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  • Using LINQ to SQL with multiple databases

    - by Stuart Ferguson
    I am working on a new project and hoping to use LINQ to SQL for the data access but have come across the following issue. I need to have my application access 3 databases with similar but not the same table structure, for example Database1 and Database 2 has a table called tblCustomer with 2 columns CustomerKey and CustomerName Database2 has a table called tblCustomer with 3 columns CustomerKey, CustomerName and CustomerPostCode I am looking for a solution that will allow me a query all three databases without the need for 3 GetCustomerList functions as Database1 and Database2 could use the same function as are the same structure, with an override function for database 3 to bring back the additional field. Is there a way i can declare a base datacontext class to handle Database 1 and 2 with an inherited version for Database 3. Thanks In Advance Stuart Ferguson

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  • Inherited varibles are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is, that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important, is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • How to Access a decendant object's internal method in C#

    - by Giovanni Galbo
    I'm trying to access a method that is marked as internal in the parent class (in its own assembly) in an object that inherits from the same parent. Let me explain what I'm trying to do... I want to create Service classes that return IEnumberable with an underlying List to non-Service classes (e.g. the UI) and optionally return an IEnumerable with an underlying IQueryable to other services. I wrote some sample code to demonstrate what I'm trying to accomplish, shown below. The example is not real life, so please remember that when commenting. All services would inherit from something like this (only relevant code shown): public class ServiceBase<T> { protected readonly ObjectContext _context; protected string _setName = String.Empty; public ServiceBase(ObjectContext context) { _context = context; } public IEnumerable<T> GetAll() { return GetAll(false); } //These are not the correct access modifiers.. I want something //that is accessible to children classes AND between descendant classes internal protected IEnumerable<T> GetAll(bool returnQueryable) { var query = _context.CreateQuery<T>(GetSetName()); if(returnQueryable) { return query; } else { return query.ToList(); } } private string GetSetName() { //Some code... return _setName; } } Inherited services would look like this: public class EmployeeService : ServiceBase<Employees> { public EmployeeService(ObjectContext context) : base(context) { } } public class DepartmentService : ServiceBase<Departments> { private readonly EmployeeService _employeeService; public DepartmentService(ObjectContext context, EmployeeService employeeService) : base(context) { _employeeService = employeeService; } public IList<Departments> DoSomethingWithEmployees(string lastName) { //won't work because method with this signature is not visible to this class var emps = _employeeService.GetAll(true); //more code... } } Because the parent class lives is reusable, it would live in a different assembly than the child services. With GetAll(bool returnQueryable) being marked internal, the children would not be able to see each other's GetAll(bool) method, just the public GetAll() method. I know that I can add a new internal GetAll method to each service (or perhaps an intermediary parent class within the same assembly) so that each child service within the assembly can see each other's method; but it seems unnecessary since the functionality is already available in the parent class. For example: internal IEnumerable<Employees> GetAll(bool returnIQueryable) { return base.GetAll(returnIQueryable); } Essentially what I want is for services to be able to access other service methods as IQueryable so that they can further refine the uncommitted results, while everyone else gets plain old lists. Any ideas?

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  • Checking to see if a generic class is inherited from an interface

    - by SnOrfus
    I've got a class that inherits from an interface. That interface defines an event that I'd like to subscribe to in the calling code. I've tried a couple of things, but they all resolve to false (where I know it's true). How can I check to see if a class implements a specific interface. Here's what I've tried (note, the object in question is a usercontrol that implements MyInterface, stored in an array of controls, only some of which implement MyInterface - it is not null): if (this.controls[index].GetType().IsSubclassOf(typeof(MyInterface))) ((MyInterface)this.controls[index]).Event += this.Handler; if (this.controls[index].GetType().IsAssignableFrom(typeof(MyInterface))) ((MyInterface)this.controls[index]).Event += this.Handler; if (this.controls[index].GetType() == typeof(MyInterface)) ((MyInterface)this.controls[index]).Event += this.Handler; All to no avail.

