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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • Disabling the right-click sub menu using JQuery

    - by nikolaosk
    Recently I needed to disable the right-click contextual menu in an HTML page for a very simple HTML application I was creating for a friend.This is going to be a short post where I will demonstrate how to disable the right-click contextual menu.I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadPlease find here all my posts regarding JQuery.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. I am going to create a very simple HTML 5 page with some text and an image. The HTML markup for the page follows. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">     <script type="text/javascript" src="jquery-1.8.2.min.js">        </script><script type="text/javascript"> (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); </script>       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>      <h2>HTML 5, JQuery, CSS3</h2>    </div>      <figure>  <img src="html5.png" alt="HTML 5"></figure>        <div id="main">          <h2>HTML 5</h2>                        <article>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          </article>      </div>             </body>  </html> This is the JQuery code, I use (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); I simply disable/cancel the contextmenu event.When I load the simple page on the browser and I right-click the context menu does not appear.Hope it helps!!!

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  • DRM et HTML5 : Mozilla s'oppose farouchement aux travaux du W3C, qui sont hostiles pour les utilisateurs, l'open source et les éditeurs de navigateurs

    DRM et HTML5 : Mozilla s'oppose farouchement aux travaux du W3C qui sont hostiles pour les utilisateurs, l'open source et les éditeurs de navigateursLa prise en charge des DRM dans le HTML5 continue à diviser les acteurs du Web. La fondation Mozilla s'oppose fermement aux travaux du W3C sur le support des DRM dans HTML5.L'un des objectifs du HTML5 étant de mettre fin à l'utilisation des outils tiers comme Flash ou Silverlight sur le Web, un lobbying constitué de Microsoft, Google et Netflix avait...

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  • HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?

    - by Bill
    I am making a loading spinner with html5 canvas. I have my graphic on the canvas but when i rotate it the image rotates off the canvas. How do I tell it to spin the graphic on its center point? <!DOCTYPE html> <html> <head> <title>Canvas test</title> <script type="text/javascript"> window.onload = function() { var drawingCanvas = document.getElementById('myDrawing'); // Check the element is in the DOM and the browser supports canvas if(drawingCanvas && drawingCanvas.getContext) { // Initaliase a 2-dimensional drawing context var context = drawingCanvas.getContext('2d'); //Load the image object in JS, then apply to canvas onload var myImage = new Image(); myImage.onload = function() { context.drawImage(myImage, 0, 0, 27, 27); } myImage.src = "img/loading.png"; context.rotate(45); } } </script> </head> <body> <canvas id="myDrawing" width="27" height="27"> </canvas> </body> </html>

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  • How do I avoid killing the native controls on a html5-video when i've started it programmaticly?

    - by Nils
    OK, so the deal is I've started making a little videoplayer, that works by clicking a div with an image, expanding the div and the image, and then exchanges the image with a html5-videotag. the code is as below. (It's very early on, so i know theres a lot that need improving, as in not using javascript to set styles and so on, but nevertheless, any insigts and tips are welcome, besides the answer to the main question) /*Begin Expander*/ var $videoplayer = $('<video width="640" height="360" preload="none" controls="" tabindex="0" style="position: relative;"><source type="video/mp4" src="/restalive/movies/big_buck_bunny.mp4"></source><source type="video/ogg" src="/restalive/movies/big_buck_bunny.ogv"></source></video>').appendTo('body'); $videoplayer.hide(); $(".ExpandVideo").each(function(i){ var $trigger = $(this); var $image = $trigger.find("img"); $image.css({ "width" : "100%" ,"height" : "auto" }) $trigger.css({ "display" : "block" ,"overflow" : "hidden" ,"width" : "200px" ,"float" : "left" }); $trigger.bind("click", function(e){ $trigger.animate({"width" : "640px"}, "fast", function(){ $image.replaceWith($videoplayer); $videoplayer.show(); $videoplayer.attr("id", "video" + i); var video = document.getElementById("video" + i); video.play(); }) }) }); However, the main problem is that when i've fired of the video like this (video.play()), the native controls stop working, i can no longer pause the video, even though the controls are there, and clickable, the video just starts playing immidiatley again when i trie to pause it. Which is a shame, because i want to use the native controls for simplicity.

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • Suitable data structures for saving files in localStorage (HTML5) ?

