similar database objects are written with an IF EXISTS…DROP… at the top, followed by the CREATE PROCEDURE… section, and that followed by a section that assigns permissions.  This allows me to run the same script regardless of whether the procedure previously existed in the database.  If the script was only an ALTER PROCEDURE, then it would fail the first time that procedure was deployed to a database, unless you wrote other code to stub it if it did not exist.  There are a few different ways you could organize your scripts for deployment, each with its own trade-offs, but I think it is absolutely critical that whichever way you organize things, you ensure that the same script is run throughout the deployment cycle, and do not allow customizations to creep in between TEST and PROD.  If you do, then you have broken the integrity of your deployment process because what you deployed to PROD was not exactly the same as what was tested in TEST, so you effectively have now released untested code into PROD.

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  • Why are source control systems still mostly backed with files?

    - by Andy
    It seems that more source control systems still use files as the means of storing the version data. Vault and TFS use Sql Server as their data store, which I would think would be better for data consistency as well as speed. So why is it that SVN, I believe GIT, CVS, etc still use the file system as essentially a database, (I ask this question as we had our SVN server just corrupt itself during a normal commit) instead of using actual database software (MSSQL, Oracle, Postgre, etc)?

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  • How do I start implementing version control on legacy websites?

    - by Eric
    Assuming no experience with version control systems, just local to live web development. I've been dropped in on a few legacy website projects, and want an easier and more robust way to be able to quickly push and revert changes en masse. I'm currently the only developer on these projects, but more may be added in the future and I think it would be beneficial to set up a system that others can use.

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  • What libgdx project files can I ignore from version control?

    - by Zhen
    In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: *-android/.settings/ *-android/bin/ *-desktop/.settings/ *-desktop/bin/ *-html/.settings/ *-html/gwt-unitCache/ *-html/war/WEB-INF/classes/ *-html/war/WEB-INF/deploy/ *-html/war/assets/ *-html/war/ */.settings/ */bin/ Am I missing some? Is there a complete list somewhere?

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  • CustomValidatation control that fire on multiple control events

    - by George
    I am trying to create a UserControl that is a composite control for entering Dates. It involves 2 drop down controls (one for month and one for day) and a text box for year. It also has a CustomValidation control that I would like the user of the UserControl to be able to set the ClientValidationFunction property and have it triggered whenever the value in any of the 3 date part controls changes. To hook up each of the 3 controls to the validation control, I use teh AJAX ValidatorHookupControlID method. If I hard code the following code directly in my aspx page that houses the usercontrol, my Client Validation Function is successfulluy called when any of the 3 date part control values are changed: <script type="text/javascript"> //<![CDATA[ debugger; alert('hooking up'); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_txtYear", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlDate", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlMonth", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); //]]> However, I would like my usercontrol to emit this Javascript, so I added the following Code. Public Property ClientValidationFunction() As String Get Return CustomValidator1.ClientValidationFunction End Get Set(ByVal value As String) CustomValidator1.ClientValidationFunction = value End Set End Property Public Property EnableClientScript() As Boolean Get Return CustomValidator1.EnableClientScript End Get Set(ByVal value As Boolean) CustomValidator1.EnableClientScript = value End Set End Property Protected Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.ClientValidationFunction.Trim <> "" AndAlso Me.EnableClientScript Then RegisterValidationScript() End If End Sub Private Sub RegisterValidationScript() Dim Key As String = Me.ClientID & "_ClientValidate" If Not Page.ClientScript.IsClientScriptBlockRegistered(Key) Then Page.ClientScript.RegisterClientScriptBlock(GetType(String), Key, GetJavascript, True) End If End Sub Private Function GetJavascript() As String Dim Out As String = "" Const Quote As String = Chr(34) Out &= "debugger;" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & txtYear.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlDate.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlMonth.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Return Out End Function Unfortunately, when the ValidatorHookupControlID method is called, the second parameter (the one that locates the validation control) always evaluates to null and the method fails. ValidatorHookupControlID("ctl00_phPageContent_DateSelector21_txtYear", document.all("ctl00_phPageContent_DateSelector21_CustomValidator1")); Can you tell me how to correct this error?

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  • .NET C#: WebBrowser control Navigate() does not load targeted URL

    - by Dave
    Hey guys, I'm trying to programmatically load a web page via the WebBrowser control with the intent of testing the page & it's JavaScript functions. Basically, I want to compare the HTML & JavaScript run through this control against a known output to ascertain whether there is a problem. However, I'm having trouble simply creating and navigating the WebBrowser control. The code below is intended to load the HtmlDocument into the WebBrowser.Document property: WebBrowser wb = new WebBrowser(); wb.AllowNavigation = true; wb.Navigate("http://www.google.com/"); When examining the web browser's state via Intellisense after Navigate() runs, the WebBrowser.ReadyState is 'Uninitialized', WebBrowser.Document = null, and it overall appears completely unaffected by my call. On a contextual note, I'm running this control outside of a Windows form object: I do not need to load a window or actually look at the page. Requirements dictate the need to simply execute the page's JavaScript and examine the resultant HTML. Any suggestions are greatly appreciated, thanks!

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  • Version control of software refactoring

    - by Muhammad Alkarouri
    What is the best way of doing version control of large scale refactoring? My typical style of programming (actually of writing documents as well) is getting something out as quickly as possible and then refactoring it. Typically, refactoring takes place at the same time as adding other functionality. In addition to standard refactoring of classes and functions, functions may move from one file to another, files get split and merged or just reordered. For the time being, I am using version control as a lone user, so there is no issue of interaction with other developers at this stage. Still, version control gives me two aspects: Backup and ability to revert to a good version "in case". Looking at the history tells me how the project progressed and the flow of ideas. I am using mercurial on windows using TortoiseHg which enables selections of hunks to commit. The reason I mention this is that I would like advice on the granularity of a commit in refactoring. Should I split refactoring from functionality added always in committing? I have looked at the answers of http://stackoverflow.com/questions/68459/refactoring-and-source-control-how-to but it doesn't answer my question. That question focuses on collaboration with a team. This one concentrates on having a history that is understandable in future (assuming I don't rewrite history as some VCS seem to allow).

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  • How to check absolute control visibility and how to be notified for changes of absolute visibility

    - by portakalla
    I have several controls inside my form and I perform several changes (Text, Font, BackColor etc.) on these controls. My changes are necessary only if the controls are visible. So, I want to stop performing my changes on controls that are not visible. I want to keep changing my controls when they become visible again. I can use Control.Visible and Control.VisibleChanged, however they are not satisfactory for my purpose. The problem is, VisibleChanged is not fired when control becomes invisible due to its parent (i.e. because its parent became invisible). Interestingly, it is fired when control becomes visible again. Is there a way to be notified for visibility changes without recursively listening parent visibility changes? I also want to be notified when another form is placed over my form and some of my controls become non-visible. I call this absolute visibility. (Is there another term for it?) Is there an event that I can use for this purpose? Thanks.

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