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  • Haskell Syntax: Parse Error On Input

    - by NuNu
    As part of a mini-haskell compiler that I'm writing, I have a function named app. What I want this function to do is take in these arguments epp (App e1 e2). The first step would be to evaluate e1 recursively (epp e1) and check if the output would be an error. If not then evaluate e2 and then call another function eppVals to evaluate the outputs of the calls on e1 and e2 which I defined as v1 and v2 respectively. epp (App e1 e2) | epp e1 /= Error = eppVals v1 v2 | otherwise = Error where v1 = epp e1 v2 = epp e2 <- parse error on input `=' Logically I believe what I have written so far works but I'm getting a parse error on input = where I stated above. Any idea why? My second try epp :: Exp -> Error Val epp (App e1 e2) = (eppVals v1 v2) where v1 = (epp e1) v2 = (epp e2) But now throws Couldn't match expected type Val with actual type Error Val

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  • Good error flagging | PHP

    - by Wayne
    For everyone that was thinking of the error_reporting() function, then it isn't, what I need is whenever a MySQL query has been done, and the statement has like if($result) { echo "Yes, it was fine... bla bla"; } else { echo "Obviously, the echo'ing will show in a white page with the text ONLY..."; } Whenever statements have been true or false, I want the error to be appeared when redirected with the header() function and echo the error reporting in a div somewhere on the page. Basically something like this: $error = ''; This part appears inside the div tags <div><?php echo $error; ?></div> So the error part will be echoed when redirected with the header() if($result) { $error = "Yes, it was fine... bla bla"; header("Location: url"); } else { $error = "Something wrong happened..."; header("Location: url"); } But that just doesn't work :(

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  • Browser Detection, do's and don'ts. Is this ok?

    - by JCOC611
    So, I understand that browser detection (ie. navigator.userAgent) shouldn't be used to decide which object method/property to use; yet, I want to set some simple CSS with JavaScript depending on the browser. However, it's not enough to justify a completely new StyleSheet. So is it OK if I use Browser Detection to decide what CSS to apply to an element? EDIT Ok, let's be SPECIFIC. I'm talking about a text-shadow inside a button (<input type="button"/>) The text inside the button isn't vertically centered in all browsers, so I tweak this with JS depending on the browser.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • What is the proper response to lousy error message?

    - by William Pursell
    I've just come across (for the 47 millionth time) some code that looks like this: except IOError, e: print "Problems reading file: %s." % filename sys.exit( 1 ) My first reaction is very visceral: the person who coded this is a complete idiot. How hard is it to print error messages to stderr and to include the system error message in the string? I haven't used python in years, and it took me all of 4 minutes to track down the documentation to figure out how to get the error message from the exception object e and the syntax for printing to stderr. My "complete idiot" reaction was slightly lessened since at least a non-zero value is passed to sys.exit, but I still find this code offensive. My prime thought is that the developer who wrote this is a complete novice for whom I have zero respect. Am I over-reacting? Surely there are excuses for all sorts of bad coding practices, but is there anything that can possibly excuse this sort of $#|t? I guess there are two question here: one is a duplicate of What are developer's problems with helpful error messages?, and the other is "am I over-reacting, or is it valid to conclude that the author of the above code is a novice?"

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  • Exim 4 pipe select command/script from mysql db

    - by axel.klein
    Is there an option to run a mysql lookup in the pipe driver of exim? MYSQL_Q_SCRIPT=SELECT script FROM MYSQL_EMAILTABLE WHERE domain='${quote_mysql:$domain}' AND local_part='${quote_mysql:$local_part}' command = "${lookup mysql {MYSQL_Q_SCRIPT}{$value} I am always getting an error like this: "Expansion of "${lookup" from command "${lookup mysql {SELECT script FROM emails WHERE domain='${quote_mysql:$domain}' AND local_part='${quote_mysql:$local_part}'}{$value}}" in run_script transport failed: missing lookup type" The problem is that exactly the same query works fine in the appenddriver. So I do not see the mistake.

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  • Stack Over Flow Message

    - by atul
    I have created an image of my original hard disk, now i have started my pc by image hard disk, windows xp is working fine. but when we are running an other application programm, we are receiving an error message of Stack Over Flow. While my original hard disk is working fine. We don't know that programm is written in which language. I have only exe file of that. Can any one suggest, what may be the reason.

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  • Clonezilla syntax error

    - by blsub6
    I'm using Clonezilla to try and get an image of a computer. The client boots to DRBL and then into Clonezilla just fine but after calculating the bitmap, it checks the disk space and gives me the error: Checking the disk space... (standard_in) 1: syntax error Something went wrong!!! Press "Enter" to continue...... I don't really know where to start with this one. Any suggestions?