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  • How to change default image of derived ToolStripButton?

    - by Special Touch
    It seems like a simple task. Create a C# class that derives from ToolStripButton. The derived ToolStripButton should behave exactly the same as the parent class in the designer and the application, except that the default image should be different. Surprisingly just changing the constructor is not sufficient: public CustomToolStripButton() { base.Image = (Image) new Bitmap(typeof(CustomToolStripButton), "CustomImage.bmp"); } When the ToolStripButton is displayed in the designer, the original default image is shown. There must be a simple solution. What could it be?

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  • Exporting non-public type through public API

    - by feelgood
    What if I have few factory methods returning non-public type and pairing set of methods which gives variables of this non-public type? This results with titled warning message in NetBeans. In result public API will contain only two pairing sets of methods. The reason is to make my type hierarchy sealed (like seald classes in Scala) and allow users only instantiate these types through factory methods. So we get DSL in some sense. For example, Schedule class represented by calendar fields' contraints. There are some types of contraints - Range, Singleton, List, FullSet - with NumberSet interface as a root. We don't want to expose these types and how Schedule interact with them. We just want the specification from the user. So we make NumberSet package-private. In class Schedule we create few factory-methods for constraints: NumberSet singleton(int value); NumberSet range(int form, int to); NumberSet list(NumberSet ... components); and some methods for creating Schedule object: Schedule everyHour(NumberSet minutes); Schedule everyDay(NumberSet minutes, NumberSet hours); User can only use them in the manner: Schedule s = Schedule.everyDay( singleton(0), list(range(10-15), singleton(8)) ); Is it bad idea?

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  • Objective-C Protocols within Protocols

    - by LucasTizma
    I recently began trying my hand at using protocols in my Objective-C development as an (obvious) means of delegating tasks more appropriately among my classes. I completely understand the basic notion of protocols and how they work. However, I came across a roadblock when trying to create a custom protocol that in turn implements another protocol. I since discovered the solution, but I am curious why the following DOES NOT work: @protocol STPickerViewDelegate < UIPickerViewDelegate > - ( void )customCallback; @end @interface STPickerView : UIPickerView { id < STPickerViewDelegate > delegate; } @property ( nonatomic, assign ) id < STPickerViewDelegate > delegate; @end Then in a view controller, which conforms to STPickerViewDelegate: STPickerView * pickerView = [ [ STPickerView alloc ] init ]; pickerView.delegate = self; - ( void )customCallback { ... } - ( NSString * )pickerView:( UIPickerView * )pickerView titleForRow:( NSInteger )row forComponent:( NSInteger )component { ... } The problem was that pickerView:titleForRow:forComponent: was never being called. On the other hand, customCallback was being called just fine, which isn't too surprising. I don't understand why STPickerViewDelegate, which itself conforms to UIPickerViewDelegate, does not notify my view controller when events from UIPickerViewDelegate are supposed to occur. Per my understanding of Apple's documentation, if a protocol (A) itself conforms to another protocol (B), then a class (C) that conforms to the first protocol (A) must also conform to the second protocol (B), which is exactly the behavior I want and expected. What I ended up doing was removing the id< STPickerViewDelegate > delegate property from STViewPicker and instead doing something like the following in my STViewPicker implementation where I want to evoke customCallback: if ( [ self.delegate respondsToSelector:@selector( customCallback ) ] ) { [ self.delegate performSelector:@selector( customCallback ) ]; } This works just fine, but I really am puzzled as to why my original approach did not work.

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  • add methods in subclasses within the super class constructor

    - by deamon
    I want to add methods (more specifically: method aliases) automatically to Python subclasses. If the subclass defines a method named 'get' I want to add a method alias 'GET' to the dictionary of the subclass. To not repeat myself I'd like to define this modifation routine in the base class. But if I check in the base class init method, there is no such method, since it is defined in the subclass. It will become more clear with some source code: class Base: def __init__(self): if hasattr(self, "get"): setattr(self, "GET", self.get) class Sub(Base): def get(): pass print(dir(Sub)) Output: ['__doc__', '__init__', '__module__', 'get'] It should also contain 'GET'. Is there a way to do it within the base class?