    - by WmasterJ
    It is nice when there isn't a DB to maintain and users to authenticate. My professor has asked me to convert a recent research project of his that uses Bespin and calculates errors made by users in a code editor as part of his research. The goal is to convert from MySQL to using HTML5 localStorage completely. Doesn't seem so hard to do, even though digging in his code might take some time. Question: I need to store files and state (last placement of cursor and active file). I have already done so by implementing the recommendations in another stackoverflow thread. But would like your input considering how to structure the content to use. My current solution Hashmap like solution with javascript objects: files = {}; // later, saving files[fileName] = data; And then storing in localStorage using some recommendations localStorage.setObject("files", files); // Note that setObject(key, data) does not exist but is added // using Storage.prototype.setObject = function() {... Currently I'm also considering using some type of numeric id. So that names can be changed without any hassle renaming the key in the hashmap. What is your opinion on the way it is solved and would you do it any differently?

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  • HTML5 Local Storage of audio element source - is it possible?

    - by andrewdotcom
    Hi stackoverflow experts I've been experimenting with the audio and local storage features of html5 of late and have run into something that has me stumped. I'd like to be able to cache or store the source of the audio element locally to enable speedier and offline playback. The problem is I can't see how this is possible with the current implementation. I have tried the following using webkit: Creating a manifest file to set up local caching but the audio file appears not to be a cacheable item maybe due to the way it is stream or something I have also attempted to use javascript to put an audio object into local storage but the size of the mp3 makes this impossible due to memory issues (i think). I have tried to use the data uri and base64 to use the html as a audio transport that can be cached but again the filesize makes this prohibitive. Also the audio element does not seem to like this in webkit (works fine in mozilla) I have tried several methods of putting the data into the local database store. Again suffering the same issues as the other cases. I'd love to hear any other ideas anyone may have as to how I could achieve my goal of offline playback using caching/local storage in webkit.

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  • Web Development Trends: Mobile First, Data-Oriented Development, and Single Page Applications

    - by dwahlin
    I recently had the opportunity to give a keynote talk at an Intel conference about key trends in the world of Web development that I feel teams should be taking into account with projects. It was a lot of fun and I had the opportunity to talk with a lot of different people about projects they’re working on. There are a million things that could be covered for this type of talk (HTML5 anyone?) but I only had 60 minutes and couldn’t possibly cover them all so I decided to focus on 3 key areas: mobile, data-oriented development, and SPAs. The talk was geared toward introducing people (many who weren’t Web developers) to topics such as mobile first development (demos showed a few tools to help here), responsive design techniques, data binding techniques that can simplify code, and Single Page Application (SPA) benefits. Links to code demos shown during the presentation can be found at the end of the slide deck. Web Development Trends - What's New in the World of Web Development by Dan Wahlin

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  • eLearning event on HTML5 for Mobile with jQuery Mobile

    - by Wallym
    I'll be doing an eLearning event on HTML5 for Mobile with jQuery Mobile. There will also be a few items sprinkled in on ASP.NET Razor. Mobile development is a hot item. Customers are buying iPhones, iPads, Android devices, and many other mobile computing devices at an ever increasing record pace. Devices based on iOS and Android are nearly 80 percent of the marketplace. RIM continues to be dominant in the business area across the world. Nokia's growth with Windows Phone will grow on a worldwide basis. At the same time, clearly web development is a tremendous driver of applications, both on the public Internet and on private networks. How can developers target these various mobile platforms with web technologies? Developers can write web applications that take advantage of each mobile platform, but that is a lot of work. Into this space, the jQuery Mobile framework was developed. This eLearning series will provide an overview of mobile web development with jQuery Mobile, a detailed look at what the jQuery Mobile framework provides for us, how we can customize jQuery Mobile, and how we can use jQuery Mobile inside of ASP.NET.Link: http://elearning.left-brain.com/event/mobile-web-development

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  • Researching runtime technologies (Xmas fun with HTML5)

