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  • .NET Security Part 3

    - by Simon Cooper
    You write a security-related application that allows addins to be used. These addins (as dlls) can be downloaded from anywhere, and, if allowed to run full-trust, could open a security hole in your application. So you want to restrict what the addin dlls can do, using a sandboxed appdomain, as explained in my previous posts. But there needs to be an interaction between the code running in the sandbox and the code that created the sandbox, so the sandboxed code can control or react to things that happen in the controlling application. Sandboxed code needs to be able to call code outside the sandbox. Now, there are various methods of allowing cross-appdomain calls, the two main ones being .NET Remoting with MarshalByRefObject, and WCF named pipes. I’m not going to cover the details of setting up such mechanisms here, or which you should choose for your specific situation; there are plenty of blogs and tutorials covering such issues elsewhere. What I’m going to concentrate on here is the more general problem of running fully-trusted code within a sandbox, which is required in most methods of app-domain communication and control. Defining assemblies as fully-trusted In my last post, I mentioned that when you create a sandboxed appdomain, you can pass in a list of assembly strongnames that run as full-trust within the appdomain: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); // create the sandbox AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); Any assembly that is loaded into the sandbox with a strong name the same as one in the list of full-trust strong names is unconditionally given full-trust permissions within the sandbox, irregardless of permissions and sandbox setup. This is very powerful! You should only use this for assemblies that you trust as much as the code creating the sandbox. So now you have a class that you want the sandboxed code to call: // within assemblyWithApi public class MyApi { public static void MethodToDoThings() { ... } } // within the sandboxed dll public class UntrustedSandboxedClass { public void DodgyMethod() { ... MyApi.MethodToDoThings(); ... } } However, if you try to do this, you get quite an ugly exception: MethodAccessException: Attempt by security transparent method ‘UntrustedSandboxedClass.DodgyMethod()’ to access security critical method ‘MyApi.MethodToDoThings()’ failed. Security transparency, which I covered in my first post in the series, has entered the picture. Partially-trusted code runs at the Transparent security level, fully-trusted code runs at the Critical security level, and Transparent code cannot under any circumstances call Critical code. Security transparency and AllowPartiallyTrustedCallersAttribute So the solution is easy, right? Make MethodToDoThings SafeCritical, then the transparent code running in the sandbox can call the api: [SecuritySafeCritical] public static void MethodToDoThings() { ... } However, this doesn’t solve the problem. When you try again, exactly the same exception is thrown; MethodToDoThings is still running as Critical code. What’s going on? By default, a fully-trusted assembly always runs Critical code, irregardless of any security attributes on its types and methods. This is because it may not have been designed in a secure way when called from transparent code – as we’ll see in the next post, it is easy to open a security hole despite all the security protections .NET 4 offers. When exposing an assembly to be called from partially-trusted code, the entire assembly needs a security audit to decide what should be transparent, safe critical, or critical, and close any potential security holes. This is where AllowPartiallyTrustedCallersAttribute (APTCA) comes in. Without this attribute, fully-trusted assemblies run Critical code, and partially-trusted assemblies run Transparent code. When this attribute is applied to an assembly, it confirms that the assembly has had a full security audit, and it is safe to be called from untrusted code. All code in that assembly runs as Transparent, but SecurityCriticalAttribute and SecuritySafeCriticalAttribute can be applied to individual types and methods to make those run at the Critical or SafeCritical levels, with all the restrictions that entails. So, to allow the sandboxed assembly to call the full-trust API assembly, simply add APCTA to the API assembly: [assembly: AllowPartiallyTrustedCallers] and everything works as you expect. The sandboxed dll can call your API dll, and from there communicate with the rest of the application. Conclusion That’s the basics of running a full-trust assembly in a sandboxed appdomain, and allowing a sandboxed assembly to access it. The key is AllowPartiallyTrustedCallersAttribute, which is what lets partially-trusted code call a fully-trusted assembly. However, an assembly with APTCA applied to it means that you have run a full security audit of every type and member in the assembly. If you don’t, then you could inadvertently open a security hole. I’ll be looking at ways this can happen in my next post.