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  • How to structure a Genetic Algorithm class hierarchy?

    - by MahlerFive
    I'm doing some work with Genetic Algorithms and want to write my own GA classes. Since a GA can have different ways of doing selection, mutation, cross-over, generating an initial population, calculating fitness, and terminating the algorithm, I need a way to plug in different combinations of these. My initial approach was to have an abstract class that had all of these methods defined as pure virtual, and any concrete class would have to implement them. If I want to try out two GAs that are the same but with different cross-over methods for example, I would have to make an abstract class that inherits from GeneticAlgorithm and implements all the methods except the cross-over method, then two concrete classes that inherit from this class and only implement the cross-over method. The downside to this is that every time I want to swap out a method or two to try out something new I have to make one or more new classes. Is there another approach that might apply better to this problem?

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  • Create inherited class from base class

    - by Raj
    public class Car { private string make; private string model; public Car(string make, string model) { this.make = make; this.model = model; } public virtual void Display() { Console.WriteLine("Make: {0}", make); Console.WriteLine("Model: {0}", model); } public string Make { get{return make;} set{make = value;} } public string Model { get{return model;} set{model = value;} } } public class SuperCar:Car { private Car car; private int horsePower; public SuperCar(Car car) { this.car = car; } public int HorsePower { get{return horsePower;} set{horsepower = value;} } public override void Display() { base.Display(); Console.WriteLine("I am a super car"); } When I do something like Car myCar = new Car("Porsche", "911"); SuperCar mySupcar = new SuperCar(myCar); mySupcar.Display(); I only get "I am a supercar" but not the properties of my base class. Should I explicitly assign the properties of my base class in the SuperCar constructor? In fact I'm trying Decorator pattern where I want a class to add behaviour to a base class.

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  • Address calling class [Java]

    - by Samuel
    Hello! [I am rather new to Java and Object Oriented programming] I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice. Thank you for your time! Samuel [I am not sure what tags to set here, please correct me if i'm wrong]

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  • Should we seal Singletons? Should we try to inherit from Singletons in the first place?

    - by devoured elysium
    Should a Singleton class be allowed to have children? Should we seal it? What are the pro's and con's? For being able to inherit from a Singleton class, we would have to make the constructor protected instead of private. Now, that will be fine in c#, but the protected word in java gives both child-classes and package-classes access to the constructor. Which means not only classes that inherit from our Singleton can access the constructor but other classes in the same package can do it. I'm a bit confused about all this facts. Maybe I am making a big fuss about nothing to worry about too much? Until now, I never had any necessity of trying to inherit from a Singleton, so maybe this is just an academic question! Thanks

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  • Perl: Exporting variables in a subclass

    - by Jonathan
    I have a base class like this: package MyClass; use vars qw/$ME list of vars/; use Exporter; @ISA = qw/Exporter/; @EXPORT_OK = qw/ many variables & functions/; %EXPORT_TAGS = (all => \@EXPORT_OK ); sub my_method { } sub other_methods etc { } --- more code--- I want to subclass MyClass, but only for one method. package MySubclass; use MyClass; use vars qw/@ISA/; @ISA = 'MyClass'; sub my_method { --- new method } And I want to call this MySubclass like I would the original MyClass, and still have access to all of the variables and functions from exporter. However I am having problems getting the Exporter variables from the original class, MyClass, to export correctly. Do I need to run exporter again inside the subclass? That seems redundant and unclear. Example file: #!/usr/bin/perl use MySubclass /$ME/; -- rest of code But I get compile errors when I try to import the $ME variable. Any suggestions?