    - by Eric Nelson
    The Internet Explorer 9.0 team just posted about Pirates love Daises. This is a showcase game for the power of HTML 5 running inside IE 9.0 – and the author has done a fantastic job (you can get more details from Grant’s blog post). A game developer is an ISV (Independent Software Vendor) – a B2C  ISV. In my role I don’t (typically) work with B2C ISVs, hence a reasonable question is “Why blog about it?”. I think applications like this demonstrate the power of HTML 5 and IE9 for delivering really rich user experiences which have the promise of working cross browser and cross platform - in the future as HTML5 capable browsers become the norm. Microsoft is investing heavily in implementing a great “run time” in IE9 if cross platform is an important requirement for your UX. And the other reason for blogging this… it is nearly Xmas and we all should be having a little more fun on the run in. Hence you can play with confidence that your defence to your manager is “I’m just researching a powerful runtime that Microsoft is working on which could be significant to our future B2B product directions” Play now (Needs HTML 5 browser such as IE9) Related Links: To install IE9 Beta or the Preview (which won’t replace your existing IE) check our the IE9 TestDrive center. Learn about our other important UX runtime with the on-demand recordings of the Silverlight FireStarter event. If you want FREE help with new technologies from Microsoft, sign up to Microsoft Platform Ready.

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  • Legal responsibility for emebedding code

    - by Tom Gullen
    On our website we have an HTML5 arcade. For each game it has an embed this game on your website copy + paste code box. We've done the approval process of games as strictly and safely as possible, we don't actually think it is possible to have any malicious code in the games. However, we are aware that there's a bunch of people out there smarter than us and they might be able to exploit it. For webmasters wanting to copy + paste our games on their websites, we want to warn them that they are doing it at their own risk - but could we be held responsible if say for instance a malicious game was hosted on an important website and it stole their users credentials and cause them damage? I'm wondering if having an HTML comment in the copy + paste code saying "Use at your own risk" is sufficient.

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  • JS and CSS caching issue: possibly .htaccess related

    - by adamturtle
    I've been using the HTML5 Boilerplate for some web projects for a while now and have noticed the following issue cropping up on some sites. My CSS and JS files, when loaded by the browser, are being renamed to things like: ce.52b8fd529e8142bdb6c4f9e7f55aaec0.modernizr-1,o7,omin,l.js …in the case of modernizr-1.7.min.js The pattern always seems to add ce. or cc. in front of the filename. I'm not sure what's causing this, and it's frustrating since when I make updates to those files, the same old cached file is being loaded. I have to explicitly call modernizr-1.7.min.js?v=2 or something similar to get it to re-cache. I'd like to scrap it altogether but it still happens even when .htaccess is empty. Any ideas? Is anyone else experiencing this issue?

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  • moving from wpf to html5

    - by HighCore
    I don't even know if this is the right StackExchange site to post this question. If it isn't, please excuse me and please let me know which would be the right one. I am an experienced WPF developer, and I seriously love the technology. I feel pretty good when working with XAML, bindings, templates, triggers, MVVM and all the WPF world of goodness. Now I have recieved a job offer which surpasses my current salary by 50%. It a position to work as a C# developer in an ASP.Net MVC4 + HTML5 project. I have never EVER in my whole life worked with ASP.Net, nor HTML and I never ever did a web page or web application before. I certainly find myself worried that I will lose all the comfort and joy I live every day coding in WPF. And in the other hand I understand and have seen in these 3/4 months of job hunting that there's a LOT of ASP.Net and really really little or no WPF in the job market (at least here), so I somehow feel forced towards it. So, my question is: Can anybody who had to go thru this type of change tell me the pros and cons of working with these technologies from a developer's perspective? I don't care about open-source / non-microsoft or non-desktop, I care about REAL development experience in every day working with these techs, and whether ASP.Net MVC 4 + HTML + JS is as crappy as I think it is comparing it to WPF.

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  • Is there any existing (old) game that released graphic as free or open source?

    - by Alexey Petrushin
    I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2. Maybe, some of old games were released as free or open source (I'm interested in the graphical assets only)? I heard something about Red Alert been released as free, but I'm not sure if it's permitted to reuse graphical assets in such manner. Do You know such games? Another question - can You please share Your thoughts, rough estimate - how much it will cost to pay an artist to create graphics similar to HoM&M 2?

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  • Aw, Snap! in Google Chrome [on hold]

    - by D. S. Schneider
    Just wondering if anyone else's experiencing the "Aw, Snap!" bug in Google Chrome. I'm developing a brand new engine which occasionaly triggers this bug and as far as I know, there's nothing one can do to find out what actually triggered the issue. I've also tested my engine with Firefox, which runs just fine. Anyway, just wanted to know if someone else is facing this while developing games for Google Chrome and has a clue about what can be done to avoid it. I'm using plain JavaScript and the audio and canvas elements from HTML5. Thanks!