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  • How to publish multiple jar files to maven on a clean install

    - by Abhijit Hukkeri
    I have a used the maven assembly plugin to create multiple jar from one jar now the problem is that I have to publish these jar to the local repo, just like other maven jars publish by them self when they are built maven clean install how will I be able to do this here is my pom file <project> <parent> <groupId>parent.common.bundles</groupId> <version>1.0</version> <artifactId>child-bundle</artifactId> </parent> <modelVersion>4.0.0</modelVersion> <groupId>common.dataobject</groupId> <artifactId>common-dataobject</artifactId> <packaging>jar</packaging> <name>common-dataobject</name> <version>1.0</version> <dependencies> </dependencies> <build> <plugins> <plugin> <groupId>org.jibx</groupId> <artifactId>maven-jibx-plugin</artifactId> <version>1.2.1</version> <configuration> <directory>src/main/resources/jibx_mapping</directory> <includes> <includes>binding.xml</includes> </includes> <verbose>false</verbose> </configuration> <executions> <execution> <goals> <goal>bind</goal> </goals> </execution> </executions> </plugin> <plugin> <artifactId>maven-assembly-plugin</artifactId> <executions> <execution> <id>make-business-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>flight-dto</finalName> <descriptors> <descriptor>src/main/assembly/car-assembly.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> <execution> <id>make-gui-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>app_gui</finalName> <descriptors> <descriptor>src/main/assembly/bike-assembly.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> </executions> </plugin> </plugins> </build> </project> Here is my assembly file <assembly> <id>app_business</id> <formats> <format>jar</format> </formats> <baseDirectory>target</baseDirectory> <includeBaseDirectory>false</includeBaseDirectory> <fileSets> <fileSet> <directory>${project.build.outputDirectory}</directory> <outputDirectory></outputDirectory> <includes> <include>com/dataobjects/**</include> </includes> </fileSet> </fileSets> </assembly>

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  • How to publish the jars to repository after creating multiple jars from single jar using maven assem

    - by Abhijit Hukkeri
    Hi I have a used the maven assembly plugin to create multiple jar from one jar now the problem is that I have to publish these jar to the local repo, just like other maven jars publish by them self when they are built maven clean install how will I be able to do this here is my pom file <project> <parent> <groupId>parent.common.bundles</groupId> <version>1.0</version> <artifactId>child-bundle</artifactId> </parent> <modelVersion>4.0.0</modelVersion> <groupId>common.dataobject</groupId> <artifactId>common-dataobject</artifactId> <packaging>jar</packaging> <name>common-dataobject</name> <version>1.0</version> <dependencies> </dependencies> <build> <plugins> <plugin> <groupId>org.jibx</groupId> <artifactId>maven-jibx-plugin</artifactId> <version>1.2.1</version> <configuration> <directory>src/main/resources/jibx_mapping</directory> <includes> <includes>binding.xml</includes> </includes> <verbose>false</verbose> </configuration> <executions> <execution> <goals> <goal>bind</goal> </goals> </execution> </executions> </plugin> <plugin> <artifactId>maven-assembly-plugin</artifactId> <executions> <execution> <id>make-business-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>flight-dto</finalName> <descriptors> <descriptor>src/main/assembly/car-assembly.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> <execution> <id>make-gui-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>app_gui</finalName> <descriptors> <descriptor>src/main/assembly/bike-assembly.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> </executions> </plugin> </plugins> </build> </project> Here is my assembly file <assembly> <id>app_business</id> <formats> <format>jar</format> </formats> <baseDirectory>target</baseDirectory> <includeBaseDirectory>false</includeBaseDirectory> <fileSets> <fileSet> <directory>${project.build.outputDirectory}</directory> <outputDirectory></outputDirectory> <includes> <include>com/dataobjects/**</include> </includes> </fileSet> </fileSets> </assembly>

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  • Where's Randall Hyde?