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  • Syntax error near unexpected token 'fi'

    - by Bill Sherwin
    I have created a very simple script (see below) but cannot get it to run properly. I always get messages saying line 5: syntax error near unexpected token 'fi' line 5: 'fi' when I try to execute this script. #!/bin/sh rm /opt/file_name if $? -ne 0 then echo 'error' fi exit I am running this on Red Hat Linux if that makes any difference. If any one can help identify what is wrong with the if statement I'd really appreciate it. Bill

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  • My HiperV Virtual Server stops with critical error.

    - by Svisstack
    Hello, I on microsoft hyper v create a server, i installing on it linux debian, but while instalation this server stopped with critical error and if I start it, he stops after approximaly 1 minute. How to debug it? Where i can find information about this critical error because in a events viewer I can't find any information about it.

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  • My HiperV Server stops with critical error.

    - by Svisstack
    Hello, I on microsoft hyper v create a server, i installing on it linux debian, but while instalation this server stopped with critical error and if I start it, he stops after approximaly 1 minute. How to debug it? Where i can find information about this critical error because in a events viewer I can't find any information about it.

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  • "'/usr/share/app-install/desktop/software-center.menu': Not a directory" error when trying to reinstall the software center

    - by EnTer
    I was having some problem with Software center. So tried to reinstall it. But While removing it give me an error. (Reading database ... 150986 files and directories currently installed.) Removing software-center ... dpkg: error processing software-center (--remove): unable to securely remove '/usr/share/app-install/desktop/software-center.menu': Not a directory Processing triggers for man-db ... Processing triggers for hicolor-icon-theme ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Errors were encountered while processing: software-center E: Sub-process /usr/bin/dpkg returned an error code (1) Now The same problem is repeating if I use apt-get to install or upgrade my ubuntu. I cant install any software and Software-Center too.. PLZ help

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  • Windows vista, IIS7 and error messages/pages

    - by Camila
    Hei, I have a new laptop installed with Windows Vista ultimate (Swedish version). I changed the display language to English, everything seems ok except error pages in IIS7 are still in Swedish. Is it possible to get error pages/messages in English ? How? Thanks in advance!

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  • 2D SAT How to find collision center or point or area?

    - by Felipe Cypriano
    I've just implemented collision detection using SAT and this article as reference to my implementation. The detection is working as expected but I need to know where both rectangles are colliding. I need to find the center of the intersection, the black point on the image above. I've found some articles about this but they all involve avoiding the overlap or some kind of velocity, I don't need this. I just need to put a image on top of it. Like two cars crashed so I put an image on top of the collision. Any ideas? ## Update The information I've about the rectangles are the four points that represents them, the upper right, upper left, lower right and lower left coordinates. I'm trying to find an algorithm that can give me the intersection of these points.

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  • My HyperV Virtual Server stops with critical error.

    - by Svisstack
    Hello, I on microsoft hyper v create a server, i installing on it linux debian, but while installation this server stopped with critical error and if I start it, he stops after approximaly 1 minute. How to debug it? Where i can find information about this critical error because in a events viewer I can't find any information about it.

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  • Stop Windows 2003 queued error messages

    - by Gigi
    Hello, Each time I reboot a Windows 2003 server, after Windows has restared I get message dialogs for all the application crashes that happened since the last reboot. So after each reboot I have to click "Don't send" countless times, for crashes that happened weeks before. How can the display of these error messages be stopped? I'm connecting to the server through RDP, if that's relevant. Here is a error message screenshot: http://dl.dropbox.com/u/190212/2009-12-17%5F104932.png

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  • PHP scripts run only in webroot directory,and return 500 error in other dirs

    - by a44
    I have uploaded a folder with php scripts and they run only when they are in the webroot directory,Everytime i try to execute php script in some internal dir,i get internal server error,even if it works in the parent directory EDIT:So,i it's apache 2 server,nothing is logged in my error log about the errors in the internal directory , permissions for php file and for the direcory are -rw-r--r-- drwxrwxr-x

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  • "Boot Error" message when booting Ubuntu 9.10 from USB sticks (Occurs only on 1 PC)

    - by xeross
    Hey, Since today suddenly both my USB ubuntu installations (2 different USB sticks) try to boot and nothing loads but all I see is a message saying "Boot Error". When I press space it continues booting from the main hard drive. I tried reinstalling ubuntu on the USB stick but same error. This only happens on 1 computer and started happening today, before it worked just fine. Any idea what's causing this ? Regards, Xeross

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  • VBA error handling and MZ-tools

    - by dmr
    Thanks to reading about error handling on StackOverflow, I discovered Mz-Tools. However, I am wondering if there is a way to simultaneously update all the error handlers added by MZ-Tools. If I add an error handler with MZ-Tools and then change the default error handler (via Options|Error Handler on the Mz-Tools toolbar), is there any way to have the changes automatically incorporated?