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • HTML5 data-* (custom data attribute)

    - by Renso
    Goal: Store custom data with the data attribute on any DOM element and retrieve it. Previously under HTML4 we used to use classes to store custom data, something to the affect of <input class="account void limit-5000 over-4999" /> and then have to parse the data out of the class In a book published by Peter-Paul Koch in 2007, ppk on JavaScript, he explains why and how to use custom attributes to make data more accessible to JavaScript, using name-value pairs. Accessing a custom attribute account-limit=5000 is much easier and more intuitive than trying to parse it out of a class, Plus, what if the class name for example "color-5" has a representative class definition in a CSS stylesheet that hides it away or worse some JavaScript plugin that automatically adds 5000 to it, or something crazy like that, just because it is a valid class name. As you can see there are quite a few reasons why using classes is a bad design and why it was important to define custom data attributes in HTML5. Syntax: You define the data attribute by simply prefixing any data item you want to store with any HTML element with "data-". For example to store our customers account data with a hidden input element: <input type="hidden" data-account="void" data-limit=5000 data-over=4999  /> How to access the data: account  -     element.dataset.account limit    -     element.dataset.limit You can also access it by using the more traditional get/setAttribute method or if using jQuery $('#element').attr('data-account','void') Browser support: All except for IE. There is an IE hack around this at http://gist.github.com/362081. Special Note: Be AWARE, do not use upper-case when defining your data elements as it is all converted to lower-case when reading it, so: data-myAccount="A1234" will not be found when you read it with: element.dataset.myAccount Use only lowercase when reading so this will work: element.dataset.myaccount

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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • Should I be using WAI-ARIA in my HTML website builds?

    - by DBUK
    Should I be using WAI-ARIA in my website builds? Will it have any benefit? Is anyone adding 'role' to their code at the moment? The tab, link, checkbox and slider roles, plus many more, aren't available yet for HTML5. From looking at the list of what is available (see below), and what will be coming in the future, it looks like we might be applying roles to a huge amount of tags on our pages. Its not an issue especially if it brings benefit to users using readers etc Also, a side question, will search engines give any benefits to sites using WAI-ARIA? List of safe roles to use (I think) • role="article" • role="banner" • role="complementary" • role="contentinfo" • role="form" • role="heading" • role="main" • role="navigation" • role="search" Examples of usage: <header role="banner"></div>for a main header, banner only allowed once per page <header role="heading"></div>- for all headers after the main one <aside role="complementary"></aside> <form role="search"></form>

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  • Any open source editor to make video games online without programming knowledge?

    - by chelder
    With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch modifications). Unfortunately, we need programming knowledge to use it. Actually, Scratch is mainly for teaching kids to code. I also found editors like Construct 2, GameSalad Creator and many others (just type on Google: create a video game without programming). With those editors we can create video games without coding. Unfortunately they are neither open source nor web platform. They need to be installed on Windows or Mac. Do you know some editor like Construct 2 or GameSalad Creator but open source and executable from a web server? Maybe some HTML5 game engine can do it?

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  • When will microsoft release IE9? [closed]

    - by Rob McKinnon
    I was one of those people early on to try their IE9 beta, and it was terribly buggy. It still does function horribly. IMO any windows release after 5(2k,nt,xp) absolutely sux the life out of my resources compared to RPM linux(opensuse), until at least service pack 2. MS is trying to push HTML5/CSS3 and they cannot pass the Acid 3 test. I am wondering when IE9 will become functional. I am a big supported of MS applications. I have a great amount of adoration for IIS7 because they have support for CGI/PHP. Is IE9 going to be released before 2012?

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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • is box-shadow (CSS3) really not ready to use? (according to "CAN I USE")

    - by mechdeveloper
    I have a problem that I want you to help me, I am currently making a website, I am building that website on HTML5 and CSS3 technology, every feature I'd like to use I check it first in "CAN I USE", the technology I use most is box-shadow, and I already made some great things with it but, I have a doubt about the percentage of browser that don't support that technology, the percentage of browser that do not support box-shadow is around 17.12%, and if you see the conclusions (show options = other options = show conclusions) they say that that feature isn't ready yet because they are "Waiting for Opera Mini 5.0-6.0 to expire", I personally think that the best that we can do in order to make people update their browsers is not support older browser, but ... am I right thinking like this? will I have bad consecuences if I don't support older browsers? is worth to work twice just to support older browsers? should I still working with box-shadow?

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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