    - by user1124893
    This probably doesn't belong here, but I couldn't think of any other StackExchange site that would fit it. Quick question, what ever happened to Randall Hyde, author of The Art of Assembly, HLA, and other works? I ask this because I was just exploring some of the content on his website and a lot of it is now gone. His website was hosted on Apple's MobileMe. As of the writing of this question, Apple has closed off all MobileMe content a few days ago. Correct me if I'm wrong, but didn't Apple warn of this a year in advance? If so, then where's Randall Hyde? Come to think of it, all of the content on his website that I have seen is several years old. A lot of it is rather useful but unfinished.

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  • Extract inline images from Lotus Notes using Lotus Notes Java API

    - by user1660645
    I'm having issues to extract inline images that are pasted in the email body if the emails are sent from external email(like gmail for example) into the Lotus notes. The emails which are sent from Lotus Notes itself has no issues and I'm able to retrieve the inline images by using the document.generateXML() method and parsing through ['picture' xml element tag] the stream. My real concern is how to extract from the external emails(like gmail). I would really appreciate for your help and time on this. Thanks in advance!...

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  • System.Reflection and InvokeMember, storing type, assembly, and object in a class

    - by Cyclone
    I have tested code to call a method inside of a compiled DLL, and it works. I created a class to store the object, type, and loaded assembly, but something is lost in translation because it is unable to find the member I wish to invoke. If I create a type, object, and assembly, and properly load everything into these and perform InvokeMember on the type, it works just fine. However, when I use the things inside of my class, it throws a MissingMemberException and does not invoke the member, obviously. What am I doing wrong? The member in question is a subroutine which takes one argument, a string. This is quite frustrating. Code being called: Dim MyLoadedAssembly As New LoadedAssembly() MyLoadedAssembly.MyAssembly = Assembly.LoadFrom("display.dll") MyLoadedAssembly.MyObject = MyLoadedAssembly.MyAssembly.CreateInstance("Display.UI.Window") MyLoadedAssembly.MyType = MyLoadedAssembly.MyAssembly.GetType("Display.UI.Window") Dim args() As Object = {"test"} MyLoadedAssembly.InvokeMember("Show", args) Private Class LoadedAssembly Public MyType As Type Public MyObject As Object Public MyAssembly As Assembly Public Function InvokeMember(ByVal name As String, ByVal args() As Object) Return MyType.InvokeMember(name, BindingFlags.Default Or BindingFlags.InvokeMethod Or BindingFlags.GetProperty Or BindingFlags.Instance, Nothing, MyObject, args) End Function End Class Code inside of display.dll: Namespace UI Public Class Window Private wind As New System.Windows.Forms.Form Public FullScreen As Boolean = False Public Overloads Sub Show(ByVal text As String) wind.Show() wind.Text = text End Sub Public Overloads Sub Show() wind.Show() End Sub End Class End Namespace The root namespace for display.dll is Display. Why is my code only working when not within this class? System.MissingMethodException was unhandled Message="Method 'Display.UI.Window.Show' not found." Source="mscorlib" StackTrace: at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args) at IDE.IDE.LoadedAssembly.InvokeMember(String name, Object[] args) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 69 at IDE.IDE.IDE_Load(Object sender, EventArgs e) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 50 at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32 nCmdShow) at System.Windows.Forms.Control.SetVisibleCore(Boolean value) at System.Windows.Forms.Form.SetVisibleCore(Boolean value) at System.Windows.Forms.Control.set_Visible(Boolean value) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at IDE.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • yui datatable inline cell editor problem