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  • C error conflicting types

    - by ambika
    i have following error error : conflicting types for 'sprintf' error : conflicting types for 'vsprintf' error : conflicting types for 'vprintf' error : conflicting types for 'select' in my header file, the code is extern char *sprintf(char*,const char*,... )

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  • not in gzip format error

    - by Ravindra
    while installing any Gem or doing any listing of gem gzip related error comes as shown below:- C:\Documents and Settings\gangunragem install rhosync -v 2.0.0.beta7 --pre ERROR: While executing gem ... (Zlib::GzipFile::Error) not in gzip format C:\Documents and Settings\gangunragem list rails -r * REMOTE GEMS * ERROR: While executing gem ... (Zlib::GzipFile::Error) not in gzip format Please help me out how to reslove this

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  • Remote Desktop closes with Fatal Error (Error Code: 5)

    - by Swinders
    We have one PC (Windows XP SP3) that we can not log onto using a Remote Desktop session. Logging on to the PC directly (sitting in front of it using the connected keyboard and monitor) work fine. From a second PC (tried a number of different ones but all Windows XP SP3) I run 'mstsc' and type in PC name to connect to. This shows the login box which we can enter the correct login details and click OK. Within a few second we get an error: Title: Fatal Error (Error Code:5) Error: Your Remote Desktop session is about to end. This computer might be low on virtual memory. Close your other programs, and then try connecting to the remote computer again. If the problem continues, contact your network administrator or technical support. None of the computers we are using are low on memory (2Gb+) and we let windows manage the virtual memory side of things. We do not see this with any other PC and do use Remote Desktop in meeting rooms to connect to user PCs with no problems.

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  • Apache out of memory on

    - by Sherif Buzz
    Hi all, I have a VPS with 768 MB RAM and a 1.13 GHZ processor. I run a php/mysql dating site and the performance is excellent and server load is generally very low. Sometimes I place ads on Facebook and at peak times I can get 100-150 clicks within a few seconds - this causes the server to run out of memory : Cannot allocate memory: couldn't create child process: /opt/suphp/sbin/suphp .... And all users receive an error 500 page. I am just wondering if this sounds reasonable or not - to me 100-150 does not seem to be a number that should cause apache to run out of memory. Any advice/recommendations how to diagnose the issue highly appreciated.

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  • r1soft agent is failing with the error: "write error while sending code: Broken pipe"

    - by curiousguy
    I have an Ubuntu 10.04.4 LTS server with r1soft agent installed in it. Recently, the backups are failing with the following error. -------- write error while sending code: Broken pipe -------- I have reinstalled the buagent but to no avail. On checking the server logs, I could see the following errors listed in it: -------- # tail -f /var/log/messages |grep -i buagent Nov 17 03:35:06 microscope buagent: Need to back up 126 sectors Nov 17 03:35:06 microscope buagent: (Righteous Backup Linux Agent) 1.79.0 build 12433 Nov 17 03:35:06 microscope buagent: allowing control from backup server (10.128.136.195) with valid RSA key Nov 17 03:35:06 microscope buagent: allowing control from backup server (10.128.136.201) with valid RSA key Nov 17 03:35:06 microscope buagent: sending auth challenge for allowed host at (10.128.136.201) port (47890) Nov 17 03:35:06 microscope buagent: host (10.128.136.201) port (47890) authentication successful Nov 17 03:35:06 microscope buagent: Backup request accepted. Starting backup. Nov 17 03:35:06 microscope buagent: Snapshot completed in 0.010 seconds. Nov 17 03:45:03 microscope buagent: Error reading blocks from snapshot. Nov 17 03:45:03 microscope buagent: Reading blocks failed Nov 17 03:45:03 microscope buagent: error backup aborted Nov 17 03:45:03 microscope buagent: backup failed on agent closing connection Nov 17 03:45:03 microscope buagent: Backup failed. Nov 17 03:45:03 microscope buagent: write error while sending code: Broken pipe (32) Nov 17 03:45:03 microscope buagent: tell child write failed -------- I tried changing the 'Timeout' and 'DiskAsPartition' value in '/etc/buagent/agent_config' file but no luck. Also, verified that proper route is added to the backup server. The agent is also running fine. Am I missing anything? Any help would be much appreciated. Note: CDP 2.0 is installed in the backup server.

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