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  • Using Include() with inherited entities problem

    - by Peter Stegnar
    In EF eager loading related entities is easy. But I'm having difficulties including inherited entities when loading data using table-per-type model. This is my model: Entities: ArticleBase (base article entity) ArticleSpecial (inherited from ArticleBase) UserBase (base user entity) UserSpecial (inherited from UserBase) Image Relations are as shown on the image (omitting many columns): In reality my users are always of type UserSpecial, since UserBase is used in another application, thus we can share credentials. That's the only reason I have two separate tables. UserBase table can't be changed in any way shape or form, because the other app would break. Question How am I suppose to load ArticleSpecial with both CreatedBy and EditedBy set, so that both are of type UserSpecial (that defines Image relation)? I've tried (unsuccessfully though) these options: 1. Using lambda expressions: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated.Image") .Include("UserEdited.Image"); In this case the problem is that both CreatedBy and EditedBy are related to UserBase, that doesn't define Image navigation. So I should somehow cast these two to UserSpecial type like: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated<UserSpecial>.Image") .Include("UserEdited<UserSpecial>.Image"); But of course using generics in Include("UserCreated<UserSpecial>.Image") don't work. 2. I have tried using LINQ query var results = from articleSpecial in ctx.ArticleBase.OfType<ArticleSpecial>() join created in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserCreated.Id equals created.Id join edited in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserEdited.Id equals edited.Id select articleSpecial; In this case I'm only getting ArticleSpecial object instances without related properties being set. I know I should select those somehow, but I don't know how? Select part in my LINQ could be changed to something like select new { articleSpecial, articleSpecial.UserCreated, articleSpecial.UserEdited }; but images are still not loaded into my context. My joins in this case are barely used to filter out articleSpecial results, but they don't load entities into context (I suppose). Can anybody provide any help regarding this problem? I think it's not so uncommon.

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  • Implementing IDisposable on a subclass when the parent also implements IDisposable

    - by Tanzelax
    I have a parent and child class that both need to implement IDisposable. Where should virtual (and base.Dispose()?) calls come into play? When I just override the Dispose(bool disposing) call, it feels really strange stating that I implement IDisposable without having an explicit Dispose() function (just utilizing the inherited one), but having everything else. What I had been doing (trivialized quite a bit): internal class FooBase : IDisposable { Socket baseSocket; private void SendNormalShutdown() { } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool _disposed = false; protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { SendNormalShutdown(); } baseSocket.Close(); } } ~FooBase() { Dispose(false); } } internal class Foo : FooBase, IDisposable { Socket extraSocket; private bool _disposed = false; protected override void Dispose(bool disposing) { if (!_disposed) { extraSocket.Close(); } base.Dispose(disposing); } ~Foo() { Dispose(false); } }

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  • Vector of pointers to base class, odd behaviour calling virtual functions

    - by Ink-Jet
    I have the following code #include <iostream> #include <vector> class Entity { public: virtual void func() = 0; }; class Monster : public Entity { public: void func(); }; void Monster::func() { std::cout << "I AM A MONSTER" << std::endl; } class Buddha : public Entity { public: void func(); }; void Buddha::func() { std::cout << "OHMM" << std::endl; } int main() { const int num = 5; // How many of each to make std::vector<Entity*> t; for(int i = 0; i < num; i++) { Monster m; Entity * e; e = &m; t.push_back(e); } for(int i = 0; i < num; i++) { Buddha b; Entity * e; e = &b; t.push_back(e); } for(int i = 0; i < t.size(); i++) { t[i]->func(); } return 0; } However, when I run it, instead of each class printing out its own message, they all print the "Buddha" message. I want each object to print its own message: Monsters print the monster message, Buddhas print the Buddha message. What have I done wrong?