    - by Eli
    Hi, When using inline cell editor in my datatable I want to round value to 10 multiple This is my code : mydatatable.subscribe("cellDblclickEvent",datatable_DetailsCommande.onEventShowCellEditor); var onCellEdit = function(oArgs) { var oColumn=oArgs.editor.getColumn(); var column=oColumn.getKey(); var oRecord = oArgs.editor.getRecord(); var newValue=oRecord.getData(column); var row = this.getRecord(oArgs.target); // calculate the modulo n = newValue % 10; if(n!=0) { newValue=parseInt(newValue); oRecord.setData(column,eval(newValue+(10-n))); } } mydatatable.subscribe("editorSaveEvent", onCellEdit); Function result : After double clicking in cell I change value to 17 for example and I click save, I want then to have 20 in my datatable cell but I got 17. After second time double clicking in my datatable cell I obtain 20 in the inline cell editor. How to put the rounded value in my datatable cell? regards,

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  • How to customize a many-to-many inline model in django admin

    - by Jonathan
    I'm using the admin interface to view invoices and products. To make things easy, I've set the products as inline to invoices, so I will see the related products in the invoice's form. As you can see I'm using a many-to-many relationship. In models.py: class Product(models.Model): name = models.TextField() price = models.DecimalField(max_digits=10,decimal_places=2) class Invoice(models.Model): company = models.ForeignKey(Company) customer = models.ForeignKey(Customer) products = models.ManyToManyField(Product) In admin.py: class ProductInline(admin.StackedInline): model = Invoice.products.through class InvoiceAdmin(admin.ModelAdmin): inlines = [FilteredApartmentInline,] admin.site.register(Product, ProductAdmin) The problem is that django presents the products as a table of drop down menus (one per associated product). Each drop down contains all the products listed. So if I have 5000 products and 300 are associated with a certain invoice, django actually loads 300x5000 product names. Also the table is not aesthetic. How can I change it so that it'll just display the product's name in the inline table? Which form should I override, and how?

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  • Inline-editing: onBlur prevents onClick from being triggered (jQuery)

    - by codethief
    Hello StackOverflow community! I'm currently working on my own jQuery plugin for inline-editing as those that already exist don't fit my needs. Anyway, I'd like to give the user the following (boolean) options concerning the way editing is supposed to work: submit_button reset_on_blur Let's say the user would like to have a submit button (submit_button = true) and wants the inline input element to be removed as soon as it loses focus (reset_on_blur = true). This leads to an onClick handler being registered for the button and an onBlur handler being registered for the input element. Every time the user clicks the button, however, the onBlur handler is also triggered and results in the edit mode being left, i.e. before the onClick event occurs. This makes submitting impossible. FYI, the HTML in edit mode looks like this: <td><input type="text" class="ie-input" value="Current value" /><div class="ie-content-backup" style="display: none;">Backup Value</div><input type="submit" class="ie-button-submit" value="Save" /></td> So, is there any way I could check in the onBlur handler if the focus was lost while activating the submit button, so that edit mode isn't left before the submit button's onClick event is triggered? I've also tried to register a $('body').click() handler to simulate blur and to be able to trace back which element has been clicked, but that didn't work either and resulted in rather strange bugs: $('html').click(function(e) { // body doesn't span over full page height, use html instead // Don't reset if the submit button, the input element itself or the element to be edited inline was clicked. if(!$(e.target).hasClass('ie-button-submit') && !$(e.target).hasClass('ie-input') && $(e.target).get(0) != element.get(0)) { cancel(element); } }); jEditable uses the following piece of code. I don't like this approach, though, because of the delay. Let alone I don't even understand why this works. ;) input.blur(function(e) { /* prevent canceling if submit was clicked */ t = setTimeout(function() { reset.apply(form, [settings, self]); }, 500); }); Thanks in advance!

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  • OpenMP timer doesn't work on inline assembly code?

