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  • Data Structures for hashMap, List and Set

    - by harigm
    Can any one please guide me to look in depth about the Data Structures used and how is it implemented in the List, Set and Maps of Util Collection page. In Interviews most of the questions will be on the Algorithms, but I never saw anywhere the implementation details, Can any one please share the information.

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  • Sorting Python list based on the length of the string

    - by prosseek
    I want to sort a list of strings based on the string length. I tried to use sort as follows, but it doesn't seem to give me correct result. xs = ['dddd','a','bb','ccc'] print xs xs.sort(lambda x,y: len(x) < len(y)) print xs ['dddd', 'a', 'bb', 'ccc'] ['dddd', 'a', 'bb', 'ccc'] What might be wrong?

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  • list of pointers in c++

    - by pavlos
    What i want to do is for (list<cPacket *>::iterator i = cache.begin(); i != cache.end(); i++){ if( strcmp(i->getName(),id) == 0 ){ return true; } } where getName is function of the class cPacket, But it does not work, i tries also i.operator->()->getName(), and again nothing. Can anybody help me?

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  • django DateTimeField list records by day

    - by dotty
    Hay, i have a field in one of my models which saves the creation date of an object created_on = models.DateTimeField(blank=False, auto_now_add=True) This works as expected. In my templates i want to list objects like this June 15 {{ objects here which was created on June 15 }} June 14 {{ objects here which was created on June 14 }} etc Any idea how i would go about doing this? Thanks in advance.

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  • Python: combine two neighbor list components

    - by kame
    When i use this code I get elements wich containing one number or letter. How to combine two neighbors? data = '4D41544C414220352E30204D41542D66696C652C20506C6174666F726D3A20504357494E2C2043726561746564206F6E3A20576564204D61792030352031363A31393A3337203230313020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020200001494D0F00000026000000789CE36360607000623620E680D220C00AE53343312310BA00692620E604F351010025BE00C8' data2 = list(data) print data2

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  • List Component that acts as if control was permanently pressed

    - by Dennkster
    Hey, I have a list control and i want the user to be able to select many items at a time. Thus I want it to act that if the control key is pressed while he is clicking. Eg if he clicks on a selected row it should become unselected and if he clicks on a unselected row it should become selected. Do you have any idea how to do this? Thanks, Dennis

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  • Javascript object list sorting by object property

    - by Constructor
    I need to do this: (sorry not in javascript syntax-still learning object language :) ) object=car attibutes:top-speed, brand.... now I want to sort the list of those cars in order by top-speed, brand... How do I do this (please note the solution must be javascript only, no php or other stuff) ?

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  • List<MyClass*> & array question

    - by Nano HE
    Hi, Assuming a definition like this, list<MyCommand*> subList ... MyCommand* pCmd = (MyCommand*)(m_treeSM.GetItemData(node)); I tried these statements below, but failed. pCmd->subList[2] (pCmd->subList)[2] How can I get the array member values(such as subList[2]). I want to replace the value of subList[2] with other same type value. Thank you.

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  • Appropriate collection for variable-depth list?

    - by George R
    If I wanted to have a collection that described the (recursive) contents of a root directory, including directories and files, how would I store them? Or do I need to come up with an object that holds: -Current directory -Parent directory -Files in directory ..and slap them all in one big list and manually work out the relationship at runtime from each entries Parent directory.

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  • List.Contains is not working as hoped

    - by VoodooChild
    If I have an object of type MyBull and a List<MyBull>: // Just an example MyBull x = getMeTheObjectWithIdFromDB(9); orig.add(x); // Again same? data object MyBull y = getMeTheObjectWithIdFromDB(9); Why is this false then? // This is false, even though all the properties // of x and y are the same. orig.Contains<MyBull>(y);

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  • delete common dictionaries in list based on a value

    - by pythoonatic
    How would I delete all corresponding dictionaries in a list of dictionaries based on one of the dictionaries having a character in it. data = [ { 'x' : 'a', 'y' : '1' }, { 'x' : 'a', 'y' : '1/1' }, { 'x' : 'a', 'y' : '2' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ] For example, how would I delete all of the x = a due to one of the y in the x=a having a / in it? Based on the example data above, here is where I would like to get to: cleaneddata = [ { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ]

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  • Add a List<object> to EF

    - by Billdr
    I'm playing around with EF, trying to get my bearings. Right now I'm writing a blackjack game for a website. The problem is that my whenever I pull a GameState from the database, the playerHand, dealerHand, theDeck, and dealerHidden properties are null. public class GameState { [Key] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public int gameSession { get; set; } public int playerScore { get; set; } public int dealerScore { get; set; } public Deck theDeck { get; set; } public List<Cards> playerHand { get; set; } public List<Cards> dealerHand { get; set; } public Cards dealerHidden { get; set; } public bool gameOver { get; set; } } public class Cards { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int cardId { get; set; } public string cardName { get; set; } public int cardValue { get; set; } } public class GameStateContext : DbContext { public GameStateContext() : base("MyContext") { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck); modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden); modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } public DbSet<GameState> GameStates { get; set; } public DbSet<Deck> Decks { get; set; } public DbSet<Card> Cards { get; set; } } The cards and deck table are populated. Where am I going wrong?

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