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  • Inherited variables are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • Object hierarchy returned by WCF Service is different than expected

    - by robalot
    Good Day Everyone... My understanding may be wrong, but I thought once you applied the correct attributes the DataContractSerializer would render fully-qualified instances back to the caller. The code runs and the objects return. But oddly enough, once I look at the returned objects I noticed the namespacing disappeared and the object-hierarchy being exposed through the (web applications) service reference seems to become "flat" (somehow). Now, I expect this from a web-service…but not through WFC. Of course, my understanding of what WFC can do may be wrong. ...please keep in mind I'm still experimenting with all this. So my questions are… Q: Can I do something within the WFC Service to force the namespacing to render through the (service reference) data client proxy? Q: Or perhaps, am I (merely) consuming the service incorrectly? Q: Is this even possible? The service code looks like… [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class DataService : IFishData { public C1FE GetC1FE(Int32 key) { //… more stuff here … } public Project GetProject(Int32 key) { //… more stuff here … } } [ServiceContract] [ServiceKnownType(typeof(wcfFISH.StateManagement.C1FE.New))] [ServiceKnownType(typeof(wcfFISH.StateManagement.Project.New))] public interface IFishData { [OperationContract] C1FE GetC1FE(Int32 key); [OperationContract] Project GetProject(Int32 key); } [DataContract] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class Project { [DataMember] public wcfFISH.StateManagement.ObjectState ObjectState { get; set; } //… more stuff here … } [DataContract] KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class C1FE { [DataMember] public wcfFISH.StateManagement.ObjectState ObjectState { get; set; } //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement")] [KnownType(typeof(wcfFISH.StateManagement.C1FE.New))] [KnownType(typeof(wcfFISH.StateManagement.Project.New))] public abstract class ObjectState { //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement.C1FE", Name="New")] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class New : ObjectState { //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement.Project", Name = "New")] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class New : ObjectState { //… more stuff here … } The web application code looks like… public partial class Fish_Invite : BaseForm { protected void btnTest_Click(object sender, EventArgs e) { Project project = new Project(); project.Get(base.ProjectKey, base.AsOf); mappers.Project mapProject = new mappers.Project(); srFish.Project fishProject = new srFish.Project(); srFish.FishDataClient fishService = new srFish.FishDataClient(); mapProject.MapTo(project, fishProject); fishProject = fishService.AddProject(fishProject, IUser.UserName); project = null; } } In case I’m not being clear… The issue arises as there is a difference in (the name spacing) that I expect to see (returned) is different from what is actually returned. fishProject.ObjectState should look like... srFish.StateManagement.Project.New fishC1FE.ObjectState should look like... srFish.StateManagement.C1FE.New fishProject.ObjectState looks like... srFish.New1 fishC1FE.ObjectState looks like... srFish.New …“Help me Obi-Wan Kenobi, you’re my only hope!”

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  • Accessing super class function using subclass object

    - by bdhar
    I have an object for a subclass who is of it's superclass type. There is a overridden function in subclass which gets executed when called using the object. How to call the parent's function using the same object? Is there any way to achieve this? package supercall; public class Main { public static void main(String[] args) { SomeClass obj = new SubClass(); obj.go(); } } class SomeClass { SomeClass() { } public void go() { System.out.println("Someclass go"); } } class SubClass extends SomeClass { SubClass() { } @Override public void go() { System.out.println("Subclass go"); } } Consider the code above. Here it prints Subclass go . Instead I have to print Superclass go .

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  • I'm getting an error in my Java code but I can't see whats wrong with it. Help?

    - by Fraz
    The error i'm getting is in the fillPayroll() method in the while loop where it says payroll.add(employee). The error says I can't invoke add() on an array type Person but the Employee class inherits from Person so I thought this would be possible. Can anyone clarify this for me? import java.io.*; import java.util.*; public class Payroll { private int monthlyPay, tax; private Person [] payroll = new Person [1]; //Method adds person to payroll array public void add(Person person) { if(payroll[0] == null) //If array is empty, fill first element with person { payroll[payroll.length-1] = person; } else //Creates copy of payroll with new person added { Person [] newPayroll = new Person [payroll.length+1]; for(int i = 0;i<payroll.length;i++) { newPayroll[i] = payroll[i]; } newPayroll[newPayroll.length] = person; payroll = newPayroll; } } public void fillPayroll() { try { FileReader fromEmployee = new FileReader ("EmployeeData.txt"); Scanner data = new Scanner(fromEmployee); Employee employee = new Employee(); while (data.hasNextLine()) { employee.readData(data.nextLine()); payroll.add(employee); } } catch (FileNotFoundException e) { System.out.println("Error: File Not Found"); } } }

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  • How to determine which inheriting class is using an abstract class' methods.