    - by Brett
    I'm trying to compare some code samples for speed, and I decided to use the OpenMP timer since I'll eventually be multi threading the code. The timer works great on two of my four code snippets, but not on the other two start=omp_get_wtime(); /*code here*/ finish = omp_get_wtime() - start_time; The four code here sections are serial code, xmmintrin.h code, and two inline assembly codes. The serial and xmminstrin.h code are able to be timed, but the inline assembly codes returns -1.#IND00 for a time. I can't seem to figure out why this is? Thanks for any help or suggestions!

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  • IE and Content-disposition inline vs. extension-token

    - by pinkgothic
    Preamble So IE does Mime-Type sniffing. That part's old news. Suggestions of how to combat it tend to be along the lines of 'supply a content-type IE trusts' (i.e. anything that isn't text/plain or application/octet-stream) or 'add extraneous data at the start of the file that is definitely of the type you're serving'. Now, I'm working on an application that has to allow message attachments (like in e-mails), and we want to close up XSS vectors. IE's mime sniffing is one of those vectors - a text/plain file with html content will trigger as html. Recoding isn't an option at this point, changing the attachments the user has provided can only happen if there is absolutely no doubt about the maliciousness of the file - and someone might want to send HTML as text. Now, Microsoft's MSDN article implies the situation might be easier to fix than advertised: If Internet Explorer knows the Content-Type specified and there is no Content-Disposition data, Internet Explorer performs a "MIME sniff," [...] Great! Except I don't have IE nor current means to reliably install it (I realise this is a fairly sad state for a webdeveloper to be in, I hope to fix this soon) and this is grey theory that I can't quite seem to get confirmed one way or the other. Local sources say that line is hogwash - IE will mime sniff anything that is Content-Disposition: inline / <default> and not specific enough for its tastes in -Type. But what about x-* ('extension-token' in the RFC)? Trying to google for how browsers handle Content-Disposition: <extension-token> hasn't yielded anything (though I may just be doing it wrong, my understanding of Google is seriously slipping lately). I found one question that looked promising, but turned out to be a misunderstanding on side of the thread author, meaning that the train of thought was never actually addressed there. Question(s) Does IE really Mime sniff if you expressly pass Content-Disposition: inline? If so: Does anyone here know how browsers handle Content-Disposition: <extension-token>? If they do this in a way that is for my purposes benign, by presuming it to be synonymous with the default (effectively 'inline', though I hear it's not defined anywhere?), is it specific enough for IE not to Mime sniff? Or am I actually shooting myself in the foot by thinking of pursuing this avenue?

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  • Trying to get these list items to display inline

    - by Joel
    I have several unordered lists that I want to display like this: <ul> <li><img></li> <li><p></li> //inline </ul> //linebreak <ul> <li><img></li> <li><p></li> //inline </ul> ...etc I'm not able to get the li items to be inline with eachother. They are stacking vertically. I have stripped away most styling but still can't figure out what I'm doing wrong: html: <ul class="instrument"> <li class="imagebox"><img src="/images/matepe.jpg" width="247" height="228" alt="Matepe" /></li> <li class="textbox"><p>The matepe is a 24 key instrument that is played by the Kore-Kore people in North-Eastern Zimbabwe and Mozambique. It utilizes four fingers-each playing an individual melody. These melodies also interwieve to create resultant melodies that can be manipulated thru accenting different fingers. The matepe is used in Rattletree as the bridge from the physical world to the spirit world. The matepe is used in the Kore-Kore culture to summon the Mhondoro spirits which are thought to be able to communicate directly with Mwari (God) without the need of an intermediary.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/soprano_little.jpg" border="0" width="247" height="170" alt="Soprano" /></li> <li class="textbox"><p>The highest voice of the Rattletree Marimba orchestra is the Soprano marimba. The soprano is used to whip up the energy on the dancefloor and help people reach ecstatic state with it's high and clear singing voice. The range of these sopranos goes much lower than 'typical' Zimbabwean style sopranos. The sopranos play the range of the right hand of the matepe and go two notes higher and five notes lower. Rattletree uses two sopranos.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/bari_little.jpg" border="0" width="247" height="170" alt="Baritone" /></li> <li class="textbox"><p>The Baritone is the next lower voice in the orchestra. The bari is where the funk is. Generally bubbling over the Bass line, the baritone creates the syncopations and polyrhythms that messes with the 'minds' of the dancers and helps seperate the listener from the physical realm of thought. The range of the baritone covers the full range of the left hand side of the matepe.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/darren_littlebass.jpg" border="0" width="247" height="195" alt="Bass"/><strong>Bass Marimba</strong></li> <li class="textbox"><p>The towering Bass Marimba is the foundation of the Rattletree Marimba sound. Putting out frequencies as low as 22hZ, the bass creates the drive that gets the dancefloor moving. It is 5.5' tall, 9' long, and 4' deep. It is played by standing on a platform and struck with mallets that have lacross-ball size heads (they are actually made with rubber dog balls). The Bass marimba's range covers the lowest five notes of the matepe and goes another five notes lower.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/wayne_little.jpg" border="0" width="247" height="177" alt="Drums"/><strong>Drumset</strong></li> <li class="textbox"><p>All the intricate polyrhythms are held together tastefully with the drumset. The drums provides the consistancy and grounding that the dancers need to keep going all night. While the steady kick and high-hat provide that grounding function, the toms and snare and allowed to be another voice in the poylrhythmic texture-helping the dancers abandon the concept of a "one" within this cyclical music.</p></li> </ul> css: ul.instrument { text-align:left; display:inline; } ul.instrument li { list-style-type: none; } li.imagebox { } li.textbox { } li.textbox p{ width: 247px; }

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  • Inline Form Validation in Django

    - by allanhenderson
    Newbie request that seems difficult to implement. I would like to make an entire inline formset within an admin change form compulsory.. so in my current scenario when I hit save on an Invoice form (in Admin) the inline Order form is blank. I'd like to stop people creating invoices with no orders associated. Anyone know an easy way to do that? Normal validation like (required=True) on the model field doesn't appear to work in this instance. Thanks!!

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  • JQuery: Specify placement of error messages inline using Metadata and Validate plugins

    - by jalperin
    I'm doing form validation using JQuery with the validate and metadata plugins. I'm using the metadata plugin so I can specify the rules and messages inline in the html form instead of in the javascript in the page . I'm getting an error when I try to specify the location of the error message using errorPlacement. (If I specify it in the section it works fine, but not if I specify it inline.) Here's what my html looks like: <input name="list" id="list1" type="checkbox" validate="{required:true, minlength:1, messages:{required:'Please select at least one newsletter.', minlength:'Please select at least one newsletter.'}, errorPlacement: function(error, element) { error.appendTo('#listserror');} }"> As reported by the validate debug function, the error is: "error.appendTo is not a function." It works fine if I specify it in the section like this: $().ready(function() { $("#subscribeForm").validate({ errorPlacement: function(error, element) { if (element.attr("name") == "list" ) error.appendTo("#listserror"); else error.insertAfter(element); } }); });

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  • Convert inline image tags like [image:123:title:size] into HTML img tags

    - by Jacques Joubert
    I am looking for help with regular expression $pattern to convert inline image tags like [image:123:title:size] into HTML img tags. here is the code: //[image:ID:caption:size] $content = '[image:38:title:800x900]'; preg_match_all( '/\[image:(\d+)(:?)([^\]]*)\]/i', $content, $images ); if( !empty( $images[0] ) ) { // There are image inline tags in the content foreach( $images[0] as $i => $tag ) { $link_ID = (int)$images[1][$i]; $caption = empty( $images[2][$i] ) ? '#' : $images[3][$i]; $size = empty( $images[4][$i] ) ? '#' : $images[4][$i]; } echo '<br />'; echo 'ID: '.$link_ID.'<br />'; echo 'Tag: '.$caption.'<br />'; echo 'size: '.$size.'<br />'; } which outputs: ID: 12 Tag: caption:size size: # Any help would be great!