    - by Kin
    In my console application have an abstract Factory class "Listener" which contains code for listening and accepting connections, and spawning client classes. This class is inherited by two more classes (WorldListener, and MasterListener) that contain more protocol specific overrides and functions. I also have a helper class (ConsoleWrapper) which encapsulates and extends System.Console, containing methods for writing to console info on what is happening to instances of the WorldListener and MasterListener. I need a way to determine in the abstract ListenerClass which Inheriting class is calling its methods. Any help with this problem would be greatly appreciated! I am stumped :X Simplified example of what I am trying to do. abstract class Listener { public void DoSomething() { if(inheriting class == WorldListener) ConsoleWrapper.WorldWrite("Did something!"); if(inheriting class == MasterListener) ConsoleWrapper.MasterWrite("Did something!"); } } public static ConsoleWrapper { public void WorldWrite(string input) { System.Console.WriteLine("[World] {0}", input); } } public class WorldListener : Listener { public void DoSomethingSpecific() { ConsoleWrapper.WorldWrite("I did something specific!"); } } public void Main() { new WorldListener(); new MasterListener(); } Expected output [World] Did something! [World] I did something specific! [Master] Did something! [World] I did something specific!

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  • How can I share variables between a base class and subclass in Perl?

    - by Jonathan
    I have a base class like this: package MyClass; use vars qw/$ME list of vars/; use Exporter; @ISA = qw/Exporter/; @EXPORT_OK = qw/ many variables & functions/; %EXPORT_TAGS = (all => \@EXPORT_OK ); sub my_method { } sub other_methods etc { } --- more code--- I want to subclass MyClass, but only for one method. package MySubclass; use MyClass; use vars qw/@ISA/; @ISA = 'MyClass'; sub my_method { --- new method } And I want to call this MySubclass like I would the original MyClass, and still have access to all of the variables and functions from Exporter. However I am having problems getting the Exporter variables from the original class, MyClass, to export correctly. Do I need to run Exporter again inside the subclass? That seems redundant and unclear. Example file: #!/usr/bin/perl use MySubclass /$ME/; -- rest of code But I get compile errors when I try to import the $ME variable. Any suggestions?

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  • Class Self-Reference

    - by Free Bullets
    I have the following code. The angle function needs some information from the class it was called from. What's the best way to do this? class MyScannedRobotEvent extends robocode.ScannedRobotEvent { public int angle(robocode.Robot myRobot) { return (int) Math.toRadians((myRobot.getHeading() + getBearing()) % 360); } } public class MyRobot extends robocode.Robot { int a = angle(**WHATDOIPUTHERE?**) }

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  • ASP: Extend control (ASCX) and access base markup file from subclass code

    - by Pathoschild
    Hello, I'm building form validation controls for our C# ASP application. The bulk of the work is handled by a BaseValidator control (subclassing System.Web.UI.UserControl), which also has the markup for the validation output. This is then extended by subcontrols like PasswordValidator, that provides the Validate method and any extra fields needed by that validator control. (The end goal is to have controls like <uc1:PasswordValidator ControlId="txtPassword" /> which we can plop into any form with minimum duplication.) However, PasswordValidator.ascx.cs cannot access the form elements defined in BaseValidator.ascx; the only way I've found to do so is to duplicate the markup in each subcontrol's *.ascx file. How can I extend BaseValidator.ascx.cs and access BaseValidator.ascx's markup in the subclass?

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