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  • Why is display:inline killing IE 8.0 performance?

    - by monstermensch
    I have an image gallery based on this jQuery plugin: http://jqueryfordesigners.com/demo/slider-gallery.html This works really well in Firefox, Chrome and even IE 7.0, but when I try it with more than 50 images in IE 8.0 the performance is incredible slow. Just hovering over the thumbnail brings the CPU load to 100%. At first I thought it's a Javascript problem, so I used the IE profiler, but the results were normal. Next I checked the CSS and finally found the cause: .sliderGallery UL LI { display: inline; } This gets the thumbnails to align horizontally. If I chance it to display:block, performance is fine and the scroller is still working but obviously it looks funny, because the thumbs are aligned vertically. My questions: Why does IE 8 have this problem with many display:inline elements What can I do to solve it I'll gladly provide more information if necessary.

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  • jQuery colorbox plugin isn't loading inline content

    - by Summer
    Hi, I'm trying to use the jQuery colorbox plugin to show a little warning when a warning icon is clicked. Check out the problem: - Go to http://dev.imagineelection.com/browse/zip/10011 - Click on one of the warning icons (scroll down to see one). See how the colorbox that pops up is empty? I've tried to isolate the problem: - If you click "View Source" -- the div id="address-alert" is in there - If you click "View Generated Source" (for example, with Firefox Web Developer plugin) -- the div id="address-alert" has been taken out, but it has not been replaced inside the new div id="cboxCurrent" that colorbox has put at the top of the page The jQuery call I'm doing is: if (jQuery().colorbox) { $(".warning-class").colorbox({width:"50%", inline:true, href:"#address-alert"}); } What is going on? Why won't the inline content work?

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  • use MACRO __FUNCTION__ with inline function

    - by Kurzack
    Hi all, I want to add debug message in kmalloc function in linux kernel. So my goal is to print all functions that call kmalloc. I tried to add printk("caller : %s size : %d",FUNCTION, size); in kmalloc function in slab.h but, the result of FUNCTION is kmalloc itself. I realised that MACRO is processed first before inline function (fyi, kmalloc is an inline function). Now, my question is, what is the simplest way to add debug message to kmalloc? Thanks in advance guys.

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  • Are there any tools that can inline css?

    - by Todd R
    Because some email clients don't properly render external stylesheets (or even styles within the of an html email message), inlining css is a common approach to try to maintain consistent look and feel between a website and emails. But manually inlining styles is painful and error prone. I'm looking for a way to let users create messages using the same stylesheet as their website uses, but then converts the text to a more email appropriate format prior to sending. While it's certainly possible to write a tool that reads styles and the DOM, injecting the correct inline style for each element, I'm hoping there's already a tool available that does this. Unfortunately, my googling hasn't yielded any useful results. Do you know of any tools that can inline css styles? I'm not picky about the language, though if it's not open source, I'll probably just write my own.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • How to organize code using an optional assembly reference?

    - by apoorv020
    I am working on a project and want to optionally use an assembly if available. This assembly is only available on WS 2008 R2, and my ideal product whould be a common binary for both computers with and without the assembly. However, I'm primarily developing on a Windows 7 machine, where I cannot install the assembly. How can I organize my code so that I can (with minimum changes) build my code on a machine without the assembly and secondly, how do I ensure that I call the assembly functions only when it is present. (NOTE : The only use of the optional assembly is to instantiate a class in the library and repeatedly call a (single) function of the class, which returns a boolean. The assembly is fsrmlib, which exposes advanced file system management operations on WS08R2.) I'm currently thinking of writing a wrapper class, which will always return true if the assembly is not present. Is this the right way to go about doing this?

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  • String assembly by StringBuilder vs StringWriter and PrintWriter

    - by CPerkins
    I recently encountered an idiom I haven't seen before: string assembly by StringWriter and PrintWriter. I mean, I know how to use them, but I've always used StringBuilder. Is there a concrete reason for preferring one over the other? The StringBuilder method seems much more natural to me, but is it just style? I've looked at several questions here (including this one which comes closest: http://stackoverflow.com/questions/602279/stringwriter-or-stringbuilder ), but none in which the answers actually address the question of whether there's a reason to prefer one over the other for simple string assembly. This is the idiom I've seen and used many many times: string assembly by StringBuilder: public static String newline = System.getProperty("line.separator"); public String viaStringBuilder () { StringBuilder builder = new StringBuilder(); builder.append("first thing" + newline); builder.append("second thing" + newline); // ... several things builder.append("last thing" + newline); return builder.toString(); } And this is the new idiom: string assembly by StringWriter and PrintWriter: public String viaWriters() { StringWriter stringWriter = new StringWriter(); PrintWriter printWriter = new PrintWriter(stringWriter); printWriter.println("first thing"); printWriter.println("second thing"); // ... several things printWriter.println("last thing"); printWriter.flush(); printWriter.close(); return stringWriter.toString(); }

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  • Requiring library consumers reference additional assembly when using certain types

    - by Thomas G. Mayfield
    I have library code that uses ICSharpCode.SharpZipLib under the hood to make it easy to use ZIP files as data sources when running integration tests. As it stands, if I reference my library from another project, the other project will compile just fine, but when it accesses the code that uses SharpZipLib, I get an exception for it not finding the zip library: failed: System.IO.FileNotFoundException : Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified. If the types in my library derived from a class in SharpZipLib, it'd generate a compile error CS0012. What other ways are there for triggering a CS0012, so that using code that requires SharpZipLib (but doesn't clearly indicate it) would cause consumer code to fail compilation? I've had similar problems in the past when I've used libraries like DeftTech.DuckTyping under the hood. I'd add my library code to a new project, start working, compile, run, and then suddenly hit an edge case that I'd used duck typing to get around and get a runtime error. What I'd most like is to have the same behavior as if I'd derived from a type in the 3rd-party library, so that a reference to my derived type generates a CS0012: The type 'type' is defined in an assembly that is not referenced. You must add a reference to assembly 'assembly'.

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  • Debugging mono assembly load error

    - by Will I Am
    I am running asp.net/mono on Ubuntu with lighthttpd/fastcgi. Somehow I suspect an assembly reference sneaked in that I cannot track down, and it's causing my application to fail (it works fine on windows under MS.NET). When I try it under mono, I get: Failed to create shadow copy (CopyFile). Description: HTTP 500. Error processing request. Stack Trace: System.ExecutionEngineException: Failed to create shadow copy (CopyFile). at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool) at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] at System.Web.Compilation.BuildManager.LoadAssembly (System.String path, System.Collections.Generic.List`1 al) [0x00000] at System.Web.Compilation.BuildManager.GetReferencedAssemblies () [0x00000] at System.Web.Compilation.BuildManager.GenerateAssembly (System.Web.Compilation.AssemblyBuilder abuilder, System.Collections.Generic.List`1 buildItems, System.Web.VirtualPath virtualPath, BuildKind buildKind) [0x00000] at System.Web.Compilation.BuildManager.BuildAssembly (System.Web.VirtualPath virtualPath) [0x00000] at System.Web.Compilation.BuildManager.GetCompiledType (System.String virtualPath) [0x00000] at System.Web.HttpApplicationFactory.InitType (System.Web.HttpContext context) [0x00000] Version information: Mono Version: 2.0.50727.1433; ASP.NET Version: 2.0.50727.1433 I am at a loss to how to debug this, as it's not giving me a hint of what assembly it's having problem with. Any ideas?

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